Strider (2024)

This article is about the mob. For the enchantment, see Depth Strider. For playable DLC character in Minecraft Dungeons with a similar appearance, see :MCD:Strider Warrior.

Striders are passive mobs native to the Nether. They can walk/stride on lava and be saddled by the player. A warped fungus on a stick is needed to control a strider, similar to how a pig is controlled by a carrot on a stick.

Contents

  • 1 Spawning
  • 2 Drops
  • 3 Behavior
    • 3.1 Riding
    • 3.2 Breeding
  • 4 Sounds
  • 5 Achievements
  • 6 Advancements
  • 7 Data values
    • 7.1 ID
    • 7.2 Entity data
  • 8 History
  • 9 Issues
  • 10 Trivia
  • 11 Gallery
    • 11.1 Animations
    • 11.2 Screenshots
    • 11.3 Concept art
    • 11.4 In other media
    • 11.5 Textures
  • 12 References
  • 13 External links

Spawning[]

Striders can spawn in every Nether biome. Two to four striders spawn on spaces of lava that have an air block above. In Java Edition striders are the only passive mob in the Nether, so spawning attempts are made every 400 game ticks. In Bedrock Edition striders share the animal population cap with hoglins and their spawn rate depends on biome, being impacted by the ability of other mobs to spawn at a given coordinate.

For every strider that spawns, there is a 1 in 10 chance of an additional baby strider to spawn riding on top of the previous strider. This behavior is limited to one strider.[1] A baby strider on the adult strider continues to grow although it does not dismount the adult strider once it has grown up.

Zombified piglins have a 1 in 30 chance of spawning on top of a strider. If this happens, the strider spawns with a saddle and the zombified piglin spawns carrying a warped fungus on a stick. The zombified piglin does not despawn naturally, and does not count towards the mob cap. On Peaceful difficulty, the zombified piglin despawns immediately, leaving a saddled strider.[2]

If a strider spawns under lava, it rises out of the lava. in Bedrock Edition, baby striders spawn more commonly than adult striders do, including when spawned by a spawn egg.

  • Strider (1)

    An adult strider that spawned with a baby strider riding it.

  • Strider (2)

    An adult strider that spawned with a zombified piglin riding it.

  • Strider (3)

    Adult purple strider riding an adult red strider

Drops[]

Adult striders drop 2–5 string upon death. The maximum amount is increased by 1 per level of Looting, for a maximum of 2–8 with Looting III.‌[JE only][3]

Striders wearing a saddle always drop the saddle upon death, regardless of if they spawn wearing it or if a player puts it on them. The only way to remove a saddle from a strider is to kill the strider. When an adult strider is killed by a player or tamed wolf, 1–2‌[JE only] / 1–3‌[BE only] experience is dropped.

Behavior[]

Lava does not damage striders. Unlike most mobs, striders can walk on top of lava without sinking. Upon being harmed by another mob, striders attempt to flee for a few seconds while making "retreat" noises. Striders are damaged by water, rain, and splash water bottles, which deal damage by 1Strider (4) per splash water bottle or half-second in water or rain, which can kill them. While in water, they slowly sink while taking damage. Striders still take damage from rain even if they are in lava. However, they are not harmed when standing in a filled cauldron. They also cannot be harmed by snowfall or snowballs. They take extra damage from freezing in powder snow.

Unlike piglins and hoglins, striders can exist safely in the Overworld, as long as they are kept away from water and rain. Unlike some other mobs, striders do not zombify when leaving the Nether. Striders outside of lava change to a dull purple color, change their expression to more of a frown, shiver, and their legs become slightly shorter. They also move slower when outside of lava.[4]

If a strider has the Speed effect applied to it, the strider moves faster on both land and lava (though its land speed is still considerably slower). If a zombified piglin is riding a strider, the strider pursues the player if the zombified piglin is angered.

Due to a bug,[5] striders that fall from a height take fall damage when landing in lava. A baby strider on an adult strider still grows into an adult. Apart from this, adult striders riding other adult striders do not spawn naturally. Baby striders not riding on an adult follow the closest adult strider.

  • Strider (5)

    A strider walking.

  • Strider (6)

    A strider shivering and slowed down on land.

Riding[]

Main article: Riding

Strider (7)

The player can ride on an adult strider using a saddle.

Similar to how pigs are controlled using a carrot on a stick, striders move forward automatically while their direction is influenced using a warped fungus on a stick, at a speed of 4.14m/s if on a flat lava surface (such as the Nether lava sea) or 1.74m/s if on land. They walk especially slowly against the lava flow direction.

Warped fungus on a stick can be used, causing the strider to boost and walk at a greater speed[more information needed] and taking 1 point of durability from the warped fungus on a stick. They also follow players holding a warped fungus or a warped fungus on a stick.

Unlike underwater boat, players riding striders into lava (for example, getiing into flowing-only from heights or horizons, static lava from horizons) do not dismount if the strider submerges into the lava, and striders quickly rise back up to the surface if this happens. However, players risk getting burned by the lava while submerged. However, in Java Edition, players cannot start riding a strider that is fully submeged within the lava.

A strider ridden into flowing lava slowly rises to the top. Fall damage does not affect striders that have dropped onto flowing lava, unlike the bug[5] for lava source blocks. When ridden over land, striders automatically walk up any one block high slope. They also cross any 1-wide block gap or air space that is only one block higher - diagonally up - when ridden directly upward and not completely sideways to the slope.

To safely dismount from a strider, a player who does not have fire resistance may face a solid block within reach before dismounting to dismount onto that block,[6] instead of at the strider's location (which is usually in lava[7]).

Striders can still be equipped with a saddle while another mob is riding it.

Breeding[]

Main article: Breeding

If striders are given warped fungus, they breed to create baby striders, granting the player 1–7 experience orbs. The parent striders have a cooldown of about 5 minutes before they can breed again. All babies obtained through breeding take 20 minutes to grow up. The growth of baby striders can be slowly accelerated using warped fungus; each use takes 10% off of the remaining time to grow up.

Sounds[]

Java Edition:
Striders use the Friendly Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Strider chirpsFriendly CreaturesRandomlyentity.strider.ambientsubtitles.entity.strider.ambient1.00.8-1.2
(Baby: 1.3-1.7)
16
Strider eatsFriendly CreaturesWhen a Strider is fed a warped fungusentity.strider.eatsubtitles.entity.strider.eat1.00.8-1.216
Strider warblesFriendly CreaturesRandomly while a player is holding a warped fungus or warped fungus on a stickentity.strider.happysubtitles.entity.strider.happy1.00.8-1.2
(Baby:1.3-1.7)
16
Strider diesFriendly CreaturesWhen a strider diesentity.strider.deathsubtitles.entity.strider.death1.00.8-1.2
(Baby: 1.3-1.7)
16
Strider hurtsFriendly CreaturesWhen a strider is damagedentity.strider.hurtsubtitles.entity.strider.hurt1.00.8-1.2
(Baby: 1.3-1.7)
16
Strider retreatsFriendly CreaturesRandomly for 10 seconds after a strider is damagedentity.strider.retreatsubtitles.entity.strider.retreat0.80.8-1.2
(Baby: 1.3-1.7)
16
FootstepsFriendly CreaturesWhile a strider is walking on landentity.strider.stepsubtitles.entity.generic.footsteps0.251.016
FootstepsFriendly CreaturesWhile a strider is walking on lavaentity.strider.step_lavasubtitles.entity.generic.footsteps0.21.016
None[sound 1]Friendly CreaturesWhen a strider equips a saddleentity.strider.saddleNone[sound 1]0.51.016
  1. a b MC-184399

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.strider.idle1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a Strider is fed a warped fungusmob.strider.eat1.00.8-1.2
Friendly CreaturesRandomly while a player is holding a warped fungus or warped fungus on a stickmob.strider.tempt1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a strider diesmob.strider.death1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a strider is damagedmob.strider.hurt1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesRandomly for 10[verify] seconds after a strider is damagedmob.strider.panic1.00.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhile a strider is walking on landmob.strider.step0.251.0
Friendly CreaturesWhile a strider is walking on lavamob.strider.step_lava0.21.0
Friendly CreaturesWhen a strider equips a saddlemob.horse.leather1.01.0

Achievements[]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)
PS4Other
Feels Like HomeTake a Strider for a loooong [sic] ride on a lava lake in the Overworld.In the Overworld, use a strider to ride on a lava lake for a distance of 50 meters from the point where the ride starts.20GSilver

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Strider (8)This Boat Has Legs
Ride a Strider with a Warped Fungus on a StickNetherBoost[8] a strider with a warped fungus on a stick.nether/ride_strider
Strider (9)Feels Like Home
Take a Strider for a loooong ride on a lava lake in the OverworldThis Boat Has LegsWhile riding a strider, travel 50 blocks on lava in the Overworld.
Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count.
nether/ride_strider_in_overworld_lava
Strider (10)It Spreads
Kill a mob near a Sculk CatalystMonster HunterKill one of these 70 mobs near a sculk catalyst:Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Strider (11)The Parrots and the Bats
Breed two animals togetherHusbandryBreed a pair of any of these 25 mobs:A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.husbandry/breed_an_animal
Strider (12)Two by Two
Breed all the animals!The Parrots and the BatsBreed a pair of each of these 24 mobs:A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.husbandry/bred_all_animals

Data values[]

ID[]

Java Edition:

NameIdentifierTranslation key
Striderstriderentity.minecraft.strider

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Striderstrider125entity.strider.name

Entity data[]

Striders have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    • Saddle: 1 or 0 (true/false) - true if the strider is saddled.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

History[]

This page would benefit from the addition of more images.

Please remove this notice once you've added suitable images to the article.
The specific instructions are: Strider jockey in bedrock edition

March 25, 2020Three different screenshots are released of what was then revealed to be a strider.
Java Edition
1.16
{{Extension DPL}}<ul><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item| title = Cooked Rabbit| image = Cooked Rabbit.png| heals = {{hunger|5}}| renewable = Yes| stackable = Yes (64)}}'''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].== Obtaining ===== Mob loot ==={{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.{{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.=== Cooking ===Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].{{Smelting |showname=1 |Raw Rabbit |Cooked Rabbit |0,35}}=== Villagers ==={{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.{{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.== Usage ===== Food ===To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].=== Crafting ingredient ===Cooked rabbit can be used to craft rabbit stew.{{crafting usage}}=== Wolves ===Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cooked Rabbit|spritetype=item|nameid=cooked_rabbit|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Rabbit|spritetype=item|nameid=cooked_rabbit|id=289|form=item|foot=1}}== Achievements =={{load achievements|Rabbit Season}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}{{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}{{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}{{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}{{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}{{History|pocket alpha}}{{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}{{History|PS4}}{{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].</gallery>== References =={{reflist}}{{items}}[[Category:Food]][[Category:Renewable resources]][[de:Gebratenes Kaninchen]][[es:Conejo asado]][[it:Coniglio cotto]][[fr:Lapin cuit]][[ja:焼き兎肉]][[ko:익힌 토끼고기]][[nl:Gebraden konijnenvlees]][[pl:Pieczony królik]][[pt:Coelho assado]][[ru:Жареная крольчатина]][[zh:熟兔肉]]</li><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}}{{Item| image = Bone.png| renewable = Yes| stackable = Yes (64)}} A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]].== Obtaining ===== Chest loot ==={{LootChestItem|bone}}=== Mob loot ===Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.{{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III.Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping.=== Fishing ===Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance.== Usage ===== Helmet ===[[File:Steve wearing Bone.png|thumb|right|75px]][[File:Alex wearing Bone.png|thumb|right|75px]]While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.=== Taming ===Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.=== Crafting ingredient ===A bone can be crafted into 3 bone meal.{{crafting usage}}== Achievements =={{load achievements|Leader of the pack}}== Advancements =={{load advancements|Best Friends Forever}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bone|spritetype=item|nameid=bone|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bone|spritetype=item|nameid=bone|id=415|form=item|foot=1}}== History =={{History|java beta}}{{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones.|Bones can be [[crafting|crafted]] into [[bone meal]].}}{{History||1.4|Bones can now be used to tame [[wolves]].}}{{History|java}}{{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}}{{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}}{{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}}{{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}{{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased.|Bones can now be found in [[dungeon]] [[chest]]s.}}{{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}}{{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}}{{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}}{{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}}{{History||v0.3.3|Added skeletons, which drop bones when they die.|Bones can now be used to craft [[bone meal]].}}{{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}}{{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}}{{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}{{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.|Bones are no longer available from the [[nether reactor]].}}{{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}}{{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.|Bones can now be found in [[jungle temple]] [[chest]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}}{{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}}{{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Bone meal]]* [[Wolf]]* [[Dyeing]]{{Items}}[[Category:Renewable resources]][[de:Knochen]][[es:Hueso]][[fr:Os]][[hu:Csont]][[it:Osso]][[ja:骨]][[ko:뼈]][[nl:Bot]][[pl:Kość]][[pt:Osso]][[ru:Кость]][[th:กระดูก]][[tr:Kemik]][[uk:Кістка]][[zh:骨头]]</li></ul>
20w13aStrider (14) Strider (15) Strider (16) Strider (17) Added striders and baby striders.
Strider (18) Strider (19) Adult striders can be ridden by zombified piglins and baby striders.
Strider (20) Strider (21) Strider (22) Strider (23) A shivering animation exists for when a strider is out of lava.
20w14aStriders now move faster to resemble a boat's speed on water.
Subtitles have been added for strider sounds.
20w15aStrider (24) Strider (25) Strider (26) Strider (27) Striders now turn purple when outside of lava.
Striders can now be saddled by dispensers.
The texture of striders has been changed from Strider (28) to Strider (29) to remove an unused fin. The fin itself was not viewable in-game.
20w17aStrider (30) Strider (31) Strider (32) Strider (33) The texture of the strider saddles have been changed. The front and back orientation of the saddle has been corrected.[9]
20w18aStriders can no longer spawn in stacks of 3 or higher; only an adult and baby strider or an adult strider and a zombified piglin.
Zombified piglins that spawn riding striders no longer despawn.
Walking logic was changed significantly.
Player can now "safely" dismount, by looking at the block they want to dismount onto before dismounting.
20w19aThe "Distance by Strider" statistic that displays the distance traveled while on a strider has been added.
20w20aStriders are now required for the "Two by Two" advancement.
Pre-release 1Striders are now damaged by splash water bottles and lingering water bottles.
Pre-release 3Striders are now more common.
Pre-release 7Strider (34) Strider (35) Each strider leg can now be textured individually. The textures of the legs on the model are now mirrored.
1.16.2
{{Extension DPL}}<ul><li>[[Cookie|Cookie]]<br/>{{Item| title = Cookie| image = Cookie.png| heals = {{hunger|2}}| renewable = Yes| stackable = Yes (64)}}'''Cookies''' are [[food]] items that can be obtained in large quantities, but do not restore hunger or saturation significantly.== Obtaining ===== Trading ===Journeyman-level farmer [[villager]]s sell 18 cookies for 3 [[emerald]]s as part of their trades.=== Crafting ==={{Crafting|A2= Wheat|B2= Cocoa Beans|C2= Wheat|Output= Cookie,8|type= Foodstuff}}=== Villager gifts ==={{in|java}}, if the [[player]] has the [[Hero of the Village]] effect, a farmer villager may gift them a cookie.== Usage ===== Food ===To eat a cookie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]].=== Parrots ===Feeding a cookie to a [[parrot]] kills the parrot instantly, and causes it to give off [[Poison]] [[particles]] as it dies due to chocolate being toxic to parrots.{{IN|Bedrock}}, feeding a cookie to a parrot inflicts the parrot with [[Fatal Poison]] for 1,000 seconds.=== Composting ===Placing a cookie into a [[composter]] has an 85% chance of raising the compost level by 1.Considering the high yield of cookies (8 cookies from 1 cocoa bean and 2 wheats) and the higher chance to successfully compost a cookie (85%), it is more efficient to craft cookies to compost rather than using separate ingredients. For example, 100 wheats and 50 cocoa beans, which in total could yield only 13.92 bone meal on average, could be crafted into 400 cookies to yield 48.57 bone meal on average.== Sounds =={{Sound table/Entity/Food}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cookie|spritetype=item|nameid=cookie|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cookie|spritetype=item|nameid=cookie|id=271|form=item|foot=1}}== History =={{History|java beta}}{{History||1.4|[[File:Cookie JE1 BE1.png|32px]] Added cookies. |Cookies restore {{hp|1}} and are currently the only stackable [[food]], up to 8 cookies per stack.}}{{History||1.8|snap=Pre-release|Cookies can now be stacked to 64.|Cookies now restore {{hunger|1}}.}}{{History|java}}{{History||1.3.1|snap=12w18a|Cocoa beans have become farmable, making cookies [[renewable resource|renewable]] and ''much'' cheaper.}}{{History|||snap=12w19a|Cookies now restore {{hunger|2}} instead of {{hunger|1}}.}}{{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 8–10 cookies for 1 [[emerald]].}}{{History||1.8|snap=14w02a|Farmer villagers now sell 6 cookies for 1 emerald.}}{{History||1.11|snap=16w33a|Farmer villagers now sell 6–10 cookies for 1 emerald.}}{{History||1.12|snap=17w13a|Cookies can now be used to tame [[parrot]]s.}}{{History|||snap=pre3|Cookies are no longer used to tame [[parrot]]s. Instead, a cookie now instantly kills a parrot.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 357.}}{{History||1.14|snap=18w43a|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}{{History|||snap=19w03a|Placing a cookie into the new [[composter]] has a 80% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Cookies now have an 85% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w13a|Farmer villagers now give cookies to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.9.0|snap=build 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}{{History||v0.12.1|snap=build 1|Cookies now restore [[hunger]] instead of [[health]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|sell]] 6-10 cookies for 1 [[emerald]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Cookies can now be used to inflict a fatal [[Poison]] [[status effect]] to [[parrot]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Cookies can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 18 cookies for 3 [[emerald]]s as part of their third tier [[trading|trades]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:12w21a CookiePurchase.png|Cookies being obtained by [[trading]] with a farmer [[villager]].File:Eating Steve.png|[[Steve]] eating a cookie.File:Eating Alex.png|Alex eating a cookie.</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--cookie Taking Inventory: Cookie] – Minecraft.net on August 22, 2019{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Sušenka]][[de:Keks]][[es:Galleta]][[fr:Cookie]][[hu:Csokis süti]][[ja:クッキー]][[ko:쿠키]][[nl:Koekje]][[pl:Ciastko]][[pt:Biscoito]][[ru:Печенье]][[uk:Печиво]] [[zh:曲奇]]</li><li>[[Bamboo|Bamboo]]<br/>{{for|the plant feature|Bamboo (feature)}}{{Distinguish|text = [[Sugar Cane]], which was colloquially known as Bamboo}}{{Block| image = <gallery>Leafless Bamboo.png|LeaflessSmall Leaves Bamboo.png|SmallBig Leaves Bamboo.png|BigLeafless Old Bamboo.png|Leafless OldSmall Leaves Old Bamboo.png|Small OldBig Leaves Old Bamboo.png|Big Old</gallery>| image2 = Bamboo Shoot.png<!--different infobox for this later down the line, like with pistons?-->| image3 = Bamboo (item) JE1 BE1.png| transparent = Yes| light = No| tool = Sword| tool2 = Axe| renewable = Yes| stackable = Yes (64)| flammable = '''Bamboo''': Yes (60)<br>'''Shoot''': No| lavasusceptible = Yes}}'''Bamboo''' is a versatile, fast-growing, [[Bone Meal|bonemealable]] [[plant]] found primarily in [[jungle]]s, which is used for [[crafting]] (particularly [[scaffolding]] and [[Block of Bamboo|bamboo wood]]), [[smelting]] and [[breeding]] [[Panda|pandas]]. A '''bamboo shoot''' is the initial non-solid sapling form of planted bamboo.== Obtaining ==Bamboo shoots cannot be obtained through vanilla means. {{IN|bedrock}}, they can be obtained through [[add-on]]s or inventory editing. {{IN|java}}, they are completely unobtainable.=== Breaking ===Bamboo can be mined with any [[tool]], but a [[sword]] breaks the block [[instant mining|instantly]], even with [[Mining Fatigue]]. Flowing [[water]] also breaks bamboo shoots, but not mature bamboo stalks.{{breaking row|Bamboo|Sword|sword=1|horizontal=1}}{{notelist}}=== Natural generation ===Bamboo generates in widely scattered single shoots within [[jungle]] [[biome]]s. Bamboo generates much more densely in the [[bamboo jungle|bamboo variant]]s of jungles, covering large areas of the landscape. Bamboo does ''not'' generate in [[sparse jungle]]s.<ref>{{bug|MC-156638|||WAI}}</ref>=== Mob loot ==={{IN|java}}, a [[panda]] drops 1 bamboo when killed. [[Looting]] does not affect the drop rate.<ref>{{bug|MC-160006}}</ref>{{IN|bedrock}}, a panda drops 0-2 bamboo when killed. Looting increases the drop by 1 per level.=== Fishing ===Bamboo can be found while [[fishing]] in [[jungle]] [[biome]]s as a junk [[item]].=== Chest loot ==={{LootChestItem|bamboo}}== Usage ==When broken, any bamboo [[block]] placed or grown above it is also broken. A bamboo block drops itself as an [[item]] if a [[piston]] pushes it or moves a block into its space. When bamboo is first placed as a shoot it's not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes solid and can't be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it.Unlike most plants, bamboo cannot be [[Composter#Composting|composted]].<ref>{{bug|MC-142452|||WAI}}</ref>=== Farming ===Bamboo can be planted on [[moss block]]s{{only|java|short=1}}, [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[gravel]], [[mycelium]], [[podzol]], [[sand]], [[red sand]], [[suspicious sand]], [[suspicious gravel]], [[mud]], bamboo shoot, or on itself. At default random tick speed (3), each plant grows on average every {{convert|4096|ticks|seconds}}. When [[bone meal]] is {{control|used}} on it, it grows by 1–2 [[blocks]]. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a [[light]] level of 9 or above to grow.Because bamboo breaks in almost the same way as [[sugar cane]]s, [[Tutorials/Sugar cane farming|a sugar cane farm]] can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid.=== Pandas ===Bamboo [[item]]s are eaten by [[panda]]s and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 8 [[block]]s of bamboo are within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the [[player]]can feed them bamboo and they [[breeding|mate]] to have a baby.=== Fuel ===Bamboo can be used as fuel for [[smelting]]. Each bamboo item smelts 0.25 [[item]]s. Crafting two bamboo into a [[stick]] and using that as fuel is equivalent, smelting 0.5 items. Bamboo can be crafted into other items to increase its fuel efficiency.* By crafting 9 bamboo into 2 [[bamboo planks]], 3 items can be smelted instead of 2.25, a 33.3% increase in efficiency.** {{IN|bedrock}}, the fuel efficiency can be further doubled by crafting the bamboo planks into twice the amount of [[slab]]s.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref>* {{IN|java}}, by crafting 14 bamboo into 3 [[ladder]]s, 4.5 items can be smelted instead of 3.5, a 28.6% increase in efficiency.=== Flower pots ===Bamboo can be placed in a [[flower pot]], where it retains the design it has in its item form.=== Crafting ingredient ==={{crafting usage}}== Appearance ==[[File:Bamboo stages.png|thumb|The different stages of bamboo growth.]]The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot, which has no [[hitbox]]. When it grows one [[block]] taller it grows to 2 pixels in length and width and the top block has leaves coming off it. At 3 blocks, the top 2 blocks have leaves and at 4 blocks the bamboo expands to 3×3 pixels. At 5 blocks tall, the top 3 blocks have leaves on them. As the bamboo grows, the leaves move up and stay at the top 3 blocks. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented at a random position in the block that it is in.== Sounds ===== Bamboo ==={{Sound table/Block/Bamboo}}=== Bamboo Shoot ==={{Sound table/Block/Bamboo shoot}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Bamboo|spritetype=block|nameid=bamboo|blocktags=bamboo_plantable_on}}{{ID table|displayname=Bamboo Shoot|spritetype=block|nameid=bamboo_sapling|blocktags=bamboo_plantable_on|form=block|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Bamboo|spritetype=block|nameid=bamboo|id=418}}{{ID table|displayname=Bamboo Sapling|spritetype=block|nameid=bamboo_sapling|id=419|form=block|translationkey=-|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Achievements =={{load achievements|Zoologist}}== History =={{History||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Bamboo is announced at [[MINECON Earth 2018]].}}{{History|java}}{{History||1.14|snap=18w43a|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.|Added [[bamboo jungle]]s, where bamboo naturally generates.}}{{History||1.16|snap=20w06a|"Bamboo Sapling" has been renamed to "Bamboo Shoot".}}{{History|||snap=20w13a|Bamboo has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}{{History||1.17|snap=21w13a|Bamboo can now be planted on rooted dirt.}}{{History|||snap=21w16a|Bamboo can now be planted on moss blocks.}}{{History||1.18|snap=21w39a|Bamboo no longer generates underground.<ref>{{bug|MC-145376}}</ref><ref>{{bug|MC-214894}}</ref>}}{{History||1.19|snap=22w15a|Bamboo can now be planted on mud.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Bamboo can now be used to craft [[bamboo planks]].}}{{History|||snap=22w45a|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bamboo can now be planted on [[suspicious sand]].}}{{History||1.20|snap=23w14a|Bamboo can now be planted on [[suspicious gravel]].}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.8|[[File:Leafless Bamboo BE1.png|32px]] [[File:Small Leaves Bamboo BE1.png|32px]] [[File:Big Leaves Bamboo BE1.png|32px]] [[File:Leafless Old Bamboo BE1.png|32px]] [[File:Small Leaves Old Bamboo BE1.png|32px]] [[File:Big Leaves Old Bamboo BE1.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}{{History||1.9.0|snap=beta 1.9.0.0|Bamboo can now generate in [[jungle]] [[biome]]s in single shoots.|Added [[bamboo jungle]]s, where bamboo naturally generates.}}{{History||1.12.0|snap=beta 1.12.0.3|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] The bamboo texture brightness has been updated to match {{el|je}}.<ref>{{bug|MCPE-42635}}</ref>}}{{History||1.17.30|snap=beta 1.17.20.20|Swords now break bamboo instantly to match ''Java Edition''.<ref>{{bug|MCPE-64013}}</ref>}}{{History||1.20.0|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Bamboo can now be used to craft [[bamboo planks]].}}{{History|||snap=beta 1.19.60.20|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}{{History|console}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}{{History|foot}}=== Bamboo shoot "item" ==={{:Technical blocks/Bamboo Shoot}}== Issues =={{Issue list}}== Trivia ==* Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more [[item]]s than a [[hopper]] can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 [[furnace]]s running.* Bamboo is the fastest-growing plant in ''[[Minecraft]]'', which reflects its status as the fastest-growing plant known in real life.* While bamboo cannot be composted in ''Minecraft'', it can be composted in real life.== Gallery ==<gallery>File:PandaMinecon.png|The first image featuring bamboo, from [[MINECON Earth 2018]].File:PandasEatingMinecon.jpg|A group of [[Panda|pandas]] eating bamboo, shown at [[MINECON Earth 2018]].File:Growing bamboo BE.png|Planted bamboo growing.File:Bamboo in tree.png|A bamboo shoot growing through a [[tree]].File:Bamboo Jungle.png|Bamboo seen in a [[jungle]] [[biome]] variant.File:Bamboo Jungle in Amplified world.png|Bamboo Jungle in an [[Amplified]] world in 1.19-rc2.File:Naturalbamboo.png|Multiple naturally generated bamboo stems growing by a river.File:Tall Bamboo.png|Grown Bamboo with three partsFile:Zuri Chopping Bamboo Pixel Art.png|[[Zuri]] chopping down bamboo for a baby panda.File:Bamboo Wallpaper.png|Smartphone wallpaper of the aforementioned artwork, showing more of the treetops and bamboo.File:Panda Packaging.jpg|Packing for the ''Diamond Level Panda'', modeled after bamboo.</gallery>==References=={{Reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Food]][[Category:Natural blocks]][[Category:Non-solid blocks]][[Category:Flammable blocks]][[cs:Bambus]][[de:Bambus]][[es:Bambú]][[fr:Bambou]][[it:Bambù]][[ja:竹]][[ko:대나무]][[pl:Bambus]][[pt:Bambu]][[ru:Бамбук]][[th:ไม้ไผ่]][[zh:竹子]]</li></ul>
Pre-Release 1Zombified piglins now hold a warped fungus on a stick when spawned as a strider jockey.
Striders now try to find their way to lava and avoid going out of lava.
Fixed bug that allowed Striders to walk on other mobs.[10]
1.17
{{Extension DPL}}<ul><li>[[White Dye|White Dye]]<br/>{{Item| image = White Dye.png| renewable = Yes| stackable = Yes (64)}}'''White dye''' is a [[Dye#Primary|primary color dye]] similar to [[bone meal]].== Obtaining ===== Crafting ==={{Crafting |showname=0 |Bone Meal |Output=White Dye |type=Material |head=1}}{{Crafting |Lily of the Valley |Output=White Dye |type=Material |foot=1}}=== Loot chest ==={{#invoke:LootChest|base3|white-dye}}== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|White Dye}}=== Trading ===Apprentice-level shepherd villagers have a 20% chance to buy 12 white dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=White Dye|spritetype=item|nameid=white_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=White Dye|spritetype=item|nameid=white_dye|aliasid=dye / 19|id=410|form=item|translationkey=item.dye.white_new.name|foot=1}}== History =={{History|java}}{{History||1.14|snap=18w43a|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}{{History|||snap=18w44a|White dye can now change the text color on [[sign]]s to white.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells white dye.}}{{History|||snap=19w11a|White dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|White dye can now be used to craft [[white candle]]s.}}{{History|||snap=21w19a|White dyes can no longer be used to craft white candles.}}{{History|||snap=Pre-release 1|White dye can once again be used to craft white candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|White dye can now change the text color on [[hanging sign]]s to white.}}{{History||1.20|snap=23w12a|White dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|White dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within the [[trail ruins]]; white dye is now common loot.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|lilies of the valley]], which can be used to [[crafting|craft]] white dye.}}{{History||1.11.0|snap=beta 1.11.0.4|White dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of white dye has been changed from <code>dye/19</code> to <code>white_dye</code>.}}{{History|ps4}}{{History||1.83|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[de:Weißer Farbstoff]][[es:Tinte blanco]][[fr:Teinture blanche]][[ja:白色の染料]][[ko:하얀색 염료]][[pl:Biały barwnik]][[pt:Corante branco]][[zh:白色染料]]</li><li>[[Sugar|Sugar]]<br/>{{Item| image = Sugar.png| renewable = Yes| stackable = Yes (64)}}'''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]].== Obtaining ===== Mob loot ===[[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar.=== Crafting ==={{Crafting |head= 1 |Sugar Cane |Output= Sugar |type= Material}}{{Crafting |Honey Bottle |Output= Sugar, 3 |type= Material |foot= 1}}=== Compound creation ===Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}{| class="wikitable"!Name!Elements!Example recipe|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->!Sugar|6 Carbon<br>12 Hydrogen<br>6 Oxygen|{{Crafting Table|shapeless= 1|A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6|Output=Sugar}}|}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Brewing ingredient ==={{Brewing |head=1 |Sugar |Mundane Potion |base=Water Bottle}}{{brewing |foot=1 |showname=1 |Sugar |Potion of Swiftness}}=== Horses ===Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%.== Achievements =={{load achievements|The Lie}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Sugar|spritetype=item|nameid=sugar|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|notshowbeitemforms=y|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Sugar|spritetype=item|nameid=sugar|id=416|form=item|foot=1}}== Video ==<div style="text-align:center">{{yt|DnMFkmC7BxE}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}}{{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}{{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}}{{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}}{{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}}{{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}}{{History||v0.7.0|Sugar is now used to craft [[cake]].}}{{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}}{{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}}{{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}}{{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar.|Sugar is used to craft [[cake]].}}{{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}{{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022{{Items}}[[cs:Cukr]][[de:Zucker]][[es:Azúcar]][[fr:Sucre]][[hu:Cukor]][[it:Zucchero]][[ja:砂糖]][[ko:설탕]][[nl:Suiker]][[pl:Cukier]][[pt:Açúcar]][[ru:Сахар]][[th:น้ำตาล]][[uk:Цукор]][[zh:糖]][[Category:Renewable resources]][[Category:Brewing recipe]]</li></ul>
21w13aStriders now take extra damage when freezing.
1.19.3
{{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity|image=Minecart with Hopper.png|renewable=Yes|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|networkid='''[[JE]]''': 10|drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents|health={{hp|6}}}}A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].== Obtaining ===== Crafting ==={{Crafting|Output= Minecart with Hopper|type= Transportation|Hopper|Minecart}}Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.== Usage ==[[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]Minecarts with hoppers are placed similarly to other [[minecart]]s.A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.{{See also|Tutorials/Storage minecarts}}== Sounds =={{Edition|Java}}:<br>Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls|source=Friendly Creatures <ref group=sound name=rollsource/>|overridesource=1|description=While a minecart with hopper is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Minecart rolling.ogg|source=neutral|description=While a minecart with hopper is moving|id=minecart.base|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart with Hopper|spritetype=item|nameid=hopper_minecart|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Minecart with Hopper|spritetype=entity|nameid=hopper_minecart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Minecart with Hopper|spritetype=item|nameid=hopper_minecart|id=526|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Minecart with Hopper|spritetype=entity|nameid=hopper_minecart|id=96|foot=1}}=== Entity data ===Minecarts with hoppers have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Video ==<div style="text-align:center">{{yt|I5etC7LeCac}}</div>== History =={{History|java}}{{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}{{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}{{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}{{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}{{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}{{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}{{History|||snap=19w39a|The hopper now renders correctly.}}{{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}{{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}{{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.|Minecarts with hopper emit smoke [[particles]] when destroyed.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].</gallery>== References =={{reflist}}{{items}}{{entities}}[[Category:Mechanics]][[Category:Storage]][[cs:Vozík s násypkou]][[de:Trichterlore]][[es:Vagoneta con tolva]][[fr:Wagonnet à entonnoir]][[hu:Tölcsér csille]][[it:Carrello da miniera]][[ja:ホッパー付きのトロッコ]][[ko:호퍼가 실린 광산 수레]][[nl:Mijnkar met trechter]][[pl:Wagonik z lejem]][[pt:Carrinho de mina com funil]][[ru:Вагонетка с воронкой]][[uk:Вагонетка з лійкою]][[zh:漏斗矿车]]</li><li>[[Phantom Membrane|Phantom Membrane]]<br/>{{Item| title = Phantom Membrane| image = Phantom Membrane.png| renewable = Yes| stackable = Yes (64)}}'''Phantom membranes''' are items obtained from killing [[phantom]]s. They are used to repair [[elytra]] and brew [[Potion of Slow Falling|potions of Slow Falling]].== Obtaining ===== Mob loot ===[[Phantom]]s drop 0–1 phantom membrane when killed by a [[player]] or tamed [[wolf]]. [[Looting]] increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.=== Cat gifts ==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance to bring the player a gift when they wake up from a [[bed]], and the gift has a 3.22% chance to be a phantom membrane.== Usage ===== Repairing ===Phantom membranes can be used in an [[anvil]] to repair [[elytra]], restoring 108 durability points (25% of the pair's total durability) per membrane while preserving their [[enchantments]].{| class="wikitable" data-description="Repairing elytra"! scope="col" style="width:64px;" | Name! Ingredients! [[Anvil]] usage|-! scope="row" style="text-align: center;" | '''Elytra'''| [[Elytra]] +<br>[[Phantom Membrane]]| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}|-|}=== Brewing ingredient ===Phantom membranes are used to [[brewing|brew]] [[Potion of Slow Falling|slow falling potions]] from an [[awkward potion]].{{Brewing |Phantom Membrane |Potion of Slow Falling |showname=3}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Phantom Membrane|spritetype=item|nameid=phantom_membrane|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Phantom Membrane|spritetype=item|nameid=phantom_membrane|id=574|form=item|foot=1}}== History =={{History|java}}{{History||1.13|snap=18w14a|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}{{History||1.14|snap=18w44a|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as [[Cat#Gifts|gifts]].}}{{History|||snap=19w08a|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}{{History|bedrock}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as gifts.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}{{History|console}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--phantom-membrane Taking Inventory: Phantom Membrane] – Minecraft.net on August 2, 2019{{items}}[[de:Phantomhaut]][[fr:Membrane de Phantom]][[ja:ファントムの皮膜]][[ko:팬텀 막]][[pl:Błona fantoma]][[pt:Membrana de phantom]][[ru:Мембрана фантома]][[th:เนื้อเยื่อแฟนท่อม]][[uk:Перетинка фантома]][[zh:幻翼膜]][[Category:Renewable resources]][[Category:Brewing recipe]]</li></ul></nowiki>
1.19.4-pre2Striders now have a weakness to freezing damage for the /damage command.
Bedrock Edition
1.16
{{Extension DPL}}<ul><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}}{{Item| image = Iron Ingot.png|type=| renewable = Yes| stackable = Yes (64)}}'''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]].== Obtaining ===== Chest loot ==={{LootChestItem|iron-ingot}}=== Crafting ==={{Crafting|head=1|showname=0|Block of Iron|Output=Iron Ingot,9|type=Material}}{{Crafting|A1= Iron Nugget|B1= Iron Nugget|C1= Iron Nugget|A2= Iron Nugget|B2= Iron Nugget|C2= Iron Nugget|A3= Iron Nugget|B3= Iron Nugget|C3= Iron Nugget|Output=Iron Ingot|type= Material|foot=1}}=== Smelting ==={{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots.{{Smelting|head=1|Iron Ore;Deepslate Iron Ore|Iron Ingot|0,7}}{{Smelting|foot=1|Raw Iron|Iron Ingot|0,7}}=== Compound creation ===Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}{| class="wikitable"!Name!Elements!Example recipe|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->!Iron Ingot|Iron <br>|{{Crafting Table|shapeless= 1|A2=Iron|Output=Iron Ingot}}|}=== Mob loot ==={{see also|Tutorials/Iron golem farming}}[[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped.[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping:* {{frac|1|120}} (about 0.83%)* {{frac|7|600}} (about 1.17%) with Looting I* {{frac|9|600}} (1.50%) with Looting II* {{frac|11|600}} (about 1.83%) with Looting III== Usage ===== Crafting ingredient ==={{crafting usage}}=== Trading ===Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 3 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}}Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}}=== Repairing ===Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:* {{ItemLink|Chainmail Helmet}}* {{ItemLink|Chainmail Chestplate}}* {{ItemLink|Chainmail Leggings}}* {{ItemLink|Chainmail Boots}}* {{ItemLink|Iron Helmet}}* {{ItemLink|Iron Chestplate}}* {{ItemLink|Iron Leggings}}* {{ItemLink|Iron Boots}}* {{ItemLink|Iron Sword}}* {{ItemLink|Iron Axe}}* {{ItemLink|Iron Pickaxe}}* {{ItemLink|Iron Shovel}}* {{ItemLink|Iron Hoe}}=== Healing iron golems ==={{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. === Beacons ===Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]].=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot|Any Armor Trim Smithing Template|Netherite Chestplate|Iron Ingot|Iron Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palettes are shown on the designs on trimmed armor:*{{TrimPalette|iron ingot}}*{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot).== Achievements =={{load achievements|Acquire Hardware}}== Advancements =={{load advancements|Acquire Hardware}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Iron Ingot|spritetype=item|nameid=iron_ingot|itemtags=beacon_payment_items|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Iron Ingot|spritetype=item|nameid=iron_ingot|id=305|form=item|foot=1}}== History =={{History|java indev}}{{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}}{{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed.|Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. |Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}{{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}{{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}}{{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}}{{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}{{History|java infdev}}{{History||20100615|Iron ingots are now used to craft [[bucket]]s.}}{{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}}{{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}}{{History|java alpha}}{{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}}{{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}}{{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}}{{History|java beta}}{{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}}{{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}}{{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s.|Iron ingots are now used to craft [[iron bars]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}}{{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}}{{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}}{{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}}{{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots.|Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}}{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots.|Iron ingots are now used to craft [[tripwire hook]]s.}}{{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}}{{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}}{{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}}{{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}}{{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}}{{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}}{{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}}{{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}{{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}}{{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}}{{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}}{{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. |The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}}{{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}}{{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}}{{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}}{{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s.|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}{{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}}{{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses.|Iron ingots can now be used to craft a [[blast furnace]].}}{{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}}{{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}}{{History||1.16|snap=20w16a|Iron ingots now generate in[[bastion remnants]]chests.|Iron ingots are now used to craft [[chain]]s.}}{{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}}{{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}}{{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}}{{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}}{{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]].|Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}{{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}}{{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}}{{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}}{{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}}{{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}}{{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}}{{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests.|[[Zombie]]s now rarely drop iron ingots.}}{{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it.|Iron ingots are now used to craft [[anvil]]s.|Iron ingots are now found in [[nether fortress]] chests.|Added [[iron golem]]s, which [[drops|drop]] iron ingots.|Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s.|Added [[zombie villager]]s, which rarely drop iron ingots.}}{{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s.|Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}}{{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s.|Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}}{{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s.|Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots.|Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}}{{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s.|Iron ingots can now be found in [[stronghold]] storeroom chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s.|Iron ingots can now be used to [[crafting|craft]] iron nuggets.|Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s.|Iron ingots can now be found in [[shipwreck]] treasure chests.}}{{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests.|Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s.|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s.|Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}}{{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}}{{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}}{{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}}{{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}}{{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}}{{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]].== See also ==* {{BlockLink|Block of Iron}}* {{ItemSprite|Iron Chestplate}} [[Iron armor]]* {{ItemLink|Iron Nugget}}* {{BlockLink|Iron Ore}}* [[Ores]]== External links ==* {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}}{{Items}}[[cs:Železný ingot]][[de:Eisenbarren]][[es:Lingote de hierro]][[fr:Lingot de fer]][[hu:Vasrúd]][[it:Lingotto di ferro]][[ja:鉄インゴット]][[ko:철괴]][[nl:IJzerstaaf]][[pl:Sztabka żelaza]][[pt:Barra de ferro]][[ru:Железный слиток]][[uk:Залізний зливок]][[zh:铁锭]][[Category:Renewable resources]]</li><li>[[Bowl|Bowl]]<br/>{{Item| image = Bowl.png‎| renewable = Yes| stackable = Yes (64)}}'''Bowls''' are containers that can hold certain [[food]]s.== Obtaining ===== Crafting ==={{Crafting|A2= Any Planks|C2= Any Planks |B3= Any Planks|Output= Bowl,4|type= Material}}=== Fishing ===Bowls can be obtained as a "junk" item while [[fishing]].=== Eating ===A bowl containing food becomes an empty bowl when the food is eaten. === Mob loot ===When a [[turtle]] is killed by a [[Thunderstorm#Lightning|lightning bolt]], it drops 1 bowl.<ref name=BowlReport>{{Cite bug|MC|125562|Turtles drop bowls when killed by lightning|date=February 16, 2018}}</ref><ref>{{Cite bug|MCPE|57038| Turtles killed by lightning drop Bowls.|date=November 17, 2019}}</ref>== Usage ===== Crafting ingredient ==={{crafting usage}}=== Mooshrooms ==={{control|use|text=Using}} a bowl on a [[mooshroom]] turns the bowl into [[mushroom stew]] or [[suspicious stew]]. The stew can then be consumed immediately and the process repeated, making this an excellent way to quickly restore depleted [[hunger]] and [[saturation]] with almost no cost or effort.=== Fuel ===Bowls can be used as a fuel in [[furnace]]s, smelting 0.5 items per bowl {{in|je}}, and 1 item per bowl {{in|be}}.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bowl|spritetype=item|nameid=bowl|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bowl|spritetype=item|nameid=bowl|id=321|form=item|foot=1}}== History =={{History|java indev}}{{History||0.31|snap=20100130|[[File:Bowl JE1 BE1.png|32px]] Added bowls.|Bowls are used to craft [[mushroom soup]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be {{control|use|text=milked}} with a bowl.}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bowls.}}{{History||1.7.2|snap=13w36a|Bowls can now be obtained as one of the "junk" [[item]]s by [[fishing]].}}{{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bowls.}}{{History||1.8|snap=14w27a|Bowls are now used to craft [[rabbit stew]].}}{{History||1.9|snap=15w31a|Bowls are now used to craft [[beetroot soup]].}}{{History||1.11|snap=16w33a|Bowls can now be used to fuel [[furnace]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 281.}}{{History|||snap=18w07a|[[Turtles]] drop 0 to 1 bowls if killed by [[lightning]].<ref name=BowlReport/>}}{{History||1.14|snap=18w43a|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.|Bowls are now used to craft [[suspicious stew]].}}{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bowls.}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bowls.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls. They are currently unobtainable and serve no purpose.}}{{History||v0.3.0|Bowls are now [[craft]]able. They still serve no purpose.}}{{History||v0.4.0|Bowls are now used to craft [[mushroom stew]].}}{{History||v0.5.0|Bowls now appear in the [[nether reactor]].}}{{History||v0.8.0|snap=build 2|Bowls are now used to craft [[beetroot soup]].}}{{History|||snap=build 7|Bowls can now be used as fuel in a [[furnace]].}}{{History||v0.9.0|snap=build 1|Added bowls to [[creative]] mode.|[[Mooshroom]]s can now be "milked" to obtain [[mushroom stew]].}}{{History||v0.12.1|snap=build 1|Bowls are no longer available from the [[nether reactor]].}}{{History||v0.13.0|snap=build 1|Bowls are now used to craft [[rabbit stew]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}}{{History||1.13.0|snap=beta 1.13.0.9|Bowls can now be used to craft [[suspicious stew]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}}{{History||xbox=TU9|Bowls now stack to 64.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bowl JE2 BE2.png|32px]] The texture of bowls has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Bowl JE1 BE1.png|32px]] Added bowls.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* {{in|be}}, bowls are actually more fuel efficient than [[stick]]s. If 6 wood planks are crafted into 8 bowls, 8 items can be [[smelt]]ed; but if those are crafted into 12 sticks, only 6 items can be smelted. This can be useful when the player only has access to Nether wood types, which cannot be used as fuel.== See also ==* [[Mushrooms]]== References =={{reflist}}== External Links ==* {{Mcnet|taking-inventory--bowl|Taking Inventory: Bowl|April 25, 2019}}{{Items}}[[Category:Renewable resources]][[cs:Miska]][[de:Schüssel]][[es:Cuenco]][[fr:Bol]][[hu:Tál]][[it:Ciotola]][[ja:ボウル]][[ko:그릇]][[nl:Kom]][[pl:Miska]][[pt:Tigela]][[ru:Миска]][[th:ชาม]][[uk:Миска]][[zh:碗]]</li></ul>
beta 1.16.0.57Strider (36) Strider (37) Strider (38) Strider (39) Added striders and baby striders.
Strider (40) Strider (41) Adult striders can be ridden by zombified piglins and baby striders.
beta 1.16.0.63Striders now move faster to resemble a boat's speed on water.
1.16.100
{{Extension DPL}}<ul><li>[[Bottle o' Enchanting|Bottle o' Enchanting]]<br/>{{ItemEntity|image=Bottle o' Enchanting.gif|imagesize=160px|invimage=Bottle o' Enchanting|stackable=Yes (64)|renewable=Yes|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks|rarity=Uncommon|networkid='''[[JE]]''': 75}}A '''bottle o' enchanting''' is a throwable item that releases [[experience]] orbs on impact.== Obtaining ===== Trading ===Master-level cleric [[villager]]s sell bottles o' enchanting for 3 emeralds as part of their trade.=== Natural generation ==={{LootChestItem|bottle-o'-enchanting}}== Usage ==A bottle o' enchanting can be thrown by pressing {{control|use}}. On impact, it drops [[experience]] orbs worth {{xp|3|11}} (average 7.0) and sends out blue particles.== Sounds =={{Edition|Java}}:<br>Bottles o' enchanting use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|subtitle=Bottle smashes|source=neutral|description=When a bottle o' enchanting impacts something|id=entity.splash_potion.break|translationkey=subtitles.entity.potion.splash|volume=1.0|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Bow shoot.ogg|subtitle=Bottle thrown|source=neutral|description=When a bottle o' enchanting is thrown by a player|id=entity.experience_bottle.throw|translationkey=subtitles.entity.potion.throw|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|subtitle=Dispensed item|source=block|description=When a bottle o' enchanting is dispensed from a [[dispenser]]|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|source=block|description=When a splash potion impacts something|id=random.glass|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Bow shoot.ogg|source=player|description=When a splash potion is thrown by a player|id=random.bow|volume=0.5|pitch=0.33-0.5}}{{Sound table|source=player|description=When a splash potion is dispensed from a dispenser|id=random.bow|volume=1.0|pitch=0.83-1.25|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Bottle o' Enchanting|spritetype=item|nameid=experience_bottle|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Thrown Bottle o' Enchanting|spritetype=entity|spritename=Bottle o' Enchanting|nameid=experience_bottle|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bottle o' Enchanting|spritetype=item|nameid=experience_bottle|id=508|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Bottle o' Enchanting|spritetype=entity|nameid=xp_bottle|id=68|foot=1}}=== Entity data ==={{see also|Chunk format}}Thrown bottles o' enchanting have entity data that define various properties of the entity.{{/ED}}== History ==<!--When were dispensers made able to fire these? Or was this always a thing?-->{{History|java}}{{History||1.2.1|snap=12w04a|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Bottles o' enchanting can currently be obtained only in [[creative]] mode.}}{{History||1.3.1|snap=12w21a|With the implementation of the [[trading]] system, the [[player]] can now trade with priest [[villager]]s to obtain 2–4 bottles o' enchanting for 1 [[emerald]].}}{{History||1.8|snap=14w02a|With the trading revamp, villagers no longer [[trading|sell]] bottles o' enchanting, making them again unobtainable in regular [[survival]].}}{{History|||snap=14w31a|Cleric [[villager]]s now sell bottles o' enchanting for 3–11 [[emerald]]s each, making them [[renewable resource|renewable]] again.}}{{History||1.9|snap=15w49a|Bottles o' enchanting, like all projectiles, now take thrower's motion into account.}}{{History||1.11|snap=16w32a|The entity ID has now been changed from <code>ThrownExpBottle</code> to <code>xp_bottle</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 384.}}{{History|||snap=18w11a|Bottles o' enchanting can now generate in [[shipwreck]] chests.}}{{History|||snap=pre5|The entity ID has now been changed to <code>experience_bottle</code>.}}{{History||1.14|snap=18w43a|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}{{History|||snap=18w47a|Bottles o' enchanting can now generate in [[pillager outpost]] chests.}}{{History||1.19|snap=22w13a|Bottles o' enchanting may now be found in [[ancient city]] [[chest]]s.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting. |Due to the lack of [[trading]], bottles o' enchanting are currently available only in [[creative]] mode, similar to [[Java Edition 12w04a|12w04a]] when it was first released.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|With [[villager]] [[trading]] added, it is now possible to obtain bottles o' enchanting legitimately.}}{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has now been changed from <code>potion.experience</code> to <code>xp_bottle</code>.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Bottles o' enchanting can now be found inside [[shipwreck]] and [[buried treasure]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Bottles o' enchanting can now be found in [[pillager outpost]] chests.|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed and bottles o' enchanting are now [[trading|sold]] by cleric [[villager]]s for 3 [[emerald]]s.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.|Bottle o' enchanting can be found in the Miscellaneous tab in the [[Creative inventory]].}}{{History||xbox=TU12|Moved bottle o' enchanting to the Brewing tab in the Creative inventory.}}{{History|PS4}}{{History||1.90|[[File:Bottle o' Enchanting JE2 BE2.png|32px]] The texture of bottles o' enchanting has now been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Bottle o' Enchanting JE1 BE1.png|32px]] Added bottles o' enchanting.|Bottles o' enchanting are not available within the [[Creative inventory]].}}{{History||?|Added bottles o' enchanting to the Creative inventory.{{info needed|Which update did this occur?}}}}{{History|foot}}== Issues =={{issue list|Bottle o' Enchanting|Experience Bottle}}== Gallery ==<gallery>Bottle O' Enchanting Splash.gif|Bottle o' enchanting splash animation on impact.Bottle O' Enchanting villager.png|Players may trade with villagers to obtain bottles o' enchanting in survival mode.</gallery>{{Items}}{{Entities}}[[cs:Lektvar očarování]][[de:Erfahrungsfläschchen]][[es:Frasco con experiencia]][[fr:Fiole d'expérience]][[ja:エンチャントの瓶]][[ko:경험치 병]][[pl:Zaklęta butelka]][[pt:Frasco de experiência]][[ru:Зелье опыта]][[th:ขวดแห่งเวทมนตร์]][[zh:附魔之瓶]]</li><li>[[Cooked Mutton|Cooked Mutton]]<br/>{{Item| title = Cooked Mutton| heals = {{hunger|6}}| renewable = Yes| stackable = Yes (64)| rarity = Common}}{{redirect|Mutton|the raw version|Raw Mutton}}'''Cooked mutton''' is a [[food]] item obtained from cooking [[raw mutton]].== Obtaining ===== Mob loot ======= Sheep ====Adult [[sheep]] drop 1–2 cooked mutton if killed while on fire. The maximum amount is increased by 1 per level of [[looting]], for a maximum of 1-5 with Looting III.=== Cooking ===Cooked mutton can be obtained by cooking raw mutton in a [[furnace]], [[smoker]], or [[campfire]].{{Smelting |showname=1 |Raw Mutton |Cooked Mutton |0,35}}=== Trading ==={{IN|bedrock}}, apprentice-level butcher [[villager]]s have a 25% chance to sell 4 cooked mutton for one [[emerald]] as part of their trades.{{IN|java}}, butcher villagers may give the players with the [[Hero of the Village]] effect cooked mutton.== Usage ===== Food ===To eat cooked mutton, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked salmon]].=== Wolves ===Cooked mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cooked Mutton|spritetype=item|nameid=cooked_mutton|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Mutton|spritetype=item|nameid=cooked_mutton|aliasid=muttoncooked|id=551|form=item|translationkey=item.muttonCooked.name|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|PXlW-sZygTs}}</div>== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked mutton and some other new [[item]]s.}}{{History|||snap=14w27a|[[File:Cooked Mutton JE1.png|32px]] Added cooked mutton.}}{{History|||snap=14w33b|[[File:Cooked Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref>}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 424.}}{{History||1.14|snap=18w43a|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}{{History|||snap=19w13a|Butcher villagers now give cooked mutton to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.15.0|snap=build 1|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Cooked mutton can now be [[trading|bought]] from butcher [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of cooked mutton has been changed from <code>muttoncooked</code> to <code>cooked_mutton</code>.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}{{History|PS4}}{{History||1.90|[[File:Cooked Mutton JE3 BE2.png|32px]] The texture of cooked mutton has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Cooked Mutton JE2 BE1.png|32px]] Added cooked mutton.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].</gallery>== References =={{reflist}}{{items}}[[Category:Food]][[Category:Renewable resources]][[de:Gebratenes Hammelfleisch]][[es:Cordero asado]][[fr:Mouton cuit]][[it:Carne ovina cotta]][[ja:焼き羊肉]][[ko:익힌 양고기]][[nl:Gebraden schapenvlees]][[pl:Pieczona baranina]][[pt:Carneiro assado]][[ru:Жареная баранина]][[zh:熟羊肉]]</li></ul>
beta 1.16.100.54Zombified piglins now hold a warped fungus on a stick when spawned as a strider jockey.
Striders now have the correct health of 20Strider (42) × 10 instead of 15Strider (43) × 7.5.
Strider (44) Strider (45) Each strider leg can now be textured individually. The textures of the legs on the model are now mirrored.
1.17.0
{{Extension DPL}}<ul><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item|type=| renewable = Yes| stackable = Yes (64)}}'''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s.== Obtaining ===== Mob loot ===[[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]].=== Mining ===Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment.=== Natural generation ==={{LootChestItem|prismarine-crystals}}== Usage ===== Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Prismarine Crystals|spritetype=item|nameid=prismarine_crystals|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Prismarine Crystals|spritetype=item|nameid=prismarine_crystals|id=549|form=item|foot=1}}== History =={{History|java}}{{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}}{{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]] has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}}{{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}{{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}{{History|New 3DS}}{{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Renewable resources]][[de:Prismarinkristalle]][[es:Cristales de prismarina]][[fr:Cristaux de prismarine]][[hu:Prizmarin kristály]][[ja:プリズマリンクリスタル]][[ko:프리즈머린 수정]][[lzh:海磷晶]][[nl:Prismarienkristallen]][[pl:Kryształy pryzmarynu]][[pt:Cristais de prismarinho]][[ru:Призмариновый кристалл]][[uk:Призмаринові кристали]][[zh:海晶砂粒]]</li><li>[[Brewing Stand|Brewing Stand]]<br/>{{Block| image = <gallery>Brewing Stand (empty) JE10.png | EmptyBrewing Stand (right) JE10.png | RightBrewing Stand (left) JE10.png | LeftBrewing Stand (full) JE10.png | Full</gallery>| transparent = Yes| light = Yes (1)| tool = Wooden Pickaxe| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}A '''brewing stand''' is a [[block]] used for [[brewing]] [[potion]]s using [[Glass Bottle|bottles]] and suitable ingredients. It also serves as a [[cleric]]'s [[job site block]].== Obtaining ===== Breaking ===A brewing stand can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing {{in|JE}}, while it drops itself {{in|BE}}.{{breaking row|horizontal=1|Brewing Stand|Pickaxe|Wood|foot=1}}=== Natural generation ===Brewing stands generate in [[end ship]]s. They have two [[potion of Healing|Instant Health II potions]] in their holders. A brewing stand also generates in the basem*nt of [[igloo]]s with a [[splash potion of Weakness]] in it.Brewing stands can generate without potions in [[village]] churches.=== Crafting ==={{Crafting|head=1|showdescription=1|B1= Blaze Rod |A2= Any stone-tier block |B2= Any stone-tier block |C2= Any stone-tier block|Output= Brewing Stand|type= Brewing|description=Can use cobblestone and its other variants interchangeably.|foot=1}}== Usage ==[[File:Brewing Stand GUI.png|thumb|right|176px|Brewing stand GUI {{in|java}}]]By default, the interface of a brewing stand is labeled "Brewing Stand", but this name can be customized by naming it in an [[anvil]] before placing it.Brewing stands cannot be pushed by [[piston]]s {{in|java}}.=== Brewing ==={{main|Brewing}}The main purpose of brewing stands is to allow for the [[brewing]] of [[potion]]s. Its interface can be opened by pressing {{control|use}} on them.Brewing stands need [[blaze powder]] as fuel. Each piece brews 20 batches of potions, with each stage of brewing counting separately. Unlike [[furnace]]s, there is no time limit; fuel is consumed only when there are [[Glass Bottle|bottles]] and an ingredient to brew into it.Brewing stands interact with [[hopper]]s as follows:* They accept brewing ingredients from hoppers pointing down into the top.* Any valid potion recipe can be preloaded for "hands-free" brewing of a complex recipe, with the [[Nether Wart|nether wart]] falling through into the stand for the first step.* Bottles and fuel are accepted from hoppers pointing into the side.* Finished products can be pulled out by hoppers below, but each stage of brewing counts as a batch of "finished" potions.{{IN|education}}, elements can be combined in the brewing stand to make the [[medicine]] potions: antidote, elixir, eye drops, and tonic.=== Changing profession ===If a village has a brewing stand that has not been claimed by a villager, any villager who hasn't already picked a [[job site]] block in the village has a chance to change their profession into cleric.=== Light source ===Brewing stands emit a light level of 1.== Sounds ===== Generic ==={{Sound table/Block/Stone}}=== Unique ==={{edition|java}}:{{Sound table|rowspan=2|sound=Brewing Stand brew1.ogg|sound2=Brewing Stand brew2.ogg|subtitle=Brewing Stand bubbles|source=block|description=When a potion finishes brewing|id=block.brewing_stand.brew|translationkey=subtitles.block.brewing_stand.brew|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Cleric works|source=neutral|description=Randomly while a cleric is working|id=entity.villager.work_cleric|translationkey=subtitles.entity.villager.work_cleric|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Door close.ogg|sound2=Door open.ogg|subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>|source=block|description=When a player attempts to open a brewing stand locked using the {{nbt|string|Lock}} tag|id=block.chest.locked|idnote=<ref group=sound name=lock/>|translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|rowspan=2|sound=Brewing Stand brew1.ogg|sound2=Brewing Stand brew2.ogg|source=block|description=When a potion finishes brewing|id=random.potion.brewed|volume=1.0|pitch=1.0}}{{Sound table|source=block|description=Randomly while a cleric is working|id=random.potion.brewed|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Brewing Stand|spritetype=block|nameid=brewing_stand|translationkey=block.minecraft.brewing_stand, item.minecraft.brewing_stand|foot=1}}{{ID table|displayname=Block entity|spritename=brewing-stand|spritetype=block|nameid=brewing_stand|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Brewing Stand|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=brewing-stand|spritetype=block|nameid=brewing_stand|id=117|form=block|itemform=item.brewing_stand|translationkey=-}}{{ID table|displayname=Item|spritename=brewing-stand|spritetype=item|nameid=brewing_stand|id=431|form=item|foot=1}}{{ID table|notnamespaced=y|displayname=Block entity|spritename=brewing-stand|spritetype=block|nameid=BrewingStand|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}=== Block data ===A brewing stand has a block entity associated with it that holds additional data about the block.{{el|java}}:{{see also|Block entity format}}{{/BE}}{{el|bedrock}}:: See [[Bedrock Edition level format/Block entity format]].== Achievements =={{load achievements|Local Brewery}}== Advancements =={{Load advancements|Local Brewery}}== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Cauldron]]s are implemented to be used to brew [[potion]]s, but are not available in-game yet.}}{{History|||snap=September30,2011|slink={{tweet|jeb|119762786619359232}}|[[File:Brewing Stand (pre-release).png|32px]] [[Jens Bergensten|Jeb]] reveals that brewing is done through a brewing stand instead of a [[cauldron]].}}{{History|||snap=Beta 1.9 Prerelease 3|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (right) JE1.png|32px]] [[File:Brewing Stand (left) JE1.png|32px]] [[File:Brewing Stand (full) JE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.|Brewing [[potion]]s with brewing stands currently take 30 seconds.|When the first brewing stand was shown by Jeb, it had an additional 2D sub-stand for [[Glass Bottle|bottles]], but the stands for bottles are now designed in 3D.<ref>{{tweet|jeb|119763532312096769|I'm fully aware the potions are very thin (diet?), but it looks cute. (Always work in progress, of course)|September 30, 2011}}</ref>}}{{History||1.1|snap=12w01a|Brewing time for brewing stands has been reduced to 20 seconds.}}{{History||1.3.1|snap=12w15a|{{key|Shift}} + clicking can now be used to put items in brewing stands.}}{{History||1.8|snap=14w11a|[[File:Brewing Stand (empty) JE2.png|32px]] [[File:Brewing Stand (right) JE2.png|32px]] [[File:Brewing Stand (left) JE2.png|32px]] [[File:Brewing Stand (full) JE2.png|32px]] The [[model]] of brewing stands has been changed. Stands with no bottles appear glitched from some angles, the left and right slots appear identical when filled in (although both distinct appearences still exist as metadata), and the arm angles have changed due to the 22.5º rotation limit.|Brewing stands' targeting [[hitbox]] is now a full cube - previously it was a cuboid around the base plates.}}{{History|||snap=14w11b|[[File:Brewing Stand (empty) JE3.png|32px]] [[File:Brewing Stand (right) JE3.png|32px]] [[File:Brewing Stand (left) JE3.png|32px]] [[File:Brewing Stand (full) JE3.png|32px]] Empty brewing stands' model have been fixed, although the other changes still remain.}}{{History|||snap=14w25a|[[File:Brewing Stand (empty) JE4.png|32px]] [[File:Brewing Stand (right) JE4.png|32px]] [[File:Brewing Stand (left) JE4.png|32px]] [[File:Brewing Stand (full) JE4.png|32px]] Brewing stand models have changed such that bottles in the left and right slots now indeed appear different. However, the leftmost one appears stretched. Arms are also now affected by directional shading.<ref>{{bug|MC-68302|||WAI}}</ref>}}{{History||1.9|snap=15w31a|Brewing stands now generate in [[End City|end cities]].}}{{History|||snap=15w33a|Brewing stands can now brew [[Lingering Potion|lingering potion]]s.}}{{History|||snap=15w33c|A bug where the [[player]] couldn't put in a [[splash potion]] to make a lingering potion has been fixed.}}{{History|||snap=15w42a|Brewing stands now require [[Blaze Powder|blaze powder]] to operate.}}{{History|||snap=15w43a|Brewing stands now generate in the basem*nt of [[igloo]]s.|Each blaze powder now fuels 20 brewing stand operations rather than 30.}}{{History|||snap=15w44a|[[File:Brewing Stand (empty) JE5.png|32px]] [[File:Brewing Stand (right) JE5.png|32px]] [[File:Brewing Stand (left) JE5.png|32px]] [[File:Brewing Stand (full) JE5.png|32px]] Brewing stand models no longer have a stretched bottle.}}{{History|||snap=15w47b|[[Sound]]s have been added for brewing stands.}}{{History||1.11|snap=16w32a|The block entity ID has been changed from <code>Cauldron</code> to <code>brewing_stand</code>.}}{{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 117, and the [[item]]'s 379.}}{{History||1.14|snap=18w43a|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] <!-- [[File:Brewing Stand (left) JE6 BE2.png|32px]] [[File:Brewing Stand (right) JE6 BE2.png|32px]] -->[[File:Brewing Stand (Full) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE2.png|32px]] The textures of brewing stands have been changed.}}{{History|||snap=18w44a|[[File:Brewing Stand (item) JE3 BE2.png|32px]] The texture of the brewing stand [[item]] has been changed.}}{{History|||snap=18w48a|Brewing stands now generate in the updated [[plains]] [[village]]s.}}{{History|||snap=18w49a|Brewing stands now generate in the updated [[savanna]] villages and the new [[Snowy Tundra|snowy]] villages.}}{{History|||snap=18w50a|Brewing stands now generate in the updated [[desert]] and [[taiga]] villages.}}{{History|||snap=19w03c|The three plates, but not the rod, of a brewing stand now use correct cullface arguments.}}{{History|||snap=19w11a|Brewing stands now serve as cleric [[villager]]s' job site block.}}{{History||1.16.2|snap=20w28a|Brewing stands can now be [[crafting|crafted]] with [[blackstone]].}}{{History||1.17|snap=21w07a|Brewing stands can now be crafted with [[deepslate|grimstone]] (now deepslate).}}{{History||1.17|snap=21w08a|Brewing stands can no longer be crafted with deepslate.|Brewing stands can now be crafted with [[Cobbled Deepslate|cobbled deepslate]].}}{{History|||snap=21w11a|<!--[[File:Brewing Stand (empty) JE7.png|32px]] [[File:Brewing Stand (right) JE7.png|32px]] [[File:Brewing Stand (left) JE7.png|32px]] [[File:Brewing Stand (Full) JE7.png|32px]] Changed [[lighting]].-->Tweaked the brewing stand GUI texture.}}{{History||1.18|snap=21w39a|[[File:Brewing Stand (empty) JE8.png|32px]] [[File:Brewing Stand (right) JE8.png|32px]] [[File:Brewing Stand (left) JE8.png|32px]] [[File:Brewing Stand (full) JE8.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}}{{History||1.19|snap=22w11a|[[File:Brewing Stand (empty) JE9.png|32px]] [[File:Brewing Stand (right) JE9.png|32px]] [[File:Brewing Stand (left) JE9.png|32px]] [[File:Brewing Stand (full) JE9.png|32px]] Changed texture and model.}}{{History|||snap=22w17a|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Changed base texture and model.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Brewing stands now generate in [[igloo]] basem*nts.|Brewing stands now generate in [[end ship]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Brewing stands now require [[blaze powder]] to operate.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Brewing Stand (empty) JE6 BE2.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.|A brewing stand can now generate in [[village]] temples.}}{{History||1.16.100|snap=beta 1.16.100.52|Brewing stands can now be [[craft]]ed with [[blackstone]].}}{{History||1.17.0|snap=beta 1.17.0.50|Brewing stands can now be [[craft]]ed with [[cobbled deepslate]].}}{{History||1.19.0|snap=beta 1.19.0.20|[[File:Brewing Stand (empty) JE10.png|32px]] [[File:Brewing Stand (right) JE10.png|32px]] [[File:Brewing Stand (left) JE10.png|32px]] [[File:Brewing Stand (full) JE10.png|32px]] Slightly changed its texture, to make their arms connect to their bases.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Brewing stands now appear in [[igloo]]s. The lack of a fuel requirement means that potions can now be made without going to the Nether.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Brewing stands now require [[blaze powder]] to operate.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brewing Stand.png|32px]] [[File:Brewing Stand (item) JE3 BE2.png|32px]] The textures of brewing stands have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Brewing Stand (empty) JE1 BE1.png|32px]] [[File:Brewing Stand (item) JE1 BE1.png|32px]] Added brewing stands.}}{{History|foot}}<gallery>File:Brewingstand Potion.png|The first picture of a brewing stand. A [[giant mushroom]] is also seen in this picture.</gallery>=== Brewing stand "item" ==={{:Technical blocks/Brewing Stand}}== Issues =={{issue list}}== Trivia ==* Even when the brewing stand is not in use, there is still smoke coming out of the top of it.* In ''[[Java Edition]]'', when a brewing stand is broken, particles from a bottle appear, even if no bottle is in the stand.* No matter what potion (including water bottles) is in the stand it always looks like a full red bottle.* Brewing stands always face east, no matter what direction they are placed.* According to [[Michael Stoyke|Searge]], for thematic reasons, a brewing stand was added to the basem*nt of the [[igloo]]. Because of this, blaze powder was required for fuel to preserve game progression. In this way, the player is prevented from using it before going to the Nether.<ref>https://minecraft.net/en-us/article/meet-blaze</ref>== Gallery ==<gallery>File:Brewing stand in action.png|A brewing stand in action.File:Igloobasem*nt.png|A brewing stand in an igloo basem*nt.File:1.8 and below brewing stand.png|The GUI of the brewing stand in 1.8.x and below.</gallery>== See also ==*[[Glass Bottle]]*[[Splash Potion]]== References =={{reflist}}== External links ==*[https://www.minecraft.net/en-us/article/taking-inventory--brewing-stand Taking Inventory: Brewing Stand] – Minecraft.net on October 11, 2019{{Blocks|Utility}}{{items}}[[Category:Job blocks]][[Category:Utility blocks]][[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Storage]][[Category:Block entities]][[Category:Light sources]][[de:Braustand]][[es:Soporte para pociones]][[fr:Alambic]][[hu:Főzőállvány]][[it:Alambicco]][[ja:醸造台]][[nl:Brouwstandaard]][[pl:Statyw alchemiczny]][[pt:Suporte de poções]][[ru:Варочная стойка]][[uk:Варильна стійка]][[zh:酿造台]]</li></ul>
beta 1.16.230.54Striders now take extra damage when freezing.
beta 1.17.0.52Striders are now damaged by splash water bottles and lingering water bottles.

Issues[]

Issues relating to "Strider" are maintained on the bug tracker. Report issues there.

Trivia[]

Strider (46)
  • Striders had a fin in their texture file. The fin wasn't visible in-game and was removed in 20w15a.
  • If commands are used to saddle a baby strider, and the player rides the baby strider, the player takes fire damage due to not being high enough to avoid the lava.
  • Mojang added striders to the game as the solution to the community request for lava boats.[11]
  • At one point in the strider's development, before it was added to the game, a strider out of lava would retract its legs and start to take damage while bouncing around until it died, similar to how fish suffocate when out of water. This feature was discarded for being "too sad".[12]
  • Striders were planned to have their own unique armor and saddle, but this was decided against.[13]
  • Striders were initially going to have a long tongue with each they could eat things, not too dissimilar to a current frogs. The different items would all have various effects, such as swords hurting the strider, and TNT exploding.[14]
  • Part of the reason that striders drop string (from their bristles) was to answer the question of "how do piglins make crossbows?".[12]
  • The bobbing animation that the strider makes while walking was initially an accident. However, the developers thought it was "quirky and fun", so it was added as a feature.[12]

Gallery[]

Animations[]

  • Strider (47)

    Idle

  • Strider (48)

    A strider walking

  • Strider (49)

    A strider shivering

  • Strider (50)

    A saddled strider idling

  • Strider (51)

    A saddled strider shiver

  • Strider (52)

    A cold strider shivering

  • Strider (53)

    A cold strider walking while shivering

  • Strider (54)

    A saddled cold strider shivering

Screenshots[]

  • Strider (55)

    Strider teaser 1

  • Strider (56)

    Strider teaser 2

  • Strider (57)

    Strider teaser 3

  • Strider (58)

    Kingbdogz riding a strider.

  • Strider (59)

    A cold strider in a warped forest.

  • Strider (60)

    Upside down striders.

  • Strider (61)

    Adult and baby striders.

  • Strider (62)

    A strider with a jockey.

  • Strider (63)

    Striders in love.

  • Strider (64)

    Dismounting a strider into lava.

  • Strider (65)

    Riding a strider over lava.

  • Strider (66)

    Lots of striders and ghasts.

  • Strider (67)

    Baby strider riding on an adult strider.

  • Strider (68)

    Striders are occasionally ridden by a zombified piglin when spawned.

  • Strider (69)

    Striders can be ridden by baby zombified piglins too.

  • Strider (70)

    Three striders riding one another before 20w18a.

  • Strider (71)

    Strider out of the lava.

  • Strider (72)

    A comparison image of model differences between Java and Bedrock.

  • Strider (73)

    Player riding a strider riding a strider, with nearby striders looking on.

  • Strider (74)

    Three baby striders stacked on top of an adult.

  • Strider (75)

    A baby strider riding an adult.

  • Strider (76)

    Several striders on a lava sea.

  • Strider (77)

    Striders can walk on top of other mobs.

  • Strider (78)

    Piglin and a shivering strider

  • Strider (79)

    A player attracting multiple striders using a warped fungus on a stick.

Concept art[]

In other media[]

Textures[]

  • Strider (88)

  • Strider (89)

References[]

  1. MC-176028—"Striders can spawn in stacks of three or more"—resolved as "Fixed".
  2. MC-232869—Adult striders can spawn with saddles in peaceful mode
  3. MCPE-112761
  4. This behavior is controlled by the #strider_warm_blocks block tag.
  5. a b MC-197177
  6. "…dismounting Striders when looking at a nearby solid block will dismount you onto that solid block, making it safer!" by Brandon Pearce – Twitter.
  7. https://twitter.com/kingbdogz/status/1256262349343936513
  8. MC-183764
  9. MC-176116
  10. MC-176034
  11. "We are introducing the Strider in the Nether update. You've got one job, Strider! Or maybe you need more. Anyway, that's the deal with lava boats." – Minecraft Feedback, April 2020.
  12. a b c "Meet the Strider" by Per Landin. Minecraft.net, July 7, 2020
  13. "once upon a time Striders were going to get their own unique armor and saddle - BRANDON PEARCE"@CagilMartin1 on X, August 3, 2022
  14. "I still laugh that the Strider in my initial vision was gonna have a longue tongue that would eat things and you could throw TNT and it would explode [... could also throw a diamond sword and damage it - BRANDON PEARCE"] – @CagilMartin1 on X, August 3, 2022
  15. Matt Forbeck, Minecraft Legends:Return of the Piglins, Finding the Portal (chapter 8)

External links[]

Strider (2024)
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