Shulker (2024)

{{Extension DPL}}<ul><li>[[Chain|Chain]]<br/>{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}}{{Block|image=<gallery>Chain Axis Y.png | Y-axisChain Axis X.png | X-axisChain Axis Z.png | Z-axis</gallery>| transparent = Yes| light = No| tool = Wooden pickaxe| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}'''Chains''' are metallic decoration [[block]]s.== Obtaining ===== Breaking ===Chains can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.{{breaking row|Chain|Pickaxe|Wood|horizontal=1}}=== Natural generation ===Chains generate in [[bastion remnant]]s and sometimes in [[ruined portal]]s that generate in the Nether. They always generate above [[magma cube]] spawners, also found in [[bastion]]s.Chains can also generate in [[mineshafts]]. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an [[oak fence]].=== Chest loot ==={{LootChestItem|chain}}=== Crafting ==={{Crafting|B1=Iron Nugget|B2=Iron Ingot|B3=Iron Nugget|Output=Chain|type=Building block}}== Usage ==Chains can be used to suspend [[bell]]s, [[hanging sign]]s, or both types of [[lantern]]s (normal lanterns and soul lanterns), as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air<ref>{{bug|MC-178791}}</ref> and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block).Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.Chains can be pushed by [[piston]]s without being broken.=== Crafting ingredient ==={{crafting usage}}== Sounds =={{Sound table/Block/Chain}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Chain|spritetype=block|nameid=chain|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Chain|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=chain|spritetype=block|nameid=chain|id=541|form=block|itemform=item.chain}}{{ID table|displayname=Item|spritename=chain|spritetype=item|nameid=chain|id=619|form=item|translationkey=tile.chain.name|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== History =={{History|java}}{{History||1.16|snap=20w16a|[[File:Chain (item) JE1 BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.|Chains generate in the newly added [[bastion remnant]]s, and can be found in their [[chest]]s.|Chains currently use the generic metal [[block]] [[sound]]s.}}{{History|||snap=20w17a|Unique [[sound]]s have been added for chains.}}{{History|||snap=20w18a|Chains can now be [[waterlogged]].}}{{History||1.16.2|snap=20w30a|The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%.}}{{History|||snap=Pre-release 1|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}{{History||1.17|snap=21w07a|Chains can now generate in [[mineshaft]]s.}}{{History|||snap=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Chains are now used to craft [[hanging sign]]s.}}{{History|bedrock}}{{History||1.16.0|snap=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}}{{History|||snap=beta 1.16.0.63|Unique [[sound]]s have been added for chains.}}{{History||1.16.100|snap=beta 1.16.100.54|[[File:Chain Axis X JE1 BE1.png|32px]] [[File:Chain Axis Z JE1 BE1.png|32px]] Chains can now be placed in all orientations.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Chains are now used to craft [[hanging sign]]s.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* A vertical chain, being a solid, but not a full [[block]], allows for many sizes of [[mob]]s and [[player]]s to pass alongside each piece horizontally.* Despite its name, it cannot be [[crafted]] into [[chainmail armor]].<ref>{{bug|MC-178979}} - Invalid</ref>* Chains do not stick together when moved by pistons, regardless of orientation.== Gallery ==<gallery>Chained Stone Bricks.jpg|Chains and stone bricks.Barbell.jpg|Chains and chiseled blackstone.Barbell Evoker.jpg|An evoker lifting weights.Chain with Lantern.png|A [[lantern]] hanging from a chain.Chain with Spawner.png|A [[spawner]] hanging with a chain found in the bastion remnants.</gallery>== References =={{reflist}}{{blocks|Building}}{{Items}}[[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Nether blocks]][[de:Kette]][[es:Cadena]][[fr:Chaîne]][[ja:鎖]][[ko:사슬]][[pl:Łańcuch]][[pt:Corrente]][[ru:Цепь]][[zh:锁链]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}}{{Item| image = <gallery>Wooden Sword.png | WoodenStone Sword.png | StoneIron Sword.png | IronGolden Sword.png | GoldenDiamond Sword.png | DiamondNetherite Sword.png | Netherite</gallery>| rarity = Common| renewable = * '''Netherite''': No* '''All others''': Yes| durability = '''Java Edition'''<br>Golden: 32<br>Wood: 59<br>Stone: 131<br>Iron: 250<br>Diamond: 1561<br>Netherite: 2031<br>'''Bedrock Edition'''<br>Golden: 33<br>Wood: 60<br> Stone: 132<br>Iron: 251<br>Diamond: 1562<br>Netherite: 2032| stackable = No}}The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite.== Obtaining ===== Crafting ==={{Crafting |showname=0 |showdescription=1 |head=1 |name=[[Swords]] |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B3=Stick |Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword |type=Combat}}{{Crafting |name=Stone Sword |B1=Any stone-tier block |B2=Any stone-tier block |B3=Stick |Output=Stone Sword |description=Can use cobblestone and its other variants interchangeably. |type=Combat}}{{Crafting |foot=1 |ignoreusage=1 |name=[[Swords]] |ingredients=Damaged Matching [[Swords]] |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60). |Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword |type=Combat}}=== Upgrading ==={{Smithing|Netherite Upgrade|Diamond Sword|Netherite Ingot|Netherite Sword|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword|Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword|description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.}}==== Unit repair ===={{main|Anvil mechanics#Unit repair}}{{/Repairing with Anvils}}A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.=== Mob loot ==={{Main|Drops#Equipped items}}Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted.{{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.=== Trading ===[[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]]{{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds.{{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds.The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19.=== Chest loot ==={{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}}== Usage ===== Attacking ===Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1.Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability.==== Sweeping ===={{exclusive|Java|section=1}}If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III.=== Damage ==={{Main|Damage}}==== Java Edition ====Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"! Material! {{ItemSprite|Wooden Sword|text=Wooden}}! {{ItemSprite|Golden Sword|text=Gold}}! {{ItemSprite|Stone Sword|text=Stone}}! {{ItemSprite|Iron Sword|text=Iron}}! {{ItemSprite|Diamond Sword|text=Diamond}}! {{ItemSprite|Netherite Sword|text=Netherite}}|-! Attack Damage| {{hp|4}}| {{hp|4}}| {{hp|5}}| {{hp|6}}| {{hp|7}}| {{hp|8}}|-! Attack Speed| 1.6| 1.6| 1.6| 1.6| 1.6| 1.6|-! Damage/Second (DPS)| 6.4| 6.4| 8| 9.6| 11.2| 12.8|-! Durability| 59| 32| 131| 250| 1561| 2031|-! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref>| {{hp|236}}| {{hp|128}}| {{hp|655}}| {{hp|1500}}| {{hp|10927}}| {{hp|16248}}|}{{notelist}}==== Bedrock Edition ===={{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage:{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"! Material! {{ItemSprite|Wooden Sword|text=Wooden}}! {{ItemSprite|Golden Sword|text=Gold}}! {{ItemSprite|Stone Sword|text=Stone}}! {{ItemSprite|Iron Sword|text=Iron}}! {{ItemSprite|Diamond Sword|text=Diamond}}! {{ItemSprite|Netherite Sword|text=Netherite}}|-! Attack Damage| {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. -->| {{hp|5}}| {{hp|6}}| {{hp|7}}| {{hp|8}}| {{hp|9}}|-! Durability| 60| 33| 132| 251| 1562| 2032|-! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref>| {{hp|300}}| {{hp|165}}| {{hp|792}}| {{hp|1757}}| {{hp|12496}}| {{hp|18288}}|}{{notelist}}The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits.=== Sword breaking times ==={{main|Breaking}}A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:* White: an original block.* Blue: block's normal drop (e.g. seeds, sapling, apple).* Red: nothing.{| class="wikitable" style="text-align:center" data-description="Blocks affected by swords"! Block! Fists! Sword! colspan="2" | Proper/fastest tool|-!style="text-align:left"| {{BlockLink|Bamboo}}| {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} -->| {{ItemSprite|sword|link=Sword}}| 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s -->|-!style="text-align:left"| {{BlockLink|Cobweb}}| {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}}| {{ItemSprite|shears|link=Shears}}| {{breaking time|Cobweb|Shears}} s|-!style="text-align:left"| {{BlockLink|Cocoa}}| {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}}| {{ItemSprite|wooden-axe|link=Axe}}| {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}}|-! style="text-align:left"|{{BlockLink|Hay Bale}}| 1s| 0.8s{{only|bedrock}}| {{ItemSprite|wooden-hoe|link=Hoe}}| {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s|-!style="text-align:left" rowspan="2"| {{BlockLink|Leaves}}!rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}}!rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}}| {{ItemSprite|shears|link=Shears}}| {{breaking time|Leaves|Shears}}s|-| {{ItemSprite|wooden-hoe|link=Hoe}}| {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}}|-!style="text-align:left"| {{BlockLink|Jack o'Lantern}}| {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s| {{ItemSprite|wooden-axe|link=Axe}}| {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s|-!style="text-align:left"| {{BlockLink|Melon}}| {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}}| {{ItemSprite|wooden-axe|link=Axe}}| {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}}|-!style="text-align:left"| {{BlockLink|Pumpkin}}| {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s| {{ItemSprite|wooden-axe|link=Axe}}| {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s|-!style="text-align:left" rowspan="2"| {{BlockLink|Vines}} | rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}}| {{ItemSprite|wooden-axe|link=Axe}}| {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}}|-| {{ItemSprite|shears|link=Shears}}| {{breaking time|Vines|Shears}} s|}==== Safety around constructions ====In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>=== Enchantments ===Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s:{| class="wikitable sortable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]!Weight|-|[[Fire Aspect]]|II|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|2|-|[[Looting]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|2|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|10|-|[[Smite]]<ref group=note name=note1/>|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Bane of Arthropods]]<ref group="note" name=note1/>|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Knockback]]|II|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Mending]]|I|{{Inventory slot|Anvil}}|2|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|1|-|[[Sweeping Edge]]{{Only|java|short=1}}|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|2|}Golden swords have the highest enchantability, yet the least durability{{Notelist}}=== Fuel ===Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword.=== Smelting ingredient ==={{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}}=== Piglins ===[[Piglin]]s are attracted to golden swords, run toward any golden swords on the ground and inspect it for 6 to 8 seconds before putting it in their [[inventory]] slot.== Sounds =={{Edition|Java}}:{{Sound table|sound=Strong attack1.ogg|sound2=Strong attack2.ogg|sound3=Strong attack3.ogg|sound4=Strong attack4.ogg|sound5=Strong attack5.ogg|sound6=Strong attack6.ogg|subtitle=Strong attack|source=player|description=When a player deals an attack that does not trigger any other attack sounds|id=entity.player.attack.strong|translationkey=subtitles.entity.player.attack.strong|volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>|pitch=1.0|distance=16}}{{Sound table|sound=Critical attack1.ogg|sound2=Critical attack2.ogg|sound3=Critical attack3.ogg|subtitle=Critical attack|source=player|description=When a player deals a critical hit|id=entity.player.attack.crit|translationkey=subtitles.entity.player.attack.crit|volume=0.7|pitch=1.0|distance=16}}{{Sound table|sound=Knockback attack1.ogg|sound2=Knockback attack2.ogg|sound3=Knockback attack3.ogg|sound4=Knockback attack4.ogg|subtitle=Knockback attack|source=player|description=When a player deals a sprinting attack|id=entity.player.attack.knockback|translationkey=subtitles.entity.player.attack.knockback|volume=0.7|pitch=1.0|distance=16}}{{Sound table|sound=Sweep attack1.ogg|sound2=Sweep attack2.ogg|sound3=Sweep attack3.ogg|sound4=Sweep attack4.ogg|sound5=Sweep attack5.ogg|sound6=Sweep attack6.ogg|sound7=Sweep attack7.ogg|subtitle=Sweeping attack|source=player|description=When a player deals a sweep attack|id=entity.player.attack.sweep|translationkey=subtitles.entity.player.attack.sweep|volume=0.7|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Weak attack1.ogg|sound2=Weak attack2.ogg|sound3=Weak attack3.ogg|sound4=Weak attack4.ogg|subtitle=Weak attack|source=player|description=When a player deals an attack with no damage|id=entity.player.attack.nodamage|translationkey=subtitles.entity.player.attack.weak|volume=0.7|pitch=1.0|distance=16}}{{Sound table|subtitle=Weak attack|source=player|description=When a player attempts to attack without sufficient cooldown|id=entity.player.attack.weak|translationkey=subtitles.entity.player.attack.weak|volume=0.7|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a sword's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Strong attack1.ogg|sound2=Strong attack2.ogg|sound3=Strong attack3.ogg|sound4=Strong attack4.ogg|sound5=Strong attack5.ogg|sound6=Strong attack6.ogg|source=player|description=When a player deals an attack with damage|id=game.player.attack.strong|volume=0.2|pitch=0.8-1.2}}{{Sound table|sound=Weak attack1.ogg|sound2=Weak attack2.ogg|sound3=Weak attack3.ogg|sound4=Weak attack4.ogg|source=player|description=When a player deals an attack with no damage|id=game.player.attack.nodamage|volume=0.2|pitch=0.8-1.2}}{{Sound table|sound=Random break.ogg|source=player|description=When an sword's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wooden Sword|spritetype=item|nameid=wooden_sword|form=item}}{{ID table|displayname=Stone Sword|spritetype=item|nameid=stone_sword|form=item}}{{ID table|displayname=Iron Sword|spritetype=item|nameid=iron_sword|form=item}}{{ID table|displayname=Diamond Sword|spritetype=item|nameid=diamond_sword|form=item}}{{ID table|displayname=Golden Sword|spritetype=item|nameid=golden_sword|form=item}}{{ID table|displayname=Netherite Sword|spritetype=item|nameid=netherite_sword|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wooden Sword|spritetype=item|nameid=wooden_sword|id=308|form=item}}{{ID table|displayname=Stone Sword|spritetype=item|nameid=stone_sword|id=312|form=item}}{{ID table|displayname=Iron Sword|spritetype=item|nameid=iron_sword|id=307|form=item}}{{ID table|displayname=Diamond Sword|spritetype=item|nameid=diamond_sword|id=316|form=item}}{{ID table|displayname=Golden Sword|spritetype=item|nameid=golden_sword|id=322|form=item}}{{ID table|displayname=Netherite Sword|spritetype=item|nameid=netherite_sword|id=604|form=item|foot=1}}== Achievements =={{load achievements|Time to Strike!;Overkill;Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny}}== History == === Blocking ==={{main|Blocking}}[[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]] Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one. After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]].=== Knockback ===The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''.=== Historical changes per version ==={{History|java indev}}{{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.|Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}}{{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}}{{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added.|Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}}{{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}}{{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}}{{History|||snap=20100131|Swords now have [[durability]]. |Better swords now last longer.|Swords now cost 1 durability per hit, and 2 points per block broken.}}{{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}}{{History|java alpha}}{{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}}{{History|java beta}}{{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]].|Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}}{{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}.|As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}}{{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat.|Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.|The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword.|As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}}{{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}}{{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}}{{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}}{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds.|With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}}{{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}}{{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}{{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}}{{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}}{{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}{{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}}{{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}}{{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}}{{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}}{{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}}{{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}}{{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}{{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.|Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}}{{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}}{{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}}{{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}}{{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}{{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s.|Added [[Sweeping Edge]] enchantment.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}}{{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}}{{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}{{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.|Swords now break [[bamboo]] instantly.}}{{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords.|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}}{{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}}{{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed.|Netherite swords can no longer be [[crafted]].|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}}{{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}}{{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests.|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}{{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}}{{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}}{{History|upcoming java}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3.|The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}.|The attack reach of swords has been increased to 3.5 [[block]]s.}}{{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}}{{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0.|The attack key can now again be held down to automatically attack when the attack meter is full.|Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}}{{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge.|The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach.|The 200% attack now gives a bonus reach of 1 [[block]].}}{{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}}{{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]].|200% attacks have been removed.|Swords now always do sweep attack, even in the air.|The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}}{{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again.|200% attacks have been re-added.|Swords no longer sweep without [[Sweeping Edge]] and 200% charge again.|Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}}{{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}}{{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.|Survival players no longer start out with an infinite durability stone sword in the inventory.}}{{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}}{{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}}{{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}}{{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}}{{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}}{{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}}{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests.|[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]].|Golden swords are now rarely dropped by [[zombie pigmen]].|Stone swords are now rarely dropped by [[wither skeleton]]s.}}{{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]].|Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.|Iron swords are now found in [[plains]] [[village]] weaponsmiths.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].|[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords.|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.|Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}}{{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]].|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].|Stone swords can now be crafted using [[blackstone]].|Golden and netherite swords now generate in [[bastion remnant]] chests.|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}{{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}}{{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}}{{History||ps=1.92|The ability to block with swords has been removed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords.|Swords cannot block attacks.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed.*In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe).*Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref>*In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop.== Gallery ===== Enchanted swords ===<gallery>Enchanted Wooden Sword.gif|Enchanted wooden sword.Enchanted Stone Sword.gif|Enchanted stone sword.Enchanted Iron Sword.gif|Enchanted iron sword.Enchanted Golden Sword.gif|Enchanted golden sword.Enchanted Diamond Sword.gif|Enchanted diamond sword.Enchanted Netherite Sword.gif|Enchanted netherite sword.</gallery>=== Texture packs ===<gallery>File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]].Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]].File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]].</gallery>=== In other media ===<gallery>File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]].File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]].File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''.File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''.File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''.File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword.File:IronSword replica.jpg|Foam replica of an iron sword.</gallery>== References =={{reflist}}{{Items}} [[Category:Tools]][[Category:Combat]][[de:Schwert]][[es:Espada]][[fr:Épée]][[hu:Kard]][[ja:剣]][[ko:검]][[nl:Zwaard]][[pl:Miecz]][[pt:Espada]][[ru:Меч]][[tr:Kılıç]][[uk:Меч]][[zh:剑]]</li></ul>
Shulker (2024)

FAQs

Shulker? ›

A shulker is a box-shaped hostile mob found in end cities. It hides in its shell to protect itself and blend in with its surroundings. It attacks by shooting homing bullets at the player which inflict Levitation. It is the only source of shulker shells, which are used to craft shulker boxes.

What is a shulker in Minecraft? ›

A shulker is a box-shaped hostile mob found in end cities. It hides in its shell to protect itself and blend in with its surroundings. It attacks by shooting homing bullets at the player which inflict Levitation. It is the only source of shulker shells, which are used to craft shulker boxes.

Why are Shulker boxes so good? ›

Shulker boxes are portable chests: they keep their items when broken, which can be retrieved when placed again. This is different from other containers, which drop their contained items as item entities when broken. A shulker box drops itself as an item if pushed by pistons or destroyed by an explosion.

How far can a shulker teleport? ›

Shulkers can also teleport when at low health, or when pushed by a piston into another block. The teleport works up to around 5-10 blocks away. They will also teleport when all adjacent blocks to them are either filled with air or liquid.

What is a shulker egg in Minecraft? ›

In Minecraft, there is a spawn egg called Shulker Spawn Egg that is pinkish-purple with purple spots. This spawn egg is an item that can not be crafted in the game. It is only available in Creative mode (not Survival mode) through the Creative Inventory menu.

What kills shulkers? ›

Sword. Your sword (preferably diamond or netherite) will be used to take out shulkers, as well as provoked endermen. You should enchant your sword with Sharpness V, to deal as much damage as possible.

Can Enderman pick up shulker boxes? ›

Blocks such as Shulker Boxes, Command Blocks, Structure Blocks, Spawners, etc. that are picked up by an enderman don't have their NBT saved. Results: **When you open the shulker box, the items inside the shulker box will disappear.

Why can't you put a shulker box in a shulker box? ›

Oh, and just like a genie won't grant a wish for more wishes, a shulker box can't hold shulker boxes. Sorry. That would basically break the universe.

Do shulker boxes burn in lava? ›

If you put netherite items in a shulker box and that shulker box falls in fire/lava, the netherite is lost. I think that the netherite items should pop out of the shulker box while everything else burns, as it doesn't make much sense otherwise.

Are shulkers golems? ›

Shulker - a hostile mob found within end cities that shoots shulker bullets, forcing their victims to float upwards. In the game files, they were referred to as a City_Golem before it was changed in a later update.

Can you dye a shulker? ›

Shulker Boxes are available in the regular 16 Dye colors and a variant color of purple for the un-dyed version.

Can you make a shulker farm? ›

There are two main approaches to shulker farming, cell-based designs, and reactors. Cell based designs maintain a shulker in a breeding cell, removing the duplicated shulkers from around the breeding cell as quickly as possible.

What is a pink shulker box in Minecraft? ›

In Minecraft, pink shulker boxes are an important decoration item in your inventory. They can be used to store items in the game (similar to a chest).

How rare is a Shulker shell? ›

In Java Edition, shulkers have a 50% chance of dropping a shulker shell when killed. This is increased by 6.25% per level of Looting, for a maximum of 68.75% with Looting III.

What is the difference between Enderman and shulker? ›

A shulker is the oyster to an enderman's pearl. Endermen that have produced a proto-pearl place it in a shulker.

Top Articles
Latest Posts
Article information

Author: Trent Wehner

Last Updated:

Views: 5965

Rating: 4.6 / 5 (76 voted)

Reviews: 91% of readers found this page helpful

Author information

Name: Trent Wehner

Birthday: 1993-03-14

Address: 872 Kevin Squares, New Codyville, AK 01785-0416

Phone: +18698800304764

Job: Senior Farming Developer

Hobby: Paintball, Calligraphy, Hunting, Flying disc, Lapidary, Rafting, Inline skating

Introduction: My name is Trent Wehner, I am a talented, brainy, zealous, light, funny, gleaming, attractive person who loves writing and wants to share my knowledge and understanding with you.