Sheep (2024)

Sheep are common passive mobs that supply wool and mutton and are found in many of the grassy biomes.

The majority of sheep are white, with an 81.836% chance of spawning. The light gray, gray and black sheep each have a 5% chance of spawning, or a 15% chance collectively. Brown sheep have an uncommon 3% chance to spawn. Pink sheep have a rare chance of 0.164% of spawning naturally.

If a sheep monster spawner is placed via /setblock, the sheep model spinning inside appears with one of the six naturally spawning colors. Independently from the displayed color, all six variants are able to spawn, the usual chances apply. To guarantee that sheep always spawn with the desired color, additional NBT tags can be applied to the monster spawner, utilizing the Color tag.

In Java Edition, 4 sheep may spawn above grass blocks, at a light level of 9 or higher, even on snowy taigas.

Two sheep sometimes spawn in shepherd houses, butcher houses and animal pens in villages.

When sheared, sheep give 1–3 wool and do not take any damage. This is not affected by Fortune or Looting.

Sheep wander aimlessly and individually or in small flocks of two to four. Sheep avoid cliffs and hazardous areas if it warrants damage. Sheep emit hoarse bleats in mostly random patterns and especially when attacked. If harmed, sheep flee for a few seconds, but make no special attempt to avoid wolves.

Sheep are nonchalant to players or other mobs, but follow a player holding wheat within a six blocks radius.

Adult sheep cannot fit through a gap if the 90-degree intersection of two fences is removed whereas the player and most other mobs can get through easily.

Sheep graze grass (but not tall grass), making it disappear, and grass blocks, changing them into dirt blocks. In Bedrock Edition, they can also eat ferns. Baby sheep graze grass much more often than adults and mature 1 minute faster when grazing. Sheep can eat grass through blocks that are less than a full block thick, including extremities such as honey blocks, as well as from inside minecarts. A sheared sheep regrows its wool after grazing. Therefore, if no grass is available, a sheep cannot regrow its wool after being sheared. If an adult sheep has the opportunity, the chance of eating grass is 11000 every other game tick (150 for baby sheep). If /gamerule mobGriefing is set to false, grass blocks remain, but the sheep still regrow their wool.[1]

Sheep's wool can be dyed by pressing the use key or the interact button while holding any dye. Sheared sheep cannot be dyed until their wool grows back after eating a grass block. Dyeing changes the color of the sheep's wool permanently or until the sheep is dyed again. The new wool colors will be inherited by baby sheep.

If a sheep is dyed and then sheared, it retains its new dyed wool color after the wool regrows. In Java Edition, the wool patches that are seen on a sheared sheep always appear white regardless of their actual color.[2]

An evoker can also change a sheep's wool color if the evoker isn't engaged in combat and /gamerule mobGriefing is set to true. Then it can change the wool color of any blue sheep within 16 blocks to red. It signals the spell by producing orange color particles () and making a "wololo" sound. This is a reference to the priest unit of the 1997 game Age of Empires.

If a sheep is named jeb_, its wool cycles through all dye colors in a similar manner to prismarine. This is purely a visual effect. A sheep named jeb_ can still be dyed without changing the rainbow effect, and any wool obtained from one of these sheep has the most recent color as if the sheep was not named.

Sheep can be bred using wheat, after which they spawn a baby sheep. They cannot breed for five minutes after the baby sheep appears.

In Java Edition, if the parents have compatible wool colors (meaning that the corresponding dye items could be combined into a third dye color), the resulting baby sheep inherits a mix of their colors (e.g., blue sheep + white sheep = light blue baby sheep).If the dye colors cannot normally be mixed, and also always in Bedrock Edition, the baby sheep spawns with the same color as one of the parents, chosen randomly, regardless of whether one or both parents have been sheared.

The 20-minute growth of baby sheep can be slightly accelerated using wheat. Each use takes 10% off the remaining time to grow up. It can also accelerate its own growth by eating grass.

Java Edition:
Sheep use the Friendly Creatures sound category for entity-dependent sound events.

Sheep have entity data associated with them that contain various properties.

Java Edition ClassicOctober 25, 2009First showcase of sheep on The Word of Notch. Red wool as a drop can be seen.October 25, 2009Notch uploaded a video to YouTube of a sheep test.0.28
{{Extension DPL}}<ul><li>[[Ice Bomb|Ice Bomb]]<br/>{{education feature}}{{exclusive|bedrock|education}}{{ItemEntity|image=Ice Bomb.png|renewable=No (unless [[Material Reducer]] is available)<!-- Well, CHO are everywhere in sugar and charcoal, and sodium is in cobblestone... -->|stackable=Yes (16)|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks}}The '''ice bomb''' is an [[item]] that is used to freeze [[water]] into [[ice]].== Obtaining ===== Lab Table ==={| class="wikitable"! Result! Materials Needed|-!rowspan=2|{{slot|Ice Bomb}}<br>[[Ice Bomb]]|{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}|-|<center>[[Compound#List_of_compounds|Sodium Acetate]] x4</center>|}== Usage ==Ice bombs can be thrown by {{control|using}} them. They are affected by gravity.Like with [[ender pearl]]s, there is a short cooldown before the player can throw another ice bomb. The cooldown is shown in the [[hotbar]] by a white overlay that shrinks before the player is able to use it again.Ice bombs explode upon hitting most [[blocks]], including non-solid blocks, but not [[air]]. They also explode upon hitting other entities, but do not deal [[damage]], and unlike [[egg]]s and [[snowball]]s, their impact is not considered an attack and does no damage or knockback. When exploding, any [[water]] (including flowing water, but not [[waterlogged]] blocks) in a 3×3×3 cube around the ice bomb freezes into [[ice]]. Ice bombs can be used to contain and displace [[mobs]] in ice under water.While [[endermen]] teleport away from arrows shot at them, they can be hit by ice bombs. Throwing an ice bomb while underwater encloses the player in ice.{| class="wikitable"|+Ice bomb arrangement table!y\x!-2!-1!0!1!2|-!64|Air|Air|Air|Air|Air|-!63|Air|Air|Ice bomb|Air|Air|-!62!Water!Ice!Ice!Ice!Water|-!61!Water!Ice!Ice!Ice!Water|-!60!Water!Water!Water!Water!Water|}== Sounds =={{Sound table|type=bedrock|sound=Zombie breaks door.ogg|source=hostile|description=When an ice bomb is created by a [[lab table]]|id=mob.wither.break_block|volume=0.5|pitch=1.1/1.3}}{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|source=block|description=When an ice bomb impacts something|id=random.glass|volume=1.0|pitch=1.4/1.6|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|firstcolumnname=Ice Bomb|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Item|spritename=ice-bomb|spritetype=item|nameid=ice_bomb|id=595|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Ice Bomb|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=ice-bomb|spritetype=entity|nameid=ice_bomb|id=106|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}{{History|education}}{{History||1.0.27|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}{{History|foot}}== Trivia ==* In real life, mixing a sufficient amount of sodium acetate in water does solidify it, but creates [[wikipedia:Sodium acetate#Heating pad|hot ice]] (sodium acetate trihydrate) instead of normal ice.{{items}}{{entities}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[Category:Education Edition entities]][[pl:Lodowa bomba]][[de:Eisbombe]][[ja:氷の爆弾]][[ko:얼음 폭탄]][[lzh:冰丸]][[pt:Bomba de gelo]][[zh:冰弹]]</li><li>[[Balloon|Balloon]]<br/>{{exclusive|bedrock|education}}{{education feature}}{{ItemEntity|image=White Balloon.png|extratext = View [[#Gallery|all renders]]|invimage=White Balloon|invimage2=Orange Balloon|invimage3=Magenta Balloon|invimage4=Light Blue Balloon|invimage5=Yellow Balloon|invimage6=Lime Balloon|invimage7=Pink Balloon|invimage8=Gray Balloon|invimage9=Light Gray Balloon|invimage10=Cyan Balloon|invimage11=Purple Balloon|invimage12=Blue Balloon|invimage13=Brown Balloon|invimage14=Green Balloon|invimage15=Red Balloon|invimage16=Black Balloon|renewable=No|stackable=Yes|size=Height: 0.4 Blocks<br>Width: 0.4 Blocks}}'''Balloons''' are [[entities]] that float upward when placed.== Obtaining ==Balloons are not available in the [[Creative]] inventory or [[commands]].=== Crafting ==={{Crafting|A1= Latex|B1= Matching Dye|C1= Latex|A2= Latex|B2= Helium|C2= Latex|A3= Latex|B3= Lead|C3= Latex|Output= Matching Balloon|description={{only|bedrock|education}}|type= Miscellaneous|head=1}}{{Crafting|A1= Latex|B1= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac|C1= Latex|A2= Latex|B2= Helium|C2= Latex|A3= Latex|B3= Lead|C3= Latex|Output= White Balloon; Blue Balloon; Brown Balloon; Black Balloon|description={{only|bedrock|education}}|type= Miscellaneous|foot=1}}== Usage ==When {{control|used}} on a [[mob]], a [[fence]], or a [[wall]], balloons attach to the mob or block, similarly to a [[lead]]. Balloons float into the air faster than the speed the [[player]] flies up, but remain grounded if tied to a fence. If tied to a mob, the balloon floats away and carries the mob into the air, before both eventually [[despawn]] or disappear.{| class="wikitable sortable" style="text-align: left;"|+ Balloon-attachable mobs! Mob! Mass|-| {{EntityLink|Chicken}} | 0.6|-| {{EntityLink|Cow}} | 1.0|-| {{EntityLink|Donkey}} | 1.0|-| {{EntityLink|Horse}} | 1.0|-| {{EntityLink|Iron Golem}} | 2.0|-| {{EntityLink|Llama}} | 1.0|-| {{EntityLink|Mule}} | 1.0|-| {{EntityLink|Mooshroom}}| 1.0|-| {{EntityLink|Panda}}| 1.5|-| {{EntityLink|Pig}}| 0.75|-| {{EntityLink|Sheep}}| 0.75|-| {{EntityLink|Snow Golem}}| 1.0|-| {{EntityLink|Fox}}| 0.6|}When a balloon is shot by an [[arrow]] or a [[trident]], or floats into a solid block, it pops, summons [[particles]], and is destroyed. It drops nothing. A balloon tied to a fence post bursts when a player strikes it in any direction.== Sounds =={{Sound table|type=bedrock|sound=Balloon pop1.ogg|sound2=Balloon pop2.ogg|source=neutral|description=When a balloon collides with a block from above|id=balloon.pop|volume=10.0|pitch=1.75/2.0|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|firstcolumnname=Balloon|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Item|spritename=balloons|spritetype=item|nameid=balloon|id=598|form=item|translationkey=item.balloon.black.name,item.balloon.red.name,item.balloon.green.name,item.balloon.brown.name,item.balloon.blue.name,item.balloon.purple.name,item.balloon.cyan.name,item.balloon.silver.name,item.balloon.gray.name,item.balloon.pink.name,item.balloon.lime.name,item.balloon.yellow.name,item.balloon.lightBlue.name,item.balloon.magenta.name,item.balloon.orange.name,item.balloon.white.name|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Balloon|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=balloons|spritetype=entity|nameid=balloon|id=107|foot=1}}=== Metadata ===In ''Bedrock Edition'', balloon items use the following data values:{{/DV}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon BE1.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon BE1.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}{{History||1.18.10|snap=beta 1.18.10.24|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}{{History||1.18.30|snap=beta 1.18.30.28|Added the [[boat with chest]], which can be leashed.}}{{History|education}}{{History||1.0.27|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}{{History||1.18.32|snap=1.18.10.04|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}{{History|foot}}==Gallery===== Colors ===<gallery>Orange Balloon.pngMagenta Balloon.pngLight Blue Balloon.pngYellow Balloon.pngLime Balloon.pngPink Balloon.pngGray Balloon.pngLight Gray Balloon.pngCyan Balloon.pngPurple Balloon.pngBlue Balloon.pngBrown Balloon.pngGreen Balloon.pngRed Balloon.pngBlack Balloon.png</gallery>=== [[Event servers]] ===<gallery>File:Legends Balloon.png|Differently designed balloons featured in the ''[[Minecraft Legends Live Event]]''.File:Sniffer Balloon (Trails and Tales Summer Event) Render.png|A [[Sniffer]] balloon, featured in the [[Trails & Tales Event]].File:Camel Balloon (Trails and Tales Summer Event) Render.png|A balloon of a [[Camel]], featured in the Trails & Tales Event.File:Balloon Bundle (Trails and Tales Summer Event) Render.png|Bundle of balloons from the Trails & Tales Event.</gallery>{{Items}}{{Entities}}{{Education Edition}}[[Category:Education Edition entities]][[Category:Education Edition items]][[de:Ballon]][[it:Palloncino]][[ja:風船]][[ko:풍선]][[pl:Balon]][[pt:Balão]][[ru:Воздушный шар]][[zh:气球]]</li></ul>
Sheep (1) Added sheep.Sheep currently drop mushrooms when killed.Sheep eat grass blocks, turning them into dirt. After eating a random amount of blocks, they regrow their wool.Java Edition Indev0.31
{{Extension DPL}}<ul><li>[[Raw Beef|Raw Beef]]<br/>{{Item| title = Raw Beef| image = Raw Beef.png| heals = {{hunger|3}}| renewable = Yes| stackable = Yes (64)}}'''Raw beef''' is a [[food]] item that can be eaten by the [[player]] or cooked in a [[furnace]], [[smoker]], or [[campfire]] to make [[steak]].== Obtaining ===== Mob loot ===When adult [[cow]]s and [[mooshroom]]s are killed, they drop 1-3 raw beef. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[steak]] instead.=== Chest loot ==={{LootChestItem|raw-beef}}== Usage ===== Food ===To eat raw beef, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} hunger and 1.8 hunger [[Hunger#Mechanics|saturation]].=== Smelting ingredient ==={{Smelting|showname=1|Raw Beef|Steak|0.35}}=== Wolves ===Raw beef can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.=== Trading ===Journeyman-level Butcher villagers have a 50% chance to buy 10 raw beef for an emerald.{{only|bedrock}}Journeyman-level Butcher villagers always offer buy 10 raw beef for an emerald.{{only|java}}==Sounds=={{Sound table/Entity/Food}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Raw Beef|spritetype=item|nameid=beef|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Beef|spritetype=item|nameid=beef|id=273|form=item|foot=1}}== History =={{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.|Raw beef is one of the new [[food]] items, [[drops|dropped]] by [[cow]]s in addition to their [[leather]].}}{{History|java}}{{History||1.2.1|snap=12w03a|Raw beef can now be used to breed wolves.}}{{History||1.3.1|snap=12w21a|Raw beef can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 raw beef for 1 [[emerald]].}}{{History|||snap=1.3|[[File:Raw Beef JE2.png|32px]] The texture of raw beef has been changed.}}{{History||1.4.2|snap=12w37a|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|trade]] for raw beef.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 363.}}{{History||1.14|snap=18w43a|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}{{History|||snap=18w49a|Raw beef can now be found in [[chest]]s in [[village]] butcher shops.}}{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw beef.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}{{History||v0.5.0|Raw beef now restores {{hp|3}} instead of {{hp|1}}.}}{{History||v0.8.0|snap=build 1|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}{{History||v0.9.0|snap=build 1|Raw beef has been added to [[Creative]] mode.}}{{History||v0.12.1|snap=build 1|Raw beef now restores [[hunger]] instead of [[health]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Raw beef can now be found in [[village]] butcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Raw beef can now be [[trading|sold]] to butcher [[villager]]s.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}{{History||xbox=TU12|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Raw Beef JE3 BE2.png|32px]] Added raw beef.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Jeb steak.png|Raw Beef and [[Steak]] in a preview screenshot.</gallery>{{Items}}[[de:Rohes Rindfleisch]][[es:Filete crudo]][[fr:Bœuf cru]][[hu:Nyers marhahús]][[ja:生の牛肉]][[ko:익히지 않은 소고기]][[nl:Rauwe biefstuk]][[pl:Surowa wołowina]][[pt:Bife cru]][[ru:Сырая говядина]][[uk:Сира яловичина]][[zh:生牛肉]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}{{Item| image = Recovery Compass.gif| renewable = No| stackable = Yes (64)}}A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.== Obtaining ===== Crafting ==={{Crafting|A1= Echo Shard |B1= Echo Shard |C1= Echo Shard|A2= Echo Shard |B2= Compass |C2= Echo Shard|A3= Echo Shard |B3= Echo Shard |C3= Echo Shard|Output= Recovery Compass|type= Tool}}== Usage ==When held by a player, the recovery compass will point towards the spot where they previously died.The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.=== Enchantments ===A recovery compass can receive the following [[enchantment]]s:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Curse of Vanishing]]{{only|bedrock|short=1}}|I|{{Inventory slot|Anvil}}|-|}== Data values =={{Missing information|section|data values for Bedrock Edition|type=data}}=== ID ===[[Java Edition|''Java Edition'']]:{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}==History=={{History|java}}{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}{{History|bedrock}}{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref></gallery>==References=={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023{{Items}}[[Category:Tools]][[Category:Non-renewable resources]][[de:Bergungskompass]][[es:Brújula de recuperación]][[fr:Boussole de récupération]][[ja:リカバリーコンパス]][[pl:Kompas powrotny]][[pt:Bússola de retomada]][[ru:Компас восстановления]][[th:เข็มทิศกู้คืน]][[uk:Компас відновлення]][[zh:追溯指针]]</li></ul>
20091223-1Sheep no longer spawn naturally.20100203Sheep now spawn again.Sheep (2) Sheep now spawn without wool.Sheep now drop either 1 Flint and Steel, or 1-3 string, gunpowder, or feathers. These drops were the same for the other mobs.Sheep no longer drop mushrooms.Sheep no longer eat grass.20100211
{{Extension DPL}}<ul><li>[[Reality Vision|Reality Vision]]<br/>{{Joke feature}}{{Item| title = Reality Vision| image = Reality Vision.png| renewable = No| stackable = Yes (64)}}The '''Reality vision''' was a joke [[helmet]].== Usage ==Reality vision was equipped via the [[helmet]] slot. When equipped, it showed a [[wikipedia:Mini-map|minimap]] in the bottom-center of the screen (which moved when the [[player]]'s camera moves). The minimap showed all [[chunk]]s that were currently rendered. The player's location was represented by a green [[beacon]] beam marker on the map.It displayed a vision overlay (similar to the [[pumpkin]] overlay). The overlay would change to a new overlay if the player went into third person (unlike the pumpkin overlay), which made the screen appear like an old [[wikipedia:Television|television]] screen. The overlay was called <code>cantseesh*t<!-- Do not change this; this is that word that is actually used-->captain.png</code> in the assets folder. It activated a [[Shaders|shader]] when equipped (<code>scan_pincushion</code>).== Sounds =={{Sound table|sound=Equipvr.ogg|subtitle=''None''|source=player|description=When equipped|id=item.reality_vision.use|translationkey=''None''|volume=1.0|pitch=1.0|distance=16|foot=1}}== Data values ===== ID ==={{ID table|edition=java|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Reality Vision|spritetype=item|nameid=reality_vision|id=500|form=item|translationkey=item.realityVision.name|foot=1}}== History =={{History|java}}{{History||1.RV-Pre1|[[File:Reality_Vision_(item).png|32px]] [[File:Reality Vision.png|32px]] Added reality vision.}}{{History|foot}}== Issues ==Reality Vision is an unsupported item due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.== Trivia ==* [[Sign]]s display the text "OBEY" while equipped, a reference to the movie [[wikipedia:They Live|''They Live'']].== Gallery ==<gallery>Sign2.png|The [[sign]] texture found in the game files.OBEY.png|OBEY seen in a sign.OBEY sign in 1.RV-Pre1..png|OBEY seen in a sign, but seen from a better perspective. TechGear.png|A [[player]] wearing reality vision, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.</gallery>{{Items}}{{Jokes}}[[Category:Non-renewable resources]][[Category:Joke items]][[pt:Visão da realidade]][[es:Reality Vision]]</li><li>[[Pitcher Pod|Pitcher Pod]]<br/>{{wip}}{{Block| image = <gallery>Pitcher Crop Age 0 JE1.png| Age 0Pitcher Crop Age 1 JE1.png| Age 1Pitcher Crop Age 2 JE1.png| Age 2Pitcher Crop Age 3 JE1.png| Age 3Pitcher Crop Age 4 JE1.png| Age 4</gallery>| image2 = Pitcher Pod.png| transparent = Yes| light = Yes| tool = N/A| renewable = Yes| stackable = Yes (64)| rarity = Common| flammable = No| lavasusceptible = No}}A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. It is the seed for [[Pitcher Plant]]s.== Obtaining ==[[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item.Sniffers can only dig for pitcher pods in the following blocks:*{{BlockLink|Dirt}}*{{BlockLink|Grass Block}}*{{BlockLink|Podzol}}*{{BlockLink|Coarse Dirt}}*{{BlockLink|Rooted Dirt}}*{{BlockLink|Moss Block}}*{{BlockLink|Mud}}*{{BlockLink|Muddy Mangrove Roots}}They cannot dig for pitcher pods on [[mycelium]].<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>== Usage ===== Pitcher Crop ==={{main|Tutorials/Crop farming|title1=Pitcher Crop Farming}}Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''.Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>=== Feeding ===Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of chicks by 10%.=== Taming ===Pitcher pods can be used to tame [[parrot]]s.== Sounds =={{Sound table/Block/Crop}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Pitcher Crop|spritetype=block|nameid=pitcher_crop|form=block|blocktags=bee_growables, crops}}{{ID table|displayname=Pitcher Pod|spritetype=item|nameid=pitcher_pod|form=item|itemtags=villager_plantable_seeds|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Pitcher Crop|spritetype=block|nameid=pitcher_crop|id=-574|form=block|translationkey=-}}{{ID table|displayname=Pitcher Pod|spritetype=item|nameid=pitcher_pod|id=297|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Achievements =={{Load achievements|Planting The Past}}== Advancements =={{load advancements|A Seedy Place;Planting The Past}}== History =={{History|java}}{{History||1.20|snap=23w12a|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.|[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.<ref>{{bug|MC-261208}}</ref>}}{{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]].|Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}}{{History|||snap=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}}{{History|||snap=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}}{{History|||snap=23w17a|The player now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}}{{History|bedrock}}{{History||1.20.0|snap=beta 1.20.0.20|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.|Unlike in Java Edition, pitcher pods can be used to feed chickens and parrots.}}{{history|foot}}== Notelist =={{notelist}}== References =={{reflist}}{{Blocks|upcoming}}{{Items}}[[Category:Plants]][[Category:Non-solid blocks]][[de:kannenpflanzentrieb]][[es:Vaina de planta odre]][[ja:ウツボカズラのさや]][[pt:Muda de planta-jarro]]</li></ul>
Sheep now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound.Sheep (3) Sheep now spawn with wool again.Sheep now drop 1-3 white, gray and light gray wool upon being hit.20100219
{{Extension DPL}}<ul><li>[[Bamboo|Bamboo]]<br/>{{for|the plant feature|Bamboo (feature)}}{{Distinguish|text = [[Sugar Cane]], which was colloquially known as Bamboo}}{{Block| image = <gallery>Leafless Bamboo.png|LeaflessSmall Leaves Bamboo.png|SmallBig Leaves Bamboo.png|BigLeafless Old Bamboo.png|Leafless OldSmall Leaves Old Bamboo.png|Small OldBig Leaves Old Bamboo.png|Big Old</gallery>| image2 = Bamboo Shoot.png<!--different infobox for this later down the line, like with pistons?-->| image3 = Bamboo (item) JE1 BE1.png| transparent = Yes| light = No| tool = Sword| tool2 = Axe| renewable = Yes| stackable = Yes (64)| flammable = '''Bamboo''': Yes (60)<br>'''Shoot''': No| lavasusceptible = Yes}}'''Bamboo''' is a versatile, fast-growing, [[Bone Meal|bonemealable]] [[plant]] found primarily in [[jungle]]s, which is used for [[crafting]] (particularly [[scaffolding]] and [[Block of Bamboo|bamboo wood]]), [[smelting]] and [[breeding]] [[Panda|pandas]]. A '''bamboo shoot''' is the initial non-solid sapling form of planted bamboo.== Obtaining ==Bamboo shoots cannot be obtained through vanilla means. {{IN|bedrock}}, they can be obtained through [[add-on]]s or inventory editing. {{IN|java}}, they are completely unobtainable.=== Breaking ===Bamboo can be mined with any [[tool]], but a [[sword]] breaks the block [[instant mining|instantly]], even with [[Mining Fatigue]]. Flowing [[water]] also breaks bamboo shoots, but not mature bamboo stalks.{{breaking row|Bamboo|Sword|sword=1|horizontal=1}}{{notelist}}=== Natural generation ===Bamboo generates in widely scattered single shoots within [[jungle]] [[biome]]s. Bamboo generates much more densely in the [[bamboo jungle|bamboo variant]]s of jungles, covering large areas of the landscape. Bamboo does ''not'' generate in [[sparse jungle]]s.<ref>{{bug|MC-156638|||WAI}}</ref>=== Mob loot ==={{IN|java}}, a [[panda]] drops 1 bamboo when killed. [[Looting]] does not affect the drop rate.<ref>{{bug|MC-160006}}</ref>{{IN|bedrock}}, a panda drops 0-2 bamboo when killed. Looting increases the drop by 1 per level.=== Fishing ===Bamboo can be found while [[fishing]] in [[jungle]] [[biome]]s as a junk [[item]].=== Chest loot ==={{LootChestItem|bamboo}}== Usage ==When broken, any bamboo [[block]] placed or grown above it is also broken. A bamboo block drops itself as an [[item]] if a [[piston]] pushes it or moves a block into its space. When bamboo is first placed as a shoot it's not solid and can be destroyed by water flowing into it. After growing at least one block taller it becomes solid and can't be destroyed by water. To transform a bamboo shoot into a solid bamboo block place another bamboo on top of it.Unlike most plants, bamboo cannot be [[Composter#Composting|composted]].<ref>{{bug|MC-142452|||WAI}}</ref>=== Farming ===Bamboo can be planted on [[moss block]]s{{only|java|short=1}}, [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[gravel]], [[mycelium]], [[podzol]], [[sand]], [[red sand]], [[suspicious sand]], [[suspicious gravel]], [[mud]], bamboo shoot, or on itself. At default random tick speed (3), each plant grows on average every {{convert|4096|ticks|seconds}}. When [[bone meal]] is {{control|used}} on it, it grows by 1–2 [[blocks]]. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a [[light]] level of 9 or above to grow.Because bamboo breaks in almost the same way as [[sugar cane]]s, [[Tutorials/Sugar cane farming|a sugar cane farm]] can be easily adapted to this use. While water is not needed with such a farm, some spacing is recommended if the harvest is done manually as mature stalks are solid.=== Pandas ===Bamboo [[item]]s are eaten by [[panda]]s and can be used to speed up the growth of baby pandas. Bamboo can also be used to breed pandas when at least 8 [[block]]s of bamboo are within 5 blocks of the pandas, making the panda the only animal in the game to have extra breeding requirements. At this point, the [[player]]can feed them bamboo and they [[breeding|mate]] to have a baby.=== Fuel ===Bamboo can be used as fuel for [[smelting]]. Each bamboo item smelts 0.25 [[item]]s. Crafting two bamboo into a [[stick]] and using that as fuel is equivalent, smelting 0.5 items. Bamboo can be crafted into other items to increase its fuel efficiency.* By crafting 9 bamboo into 2 [[bamboo planks]], 3 items can be smelted instead of 2.25, a 33.3% increase in efficiency.** {{IN|bedrock}}, the fuel efficiency can be further doubled by crafting the bamboo planks into twice the amount of [[slab]]s.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref>* {{IN|java}}, by crafting 14 bamboo into 3 [[ladder]]s, 4.5 items can be smelted instead of 3.5, a 28.6% increase in efficiency.=== Flower pots ===Bamboo can be placed in a [[flower pot]], where it retains the design it has in its item form.=== Crafting ingredient ==={{crafting usage}}== Appearance ==[[File:Bamboo stages.png|thumb|The different stages of bamboo growth.]]The appearance of bamboo changes as it grows. When first placed, it takes the form of a small shoot, which has no [[hitbox]]. When it grows one [[block]] taller it grows to 2 pixels in length and width and the top block has leaves coming off it. At 3 blocks, the top 2 blocks have leaves and at 4 blocks the bamboo expands to 3×3 pixels. At 5 blocks tall, the top 3 blocks have leaves on them. As the bamboo grows, the leaves move up and stay at the top 3 blocks. Destroying a block of bamboo does not change the appearance of the blocks below it. Bamboo is oriented at a random position in the block that it is in.== Sounds ===== Bamboo ==={{Sound table/Block/Bamboo}}=== Bamboo Shoot ==={{Sound table/Block/Bamboo shoot}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Bamboo|spritetype=block|nameid=bamboo|blocktags=bamboo_plantable_on}}{{ID table|displayname=Bamboo Shoot|spritetype=block|nameid=bamboo_sapling|blocktags=bamboo_plantable_on|form=block|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Bamboo|spritetype=block|nameid=bamboo|id=418}}{{ID table|displayname=Bamboo Sapling|spritetype=block|nameid=bamboo_sapling|id=419|form=block|translationkey=-|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Achievements =={{load achievements|Zoologist}}== History =={{History||September 29, 2018|link={{tweet|minecraft|1046096508570009602}}|Bamboo is announced at [[MINECON Earth 2018]].}}{{History|java}}{{History||1.14|snap=18w43a|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.|Added [[bamboo jungle]]s, where bamboo naturally generates.}}{{History||1.16|snap=20w06a|"Bamboo Sapling" has been renamed to "Bamboo Shoot".}}{{History|||snap=20w13a|Bamboo has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}{{History||1.17|snap=21w13a|Bamboo can now be planted on rooted dirt.}}{{History|||snap=21w16a|Bamboo can now be planted on moss blocks.}}{{History||1.18|snap=21w39a|Bamboo no longer generates underground.<ref>{{bug|MC-145376}}</ref><ref>{{bug|MC-214894}}</ref>}}{{History||1.19|snap=22w15a|Bamboo can now be planted on mud.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Bamboo can now be used to craft [[bamboo planks]].}}{{History|||snap=22w45a|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bamboo can now be planted on [[suspicious sand]].}}{{History||1.20|snap=23w14a|Bamboo can now be planted on [[suspicious gravel]].}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.8|[[File:Leafless Bamboo BE1.png|32px]] [[File:Small Leaves Bamboo BE1.png|32px]] [[File:Big Leaves Bamboo BE1.png|32px]] [[File:Leafless Old Bamboo BE1.png|32px]] [[File:Small Leaves Old Bamboo BE1.png|32px]] [[File:Big Leaves Old Bamboo BE1.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}{{History||1.9.0|snap=beta 1.9.0.0|Bamboo can now generate in [[jungle]] [[biome]]s in single shoots.|Added [[bamboo jungle]]s, where bamboo naturally generates.}}{{History||1.12.0|snap=beta 1.12.0.3|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] The bamboo texture brightness has been updated to match {{el|je}}.<ref>{{bug|MCPE-42635}}</ref>}}{{History||1.17.30|snap=beta 1.17.20.20|Swords now break bamboo instantly to match ''Java Edition''.<ref>{{bug|MCPE-64013}}</ref>}}{{History||1.20.0|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Bamboo can now be used to craft [[bamboo planks]].}}{{History|||snap=beta 1.19.60.20|Bamboo can no longer be used to craft bamboo planks.|Bamboo can now be used to craft a [[block of bamboo]].}}{{History|console}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|[[File:Leafless Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Bamboo JE1 BE2.png|32px]] [[File:Leafless Old Bamboo JE1 BE2.png|32px]] [[File:Small Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Big Leaves Old Bamboo JE1 BE2.png|32px]] [[File:Bamboo Shoot JE1 BE1.png|32px]] Added bamboo.|[[File:Bamboo (item) JE1 BE1.png|32px]] Bamboo as an [[item]] can be [[drops|dropped]] by bamboo and planted to grow bamboo.}}{{History|foot}}=== Bamboo shoot "item" ==={{:Technical blocks/Bamboo Shoot}}== Issues =={{Issue list}}== Trivia ==* Because bamboo grows quickly (on average 1 growth per 200 seconds), just 500 plants in an automatic farm produce more [[item]]s than a [[hopper]] can collect (2.5 items per second). A single hopper can move only enough items to keep 6.25 [[furnace]]s running.* Bamboo is the fastest-growing plant in ''[[Minecraft]]'', which reflects its status as the fastest-growing plant known in real life.* While bamboo cannot be composted in ''Minecraft'', it can be composted in real life.== Gallery ==<gallery>File:PandaMinecon.png|The first image featuring bamboo, from [[MINECON Earth 2018]].File:PandasEatingMinecon.jpg|A group of [[Panda|pandas]] eating bamboo, shown at [[MINECON Earth 2018]].File:Growing bamboo BE.png|Planted bamboo growing.File:Bamboo in tree.png|A bamboo shoot growing through a [[tree]].File:Bamboo Jungle.png|Bamboo seen in a [[jungle]] [[biome]] variant.File:Bamboo Jungle in Amplified world.png|Bamboo Jungle in an [[Amplified]] world in 1.19-rc2.File:Naturalbamboo.png|Multiple naturally generated bamboo stems growing by a river.File:Tall Bamboo.png|Grown Bamboo with three partsFile:Zuri Chopping Bamboo Pixel Art.png|[[Zuri]] chopping down bamboo for a baby panda.File:Bamboo Wallpaper.png|Smartphone wallpaper of the aforementioned artwork, showing more of the treetops and bamboo.File:Panda Packaging.jpg|Packing for the ''Diamond Level Panda'', modeled after bamboo.</gallery>==References=={{Reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Food]][[Category:Natural blocks]][[Category:Non-solid blocks]][[Category:Flammable blocks]][[cs:Bambus]][[de:Bambus]][[es:Bambú]][[fr:Bambou]][[it:Bambù]][[ja:竹]][[ko:대나무]][[pl:Bambus]][[pt:Bambu]][[ru:Бамбук]][[th:ไม้ไผ่]][[zh:竹子]]</li><li>[[Tropical Fish (item)|Tropical Fish (item)]]<br/>{{Item| title = Tropical Fish| image = Tropical Fish.png| renewable = Yes| heals = {{hunger|1}}| stackable = Yes (64)}}'''Tropical fish''' is a [[food]] item that cannot be cooked.== Obtaining ===== Fishing ===Tropical fish can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish).Tropical fish cannot be caught when fishing in [[jungle]] biome and variants.{{only|bedrock}}<!--1-6 exp-->=== Mob drops ===[[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 2% chance of being tropical fish. The chance of getting the fish drop can be increased by 1% per level of [[Looting]], but the type of fish is not affected.[[Tropical fish]] always drop 1 tropical fish in its item form when killed. This drop is not affected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref>== Usage ===== Food ===Tropical fish restores {{hunger|1}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]].=== Trading ===Expert-level fisherman [[villager]]s have a {{frac|1|7}} chance to buy a single tropical fish for one [[emerald]].{{only|bedrock}}Expert-level fisherman villagers always offer to buy 6 tropical fish for an emerald.{{only|java}}=== Wolves ==={{IN|Bedrock}}, tropical fish can be used to feed [[wolves]], healing them by {{hp|1|mob=1}}. However, unlike other wolf food, tropical fish cannot be used to breed or speed up the growth of baby wolves. Tropical fish can be fed only to a wolf that is not at full health.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Tropical Fish|spritetype=item|nameid=tropical_fish|itemtags=fishes, axolotl_tempt_items|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showaliasids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Tropical Fish|spritetype=item|nameid=tropical_fish|aliasid=clownfish|id=266|form=item|translationkey=tile.clownfish.name|foot=1}}== Achievements =={{load achievements|Lion Hunter}}== Advancements =={{load advancements|Husbandry;A Balanced Diet;Fishy Business}}== History =={{History|java}}{{History||1.7.2|snap=13w36a|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}{{History||1.8|snap=14w25a|Clownfish are now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardians]].}}{{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}}{{History|||snap=18w08b|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] clownfish as their [[item]] form when killed.|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of clownfish has been changed.}}{{History|||snap=18w19a|"Clownfish" has been renamed to "Tropical Fish".}}{{History|||snap=pre5|The [[item]] ID has now been changed to <code>tropical_fish</code>.}}{{History||1.14|snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] tropical fish.}}{{History||1.17|snap=20w51a|Tropical fish can be used to [[breeding|breed]] the new [[axolotl]]s.|Tropical fish can be used to make axolotls attack drowned and guardians.}}{{History|||snap=21w20a|Axolotls can no longer be bred using tropical fish, but instead can only be bred with [[Bucket of aquatic mob|buckets of tropical fish]].}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}{{History||v0.12.1|snap=build 1|Clownfish now restore [[hunger]] instead of [[health]].}}{{History||v0.16.0|snap=build 1|Clownfish can now be [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|"Clownfish" has been renamed to "Tropical Fish".|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] tropical fish as their [[item]] form when killed.|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}{{History||1.8.0|snap=beta 1.8.0.8|Tropical fish can now be used to fed [[ocelot]] to gain their trust.}}{{History||1.11.0|snap=beta 1.11.0.4|Tropical fish can now be [[trading|sold]] to fisherman [[villager]]s.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Clownfish" has been renamed to "Tropical Fish".|[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Fishing]]== References =={{reflist}}{{items}}[[de:Tropenfisch (Nahrung)]][[es:Pez tropical (objeto)]][[ja:熱帯魚 (アイテム)]][[ko:열대어 (아이템)]][[it:Pesce tropicale (oggetto)]][[ru:Тропическая_рыба_(предмет)]][[zh:热带鱼(物品)]][[Category:Renewable resources]][[Category:Food]]</li></ul>
Sheep now do not drop anything.20100223
{{Extension DPL}}<ul><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item| title=Milk Bucket| image = Milk Bucket.png| renewable = Yes| effects = Clears all| stackable = No}}A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]].== Obtaining ===== Harvesting ===Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]].=== Mob loot ===A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}}== Usage ==Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode.When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player.The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''.=== Crafting ingredient ==={{crafting usage|Milk Bucket}}== Sounds =={{el|je}}:{{Sound table|sound=Drink.ogg|subtitle=Sipping|source=player|description=While a player is drinking milk|id=entity.generic.drink|translationkey=subtitles.entity.generic.drink|volume=0.5|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Cow milk1.ogg|sound2=Cow milk2.ogg|sound3=Cow milk3.ogg|source=player|subtitle=Cow gets milked|description=When a cow is milked|id=entity.cow.milk|translationkey=subtitles.entity.cow.milk|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Goat gets milked|description=When a regular goat is milked|source=neutral|id=entity.goat.milk|translationkey=subtitles.entity.goat.milk|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Goat screaming milk1.ogg|sound2=Goat screaming milk2.ogg|sound3=Goat screaming milk3.ogg|sound4=Goat screaming milk4.ogg|sound5=Goat screaming milk5.ogg|subtitle=Goat gets milked|description=When a screaming goat is milked|source=neutral|id=entity.goat.screaming.milk|translationkey=subtitles.entity.goat.milk|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Wandering trader drink milk1.ogg|sound2=Wandering trader drink milk2.ogg|sound3=Wandering trader drink milk3.ogg|sound4=Wandering trader drink milk4.ogg|sound5=Wandering trader drink milk5.ogg|subtitle=Wandering Trader drinks milk|source=neutral|description=While a wandering trader is drinking milk to become visible during daytime|id=entity.wandering_trader.drink_milk|translationkey=subtitles.entity.wandering_trader.drink_milk|volume=0.5|pitch=0.9-1.0|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Drink.ogg|source=player|description=While a player is drinking milk|id=random.drink|volume=0.35|pitch=0.9-1.1}}{{Sound table|sound=Cow milk1.ogg|sound2=Cow milk2.ogg|sound3=Cow milk3.ogg|source=neutral|description=When a cow is milked|id=mob.cow.milk|volume=1.0|pitch=1.0}}{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|description=When a regular goat is milked|source=neutral|id=mob.mooshroom.suspicious_milk|volume=1.0|pitch=1.0/0.9/1.1}}{{Sound table|sound=Goat screaming milk1.ogg|sound2=Goat screaming milk2.ogg|sound3=Goat screaming milk3.ogg|sound4=Goat screaming milk4.ogg|sound5=Goat screaming milk5.ogg|description=When a screaming goat is milked|source=neutral|id=mob.goat.milk.screamer|volume=1.0|pitch=1.0}}{{Sound table|sound=Wandering trader drink milk1.ogg|sound2=Wandering trader drink milk2.ogg|sound3=Wandering trader drink milk3.ogg|sound4=Wandering trader drink milk4.ogg|sound5=Wandering trader drink milk5.ogg|source=neutral|description=While a wandering trader is drinking milk to become visible during daytime|id=mob.wanderingtrader.drink_milk|volume=1.0|pitch=0.8-1.2|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Milk Bucket|spritetype=item|nameid=milk_bucket|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Milk|spritetype=item|nameid=milk_bucket|aliasid=bucket / 1|id=361|form=item|translationkey=item.milk.name|foot=1}}== Achievements =={{load achievements|The Lie}}== Advancements =={{Load advancements|Husbandry}}== Video ==<div style="text-align:center">{{yt|eyxea_d0b3s}}</div>== History =={{History|java alpha}}{{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}}{{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}}{{History||v1.0.17|Milk buckets can now be emptied.}}{{History|java beta}}{{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}}{{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}}{{History||1.3_01|Squid milking has been removed.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}}{{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable.|According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref>|Milk is no longer emptiable.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}}{{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}}{{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}{{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}}{{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}}{{History|pocket alpha}}{{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. |Milk buckets are not yet drinkable.}}{{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]].|Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}}{{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}{{History|Ps4}}{{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}{{History|foot}}== Issues =={{issue list}}== See also ==*[[Water Bucket]]*[[Lava]]*[[Food]]*[[Cake]]*[[Honey Bottle]] (alternative to remove poison effect)*[[Medicine]]== Notes =={{fnlist}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019{{Items}}[[Category:Food]][[Category:Renewable resources]][[Category:Tools]][[cs:Mléko]][[de:Milcheimer]][[es:Cubo con leche]][[fr:Seau de lait]][[hu:Tej]][[it:Secchio di latte]][[ja:ミルク入りバケツ]][[ko:우유 양동이]][[nl:Emmer melk]][[pl:Wiadro mleka]][[pt:Balde de leite]][[ru:Ведро с молоком]][[th:ถังนม]][[uk:Відро молока]][[zh:奶桶]]</li><li>[[Elytra|Elytra]]<br/>{{Item| image = Elytra.png| rarity = Uncommon| renewable = No| durability = 432| stackable = No}}'''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode.== Obtaining ===== Natural generation ===Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests.=== Repairing ===Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them.Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together. {{crafting|showname=0|showdescription=1|ignoreusage=1|Damaged Elytra|Damaged Elytra|Output= Elytra|description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.|type= Transportation}}Similarly, two damaged elytra pairs can be combined on a [[grindstone]].{{Grinding|showdescription=1|ingredients=2x Damaged [[Elytra]]|Damaged Elytra|Damaged Elytra|Elytra|description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.}}Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability. {| class="wikitable" data-description="Repairing elytra"! scope="col" style="width:64px;" | Name! Ingredients! [[Anvil]] usage|-! scope="row" style="text-align: center;" | '''Elytra'''| [[Elytra]] +<br>[[Phantom Membrane]]| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}|-|}Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone.== Usage ==[[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]]Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]].=== Flying ===To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction.Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface. A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely. Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}} ==== Speed and altitude ====Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon.Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary.The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°).To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1.[[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra.It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237.==== Stalling ====Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall.Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon.==== Powered flight ===={{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}}[[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration.If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars.It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges.=== Durability and Repair ==={{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}}[[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds.When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them.Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone.=== Enchantments ===Elytra can receive the following [[enchantments]] by combining in an anvil:{| class="wikitable sortable"|-! Enchantment ! Max Level![[Enchanting|Method]]|-| [[Unbreaking]]| III|{{Inventory slot|Anvil}}|-| [[Mending]]| I|{{Inventory slot|Anvil}}|-| [[Curse of Vanishing]] | I|{{Inventory slot|Anvil}}|-| [[Curse of Binding]] | I|{{Inventory slot|Anvil}}|}{{notelist|columns=1}}== Sounds =={{edition|java}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Elytra rustles|source=player|description=When a pair of elytra is equipped|id=item.armor.equip_elytra|translationkey=subtitles.item.armor.equip_elytra|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Elytra loop.ogg|subtitle=MC-177084|source=player|description=While flying with a pair of elytra|id=item.elytra.flying|translationkey=-|volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref>|pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref>|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a pair of elytra's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When a pair of elytra is equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Elytra loop.ogg|source=player|description=While flying with a pair of elytra|id=elytra.loop|volume=''Depends'' {{checkthecode}}|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a pair of elytra's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Elytra|spritetype=item|nameid=elytra|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Elytra|spritetype=item|nameid=elytra|id=564|form=item|foot=1}}== Achievements =={{Load achievements|Super Sonic}}== Advancements =={{load advancements|Sky's the Limit}}== History =={{History|java}}{{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}}{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}}{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}}{{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}}{{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.|Elytra are currently repaired with [[leather]] when using [[anvil]].}}{{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches.|The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]].|When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding.|The [[player]] can no longer go higher than the starting point of the glide.}}{{History|||snap=15w43a|The player's point of view now shifts while gliding.}}{{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}}{{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling.|The cape option in the [[options|options menu]] now also disables custom elytra textures.|Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}}{{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}}{{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}}{{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}}{{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}}{{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}}{{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}}{{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}}{{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}}{{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother.|Elytra can now start to glide immediately after a jump, not only during falls.}}{{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used.|Speed boosts from firework rockets are slightly weaker.|Now break when the item reaches 0 durability.}}{{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}}{{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}}{{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}{{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}}{{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}{{History|console}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The singular form of elytra is an {{w|elytron}}.* In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, in beetles they can be used for gliding.* A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.* It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent. * {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration.* Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/>* Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI. ** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.**Because [[chicken]]s fall slowly, they can move more distance.** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground.** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground. ** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability.* [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref>* A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s.* On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref>* Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions| title = Part of the tradeoff of having an Elytra is it takes up half your armor.|website=Minecraft Feedback|date=July 12, 2018}}</ref>== Gallery ==<gallery>ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play.FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing.Minecon2015Alternative.png|The minecon 2015 cape elytra.Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down.ElytraEnd.png|Elytra in an [[end ship]].PlayerElytraBack.png|A [[player]] wearing elytra.PlayerElytraFront.png|A player using elytra.Broken Elytra.png|Elytra with only 1 [[item durability|durability]].UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}.FlyBlock.png|A player gliding while blocking with a [[shield]].Suspic10us.jpg|An image of players using elytra.Steve Gliding with Elytra.png|Steve gliding with elytra.Alex Gliding with Elytra.png|Alex gliding with elytra.Enchanted Elytra (item).gif|A pair of enchanted elytra.</gallery>=== Console exclusive ===<gallery>Glide Score Cavern 2.png|Screenshot of Glide mini-games.Glide Time Cavern 2.png|Another screenshot of Glide mini-games.GLIDE Official.jpg|''Glide'' launch poster.Elytra Tutorial Map.jpg|Official elytra themed tutorial map.</gallery>(These maps can be found for a price on the Microsoft Store)=== Designs when wearing capes ===<blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery>File:Mojang employees Elytra.png|Old [[Mojang]] capeFile:Mojang employees 2015 Elytra.png|New Mojang capeFile:Mojang Studios employees 2021 Elytra.png|Mojang Studios capeFile:Crowdin Translator Elytra.png|[[Crowdin]] Translator capeFile:DannyBstyle's Elytra.png|dannyBstyle's capeFile:JulianClark's Elyrtra.png|JulianClark's capeFile:Millionth Customer Elytra.png|Millionth Customer capeFile:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees capeFile:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees capeFile:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees capeFile:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees capeFile:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees capeFile:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's capeFile:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator capeFile:MrMessiah's Elytra.png|MrMessiah's capeFile:Prismarine Elytra.png|[[Prismarine]] capeFile:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's capeFile:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] capeFile:Scrolls Elytra.png|[[Scrolls]] capeFile:Turtle Elytra.png|[[Turtle]] capeFile:PancapeElyR.png|Pancape capeFile:MSCapeElyR.png|Migrator capeFile:Gr8 Escape's elytra.png|Gr8_Escape's capeFile:Valentine Elytra.png|Valentine capeFile:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}}File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}}</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019{{Items}}[[de:Elytren]][[es:Élitros]][[fr:Élytres]][[ja:エリトラ]][[ko:겉날개]][[nl:Dekschild]][[pl:Elytry]][[pt:Élitros]][[ru:Элитры]][[tr:Elitra]][[zh:鞘翅]][[Category:Non-renewable resources]]</li></ul>
Sheep now only drop light gray wool when hit.Java Edition Infdev20100624
{{Extension DPL}}<ul><li>[[Torchflower Seeds|Torchflower Seeds]]<br/>{{wip}}{{Block| image = <gallery>Torchflower Age 0.png| Age 0Torchflower Age 1.png| Age 1Torchflower Age 2.png| Age 2</gallery>| image2 = Torchflower Seeds JE1.png| transparent = Yes| light = No| tool = N/A| renewable = Yes| stackable = Yes (64)| rarity = Common|flammable=No|lavasusceptible=No}}'''Torchflower seeds''' are seeds that have a chance to be dropped by [[Sniffer|sniffers]] when they finish digging.== Obtaining ==[[Sniffer]]s will occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one torchflower seed will have a chance to be dropped on the floor as an item.Sniffers can only dig for torchflower seeds in the following blocks:*{{BlockLink|Dirt}}*{{BlockLink|Grass Block}}*{{BlockLink|Podzol}}*{{BlockLink|Coarse Dirt}}*{{BlockLink|Rooted Dirt}}*{{BlockLink|Moss Block}}*{{BlockLink|Mud}}*{{BlockLink|Muddy Mangrove Roots}}They cannot dig for torchflower seeds on [[mycelium]], which is intended.<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>== Usage ===== Crop ==={{main|Tutorials/Crop farming|title1=Crop farming}}Torchflower seeds can be {{control|placed}} on [[farmland]], where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one [[torchflower]] and does not yield the seed.Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.Farmer [[villager]]s can plant torchflower seeds, but cannot harvest them after they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>=== Feeding ===Torchflower seeds can be used to breed [[sniffer]]s and [[chicken]]s and reduce the remaining growth duration of snifflets and chicks by 10%. Also, if some torchflower seeds were fed to an injured sniffer, it will heal it by {{hp|2}} health points.=== Taming ===Torchflower seeds can be used to tame [[parrot]]s.=== Composting ===Placing torchflower seeds into a [[composter]] has a 30% chance of raising the compost level by 1.== Sounds =={{Sound table/Block/Crop}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Torchflower Crop|spritetype=block|nameid=torchflower_crop|form=block|blocktags=bee_growables, crops}}{{ID table|displayname=Torchflower Seeds|spritetype=item|nameid=torchflower_seeds|form=item|itemtags=villager_plantable_seeds|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Torchflower Crop|spritetype=block|nameid=torchflower_crop|id=-567|form=block|translationkey=-}}{{ID table|displayname=Torchflower Seeds|spritetype=item|nameid=torchflower_seeds|id=296|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Achievements =={{Load achievements|Planting The Past}}== Advancements =={{load advancements|A Seedy Place;Planting The Past;Little Sniffs}}== History =={{History|java}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History|||snap=1.19.4 Pre-release 1|Torchflower seeds can now be used to breed [[chicken]]s and tame [[parrot]]s.<ref>{{bug|MC-260035|||Fixed}}</ref>|Torchflower seeds are now next to other seeds in the [[Creative inventory]].|Placing torchflower seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}{{History||1.20|snap=23w12a|[[Sniffer]]s can now be obtained in Survival, making torchflower seeds [[renewable]].|Torchflower seeds are now available without using the "Update 1.20" experimental datapack.}}{{History|||snap=23w14a|Torchflower seeds can now be picked up by farmer [[villager]]s.|[[Sniffer]]s can now be tempted with torchflower seeds.}}{{History|||snap=23w16a|[[Villager]]s can now plant torchflower seeds.}}{{History|||snap=23w17a|The player now get the [[advancement]] "Little sniffs" when they feed a [[snifflet]] using torchflower seeds, "Planting the past" when they plant torchflower seeds on [[farmland]].}}{{History|bedrock}}{{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Torchflower Seeds JE1.png|32px]] Added torchflower seeds behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}}{{History||1.20.0|snap=beta 1.20.0.20|Torchflower seeds are now available without using the "Sniffer" experimental toggle.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The final growth stage of the torchflower crop uses the same ID as the actual torchflower. This causes some side effects, such as the plant becoming offset and randomly jumping to the side.<ref>{{bug|MC-260472|resolution=wai}}</ref> == Gallery ==<gallery>Torchflower Seeds stages.png|All the growth stages of torchflower seeds.</gallery>== Notes =={{notelist}}== References =={{reflist}}{{Blocks|upcoming}}{{Items}}[[Category:Plants]][[Category:Non-solid blocks]][[de:Fackelliliensamen]][[es:Semillas de plantorcha]][[ja:トーチフラワーの種]][[pt:sem*ntes de plantocha]][[zh:火把莲种子]]</li><li>[[Glow Berries|Glow Berries]]<br/>{{Block|image=<gallery>Cave Vines (head).png|Without BerriesCave Vines (berries).png|With Berries</gallery>|image2 = Glow Berries JE1 BE1.png|extratext=[[#Gallery|View all renders]]|rarity=Common|renewable=Yes|stackable=Yes (64)|tool=Any|light=Yes|transparent=Yes|heals={{hunger|2}}|flammable=Yes|lavasusceptible=No}}'''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them.'''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything.== Obtaining ===== Natural generation ===Cave vines can be found in [[lush caves]], hanging from cave ceilings.=== Chest loot ==={{LootChestItem|glow-berries}}=== Post-generation ===Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not. A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. {{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty.[[Fortune]] has no effect on the number of glow berries dropped.== Usage ===== Placement ===Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length.=== Growth ===Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries. Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}}{{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any.{{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip.{{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries.=== Food ===To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]].=== Light ===When bearing glow berries, cave vines give off a [[light]] level of 14.=== Composting ===Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1.=== Breeding ===Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee.Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%.==Sounds=====Glow berries==={{Sound table/Entity/Food}}===Cave vines=======Generic===={{Sound table/Block/Cave vines}}==== Unique ===={{edition|java}}:{{Sound table|sound=Berries pick1.ogg|sound2=Berries pick2.ogg|subtitle=Berries pop|source=block|description=When glow berries are picked|id=block.cave_vines.pick_berries|translationkey=subtitles.item.berries.pick|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Shear.ogg|subtitle=Plant cropped|source=block|description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]]|id=block.growing_plant.crop|translationkey=subtitles.block.growing_plant.crop|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Berries pick1.ogg|sound2=Berries pick2.ogg|source=block|description=When glow berries are picked|id=pick_berries.cave_vines|volume=1.0|pitch=0.8-1.2|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cave Vines|spritetype=block|nameid=cave_vines|blocktags=cave_vines,lush_plants_replaceable|form=block}}{{ID table|displayname=Cave Vines Plant|spritetype=block|nameid=cave_vines_plant|blocktags=cave_vines,lush_plants_replaceable|form=block}}{{ID table|displayname=Glow Berries|spritetype=item|nameid=glow_berries|itemtags=fox_food|form=item|foot=1}}{{el|be}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Cave Vines|nameid=cave_vines|spritetype=block|id=577}}{{ID table|displayname=Cave Vines Body With Berries|nameid=cave_vines_body_with_berries|spritename=lit-cave-vines-plant|spritetype=block|id=630}}{{ID table|displayname=Cave Vines Head With Berries |spritename=lit-cave-vines|nameid=cave_vines_head_with_berries|spritetype=block|id=631}}{{ID table|displayname=Glow Berries|spritetype=item|nameid=glow_berries|form=item|id=638|foot=1}}=== Block states==={{See also|Block states}}{{/BS}}==Advancements=={{load advancements|Husbandry;A Balanced Diet}}==History=={{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}}{{History|java}}{{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}{{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively.|The IDs have also changed.|Cave vines now always give 14 light, regardless of the type of part.|Now slow down the player.|Can now be climbed.}}{{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}{{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}}{{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}}{{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}{{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}}{{History|bedrock}}{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}{{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}{{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}}{{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}}{{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}{{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}}{{History|foot}}<gallery>Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries.JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020.Lushcaves_minecon.png|Lush cave in MINECON.Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes.Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes.Glow Berry Fox.jpg|A fox under a glow berry vine.</gallery>===Cave vines "item"==={{:Technical blocks/Cave Vines}}==Issues=={{Issue list}}==Trivia==*They are the first item to be usable as both a food and a light source.==Gallery==<gallery>Cave Vines (plant).pngCave Vines (berries, plant).pngCave Vines (head).pngCave Vines (berries).pngCave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2.Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern.</gallery>{{Blocks|vegetation}}{{Items}}[[Category:Food]][[Category:Plants]][[Category:Natural blocks]][[Category:Non-solid blocks]][[Category:Light sources]][[Category:Flammable blocks]][[Category:Climbable blocks]][[de:Leuchtbeeren]][[es:Bayas luminosas]][[fr:Baies lumineuses]][[it:Bacche luminose]][[ja:グロウベリー]][[pt:Bagas brilhantes]][[ru:Светящиеся ягоды]][[zh:发光浆果]]</li></ul>
Sheep now drop white instead of light gray wool.Java Edition Alphav1.2.2
{{Extension DPL}}<ul><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item| title = Rabbit Stew| heals = {{hunger|10}}| renewable = Yes| stackable = No}}'''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]].== Obtaining ===== Crafting ==={{Crafting |shapeless=true |B1=Cooked Rabbit |A2=Carrot |B2=Baked Potato |C2=Any Mushroom |B3=Bowl |Output=Rabbit Stew |type=Foodstuff}}=== Trading ==={{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade.{{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald.== Usage ===== Food ===To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]].Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]].=== Wolves ==={{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Rabbit Stew|spritetype=item|nameid=rabbit_stew|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Rabbit Stew|spritetype=item|nameid=rabbit_stew|id=290|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|GwCqwtydRBc}}</div>== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}}{{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}}{{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed.|The rabbit stew's [[recipe]] is now shapeless.}}{{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}}{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}{{History|pocket alpha}}{{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.|The recipe for rabbit stew is now shapeless.}}{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.|The recipe for rabbit stew is now shapeless.}}{{History|new 3ds}}{{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately.* Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation). This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory.==Gallery==<gallery>Rabbit Stew Crafting.jpg|Crafting rabbit stew.</gallery>== References =={{Reflist}}{{items}}[[de:Kaninchenragout]][[es:Estofado de conejo]][[it:Stufato di coniglio]][[fr:Ragoût de lapin]][[ja:ウサギシチュー]][[ko:토끼 스튜]][[nl:Konijnenstoofpot]][[pl:Gulasz z królika]][[pt:Ensopado de coelho]][[ru:Тушёный кролик]][[uk:Тушкований кролик]][[zh:兔肉煲]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Copper Ingot|Copper Ingot]]<br/>{{About|the ingot|the ore|Copper Ore|the mineral block|Block of Copper}}{{Item| image = Copper Ingot.png| renewable = Yes| stackable = Yes (64)}}'''Copper ingots''' are [[metal]] ingots obtained from smelting [[raw copper]] or killing [[drowned]].== Obtaining ===== Crafting ==={{Crafting |Block of Copper;Waxed Block of Copper|Output=Copper Ingot,9 |type=Miscellaneous}}=== Smelting ===Copper ingots can be obtained by smelting [[raw copper]] in a [[furnace]] or [[blast furnace]], as well as the ore itself if mined using [[Silk Touch]].{{Smelting|head=1|Raw Copper|Copper Ingot|0.7}}{{Smelting|foot=1|Copper Ore; Deepslate Copper Ore|Copper Ingot|0.7}}=== Mob loot ======= Drowned ====When killed by a [[player]] or a tamed [[wolf]], a [[drowned]] has a 11% ({{frac|11|100}}) chance of dropping a copper ingot. With the [[Looting]] enchantment, the chance can be increased to 13% ({{frac|13|100}}) with Looting I, 15% ({{frac|3|20}}) with Looting II, and 17% ({{frac|17|100}}) with Looting III.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Copper Ingot|Any Armor Trim Smithing Template|Netherite Chestplate|Copper Ingot|Copper Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|copper ingot}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Copper Ingot|spritetype=item|nameid=copper_ingot|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Copper Ingot|spritetype=item|nameid=copper_ingot|form=item|id=504|foot=1}}== History =={{History|java}}{{History||1.17|snap=20w45a|[[File:Copper Ingot JE1.png|32px]] Added copper ingots.}}{{History|||snap=20w46a|[[File:Copper Ingot JE2 BE1.png|32px]] The texture of copper ingots has been changed.|Crafting copper ingots from and into copper blocks now outputs/requires only 4 ingots.}}{{History|||snap=21w05a|[[Drowned]] can now drop copper ingots when killed instead of [[gold ingots]], making copper ingots renewable.}}{{History|||snap=21w10a|Copper ingots can now be smelted from [[deepslate copper ore]].}}{{History|||snap=21w14a|Copper ingots can now be smelted from [[raw copper]].}}{{History|||snap=21w17a|The amount of copper ingots required to make a [[block of copper]] has been changed back to 9.}}{{History||1.17.1|snap=Pre-release 1|Increased the chance of [[drowned]] dropping a copper ingot from 5% to 11% and the increase of this chance for each level of [[Looting]] enchantment from 1% to 2% to match {{el|be}}.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Copper ingots can now be used as an armor trim material.}}{{History|||snap=1.19.4 Pre-release 1|Copper ingots can now be used to craft [[brush]]es.}}{{History|bedrock}}{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|[[File:Copper Ingot JE2 BE1.png|32px]] Added copper ingots.}}{{History||1.17.0|snap=beta 1.17.0.50|Copper ingots can now be used to craft [[spyglass|spyglasses]].}}{{History|||snap=beta 1.17.0.52|Copper ingots are now available without enabling [[experimental gameplay]].}}{{History|||snap=beta 1.17.0.54|The amount of copper ingots required to make a [[block of copper]] has been changed to 9.}}{{History||Vanilla Experiments (experimental)|link=1.18.30|snap=beta 1.18.30.26|Copper ingots can now be used to craft copper horns.}}{{History||1.19.0|snap=beta 1.19.0.24|Copper ingots can no longer be used to craft copper horns, as copper horns have been removed.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Copper ingots can now be used to craft [[brush]]es.}}{{History|||snap=beta 1.19.80.21|Copper ingots can now be used as an armor trim material.}}{{History|foot}}== Issues =={{Issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--copper-ingot Taking Inventory:Copper Ingot] – Minecraft.net on December 22, 2022{{Items}}[[Category:Renewable resources]][[de:Kupferbarren]][[es:Lingote de cobre]][[fr:Lingot de cuivre]][[it:Lingotto di rame]][[ja:Copper Ingot]][[ko:구리괴]][[pl:Sztabka miedzi]][[pt:Barra de cobre]][[ru:Медный слиток]][[uk:Мідний злиток]][[zh:铜锭]]</li></ul>
In survival multiplayer, hitting sheep drops unobtainable wool. However, casting a fishing rod drops obtainable wool, while the sheep still appears to have wool.Java Edition Beta1.2
{{Extension DPL}}<ul><li>[[Firework Star|Firework Star]]<br/>{{Item| image = Firework Star.png| renewable = * '''Trail Effect''': No* '''All Others''': Yes| stackable = Yes (64)}}'''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s.== Obtaining ==In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory.=== Crafting ==={{Crafting |head=1 |showname=0 |showdescription=1 |ingredients=[[Gunpowder]]+<br>Matching [[Dye]]+<br>Extra ingredients (optional) |Gunpowder |Matching Dye |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=Matching Firework Star |arggroups=1;2,Output;3;4;5 |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous}}{{Crafting |ignoreusage=1 |Matching Firework Star |Any Dye |Output=Matching Firework Star |type=Miscellaneous |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1 |arggroups=1,Output}}<div style="display:none"><!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".-->{{Crafting |head=1 |showname=0 |showdescription=1 |Gunpowder |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |arggroups=1;2,Output;3;4;5 |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous}}{{Crafting |showdescription=1 |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |type=Decoration block |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1}}</div>== Usage ==The only usage of firework stars is to create [[firework rocket]]s.=== Crafting ingredient ==={{crafting usage|match=end}}== Effects ===== Shape effects ===A firework star can have only one shape effect.{| class="wikitable"|+ Shape Effects! <abbr title="Type (Byte tag in NBT structure)">Type</abbr>! Ingredient! Effect! Sample Animation|-| 0| None| Small Ball explosion (default)| [[File:Firework Star (Small Sphere).gif|200px]]|-| 1| {{ItemLink|Fire Charge}}| Large Ball explosion and heavy sound.| [[File:Firework Star (Large Sphere).gif|200px]]|-| 2| {{ItemLink|Gold Nugget}}| Star-shaped explosion| [[File:Firework Star (Star Shape).gif|200px]]|-| 3| {{BlockLink|id=Heads|Head}} (any)| Creeper-shaped (Creeper Face) explosion| [[File:Firework Star (Creeper Shape).gif|200px]]|-| 4| {{ItemLink|Feather}}| Burst explosion| [[File:Firework Star (Burst).gif|200px]]|}=== Additional effects ===In addition to the shape effects, any combination of these additional effects may be added to a firework star.{| class="wikitable"|+ Additional Effects! Ingredient! Effect! Sample Animation|-| None| Default| [[File:Firework Star (Small Sphere).gif|200px]]|-| {{ItemLink|Glowstone Dust}}| Twinkle (Crackle effect and sounds after the explosion)| [[File:Firework Star (Twinkle effect).gif|200px]]|-| {{ItemLink|Diamond}}| Trail effect after the explosion| [[File:Firework Star (Trail effect).gif|200px]]|-| {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}}| Twinkle + Trail effect after the explosion| [[File:Firework Star (Twinkle and Trail effect).gif|200px]]|}== Sounds =={{see also|Firework_Rocket#Sounds}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Firework Star|spritetype=item|nameid=firework_star|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Firework Star|spritetype=item|nameid=firework_star|aliasid=fireworkscharge|id=520|form=item|translationkey=item.fireworksCharge.name|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Firework Stars}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].== Video ==<div style="text-align:center">{{yt|fYL1W9aW0UU}}</div>== History =={{History|java}}{{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.|Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}}{{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>.|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.|Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.|Firework stars cannot be obtained within the Creative inventory.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* There are 29,617,272,422,916,505,236 (29.6 quintillion) unique firework stars.* Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]].== Gallery ==<gallery>File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect.</gallery>{{Items}}[[cs:Ohňostrojová hvězda]][[de:Feuerwerksstern]][[es:Estrella de fuegos artificiales]][[fr:Étoile de feu d'artifice]][[hu:Tűzijáték csillag]][[it:Stella pirotecnica]][[ja:花火の星]][[ko:폭죽 탄약]][[nl:Vuurwerkster]][[pl:Gwiazdka pirotechniczna]][[pt:Estrela de fogo de artifício]][[ru:Пиротехническая звезда]][[uk:Зірка феєрверку]][[zh:烟火之星]]</li><li>[[Axe|Axe]]<br/>{{For}}{{Item| image = <gallery>Wooden Axe.png | WoodenStone Axe.png | StoneIron Axe.png | IronGolden Axe.png | GoldenDiamond Axe.png | DiamondNetherite Axe.png | Netherite</gallery>| rarity = Common| renewable = * '''Netherite''': No * '''Others''': Yes| durability = '''Bedrock Edition'''* Golden: 33* Wooden: 60 * Stone: 132* Iron: 251* Diamond: 1562* Netherite: 2032'''Java Edition'''* Golden: 32* Wooden: 59* Stone: 131* Iron: 250* Diamond: 1561* Netherite: 2031| stackable = No}}An '''axe''' is a [[tool]] used to hasten the [[breaking]] of [[wood]]-based or other tough organic [[block]]s, strip or scrape certain blocks, or as a melee [[weapon]] that can disable [[Shield|shields]] it hits.==Obtaining=====Crafting==={{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Axe]] |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |A2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2=Stick |B3=Stick |Output= Wooden Axe; Iron Axe; Golden Axe; Diamond Axe |type= Tool}}{{Crafting |name=[[Stone Axe]] |A1=Any stone-tier block |B1=Any stone-tier block |A2=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Axe |type=Tool |description=Can use cobblestone and its other variants interchangeably.}}{{Crafting |foot=1 |ignoreusage=1 |name=[[Axe]] |ingredients=Damaged Matching [[Axe]] |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Output=Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe |description= The durability of the two axes is added together, plus an extra 5% durability. |type= Tool}}=== Upgrading ==={{Smithing|head=1|Netherite Upgrade|Diamond Axe|Netherite Ingot|Netherite Axe|tail=1}}===Repairing=======Grinding===={{Grinding|showdescription=1|ingredients= 2× Damaged [[Wooden Axe]] or 2× Damaged [[Stone Axe]] or 2× Damaged [[Iron Axe]] or 2× Damaged [[Golden Axe]] or 2× Damaged [[Diamond Axe]] or 2× Damaged [[Netherite Axe]]|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe|Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe|description=The durability of the two axes is added together, plus an extra 5% of max durability.}}====[[Anvil mechanics#Unit repair|Unit repair]]====An axe can be repaired in an [[anvil]] by adding units of the [[tiers|tier]]'s repair material, with each repair material restoring 25% of the axe's maximum durability, rounded down.===Mob loot======= Equipment ===={{Main|Drops#Equipped items}}A [[vindicator]] spawns with an iron axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It is usually heavily damaged and is sometimes enchanted.A [[piglin brute]] spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombified Piglin|zombified piglins]] can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a [[Piglin Brute|piglin brute.]]====Raids===={{IN|be}}, [[Vindicator]] and [[pillager]]s that spawn in raids have a 4.1% chance (5.12% on hard) to drop a badly-damaged iron axe, which is sometimes enchanted with a random enchantment. A vindicator can drop 2 iron axes, one from natural equipment and one from raid drops.===Trading===Novice-level [[Trading#Toolsmith|Toolsmith]] [[villager]]s have a 25% chance to sell a stone axe for one [[emerald]], journeyman-level Toolsmith villagers have a 25% chance to sell an enchanted iron axe for eight emeralds, and expert-level Toolsmith villagers have a 50% chance to sell an enchanted diamond axe for 13 emeralds.{{only|bedrock}}Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}Novice-level [[Trading#Weaponsmith|Weaponsmith]] [[villager]]s sell an iron axe for 3 emeralds as one of their trades, and master-level Weaponsmith villagers sell an enchanted diamond axe for 12 emeralds.{{only|bedrock}}Novice-level [[Trading#Weaponsmith 2|Weaponsmith]] villagers have a 66.67% chance to sell an iron axe for 3 emeralds. Master-level Weaponsmith villagers always offer to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.=== Villager gifts ===[[Trading#Toolsmith 2|Toolsmith]] [[villagers]] occasionally throw stone axes at players with the [[Hero of the Village]] status effect.{{only|java}}[[Trading#Weaponsmith 2|Weaponsmith]] [[villagers]] occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.{{only|java}}===Structure loot==={{IN|JE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing an [[Efficiency]] I iron axe.{{LootChestItem|wooden-axe,stone-axe,random-enchanted-golden-axe,damaged-random-enchanted-netherite-axe,iron-axe}}==Usage=====Chopping===An axe is used to break [[logs]], blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability.====Durability====Each tier of axe has a different durability:{| class="wikitable sortable"! Material! [[Durability]]|-| {{itemLink|Wooden Axe|Wood|link=Axe}}| 59|-| {{itemLink|Stone Axe|Stone|link=Axe}}| 131|-| {{itemLink|Iron Axe|Iron|link=Axe}}| 250|-| {{itemLink|Diamond Axe|Diamond|link=Axe}}| 1561|-| {{itemLink|Golden Axe|Golden|link=Axe}}| 32|-| {{itemLink|Netherite Axe|Netherite|link=Axe}}| 2031|}====Speed====The following table summarizes the speed at which axes of different qualities perform.{{breaking row|Wooden Trapdoors|link=Trapdoor|sort=1|simple=1}}{{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}}{{breaking row|Barrel}}{{breaking row|Cartography Table}}{{breaking row|Chest}}{{breaking row|Trapped Chest}}{{breaking row|Crafting Table}}{{breaking row|Fletching Table}}{{breaking row|Lectern}}{{breaking row|Loom}}{{breaking row|Smithing Table}}{{breaking row|Bamboo Mosaic}}{{breaking row|Block of Bamboo}}{{breaking row|Campfire}}{{breaking row|Fences}}{{breaking row|Fence Gates}}{{breaking row|Jukebox}}{{breaking row|Logs}}{{breaking row|Planks}}{{breaking row|Wooden Slabs|link=Slabs|sprite=all-wooden-slabs}}{{breaking row|Wooden Stairs|link=Stairs|sprite=all-wooden-stairs}}{{breaking row|Bookshelf}}{{breaking row|Chiseled Bookshelf}}{{breaking row|Banners}}{{breaking row|Jack o'Lantern}}{{breaking row|Melon}}{{breaking row|Pumpkin}}{{breaking row|Sign|sprite=oak-sign}}{{breaking row|Hanging Sign|sprite=hanging-oak-sign}}{{breaking row|Note Block}}{{breaking row|Mangrove Roots}}{{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}}{{breaking row|Beehive}}{{breaking row|Ladder}}{{breaking row|Bee Nest|drop=0}}{{breaking row|Composter}}{{breaking row|Bamboo}}{{breaking row|sprite=red-bed|Bed}}{{breaking row|Cocoa}}{{breaking row|Daylight Detector}}{{breaking row|Mushroom Block|sprite=mushroom-blocks}}{{breaking row|Vines|drop=0|foot=1}}=== Stripping ==={{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]]\, or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe.===Weapon===An axe loses 2 points of durability when used as a weapon. ==== Bedrock Edition ===={{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality but it lowers the durability of armor and shields faster than any other tool in-game.{| class="wikitable" style="text-align:center" data-description="Bedrock damage"! Material!! Damage|-| {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}}|-| {{ItemSprite|Golden Axe}} Golden|-| {{ItemSprite|Stone Axe}} Stone ||{{hp|5}}|-| {{ItemSprite|Iron Axe}} Iron ||{{hp|6}}|-| {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}}|-| {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}}|}====Java Edition====Attacking a [[shield]] user with an axe should have a chance to disable the use of the shield for 5 seconds, but currently this always disables a shield.<ref>{{bug|MC-197537}}</ref> The base chance is 25%, plus 5 percentage points per level of [[Efficiency]] on the axe, plus 75 percentage points if attacking while sprinting. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type:{| class="wikitable" style="text-align:center" data-description="Attack damage"! Material! {{ItemSprite|Wooden Axe|text=Wooden}}! {{ItemSprite|Golden Axe|text=Gold}}! {{ItemSprite|Stone Axe|text=Stone}}! {{ItemSprite|Iron Axe|text=Iron}}! {{ItemSprite|Diamond Axe|text=Diamond}}! {{ItemSprite|Netherite Axe|text=Netherite}}|-! Attack Damage| {{hp|7}}| {{hp|7}}| {{hp|9}}| {{hp|9}}| {{hp|9}}| {{hp|10}}|-! Attack Speed| 0.8| 1.0| 0.8| 0.9| 1.0| 1.0|-! Recovery time| {{convert|1.25|sec|tick|sep=}}| {{convert|1|sec|tick|sep=}}| {{convert|1.25|sec|tick|sep=}}| {{convert|1.11|sec|tick|sep=}}| {{convert|1|sec|tick|sep=}}| {{convert|1|sec|tick|sep=}}|-! <abbr title="Damage/Second">DPS</abbr>| 5.6| 7.0| 7.2| 8.1| 9.0| 10.0|-! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref>| {{hp|210}}| {{hp|112}}| {{hp|594}}| {{hp|1125}}| {{hp|7029}}| {{hp|10160}}|}{{notelist}}=== Enchantments ===An axe can receive the following enchantments:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Fortune]]<ref group=note name=exc>Silk Touch and Fortune are mutually exclusive.</ref>|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Silk Touch]]<ref group=note name=exc/>|I|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Efficiency]]|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref>|V|{{Inventory slot|Anvil}}|-|[[Smite]]<ref group="note" name=exc2/>|V|{{Inventory slot|Anvil}}|-|[[Bane of Arthropods]]<ref group="note" name=exc2/>|V|{{Inventory slot|Anvil}}|-|[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref>|II|{{Inventory slot|Anvil}}|-|[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />|III|{{Inventory slot|Anvil}}|-|[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />|II|{{Inventory slot|Anvil}}|-|[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" />|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|}{{notelist}}=== Fuel===Wooden axes can be used as a fuel in [[furnace]]s, smelting 1 item per axe.===Smelting ingredient==={{Smelting|showname=1|Iron Axe;Golden Axe|Iron Nugget;Gold Nugget|0,1}}===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to golden axes and run toward any golden axes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Sounds =={{el|je}}:{{Sound table|sound=Axe strip1.ogg|sound2=Axe strip2.ogg|sound3=Axe strip3.ogg|sound4=Axe strip4.ogg|subtitle=Axe strips|source=block|description=When an axe strips a log or wood block|id=item.axe.strip|translationkey=subtitles.item.axe.strip|volume=0.9|pitch=1.0/0.85|distance=16}}{{Sound table|sound=wax_off1.ogg|sound2=wax_off2.ogg|sound3=wax_off3.ogg|subtitle=Wax off|source=block|description=When an axe unwaxes a [[block of copper]]|id=item.axe.wax_off|translationkey=subtitles.item.axe.wax_off|volume=1.0|pitch=0.9/1.1/1.0|distance=16}}{{Sound table|sound=scrape1.ogg|sound2=scrape2.ogg|sound3=scrape3.ogg|subtitle=Axe scrapes|source=block|description=When an axe deoxidizes a block of copper|id=item.axe.scrape|translationkey=subtitles.item.axe.scrape|volume=1.0|pitch=1.0/0.9/1.1|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When an axe's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Wood hit1.ogg|sound2=Wood hit2.ogg|sound3=Wood hit3.ogg|sound4=Wood hit4.ogg|sound5=Wood hit5.ogg|sound6=Wood hit6.ogg|source=block|description=When an axe strips a log or wood block <ref group=sound name=stripsoundbug>{{Bug|MCPE-106552}}</ref>|id=use.wood|volume=1.0|pitch=0.8}}{{Sound table|sound=Stem step1.ogg|sound2=Stem step2.ogg|sound3=Stem step3.ogg|sound4=Stem step4.ogg|sound5=Stem step5.ogg|sound6=Stem step6.ogg|source=block|description=When an axe strips a stem or hyphae block <ref group=sound name=stripsoundbug/>|id=use.stem|volume=1.0|pitch=0.8}}{{Sound table|sound=Bamboo wood step1.ogg|sound2=Bamboo wood step2.ogg|sound3=Bamboo wood step3.ogg|sound4=Bamboo wood step4.ogg|sound5=Bamboo wood step5.ogg|sound6=Bamboo wood step6.ogg|source=player|description=When an axe strips a [[block of bamboo]] <ref group=sound name=stripsoundbug/>|id=step.bamboo_wood|volume=1.0|pitch=0.8}}{{Sound table|sound=Cherry wood step1.ogg|sound2=Cherry wood step2.ogg|sound3=Cherry wood step3.ogg|sound4=Cherry wood step4.ogg|sound5=Cherry wood step5.ogg|sound6=Cherry wood step6.ogg|source=player|description=When an axe strips a cherry log or cherry wood block <ref group=sound name=stripsoundbug/>|id=step.cherry_wood|volume=1.0|pitch=0.8}}{{Sound table|sound=wax_off1.ogg|sound2=wax_off2.ogg|sound3=wax_off3.ogg|source=neutral|description=When an axe unwaxes or deoxidizes a block of copper {{More info|Is use.copper used as well?}}|id=copper.wax.off|volume=1.0|pitch=0.8-1.2}}{{Sound table|sound=Random break.ogg|source=player|description=When an axe's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wooden Axe|spritetype=item|nameid=wooden_axe|form=item}}{{ID table|displayname=Stone Axe|spritetype=item|nameid=stone_axe|form=item}}{{ID table|displayname=Iron Axe|spritetype=item|nameid=iron_axe|form=item}}{{ID table|displayname=Diamond Axe|spritetype=item|nameid=diamond_axe|form=item}}{{ID table|displayname=Golden Axe|spritetype=item|nameid=golden_axe|form=item}}{{ID table|displayname=Netherite Axe|spritetype=item|nameid=netherite_axe|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wooden Axe|spritetype=item|nameid=wooden_axe|id=311|form=item}}{{ID table|displayname=Stone Axe|spritetype=item|nameid=stone_axe|id=315|form=item}}{{ID table|displayname=Iron Axe|spritetype=item|nameid=iron_axe|id=298|form=item}}{{ID table|displayname=Diamond Axe|spritetype=item|nameid=diamond_axe|id=319|form=item}}{{ID table|displayname=Golden Axe|spritetype=item|nameid=golden_axe|id=325|form=item}}{{ID table|displayname=Netherite Axe|spritetype=item|nameid=netherite_axe|id=607|form=item|foot=1}}==Achievements=={{load achievements|MOAR Tools ;Oooh, shiny!}}==Advancements =={{load advancements|Oh Shiny;Wax off}}==History=={{History|java indev}}{{History||0.31|snap=20100110|[[File:Iron Axe JE1.png|32px]] Added iron axes.|An axe is used to gather [[log|wood]] 400% faster than by hand.|When starting in a new world, the [[player]] is given one of each [[tools|tool]].}}{{History|||snap=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}}{{History|||snap=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead.|A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}{{History|||snap=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tools]] now have tiers. Wooden, stone, and diamond axes have been added.|[[File:Iron Axe JE4 BE1.png|32px]] The texture of iron axes has been changed.|An axe held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}{{History|||snap=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}}{{History|||snap=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}}{{History|||snap=20100201-1|[[Tools]] now take [[damage]] when being used. Better tools now last longer.}}{{History||20100206|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}}{{History|java beta}}{{History||1.2|Gold [[tools]], including axes, now remove [[block]]s faster than diamond tools.}}{{History|java}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}}{{History||1.3.1|snap=12w16a|Wooden and stone axes are now found in the new [[bonus chest]]s.}}{{History|||snap=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}}{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}}{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}}{{History||1.8|snap=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds, and 1 iron axe for 6–8 emeralds. Unenchanted diamond axes are no longer sold.}}{{History||1.9|snap=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}{{History|||snap=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}{{History|||snap=15w34c|Axes do {{hp|4}} more [[damage]] than previously.|Axes now have an attack speed of 0.85.|Axes can now temporarily disable [[shield]] use.}}{{History|||snap=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}.|The speed of axes has been increased to 0.9.}}{{History|||snap=15w37a|Stone and diamond axes now both do {{hp|9}} damage, instead of the previous {{hp|8}} and {{hp|10}} respectively.|Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}}{{History|||snap=15w43a|Stone axes may now be found in [[igloo]] basem*nt chests.}}{{History|||snap=15w44a|The average yield of stone and wooden axes from [[bonus chest]]s has been decreased.}}{{History||1.11.1|snap=16w50a|Golden and iron axes now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279 and 286.}}{{History||1.13|snap=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}}{{History|||snap=18w09a|Stone axes now can generate in the [[chest]]s of [[underwater ruins]].}}{{History|||snap=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}}{{History||1.14|snap=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}{{History|||snap=19w11a|Toolsmith villagers now sell stone axes, as well as enchanted iron and diamond axes.}}{{History|||snap=19w13a|Toolsmith villagers now give stone axes to players under the [[Hero of the Village]] effect.|Weaponsmith villagers now give stone, golden and iron axes to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}}{{History|||snap=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}{{History|||snap=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed.|Netherite axes can no longer be crafted.|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}}{{History|||snap=20w15a|Stone axes can now be crafted using [[blackstone]].}}{{History|||snap=20w16a|Golden axes now generate randomly enchanted in [[ruined portal]] chests.}} {{History||1.16.2|snap=20w30a|Enchanted golden axes can now be found in [[bastion remnant]] chests.}}{{History||1.17|snap=21w08a|Stone axes can now be crafted using [[cobbled deepslate]].}}{{History|||snap=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}}{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Added [[block of bamboo]], which when used with an axe gives a block of stripped bamboo.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}}{{History||1.20|snap=23w12a|Iron axes can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]].}}{{History|upcoming java}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2.|All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}}{{History|||snap=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]].|Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).|Axes now take 1 damage when attacking instead of 2.|The [[Sweeping Edge]] enchantment can now be applied to axes.}}{{History|||snap=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}{{History||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.|Survival players no longer start with an infinite durability stone axe in the inventory.}}{{History||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}}{{History||v0.4.0|Removed stone axes from the creative inventory.}}{{History||v0.11.0|snap=build 11|All axes are now available in the [[creative]] [[inventory]].}}{{History|||snap=build 12|All axes have been removed from creative.}}{{History|||snap=build 13|All axes have been re-added to creative mode.}}{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basem*nt [[chest]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trading|trades]] and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden axes are now [[smelting|smeltable]].|Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s.|Added [[vindicator]]s, who rarely [[drops|drop]] iron axes.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}}{{History|||snap=beta 1.2.20.1|Stone axes can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] an iron axe.|[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trading|trades]].|Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}{{History|||snap=beta 1.16.0.57|Netherite axes can no longer be crafted.|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.|Stone axes can now be crafted using blackstone.|Golden axes now generate randomly enchanted in [[ruined portal]] chests.|Netherite axes now generate randomly enchanted in [[bastion remnant]] chests.}}{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}}{{History||1.16.100|snap=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}}{{History|||snap=beta 1.16.100.55|Zombified piglins that are converted from piglin brutes now keep their golden axes.}}{{History||1.16.220|snap=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}}{{History||1.18.30|snap=beta 1.18.30.26|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta:)|March 17, 2022}}</ref>}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden axes are now [[smelting|smeltable]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}}{{History|foot}}==Issues=={{issue list}}==Trivia==*Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref>*Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}}== Gallery ==<gallery>Stone Axe SDGP.png|Stone axe in the [[Super Duper Graphics Pack]].</gallery>=== Enchanted axes ===<gallery>Enchanted Wooden Axe.gifEnchanted Stone Axe.gifEnchanted Iron Axe.gifEnchanted Golden Axe.gifEnchanted Diamond Axe.gifEnchanted Netherite Axe.gif</gallery>==See also==*{{ItemLink|Pickaxe}}==References=={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020{{items}}[[Category:Combat]][[cs:Sekera]][[de:Axt]][[es:Hacha]][[fr:Hache]][[hu:Balta]][[ja:斧]][[ko:도끼]][[nl:Bijl]][[pl:Siekiera]][[pt:Machado]][[ru:Топор]][[th:ขวาน]][[uk:Сокира]][[zh:斧]]</li></ul>
Sheep (4) Sheep (5) Sheep (6) Sheep (7) Sheep (8) Sheep (9) Sheep (10) Sheep (11) Sheep (12) Sheep (13) Sheep (14) Sheep (15) Sheep (16) Sheep (17) Sheep (18) Sheep can now be dyed - players can now dye sheep to make light gray, gray, black, brown, red, orange, yellow, lime, green, cyan, light blue, blue, purple, magenta, and pink sheep.Colored sheep now drop their corresponding wool color.Sheep can now spawn in the color gray, light gray, or black.1.4
{{Extension DPL}}<ul><li>[[Banner Pattern|Banner Pattern]]<br/>{{Item| image = Banner Pattern.png| rarity = * '''Flower Charge, Field Masoned, Bordure Indented, Globe, Snout'''* Common* '''Creeper Charge, Skull Charge'''* Uncommon* '''Thing'''* Epic| renewable = * '''Snout, Thing''': No* '''All others''': Yes| stackable = No}}'''Banner patterns''' are [[item]]s used to customize [[banner]]s inside [[loom]]s.There are six patterns {{in|java}} and eight {{in|bedrock}}.== Obtaining ==[[File:Banner Patterns 20w15a.png|thumb|All six banner patterns {{in|java}} with their various sources.]]=== Crafting ==={{see also|Banner/Patterns|title1=List of patterned banners}}4 out of 6 banner patterns {{only|JE}} and 2 more {{only|BE}} can be obtained by crafting. They are crafted by combining one [[paper]] along with a certain material.{{Crafting|head=1|Paper|Creeper Head|Output=Banner Pattern Creeper|type=Miscellaneous|description=Creeper face}}{{Crafting|Paper|Wither Skeleton Skull|Output=Banner Pattern Skull|type=Miscellaneous|description=Skeleton skull and crossbones}}{{Crafting|Paper|Oxeye Daisy|Output=Banner Pattern Flower|type=Miscellaneous|description=Daisy}}{{Crafting|Paper|Enchanted Golden Apple|Output=Banner Pattern Thing|type=Miscellaneous|showdescription=true|description=Former [[Mojang Studios]] logo}}{{Crafting|Paper|Bricks|Output=Banner Pattern Field Masoned|type=Miscellaneous|description={{only|bedrock}}}}{{Crafting|Paper|Vines|Output=Banner Pattern Bordure Indented|type=Miscellaneous|description={{only|bedrock}}|foot=1}}=== Trading ==='''Globe banner pattern''' is obtained by trading with a master-level [[Trading#Cartographer|cartographer villager]] for a price of 8 emeralds.=== Chest loot ==='''Snout banner pattern''' is obtained in the [[Bastion Remnant]] as loot.{{LootChestItem|snout-banner-pattern}}== Usage ===== Loom ingredient ===Banner patterns are used in [[loom]]s to add customization to [[banner]]s. The pattern must be combined with 1 banner and 1 [[dye]]. Upon usage in the loom, the banner pattern is not consumed.{{Looming|head=1|showdescription=1|name=[[Banner|Flower Charge Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Flower Charge|Flower Charge|{{:Banner/recipe|output|Flower Charge}}|Blink=Banner|Olink=Banner|description=Emblazons a flower charge (flower icon)}}{{Looming|name=[[Banner|Creeper Charge Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Creeper Charge|Creeper Charge|{{:Banner/recipe|output|Creeper Charge}}|Blink=Banner|Olink=Banner|description=Emblazons a creeper charge (creeper face)}}{{Looming|name=[[Banner|Skull Charge Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Skull Charge|Skull Charge|{{:Banner/recipe|output|Skull Charge}}|Blink=Banner|Olink=Banner|description=Emblazons a skull charge (skull and crossbones)}}{{Looming|name=[[Banner|Thing Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Thing|Thing|{{:Banner/recipe|output|Thing}}|Blink=Banner|Olink=Banner|description=Emblazons a thing (old Mojang logo)}}{{Looming|name=[[Banner|Snout Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Snout|Snout|{{:Banner/recipe|output|Snout}}|Blink=Banner|Olink=Banner|description=Emblazons a piglin snout}}{{Looming|name=[[Banner|Globe Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Globe|Globe|{{:Banner/recipe|output|Globe}}|Blink=Banner|Olink=Banner|description=Emblazons a globe (cube shaped earth)}}{{Looming|name=[[Banner|Bordure Indented Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Bordure Indented|Bordure Indented|{{:Banner/recipe|output|Bordure Indented}}|Blink=Banner|Olink=Banner|description=Emblazons a bordure indented (fancy border){{only|bedrock}}}}{{Looming|name=[[Banner|Field Masoned Banner]]|ingredients={{:Banner/recipe|ingredients}}|{{:Banner/recipe|banner}}|Matching Dye|Banner Pattern Field Masoned|Field Masoned|{{:Banner/recipe|output|Field Masoned}}|Blink=Banner|Olink=Banner|description=Emblazons a field masoned (brick pattern)‌{{only|bedrock}}|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Banner Pattern|showforms=y|generatetranslationkeys=y|displayname=Flower Charge|spritename=banner-pattern|spritetype=item|nameid=flower_banner_pattern|form=item}}{{ID table|displayname=Creeper Charge|spritename=banner-pattern|spritetype=item|nameid=creeper_banner_pattern|form=item}}{{ID table|displayname=Skull Charge|spritename=banner-pattern|spritetype=item|nameid=skull_banner_pattern|form=item}}{{ID table|displayname=Thing|spritename=banner-pattern|spritetype=item|nameid=mojang_banner_pattern|form=item}}{{ID table|displayname=Globe|spritename=banner-pattern|spritetype=item|nameid=globe_banner_pattern|form=item}}{{ID table|displayname=Snout|spritename=banner-pattern|spritetype=item|nameid=piglin_banner_pattern|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Banner Pattern|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Creeper Charge|spritename=banner-pattern|spritetype=item|nameid=creeper_banner_pattern|aliasid=banner_pattern / 0|id=582|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.creeper}}{{ID table|displayname=Skull Charge|spritename=banner-pattern|spritetype=item|nameid=skull_banner_pattern|aliasid=banner_pattern / 1|id=583|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.skull}}{{ID table|displayname=Flower Charge|spritename=banner-pattern|spritetype=item|nameid=flower_banner_pattern|aliasid=banner_pattern / 2|id=581|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.flower}}{{ID table|displayname=Thing|spritename=banner-pattern|spritetype=item|nameid=mojang_banner_pattern|aliasid=banner_pattern / 3|id=584|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.thing}}{{ID table|displayname=Field Masoned|spritename=banner-pattern|spritetype=item|nameid=field_masoned_banner_pattern|aliasid=banner_pattern / 4|id=585|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.bricks}}{{ID table|displayname=Bordure Indented|spritename=banner-pattern|spritetype=item|nameid=bordure_indented_banner_pattern|aliasid=banner_pattern / 5|id=586|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.vines}}{{ID table|displayname=Snout|spritename=banner-pattern|spritetype=item|nameid=piglin_banner_pattern|aliasid=banner_pattern / 6|id=587|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.piglin}}{{ID table|displayname=Globe|spritename=banner-pattern|spritetype=item|nameid=globe_banner_pattern|aliasid=banner_pattern / 7|id=588|form=item|translationkey=item.banner_pattern.name, item.banner_pattern.globe|foot=1}}== Achievements =={{load achievements|Fruit on the Loom}}== History =={{History|java}}{{History||1.14|snap=18w43a|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for flower charge, creeper charge, skull charge and thing patterns.}}{{History|||snap=19w11a|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe.|The banner pattern for globe can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.}}{{History||1.16|snap=20w15a|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}{{History|||snap=20w16a|The piglin banner pattern can now be found in [[chest]]s in [[bastion remnants]].}}{{History|||snap=20w18a|The piglin pattern has now been renamed to "Snout".}}{{History||1.16.2|snap=20w30a|The chance of finding the "Snout" banner pattern in bastion remnant chests has been increased from 5.5% to 10.1%.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}{{History||1.11.0|snap=beta 1.11.0.4|The banner patterns flower charge, field masoned and bordure indented can now be [[trading|bought]] from cartographer [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|[[File:Banner Pattern JE1 BE1.png|32px]] Added the piglin banner pattern.}}{{History|||snap=beta 1.16.0.59|The piglin pattern has now been renamed to "Snout".}}{{History||1.16.100|snap=beta 1.16.100.55|The "Thing" banner pattern can now be crafted at the [[loom]].}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of banner patterns have been changed from <code>banner_pattern</code> to <code><type>_banner_pattern</code>.}}{{History||1.18.10|snap=beta 1.18.10.24|[[File:Banner Pattern JE1 BE1.png|32px]] Added banner pattern for globe. It is currently unobtainable in survival.}}{{History|||snap=beta 1.18.10.26|The banner pattern for globe are now obtainable in survival and can be [[trading|bought]] from master-level cartographer [[villager]]s for 8 [[emerald]]s.|Removed flower charge, field masoned and bordure indented banner pattern from villager trading.}}{{History|PS4}}{{History||1.90|[[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] [[File:Banner Pattern JE1 BE1.png|32px]] Added banner patterns for creeper charge, skull charge, flower charge, thing, field masoned and bordure indented patterns.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[de:Bannervorlage]][[es:Diseño de estandarte]][[fr:Motif de bannière]][[ja:旗の模様]][[ko:현수막 무늬]][[pl:Wzór sztandaru]][[pt:Desenho para estandarte]][[ru:Узор флага]][[th:ลวดลายธง]][[zh:旗帜图案]]</li><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}}{{Item| image = Bone.png| renewable = Yes| stackable = Yes (64)}} A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]].== Obtaining ===== Chest loot ==={{LootChestItem|bone}}=== Mob loot ===Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.{{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III.Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping.=== Fishing ===Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance.== Usage ===== Helmet ===[[File:Steve wearing Bone.png|thumb|right|75px]][[File:Alex wearing Bone.png|thumb|right|75px]]While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.=== Taming ===Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.=== Crafting ingredient ===A bone can be crafted into 3 bone meal.{{crafting usage}}== Achievements =={{load achievements|Leader of the pack}}== Advancements =={{load advancements|Best Friends Forever}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bone|spritetype=item|nameid=bone|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bone|spritetype=item|nameid=bone|id=415|form=item|foot=1}}== History =={{History|java beta}}{{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones.|Bones can be [[crafting|crafted]] into [[bone meal]].}}{{History||1.4|Bones can now be used to tame [[wolves]].}}{{History|java}}{{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}}{{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}}{{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}}{{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}{{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased.|Bones can now be found in [[dungeon]] [[chest]]s.}}{{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}}{{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}}{{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}}{{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}}{{History||v0.3.3|Added skeletons, which drop bones when they die.|Bones can now be used to craft [[bone meal]].}}{{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}}{{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}}{{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}{{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.|Bones are no longer available from the [[nether reactor]].}}{{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}}{{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.|Bones can now be found in [[jungle temple]] [[chest]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}}{{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}}{{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Bone meal]]* [[Wolf]]* [[Dyeing]]{{Items}}[[Category:Renewable resources]][[de:Knochen]][[es:Hueso]][[fr:Os]][[hu:Csont]][[it:Osso]][[ja:骨]][[ko:뼈]][[nl:Bot]][[pl:Kość]][[pt:Osso]][[ru:Кость]][[th:กระดูก]][[tr:Kemik]][[uk:Кістка]][[zh:骨头]]</li></ul>
Sheep can now rarely spawn in the color pink or brown.1.7
{{Extension DPL}}<ul><li>[[Ice Bomb|Ice Bomb]]<br/>{{education feature}}{{exclusive|bedrock|education}}{{ItemEntity|image=Ice Bomb.png|renewable=No (unless [[Material Reducer]] is available)<!-- Well, CHO are everywhere in sugar and charcoal, and sodium is in cobblestone... -->|stackable=Yes (16)|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks}}The '''ice bomb''' is an [[item]] that is used to freeze [[water]] into [[ice]].== Obtaining ===== Lab Table ==={| class="wikitable"! Result! Materials Needed|-!rowspan=2|{{slot|Ice Bomb}}<br>[[Ice Bomb]]|{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}{{slot|Sodium Acetate|link=Compound#List_of_compounds}}|-|<center>[[Compound#List_of_compounds|Sodium Acetate]] x4</center>|}== Usage ==Ice bombs can be thrown by {{control|using}} them. They are affected by gravity.Like with [[ender pearl]]s, there is a short cooldown before the player can throw another ice bomb. The cooldown is shown in the [[hotbar]] by a white overlay that shrinks before the player is able to use it again.Ice bombs explode upon hitting most [[blocks]], including non-solid blocks, but not [[air]]. They also explode upon hitting other entities, but do not deal [[damage]], and unlike [[egg]]s and [[snowball]]s, their impact is not considered an attack and does no damage or knockback. When exploding, any [[water]] (including flowing water, but not [[waterlogged]] blocks) in a 3×3×3 cube around the ice bomb freezes into [[ice]]. Ice bombs can be used to contain and displace [[mobs]] in ice under water.While [[endermen]] teleport away from arrows shot at them, they can be hit by ice bombs. Throwing an ice bomb while underwater encloses the player in ice.{| class="wikitable"|+Ice bomb arrangement table!y\x!-2!-1!0!1!2|-!64|Air|Air|Air|Air|Air|-!63|Air|Air|Ice bomb|Air|Air|-!62!Water!Ice!Ice!Ice!Water|-!61!Water!Ice!Ice!Ice!Water|-!60!Water!Water!Water!Water!Water|}== Sounds =={{Sound table|type=bedrock|sound=Zombie breaks door.ogg|source=hostile|description=When an ice bomb is created by a [[lab table]]|id=mob.wither.break_block|volume=0.5|pitch=1.1/1.3}}{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|source=block|description=When an ice bomb impacts something|id=random.glass|volume=1.0|pitch=1.4/1.6|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|firstcolumnname=Ice Bomb|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Item|spritename=ice-bomb|spritetype=item|nameid=ice_bomb|id=595|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Ice Bomb|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=ice-bomb|spritetype=entity|nameid=ice_bomb|id=106|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}{{History|education}}{{History||1.0.27|[[File:Ice Bomb BE1.png|32px]] Added ice bombs.}}{{History|foot}}== Trivia ==* In real life, mixing a sufficient amount of sodium acetate in water does solidify it, but creates [[wikipedia:Sodium acetate#Heating pad|hot ice]] (sodium acetate trihydrate) instead of normal ice.{{items}}{{entities}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[Category:Education Edition entities]][[pl:Lodowa bomba]][[de:Eisbombe]][[ja:氷の爆弾]][[ko:얼음 폭탄]][[lzh:冰丸]][[pt:Bomba de gelo]][[zh:冰弹]]</li><li>[[Ender Pearl|Ender Pearl]]<br/>{{Update|[[game rule]] <code>enderPearlsVanishOnDeath</code>}}{{ItemEntity|image=Ender Pearl.png|renewable=Yes|stackable=Yes (16)|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks}}An '''ender pearl''' is an [[item]] that can be thrown to [[teleport]] to where it lands, or used to craft [[eye of ender|eyes of ender]] which are required to access [[the End]].== Obtaining ===== Mob loot ===An [[enderman]] has a 50% chance to drop 1 ender pearl when killed. The drop is increased by 1 per level of [[Looting]], with a maximum of 4 with Looting III.=== Chest loot ==={{LootChestItem|ender-pearl}}A [[trapped chest]] always containing 2 ender pearls can be found in the "fake end portal" room of [[woodland mansion]]s.=== Trading ==={{IN|java}}, expert-level [[Trading#Cleric|cleric villagers]] have a {{frac|2|3}} chance to sell an ender pearl for 5 [[emerald]]s.{{IN|bedrock}}, expert-level cleric villagers sell one ender pearl for 5 emeralds.=== Bartering ===[[Piglin]]s have a {{frac|10|459}} (2.18%) chance to [[barter]] 2–4 ender pearls when given a [[gold ingot]].== Usage ==Ender pearls can be thrown by pressing {{control|use}}. After it is thrown, the ender pearl is consumed, and the player teleports to where it lands, taking {{hp|5}} [[fall damage]]. Wearing armor enchanted with [[Protection]] and/or [[Feather Falling]] reduces the damage taken from the ender pearl. Ender pearls have a small cone of travel; they do not all follow the same path when thrown in the same direction. The direction and velocity of ender pearl throws is slightly randomized. They can travel about 30 blocks when thrown straight up, and up to 54 blocks forward when thrown at an optimum launch angle of ~35° (on even ground).The thrower's vertical velocity influences the throw. Hence timing a throw with a jump can increase the throwing range to 42 blocks when thrown straight up and 64 blocks forward at a 35° angle. Throwing while falling significantly decreases the range. Ender pearls collide with all [[minecart]] types, [[boat]]s, [[end crystal]]s and [[nether portal]]s, and travel through [[end portal]]s. Ender pearls that fall into the [[void]] disappear, and do not trigger the player to teleport. However, ender pearl entities (instead of dropped items) are ''not'' destroyed by lava and will teleport the player to the bottom of lava pools/lava oceans.Ender pearls have a cooldown of one second before they can be used again. The cooldown is shown in the hotbar by a white overlay on the ender pearl that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing ender pearls, they are covered with the white overlay as well.<ref>{{bug|MC-88236|||WAI}}</ref> Ender pearls can be thrown into [[end gateway]]s to reach the outer islands of the End. They can also be thrown into the [[exit portal]] to reach the player's spawn point.Ender pearl teleportation makes no sound ''itself''{{only|java}}, but does emit a "small fall" sound at the destination when applying teleportation damage to the player.=== Stasis chamber ===Ender pearls are affected by [[bubble column]]s. An ender pearl can remain afloat on top of an upward bubble column, allowing it to be stored indefinitely. A mechanism can then be triggered to make the ender pearl hit a solid surface (e.g. by closing a [[trapdoor]]), teleporting the thrower back to the setup wherever they are.=== Spawning endermites ===An ender pearl has a 5% chance to spawn an [[endermite]] when it lands. This is the only way through which endermites can spawn, without using cheats. The endermite spawns at ''the player's position'' when the pearl lands{{only|je}}, or at the pearl's landing site{{only|be}}.=== Crafting ingredient ==={{crafting usage}}== Sounds =={{edition|java}}:<br>Thrown ender pearls use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Bow shoot.ogg|subtitle=Ender Pearl flies|source=neutral|description=When an ender pearl is thrown|id=entity.ender_pearl.throw|translationkey=subtitles.entity.ender_pearl.throw|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Bow shoot.ogg|source=player|description=When an ender pearl is thrown|id=random.bow|volume=0.5|pitch=0.33-0.5|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Ender Pearl|spritetype=item|nameid=ender_pearl|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Thrown Ender Pearl|spritetype=entity|spritename=Ender Pearl|nameid=ender_pearl|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Ender Pearl|spritetype=item|nameid=ender_pearl|id=422|form=item|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Ender Pearl|spritetype=entity|nameid=ender_pearl|id=87|foot=1}}===Entity Data===Thrown ender pearls have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Achievements =={{Load achievements|Beam Me Up}}== Advancements =={{load advancements|Remote Getaway;Bullseye}}== History =={{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Ender Pearl JE1.png|32px]] Added ender pearls along with [[endermen]]. |Ender pearls have no use, but can stack up to 64.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Ender pearls are now less commonly found near bodies of [[water]] since [[endermen]] now teleport away when in contact with water. Before this version, endermen didn't attempt to teleport and were [[damage]]d/killed from water much more frequently, causing numerous ender pearls to occur around bodies of water.|Later, on a suggestion from [[wikipedia:Reddit|Reddit]] user isJesus, [[Notch]] implemented the teleporting feature for ender pearls.<ref>http://www.reddit.com/r/Minecraft/comments/kpsay/eggsnowballender_pearl_suggestiongif/c2mabfj</ref><ref>{{Tweet|notch|118614580539826176}}</ref><ref>http://www.reddit.com/r/Minecraft/comments/kss7n/twitter_ender_pearls_have_a_unique_ability_now/c2mwldd</ref>}}{{History|||snap=Beta 1.9 Prerelease 2|Added teleporting feature to ender pearls.|Using an ender pearl to teleport resulted in being kicked from servers for "hacking". This is due to a check triggering that was supposed to prevent modified clients from moving too quickly.|Ender pearls now only stack up to 16.}}{{History|||snap=Beta 1.9 Prerelease 3|Ender pearls are now used to craft [[eyes of ender]].|Ender pearls can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History||1.3.1|snap=12w24a|[[File:Ender Pearl JE2 BE1.png|32px]] The texture of ender pearls has been changed.}}{{History||1.8|snap=14w02a|As part of the revamp of the trading system, cleric [[villager]]s now [[trading|buy]] ender pearls.}}{{History|||snap=14w03a|Villager clerics no longer buy ender pearls.}}{{History|||snap=14w11b|Ender pearls have a 5% chance to spawn [[endermite]]s when used.}}{{History||1.9|snap=15w31a|Ender pearls can now be thrown in [[Creative]] mode.}}{{History|||snap=15w34c|Ender pearls now have a cooldown after using them.}}{{History|||snap=15w41a|[[Villager]] clerics now [[trading|sell]] ender pearls for 4–7 [[emerald]]s, as one of their tier III trades.}}{{History|||snap=15w49a|Thrown ender pearls now take the user's motion into account. For example, an ender pearl thrown forward will land closer if the player is falling, and land farther if the player is ascending.}}{{History||1.10|snap=16w21a|Ender pearls can now teleport riders off their mounts.}}{{History||1.11|snap=16w32a|The entity ID of ender pearls has been changed from <code>ThrownEnderpearl</code> to <code>ender_pearl</code>.}}{{History|||snap=16w39a|Ender pearls can now be found in [[woodland mansion]]s' fake portal room [[chest]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 368.}}{{History||1.14|snap=18w43a|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}{{History||1.16|snap=20w07a|Ender pearls have a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}{{History|||snap=20w09a|Ender pearls now have a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w10a|Ender pearls now have a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}{{History|||snap=20w20a|Ender pearls now have a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering, in a stack size of 4–8.}}{{History||1.16.2|snap=20w28a|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}{{History|||snap=Pre-Release 1|Ender pearls are now affected by [[bubble column]]s.<ref>{{bug|MC-125758|||Fixed}}</ref>|Ender pearls no longer get destroyed at contact with non-solid blocks.<ref>{{bug|MC-73884|||Fixed}}</ref>}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls. |While fully implemented, ender pearls currently have no assigned ID and are currently unobtainable in-game.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Ender pearls are now obtainable in-game.|Ender pearls can now be used to craft [[eyes of ender]].}}{{History|||snap=alpha 1.0.0.0|Ender pearls now require a 1-second cooldown.}}{{History|||snap=alpha 1.0.0.1|Ender pearl cooldown now has an animation.}}{{History||1.0.4|snap=alpha 1.0.4.0|Ender pearls can now be [[trading|bought]] from cleric [[villager]]s for 4-7 [[emerald]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Ender pearls can now be found in [[woodland mansion]]s' [[chest]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, expert-level cleric [[villager]]s now [[trading|sell]] an ender pearl for 5 [[emerald]]s as part of their trade.}}{{History||1.16.0|snap=beta 1.16.0.57|Ender pearls can now be obtained from [[bartering]] with [[piglin]]s.}}{{History||1.16.100|snap=beta 1.16.100.54|Ender pearls now have a {{frac|10|459}} (~2.18%) chance of being offered by piglins when bartering, in a stack size of 2–4.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}{{History||xbox=TU7|A teleporting feature has been added to ender pearls.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ender Pearl JE3 BE2.png|32px]] The texture of ender pearls has been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Ender Pearl JE2 BE1.png|32px]] Added ender pearls.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*Ender pearls can be used to teleport/move through non-[[solid block]]s without suffocation and solid blocks by pressing against the blocks and using the ender pearl at the player's feet until the player goes through.<ref>{{bug|MC-2164}}</ref><ref>{{ytl|KA1UmxraeUg}}</ref>*In ''Java Edition'', it is possible to spawn a thrown ender pearl using commands, but it does not teleport, unless it is assigned an owner.*If the player throws an ender pearl and then dies before impact while the pearl is in a loaded chunk, the pearl disappears and the player is not teleported. Pearls in unloaded chunks do not disappear if their owner dies.*If the player throws an ender pearl in Survival mode and changes to Creative mode before the pearl lands, the player is still teleported.*The player is still teleported by throwing an ender pearl and entering [[the Nether]] before it lands. The pearl is not lost if an ender pearl is thrown into a [[nether portal]] and the player travels through the portal; the pearl lands and teleports the player as usual.*If multiple ender pearls are thrown in succession, the player can be hurt only once from fall damage within about a one-second span.*If a [[player]] dies from ender pearl teleportation, the [[death message]] says: "<player> hit the ground too hard".*A thrown ender pearl faces toward the player in first-person view, while it appears rotated horizontal in [[third-person view]]. This is the case for all throwable items (ender pearl, [[egg]], [[snowball]], and all throwable [[potion]]s).*Ender pearls and [[snowball]]s have the exact same range when fired. Therefore, snowballs can be used to predict the trajectory of ender pearls, or simply for practicing ender pearl throwing. This can be very helpful when the player has to throw ender pearls in dangerous environments, such as the Nether or the End.*Despite the fact that ender pearls deal no damage to anything they're thrown at, provokable mobs (such as iron golems and piglins) will be provoked by the player if one is thrown at them.== Gallery ==<gallery>Ender Pearl Suggestion.gif|The original suggestion image for teleporting with ender pearls.Enderlake.png|Ender pearls were formerly found in [[water]], however endermen now teleport out to prevent damage.</gallery>== References =={{reflist}}== See also ==*[[The End]]*[[Ender Dragon]]*[[End Portal]]*[[Enderman]]{{Items}}{{entities}}[[cs:Endová perla]][[de:Enderperle]][[es:Perla de ender]][[fr:Perle de l'Ender]][[hu:Véggyöngy]][[ja:エンダーパール]][[ko:엔더 진주]][[nl:Enderparel]][[pl:Enderperła]][[pt:Pérola de ender]][[ru:Жемчуг Края]][[th:ไข่มุกเอนเดอร์]][[tr:Ender İncisi]][[uk:Перлина Краю]][[zh:末影珍珠]]</li></ul>
Sheep now drop 2-4 wool when sheared.Sheep no longer drop wool when hit.Sheep now drop one wool block when killed while not sheared.1.8
{{Extension DPL}}<ul><li>[[:Category:Tools|Category:Tools]]<br/>[[Category:Items]][[fr:Catégorie:Outil]][[it:Categoria:Attrezzi]]</li><li>[[Block Inspector|Block Inspector]]<br/>{{MinecraftEdu feature}}{{stub}}{{Item| image = BlockInspector.png| stackable = No {{verify}}}}'''Block Inspector''' is an item used to display the name of the block the player is looking at on screen.== Data values =={{ID table|generatetranslationkeys=java|displayname=Block Inspector|spritetype=item|nameid=block_inspector|foot=1}}==History=={{History|MinecraftEDU}}{{History||0.9848|[[File:BlockInspector.png|32px]] Added block inspectors.}}{{History|foot}}{{Items}}</li></ul>
Pre-releaseSheep now flee when attacked.Java Edition1.0.0
{{Extension DPL}}<ul><li>[[Door|Door]]<br/>{{About|the block|the music track|Minecraft - Volume Alpha}}{{See also|Trapdoor}}{{Block| image = <gallery>Iron Door.png|Java EditionIron Door BE.png|Bedrock Edition</gallery>| extratext = View [[#Gallery|all renders]]| transparent = Partial| light = No| tntres = {{Blast resistance values|Wooden Door}} <small>(Wood)</small><br>{{Blast resistance values|Iron Door}}<small> (Iron)</small>| hardness = {{Hardness values|Wooden Door}} <small>(Wood)</small><br>{{Hardness values|Iron Door}}<small> (Iron)</small>| tool = axe| tool2 = wooden pickaxe| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = '''Overworld wood''': Yes<br>'''Nether wood''','''iron''': No}}A '''door''' is a block that can be used as a barrier that can be opened by hand or with [[redstone]].== Obtaining ==Doors can be found in any Overworld biome, and can also be crafted from any type of [[wood]] as well as materials found in [[the Nether]]. Some have built-in openings that are useful for determining the time of day.=== Breaking ===Wooden doors can be broken with anything, but [[axe]]s are fastest. An iron door can be broken with anything if the top half of the door is broken.<ref>{{bug|MC-189739}}</ref><ref>{{bug|MCPE-126620}}</ref> All doors drop themselves if they no longer have a block beneath them that can support them.{{breaking row|Oak Door, Spruce Door, Birch Door, Jungle Door, Acacia Door, Dark Oak Door, Mangrove Door, Cherry Door, Bamboo Door, Crimson Door, Warped Door; Iron Door|textTrim=Door|Axe;Pickaxe|;|item=1;1|link=none;none}}A door is removed and drops itself as an item:* if the block beneath the door is moved, removed, or destroyed* if a [[piston]] tries to push the door (trying to pull a door does nothing) or moves a block into its space=== Natural generation ===Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in [[zombie village]]s.;{{BlockSprite|Oak Door|text=Oak}}Oak doors generate as part of:* Plains [[village]]s* [[Stronghold]]s* Right-side-up [[shipwreck]]s;{{BlockSprite|Spruce Door|text=Spruce}}Spruce doors generate as part of:* Taiga, snowy tundra and snowy taiga [[village]]s* Right-side-up [[shipwreck]]s;{{BlockSprite|Jungle Door|text=Jungle}}Jungle doors generate as part of:* Desert [[village]]s* Right-side-up [[shipwreck]]s;{{BlockSprite|Acacia Door|text=Acacia}}Acacia doors generate as part of:* Savanna [[village]]s<!-- * Right-side-up [[shipwreck]]s{{only|BE}}{{need testing}} -->;{{BlockSprite|Dark Oak Door|text=Dark oak}}Dark oak doors generate as part of:* Master bedroom closets in [[woodland mansion]]s* Right-side-up [[shipwreck]]s;{{BlockSprite|Iron Door|text=Iron}}Iron doors generate as part of:* Prison rooms in [[woodland mansion]]s* [[Stronghold]]s with a stone [[button]] to open{{only|JE}}=== Crafting ==={{Crafting|head=1|name=[[Wood Door]]|A1= Matching Planks|B1= Matching Planks|A2= Matching Planks|B2= Matching Planks|A3= Matching Planks|B3= Matching Planks|Output= Matching wood Door,3|type= Redstone}}{{Crafting|A1= Iron Ingot|B1= Iron Ingot|A2= Iron Ingot|B2= Iron Ingot|A3= Iron Ingot|B3= Iron Ingot|Output= Iron Door,3|type= Redstone|foot=1}}== Usage ==Wooden doors can be opened and closed by players, [[villager]]s, [[wandering trader]]s{{only|bedrock|short=1}}<!--Wandering traders cannot open doors in java edition. -->, [[vindicator]]s{{only|java|short=1}}, and [[piglin]]s. Wooden doors can be broken by all variants of [[zombie]]s (except [[drowned]]) and [[vindicator]]s in Hard difficulty.Iron doors can be opened only with redstone power.=== Placement ===Doors must be "attached" to a block beneath them. To place a door, {{control|use}} a door item while pointing at the top of the block it should be attached to. A door can be attached to:* the '''top''' of any full solid [[opaque]] block ([[stone]], [[dirt]], [[blocks of gold]], etc.)* the '''top''' of an upside-down [[slab]] or upside-down [[stairs]]* the '''top''' of a [[slime block]] or downward-facing [[piston]]More information about placement on transparent blocks can be found at [[Opacity/Placement]].When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side{{only|java}}, but the hinge is forced to other side by:* Placing a door besides another door (creating a double door where both doors open away from each other)* Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.=== Behavior ===[[Water]] and [[lava]] flow around doors. Lava can create [[fire]] in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).[[Mob]]s can spawn in a space occupied by a door.The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.=== Barrier ===A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.{{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are [[waterlogging|waterlogged]] and do not displace water source blocks.Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255}} – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.To open or close a wooden door, use the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.[[Villager]]s, [[wandering trader]]s,{{only|bedrock|short=1}} [[vindicator]]s{{only|java|short=1}}, [[piglin]]s and [[piglin brute]]s can open and close wooden doors when pathfinding.Some [[zombie]]s can break wooden doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.{{only|java}} Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).Iron doors can be opened only with redstone power (a [[button]], a [[redstone circuit]], etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire.=== Redstone component ==={{see also|Redstone circuit}}Both wood and iron doors can be controlled with redstone power.A door is a redstone [[mechanism component]] and can be activated by:* an adjacent active '''[[power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc.* an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the door* powered '''[[redstone dust]]''' configured to point at the door or a directionless "dot" next to it; a door is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.All methods of activating a door can be applied to either the top or bottom parts of a door.When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).=== Fuel ===Overworld wooden doors can be used as a [[Smelting#Fuel|fuel]] in [[furnace]]s, smelting 1 item per door.=== Note blocks ===Wooden doors can be placed under [[note block]]s to produce "bass" sound.== Sounds ===== Generic ======= Iron ===={{Sound table/Block/Metal}}==== Normal wood ===={{Sound table/Block/Wood}}==== Cherry wood ===={{Sound table/Block/Cherry wood}}==== Bamboo wood ===={{Sound table/Block/Bamboo wood}}==== Nether wood ===={{Sound table/Block/Nether wood}}=== Unique ==={{el|java}}:{{Sound table|sound=Iron Door open1.ogg|sound2=Iron Door open2.ogg|sound3=Iron Door open3.ogg|sound4=Iron Door open4.ogg|subtitle=Door creaks|source=block|description=When an iron door opens|id=block.iron_door.open|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Iron Door close1.ogg|sound2=Iron Door close2.ogg|sound3=Iron Door close3.ogg|sound4=Iron Door close4.ogg|subtitle=Door creaks|source=block|description=When an iron door closes|id=block.iron_door.close|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Wooden Door open3.ogg|sound2=Wooden Door open4.ogg|subtitle=Door creaks|source=block|description=When a wooden door opens|id=block.wooden_door.open|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Wooden Door close2.ogg|sound2=Wooden Door close5.ogg|sound3=Wooden Door close6.ogg|subtitle=Door creaks|source=block|description=When a wooden door closes|id=block.wooden_door.close|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Cherry door toggle1.ogg|sound2=Cherry door toggle2.ogg|sound3=Cherry door toggle3.ogg|sound4=Cherry door toggle4.ogg|subtitle=Door creaks|source=block|description=When a cherry wood door opens|id=block.cherry_wood_door.open|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|subtitle=Door creaks|source=block|description=When a cherry wood door closes|id=block.cherry_wood_door.close|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Bamboo Door toggle1.ogg|sound2=Bamboo Door toggle2.ogg|sound3=Bamboo Door toggle3.ogg|sound4=Bamboo Door toggle4.ogg|subtitle=Door creaks|source=block|description=When a bamboo wood door opens|id=block.bamboo_wood_door.open|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|subtitle=Door creaks|source=block|description=When a bamboo wood door closes|id=block.bamboo_wood_door.close|translationkey=subtitles.block.door.toggle|volume=0.9|pitch=0.9-1.0|distance=16}}{{Sound table|rowspan=2|sound=Nether Door toggle1.ogg|sound2=Nether Door toggle2.ogg|sound3=Nether Door toggle3.ogg|sound4=Nether Door toggle4.ogg|subtitle=Door creaks|source=block|description=When a Nether wood door opens|id=block.nether_wood_door.open|translationkey=subtitles.block.door.toggle|volume=1.0|pitch=0.9-1.0|distance=16}}{{Sound table|subtitle=Door creaks|source=block|description=When a Nether wood door closes|id=block.nether_wood_door.close|translationkey=subtitles.block.door.toggle|volume=1.0|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Zombie hit wood1.ogg|sound2=Zombie hit wood2.ogg|sound3=Zombie hit wood3.ogg|sound4=Zombie hit wood4.ogg|subtitle=Door shakes|source=hostile|description=When a [[zombie]] attacks a door|id=entity.zombie.attack_wooden_door|translationkey=subtitles.entity.zombie.attack_wooden_door|volume=2.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Zombie hit metal1.ogg|sound2=Zombie hit metal2.ogg|sound3=Zombie hit metal3.ogg|subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref>|source=None|description=''Unused sound event''<ref group=sound>{{bug|MC-218122}}</ref>|id=entity.zombie.attack_iron_door|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/>|volume=''None''|pitch=''None''|distance=''None''}}{{Sound table|sound=Zombie breaks door.ogg|subtitle=Door breaks|source=hostile|description=When a zombie breaks a door|id=entity.zombie.break_wooden_door|translationkey=subtitles.entity.zombie.break_wooden_door|volume=2.0|pitch=0.8-1.2|distance=16|foot=1}}{{el|bedrock}}:{{Sound table|type=bedrock|sound=Iron Door open1.ogg|sound2=Iron Door open2.ogg|sound3=Iron Door open3.ogg|sound4=Iron Door open4.ogg|source=block|description=When an iron door opens|id=open.iron_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|sound=Iron Door close1.ogg|sound2=Iron Door close2.ogg|sound3=Iron Door close3.ogg|sound4=Iron Door close4.ogg|source=block|description=When an iron door closes|id=close.iron_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|sound=Wooden Door open3.ogg|sound2=Wooden Door open4.ogg|source=block|description=When a wooden door opens|id=open.wooden_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|sound=Wooden Door close2.ogg|sound2=Wooden Door close5.ogg|sound3=Wooden Door close6.ogg|source=block|description=When a wooden door closes|id=close.wooden_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|rowspan=2|sound=Cherry door toggle1.ogg|sound2=Cherry door toggle2.ogg|sound3=Cherry door toggle3.ogg|sound4=Cherry door toggle4.ogg|source=block|description=When a cherry wood door opens|id=open.cherry_wood_door|volume=1.0|pitch=0.9-1.0}}{{Sound table|source=block|description=When a cherry wood door closes|id=close.cherry_wood_door|volume=1.0|pitch=0.9-1.0}}{{Sound table|rowspan=2|sound=Bamboo Door toggle1.ogg|sound2=Bamboo Door toggle2.ogg|sound3=Bamboo Door toggle3.ogg|sound4=Bamboo Door toggle4.ogg|source=block|description=When a bamboo wood door opens|id=open.bamboo_wood_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|source=block|description=When a bamboo wood door closes|id=close.bamboo_wood_door|volume=0.9|pitch=0.9-1.0}}{{Sound table|rowspan=2|sound=Nether Door toggle1.ogg|sound2=Nether Door toggle2.ogg|sound3=Nether Door toggle3.ogg|sound4=Nether Door toggle4.ogg|source=block|description=When a Nether wood door opens|id=open.nether_wood_door|volume=1.0|pitch=0.9-1.0}}{{Sound table|source=block|description=When a Nether wood door closes|id=close.nether_wood_door|volume=1.0|pitch=0.9-1.0}}{{Sound table|sound=Zombie hit wood1.ogg|sound2=Zombie hit wood2.ogg|sound3=Zombie hit wood3.ogg|sound4=Zombie hit wood4.ogg|source=hostile|description=While a zombie is breaking a wooden door|id=mob.zombie.wood|volume=1.0|pitch=1.0}}{{Sound table|sound=Zombie breaks door.ogg|source=hostile|description=When a zombie breaks a wooden door|id=mob.zombie.woodbreak|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Iron Door|spritetype=block|nameid=iron_door|blocktags=doors|itemtags=doors}}{{ID table|displayname=Oak Door|spritetype=block|nameid=oak_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Spruce Door|spritetype=block|nameid=spruce_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Birch Door|spritetype=block|nameid=birch_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Jungle Door|spritetype=block|nameid=jungle_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Acacia Door|spritetype=block|nameid=acacia_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Dark Oak Door|spritetype=block|nameid=dark_oak_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Mangrove Door|spritetype=block|nameid=mangrove_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Cherry Door|spritetype=block|nameid=cherry_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Bamboo Door|spritetype=block|nameid=bamboo_door|blocktags=doors, wooden_doors|itemtags=doors, wooden_doors}}{{ID table|displayname=Crimson Door|spritetype=block|nameid=crimson_door|blocktags=doors, non_flammable_wood, wooden_doors|itemtags=doors, non_flammable_wood, wooden_doors}}{{ID table|displayname=Warped Door|spritetype=block|nameid=warped_door|blocktags=doors, non_flammable_wood, wooden_doors|itemtags=doors, non_flammable_wood, wooden_doors|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|firstcolumnname=Door|shownumericids=y|showforms=y|generatetranslationkeys=y|spritename=iron-door|displayname=Iron block|spritetype=block|nameid=iron_door|id=71|form=block|itemform=item.iron_door}}{{ID table|spritename=oak-door|displayname=Oak block|spritetype=block|nameid=wooden_door|id=64|form=block|itemform=item.wooden_door|translationkey=-}}{{ID table|spritename=spruce-door|displayname=Spruce block|spritetype=block|nameid=spruce_door|id=193|form=block|itemform=item.spruce_door|translationkey=-}}{{ID table|spritename=birch-door|displayname=Birch block|spritetype=block|nameid=birch_door|id=194|form=block|itemform=item.birch_door|translationkey=-}}{{ID table|spritename=jungle-door|displayname=Jungle block|spritetype=block|nameid=jungle_door|id=195|form=block|itemform=item.jungle_door|translationkey=-}}{{ID table|spritename=acacia-door|displayname=Acacia block|spritetype=block|nameid=acacia_door|id=196|form=block|itemform=item.acacia_door|translationkey=-}}{{ID table|spritename=dark-oak-door|displayname=Dark Oak block|spritetype=block|nameid=dark_oak_door|id=197|form=block|itemform=item.dark_oak_door|translationkey=-}}{{ID table|spritename=mangrove-door|displayname=Mangrove block|spritetype=block|nameid=mangrove_door|id=-493|form=block|itemform=item.mangrove_door|translationkey=-}}{{ID table|displayname=Cherry Door|spritetype=block|nameid=cherry_door|id=-531|itemtags=minecraft:door|translationkey=item.cherry_door.name}}{{ID table|displayname=Bamboo Door|spritetype=block|nameid=bamboo_door|id=-517|itemtags=minecraft:door|translationkey=item.bamboo_door.name}}{{ID table|spritename=crimson-door|displayname=Crimson block|spritetype=block|nameid=crimson_door|id=499|form=block|itemform=item.crimson_door}}{{ID table|spritename=warped-door|displayname=Warped block|spritetype=block|nameid=warped_door|id=500|form=block|itemform=item.warped_door}}{{ID table|spritename=iron-door|displayname=Iron item|spritetype=item|nameid=iron_door|id=372|form=item|itemtags=minecraft:door}}{{ID table|spritename=oak-door|displayname=Oak item|spritetype=item|nameid=wooden_door|id=359|form=item|itemtags=minecraft:door}}{{ID table|spritename=spruce-door|displayname=Spruce item|spritetype=item|nameid=spruce_door|id=553|form=item|itemtags=minecraft:door}}{{ID table|spritename=birch-door|displayname=Birch item|spritetype=item|nameid=birch_door|id=554|form=item|itemtags=minecraft:door}}{{ID table|spritename=jungle-door|displayname=Jungle item|spritetype=item|nameid=jungle_door|id=555|form=item|itemtags=minecraft:door}}{{ID table|spritename=acacia-door|displayname=Acacia item|spritetype=item|nameid=acacia_door|id=556|form=item|itemtags=minecraft:door}}{{ID table|spritename=dark-oak-door|displayname=Dark Oak item|spritetype=item|nameid=dark_oak_door|id=557|form=item|itemtags=minecraft:door}}{{ID table|spritename=mangrove-door|displayname=Mangrove item|spritetype=item|nameid=mangrove_door|id=641|form=item|itemtags=minecraft:door}}{{ID table|spritename=crimson-door|displayname=Crimson item|spritetype=item|nameid=crimson_door|id=616|form=item|itemtags=minecraft:door}}{{ID table|spritename=warped-door|displayname=Warped item|spritetype=item|nameid=warped_door|id=617|form=item|itemtags=minecraft:door|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Video ==Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16.<div style="text-align:center"><span style="display:inline-block">{{yt|7jlIQcbHFts}}</span><span style="display:inline-block">{{yt|CC6ujEdvzQY}}</span></div>== History ==''For a history of changes to textures and models for each block state, see [[/Asset history]]''{{History||3 June 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}}{{History|java infdev}}{{History||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}}{{History||20100608|Doors have been given smarter rotation logic.}}{{History||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}}{{History||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}}{{History||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}}{{History|java alpha}}{{History||v1.0.1|[[File:Iron Door JE1 BE1.png|32px]] [[File:Iron Door (Right) JE1 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors.|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed.|Doors can now be controlled by redstone power.}}{{History|java beta}}{{History||1.7|Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would [[Java Edition placeholder texture uses|create]] particles using the [[Placeholder texture#Texture atlas blank spaces|block placeholder texture]].}}{{History||1.7.3|Doors no longer produce placeholder texture particles.}}{{History||1.8|snap=Pre-release|Doors now occur naturally in [[village]]s and [[stronghold]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]].|Iron doors are broken much faster using a [[pickaxe]], and the [[mining]] speed is now [[tier]] dependent.}}{{History|||snap=RC1|The opening and closing [[sound]]s for doors have been changed.}}{{History||1.1|snap=11w47a|Double doors now open correctly.}}{{History||1.2.1|snap=12w05b|[[Villager]]s can now open and close doors.}}{{History|||snap=12w06a|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] Changed top model of door.|[[Zombie]]s can now break wooden doors.|Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}}{{History|||snap=12w07a|Zombies can no longer break iron doors.}}{{History||1.4.2|snap=12w40a|Wooden doors can no longer be opened by attacking (left-click).}}{{History||1.8|snap=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|[[Jens Bergensten|Jeb]] tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}}{{History|||snap=14w02a|Doors are now stackable to 64.|The [[crafting]] recipes of doors now yield 3 doors instead of 1.}}{{History|||snap=14w10a|[[File:Oak Door JE5.png|32px]] [[File:Iron Door JE3.png|32px]] The models of doors have been changed.}}{{History|||snap=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of [[wood]] doors.}}{{History|||snap=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}}{{History|||snap=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models.|[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak and iron doors.|The wooden door (''Door'') has been renamed to ''Oak Door''.}}{{History|||snap=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]][[File:Iron Door (item) JE2 BE2.png|32px]] All [[item]] textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.}}{{History||1.9|snap=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}}{{History|||snap=15w43a|Iron doors now have different [[sound]]s than wooden doors.|Doors now have [[sound]]s for placing and different sounds for opening and closing - see sounds section.}}{{History|||snap=15w47a|Doors now make [[sound]]s when placed,<ref>{{bug|MC-2844}} – "Doors have no placement sound." resolved as "Fixed"</ref> despite these apparently already being added in 15w43a.}}{{History|||snap=15w49a|Doors are now placed facing left/right depending on which half of the [[block]] the [[player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}}{{History||1.10|snap=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}}{{History||1.11|snap=16w33a|Wooden doors can now be used to fuel [[furnace]]s.|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.}}{{History|||snap=16w39a|Dark oak doors and iron doors now generate in [[woodland mansion]]s.}}{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}}{{History||1.13|snap=17w47a|The oak door ID has been changed from <code>wooden_door</code> to <code>oak_door</code>.|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 330, 427, 428, 429, 430 and 431.}}{{History|||snap=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] [[File:Iron Door JE4.png|32px]] The textures of all doors have been changed.|[[Vindicator]]s can now break doors.}}{{History|||snap=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}}{{History|||snap=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}}{{History|||snap=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}}{{History|||snap=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}}{{History|||snap=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}}{{History|||snap=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}}{{History|||snap=19w14a|Pillagers can no longer open doors.}}{{History||1.15|snap=19w39a|Iron doors must now be mined with a [[pickaxe]] for it to be dropped as an [[item]].}}{{History||1.16|snap=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}}{{History|||snap=20w07a|Added [[piglin]]s, which can open and close doors.}}{{History|||snap=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}{{History||1.17|snap=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}{{History||1.18|snap=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}}{{History|||snap=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] [[File:Iron Door JE5.png|32px]] Changed top and bottom models of door. Changed oak and iron doors textures.}}{{History||1.19|snap=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}}{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}}{{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History|||snap=1.19.4-pre2|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Changed the texture of cherry doors.}}{{History||1.20|snap=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental datapack.}}{{History|pocket alpha}}{{History||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] Added doors.[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] [[File:Iron Door (bottom texture) JE1 BE1.png|32px]] These are the textures defined for the door blocks in <samp>[[gui_blocks.png]]</samp>. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}}{{History||v0.1.3|[[File:Oak Door BE2.png|32px]] [[File:Iron Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}}{{History||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added door inventory icons.|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] The models of doors have been changed to display transparency on upper half.|Wooden doors are now available in the inventory, including in [[Creative]].}}{{History||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door BE3.png|32px]] The textures of iron doors have been changed.}}{{History||v0.3.0|A crafting recipe for wooden doors has been added.|Survival players no longer start out with an infinite stack of wooden doors in the inventory.}}{{History||v0.3.2|Wooden doors now drop their item form when broken.}}{{History||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door BE4.png|32px]] The models of doors have been changed.|Wooden doors can now be obtained after activating the [[nether reactor]].}}{{History||v0.8.0|snap=build 2|[[File:Iron Door JE2 BE5.png|32px]] The textures of iron doors have been changed to before v0.2.1 alpha2.}}{{History||v0.11.0|snap=build 1|''Door'' has been now renamed to ''Oak Door''.}}{{History||v0.12.1|snap=build 1|Doors are now stackable to 64.|The [[crafting]] recipes of doors now yield 3 doors instead of 1.|[[Zombie]]s can now break down wooden doors.|Oak doors can now be opened by [[villager]]s.|Oak doors are no longer available from the [[nether reactor]].}}{{History||v0.13.0|snap=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors.|Iron doors are now available in the [[Creative]] [[inventory]].|A [[crafting]] recipe for iron doors has been added.|Redstone mechanics added, making iron doors able to function normally.}}{{History|||snap=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}}{{History|||snap=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] The [[item]] textures of oak and iron door has been changed.}}{{History||v0.15.0|snap=build 1|Acacia doors now generate in [[savanna]] [[village]]s.|Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Dark oak doors and iron doors now generate in [[woodland mansion]]s.|Doors now have [[sound]]s when placed.<ref>{{bug|MCPE-10079}} – "Doors don't have a placement sound" resolved as "Fixed"</ref>}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.|Jungle doors now generate in the new [[desert]] [[village]]s.|Added [[wandering trader]]s, which can open and close wooden doors.}}{{History||1.11.0|snap=beta 1.11.0.7|[[Vindicator]]s can now break doors during [[raid]]s.}}{{History||1.16.0|snap=beta 1.15.0.51|Zombies can no longer break iron doors.<ref>{{bug|MCPE-43725}}</ref>}}{{History|||snap=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.|Added [[piglin]]s, which can open and close doors.}}{{History|||snap=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}}{{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}}{{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.|The doors now use the same opening and closing [[sound]] effects as ''[[Java Edition]]''.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}{{History||1.20.0|snap=beta 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}}{{History||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Creative inventory]].}}{{History||xbox=TU14|ps=1.04|Doors being broken by [[zombie]]s now show [[damage]].|Moved doors to the Building Blocks tab in the Creative inventory.}}{{History||xbox=TU25|xbone=CU14|ps=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants.|The [[crafting]] recipes of doors now yield 3 doors instead of 1.|The original wooden door (''Door'') has been renamed to ''Oak Door''.}}{{History||xbox=TU27|xbone=CU15|ps=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative]] [[inventory]].}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[survival]] mode.}}{{History||?| [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] Oak and iron door's inventory textures have been changed to match Java Edition}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}}{{History|foot}}<gallery>Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides.</gallery>Historical sounds:{| class="wikitable"! Sound! From! to! Pitch|-| {{sound||Door closing old.ogg|Door opening old.ogg}}|?| Sound Update|?|-| {{sound||Door open.ogg|Door close.ogg}}| Sound Update| 15w43a|?|}=== Door "items" ==={{:Technical blocks/Doors}}== Issues =={{Issue list}}== Trivia ==* Door models have an extra hinge on the opposite side of the actual functional hinge.<ref>{{bug|MC-106697|||WAI}}</ref>== Gallery ==<gallery>Oak Door.png|Oak DoorSpruce Door.png|Spruce DoorBirch Door.png|Birch DoorJungle Door.png|Jungle DoorAcacia Door.png|Acacia DoorDark Oak Door.png|Dark Oak DoorMangrove Door.png|Mangrove DoorCherry Door.png|Cherry DoorBamboo Door.png|Bamboo DoorCrimson Door.png|Crimson DoorWarped Door.png|Warped DoorIron Door.png|Iron DoorOak Door (item) JE4 BE3.png|Oak Door (item)Spruce Door (item) JE4 BE2.png|Spruce Door (item)Birch Door (item) JE4 BE2.png|Birch Door (item)Jungle Door (item) JE5 BE3.png|Jungle Door (item)Acacia Door (item) JE4 BE2.png|Acacia Door (item)Dark Oak Door (item) JE4 BE2.png|Dark Oak Door (item)Mangrove Door (item) JE1 BE1.png|Mangrove Door (item)Cherry Door (item) JE2.png|Cherry Door (item)Bamboo Door (item) JE1 BE1.png|Bamboo Door (item)Crimson Door (item) JE2 BE2.png|Crimson Door (item)Warped Door (item) JE2 BE2.png|Warped Door (item)Iron Door (item) JE3 BE3.png|Iron Door (item)</gallery>=== Screenshots ===<gallery>Iron Door in Stronghold.png|Naturally occurring iron door in a [[stronghold]].Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors.Door Creeper.png|A creeper behind some dark oak doors.Doortypes.png|All types of doors with their respective trapdoors.FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug.Jeb Crafting Doors.png|First image of three doors being crafted at once.Jappa Closet.jpg|A closet made from oak doors.</gallery>=== Concept Art ===<gallery>Bamboo Wood and Door Concept Art.png|Bamboo door concept art.Bamboo Door Prototype Textures.png|Bamboo door prototype textures.</gallery>== References =={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022{{Redstone}}{{Blocks|Utility}}{{Items}}[[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Utility blocks]][[Category:Mechanics]][[Category:Redstone mechanics]][[Category:Mechanisms]][[cs:Dveře]][[de:Tür]][[el:Door]][[es:Puerta]][[fr:Porte]][[hu:Ajtók]][[it:Porta]][[ja:ドア]][[ko:문]][[nl:Deur]][[pl:Drzwi]][[pt:Porta]][[ru:Дверь]][[th:ประตู]][[uk:Двері]][[zh:门]]</li><li>[[Sugar|Sugar]]<br/>{{Item| image = Sugar.png| renewable = Yes| stackable = Yes (64)}}'''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]].== Obtaining ===== Mob loot ===[[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar.=== Crafting ==={{Crafting |head= 1 |Sugar Cane |Output= Sugar |type= Material}}{{Crafting |Honey Bottle |Output= Sugar, 3 |type= Material |foot= 1}}=== Compound creation ===Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}{| class="wikitable"!Name!Elements!Example recipe|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->!Sugar|6 Carbon<br>12 Hydrogen<br>6 Oxygen|{{Crafting Table|shapeless= 1|A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6|Output=Sugar}}|}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Brewing ingredient ==={{Brewing |head=1 |Sugar |Mundane Potion |base=Water Bottle}}{{brewing |foot=1 |showname=1 |Sugar |Potion of Swiftness}}=== Horses ===Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%.== Achievements =={{load achievements|The Lie}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Sugar|spritetype=item|nameid=sugar|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|notshowbeitemforms=y|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Sugar|spritetype=item|nameid=sugar|id=416|form=item|foot=1}}== Video ==<div style="text-align:center">{{yt|DnMFkmC7BxE}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}}{{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}{{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}}{{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}}{{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}}{{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}}{{History||v0.7.0|Sugar is now used to craft [[cake]].}}{{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}}{{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}}{{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}}{{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar.|Sugar is used to craft [[cake]].}}{{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}{{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022{{Items}}[[cs:Cukr]][[de:Zucker]][[es:Azúcar]][[fr:Sucre]][[hu:Cukor]][[it:Zucchero]][[ja:砂糖]][[ko:설탕]][[nl:Suiker]][[pl:Cukier]][[pt:Açúcar]][[ru:Сахар]][[th:น้ำตาล]][[uk:Цукор]][[zh:糖]][[Category:Renewable resources]][[Category:Brewing recipe]]</li></ul>
Beta 1.9 Prerelease 3Sheep (19) Sheep (20) Sheep (21) Sheep (22) Sheep (23) Sheep (24) Sheep (25) Sheep (26) Sheep (27) Sheep (28) Sheep (29) Sheep (30) Sheep (31) Sheep (32) Sheep (33) Sheep (34) Added baby sheep.Sheep can now breed.Sheep now have 4 hearts of health (formerly 5 hearts).Beta 1.9 Prerelease 6Baby sheep from dyed parents are now born dyed instead of always being white.1.1
{{Extension DPL}}<ul><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}{{Block|image=Bookshelf.png|transparent=No|light=No|tool=Axe|renewable=Yes|stackable=Yes (64)|flammable=Yes (30)|lavasusceptible=Yes}}'''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement.== Obtaining ===== Natural generation ===Bookshelves can generate in village libraries and sometimes village houses.[[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.Bookshelves also naturally generate in certain [[woodland mansion]] rooms.=== Breaking ===Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself.{{breaking row|horizontal=1|Bookshelf|Axe}}=== Crafting ==={{Crafting|A1=Any Planks|B1=Any Planks|C1=Any Planks|A2=Book|B2=Book|C2=Book|A3=Any Planks|B3=Any Planks|C3=Any Planks|Output=Bookshelf|type=Building block}}=== Trading ===Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}}Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}}== Usage ===== Enchanting ==={{main|Enchantment mechanics#Bookshelf placement}}If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.=== Crafting ingredient ==={{crafting usage}}=== Fuel ===Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.=== Villager ===Librarian [[villager]]s can interact with bookshelves.=== Note Blocks ===Bookshelf can be placed under [[note block]]s to produce "bass" sounds.== Sounds =={{Sound table/Block/Wood}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bookshelf|spritetype=block|nameid=bookshelf|showblocktags=y|blocktags=mineable/axe|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Bookshelf|spritetype=block|nameid=bookshelf|id=47|foot=1}}== Achievements =={{load achievements|Librarian}}== History =={{History|java classic}}{{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}}{{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.|Bookshelves are currently impossible to obtain without loading a pre-edited map.|Bookshelves are currently destroyed in [[explosion]]s.|When bookshelves are broken, they currently do not drop anything.}}{{History||0.28|Bookshelves can now be freely placed.}}{{History|java alpha}}{{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}}{{History|java beta}}{{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]].|They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items.|The number of bookshelves required to reach the maximum enchantment level is 30.}}{{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}{{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}{{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}{{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}{{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}{{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}{{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}{{History|pocket alpha}}{{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}}{{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}{{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}{{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}} {{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].* It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]].* A bookshelf is the icon for [[Education Edition]].== Gallery ==<gallery>File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].</gallery>== References =={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016{{Blocks|Building}}[[Category:Manufactured blocks]][[Category:Natural blocks]][[Category:Generated structure blocks]][[Category:Utility blocks]][[Category:Bedrock Edition]][[Category:Java Edition]][[Category:Items]][[Category:Flammable blocks]][[cs:Knihovna]][[de:Bücherregal]][[es:Librería]][[fr:Bibliothèque]][[hu:Könyvespolc]][[it:Libreria]][[ja:本棚]][[ko:책장]][[nl:Boekenkast]][[pl:Biblioteczka]][[pt:Estante de livros]][[ru:Книжные полки]][[th:ชั้นหนังสือ]][[uk:Книжкова полиця]][[zh:书架]]</li><li>[[Crossbow|Crossbow]]<br/>{{For}}{{Item| title = Crossbow| image = <gallery>Crossbow.png | CrossbowCrossbow Pull 0.png | Pull (state 0)Crossbow Pull 1.png | Pull (state 1)Crossbow Pull 2.png | Pull (state 2)Arrow Loaded Crossbow.png | Arrow loadedFirework Loaded Crossbow.png | Firework loaded</gallery>| rarity = Common| renewable = Yes| durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}}| stackable = No}}A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition.== Obtaining ===== Crafting ==={{Crafting|A1=Stick|B1=Iron Ingot |C1=Stick|A2=String|B2= Tripwire Hook|C2=String|B3= Stick|Output= Crossbow|type= Combat}}=== Repairing ==={{Grinding|showdescription=1|ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]]|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow|Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow|description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability.‌}}{{Crafting|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow|Output=Crossbow|type=Combat|ignoreusage=1|showdescription=1|description=The durability of the two crossbows is added together, plus an extra 5% durability.‌ Any loaded ammunition is lost.}}=== Mob loot ======= Pillagers ====When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed.Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.==== Piglins ====[[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.=== Chest loot ==={{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}}=== Trading ===Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s.Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}}Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}}== Usage ==<gallery>Steve aiming with Crossbow.png|Alex aiming with Crossbow.png|Pillager Aiming with Crossbow BE.png|Piglin with Crossbow targeting JE.png|</gallery>Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>=== Weapon ===[[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}} or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt.Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]].The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]:* [[File:Java Crossbow 1stP Loading.mp4|thumb|177x177px|Java Edition first-person loading animation for crossbows.]]Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. * If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. Crossbows take 1.25 seconds (25 ticks) to load. The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).[[File:Bedrock Crossbow 1stP Loading.mp4|thumb|177x177px|Bedrock Edition first-person loading animation for crossbows.]][[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket.;Attack strength''Java Edition'':{| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic"|-! Damage || Arrow || Max firework|-| {{ItemSprite|Crossbow|text= '''Minimum'''}}| {{hp|7}}| {{hp|11}}|-| {{ItemSprite|Crossbow|text= '''Average'''}}| {{hp|9}}| {{hp|14.5}}|-| {{ItemSprite|Crossbow|text= '''Maximum'''}}| {{hp|11}}| {{hp|18}}|}''Bedrock Edition''* Always {{hp|9}}=== Fireworks ===[[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.{| class="wikitable" style="text-align:center"! colspan="4" |Firework rocket range|-|Minimum|Average|Maximum|Gunpowder|-|32m (20 ticks)|40.8m (25.5 ticks)|49.6m (31 ticks)|1 ([[File:Gunpowder JE2 BE2.png|12x12px]])|-|48m (30 ticks)|56.8m (35.5 ticks)|65.6m (41 ticks)| 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])|-|64m (40 ticks)|72.8m (45.5 ticks)|81.6m (51 ticks)|3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])|}Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water.=== Repair ===Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.===Enchantments==={| class="wikitable"|+!Name!Description!Max Level|-|[[Quick Charge]]|Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}.|III|-|[[Multishot]]| Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.|I|-|[[Piercing]]|Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot.|IV|-|[[Unbreaking]]|Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow.|III|-|[[Mending]]|Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience.|I|-|[[Curse of Vanishing]]| Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this.|I|}[[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow.Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing.===Fuel===Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.== Sounds =={{el|je}}:{{Sound table|sound=Crossbow loading start.ogg|subtitle=Crossbow charges up|source=player|description=When a crossbow starts to load|id=item.crossbow.loading_start|translationkey=subtitles.item.crossbow.charge|volume=0.15|pitch=1.0|distance=16}}{{Sound table|sound=Crossbow quick charge one1.ogg|sound2=Crossbow quick charge one2.ogg|sound3=Crossbow quick charge one3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref>|id=item.crossbow.quick_charge_1|translationkey=subtitles.item.crossbow.charge|volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref>|pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref>|distance=16}}{{Sound table|sound=Crossbow quick charge two1.ogg|sound2=Crossbow quick charge two2.ogg|sound3=Crossbow quick charge two3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref>|id=item.crossbow.quick_charge_2|translationkey=subtitles.item.crossbow.charge|pitch=''varies'' <ref group=sound name=quickchargevolume />|volume=''varies'' <ref group=sound name=quickchargepitch />|distance=16}}{{Sound table|sound=Crossbow quick charge three1.ogg|sound2=Crossbow quick charge three2.ogg|sound3=Crossbow quick charge three3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency />|id=item.crossbow.quick_charge_3|translationkey=subtitles.item.crossbow.charge|volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref>|pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref>|distance=16}}{{Sound table|sound=Crossbow loading middle1.ogg|sound2=Crossbow loading middle2.ogg|sound3=Crossbow loading middle3.ogg|sound4=Crossbow loading middle4.ogg|subtitle=MC-203146|source=player|description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref>|id=item.crossbow.loading_middle|translationkey=-|volume=0.325|pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref>|distance=16}}{{Sound table|sound=Crossbow loading end.ogg|subtitle=Crossbow loads|source=dependent|description=When a crossbow stops loading|id=item.crossbow.loading_end|translationkey=subtitles.item.crossbow.load|volume=1.0|pitch={{frac|13|15}}-1.2|distance=16}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|subtitle=Crossbow fires|source=dependent|description=When a crossbow fires|id=item.crossbow.shoot|translationkey=subtitles.item.crossbow.shoot|volume=0.8/0.9/0.9|pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref>|distance=16}}{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|subtitle=Arrow hits|source=neutral|description=When an arrow hits a block or entity|id=item.crossbow.hit|translationkey=subtitles.item.crossbow.hit|volume=1.0|pitch={{frac|12|11}}-{{frac|4|3}}|distance=16}}{{Sound table|sound=Succesfull Hit.ogg|subtitle=Player hit|source=player|description=When an arrow shot by a player hits another player|id=entity.arrow.hit_player|translationkey=subtitles.entity.arrow.hit_player|volume=0.18|pitch=0.45|distance=16}}{{Sound table|sound=Firework launch.ogg|subtitle=Firework launches|source=ambient|description=When a crossbow fires a firework rocket|id=entity.firework_rocket.launch|translationkey=subtitles.entity.firework_rocket.launch|volume=3.0|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a crossbow's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Crossbow loading start.ogg|source=player|description=When a crossbow starts to load|id=crossbow.loading.start|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow loading middle1.ogg|sound2=Crossbow loading middle2.ogg|sound3=Crossbow loading middle3.ogg|sound4=Crossbow loading middle4.ogg|source=player|description=While a crossbow is loading and when a crossbow stops loading|id=crossbow.loading.middle|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow loading end.ogg|source=player|description=''Unused sound event''|id=crossbow.loading.end|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one1.ogg|sound2=Crossbow quick charge two1.ogg|sound3=Crossbow quick charge three1.ogg|source=player|description=When a crossbow with Quick Charge starts to load|id=crossbow.quick_charge.start|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one2.ogg|sound2=Crossbow quick charge two2.ogg|sound3=Crossbow quick charge three2.ogg|source=player|description=While a crossbow with Quick Charge is loading|id=crossbow.quick_charge.middle|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one3.ogg|sound2=Crossbow quick charge two3.ogg|sound3=Crossbow quick charge three3.ogg|source=player|description=When a crossbow with Quick Charge stops loading|id=crossbow.quick_charge.end|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|source=player|description=When a crossbow fires|id=crossbow.shoot|volume=1.0|pitch=1.0}}{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|source=player|description=When an arrow hits a block or entity|id=random.bowhit|volume=1.0|pitch=1.09-1.3}}{{Sound table|sound=Firework launch.ogg|source=ambient|description=When a crossbow fires a firework rocket|id=firework.launch|volume=1.0|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a crossbow's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values===== ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Crossbow|spritetype=item|nameid=crossbow|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Crossbow|spritetype=item|nameid=crossbow|id=575|form=item|foot=1}}===Item data==={{el|java}}:{{main|Player.dat format}}<div class="treeview" style="margin-top: 0;">*{{nbt|compound|tag}}: The '''tag''' tag.{{:Player.dat_format/Crossbow}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].==Achievements=={{load achievements|Sniper Duel;Archer;Bullseye}}==Advancements=={{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}}==History=={{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}{{History|java}}{{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.|Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}{{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}}{{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}{{History|||snap=20w16a|Crossbows now generate randomly enchanted in[[bastion remnants]]chests.}}{{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}{{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.|Crossbows are currently apart of [[Experimental Gameplay]].}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}}{{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}{{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]].|Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}{{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in[[bastion remnants]]chests.}}{{History|PS4}}{{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}}{{History|foot}}==Issues=={{issue list}}==Trivia==*Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref>*Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.*Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor.*The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]].*Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref>*In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.==Gallery==<gallery>File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018.File:EquippingCrossbow.png|How the crossbow is equipped.File:Enchanted_Crossbow.gif|An enchanted crossbow.File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}.File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}.File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow.File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow.File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022{{Items}}[[Category:Combat]][[Category:Renewable resources]][[de:Armbrust]][[es:Ballesta]][[fr:Arbalète]][[it:Balestra]][[ja:クロスボウ]][[ko:쇠뇌]][[pl:Kusza]][[pt:Besta]][[ru:Арбалет]][[th:หน้าไม้]][[zh:弩]]</li></ul>
11w49aSheep now eat grass blocks and tall grass in order to re-grow their wool again. Shearing sheep now yields 1-3 wool blocks instead of 2-4.[3]Spawn eggs are available for sheep in creative mode.11w50aBaby sheep now eat more than adult sheep.1.2.1
{{Extension DPL}}<ul><li>[[Firework Star|Firework Star]]<br/>{{Item| image = Firework Star.png| renewable = * '''Trail Effect''': No* '''All Others''': Yes| stackable = Yes (64)}}'''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s.== Obtaining ==In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory.=== Crafting ==={{Crafting |head=1 |showname=0 |showdescription=1 |ingredients=[[Gunpowder]]+<br>Matching [[Dye]]+<br>Extra ingredients (optional) |Gunpowder |Matching Dye |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=Matching Firework Star |arggroups=1;2,Output;3;4;5 |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous}}{{Crafting |ignoreusage=1 |Matching Firework Star |Any Dye |Output=Matching Firework Star |type=Miscellaneous |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1 |arggroups=1,Output}}<div style="display:none"><!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".-->{{Crafting |head=1 |showname=0 |showdescription=1 |Gunpowder |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Head; Gold Nugget; Feather;Fire Charge; |Glowstone Dust; |Diamond; |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |arggroups=1;2,Output;3;4;5 |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients. |type=Miscellaneous}}{{Crafting |showdescription=1 |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star |type=Decoration block |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added. |foot=1}}</div>== Usage ==The only usage of firework stars is to create [[firework rocket]]s.=== Crafting ingredient ==={{crafting usage|match=end}}== Effects ===== Shape effects ===A firework star can have only one shape effect.{| class="wikitable"|+ Shape Effects! <abbr title="Type (Byte tag in NBT structure)">Type</abbr>! Ingredient! Effect! Sample Animation|-| 0| None| Small Ball explosion (default)| [[File:Firework Star (Small Sphere).gif|200px]]|-| 1| {{ItemLink|Fire Charge}}| Large Ball explosion and heavy sound.| [[File:Firework Star (Large Sphere).gif|200px]]|-| 2| {{ItemLink|Gold Nugget}}| Star-shaped explosion| [[File:Firework Star (Star Shape).gif|200px]]|-| 3| {{BlockLink|id=Heads|Head}} (any)| Creeper-shaped (Creeper Face) explosion| [[File:Firework Star (Creeper Shape).gif|200px]]|-| 4| {{ItemLink|Feather}}| Burst explosion| [[File:Firework Star (Burst).gif|200px]]|}=== Additional effects ===In addition to the shape effects, any combination of these additional effects may be added to a firework star.{| class="wikitable"|+ Additional Effects! Ingredient! Effect! Sample Animation|-| None| Default| [[File:Firework Star (Small Sphere).gif|200px]]|-| {{ItemLink|Glowstone Dust}}| Twinkle (Crackle effect and sounds after the explosion)| [[File:Firework Star (Twinkle effect).gif|200px]]|-| {{ItemLink|Diamond}}| Trail effect after the explosion| [[File:Firework Star (Trail effect).gif|200px]]|-| {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}}| Twinkle + Trail effect after the explosion| [[File:Firework Star (Twinkle and Trail effect).gif|200px]]|}== Sounds =={{see also|Firework_Rocket#Sounds}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Firework Star|spritetype=item|nameid=firework_star|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Firework Star|spritetype=item|nameid=firework_star|aliasid=fireworkscharge|id=520|form=item|translationkey=item.fireworksCharge.name|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Firework Stars}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].== Video ==<div style="text-align:center">{{yt|fYL1W9aW0UU}}</div>== History =={{History|java}}{{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.|Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}}{{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>.|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.|Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.|Firework stars cannot be obtained within the Creative inventory.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* There are 29,617,272,422,916,505,236 (29.6 quintillion) unique firework stars.* Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]].== Gallery ==<gallery>File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect.</gallery>{{Items}}[[cs:Ohňostrojová hvězda]][[de:Feuerwerksstern]][[es:Estrella de fuegos artificiales]][[fr:Étoile de feu d'artifice]][[hu:Tűzijáték csillag]][[it:Stella pirotecnica]][[ja:花火の星]][[ko:폭죽 탄약]][[nl:Vuurwerkster]][[pl:Gwiazdka pirotechniczna]][[pt:Estrela de fogo de artifício]][[ru:Пиротехническая звезда]][[uk:Зірка феєрверку]][[zh:烟火之星]]</li><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}}{{unobtainable|edition=be}}{{Block|image=<gallery>Chalkboard Slate.png|SlateChalkboard Poster.png|PosterChalkboard Board.png|Board</gallery>|invimage=Slate|invimage2=Poster|invimage3=Board|transparent=Yes|renewable=No|light=No|tool=None|stackable=Yes (16)|flammable=No}}A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board).== Obtaining ==In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command.In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors.== Usage ==A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen.=== Placement ===Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard.1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards.=== Text ===When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor.While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line.After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered.=== Interaction ===Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them.Unlike signs, boards block a [[piston]] from moving.Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board.[[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn.== Sounds =={{Sound table/Block/Stone/BE}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=chalkboard|spritetype=block|nameid=chalkboard|id=230|form=block|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}}{{ID table|displayname=Item|spritename=board|spritetype=item|nameid=board|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name|id=454|form=item|foot=1}}=== Metadata ==={{see also|Data values}}Chalkboards uses the following data values:*Slate: 1*Board: 2*Poster: 3<!--{{/DV}}-->=== Block states ==={{see also|Block states}}{{info needed}}<!--{{/BS}}-->== History =={{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition.|Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}}{{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}}{{History|bedrock}}{{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}}{{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}} {{History|education}}{{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}}{{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}}{{History||1.0.2|The UI of chalkboards now has a locked option.|[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}}{{History|foot}}== Gallery ==<gallery>Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features.Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]].</gallery>== References =={{Reflist}}{{Blocks|Utility}}{{Items}}{{Education Edition}}[[Category:Utility blocks]][[Category:Block entities]][[Category:Education Edition blocks]][[Category:Education Edition items]][[pt:Lousa]][[de:Tafel]][[fr:Ardoise]][[ja:黒板]][[pl:Tablica kredowa]][[ru:Доска]][[uk:Дошка]][[zh:黑板]]</li></ul>
12w07bThe sheep eating animation in multiplayer has been fixed.Sheep now have a new AI.1.4.2
{{Extension DPL}}<ul><li>[[Armor Stand|Armor Stand]]<br/>{{ItemEntity| image = Armor Stand.png| image2 = Armor Stand BE.png| extratext = View [[#Gallery|all renders]]| stackable =* '''[[JE]]:''' Yes (16)* '''[[BE]]:''' Yes (64)| renewable = Yes| flammable = Yes| size = '''Normal:'''<br>Width: 0.5 Blocks<br>Height: 1.975 Blocks<br>'''Small:'''<br>Width: 0.25 Blocks<br>Height: 0.9875 Blocks<br>| health = {{hp|20}}}}An '''armor stand''' is an inanimate [[entity]] that can wear [[armor]]. It can also hold [[Item|items]] and be posed (but these are not possible in [[Survival]] in [[Java Edition]]).== Obtaining ==An armor stand can be broken by quickly {{control|attack|text=attacking}} it twice, dropping itself and any armor placed onto it.=== Crafting ==={{Crafting|A1= Stick|B1= Stick|C1= Stick |B2= Stick|A3= Stick|B3= Smooth Stone Slab|C3= Stick|Output= Armor Stand|type=Decoration block}}=== Natural generation ===Two armor stands are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]], the other with an [[iron chestplate]].== Usage ==[[Player]]s can use armor stands to hold [[armor]], [[mob head]]s, [[carved pumpkin]]s, and [[elytra]]. [[Commands]] can be used to give them other [[item]]s. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to [[banner]]s or [[sign]]s. Armor stands are [[entity|entities]], allowing them to be pushed by [[piston]]s, moved by flowing [[water]], pulled with [[fishing rod]]s, pushed by players (with knockback), and bounced by [[slime block]]s. {{Control|use|text=Using}} armor on the stand places the armor if done on a bare spot. Conversely, clicking on armor with a bare hand removes the armor and places it in the highlighted hotbar slot. It is not possible to take or place items from the armor stand's hands unless playing on Bedrock Edition.Armor, mob heads, or carved pumpkins can be automatically placed on armor stands with a [[dispenser]].Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using {{cmd|summon}} with [[Chunk format#ArmorStand|NBT tags]].In maps heavily using [[command blocks]], armor stands can be used to keep [[scoreboard]] objectives that are 'global' to the map, run [[commands]], etc. {{IN|bedrock}}, the pose of the armor stand can be changed by interacting with the armor stand (or pressing the {{btn|Pose|be=1}} button on mobile devices) while sneaking, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by interacting with the armor stand (or pressing the {{btn|Equip|be=1}} button on mobile devices) while holding an item that cannot be worn.;<nowiki>Below are the poses:{| class="wikitable collapsible collapsed"! No.!! Namespace ID!! Redstone power !!!! Image|-| 0| {{cd|animation.armor_stand.default_pose}}| 0||| [[File:Armor Stand Default Pose.png|128px]]|-| 1| {{cd|animation.armor_stand.no_pose}}| 1||| [[File:Armor Stand No Pose.png|128px]]|-| 2| {{cd|animation.armor_stand.solemn_pose}}| 2||| [[File:Armor Stand Solemn Pose.png|128px]]|-| 3| {{cd|animation.armor_stand.athena_pose}}| 3||| [[File:Armor Stand Athena Pose.png|128px]]|-| 4| {{cd|animation.armor_stand.brandish_pose}}| 4||| [[File:Armor Stand Brandish Pose.png|128px]]|-| 5| {{cd|animation.armor_stand.honor_pose}}| 5||| [[File:Armor Stand Honor Pose.png|128px]]|-| 6| {{cd|animation.armor_stand.entertain_pose}}| 6||| [[File:Armor Stand Entertain Pose.png|128px]]|-| 7| {{cd|animation.armor_stand.salute_pose}}| 7||| [[File:Armor Stand Salute Pose.png|128px]]|-| 8| {{cd|animation.armor_stand.hero_pose}}| 8, 13 or more||| [[File:Armor Stand Hero Pose.png|128px]]|-| 9| {{cd|animation.armor_stand.riposte_pose}}| 9||| [[File:Armor Stand Riposte Pose.png|128px]]|-| 10| {{cd|animation.armor_stand.zombie_pose}}| 10||| [[File:Armor Stand Zombie Pose.png|128px]]|-| 11| {{cd|animation.armor_stand.cancan_a_pose}}| 11||| [[File:Armor Stand Cancan A Pose.png|128px]]|-| 12| {{cd|animation.armor_stand.cancan_b_pose}}| 12||| [[File:Armor Stand Cancan B Pose.png|128px]]|}== Behavior ==Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full [[block]]s such as [[enchanting table]]s, [[snow layer]]s and [[slab]]s.Any [[armor]] on the stand drops when the stand is broken. Armor stands can display [[enchanting|enchanted]] and all forms of [[dye]]d armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions: * [[Frost Walker]] creates [[frosted ice]] blocks on [[water]] as usual if an armor stand is pushed with a [[piston]].* [[Depth Strider]] slows the movement of the armor stand when being pushed with water. * A [[player]] may take damage from hitting an armor stand that holds armor enchanted with [[Thorns]].Armor stands are not damaged by [[cacti]] but can be broken by [[arrow]]s. An armor stand destroyed by an explosion or a firework does not drop as an [[item (entity)|item]]. Armor stands in water and [[lava]] at the same time are not consumed by the lava.{{IN|be}}, armor stands can be affected by [[status effect]]s. They can be 'killed' by [[Harming]] and [[Decay]] [[splash potion|splash]]/[[lingering potion]]s, lava, [[fire]], and [[campfire]]s, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the [[Instant Damage]] or the [[Wither (status effect)|Wither]] status effect. If the dropped item is any form of [[weapon]], [[tool]] or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment".<ref>{{Bug|MCPE-24341}}</ref>The stand wobbles slightly when being hit by the player.{{IN|java}}, it is possible to create an armor stand with arms using the {{cmd|summon}} [[command]]. It is also possible to change an armor stand without arms into a stand with arms by using the {{cmd|data}} command. The commands are as follows:* <code>/data merge entity @e[type=armor_stand,sort=nearest,limit=1] {ShowArms:1}</code>, which changes the nearest armor stand into an armor stand with arms.* <code>/summon minecraft:armor_stand ~ ~ ~ {ShowArms:1}</code>, which summons a new armor stand with arms shown.*<code>/summon armor_stand ~ ~ ~ {Rotation:[0.0f]}</code>, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand).== Sounds =={{edition|java}}:<br>Armor stands use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Armor Stand hit1.ogg|sound2=Armor Stand hit2.ogg|sound3=Armor Stand hit3.ogg|sound4=Armor Stand hit4.ogg|subtitle=Block breaking|source=Friendly Creatures|description=When an armor stand is damaged|id=entity.armor_stand.hit|translationkey=subtitles.block.generic.hit|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Armor Stand break1.ogg|sound2=Armor Stand break2.ogg|sound3=Armor Stand break3.ogg|sound4=Armor Stand break4.ogg|subtitle=Block broken|source=Friendly Creatures|description=When an armor stand is destroyed|id=entity.armor_stand.break|translationkey=subtitles.block.generic.break|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Stone dig1.ogg|sound2=Stone dig2.ogg|sound3=Stone dig3.ogg|sound4=Stone dig4.ogg|subtitle=Block placed|source=Blocks|description=When an armor stand is placed|id=entity.armor_stand.place|translationkey=subtitles.block.generic.place|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Wood dig1.ogg|sound2=Wood dig2.ogg|sound3=Wood dig3.ogg|sound4=Wood dig4.ogg|subtitle=Block placed|source=Friendly Creatures|description=When an armor stand falls onto a block at a high speed{{Info needed}}|id=entity.armor_stand.fall|translationkey=subtitles.entity.armorstand.fall|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Armor Stand hit1.ogg|sound2=Armor Stand hit2.ogg|sound3=Armor Stand hit3.ogg|sound4=Armor Stand hit4.ogg|source=neutral|description=When an armor stand is damaged|id=mob.armor_stand.hit|volume=1.0|pitch=1.0}}{{Sound table|sound=Armor Stand break1.ogg|sound2=Armor Stand break2.ogg|sound3=Armor Stand break3.ogg|sound4=Armor Stand break4.ogg|source=neutral|description=When an armor stand is destroyed|id=mob.armor_stand.break|volume=1.0|pitch=1.0}}{{Sound table|sound=Stone dig1.ogg|sound2=Stone dig2.ogg|sound3=Stone dig3.ogg|sound4=Stone dig4.ogg|source=neutral|description=When an armor stand is placed|id=mob.armor_stand.place|volume=1.0|pitch=1.0}}{{Sound table|sound=Wood dig1.ogg|sound2=Wood dig2.ogg|sound3=Wood dig3.ogg|sound4=Wood dig4.ogg|source=neutral|description=When an armor stand falls onto a block at a high speed{{Info needed}}|id=mob.armor_stand.land|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Armor Stand|showforms=y|generatetranslationkeys=y|displayname=Item|spritename=armor-stand|spritetype=item|nameid=armor_stand|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Armor Stand|generatetranslationkeys=y|displayname=Entity|spritename=armor-stand|spritetype=entity|nameid=armor_stand|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Armor Stand|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Item|spritename=armor-stand|spritetype=item|nameid=armor_stand|id=552|form=item|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Armor Stand|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=armor-stand|spritetype=entity|nameid=armor_stand|id=61|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Entity Spawners}}</div>{{el|bedrock}}:: {{IN|bedrock}}, armor stands have no additional item tag.: See [[Bedrock Edition level format/Item format]].=== Entity data ===Armor stands have entity data associated with them that contain various properties of the [[entity]].{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Video ==Note: This video is outdated as Zoglins now attack armor stands<div style="text-align:center">{{yt|tCFkdTfCleQ}}</div>== History =={{History|java}}{{History||1.8|snap=August 5, 2014|slink={{Tweet|SeargeDP|496666952530538498}}|[[File:Armor Stand (pre-release).png|32px]] [[File:Armor Stand (item) (pre-release).png|32px]] [[Searge]] tweeted a image of an armor stand. The appearance was changed before release.}}{{History|||snap=August 5, 2014|slink={{Tweet|SeargeDP|496673890148823040}}|Showed crafting recipe and name "[Armor Stand]", both were changed before release.}}{{History|||snap=14w32a|[[File:Armor Stand JE1.png|32px]] Added armor stands.}}{{History|||snap=14w32b|[[File:Armor Stand (item) JE1 BE1.png|32px]] The item texture has changed.|Pick-block can now be used on armor stands.|Armor stands can now no longer be crafted using [[slabs]] other than stone slabs.}}{{History|||snap=14w32c|Added a <code>NoBasePlate</code> tag for the armor stand.}}{{History|||snap=14w33a|Breaking [[particles]] have been added for the armor stand.}}{{History||1.8.1|snap=pre1|Added <code>Marker</code> tag for armor stands.}}{{History||1.9|snap=15w31a|Armor stands can now dual wield.|<code>HandItems</code> and <code>ArmorItems</code> tags added for armor stands, which is intended to replace the <code>Equipment</code> tag.}}{{History|||snap=15w33a|The <code>Equipment</code> tag has been removed from armor stands.}}{{History|||snap=15w47a|The armor stand now wobbles when hit by the [[player]].}}{{History|||snap=16w02a|Marker <code>ArmorStand</code>s now outline their equipment only when glowing.}}{{History||1.11|snap=16w32a|The entity ID of the armor stand has been changed from <code>ArmorStand</code> to <code>armor_stand</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 416.}}{{History||1.14|snap=18w43a|[[File:Armor Stand JE2.png|32px]] The texture of armor stands has been changed to the new [[planks|oak planks]] texture.|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed. (Comparison: [[File:Armor Stand (item) Texture Change 1.13 to 18w43a.gif|32px]])}}{{History|||snap=18w50a|[[File:Armor Stand JE3.png|32px]] The texture of armor stands has been changed again.|Armor stands now generate in taiga [[village]]s.}}{{History||1.15|snap=19w42a|Armor stands can now be placed by [[dispenser]]s.}}{{History||1.16|snap=20w07a|Armor stands no longer fall through fences and walls when placed.<ref>{{bug|MC-65951}}</ref>}}{{History|||snap=20w14a|[[Zoglin]]s now attack armor stands.}}{{History||1.17|snap=20w45a|[[File:Armor Stand 20w45a.png|32px]] The model of the armor stand has been changed.}}{{History|||snap=20w46a|[[File:Armor Stand JE3.png|32px]] The model of the armor stand has been changed back to how it was in 1.16.}}{{History||1.18|snap=Pre-release 5|[[File:Armor Stand JE4.png|32px]] Changed smooth stone texture on armor stand.}}{{History||1.19.4|snap=23w03a|Armor stands now preserve custom names when placed and broken.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|An armor stand now appears in the smithing table GUI; arms are displayed as in Bedrock Edition.|When an armor stand is placed, its model now changes in effect of the player's facing direction<ref>{{bug|MC-93533}}</ref>.}}{{History|||snap=23w06a|The model no longer changes when the armory is placed. Also, the head, which tilted slightly to the lower right in the version from 1.8 up to 1.19.3, now faces forward from [[File:Armor Stand JE4.png|32px]] to [[File:Armor Stand JE5.png|32px]].}}{{History||?|Armor can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Armor Stand BE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather [[armor]] no longer shows as being [[dye]]d properly when worn by armor stands.}}{{History|||snap=beta 1.12.0.3|[[File:Armor Stand wear Chicken.png|x73px]][[File:Armor Stand wear Rabbit.png|x73px]] [[File:Armor Stand wear Salmon.gif|x73px]] [[File:Armor Stand wear Pufferfish.gif|x73px]] [[File:Armor Stand wear Slime.png|x73px]] When armor stands hold a [[raw chicken]], [[raw rabbit]], [[raw salmon]], [[pufferfish]] or a [[slime block]], they now wear these [[mob]] counterparts.<ref>{{bug|mcpe-48629}}</ref>}}{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now shows as being dyed properly when worn by armor stands.}}{{History|||snap=beta 1.13.0.4|Armor stands no longer hold certain [[mob]]s if they are holding a [[item]] related to them.|Armor stands now have a smoother animation when changing poses.}}{{History||1.16.0|snap=?|Armor stands are now targeted by zoglins.}}{{History||1.16.210|snap=beta 1.16.210.51|Armor stands are no longer attacked by [[goat]]s.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Armor Stand JE1.png|32px]] [[File:Armor Stand (item) JE1 BE1.png|32px]] Added armor stands.}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for armor stands.}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Armor Stand BE1.png|32px]] Armor stands now have arms and the [[player]] can now change the pose of the armor stand.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Armor Stand BE2.png|32px]] The texture of armor stands has been changed.|[[File:Armor Stand (item) JE2 BE2.png|32px]] The texture of armor stand [[item]]s has been slightly changed.}}{{History|foot}}<gallery>Armour stand 1.png|The first image of the armor stand.JE 1.8 Dev Armor Stand crafting.png|The first image of armor stand crafting recipe.The Bountiful Update.png|Armor stands in the [[Java Edition 1.8|1.8]] poster.Dual Wielding Armor Stand.png|A dual wielding armor stand.Glowing Armor Stands.png|Armor stands with the [[glowing]] effect.Armor Stand Chess.jpg|Chess with armor stands.</gallery>== Issues =={{issue list}}== Trivia ==* Equipping armor stands with certain [[block]]s and [[item]]s can cause rendering glitches. According to [[Searge]] this is due to transparent rendering on entities not yet being supported.<ref>{{bug|MC-67415||"Armor Stands with Slime Block rendering entities behind them"}} resolved as "Won't Fix"</ref><ref>{{bug|MC-67674||"Armor Stand wearing a Skull and Holding Stained Glass causes Graphical issues"}} resolved as "Won't Fix"</ref>* Bedrock Edition has a version exclusive armor stand [[model]], which includes posable arms.*Using [[redstone]] to change the stands reverse the poses, starting with the can-can pose first.*Placing the stand within three powered [[redstone dust]] always changes its pose to the honor pose. [[Redstone Repeater|Repeaters]] also switch the stand to the honor pose if not set four blocks from one.*Using external tools, armor stand spawners can be placed.*Secret signatures for [[Jasper Boerstra|JAPPA]], Chi Wong, and [[Michael Stoyke|Searge]] can be found at the bottom of the armor stand texture.== Gallery ===== Renders ===; Armor (Java Edition)<gallery>Armor Stand Leather.pngArmor Stand Golden.pngArmor Stand Chainmail.pngArmor Stand Iron.pngArmor Stand Diamond.pngArmor Stand Netherite.png</gallery>; Armor (Bedrock Edition)<gallery>Armor Stand with Leather Armor BE.pngArmor Stand with Golden Armor BE.pngArmor Stand with Chain Armor BE.pngArmor Stand with Iron Armor BE.pngArmor Stand with Diamond Armor BE.pngArmor Stand with Netherite Armor BE.png</gallery>; Poses<gallery>Armor Stand Pose 0.png| Armor Stand Pose 1.png| Armor Stand Pose 2.png| Armor Stand Pose 3.png| Armor Stand Pose 4.png| Armor Stand Pose 5.png| Armor Stand Pose 6.png| Armor Stand Pose 7.png| Armor Stand Pose 8.png| Armor Stand Pose 9.png| Armor Stand Pose 10.png| Armor Stand Pose 11.png| Armor Stand Pose 12.png|</gallery>=== Screenshots ===<gallery>Armor Stand Demo.png|Armor stands in various positions with various [[armor]].Armor Stand glass and sword.png|Armor stands can wear [[block]]s on their heads. This is accessible with [[command]]s such as {{cmd|item}}.Bedrock edition armor stand poses.png|All armor stand poses as seen in {{el|be}}.Netherite to the rescue!.png|An entire set of netherite [[armor]] on an armor stand.Armor Stand Garage.png|An armor stand in a garage.</gallery>== References =={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--armor-stand Taking Inventory: Armor Stand] – Minecraft.net on March 16, 2023{{Items}}{{Entities}}[[Category:Storage]][[de:Rüstungsständer]][[es:Soporte para armadura]][[fr:Porte-armure]][[ja:防具立て]][[ko:갑옷 거치대]][[pl:Stojak na zbroję]][[pt:Suporte de armaduras]][[ru:Стойка для брони]][[th:แท่นวางชุดเกราะ]][[uk:Стійка для обладунків]][[zh:盔甲架]]</li><li>[[Helmet|Helmet]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}{{redirect|Cap|mob spawning caps|Spawn}}{{redirect|Turtle Shell|the item dropped by maturing turtles|Scute}}{{Item| image = <gallery>Leather Cap.png| LeatherChainmail Helmet.png| ChainmailIron Helmet.png| IronDiamond Helmet.png| DiamondGolden Helmet.png| GoldenNetherite Helmet.png| NetheriteTurtle Shell.png| Turtle Shell</gallery>| durability = * Leather: 55* Chainmail: 165* Iron: 165* Golden: 77* Diamond: 363* Netherite: 407* Turtle Shell: 275| renewable = * '''Netherite''': No* '''All others''': Yes| stackable = No}}'''Helmets''' are a type of [[armor]] that covers the head of the player. There are seven types of helmets: '''leather cap''', '''chainmail helmet''', '''iron helmet''', '''diamond helmet''', '''gold helmet''', '''netherite helmet''', and '''turtle shell'''.==Obtaining =====Crafting==={{crafting |head=1 |showname=0 |showdescription=1 |name=Helmet |A2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |B2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |C2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |A3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |C3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |description= |Output= Leather Cap;Golden Helmet;Iron Helmet;Diamond Helmet;Turtle Shell |type= Combat}}{{crafting |ignoreusage=1 |name=[[Helmet]] |ingredients=Damaged matching helmet |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet |Output= Leather Cap; Golden Helmet; Chainmail Helmet; Iron Helmet; Diamond Helmet; Turtle Shell; Netherite Helmet |description= The durability of the two helmets is added together, plus an extra 5% durability. |type= Combat |foot=1}}===Upgrading==={{Smithing|head=1|Netherite Upgrade|Diamond Helmet|Netherite Ingot|Netherite Helmet|tail=1}}===Repairing=======Grinding===={{Grinding|showdescription=1|ingredients=2x Damaged [[Leather Cap]] or<br>2x Damaged [[Chainmail Helmet]] or<br>2x Damaged [[Iron Helmet]] or<br>2x Damaged [[Golden Helmet]] or<br>2x Damaged [[Diamond Helmet]] or<br>2x Damaged [[Netherite Helmet]] or<br>2x Damaged [[Turtle Shell]]|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell|Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell|description=The durability of the two helmets are added together, plus an extra 5% durability.}}====[[Anvil mechanics#Unit repair|Unit repair]]====Helmets can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the helmet's maximum durability, rounded down.===Mob loot===If a [[zombie]], [[husk]], [[stray]] or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s spawned in [[raid]]s have a 8.3525% chance (10.28% on hard) to drop [[iron]] helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being [[enchanted]] with a random [[enchantment]].===Natural generation===Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]].===Chest loot==={{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather cap.<ref>{{bug|MCPE-109048}}</ref>{{LootChestItem|leather-cap,random-enchanted-leather-cap,chainmail-helmet,iron-helmet,level-enchanted-iron-helmet,golden-helmet,random-enchanted-golden-helmet,diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}}===Trading==={{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather cap<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice.)</ref> for 5 emeralds. Master-level leatherworker villagers offer the same trade.Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail helmet.{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, {{frac|1|3}} chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level.{{notelist|columns=1}}==Usage ==Helmets can be placed in the top armor slot of a player's [[inventory]] for activation.===Defense points===Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.The following table shows the number of defense points added by helmets.{| class="wikitable" data-description="Helmet defense points"|-! scope="col" |Material! scope="col" ||-! scope="row" |Leather|{{armor|1}}|-! scope="row" |Golden| rowspan="4" |{{armor|2}}|-! scope="row" |Chainmail|-! scope="row" |Iron|-! scope="row" |Turtle Shell|-! scope="row" |Diamond| rowspan="2" |{{armor|3}}|-! scope="row" |Netherite|}===Knockback resistance===A netherite helmet provides 10% knockback resistance.===Durability===The following table shows the amount of damage each piece of armor can absorb before being destroyed.Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.Netherite armor is not damaged by [[lava]] or [[fire]] when worn.{| class="wikitable" data-description="Helmet durability"|-!Material!Durability|-! scope="row" |Leather|55|-! scope="row" |Golden|77|-! scope="row" |Chainmail| rowspan="2" |165|-! scope="row" |Iron|-! scope="row" |Turtle Shell|275|-! scope="row" |Diamond|363|-! scope="row" |Netherite|407|}====Repair====Helmets may be [[item repair|repaired]] by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an [[anvil]]. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.===Enchantments===A helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[Tutorials/Enchanting mechanics#Enchantability|enchantability]] than iron or diamond.{| class="wikitable"|-!Enchantment!!Max Level!!Notes|-|[[Fire Protection]]|| IV ||<ref group="note" name="exclusive">Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>|-|[[Projectile Protection]]|| IV ||<ref group="note" name="exclusive" />|-|[[Blast Protection]]|| IV ||<ref group="note" name="exclusive" />|-|[[Protection]]|| IV ||<ref group="note" name="exclusive" />|-|[[Unbreaking]]||III||-|[[Respiration]]||III||-|[[Aqua Affinity]]||I||-|[[Thorns]]||III ||<ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>|-|[[Mending]]||I ||<ref group="note" name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>|-|[[Curse of Binding]]||I ||<ref group="note" name="anvil2" />|-|[[Curse of Vanishing]]||I ||<ref group="note" name="anvil2" />|}{{notelist}}===Turtle shell effect===Equipping a {{ItemSprite|Turtle Shell}} turtle shell provides the {{EffectLink|Water Breathing}} status effect, allowing the player to remain underwater for an additional 10 seconds. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air.===Brewing ingredient===A turtle shell can also be used as a potion brewing ingredient.{{Brewing |Turtle Shell |Potion of the Turtle Master |Potion of the Turtle Master |Potion of the Turtle Master |showname=1}}===Smelting usage==={{Smelting|showname=1|Iron Helmet;Chainmail Helmet;Golden Helmet|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to ''golden'' helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets.==Sounds =={{el|je}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Leather armor rustles|source=player|description=When a leather helmet is equipped|id=item.armor.equip_leather|translationkey=subtitles.item.armor.equip_leather|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|subtitle=Chain armor jingles|source=player|description=When a chainmail helmet is equipped|id=item.armor.equip_chain|translationkey=subtitles.item.armor.equip_chain|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|subtitle=Iron armor clanks|source=player|description=When an iron helmet is equipped|id=item.armor.equip_iron|translationkey=subtitles.item.armor.equip_iron|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|subtitle=Gold armor clinks|source=player|description=When a gold helmet is equipped|id=item.armor.equip_gold|translationkey=subtitles.item.armor.equip_gold|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|subtitle=Diamond armor clangs|source=player|description=When a diamond helmet is equipped|id=item.armor.equip_diamond|translationkey=subtitles.item.armor.equip_diamond|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|subtitle=Netherite armor clanks|source=player|description=When a netherite helmet is equipped|id=item.armor.equip_netherite|translationkey=subtitles.item.armor.equip_netherite|volume=0.8|pitch=1.0/0.9|distance=16}}{{Sound table|sound=Equip turtle shell.ogg|subtitle=Turtle Shell thunks|source=player|description=When a turtle shell is equipped|id=item.armor.equip_turtle|translationkey=subtitles.item.armor.equip_turtle|volume=1.0|pitch=1.0/0.85/1.1|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a helmet's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When a leather helmet or a turtle shell is equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|source=player|description=When a chain helmet is equipped|id=armor.equip_chain|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|source=player|description=When an iron helmet is equipped|id=armor.equip_iron|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|source=player|description=When a gold helmet is equipped|id=armor.equip_gold|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|source=player|description=When a diamond helmet is equipped|id=armor.equip_diamond|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|source=player|description=When a netherite helmet is equipped.|id=armor.equip_netherite|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When a leather helmet is dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a leather helmet's dye is removed using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a helmet's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values ===== ID==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Leather Cap|spritetype=item|nameid=leather_helmet|itemtags=freeze_immune_wearables|form=item}}{{ID table|displayname=Chainmail Helmet|spritetype=item|nameid=chainmail_helmet|form=item}}{{ID table|displayname=Iron Helmet|spritetype=item|nameid=iron_helmet|form=item}}{{ID table|displayname=Diamond Helmet|spritetype=item|nameid=diamond_helmet|form=item}}{{ID table|displayname=Golden Helmet|spritetype=item|nameid=golden_helmet|form=item}}{{ID table|displayname=Netherite Helmet|spritetype=item|nameid=netherite_helmet|form=item}}{{ID table|displayname=Turtle Shell|spritetype=item|nameid=turtle_helmet|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather Cap|spritetype=item|nameid=leather_helmet|id=335|form=item}}{{ID table|displayname=Chainmail Helmet|spritetype=item|nameid=chainmail_helmet|id=339|form=item}}{{ID table|displayname=Iron Helmet|spritetype=item|nameid=iron_helmet|id=343|form=item}}{{ID table|displayname=Diamond Helmet|spritetype=item|nameid=diamond_helmet|id=347|form=item}}{{ID table|displayname=Golden Helmet|spritetype=item|nameid=golden_helmet|id=351|form=item}}{{ID table|displayname=Netherite Helmet|spritetype=item|nameid=netherite_helmet|id=609|form=item}}{{ID table|displayname=Turtle Shell|spritetype=item|nameid=turtle_helmet|id=573|form=item|foot=1}}===Item data===When leather caps are dyed, it has the following NBT:<div class="treeview">*{{nbt|compound|tag}}: Parent tag.**{{nbt|compound|display}}: Display properties. ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref></div>==Achievements =={{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}==Advancements =={{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;A Furious co*cktail;How Did We Get Here}}==History =={{History|java classic}}{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}}{{History||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s.|[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s.|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}{{History|java indev}}{{History||0.31|snap=20091223-1|Plate and chain armor [[model]]s are no longer used.}}{{History|||snap=20091231-2|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail and plate (iron) helmets.|The textures of leather helmets are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}{{History||20100206|[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added items of golden and diamond helmets.|Removed leather-chain helmets.}}{{History||20100212-1|Added armor models.|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}{{History||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] Added models of leather, chainmail, iron, gold, and diamond helmets.|Helmets can now be [[crafting|crafted]] and worn.|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[item durability|durability]], with lower tier helmets less durable than higher tier helmets.}}{{History|java alpha}}{{History||v1.0.8|With the introduction of [[leather]], "Cloth Cap" has been renamed to "Leather Cap".|Leather cap is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Helmets can now be [[enchanting|enchanted]].}}{{History||1.1|snap=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}}{{History||1.2.1|snap=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigman|zombie pigmen]] now drop golden helmets.}}{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}}{{History|||snap=12w21a|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]].|Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds.|Blacksmith villagers now sell diamond helmets for 7 emeralds.|Blacksmith villagers now sell iron helmets for 4–5 emeralds.|Butchers now sell leather caps for 2–3 emeralds.}}{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}}{{History|||snap=12w34a|Leather helmets can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]].|[[File:Leather Cap JE2.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] Default leather caps textures are now slightly darker.}}{{History|||snap=12w36a|[[Dye]]d leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.}}{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] Leather armor now has non-dyed parts on the cap. This has been implemented so that [[player]]s can distinguish between other types of helmets and similarly colored leather caps.}}{{History||1.5|snap=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking.|[[Dispenser]]s can now equip nearby players with helmets.}}{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds.|Armorer villagers no longer sell diamond helmets.|Armorer villagers now sell iron helmets for 4–6 emeralds.|Leatherworkers no longer sell other leather caps.}}{{History|||snap=14w05a|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}{{History|||snap=14w06a|Helmets are now visible on [[giant]]s.}}{{History|||snap=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}{{History||1.9|snap=15w31a|Enchanted iron and diamond helmets can now be found in [[end city]] ship [[chest]]s.|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}{{History|||snap=15w34b|Helmet [[item durability|durability]] now affects armor value.}}{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}{{History|||snap=15w36d|Helmet durability affecting value has been removed.|Helmets now has an attribute controlling the defense points.}}{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for leather armor.}}{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}{{History|||snap=16w05a|Armor calculations have been changed, once again.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}}{{History|||snap=18w07a|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}{{History|||snap=18w09a|Golden helmets now have a chance of generating in [[underwater ruins]].}}{{History|||snap=18w11a|Enchanted leather caps can now generate in the chests of [[shipwreck]]s.}}{{History|||snap=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}}{{History||1.14|snap=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.}}{{History|||snap=18w48a|Leather caps can now be found in [[chest]]s in [[village]] tanneries.}}{{History|||snap=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}}{{History|||snap=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}{{History|||snap=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[renewable resource|renewable]] again.|Leatherworker villagers now sell randomly [[dye]]d leather caps.}}{{History|||snap=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] Added netherite helmets.}}{{History|||snap=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all helmets when they are used by [[piglin]]s.|Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table.|[[File:Turtle Shell piglin MC-172110.png|32px]] Turtle shells, when used by piglins and [[zombified piglin]]s, result in a [[missing texture]] when being displayed.<ref>{{Cite bug|MC|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin|date=February 14, 2020}}</ref>}}{{History|||snap=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.}}{{History|||snap=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] The texture of netherite helmets has been changed.|[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]]s has been changed.|Netherite helmets can no longer be [[crafting|crafted]].|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}{{History|||snap=20w16a|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}{{History|||snap=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}}{{History||1.17|snap=20w48a|Wearing a leather helmet now prevents [[Powder Snow#Freezing|freezing]] entirely.}}{{History|||snap=21w13a|The two unused textures of the leather cap for [[piglin]]s<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> have been removed.}}{{History||1.18.2|snap=22w03a|Netherite helmet knockback resistance is no longer random.}}{{History||1.19|snap=22w17a|[[File:Leather Cap JE5.png|32px]] The texture of the leather cap item has been changed.|Changed the leather cap texture when worn so the center bar now extends to the bottom of the back face.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather helmets can now be trimmed using a [[smithing table]].|There are 10 types of material that determine the color of the trim:*Iron*Copper*Gold*Lapis*Emerald*Diamond*Netherite*Redstone*Amethyst*Quartz|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}}{{History|||snap=23w05a|Leather caps can now be trimmed using a smithing table.|Helmets can now have trims of the same material it is made out of.}}{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}{{History||1.19.4|snap=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Helmets can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[head]]s/[[carved pumpkin]]s in the armor stand's slot.}}{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|pocket alpha}}{{History||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}{{History||v0.8.0|snap=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] The leather helmet sprite has been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}{{History||v0.9.0|snap=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}}{{History||v0.11.0|snap=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}}{{History||v0.12.1|snap=build 1|Helmets can now be worn by mobs.|Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}}{{History||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}{{History||v0.14.0|snap=build 1|[[File:Leather Cap JE3 BE2.png|32px]] The texture of leather helmets have been changed.|Leather helmets can now be dyed.}}{{History||v0.15.0|snap=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets and enchanted diamond helmets can now be found inside [[chest]]s within [[end city|end cities]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Iron helmets and chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests.|Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Golden helmets can now be found inside [[underwater ruins]] chests.}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.|Leather helmets can now be found inside plains village tannery chests.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.|Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.|Iron helmets can now be found in [[village]] armorer chests.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.|Diamond helmets are now sold by armorer villagers.}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer shows as being [[dye]]d properly when worn by [[armor stand]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears properly dyed when worn by armor stands.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] Added netherite helmets.|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.|Helmets can now be obtained from [[piglin]]s that naturally spawn with golden helmets.}}{{History|||snap=beta 1.16.0.57|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.|Netherite helmets can no longer be [[crafting|crafted]].|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}{{History|||snap=beta 1.16.0.63|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}{{History|||snap=beta 1.16.200.53|Netherite helmets now gives a 90% reduction in knockback.}}{{History||1.16.210|snap=beta 1.16.210.53|Wearing leather helmets now prevents [[Powder Snow#Freezing|freezing]] entirely.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.|Added a quick equip for armor to the [[inventory]] interface.}}{{History||xbox=TU12|ps=1.03|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] The textures for leather helmets have been changed.}}{{History||xbox=TU14|ps=1.05|Leather helmets can now be [[dye]]d.|[[Item repair]] can now repair helmets.}}{{History||xbox=TU25|xbone=CU13|ps=1.16|Helmets now have the quick equip functionality.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|PS4}}{{History||1.90|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmet items have been changed (except for the leather helmets).}}{{History|new 3ds}}{{History||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}{{History|foot}}<gallery>File:ArmorModel Aug 13 2009.jpg|First image of armor.File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor.File:ArmorPE.png</gallery>;Armor durability from Indev until late Beta{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"|-!Leather!Golden!Chainmail!Iron!Diamond|-|33|66|66|132|264|}==Issues =={{issue list}}==Trivia ==*Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.*The turtle shell is the only helmet that is not part of a complete set.* In Bedrock Edition, there exists a bug<ref>{{Cite bug|MCPE|109048|Efficiency 1 Leather Cap in Woodland Mansions|date=December 1, 2020}}</ref> that makes it possible to obtain a Leather Cap enchanted with Efficiency I from [[Woodland Mansion]] chests with a chance of 1.45%. The enchantment has no effect on the cap, however.==Gallery ==<gallery>File:Zombie helmet.png|A zombie wearing a helmet in [[Survival Test]].</gallery>===Enchanted Helmets===<gallery>File:Enchanted Leather Cap (item).gifFile:Enchanted Chainmail Helmet (item).gifFile:Enchanted Iron Helmet (item).gifFile:Enchanted Golden Helmet (item).gifFile:Enchanted Diamond Helmet (item).gifFile:Enchanted Netherite Helmet (item).gifFile:Enchanted Turtle Shell (item).gif</gallery><gallery>File:Enchanted Leather Helmet.gifFile:Enchanted Chainmail Helmet.gifFile:Enchanted Iron Helmet.gifFile:Enchanted Golden Helmet.gifFile:Enchanted Diamond Helmet.gifFile:Enchanted Netherite Helmet.gifFile:Enchanted Turtle Shell.gif</gallery>==References =={{reflist}}==External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020{{Items}}[[Category:Armor]][[es:Casco]][[ja:ヘルメット]][[ko:투구]][[pt:Capacete]][[pl:Hełm]][[zh:头盔]]</li></ul></nowiki>
12w32aSheep from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.)12w38aAdded new step sounds to sheep.Added a sound for shearing sheep.Sheep idle sounds now play entirely. Previously, say3 was cut.1.4.4
{{Extension DPL}}<ul><li>[[Red Dye|Red Dye]]<br/>{{Item| title = Red Dye| renewable = Yes| stackable = Yes (64)}}'''Red dye''' is a [[Dye#Primary|primary color dye]] created primarily from flowers.== Obtaining ===== Crafting ==={{Crafting|head=1|showname=0|Poppy; Red Tulip; Beetroot |Output=Red Dye|type=Material}}{{Crafting|Rose Bush|Output=Red Dye,2|type=Material|foot=1}}=== Trading ===[[Wandering trader]]s sell 3 red dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Red Dye}}=== Trading ===Journeyman-level shepherd villagers have a {{frac|1|6}} chance to buy 12 red dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Red Dye|spritetype=item|nameid=red_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Red Dye|spritetype=item|nameid=red_dye|aliasid=dye / 1|id=396|form=item|translationkey=item.dye.red.name|foot=1}}== Video ==<div style="text-align:center">{{yt|tqTbsbt2irk}}</div>== History =={{History|java beta}}{{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}}{{History||1.2|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}{{History||1.6.6|Roses can now be generated using [[Bone Meal|bone meal]], making rose red [[renewable resource|renewable]].}}{{History|java}}{{History||1.3.1|snap=1.3|[[File:Red Dye JE2 BE2.png|32px]] The texture of rose red has now been changed.}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Rose red can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|Rose red can now be used to craft stained clay.}}{{History||1.7.2|snap=13w36a|Rose red is now crafted using a poppy instead of a rose, as the latter is removed.|Rose red can now be crafted using red tulips and rose bushes.}}{{History|||snap=13w37a|Each poppy now yields only 1 rose red, instead of 2.}}{{History|||snap=13w41a|Rose red can now be used to craft stained glass.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.9|snap=15w31a|Rose red can now be crafted using [[beetroot]].}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}{{History||1.12|snap=17w06a|Rose red can now be used to craft red [[concrete powder]].}}{{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|"Rose Red" has now been renamed to "Red Dye".|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}{{History|||snap=18w44a|Red dye can now change the text color on [[sign]]s to red.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells red dye.}}{{History|||snap=19w11a|Red dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Red dye can now be used to craft [[red candle]]s.}}{{History|||snap=21w19a|Red dye can no longer be used to craft red candles.}}{{History|||snap=Pre-release 1|Red dye can once again be used to craft red candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Red dye can now change the text color on [[hanging sign]]s to red.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Red Dye JE1 BE1.png|32px]] Added rose red. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Rose red is now obtainable by smelting red [[mushroom]]s.|Rose red can now be used to craft other dyes and red wool.}}{{History||v0.8.0|snap=build 1|[[File:Red Dye JE2 BE2.png|32px]] The texture of red dye has been changed.|Rose red is now used to craft [[cocoa beans]].}}{{History||v0.9.0|snap=build 3|Rose red can now be obtained by putting a poppy, red tulip or rose bush [[flower]]s in the crafting grid.}}{{History||v0.15.0|snap=build 1|Red mushrooms can no longer be smelted to obtain rose red.}}{{History||v0.16.0|snap=build 1|Rose red is no longer used to craft cocoa beans.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|"Rose Red" has now been renamed to "Red Dye".}}{{History||1.10.0|snap=beta 1.10.0.3|Red dye can now be [[trading|bought]] from [[wandering trader]]s.|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Red dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of red dye has been changed from <code>dye/1</code> to <code>red_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}{{History||xbox=none|xbone=none|ps=1.83|switch=none|wiiu=none|"Rose Red" has now been renamed to "Red Dye".}}{{History||ps=1.90|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}{{History|foot}};Notes{{reflist|group=n}}== Issues =={{issue list}}{{Items}}[[cs:Šípková červeň]][[de:Roter Farbstoff]][[es:Tinte rojo]][[fr:Teinture rouge]][[hu:Rózsavörös]][[ja:赤色の染料]][[ko:장밋빛 빨강 염료]][[nl:Rozenrood]][[pl:Czerwony barwnik]][[pt:Corante vermelho]][[ru:Красный краситель]][[zh:红色染料]][[Category:Items]][[Category:Dyes]][[Category:Renewable resources]]</li><li>[[Compound|Compound]]<br/>{{About|a feature in the Education Edition|the NBT tag|NBT}}{{education feature}}{{Item| image = Water (compound).png| image2 = Garbage.png| renewable = No| stackable = Yes (64)}}'''Compounds''' are a type of [[item]] from [[Education Edition]] used in chemistry, which are created from combinations of various [[element]]s.== Obtaining ==Compounds cannot be obtained in the [[Creative inventory]]. They are only obtained from creating them in the [[compound creator]]. This is done by inserting a certain number of [[element]]s corresponding to the compound's chemical formula.== List of compounds =={| class="wikitable" data-description="Compounds"!Icon!Compound Name!Compound Recipe!Description!Uses|-|{{slot|Aluminum Oxide|link=none}}|{{text anchor|Aluminium Oxide}}|{{slot|Aluminum,2}}{{slot|Oxygen,3}}|Is only brown when dug up from the Earth and contaminated; actually white when pure. Can be electrolyzed to make aluminum metal. Also the main chemical in rubies and sapphires.|Used to craft [[hardened glass]]. |-|{{slot|Ammonia|link=none}}|{{text anchor|Ammonia}}|{{slot|Nitrogen}}{{slot|Hydrogen,3}}||Used to create [[super fertilizer]].|-|{{slot|Barium Sulfate|link=none}}|{{text anchor|Barium Sulfate}}|{{slot|Barium}}{{slot|Sulfur}}{{slot|Oxygen,4}}|||-|{{slot|Benzene|link=none}}|{{text anchor|Benzene}}|{{slot|Carbon,6}}{{slot|Hydrogen,6}}|||-|{{slot|Boron Trioxide|link=none}}|{{text anchor|Boron Trioxide}}|{{slot|Boron,2}}{{slot|Oxygen,3}}||Used to craft [[hardened glass]].|-|{{slot|Calcium Bromide|link=none}}|{{text anchor|Calcium Bromide}}|{{slot|Calcium}}{{slot|Bromine,2}}|||-|{{slot|Crude Oil|link=none}}|{{text anchor|Crude Oil}}|{{slot|Carbon,9}}{{slot|Hydrogen,20}}|C<sub>9</sub>H<sub>20</sub> is the chemical formula for nonane.||-|{{slot|Glue|link=none}}|{{text anchor|Glue}} (Cyanoacrylate)|{{slot|Carbon,5}}{{slot|Hydrogen,5}}{{slot|Nitrogen}}{{slot|Oxygen,2}}|C<sub>5</sub>H<sub>5</sub>NO<sub>2</sub> is the chemical formula for methyl cyanoacrylate, one of the cyanoacrylate glues ("superglue"); its condensed formula is CH<sub>2</sub>=C(CN)COOCH<sub>3</sub>.||-|{{slot|Hydrogen Peroxide|link=none}}|{{text anchor|Hydrogen Peroxide}}|{{slot|Hydrogen,2}}{{slot|Oxygen,2}}||Used to craft [[glow stick]].|-|{{slot|Iron Sulfide|link=none}}|{{text anchor|Iron Sulfide}}|{{slot|Iron}}{{slot|Sulfur}}|||-|{{slot|Latex|link=none}}|{{text anchor|Latex}}|{{slot|Carbon,5}}{{slot|Hydrogen,8}}|C<sub>5</sub>H<sub>8</sub> is the chemical formula for isoprene, which polymers are the main components of natural rubber; its condensed formula is CH<sub>2</sub>=C(CH<sub>3</sub>)−CH=CH<sub>2</sub>.|Used to craft [[balloon]]s.|-|{{slot|Lithium Hydride|link=none}}|{{text anchor|Lithium Hydride}}|{{slot|Lithium}}{{slot|Hydrogen}}|||-|{{slot|Luminol|link=none}}|{{text anchor|Luminol}}| class="nowrap" |{{slot|Carbon,8}}{{slot|Hydrogen,7}}{{slot|Nitrogen,3}}{{slot|Oxygen,2}}|Luminol is a chemical that glows blue when oxidized. It can detect blood. |Used to craft [[glow stick]].|-|{{slot|Lye|link=none}}|{{text anchor|Lye}}|{{slot|Sodium}}{{slot|Oxygen}}{{slot|Hydrogen}}|||-|{{slot|Magnesium Nitrate|link=none}}|{{text anchor|Magnesium Nitrate}}|{{slot|Magnesium}}{{slot|Nitrogen,2}}{{slot|Oxygen,6}}|Condensed formula: Mg(NO<sub>3</sub>)<sub>2</sub>||-|{{slot|Magnesium Oxide|link=none}}|{{text anchor|Magnesium Oxide}}|{{slot|Magnesium}}{{slot|Oxygen}}|||-|{{slot|Polyethylene|link=none}}|{{text anchor|Polyethylene}}|{{slot|Carbon,10}}{{slot|Hydrogen,20}}|Polyethlene (PE), (CH<sub>2</sub>)<sub>''n''</sub>, is ''the'' most commonly produced plastic.|Used to craft [[glow stick]].|-|{{slot|Potassium Iodide|link=none}}|{{text anchor|Potassium Iodide}}|{{slot|Potassium}}{{slot|Iodine}}|Used for making iodized salt and other things.||-|{{slot|Soap|link=none}}|{{text anchor|Soap}}|{{slot|Carbon,18}}{{slot|Hydrogen,35}}{{slot|Sodium}}{{slot|Oxygen,2}}|C<sub>18</sub>H<sub>35</sub>NaO<sub>2</sub> is the chemical formula of sodium stearate, the most common soap.||-|{{slot|Sodium Acetate|link=none}}|{{text anchor|Sodium Acetate}}|{{slot|Carbon,2}}{{slot|Hydrogen,3}}{{slot|Sodium}}{{slot|Oxygen,2}}|Used to make hand warmers because it heats up when it "freezes".|Used to create [[Ice Bomb]].|-|{{slot|Sodium Fluoride|link=none}}|{{text anchor|Sodium Fluoride}}|{{slot|Sodium}}{{slot|Fluorine}}|Commonly used in toothpaste to prevent cavity, among other uses.||-|{{slot|Sodium Hydride|link=none}}|{{text anchor|Sodium Hydride}}|{{slot|Sodium}}{{slot|Hydrogen}}|||-|{{slot|Sodium Hypochlorite|link=none}}|{{text anchor|Sodium Hypochlorite}}|{{slot|Sodium}}{{slot|Chlorine}}{{slot|Oxygen}}|Main ingredient of real-life bleach.|Used to create [[Bleach]].|-|{{slot|Sodium Oxide|link=none}}|{{text anchor|Sodium Oxide}}|{{slot|Sodium,2}}{{slot|Oxygen}}|||-|{{slot|Sulfate|link=none}}|{{text anchor|Sulfate}}|{{slot|Sulfur}}{{slot|Oxygen,4}}|Cannot actually exist on its own, as it should have a <sup>2-</sup> charge.||}=== Chlorides ==={| class="wikitable" data-description="Chlorides"!Icon!Compound!Recipe!Uses|-|{{slot|Salt|link=none}}|{{text anchor|Salt}}|{{slot|Sodium}}{{slot|Chlorine}}|Used to create [[heat block]].|-|{{slot|Calcium Chloride|link=none}}|{{text anchor|Calcium Chloride}}|{{slot|Calcium}}{{slot|Chlorine,2}}|Used to craft [[sparkler|orange sparkler]].|-|{{slot|Cerium Chloride|link=none}}|{{text anchor|Cerium Chloride}}|{{slot|Cerium}}{{slot|Chlorine,3}}|Used to craft [[colored torch|blue torch]] and [[sparkler|blue sparkler]].|-|{{slot|Mercuric Chloride|link=none}}|{{text anchor|Mercuric Chloride}}|{{slot|Mercury}}{{slot|Chlorine,2}}|Used to craft [[colored torch|red torch]] and [[sparkler|red sparkler]].|-|{{slot|Potassium Chloride|link=none}}|{{text anchor|Potassium Chloride}}|{{slot|Potassium}}{{slot|Chlorine}}|Used to craft [[colored torch|purple torch]] and [[sparkler|purple sparkler]].|-|{{slot|Tungsten Chloride|link=none}}|{{text anchor|Tungsten Chloride}}|{{slot|Tungsten}}{{slot|Chlorine,6}}|Used to craft [[colored torch|green torch]] and [[sparkler|green sparkler]].|}=== Natural compounds ===Natural compounds are compounds which can be obtained naturally in ''Minecraft''.{| class="wikitable" data-description="Chlorides"!Icon!Compound! class="nowrap" |Chemical formula!Natural source!Method!Notes|-|{{slot|Charcoal}}|[[Charcoal]]|{{slot|Carbon,7}}{{slot|Hydrogen,4}}{{slot|Oxygen}}|[[Log]] or [[Wood]]|[[Smelting]]|The chemical formula C<sub>7</sub>H<sub>4</sub>O is sometimes used to describe the approximate composition of charcoal.|-|{{slot|Glow Ink Sac}} {{slot|Ink Sac}}|[[Glow Ink Sac]], [[Ink Sac]]|{{slot|Iron}}{{slot|Sulfur}}{{slot|Oxygen,4}}|[[Glow Squid]], [[Squid]]|Killing Glow Squid, Squid|FeSO<sub>4</sub> is the chemical formula of iron(II) sulfate or ferrous sulfate, normally found complexed with water as a salt with the formula FeSO<sub>4</sub>·''x''H<sub>2</sub>O, and has been used in the manufacture of iron gall ink and other inks for centuries. In contrast, squid ink (and other cephalopod inks) is composed mainly of melanin and mucus, with an assortment of other compounds in a variety of concentrations dependent on the species.|-|{{slot|Sugar}}|[[Sugar]]|{{slot|Carbon,6}}{{slot|Hydrogen,12}}{{slot|Oxygen,6}}|[[Sugar Cane]]s or [[Honey Bottle]]s|Harvesting and [[crafting]]|C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> is the chemical formula of glucose and fructose, as well as a number of other simple sugars (common table sugar is instead sucrose, a complex sugar made of glucose and fructose with the chemical formula C<sub>12</sub>H<sub>22</sub>O<sub>11</sub>).|-|{{slot|Water (compound)|link=water}}|{{text anchor|Water}}|{{slot|Hydrogen,2}}{{slot|Oxygen}}|[[Water]]|Picking up in a [[bucket]] or [[glass bottle]] from a [[Cauldron]] or a water source block|One of the easiest to obtain.|}=== Garbage ===Garbage is considered a "compound", but the only way to produce it is to activate the [[Lab Table]] when its inputs are an invalid recipe. It has no uses.== Usage ==Certain compounds are used as ingredients in [[crafting]] or [[lab table]] experiments. Natural compounds have uses outside of chemistry, detailed in their respective articles.=== Crafting ingredient ==={{Crafting usage|description=0|Latex, Polyethylene, Hydrogen Peroxide, Luminol, Boron Trioxide, Aluminum Oxide}}==== Chloride coloring ===={{Crafting usage|Chloride,Cerium Chloride|match=end}}=== Lab table ingredient ==={| class="wikitable"!Result!Materials needed|-! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]]|{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}|-|<center>Water ×3, Sodium Hypochlorite ×3</center>|-! rowspan="2" |{{slot|Heat Block.gif}}<br>[[Heat Block]]|{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}|-|<center>[[Iron (element)|Iron]], Water, [[Charcoal]], Salt</center>|-! rowspan="2" |{{slot|Ice Bomb}}<br>[[Ice Bomb]]|{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}}|-|<center>Sodium Acetate ×4</center>|-! rowspan="2" |{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]|{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}}|-|<center>Ammonia, [[Phosphorus]]</center>|}== Sounds ==Sounds are produced when a [[lab table]] creates garbage.{{Sound table|type=bedrock|sound=Fizz.ogg|source=block|description=When a lab table creates garbage{{verify}}|id=random.fizz|volume=1.0|pitch=0.5/0.7}}{{Sound table|sound=Ghast fireball4.ogg|source=hostile|description=When a lab table creates garbage{{verify}}|id=mob.blaze.shoot|volume=1.0|pitch=0.8/1.0}}{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|source=block|description=When a lab table creates garbage|id=random.explode|volume=1.0|pitch=0.4/0.6}}{{Sound table|sound=Fire.ogg|source=sound|description=When a lab table creates garbage|id=lt.reaction.fire|volume=2.0|pitch=0.4/0.6}}{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|source=weather|description=When a lab table creates garbage|id=ambient.weather.lightning.impact|volume=1.0|pitch=0.6/0.8|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Compound|spritetype=item|nameid=compound|id=594|form=item|translationkey=item.compound.salt.name,item.compound.sodiumoxide.name,item.compound.sodiumhydroxide.name,item.compound.magnesiumnitrate.name,item.compound.ironsulfide.name,item.compound.lithiumhydride.name,item.compound.sodiumhydride.name,item.compound.calciumbromide.name,item.compound.magnesiumoxide.name,item.compound.sodiumacetate.name,item.compound.luminol.name,item.compound.charcoal.name,item.compound.sugar.name,item.compound.aluminumoxide.name,item.compound.borontrioxide.name,item.compound.soap.name,item.compound.polyethylene.name,item.compound.garbage.name,item.compound.magnesiumsalts.name,item.compound.sulfate.name,item.compound.bariumsulfate.name,item.compound.potassiumchloride.name,item.compound.mercuricchloride.name,item.compound.ceriumchloride.name,item.compound.tungstenchloride.name,item.compound.calciumchloride.name,item.compound.water.name,item.compound.glue.name,item.compound.hypochlorite.name,item.compound.crudeoil.name,item.compound.latex.name,item.compound.potassiumiodide.name,item.compound.sodiumfluoride.name,item.compound.benzene.name,item.compound.ink.name,item.compound.hydrogenperoxide.name,item.compound.ammonia.name,item.compound.sodiumhypochlorite.name|foot=1}}===Item data==={{see also|Data values}}Compounds uses the following data values:{{/DV}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}{{History||1.16|All compounds have been made unobtainable. It is unknown whether it is a glitch or intended. {{bug|MCPE-113776}}}}{{History| |1.17.0|All compounds are obtainable once again.}}{{History|education}}{{History||1.0.27|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride BE1.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}{{History||1.12.0|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}{{History|foot}}== Unused compound textures ==In the chemistry resource pack folder, there are numerous [[History of textures/Unused textures#Unused compounds|compound textures which are not used]] in the game. Note: a <code>compound</code> item with a data value of <code>38</code> will have the <code>Blue Flask</code> texture and will be called <code>item.compound..name</code>. If you use an NBT Editor to get a compound item with no assigned data value (by deleting the data tag) and then transfer that item to another world / realm using structure blocks (by exporting to a <code>.mcstructure</code> file, then importing it on another world or realm) then it will be renamed to <code>Ivory Tusk</code>. <gallery widths="48" heights="48" perrow="30" class="center">Flask EE1.png|FlaskBlack Flask EE1.png|Black FlaskBlue Flask EE1.png|Blue FlaskBrown Beaker EE1.png|Brown BeakerBrown Flask EE1.png|Brown FlaskDark Gray Beaker EE1.png|Dark Gray BeakerDark Gray Flask EE1.png|Dark Gray FlaskDark Gray Jar EE1.png|Dark Gray JarGreen Beaker EE1.png|Green BeakerGreen Flask EE1.png|Green FlaskGreen Jar EE1.png|Green JarIndigo Beaker EE1.png|Indigo BeakerIndigo Flask EE1.png|Indigo FlaskIndigo Jar EE1.png|Indigo JarLight Gray Beaker EE1.png|Light Gray BeakerLight Gray Flask EE1.png|Light Gray FlaskOrange Beaker EE1.png|Orange BeakerOrange Flask EE1.png|Orange FlaskOrange Jar EE1.png|Orange JarPurple Beaker EE1.png|Purple BeakerPurple Flask EE1.png|Purple FlaskPurple Jar EE1.png|Purple JarRed Beaker EE1.png|Red BeakerRed Flask EE1.png|Red FlaskRed Jar EE1.png|Red JarWhite Flask EE1.png|White FlaskYellow Flask EE1.png|Yellow FlaskBleach (compound).png|Bleach</gallery>== Gallery ==<gallery>Screen Shot 2021-08-19 at 12.22.50 PM.png|A compound creator in using 5 carbon and 8 hydrogen to create latex.</gallery>== See also ==*[[Compound Creator]]*[[Crafting]]*[[Element Constructor]]*[[Lab Table]]*[[Brewing Stand]]*[[Brewing]]*[[Crafting Table]]== References =={{reflist}}{{Items}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[de:Verbindung]][[it:Composto]][[ja:化合物]][[pl:Związki chemiczne]][[pt:Composto]][[ru:Соединение]][[th:สารประกอบ]][[uk:Сполуки]][[zh:化合物]]</li></ul>
1.4.3Baby sheep now have a mix of the parents' colors, if the parents' colors are 'compatible' (able to be crafted together as dyes).Sheep (35) Sheep (36) Sheep (37) Sheep (38) Sheep (39) Sheep (40) Sheep (41) Sheep (42) Sheep (43) Sheep (44) Sheep (45) Sheep (46) Sheep (47) Sheep (48) Sheep (49) Sheep (50)
Sheep (51) Sheep (52) Sheep (53) Sheep (54) Sheep (55) Sheep (56) Sheep (57) Sheep (58) Sheep (59) Sheep (60) Sheep (61) Sheep (62) Sheep (63) Sheep (64) Sheep (65) Sheep (66) The colors of sheep have been changed.1.7.4
{{Extension DPL}}<ul><li>[[Glowstone Dust|Glowstone Dust]]<br/>{{Item| image = Glowstone Dust.png|type=| renewable = Yes| stackable = Yes (64)}}'''Glowstone dust''' is an [[item]] obtained from mining [[glowstone]], and is mainly used to create [[potion]]s with increased strength and decreased duration.== Obtaining ===== Mining ===When broken using anything other than a [[Silk Touch]]-enchanted [[tool]], a [[glowstone]] block drops 2-4 glowstone dust. A [[Fortune]] enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block.=== Mob loot ===[[Witch]]es have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 glowstone dust. <!-- Do not add the blaze as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds the blaze to this section will be immediately reverted. -->=== Trading ==={{IN|bedrock}}, journeyman-level cleric [[villager]]s sell one glowstone dust for 4 [[emerald]]s as part of their trades.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Brewing ingredient ==={{brewing|showname=1|head=1|Glowstone Dust|Thick Potion|base=Water Bottle}}{{brewing |name=Increased Potency |showbase=1 |Glowstone Dust |base=[Potion of Healing II]Potion of Healing;[Potion of Regeneration II]Potion of Regeneration;[Potion of Strength II]Potion of Strength;[Potion of Swiftness II]Potion of Swiftness;[Potion of Harming II]Potion of Harming;[Potion of Poison II]Potion of Poison;[Potion of Leaping II]Potion of Leaping |foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Glowstone Dust|spritetype=item|nameid=glowstone_dust|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Glowstone Dust|spritetype=item|nameid=glowstone_dust|id=394|form=item|foot=1}}== History =={{History|java alpha}}{{History||v1.2.0|snap=preview|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.|Glowstone dust currently uses nine dust to [[crafting|craft]] 1 [[glowstone]] block.|Also, each glowstone block drops only one glowstone dust.}}{{History|java beta}}{{History||1.6.6|The crafting recipe for glowstone blocks has been changed from 9 glowstone dust to 4.|Each glowstone block now drops 2-4 glowstone dust when broken.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Glowstone dust can now be [[brewing|brewed]] in a [[water bottle]] to create a [[thick potion]].|Glowstone dust now strengthens the [[potion]]s of [[Swiftness]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]] and [[Strength]].}}{{History|||snap=Beta 1.9 Prerelease 4|Glowstone dust now strengthens the new potion of [[Regeneration]].}}{{History||1.3.1|snap=12w21a|Glowstone dust has become a renewable resource, as priest [[villager]]s now sell glowstone blocks.}}{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glowstone dust.}}{{History||1.4.6|snap=12w49a|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}}{{History||1.8|snap=14w27a|Glowstone dust now strengthens the new [[potion of Leaping]].}}{{History||1.9|snap=15w31a|Glowstone dust is now used to craft [[spectral arrow]]s.|Glowstone dust can no longer be added to extended [[potion]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 348.}}{{History|||snap=18w07a|Glowstone dust now strengthens the new [[potion of the Turtle Master]].}}{{History||1.14|snap=18w43a|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History||1.16|snap=20w07a|Glowstone dust has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}{{History|||snap=20w09a|Glowstone dust now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}{{History||1.16.2|snap=20w28a|Glowstone dust can no longer be obtained from bartering with piglins.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. It is currently unobtainable and serves no purpose.}}{{History||v0.5.0|Glowstone dust is now obtainable through the [[nether reactor]].|Glowstone dust can be used to craft [[glowstone]] blocks.}}{{History||v0.12.1|snap=build 1|Glowstone dust can now be obtained through [[the Nether]] instead of the nether reactor.|Glowstone dust is now available in the [[creative]] [[inventory]].|Glowstone dust can now be used to [[brewing|brew]] thick [[potion]]s and to strengthen potions.}}{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] glowstone dust upon [[death]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Glowstone dust can now be [[trading|bought]] from cleric [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|Glowstone dust can now be obtained from [[bartering]] with [[piglin]]s.}}{{History||1.16.100|snap=beta 1.16.100.54|Glowstone dust can no longer be obtained from [[barter]]ing with [[piglin]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}{{History||xbox=TU8|0–2 glowstone dust is now [[drops|dropped]] when a [[blaze]] is killed.}}{{History|Ps4}}{{History||1.90|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Renewable resources]][[Category:Brewing recipe]][[de:Glowstonestaub]][[es:Polvo de piedra luminosa]][[fr:Poudre lumineuse]][[hu:Izzókő-por]][[ja:グロウストーンダスト]][[ko:발광석 가루]][[nl:Gloeisteenstof]][[pl:Jasnopył]][[pt:Pó de pedra luminosa]][[ru:Светокаменная пыль]][[tr:Işık Taşı Tozu]][[uk:Пил світлокаменю]][[zh:荧石粉]]</li><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity|image=Minecart with TNT.png|renewable=Yes|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|networkid='''[[JE]]:''' 10|drops=;If not exploded: 1 {{ItemLink|Minecart with TNT}}|health={{hp|6}}}}A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates.== Obtaining ===== Crafting ==={{Crafting|Output= Minecart with TNT|type= Transportation|TNT|Minecart}}Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]].== Usage ==[[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]][[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]][[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]]A minecart with TNT detonates after a delay on these conditions:* It moves over a powered [[activator rail]].* It is destroyed while in motion (except by a player in Creative mode).* It is destroyed by fire, lava, or an explosion.*{{IN|java}}, it is hit by a [[fire charge]].The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1.It detonates instantly on these conditions:* It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail.* It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction).* It is hit by a flaming arrow.* It is pressed into a block or entity and has velocity.Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage.The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s.== Sounds =={{Edition|Java}}:<br>Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls|source=Friendly Creatures <ref group=sound name=rollsource/>|overridesource=1|description=While a minecart with TNT is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16}}{{Sound table|sound=Fuse.ogg|subtitle=TNT fizzes|source=block|description=When a minecart with TNT is primed|id=entity.tnt.primed|translationkey=subtitles.entity.tnt.primed|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|subtitle=Explosion|source=block|description=When a minecart with TNT explodes|id=entity.generic.explode|translationkey=subtitles.entity.generic.explode|volume=4.0|pitch=0.56-0.84|distance=16|foot=1}}{{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref>{{Sound table|type=bedrock|sound=Minecart rolling.ogg|source=neutral|description=While a minecart with TNT is moving|id=minecart.base}}{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|source=block|description=When a minecart with TNT explodes|id=random.explode|volume=4.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart with TNT|spritetype=item|nameid=tnt_minecart|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Minecart with TNT|spritetype=entity|nameid=tnt_minecart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Minecart with TNT|spritetype=item|nameid=tnt_minecart|id=525|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Minecart with TNT|spritetype=entity|nameid=tnt_minecart|id=97|foot=1}}=== Entity data ===Minecarts with TNT have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Video ==<div style="text-align:center">{{yt|1yNgY913tps}}</div>== History =={{History|java}}{{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}}{{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}}{{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}}{{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}}{{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}}{{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}}{{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}{{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}}{{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}}{{History|||snap=19w39a|The TNT texture now colored correctly.}}{{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}}{{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}}{{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless.|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}{{History|new 3ds}}{{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.|Minecart with TNT emits smoke [[particle]]s when destroyed.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s.== Gallery ==<gallery>File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.)File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image.File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation.File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]].File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref>File:Dinnerbone safe boom 2.png|Primed minecart with TNT.File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.)</gallery>== References =={{reflist}}{{items}}{{entities}}[[Category:Mechanics]][[cs:Vozík s TNT]][[de:TNT-Lore]][[es:Vagoneta con dinamita]][[fr:Wagonnet à TNT]][[it:Carrello da miniera]][[ja:TNT付きのトロッコ]][[ko:TNT가 실린 광산 수레]][[nl:Mijnkar met TNT]][[pl:Wagonik z TNT]][[pt:Carrinho de mina com dinamite]][[ru:Вагонетка с ТНТ]][[uk:Вагонетка з динамітом]][[zh:TNT矿车]]</li></ul></nowiki>
13w48bSheep (67) Sheep (68) Sheep named as 'jeb_' cycles now through all possible sheep colors in a fading rainbow effect. They still drop the color wool they were dyed last.1.8
{{Extension DPL}}<ul><li>[[Block Inspector|Block Inspector]]<br/>{{MinecraftEdu feature}}{{stub}}{{Item| image = BlockInspector.png| stackable = No {{verify}}}}'''Block Inspector''' is an item used to display the name of the block the player is looking at on screen.== Data values =={{ID table|generatetranslationkeys=java|displayname=Block Inspector|spritetype=item|nameid=block_inspector|foot=1}}==History=={{History|MinecraftEDU}}{{History||0.9848|[[File:BlockInspector.png|32px]] Added block inspectors.}}{{History|foot}}{{Items}}</li><li>[[Potion|Potion]]<br/>{{about|the drinkable potions|the throwable potions|Splash Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}}{{Redirect|Potion of Water Breathing|the potion in Minecraft Dungeons|MCD:Potion of Water Breathing}}{{About|the mechanics of potions|instructions on how to brew potions, and their recipes|Brewing}}{{update|The texture for ''[[Bedrock Edition]]'' is different, please add it.Some potions texture/color was changed as of 1.19.4 pre-release 3, please add them.}}{{Item| image = Water Bottle.png| extratext = View [[#Potions|all potions]]| renewable = '''Uncraftable, Luck{{only|je|short=y}}, Decay{{only|be|short=y}}''': No<br>'''All others''': Yes| stackable = BE: No<br/>JE: No{{until|Java Combat Tests}}<br>Yes (16){{upcoming|Java Combat Tests}}}}'''Potions''' are bottled substances designed to inflict [[effects]]. They are created by [[brewing]] and when drunk give the player an [[effect]] for a limited time. All potions are brewed from a '''water bottle''', which is considered a type of potion but has no effects.== Obtaining ===== Mob loot ======= Witches ====[[Witch]]es can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion.==== Wandering traders ====[[Wandering trader]]s have a chance to drop a Potion of Invisibility if they die while drinking the potion.=== Fishing ===[[Water bottle]]s can be [[fishing|fished]] up as junk items.=== Brewing ==={{main|Brewing}}Almost all potions are obtained by [[brewing]].The Potion of Luck{{only|java|short=1}} and the Potion of Decay{{only|bedrock|short=1}} cannot be brewed. A command to give a Luck Potion is {{cmd|give @s minecraft:potion{Potion:luck} }}, while a Potion of Decay can be obtained via {{cmd|give @s potion 1 36}}. Both are also available in the [[creative inventory]].=== Chest loot ===Two Health II potions can be found in the brewing stand on ships in [[end cities]], and one splash potion of Weakness can be found in a brewing stand in [[igloo]] basem*nts.{{In|Bedrock}}, the cauldron in a [[swamp hut]] contains a random potion.{{LootChestItem|potion-of-regeneration,potion-of-water-breathing,potion-of-healing}}=== Bartering ===[[Piglin]]s may [[barter]] a potion or a splash potion of Fire Resistance when given a [[gold ingot]].== Usage ==Potions are used by pressing and holding {{control|use}} with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding [[status effect]] to the player.Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a [[player]] has [[Regeneration]] II, drinking a regular potion of Regeneration does not have any effect.Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.{{only|java|short=1}}=== Modifiers ==={{main|Brewing}}Potions can be modified in five ways. # Brewing [[glowstone dust]] into certain potions will ''enhance'' their level of effect. # Adding [[redstone]] will ''extend'' the duration of the effect.# Brewing [[gunpowder]] into a potion makes it into a ''splash'' potion (area effect).# Adding [[dragon's breath]] to a splash potion creates a [[lingering potion]] (area effect that lingers on the ground).# Brewing a [[fermented spider eye]] into specific potions modifies their effect, usually inverting it, which is referred to as "corruption". The modifications of Enhancement and Extension are mutually exclusive. Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time. Extending a potion generally makes it last {{frac|8|3}} as long as its base potion, so a duration of 3 minutes becomes 8 minutes. ==== Corruption ====The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness.Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. {{IN|bedrock}}, the corruption of Healing II or Poison II potions results in a potion of Harming I.=== Base potions ===Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions.{| class="wikitable col-1-center col3-left" data-description="Base potions"! Icon! Name! Use|-| {{Slot|Water Bottle|link=none}}! Water Bottle| the base for the Awkward Potion and Potions of Weakness|-| rowspan="3"| {{Slot|Water Bottle|link=none}}! Awkward Potion| The base for all other effect potions|-! Mundane Potion| Only usable as an alternative base for Potion of Weakness{{only|bedrock}}|-! Thick Potion| No use|}=== Effect potions ======= Potions with positive effects ===={| class="wikitable col-1-center" data-description="Positive potions"! Icon! Name! Duration! Effect! Description|-| rowspan="3" | {{Slot|Potion of Regeneration|link=none}}! {{text anchor|Potion of Regeneration}}| 0:45| rowspan="3" | {{EffectLink|Regeneration}}| Restores {{hp|18}} health over time, {{hp|1}} every 50 [[tick]]s (2.5 seconds).|-! Potion of Regeneration +| 1:30{{only|java|short=1}}<br>2:00{{only|bedrock|short=1}}| Restores {{hp|36}}{{only|java|short=1}} or {{hp|48}}{{only|bedrock|short=1}} health over time, {{hp|1}} every 50 ticks (2.5 seconds).|-! Potion of Regeneration II| 0:22.5| Restores {{hp|18}} health over time, {{hp|1}} every 25 ticks (1.25 seconds).|-| rowspan="3" | {{Slot|Potion of Swiftness|link=none}}! {{text anchor|Potion of Swiftness}}| 3:00| rowspan="3" | {{EffectLink|Speed}}| rowspan="2" | Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting).|-! Potion of Swiftness +| 8:00|-! Potion of Swiftness II| 1:30| Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting).|-| rowspan="2" | {{Slot|Potion of Fire Resistance|link=none}}! {{text anchor|Potion of Fire Resistance}}| 3:00| rowspan="2" | {{EffectLink|Fire Resistance}}| rowspan="2" | Gives immunity to all heat-related damage.|-! Potion of Fire Resistance +| 8:00|-| rowspan="2" | {{Slot|Potion of Healing|link=none}}! {{text anchor|Potion of Healing}}| Instant| rowspan="2" | {{EffectLink|Instant Health}}| Restores {{hp|4}} health.|-! Potion of Healing II| Instant| Restores {{hp|8}} health. (doubles with every additional level)|-| rowspan="2" | {{Slot|Potion of Night Vision|link=none}}! {{text anchor|Potion of Night Vision}}| 3:00| rowspan="2" | {{EffectLink|Night Vision}}| rowspan="2" | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).|-! Potion of Night Vision +| 8:00|-| rowspan="3" | {{Slot|Potion of Strength|link=none}}! {{text anchor|Potion of Strength}}| 3:00| rowspan="3" | {{EffectLink|Strength}}| rowspan="2" | Increases melee damage by {{hp|3}}.{{only|java}}<br>Increases melee damage by 30% of the base damage and {{Hp|1}}.{{only|bedrock}}|-! Potion of Strength +| 8:00|-! Potion of Strength II| 1:30| Increases melee damage by {{hp|6}} (+ {{hp|3}} per tier).{{only|java}}<br>Increases melee damage by 69% of the base damage and {{Hp|1.3}}. For each level: (<math>BaseDamage\times1.3^{level}+{1.3^{level}-1\over0.3}</math>){{only|bedrock}}|-| rowspan="3" | {{Slot|Potion of Leaping|link=none}}! {{text anchor|Potion of Leaping}}| 3:00| rowspan="3" | {{EffectLink|Jump Boost}}| rowspan="2" | Allows the player to jump {{frac|1|2}} blocks higher and reduces fall damage.|-!Potion of Leaping +| 8:00|-! Potion of Leaping II| 1:30| Further increases jump height to {{frac|2|1|2}} blocks and further reduces fall damage.|-| rowspan="2" | {{Slot|Potion of Water Breathing|link=none}}! style="white-space:nowrap" | {{text anchor|Potion of Water Breathing}}| 3:00| rowspan="2" | {{EffectLink|Water Breathing}}| rowspan="2" | Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater.|-! Potion of Water Breathing +| 8:00|-| rowspan="2" | {{Slot|Potion of Invisibility|link=none}}! {{text anchor|Potion of Invisibility}}| 3:00| rowspan="2" | {{EffectLink|Invisibility}}| rowspan="2" |Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a [[pig]]'s saddle, a [[llama]]'s carpet pattern, a [[shulker]]'s yellow head, and the glowing eyes of [[spider]]s, [[Phantom|phantoms]], and [[enderman|endermen]].|-! Potion of Invisibility +| 8:00|-| rowspan="2" | {{Slot|Potion of Slow Falling|link=none}}! {{text anchor|Potion of Slow Falling}}| 1:30| rowspan="2" | {{EffectLink|Slow Falling}}| rowspan="2" | The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it.|-! Potion of Slow Falling +| 4:00|-| {{Slot|Potion of Luck|link=none}}! {{text anchor|Potion of Luck}}<br>{{only|java|short=1}}{{only|Console|short=1}}| 5:00| {{EffectLink|Luck}}| Increases the luck [[Attribute#Attributes for players|attribute]] by 1 point.|}==== Potions with negative effects ===={| class="wikitable col-1-center" data-description="Negative potions"! Icon! Name! Duration! Effect! Description|-| rowspan="3" | {{Slot|Potion of Poison|link=none}}! {{text anchor|Potion of Poison}}| 0:45| rowspan="3" | {{EffectLink|Poison}}| Causes up to {{hp|36|poisoned=1}} damage over time at a rate of 1 every 50 ticks, but does not reduce health below {{hp|1}}.|-! Potion of Poison +| 1:30| Causes up to {{hp|72|poisoned=1}}{{only|java|short=1}} or {{hp|96|poisoned=1}}{{only|bedrock|short=1}} damage over time, but does not reduce health below {{hp|1}}.|-! Potion of Poison II| 0:21.6{{only|java|short=1}}<br>0:22.5{{only|bedrock|short=1}}| Causes up to {{hp|38|poisoned=1}} damage over time, but does not reduce health below {{hp|1}}.|-| rowspan="2" | {{Slot|Potion of Weakness|link=none}}! {{text anchor|Potion of Weakness}}| 1:30| rowspan="2" | {{EffectLink|Weakness}}| rowspan="2" | Reduces melee damage by {{hp|4}}.{{only|java}}<br>Reduces melee damage by 20% of the base damage and {{hp|0.5}}.{{only|bedrock}}|-! Potion of Weakness +| 4:00|-| rowspan="3" | {{Slot|Potion of Slowness|link=none}}! {{text anchor|Potion of Slowness}}| 1:30| rowspan="3" | {{EffectLink|Slowness}}| rowspan="2" | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting.|-! Potion of Slowness +| 4:00|-! Potion of Slowness IV<!--The IV is correct, it is not Slowness II-->| 0:20| Slows players and mobs by 60%, to about 2.25 blocks per second sprinting.|-| rowspan="2" |{{Slot|Potion of Harming|link=none}}! {{text anchor|Potion of Harming}}| Instant| rowspan="2" | {{EffectLink|Instant Damage}}| Damages {{hp|6}}.|-! Potion of Harming II| Instant| Damages {{hp|12}}. (doubles with every additional level)|-| {{Slot|Potion of Decay|link=none}}! Potion of Decay<br>{{only|bedrock|short=1}}{{Anchor|Potion of Decay}}| 0:40| {{EffectLink|Wither|link=Wither (status effect)}}| Damages {{hp|1|withered=1}} every second, making a total of {{hp|40|withered=1}} damage |}==== Potions with mixed effects ===={| class="wikitable col-1-center col-2-center" data-description="Base potions"! Icon! Name! Duration! Effect! Description|-| rowspan="3" | {{Slot|Potion of the Turtle Master|link=none}}! {{text anchor|Potion of the Turtle Master}}| style="text-align:center" | 0:20| rowspan="3" | {{EffectLink|Slowness}}<br>{{EffectLink|Resistance}}| rowspan="2" | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%.|-! Potion of the Turtle Master +<br>| 0:40|-! Potion of the Turtle Master II<br>| 0:20| Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%.|}=== Uncraftable potion ==={{IN|java}}, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay.It is also available in splash potion and lingering potion forms, as well as for tipped arrows.It can be obtained using the following command: {{cmd|give @s minecraft:potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.{| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name! Effect|-| {{Slot|Uncraftable Potion|link=none}}! Uncraftable Potion| No effect|}=== Joke potions=======[[Java Edition 15w14a]]===={| class="wikitable col-1-center col-2-center" data-description="Base potions"!Icon!Name!Duration!Effect! Description |-|{{Slot|Potion of Slowness Revision 1|link=none}}!{{text anchor|Potion of Caring}}| style="text-align:center" |Instant|{{EffectLink|id=Slowness Revision 1|Caring}}| rowspan="3" |Changes the mob AI to move toward the nearest mob as if it were to attack it.|-| rowspan="2" |{{Slot|Potion of Poison Revision 1|link=none}}!{{text anchor|Potion of Caring}}| style="text-align:center" |Instant| rowspan="2" | {{EffectLink|id=Poison Revision 1|Caring}} |-! {{text anchor|Potion of Caring II}}| style="text-align:center" |Instant|-| rowspan="2" |{{Slot|Potion of Weakness Revision 1|link=none}}!{{text anchor|Potion of Sharing}}| style="text-align:center" |1:30| rowspan="2" |{{EffectLink|id=Weakness Revision 1|Sharing}}| rowspan="2" |Drops items in a random amount of time, ranging from food to rare items like [[saddle]]s or [[diamond]]s.|-!{{text anchor|Potion of Sharing +}}| style="text-align:center" |4:00|}==== [[Java Edition 23w13a_or_b]]===={{Empty section}}===Undead mobs===The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration. {{IN|bedrock}}, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion.===Mud conversion===Using a water bottle, splash water bottle, or lingering water bottle on [[dirt]], [[coarse dirt]], or [[rooted dirt]] will convert it into [[mud]], returning a glass bottle with it. This process can be automated with a [[dispenser]]. ===Filling cauldrons with Potions==={{IN|Bedrock|Legacy Console}} potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32.==Custom effects=={{IN|java}}, potions can also be obtained with any status effect using {{cmd|give}} and the tag <code>custom_potion_effects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.==Sounds=={{edition|java}}:{{Sound table|sound=Drink.ogg|subtitle=Sipping|source=player|description=While a player is drinking a potion|id=entity.generic.drink|translationkey=subtitles.entity.generic.drink|volume=0.5|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Witch drink1.ogg|sound2=Witch drink2.ogg|sound3=Witch drink3.ogg|sound4=Witch drink4.ogg|subtitle=Witch drinks|source=hostile|description=When a witch drinks a potion|id=entity.witch.drink|translationkey=subtitles.entity.witch.drink|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Wandering trader drink potion.ogg|sound2=Drink.ogg|subtitle=Wandering Trader drinks potion|source=neutral|description=While a [[wandering trader]] is drinking a potion to become invisible during nighttime|id=entity.wandering_trader.drink_potion|translationkey=subtitles.entity.wandering_trader.drink_potion|volume=''varies'' <ref group=sound>0.35 for the first sound, 0.325 for the second sound</ref>|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Bottle empty1.ogg|sound2=Bottle empty2.ogg|subtitle=Bottle empties|source=block|description=When a water bottle is emptied|id=item.bottle.empty|translationkey=subtitles.item.bottle.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|subtitle=Bottle fills|source=block|description=When a water bottle is filled|id=item.bottle.fill|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Drink.ogg|source=player|description=When a player drinks a potion|id=random.drink|volume=0.35|pitch=0.9-1.1}}{{Sound table|sound=Witch drink1.ogg|sound2=Witch drink2.ogg|sound3=Witch drink3.ogg|sound4=Witch drink4.ogg|source=hostile|description=When a witch drinks a potion|id=mob.witch.drink|volume=1.0|pitch=1.0}}{{Sound table|sound=Wandering trader drink potion.ogg|sound2=Drink.ogg|source=neutral|description=When a wandering trader drinks a potion to become invisible during nighttime|id=mob.wanderingtrader.drink_potion|volume=''varies'' <ref group=sound>0.7 for the first sound, 0.65 for the second sound</ref>|pitch=0.8-1.2}}{{Sound table|rowspan=4|sound=Water Splash Old.ogg|source=block|description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>|id=cauldron.fillpotion|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.takepotion|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.fillwater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.takewater|volume=0.1|pitch=1.0}}{{Sound table|sound=Bottle empty1.ogg|sound2=Bottle empty2.ogg|source=sound<!--bottle-->|description=When a water bottle or potion is emptied<wbr>{{Upcoming|BE 1.20.40}}|id=bottle.empty|volume=1.0|pitch=1.0}}{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|source=sound<!--bottle-->|description=When a water bottle or potion is filled<wbr>{{Upcoming|BE 1.20.40}}|id=bottle.fill|volume=1.0|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Potion|spritetype=item|nameid=potion|form=item|translationkey=item.minecraft.potion,item.minecraft.potion.effect.empty,item.minecraft.potion.effect.water,item.minecraft.potion.effect.mundane,item.minecraft.potion.effect.thick,item.minecraft.potion.effect.awkward,item.minecraft.potion.effect.night_vision,item.minecraft.potion.effect.invisibility,item.minecraft.potion.effect.leaping,item.minecraft.potion.effect.fire_resistance,item.minecraft.potion.effect.swiftness,item.minecraft.potion.effect.slowness,item.minecraft.potion.effect.water_breathing,item.minecraft.potion.effect.healing,item.minecraft.potion.effect.harming,item.minecraft.potion.effect.poison,item.minecraft.potion.effect.regeneration,item.minecraft.potion.effect.strength,item.minecraft.potion.effect.weakness,item.minecraft.potion.effect.levitation,item.minecraft.potion.effect.luck,item.minecraft.potion.effect.turtle_master,item.minecraft.potion.effect.slow_falling|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Potion|spritetype=item|nameid=potion|id=426|form=item|translationkey=potion.emptyPotion.name,potion.mundane.name,potion.mundane.extended.name,potion.thick.name,potion.awkward.name,potion.nightVision.name,potion.invisibility.name,potion.jump.name,potion.fireResistance.name,potion.moveSpeed.name,potion.moveSlowdown.name,potion.heal.name,potion.harm.name,potion.poison.name,potion.regeneration.name,potion.damageBoost.name,potion.weakness.name,potion.wither.name,potion.turtleMaster.name,potion.slowFalling.name|foot=1}}=== Metadata==={{IN|bedrock}}, potions use the following item data values to indicate the kind of potion:{{/DV}}===Item data=======Java Edition====<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Potion}}</div>Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with <code>minecraft:</code>) are:{| class="wikitable sortable" style="text-align: center;" data-description="Potion NBT data"!Potion! Regular!Level II!Extended + |-| Uncraftable Potion|anything except the below|–|–|-|Water Bottle|{{code|water}} |–|–|-|Mundane Potion|{{code|mundane}}|–|–|-| Thick Potion|{{code|thick}}|–|–|-|Awkward Potion|{{code|awkward}}|–|–|-| Night Vision|{{code|night_vision}}|–|{{code|long_night_vision}}|-|Invisibility|{{code|invisibility}}|–|{{code|long_invisibility}}|-|Leaping|{{code|leaping}}|{{code|strong_leaping}}|{{code|long_leaping}}|-|Fire Resistance|{{code|fire_resistance}}|–|{{code|long_fire_resistance}}|-|Swiftness|{{code|swiftness}}|{{code|strong_swiftness}}|{{code|long_swiftness}}|-|Slowness|{{code|slowness}}|{{code|strong_slowness}}|{{code|long_slowness}}|-|Water Breathing|{{code|water_breathing}}|–|{{code|long_water_breathing}}|-| Instant Health|{{code|healing}}|{{code|strong_healing}}|–|-| Harming|{{code|harming}}|{{code|strong_harming}}|–|-|Poison|{{code|poison}}|{{code|strong_poison}}|{{code|long_poison}}|-|Regeneration|{{code|regeneration}}|{{code|strong_regeneration}}| {{code|long_regeneration}}|-|Strength|{{code|strength}} | {{code|strong_strength}}|{{code|long_strength}}|-|Weakness|{{code|weakness}}|–|{{code|long_weakness}}|-|Luck|{{code|luck}}|–|–|-|The Turtle Master|{{code|turtle_master}}|{{code|strong_turtle_master}}|{{code|long_turtle_master}}|-| Slow Falling|{{code|slow_falling}}|–|{{code|long_slow_falling}}|}====Bedrock Edition====:See [[Bedrock Edition level format/Item format]].==Achievements=={{load achievements|Local Brewery|Taste of your own Medicine}}==Advancements=={{Load advancements|Local Brewery;A Furious co*cktail;How Did We Get Here?;Husbandry}}==History=={{Info needed section|Potion of Weakness;Uncraftable Potion texture in JE 1.11}}{{History|java beta}}{{History||July 7, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/779956568/the-rationale-for-redstone|[[Brewing|Alchemy]] was first hinted by [[Notch]] when he explained why [[redstone ore]] disintegrates into "[[redstone|dust]]". He states that dust would be used later in potions.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Jeb]] tweeted a screenshot showing potion durations and [[glass bottle]]s.<ref>{{tweet|jeb|118681103350501376|This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: http://i.imgur.com/oK2tE.png |September 28, 2011}}</ref>|Potions are [[brewing|brewed]] using [[cauldron]]s<ref>{{tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 30, 2011}}</ref> by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update.|In total, there are 161 possible potion combinations and 2,653 different types of potions.<ref>{{tweet|jeb|120520408792432641|In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added.|October 3, 2011}}</ref>|[[Jeb]] later tweeted that both [[Notch]] and he had come up with a different way to [[brewing|brew]] potions, which was revealed to be [[brewing stand]]s.<ref>{{tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref>}}{{History|||snap=Beta 1.9 Prerelease 3|[[Brewing stand]]s have been implemented, which has replaced the (previously unimplemented) [[cauldron]]s' [[brewing]] functionality, so potions are now obtainable without mods. Potions Brewed in the previous version will now be glitched. Water Bottles have been added.}}{{History||1.3.1|snap=12w21b|[[File:Water Bottle JE1 BE1.png|32px]] Water bottles have been added to the [[Creative inventory]].}}{{History||1.3.1|snap=12w22a|[[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Potions have been added to the [[Creative]] [[inventory]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}}{{History||1.4.2|snap=12w32a|[[File:Potion of Night Vision JE1 BE1.png|32px]] Added potion of [[Night Vision]]. However, it is [[brewing|unbrewable]] at the time.}}{{History|||snap=12w38a|Added Healing and Harming potions to the Creative inventory.}}{{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}}{{History|||snap=12w34a|[[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Invisibility]].|Potions of Night Vision are now [[brewing|brewable]].}}{{History|||snap=12w38a|[[Witch]]es now cast potions at [[player]]s and can rarely [[drops|drop]] potions upon [[death]].}}{{History|||snap=12w39a|Potions are now customizable using NBT editors or MCEdit.}}{{History||1.6.1|snap=?|Potions of [[Weakness]] now reduce [[damage]] by half hearts, instead of 1 heart as it was before.}}{{History|||snap=13w23a|Potions of [[Healing]] and [[Regeneration]] have been nerfed (by 33.3% and 50%).}} {{History||1.7.2|snap=13w36a|[[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Water Breathing]].|[[Water bottle]]s can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}{{History||1.8|snap=14w27a|[[File:Potion of Leaping JE1 BE1.png|32px]] Added potions of [[Leaping]].}}{{History||1.8.1|snap=pre1|Potion of Leaping can now be extended.}}{{History||1.9|snap=15w31a|Numeric IDs are no longer used for potions. Instead, an NBT "Potion" [[tag]] is used, e.g. {{cmd|give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} }}. See [[/Before 1.9|here]] for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory.|Splash potions now have a separate data value and ID name.|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] Added Mundane, Thick and Awkward potions to the [[creative]] [[inventory]].|Mixed potions' colors now blend.}}{{History|||snap=15w33a|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].|The duration of potions of [[Poison]] has been extended, the duration of potions of [[Regeneration]] has been extended, and the duration of potions of [[Poison]] II has been reduced.|Potion of [[Strength]] has been changed from 130% increase to 3-point increase.|Potion of [[Weakness]] has been changed to 4-point decrease, was 0.5-point decrease.}}{{History|||snap=15w44b|[[File:Uncraftable Potion JE1.png|32px]] Added the uncraftable potion.|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].}}{{History||1.11|snap=16w33a|A [[water bottle]] is now able to add 1 water level to a [[cauldron]].}}{{History|||snap=16w38a|The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect [[tag]]s.|Due to the [[water bottle]] without tags being changed to the uncraftable potion, the [[brewing]] icon has also been changed to the uncraftable potion in [[creative]] [[inventory]].|The uncraftable potion has been removed from the [[creative]] [[inventory]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 373.}}{{History|||snap=18w07a|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute.|Extended potions give both effects for 3 minutes.|Level 2 potions give level VI of both effects for 1 minute.}}{{History|||snap=18w14a|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}{{History|||snap=18w16a|Regular and extended potions of the Turtle Master now give only Resistance III.|Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible.}}{{History||1.14|snap=18w43a|[[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Uncraftable Potion JE2.png|32px]]<br>[[File:Potion of Night Vision.gif|32px]] [[File:Potion of Invisibility.gif|32px]] [[File:Potion of Leaping.gif|32px]] [[File:Potion of Fire Resistance.gif|32px]] [[File:Potion of Swiftness.gif|32px]] [[File:Potion of Slowness.gif|32px]] [[File:Potion of the Turtle Master.gif|32px]] [[File:Potion of Water Breathing.gif|32px]] [[File:Potion of Healing.gif|32px]] [[File:Potion of Harming.gif|32px]] [[File:Potion of Poison.gif|32px]] [[File:Potion of Regeneration.gif|32px]] [[File:Potion of Strength.gif|32px]] [[File:Potion of Weakness.gif|32px]] [[File:Potion of Luck.gif|32px]] [[File:Potion of Slow Falling.gif|32px]] The textures of potions have been changed.}}{{History|||snap=19w06a|[[Wandering trader]]s now drink [[Invisibility]] potions at [[night]] and [[milk bucket]]s at dawn.}}{{History||1.16|snap=20w09a|[[Fire resistance]] potions can now be obtained through [[bartering]].}}{{History||1.16.2|snap=20w28a|Water bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}{{History||1.18|snap=21w39a|Potions of Water Breathing can now generate in [[buried treasure]] chests.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Potions of Healing now generate in [[ancient city]] chests.}}{{History|||snap=22w11a|Water bottles can now be used on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}{{History|||snap=22w13a|Potions of Healing no longer generate in [[ancient city]] [[chest]]s.|Potions of Regeneration may now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.4|snap=Pre-release 1|Potions no longer have an enchantment glint.}}{{History|||snap=Pre-release 3|[[File:Potion of Night Vision JE3.png|32px]] [[File:Potion of Invisibility JE3.png|32px]] [[File:Potion of Leaping JE3.png|32px]] [[File:Potion of Fire Resistance JE3.png|32px]] [[File:Potion of Swiftness JE3.png|32px]] [[File:Potion of Slowness JE3.png|32px]] [[File:Potion of the Turtle Master JE3.png|32px]] [[File:Potion of Water Breathing JE3.png|32px]] [[File:Potion of Harming JE3.png|32px]] [[File:Potion of Poison JE3.png|32px]] [[File:Potion of Strength JE3.png|32px]] Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.|The potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the potion of [[Invisibility]].}}{{History||1.20.2|snap=23w32a|Game no longer uses numerical values for potion IDs.|Renamed the following tags:* <code>CustomPotionEffects</code> -> <code>custom_potion_effects</code>* <code>Id</code> (integer) -> <code>id</code> (string, resource location)* <code>Ambient</code> -> <code>ambient</code>* <code>Amplifier</code> -> <code>amplifier</code>* <code>Duration</code> -> <code>duration</code>* <code>ShowParticles</code> -> <code>show_particles</code>* <code>ShowIcon</code> -> <code>show_icon</code>}}{{History|java upcoming}}{{History||Combat Tests|snap=Combat Test 7c|Potions with the same tags can now stack to 16.}}{{History|||snap=Combat Test 8b|Potions (and liquid food) can now be drank faster (20 ticks, was 32 ticks).}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bottle or sell a potion of Invisibility.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.|Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory.}}{{History||v0.13.0|snap=build 1|Potions of [[Leaping]] are now obtainable in [[survival]].}}{{History||v0.14.0|snap=build 1|Potions can now be used to fill 1/3 layer of [[cauldron]], filling cauldron with different [[liquids|liquid]] empties the cauldron.|Using a [[glass bottle]] to a [[cauldron]] filled by a potion now fills the glass bottle with that potion.|[[Swamp hut]]s now generate [[cauldron]]s filled with a random potion, making potions now obtainable in [[survival]] without [[brewing]].|Potions of [[Healing]], [[Fire Resistance]], [[Water Breathing]] and [[Swiftness]] can now be obtained by killing [[witch]]es while they're drinking potions.}}{{History||v0.16.0|snap=build 4|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|2 Potions of [[Healing]] II can now be found in a [[brewing stand]] inside [[end ship]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Potions of [[Water Breathing]] and potions of [[Regeneration]] can now be found inside [[buried treasure]] chests.}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potions of the Turtle Master.}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}{{History||1.11.0|snap=beta 1.11.0.3|Potions of [[Invisibility]] can now be obtained by killing [[wandering trader]]s while they're drinking potions.}}{{History||1.16.0|snap=beta 1.15.0.51|Added potions of [[Slowness]] IV, which can be brewed from potions of Slowness using glowstone dust.}}{{History|||snap=beta 1.16.0.57|[[Fire resistance]] potions can now be obtained through [[bartering]].}}{{History||1.16.100|snap=beta 1.16.100.54|Water Bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.|Removed enchantment glint from splash potions.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.}}{{History||xbox=TU8|Added the awkward potion to the [[Creative]] menu.}}{{History||xbox=TU14|ps=1.04|[[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Night Vision]] and potions of [[Invisibility]].|Awkward potion is no longer obtainable from the [[Creative inventory]].|Extended-enhanced potions are now listed individually for four potion effects.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Jump Boost|Leaping]] and potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}}{{History||xbox=TU34|xbone=CU22|ps=1.25|wiiu=Patch 4|Removed two of the four types of water breathing potions and splash potions.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].|Removed all types of extended-enhanced potions for all five potion effects.|Potions effects are now arranged more like ''Java Edition''.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Potion of Decay BE1.png|32px]] [[File:Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Awkward potion is once again obtainable from the Creative inventory.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.|Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory.}}{{History||1.3.12|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}{{History||1.7.10|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].}}{{History|foot}}<gallery>Health_Potion.png|Thick Potion with status effects of Mining Fatigue (duration 4:00) and Instant Health II (duration 4:00).Invisible_sheep.png|An invisible sheep. Its wool can still be seen.New Potion Colors.png|The new potion colors.</gallery>==Issues=={{issue list}}==Trivia==*A potion can reach a maximum tier of 127, but using the {{cmd|effect}} [[commands|command]], effect levels can reach 255.*When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.{{verify|type=current|Still in recent versions?}} *A potion of [[Poison]] II lasts for 22.5 seconds, but it is displayed as 22 seconds because the [[item]] hover display shows rounded-down integer values.*The "Local Brewery" [[advancement]] uses the Uncraftable Potion texture for its icon.==Unused potions ==''[[Bedrock Edition]]'' has [[History of textures/Unused textures#Unused potions|unused potion textures]] for several [[effect]]s, along with their [[Splash Potion#Unused splash potions|splash variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.<gallery>Potion of Absorption BE2.png|Potion of AbsorptionPotion of Blindness BE2.png|Potion of BlindnessPotion of Haste BE2.png|Potion of HastePotion of Health Boost BE2.png|Potion of Health BoostPotion of Hunger BE2.png|Potion of HungerPotion of Mining Fatigue BE2.png|Potion of Mining FatiguePotion of Nausea BE2.png|Potion of NauseaPotion of Resistance BE2.png|Potion of ResistancePotion of Saturation BE2.png|Potion of SaturationPotion of Levitation BE2.png|Potion of Levitation</gallery>==Gallery=====Potions===;Java Edition<gallery>Water Bottle.png|Water BottlePotion of Night Vision.png|Potion of Night VisionPotion of Invisibility.png|Potion of InvisibilityPotion of Leaping.png|Potion of LeapingPotion of Fire Resistance.png|Potion of Fire ResistancePotion of Swiftness.png|Potion of SwiftnessPotion of Slowness.png|Potion of SlownessPotion of the Turtle Master.png|Potion of the Turtle MasterPotion of Water Breathing.png|Potion of Water BreathingPotion of Healing.png|Potion of HealingPotion of Harming.png|Potion of HarmingPotion of Poison.png|Potion of PoisonPotion of Regeneration.png|Potion of RegenerationPotion of Strength.png|Potion of StrengthPotion of Weakness.png|Potion of WeaknessPotion of Slow Falling.png|Potion of Slow FallingPotion of Luck.png|Potion of LuckPotion of Decay.png|Potion of DecayUncraftable Potion.png|Uncraftable Potion</gallery>===Screenshots===<gallery>OK2tE.png|Potion effects showing up in [[inventory]].PotionBubbles.png|The bubbles emitted when a player drinks a potion.Nightvision.png|The effect of night vision (left image is with night vision, right image is without).NetherPotionEffect.png|The view when a player uses night vision in the Nether.PotionTable.png|A brewing stand with a potion displayed next to it.MinecraftPotionsClean.png|A guide to brewing before [[Java Edition 1.6.1|1.6]].</gallery>=== In other media===<gallery>File:Elixir (MCSM).png|The [[Minecraft Story Mode:Elixir|Elixir]], a unique potion featured in [[Minecraft Story Mode]].File:Witch Potion (Dungeons).png|A potion thrown by a [[MCD:Witch|witch]], as depicted in [[Minecraft Dungeons]].File:Strength Potion.png|A [[MCD:Strength Potion|strength potion]], as it appears in Minecraft Dungeons.File:Swiftness Potion.png|A [[MCD:Swiftness Potion|Swiftness Potion]], as depicted in Minecraft Dungeons.File:Potion of Water Breathing (MCD).png|A [[MCD:Potion of Water Breathing|Potion of Water Breathing]], as it appears in Minecraft Dungeons.File:Bottle Lamp.jpg|An officially licensed bottle LED desk lamp.File:Potion Bottle Bottle.jpg|A water bottle depicting many potions.</gallery>==See also==*{{ItemLink|Glass Bottle}}*{{ItemLink|Medicine}}*{{ItemLink|Splash Potion}}*{{ItemLink|Lingering Potion}}==Notes==<references group="note" />==References=={{reflist}}==External links==*[https://www.minecraft.net/en-us/article/taking-inventory--potion Taking Inventory: Potion] – Minecraft.net on May 11, 2022*[http://potioncraft.net Minecraft Potions - A Visual Guide] (version 1.9){{items}}{{effects}}[[Category:Food]][[de:Trank]][[es:Poción]][[fr:Potion]][[hu:Bájital]][[it:Pozione]][[ja:ポーション]][[ko:물약]][[nl:Dranken]][[pl:Mikstury]][[pt:Poção]][[ru:Зелья]][[uk:Зілля]][[zh:药水]]</li></ul>
14w02aBaby sheep growth can now be accelerated using wheat.14w05bSheep's wool is no longer visible when they have the Invisibility effect.June 30, 2014Ryan Holtz announces that he's adding mutton as a new drop from sheep.14w27aSheep now drop raw mutton and—if killed with fire—they drop cooked mutton.1.10
{{Extension DPL}}<ul><li>[[Magma Cream|Magma Cream]]<br/>{{Item| title = Magma Cream| image = Magma Cream.png| renewable = Yes| stackable = Yes (64)}}'''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s.== Obtaining ===== Mob loot ======= Magma cubes ====All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III.=== Crafting ==={{Crafting|Blaze Powder|Slimeball|Output= Magma Cream|type= Brewing}}=== Chest Loot ==={{LootChestItem|magma-cream}}== Usage ===== Brewing ingredient ==={{brewing |showname=1 |head=1 |Magma Cream|Mundane Potion|base=Water Bottle}}{{brewing |foot=1 |Magma Cream |Potion of Fire Resistance}}=== Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Magma Cream|spritetype=item|nameid=magma_cream|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Magma Cream|spritetype=item|nameid=magma_cream|id=430|form=item|foot=1}}== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}}{{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}}{{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}}{{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}}{{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}}{{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}{{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}}{{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w16a|Magma cream now generates in[[bastion remnant]]schests.}}{{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}}{{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}}{{History|pocket edition alpha}}{{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.|Magma cream is currently unobtainable.}}{{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}}{{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]].|Magma cream can now be [[crafting|crafted]].}}{{History|pocket}}{{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}{{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins.|Magma cream can now be found in[[bastion remnants]]chests.}}{{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}}{{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}{{history|foot}}== Issues =={{issue list}}{{items}}[[Category:Renewable resources]][[cs:Lávová pěna]][[de:Magmacreme]][[es:Crema de magma]][[fr:Crème de magma]][[hu:Magmakrém]][[ja:マグマクリーム]][[ko:마그마 크림]][[lzh:火漿膏]][[nl:Magmacrème]][[pl:Magmowy krem]][[pt:Creme de magma]][[ru:Лавовый крем]][[th:ครีมแมกม่า]][[uk:Магмовий крем]][[zh:岩浆膏]]</li><li>[[Ink Sac|Ink Sac]]<br/>{{For|the variant dropped by Glow squids|Glow Ink Sac}}{{Item| image = Ink Sac.png| renewable = Yes| stackable = Yes (64)}}An '''ink sac''' is an [[item]] dropped by a [[squid]] upon death used to create [[black dye]], [[dark prismarine]]{{only|BE|short=1}}, and [[Book and Quill|books and quills]].== Obtaining ===== Mob loot ======= Squid ===={{see also|Tutorials/Squid farming|title1=Squid farming}}A [[squid]] drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1 to 6 with Looting III.=== Fishing ===Ink sacs can be obtained as a "junk" item from [[fishing]]. The [[Luck of the Sea]] [[enchantment]] decreases the chance.=== Trading ===[[Wandering trader]]s sometimes sell 3 ink sacs for an [[emerald]] {{in|bedrock}}. Apprentice level [[Trading#Librarian|librarians]] also buy 5 ink sacs for one [[emerald]].=== Natural generation ==={{LootChestItem|ink-sac}}== Usage ===== Crafting ingredient ==={{crafting usage}}{{IN|bedrock}}, ink sacs can be also used in banner patterns:{{banner crafting usage}}=== Loom ingredient === {{Banner loom usage|Ink Sac}}=== Dye ==={{Dye usage}}* Each type of [[Prismarine#Dark Prismarine|dark prismarine]] can be crafted using varying amounts of 8 [[Prismarine Shard#prismarine shards|prismarine shards]].=== Trading ===Journeyman-level librarian [[villager]]s have a {{frac|2|3}} chance to buy five ink sacs for an [[emerald]]. They always offer the trade {{in|bedrock|lc=}}.=== Signs ===Ink sacs can be applied to [[sign]]s or [[hanging sign]]s to revert glowing text back to default.== Sounds =={{edition|java}}:{{Sound table|sound=Ink sac1.ogg|sound2=Ink sac2.ogg|sound3=Ink sac3.ogg|subtitle=Ink Sac splotches|source=block|description=When an ink sac is used on a sign|id=item.ink_sac.use|translationkey=subtitles.item.ink_sac.use|volume=1.0|pitch=''varies'' <ref group=sound>Each sound can be 0.85, 0.88, or 0.9</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Ink sac1.ogg|sound2=Ink sac2.ogg|sound3=Ink sac3.ogg|source=sound|description=When an ink sac is used on a sign|id=sign.ink_sac.use|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Ink Sac|spritetype=item|nameid=ink_sac|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Ink Sac|spritetype=item|nameid=ink_sac|aliasid=dye / 0|id=413|form=item|translationkey=item.dye.black.name|foot=1}}== Video =={{video note|Ink sacs can no longer be used as a dye in Java Edition.}}<div style="text-align:center">{{yt|ABYCZfawO60}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacks, together with all other dyes.}}{{History||1.2_02|"Ink Sack" has been renamed to "Ink Sac".}}{{History|java}}{{History||1.3.1|snap=12w17a|Ink sacs are now used to craft [[book and quill]]s.}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Ink sacs can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}}{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w25a|Ink sacs are now used to craft [[dark prismarine]].}}{{History|||snap=14w30a|Added [[banner]]s, which can be [[dye]]d with ink sacs.}}{{History||1.11|snap=16w39a|Ink sacs can now be used to dye [[shulker box]]es.}}{{History||1.12|snap=17w06a|Ink sacs are now used to craft black [[concrete powder]].}}{{History|||snap=17w15a|Ink sacs can now be used to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Ink sacs can now be used to craft [[black dye]].|Ink sacs can no longer be used as a [[dye]].|All of the dye-related functions and crafting recipes of ink sac (except books and quills and dark prismarine) have been transferred to black dye.|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] ink sacs.}}{{History||1.15|snap=Pre-release 1|Ink sacs are no longer used to craft [[dark prismarine]].}}{{History||1.17|snap=21w03a|Ink sacs can now be used to remove the text's glowing effect of a [[sign]].}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Ink sacs can now be used to remove the text's glowing effect of a [[hanging sign]].}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs. They are currently unobtainable and serve no purpose.}}{{History||v0.8.0|snap=build 1|Ink sacs can now be used to craft [[cocoa beans]].}}{{History|||snap=build 3|Ink sacs are now available in [[creative]].}}{{History||v0.9.0|snap=build 1|Ink sacs now generate in [[village]] and [[stronghold]] [[chest]]s.}}{{History||v0.11.0|snap=build 1|Ink sacs can now be obtained from [[squid]].|Ink sacs can now be obtained as a junk [[item]] from [[fishing]].}}{{History||v0.14.0|snap=build 1|Ink sacs now can now be used to dye water in [[cauldron]]s.}}{{History||v0.16.0|snap=build 1|Ink sacs are no longer used to craft [[cocoa beans]].|Ink sacs can now be used to craft [[dark prismarine]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Ink sacs can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Ink sacs are now used to re-dye [[bed]]s.|Ink sacs can now be used to dye [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Ink sacs can now be used to craft [[book and quill]]s.|Added [[banner]]s, which can be [[dye]]d with ink sacs.|Ink sacs can now be crafted with [[gunpowder]] to create [[firework star]]s.|Ink sacs can now be used to craft black [[concrete powder]].|[[Stained glass]] can now be [[crafting|crafted]].}}{{History||1.4.0|snap=beta 1.2.20.1|Ink sacs can now be crafted from iron, sulfur, and 4 oxygen in the [[compound creator]]s.|Ink sacs can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.10|Ink sacs can now be used to craft [[black dye]].}}{{History||1.10.0|snap=beta 1.10.0.3|Ink sacs can now be bought from [[wandering trader]]s.|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Ink sacs can now be [[trading|sold]] to librarian [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of ink sacs has been changed from {{cd|dye/0}} to {{cd|ink_sac}}.}}{{History||1.16.210|snap=beta 1.16.210.59|Ink sacs can now be used to revert glowing text on signs to normal.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ink Sac JE2 BE2.png|32px]] The texture of ink sacs has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Ink Sac JE1 BE1.png|32px]] Added ink sacs.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Bedrock Edition specific information]][[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[cs:Váček inkoustu]][[de:Tintenbeutel]][[es:Saco de tinta]][[fr:Poche d'encre]][[hu:Tintazsák]][[ja:イカスミ]][[ko:먹물 주머니]][[nl:Inktzak]][[pl:Torbiel z atramentem]][[pt:Bolsa de tinta]][[ru:Чернильный мешок]][[uk:Чорнильний мішок]][[zh:墨囊]]</li></ul>
16w20aSheep no longer spawn in ice plains biomes.1.11
{{Extension DPL}}<ul><li>[[:Category:Minecraft Legends resources|Category:Minecraft Legends resources]]<br/>[[Category:Minecraft Legends]][[Category:Items]][[pt:Categoria:Recursos do Minecraft Legends]]</li><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.-->{{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block| group = Age 0| 1-1 = Nether Wart Age 0.png| 1-2 = Nether Wart Age 0 BE.png| group2 = Age 1-2| 2-1 = Nether Wart Age 1-2.png| 2-2 = Nether Wart Age 1-2 BE.png| group3 = Age 3| 3-1 = Nether Wart Age 3.png| 3-2 = Nether Wart Age 3 BE.png|image= Nether Wart (item).png|transparent=Yes|light=No|tool=any|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No}}'''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]].'''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]].== Obtaining ===== Breaking ===Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment.=== Natural generation ===Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). {| class="wikitable"|+!Location!Description!Image|-|{{anchor|Nether Fortress}}'''Nether Fortress'''|Nether wart can be found growing near stairwells in small soul sand gardens.|[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]]|-|{{anchor|Bastion Remnant}}'''Bastion Remnant'''|Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions.|[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]]|}<br>=== Chest loot ==={{LootChestItem|nether-wart}}== Usage == === Brewing ingredient ===Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness.{{brewing |showname=1 |Nether Wart |Awkward Potion |base=Water Bottle}}=== Crafting ingredient ==={{crafting usage}}=== Trading ===Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades.=== Farming ==={{main|Tutorials/Nether Wart farming}}When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart.Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]].Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]].=== Composting ===Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1.== Sounds =={{Sound table/Block/Nether wart}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Nether Wart|spritetype=block|nameid=nether_wart|translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Nether Wart|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=nether-wart|spritetype=block|nameid=nether_wart|id=115|form=block|itemform=item.nether_wart}}{{ID table|displayname=Item|spritename=nether-wart|spritetype=item|nameid=nether_wart|id=294|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Advancements =={{load advancements|A Seedy Place}}== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}}{{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}}{{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}}{{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}}{{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}}{{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}}{{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}}{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}}{{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}}{{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}}{{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}}{{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}}{{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}}{{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}}{{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}}{{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}}{{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}}{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart.|Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}}{{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}}{{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}}{{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.|Nether wart uses a cross model instead of the "hash" shape associated with crops.}}{{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}}{{History|pocket}}{{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed.|Placement and breaking [[sound]]s have now been added to nether wart.}}{{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s.|The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}.|Nether wart can now be [[composter|composted]].}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}{{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]].|[[Nether fortress]]es have now been changed to make nether wart rooms more likely.|Nether wart can now grow outside of [[the Nether]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}{{History|foot}}=== Nether wart "item" ==={{:Technical blocks/Nether Wart}}==Issues=={{issue list}}== Trivia ==* Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block.* Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent.== Gallery ==<gallery>Nether Brick And Wart.png|Nether wart found in a nether fortress.Nether Wart Closeup.png| Another example of nether wart found in a nether fortress.Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. Nether Fortress Large Stairs Room.png</gallery>== References =={{reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Nether blocks]][[Category:Fungi]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[de:Netherwarze]][[es:Verruga del Nether]][[fr:Verrues du Nether]][[hu:Bibircsók]][[it:Verruca del Nether]][[ja:ネザーウォート]][[ko:네더 사마귀]][[nl:Netherkruid]][[pl:Netherowa brodawka]][[pt:Fungo do Nether]][[ru:Адский нарост]][[th:หูดเนเธอร์]][[uk:Пекельний наріст]][[zh:下界疣]][[Category:Brewing recipe]]</li></ul>
16w32aThe entity ID has been changed from Sheep to sheep.1.12
{{Extension DPL}}<ul><li>[[Written Book|Written Book]]<br/>{{Item| title = Written Book| image = Written Book.gif| renewable = Yes| stackable = Yes (16)}}A '''written book''' is an [[item]] created after a [[book and quill]] is signed.== Obtaining ===== Signing a book and quill ===Written books can be obtained by signing a [[book and quill]]. After it has been signed, it cannot be edited again. The label does not say "Written Book", but whatever the [[player]] titles it. The title appears on the top line of the label, and "by <''player''>" (the player's username) on the bottom. {{IN|bedrock}}, this is customizable without [[commands]].=== Copying ==={{crafting|name=Written Book|showdescription=1|;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill|;;;;Book and Quill;Book and Quill;Book and Quill;Book and Quill|;;;;;Book and Quill;Book and Quill;Book and Quill|Book and Quill|Written Book|;;;;;;Book and Quill;Book and Quill|;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill|;;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill;Book and Quill|;;;;;;;Book and Quill|Output= Written Book; Written Book,2; Written Book,3; Written Book,4; Written Book,5; Written Book,6; Written Book,7; Written Book,8|description=The input written book is not consumed.<br>The new copies are "Copy of Original" or "Copy of Copy", depending on whether the input written book is "Original" or "Copy of Original".<br>Copies of copies cannot be copied.<br>Copied books of the same generation ("Original", "Copy of Original", "Copy of Copy", or "Tattered") stack.|type=Miscellaneous}}== Usage ==Written books can be opened by right-clicking (or holding down on the screen {{in|bedrock}}), and display a GUI allowing the [[player]] to read it or turn the page.The contents of a book are an extra set of data attached to the item. This means that when a book is destroyed, its contents are lost with it.=== Lecterns ===One can place a [[written book]] on an empty [[lectern]].The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15.=== Chiseled bookshelf ==={{control|Use|text=Using}} the [[chiseled bookshelf]] while having a written book in the main hand will put the book inside the chiseled bookshelf.== Sounds =={{edition|java}}:{{Sound table|sound=Page turn1.ogg|sound2=Page turn2.ogg|sound3=Page turn3.ogg|subtitle=Page rustles|source=master|description=When the page of a book is turned|id=item.book.page_turn|translationkey=subtitles.item.book.page_turn|volume=2.0|pitch=1.0|distance=16}}{{Sound table|sound=Page turn1.ogg|sound2=Page turn2.ogg|sound3=Page turn3.ogg|subtitle=Page rustles|source=block|description=When the page of a book is turned on a lectern|id=item.book.page_turn|translationkey=subtitles.item.book.page_turn|volume=2.0|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Book thump1.ogg|sound2=Book thump2.ogg|subtitle=Book thumps|source=block|description=When a book is placed on a lectern|id=item.book.put|translationkey=subtitles.item.book.put|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Chiseled bookshelf insert1.ogg|sound2=Chiseled bookshelf insert2.ogg|sound3=Chiseled bookshelf insert3.ogg|sound4=Chiseled bookshelf insert4.ogg|subtitle=Book placed|source=block|description=When a written book is placed in a chiseled bookshelf|id=block.chiseled_bookshelf.insert|translationkey=subtitles.chiseled_bookshelf.insert|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Chiseled bookshelf pickup1.ogg|sound2=Chiseled bookshelf pickup2.ogg|sound3=Chiseled bookshelf pickup3.ogg|subtitle=Book taken|source=block|description=When a written book is removed from a chiseled bookshelf|id=block.chiseled_bookshelf.pickup|translationkey=subtitles.chiseled_bookshelf.take|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Page turn1.ogg|sound2=Page turn2.ogg|sound3=Page turn3.ogg|source=sound|description=When the page of a book is turned|id=item.book.page_turn|volume=2.0|pitch=1.0}}{{Sound table|sound=Book thump1.ogg|sound2=Book thump2.ogg|source=block|description=When a book is placed on a lectern|id=item.book.put|volume=4.8|pitch=1.0}}{{Sound table|type=bedrock|sound=Chiseled bookshelf insert1.ogg|sound2=Chiseled bookshelf insert2.ogg|sound3=Chiseled bookshelf insert3.ogg|sound4=Chiseled bookshelf insert4.ogg|source=block|description=When a written book is placed in a chiseled bookshelf|id=insert.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}{{Sound table|sound=Chiseled bookshelf pickup1.ogg|sound2=Chiseled bookshelf pickup2.ogg|sound3=Chiseled bookshelf pickup3.ogg|source=block|description=When a written book is removed from a chiseled bookshelf|id=pickup.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>|foot=1}}== Data values ===== ID ==={{JE}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Written Book|spritetype=item|nameid=written_book|itemtags=bookshelf_books, lectern_books|form=item|foot=1}}{{BE}}:{{ID table|edition=bedrock|showitemtags=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Written Book|spritetype=item|nameid=written_book|id=511|itemtags=minecraft:bookshelf_books, minecraft:lectern_books|form=item|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Written Books}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].== History =={{History|java}}{{History||1.3.1|snap=12w17a|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}{{History|||snap=12w21a|Written books can now be [[trading|sold]] to librarian [[villager]]s, at 1 written book for 1 [[emerald]].}}{{History||1.7.2|snap=13w36a|Written books can now be cloned the same way [[map]]s can, but by using [[book and quill|books and quills]] instead of Empty Maps. Multiple copies of the same written book can be cloned by putting more book and quills in the crafting grid. |Written books can now be stacked (up to 16 per stack).}}{{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 2 written books for 1 [[emerald]].}}{{History|||snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy". The copying status of a book is denoted in a separate line in the tooltip, beneath the author's name. Copies of copies cannot be copied.}}{{History||1.9|snap=15w33c|A written book titled "Work in Progress" now generates within a [[hopper]] as a part of the [[end ship]] in the [[end cities]]. It reads: "We will have something else here soon..." and is signed by [[Searge]].}}{{History|||snap=15w41a|End ships no longer contain a written book.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 387.}}{{History||1.14|snap=18w43a|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}}{{History|||snap=19w02a|Written books can now be held on [[lectern]]s.}}{{History|||snap=19w11a|Librarian [[villager]]s no longer [[trading|buy]] written books.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Written books can now interact with [[chiseled bookshelves]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.|Written books can now be held on [[lectern]]s.}}{{History|console}}{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|[[File:Written Book JE1 BE1.png|32px]] Added written books.}}{{History|PS4}}{{History||1.90|[[File:Written Book JE2 BE2.png|32px]] The texture of written books has been changed.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*When written books are obtained with [[commands]] (without the correct [[Player.dat format#Written Books|data tag]]), the label shows "Written Book" and has the text "*Invalid book tag*" when opened. The book is signed and cannot be edited without commands.*Commands that were added to a written book using serialized JSON objects are executed through the chat system. This means that any command added to a written book can't be longer than 256 characters, which is the maximum chat line limit.*During the 2020 April Fools Update [[Java Edition 20w14∞]], throwing a written book into a lit [[Nether Portal (block)|nether portal]] would create a portal to one of the 2,147,483,645 new dimensions.== Gallery ==<gallery>Written Book tooltip.png|A signed book.Test by Dinnerbone.png|Copying a signed book.BookandQuillOperators12w17a.png|Different types of characters can be used to simulate a different font.JSON Book.png|First image of a book using JSON text.No NBT written book GUI.png|A no NBT written book using commands.Book Background (JE).png|Java Edition book background texture.Book Background (BE).png|Bedrock Edition book background texture.Book Arrowleft (JE).png|Java Edition left arrow texture.Book Arrowright (JE).png|Java Edition right arrow texture.Book Arrowleft (BE).png|Bedrock Edition left arrow texture.Book Arrowright (BE).png|Bedrock Edition Right arrow texture.</gallery>== See also ==*[[Book]]*[[Bookshelf]]*[[Book and Quill]]{{Items}}[[Category:Renewable resources]][[cs:Napsaná kniha]][[es:Libro escrito]][[fr:Livre édité]][[hu:Megírt könyv]][[it:Libro]][[ja:記入済みの本]][[ko:글이 쓰인 책]][[nl:Geschreven boek]][[pl:Zapisana książka]][[pt:Livro escrito]][[ru:Написанная книга]][[uk:Написана книга]][[zh:成书]]</li><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}{{Item| image = <gallery>Leather Tunic.png | LeatherChainmail Chestplate.png | ChainmailIron Chestplate.png | IronDiamond Chestplate.png | DiamondGolden Chestplate.png | GoldenNetherite Chestplate.png | Netherite</gallery>| durability = * Leather: 80* Chainmail: 240* Iron: 240* Golden: 112* Diamond: 528* Netherite: 592| renewable = * '''Netherite''': No* '''All Other''': Yes| stackable = No}}'''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''.== Obtaining ===== Crafting ==={{crafting |head=1 |showname=0 |showdescription=1 |name=[[Chestplate]] |A1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |B2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |B3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate |type= Combat}}{{crafting |foot=1 |ignoreusage=1 |name=[[Chestplate]] |ingredients=Damaged Matching [[Chestplate]] |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix. |type= Combat}}=== Upgrading ==={{Smithing|Netherite Upgrade|Diamond Chestplate|Netherite Ingot|Netherite Chestplate|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=Damaged Matching Chestplates|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate|Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate|description=The durability of the two chestplates are added together, plus an extra 5% durability.}}==== [[Anvil mechanics#Unit repair|Unit repair]] ====Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down.=== Mob loot ===[[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted.[[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted.=== Natural generation ===Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]].=== Chest loot ==={{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref>{{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}}=== Trading ==={{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate.{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds.{{notelist|columns=1}}== Usage ==Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation.=== Defense points ===Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.The following table shows the amount of defense points added by chestplates.{| class="wikitable" data-description="Chestplate defense points"|-!scope="col" | Material!scope="col" | Defense points|-!scope="row" | Leather| {{armor|3}}|-!scope="row" | Golden| rowspan="2" | {{armor|5}}|-!scope="row" | Chainmail|-!scope="row" | Iron| {{armor|6}}|-!scope="row" | Diamond| rowspan="2" | {{armor|8}}|-!scope="row" | Netherite|}===Knockback Resistance ===A netherite chestplate provides 10% knockback resistance.=== Durability ===The following table shows the amount of damage each piece of armor can absorb before being destroyed.Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.Netherite armor is not damaged by [[lava]] or [[fire]] when worn.{| class="wikitable" data-description="Chestplate durability"|-! Material! Durability|-!scope="row" | Leather| 80|-!scope="row" | Golden| 112|-!scope="row" | Chainmail| rowspan="2" | 240|-!Iron|-!scope="row" | Diamond| 528|-!scope="row" | Netherite| 592|}==== Repair ====Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material.=== Enchantments ===A chestplate can receive the following [[enchantment]]s:{| class="wikitable"|-! Enchantment!! Max Level !! Notes|-| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>|-| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Unbreaking]] || III |||-| [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref>|-| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>|-| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>|-| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>|}{{notelist}}=== Smelting usage ==={{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates.== Sounds =={{el|je}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Leather armor rustles|source=player|description=When a leather chestplate is equipped|id=item.armor.equip_leather|translationkey=subtitles.item.armor.equip_leather|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|subtitle=Chain armor jingles|source=player|description=When a chainmail chestplate is equipped|id=item.armor.equip_chain|translationkey=subtitles.item.armor.equip_chain|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|subtitle=Iron armor clanks|source=player|description=When an iron chestplate is equipped|id=item.armor.equip_iron|translationkey=subtitles.item.armor.equip_iron|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|subtitle=Gold armor clinks|source=player|description=When a gold chestplate is equipped|id=item.armor.equip_gold|translationkey=subtitles.item.armor.equip_gold|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|subtitle=Diamond armor clangs|source=player|description=When a diamond chestplate is equipped|id=item.armor.equip_diamond|translationkey=subtitles.item.armor.equip_diamond|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|subtitle=Netherite armor clanks|source=player|description=When a netherite chestplate is equipped|id=item.armor.equip_netherite|translationkey=subtitles.item.armor.equip_netherite|volume=0.8|pitch=1.0/0.9|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a chestplate's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When a leather chestplate is equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|source=player|description=When a chain chestplate is equipped|id=armor.equip_chain|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|source=player|description=When an iron chestplate is equipped|id=armor.equip_iron|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|source=player|description=When a gold chestplate is equipped|id=armor.equip_gold|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|source=player|description=When a diamond chestplate is equipped|id=armor.equip_diamond|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|source=player|description=When a netherite chestplate is equipped.|id=armor.equip_netherite|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When a leather chestplate is dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a leather chestplate's dye is removed using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a chestplate's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Leather Tunic|spritetype=item|nameid=leather_chestplate|itemtags=freeze_immune_wearables|form=item}}{{ID table|displayname=Chainmail Chestplate|spritetype=item|nameid=chainmail_chestplate|form=item}}{{ID table|displayname=Iron Chestplate|spritetype=item|nameid=iron_chestplate|form=item}}{{ID table|displayname=Diamond Chestplate|spritetype=item|nameid=diamond_chestplate|form=item}}{{ID table|displayname=Golden Chestplate|spritetype=item|nameid=golden_chestplate|form=item}}{{ID table|displayname=Netherite Chestplate|spritetype=item|nameid=netherite_chestplate|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather Tunic|spritetype=item|nameid=leather_chestplate|id=336|form=item}}{{ID table|displayname=Chainmail Chestplate|spritetype=item|nameid=chainmail_chestplate|id=340|form=item}}{{ID table|displayname=Iron Chestplate|spritetype=item|nameid=iron_chestplate|id=344|form=item}}{{ID table|displayname=Diamond Chestplate|spritetype=item|nameid=diamond_chestplate|id=348|form=item}}{{ID table|displayname=Golden Chestplate|spritetype=item|nameid=golden_chestplate|id=352|form=item}}{{ID table|displayname=Netherite Chestplate|spritetype=item|nameid=netherite_chestplate|id=610|form=item|foot=1}}=== Item data ===When leather tunics are dyed, it has the following NBT:<div class="treeview">* {{nbt|compound|tag}}: Parent tag.** {{nbt|compound|display}}: Display properties.*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref></div>== Achievements =={{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}== Advancements =={{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}== History =={{History|java classic}}{{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}}{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}}{{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]].|[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]].|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}{{History|java indev}}{{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}}{{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates.|The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}{{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates.|Removed the leather-chain chestplate.}}{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}}{{History||20100212-1|Added armor models.|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}{{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates.|Chestplates can now be [[crafting|crafted]] and worn.|Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}}{{History|java alpha}}{{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic".|Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}}{{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}}{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}}{{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]].|Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds.|Blacksmith villagers now sell diamond chestplates for 16–18 emeralds.|Blacksmith villagers now sell iron chestplates for 10–13 emeralds.|Butchers now sell leather tunics for 4 emeralds.}}{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}}{{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]].|[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}}{{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}}{{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}}{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}{{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}}{{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking.|[[Dispenser]]s can now equip nearby players with armor.}}{{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}}{{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}}{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.|Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.|Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.|Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}}{{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}{{History|||snap=14w06a|Armor is now visible on [[giant]]s.}}{{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}{{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s.|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}{{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}}{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}{{History|||snap=15w36d|Armor durability affecting value has been removed.|Armor now has an attribute controlling the defense points.}}{{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}}{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}}{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}{{History|||snap=16w05a|Armor calculations have been changed, once again.}}{{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}}{{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}}{{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}}{{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}}{{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}}{{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}}{{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}}{{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}}{{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}}{{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}{{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}}{{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}}{{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed.|Netherite chestplate can no longer be [[crafting|crafted]].|Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}{{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}}{{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}{{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]].|There are 10 types of material that determine the color of the trim:*Iron*Copper*Gold*Lapis*Emerald*Diamond*Netherite*Redstone*Amethyst*Quartz|Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}}{{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}}{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}}{{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}}{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|pocket alpha}}{{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}{{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}{{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}{{History||v0.12.1|snap=build 1|Armor can now be worn by mobs.|Golden chestplates can now be found in [[nether fortress]] [[chest]]s.|Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}}{{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}{{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed.|Leather armor can now be dyed.}}{{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.|Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests.|Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed.|Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s.|Leather armor can now be found inside plains village tannery chests.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.|Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate.|Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}}{{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.|Netherite armor can no longer be [[crafting|crafted]].|Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}{{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}}{{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}}{{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.|Added a quick equip for armor to the [[inventory]] interface.}}{{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}}{{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d.|[[Item repair]] can now repair armor.}}{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|PS4}}{{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}}{{History|new 3ds}}{{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}{{History|foot}}; Armor durability from Indev until late Beta{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"|-!scope="col" | Material!scope="col" | Helmet!scope="col" | Chestplate!scope="col" | Leggings!scope="col" | Boots|-|scope="row" | '''Leather'''| 33| 48| 45| 39|-|scope="row" | '''Golden'''| 66| 96| 90| 78|-|scope="row" | '''Chainmail'''| 66| 96| 90| 78|-|scope="row" | '''Iron'''| 132| 192| 180| 156|-|scope="row" | '''Diamond'''| 264| 384| 360| 312|}== Issues =={{issue list}}== Trivia ==* Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref>== Gallery ===== Enchanted Chestplates ===<gallery>File:Enchanted Leather Tunic (item).gifFile:Enchanted Chainmail Chestplate (item).gifFile:Enchanted Iron Chestplate (item).gifFile:Enchanted Golden Chestplate (item).gifFile:Enchanted Diamond Chestplate (item).gifFile:Enchanted Netherite Chestplate (item).gif</gallery><gallery>File:Enchanted Leather Chestplate.gifFile:Enchanted Chainmail Chestplate.gifFile:Enchanted Iron Chestplate.gifFile:Enchanted Golden Chestplate.gifFile:Enchanted Diamond Chestplate.gifFile:Enchanted Netherite Chestplate.gif</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021{{Items}}[[Category:Armor]][[ja:チェストプレート]][[ko:흉갑]][[pt:Peitoral]][[pl:Napierśnik]][[th:เสื้อเกราะ]][[zh:胸甲]]</li></ul>
17w06aSheep (69) Sheep (70) Sheep (71) Sheep (72) Sheep (73) Sheep (74) Sheep (75) Sheep (76) Sheep (77) Sheep (78) Sheep (79) Sheep (80) Sheep (81) Sheep (82) Sheep (83) Sheep (84) Sheep now look different when dyed to comply with the wool color changes. Sheep (85) Sheep (86) Sheep (87) Sheep (88) Sheep (89) Sheep (90) Sheep (91) Sheep (92) Sheep (93) Sheep (94) Sheep (95) Sheep (96) Sheep (97) Sheep (98) Sheep (99) Sheep (100) The colors of baby sheep have been changed.1.14
{{Extension DPL}}<ul><li>[[Blaze Powder|Blaze Powder]]<br/>{{Item‎| image = Blaze Powder.png| renewable = Yes| stackable = Yes (64)}}'''Blaze powder''' is an item made from a [[blaze rod]], which is dropped by a [[blaze]] when killed. Its main uses are to fuel [[brewing stand]]s, to brew [[strength]] [[potions]], and to make [[eyes of ender]] to take the player to [[the End]].== Obtaining ===== Crafting ==={{Crafting|Blaze Rod|Output= Blaze Powder,2|type= Brewing}}== Usage ===== Crafting Ingredient ==={{crafting usage}}=== Brewing stand fuel ===In addition to being a [[brewing]] ingredient, blaze powder is needed to fuel a [[brewing stand]]. Each piece of blaze powder can brew up to 20 batches of [[Potion|potions]].=== Brewing ingredient ==={{brewing |showname=1 |head=1 |Blaze Powder |Mundane Potion |base=Water Bottle}}{{brewing |foot=1 |Blaze Powder |Potion of Strength}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Blaze Powder|spritetype=item|nameid=blaze_powder|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Blaze Powder|spritetype=item|nameid=blaze_powder|id=429|form=item|foot=1}}== Video =={{Video note|This video does not mention that blaze powder must be used to fuel [[brewing stand]]s.|minor}}<div style="text-align:center">{{yt|FSP2qBpe9vI}}</div>==History=={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Blaze Powder JE1.png|32px]] Added blaze powder.|Blaze powder can be used to craft [[eyes of ender]] and [[magma cream]].}}{{History|||snap=Beta 1.9 Prerelease 3|Blaze powder can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Strength]].}}{{History||1.2.1|snap=12w04a|Blaze powder can now be used to craft [[fire charge]]s.}}{{History||1.3.1|snap=1.3|[[File:Blaze Powder JE2 BE1.png|32px]] The texture of blaze powder has been changed.}}{{History||1.9|snap=15w42a|Blaze powder is now required to operate a [[brewing stand]].}}{{History|||snap=15w43a|Blaze powder now [[fuel]]s 20 operations rather than 30.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 377.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.|Blaze powder can be used to craft [[magma cream]].|Blaze powder is used as an ingredient to brew [[potion]]s.}}{{History||v0.15.0|snap=build 1|Blaze powder is now used to craft [[fire charge]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Blaze powder is now used to craft [[eyes of ender]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Blaze powder is now required to operate a [[brewing stand]].}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze powder is now required to operate a [[brewing stand]].}}{{History|New 3DS}}{{History||0.1.0|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[The Nether]]* [[Potions]]== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--blaze-powder Taking Inventory: Blaze Powder] – Minecraft.net on November 25, 2021{{Items}}[[Category:Renewable resources]][[cs:Ohnivý prach]][[de:Lohenstaub]][[es:Polvo de blaze]][[fr:Poudre de Blaze]][[hu:Őrlángpor]][[ja:ブレイズパウダー]][[ko:블레이즈 가루]][[nl:Blazepoeder]][[pl:Płomienny proszek]][[pt:Pó de blaze]][[ru:Огненный порошок]][[th:ผงปีศาจไฟ]][[zh:烈焰粉]]</li><li>[[Copper Ingot|Copper Ingot]]<br/>{{About|the ingot|the ore|Copper Ore|the mineral block|Block of Copper}}{{Item| image = Copper Ingot.png| renewable = Yes| stackable = Yes (64)}}'''Copper ingots''' are [[metal]] ingots obtained from smelting [[raw copper]] or killing [[drowned]].== Obtaining ===== Crafting ==={{Crafting |Block of Copper;Waxed Block of Copper|Output=Copper Ingot,9 |type=Miscellaneous}}=== Smelting ===Copper ingots can be obtained by smelting [[raw copper]] in a [[furnace]] or [[blast furnace]], as well as the ore itself if mined using [[Silk Touch]].{{Smelting|head=1|Raw Copper|Copper Ingot|0.7}}{{Smelting|foot=1|Copper Ore; Deepslate Copper Ore|Copper Ingot|0.7}}=== Mob loot ======= Drowned ====When killed by a [[player]] or a tamed [[wolf]], a [[drowned]] has a 11% ({{frac|11|100}}) chance of dropping a copper ingot. With the [[Looting]] enchantment, the chance can be increased to 13% ({{frac|13|100}}) with Looting I, 15% ({{frac|3|20}}) with Looting II, and 17% ({{frac|17|100}}) with Looting III.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Copper Ingot|Any Armor Trim Smithing Template|Netherite Chestplate|Copper Ingot|Copper Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|copper ingot}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Copper Ingot|spritetype=item|nameid=copper_ingot|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Copper Ingot|spritetype=item|nameid=copper_ingot|form=item|id=504|foot=1}}== History =={{History|java}}{{History||1.17|snap=20w45a|[[File:Copper Ingot JE1.png|32px]] Added copper ingots.}}{{History|||snap=20w46a|[[File:Copper Ingot JE2 BE1.png|32px]] The texture of copper ingots has been changed.|Crafting copper ingots from and into copper blocks now outputs/requires only 4 ingots.}}{{History|||snap=21w05a|[[Drowned]] can now drop copper ingots when killed instead of [[gold ingots]], making copper ingots renewable.}}{{History|||snap=21w10a|Copper ingots can now be smelted from [[deepslate copper ore]].}}{{History|||snap=21w14a|Copper ingots can now be smelted from [[raw copper]].}}{{History|||snap=21w17a|The amount of copper ingots required to make a [[block of copper]] has been changed back to 9.}}{{History||1.17.1|snap=Pre-release 1|Increased the chance of [[drowned]] dropping a copper ingot from 5% to 11% and the increase of this chance for each level of [[Looting]] enchantment from 1% to 2% to match {{el|be}}.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Copper ingots can now be used as an armor trim material.}}{{History|||snap=1.19.4 Pre-release 1|Copper ingots can now be used to craft [[brush]]es.}}{{History|bedrock}}{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|[[File:Copper Ingot JE2 BE1.png|32px]] Added copper ingots.}}{{History||1.17.0|snap=beta 1.17.0.50|Copper ingots can now be used to craft [[spyglass|spyglasses]].}}{{History|||snap=beta 1.17.0.52|Copper ingots are now available without enabling [[experimental gameplay]].}}{{History|||snap=beta 1.17.0.54|The amount of copper ingots required to make a [[block of copper]] has been changed to 9.}}{{History||Vanilla Experiments (experimental)|link=1.18.30|snap=beta 1.18.30.26|Copper ingots can now be used to craft copper horns.}}{{History||1.19.0|snap=beta 1.19.0.24|Copper ingots can no longer be used to craft copper horns, as copper horns have been removed.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Copper ingots can now be used to craft [[brush]]es.}}{{History|||snap=beta 1.19.80.21|Copper ingots can now be used as an armor trim material.}}{{History|foot}}== Issues =={{Issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--copper-ingot Taking Inventory:Copper Ingot] – Minecraft.net on December 22, 2022{{Items}}[[Category:Renewable resources]][[de:Kupferbarren]][[es:Lingote de cobre]][[fr:Lingot de cuivre]][[it:Lingotto di rame]][[ja:Copper Ingot]][[ko:구리괴]][[pl:Sztabka miedzi]][[pt:Barra de cobre]][[ru:Медный слиток]][[uk:Мідний злиток]][[zh:铜锭]]</li></ul>
18w43aSheep (101) Sheep (102) Sheep (103) Sheep (104) Sheep (105) Sheep (106) Sheep (107) Sheep (108) Sheep (109) Sheep (110) Sheep (111) Sheep (112) Sheep (113) Sheep (114) Sheep (115) Sheep (116) The textures of sheep have been changed.Sheep (117) The textures of sheep named 'jeb_' have been changed.Sheep (118) Sheep (119) Sheep (120) Sheep (121) Sheep (122) Sheep (123) Sheep (124) Sheep (125) Sheep (126) Sheep (127) Sheep (128) Sheep (129) Sheep (130) Sheep (131) Sheep (132) Sheep (133) The textures of baby sheep have been changed.Sheep can now be sheared using dispensers.1.15
{{Extension DPL}}<ul><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}}{{For}}{{Block|image=Kelp.gif|invimage=Kelp|transparent=Yes|tool=Any|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No|light=No|hardness=0}}'''Kelp''' is an underwater plant that generates in most [[ocean]]s.== Obtaining ===== Natural generation ===Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp.=== Breaking ===Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]].=== Trading ===Kelp can be bought from [[wandering trader]]s for 3 emeralds.== Usage ==Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water.When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation.Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]).=== Cooking ingredient ==={{smelting| showname = 1| Kelp| Dried Kelp| 0.1}}=== Composting ===Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1.=== Growth mechanics ===Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first.Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use.Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface.Each time it receives a [[random tick]], kelp has a 14% chance of growing.If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}}=== Farming ==={{Main|Tutorials/Kelp farming}}Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water.== Sounds ===== Generic ==={{Sound table/Block/Wet grass}}=== Unique ==={{edition|java}}:{{Sound table|sound=Shear.ogg|subtitle=Plant cropped|source=block|description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]]|id=block.growing_plant.crop|translationkey=subtitles.block.growing_plant.crop|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}: ''None''== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Kelp|spritetype=block|nameid=kelp}}{{ID table|displayname=Kelp Plant|spritetype=block|nameid=kelp_plant|form=block|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Kelp|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Item|spritename=kelp|spritetype=item|nameid=kelp|id=382|form=item}}{{ID table|displayname=Block|spritename=kelp|spritetype=block|nameid=kelp|id=393|form=block|itemform=item.kelp|translationkey=-|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== History =={{History|java classic}}{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}{{History|java}}{{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}}{{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}{{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}}{{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}}{{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward.|The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}}{{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}}{{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}}{{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}{{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1.|Added [[Wandering Trader|wandering trader]]s, which sell kelp.}}{{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}}{{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}{{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}}{{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}}{{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}}{{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}}{{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}}{{History|console}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]].** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''.== Gallery ==<gallery heights="60">SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome.Kelp on shoreline.png|Naturally generated kelp near the shore.Ocean life.png|An ocean with kelp visible in the far distance.Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b.Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]).Coral reef at night.png|Kelp within a [[coral reef]].Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it.Kelp in ocean.jpg|Multiple kelps.Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit.ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''.</gallery>== References =={{reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Natural blocks]][[Category:Non-solid blocks]][[de:Seetang]][[es:Alga]][[fr:Algue]][[ja:コンブ]][[ko:켈프]][[pl:Wodorosty]][[pt:Alga]][[ru:Ламинария]][[th:สาหร่ายทะเล]][[zh:海带]]</li><li>[[Carrot|Carrot]]<br/>{{about|the natural food item|the golden food|Golden Carrot|the item for controlling saddled pigs|Carrot on a Stick}}{{Item| group = Age 0-1| 1-1 = Carrots Age 0-1.png| 1-2 = Carrots Age 0-1 BE.png| group2 = Age 2-3| 2-1 = Carrots Age 2-3.png| 2-2 = Carrots Age 2-3 BE.png| group3 = Age 4-6| 3-1 = Carrots Age 4-6.png| 3-2 = Carrots Age 4-6 BE.png| group4 = Age 7| 4-1 = Carrots Age 7.png| 4-2 = Carrots Age 7 BE.png| image2 = Carrot JE3 BE2.png| renewable = Yes| heals = {{hunger|3}}| stackable = Yes (64)}}A '''carrot''' is a [[food]] [[item]] obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient.'''Carrot crops''' are planted in [[farmland]] and used to grow carrots.== Obtaining ===== Breaking ==={{See also|Fortune#Seeds}}Fully grown carrot crops drop 2 to 5 carrots ({{frac|3|5|7}} per crop harvested on average). Yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} carrots.The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.=== Natural generation ===[[Village]] farm plots have a chance of having carrots. The exact chance depends on the style of the village:{| class="wikitable"! Village style!! Chance|-| {{EnvSprite|plains-village}} Plains || 30%|-| {{EnvSprite|snowy-village}} Snowy || 10%|}=== Mob loot ===[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], carrot, or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives carrots the following chances of dropping:* {{frac|1|120}} (about 0.83%)* {{frac|7|600}} (about 1.17%) with Looting I* {{frac|9|600}} (about 1.50%) with Looting II* {{frac|11|600}} (about 1.83%) with Looting III=== Chest loot ==={{LootChestItem|carrot}}== Usage =={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat a carrot, press and hold {{control|use}} while the carrot is selected in the [[hotbar]]. Eating a carrot restores {{hunger|3}} [[hunger]] and 3.6 hunger [[Hunger#Mechanics|saturation]].=== Farming ==={{see also|Tutorials/Crop farming|title1 = Crop farming }}Carrots can be [[farming|farmed]] and harvested on [[farmland]]. Planted carrots take 8 [[Block tick|stages]] to grow, and go through 4 visually distinct stages. Planted carrots require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant carrots if the light level is too low.Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.If {{cmd|gamerule mobGriefing}} is <code>true</code>, rabbits will find mature carrot [[crops]]{{only|je}} / carrot crops with growth stage greater than 1{{only|be}}. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.=== Breeding ===Carrots can also be used to [[breed]] and attract [[pig]]s and [[rabbit]]s.Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.=== Trading ===Novice-level Farmer villagers have a 25% ({{frac|1|4}}){{only|bedrock}} or 40% ({{frac|2|5}}){{only|java}} chance to buy 22 carrots for an emerald.=== Crafting ingredient ==={{crafting usage}}=== Composting ===Placing a carrot into a [[composter]] has a 65% chance of raising the compost level by 1.== Sounds ===== Block ==={{Sound table/Block/Crop}}=== Item ==={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Carrots|spritetype=block|nameid=carrots|blocktags=bee_growables, crops|form=block}}{{ID table|displayname=Carrot|spritetype=item|nameid=carrot|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showforms=y|shownumericids=y|generatetranslationkeys=y|displayname=Carrots|spritetype=block|nameid=carrots|id=141|form=block|translationkey=-}}{{ID table|displayname=Carrot|spritetype=item|nameid=carrot|id=279|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.4.2|snap=12w34a|[[File:Carrot JE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE1.png|32px]] [[File:Carrots Age 2-3 JE1.png|32px]] [[File:Carrots Age 4-6 JE1.png|32px]] [[File:Carrots Age 7 JE1.png|32px]] Added carrot crops.|Carrots can be obtained only as a rare [[drop]] from [[zombie]]s.}}{{History|||snap=August 28, 2012|slink={{tweet|Dinnerbone|240428477856231424}}|[[Dinnerbone]] released an image of a [[saddle]]d [[pig]] being controlled with a [[carrot on a stick]]. [[Wheat]] was considered as a "fuel" along with carrots,<ref>{{Tweet|Dinnerbone|240188453789257728}}</ref> but Dinnerbone eventually decided on carrots.<ref>{{Tweet|Dinnerbone|240355810650247168}}</ref>}}{{History|||snap=12w34a|Carrots can now be used to craft [[golden carrot]]s.}}{{History|||snap=12w36a|Carrots can now be found in [[village]]s.|Carrots are now used to breed [[pig]]s.|Carrots are now used to craft [[carrot on a stick]].}}{{History|||snap=12w37a|[[File:Carrot JE2 BE1.png|32px]] The texture of carrots has now been changed. The texture has been changed to singular carrot, with the tooltip changed to reflect this.}}{{History||1.5|snap=13w04a|[[Bone meal]] now grows carrots by 1 stage instead of fully growing it. The [[player]] might not see it grow, because some stages look the same.}}{{History||1.8|snap=14w02a|Carrots now restore {{hunger|3}} points and 3.6 hunger [[saturation]], instead of {{hunger|4}} and 4.8 hunger saturation.|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].}}{{History|||snap=14w04a|[[Farmer]] (profession) [[villager]]s now harvest fully grown carrots.|Villagers can now be made willing using 12 carrots.}}{{History|||snap=14w06a|[[File:Carrots Age 0-1 JE2.png|32px]] [[File:Carrots Age 2-3 JE2.png|32px]] [[File:Carrots Age 4-6 JE2.png|32px]] [[File:Carrots Age 7 JE2.png|32px]] Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}}{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Carrot crops of all stages [[Missing model|no longer have a model]].}}{{History|||snap=14w10b|[[File:Carrots Age 0-1 JE4.png|32px]] [[File:Carrots Age 2-3 JE4.png|32px]] [[File:Carrots Age 4-6 JE4.png|32px]] [[File:Carrots Age 7 JE4.png|32px]] Carrot crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}}{{History|||snap=14w25a|[[File:Carrots Age 0-1 JE5.png|32px]] [[File:Carrots Age 2-3 JE5.png|32px]] [[File:Carrots Age 4-6 JE5.png|32px]] [[File:Carrots Age 7 JE5.png|32px]] Carrot crops are now darker and subject to directional shading.}}{{History|||snap=14w27a|[[File:Carrots Age 0-1 JE6.png|32px]] [[File:Carrots Age 2-3 JE6.png|32px]] [[File:Carrots Age 4-6 JE6.png|32px]] [[File:Carrots Age 7 JE6.png|32px]] Carrot crops are no longer subject to directional shading.|Added [[rabbit]]s, which can be [[breeding|bred]] and/or tamed using carrots. Rabbits also grief carrot crops.|Carrots are now used to craft [[rabbit stew]].}}{{History|||snap=14w34a|Rabbits can no longer be tamed.}}{{History||1.9|snap=15w38a|The [[drops|drop]] chances have now been slightly improved from an average of {{frac|2|3|5}} per [[crops|crop]] harvested to {{frac|2|5|7}}.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 141, and the item's 391.}}{{History|||snap=18w11a|Carrots can now generate in the chests of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]] The textures of carrot crops have now been changed.}}{{History|||snap=18w47a|Carrots can now generate in the [[chest]]s of [[pillager outpost]]s.}}{{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to carrots.|Placing a carrot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Carrots now have a 65% chance of increasing the compost level in a composter by 1.}}{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate carrot crops.}}{{History||1.17|snap=21w13a|[[File:Carrots Age 0-1 JE8.png|32px]] [[File:Carrots Age 2-3 JE8.png|32px]] [[File:Carrots Age 4-6 JE8.png|32px]] [[File:Carrots Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}{{History||1.18|snap=Pre-release 5|[[File:Carrots Age 7 JE9.png|32px]] A stray dark pixel has been removed from the texture of fully-grown carrots.<ref>{{bug|MC-226711}}</ref>}}{{History|pocket alpha}}{{History||v0.8.0|snap=build 1|[[File:Carrot JE2 BE1.png|32px]] Added carrots.|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.|Carrots can be obtained by killing [[zombie]]s.}}{{History|||snap=build 3|Carrots now have a chance to [[drops|drop]] when tilling [[grass block]]s.}}{{History|||snap=build 4|Carrots are no longer dropped by tilling [[grass block]]s.}}{{History||v0.9.0|snap=build 1|Carrot crops now naturally spawn in [[village]]s.|Carrot now used to breed [[pig]]s.}}{{History||v0.12.1|snap=build 1|Carrots now restore [[hunger]] instead of [[health]].|Brown robed [[villager]]s can now harvest fully grown carrot crops.|Carrots can now be used to craft [[golden carrot]]s.}}{{History||v0.13.0|snap=build 1|Carrots can now be used to breed [[rabbit]]s.|Carrots can now be used to craft [[rabbit stew]].}}{{History||v0.15.0|snap=build 1|Carrots are now used to craft [[carrot on a stick]].}}{{History||v0.16.2|Carrots can now be found in a [[chest]] inside the large house in [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].|Carrots can now be picked up by villagers and become willing.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Carrots can now be found inside of [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.14.2|Carrots can now be found inside [[shipwreck]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|Carrots can be found in the new [[pillager outpost]]s.|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Carrots can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 22 carrots for an [[emerald]].}}{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate carrot crops.}}{{History||?|[[File:Carrots Age 0-1 BE.png|32px]] [[File:Carrots Age 2-3 BE.png|32px]] [[File:Carrots Age 4-6 BE.png|32px]] [[File:Carrots Age 7 BE.png|32px]] Carrot crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Carrot JE2 BE1.png|32px]] Added carrots.|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has now been changed.|[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have now been changed.}}{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Carrots can now be used to fill up [[composter]]s.}}{{History|New 3DS}}{{History||0.1.0|[[File:Carrot JE2 BE1.png|32px]] Added carrots.|[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}}{{History|foot}}=== Carrots "item" ==={{:Technical blocks/Carrots}}== Issues =={{issue list}}== Gallery ==<gallery>AllSeeds.png|All the seeds that exist in the game (except [[nether wart]] and [[cocoa beans]]).VillageGrowingCarrotsAndPotatoes.png|Carrots and [[potato]]es found growing naturally in a [[village]].Carrots Growing.png|Carrots in multiple stages of growth.Carrot Dungeon.jpg|A carrot that dropped from a zombie, just to the right of the [[spawner]].Carrot SDGP.png|Carrot in the [[Super Duper Graphics Pack]].</gallery>== References =={{reflist}}{{Items}}{{blocks|vegetation}}[[Category:Plants]][[Category:Food]][[Category:Renewable resources]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[cs:Mrkev]][[de:Karotte]][[es:Zanahoria]][[fr:Carotte]][[hu:Sárgarépa]][[ja:ニンジン]][[ko:당근]][[lzh:胡蘿蔔]][[nl:Wortel]][[pl:Marchewka]][[pt:Cenoura]][[ru:Морковь]][[th:แคร์รอต]][[uk:Морква]][[zh:胡萝卜]]</li></ul>
19w37a5% of sheep now spawn as babies.1.17
{{Extension DPL}}<ul><li>[[Honeycomb|Honeycomb]]<br/>{{distinguish|Honeycomb Block}}{{Item| image = Honeycomb.png| renewable = Yes| stackable = Yes (64)}}'''Honeycombs''' are items obtained from [[bee nest]]s and beehives.== Obtaining =={{See also|Tutorials/Honey farming}}When a bee nest or beehive at {{cd|honey_level}} 5 is [[shear]]ed, it drops 3 honeycombs and angers any bees inside, causing them to attack. Having a lit [[campfire]] or lighting a fire underneath the nest or hive prevents the bees from becoming hostile.A [[dispenser]] with shears inside can be used to shear the nest without angering the bees. The honeycomb pops out as a dropped item.== Usage ===== Signs ==={{Control|Using}} a honeycomb on a [[sign]] or a hanging sign prevents the sign from being edited.=== Waxing ==={{Control|Using}} a honeycomb on a [[block of copper]] changes the block into its waxed variant, preventing oxidation of the copper.=== Crafting ingredient ==={{crafting usage}}== Sounds =={{edition|java}}:{{Sound table|sound=Beehive shear.ogg|subtitle=Shears scrape|source=neutral|description=When honeycombs are collected from a beehive|id=block.beehive.shear|translationkey=subtitles.block.beehive.shear|volume=0.8|pitch=1.0/0.9/0.8|distance=16}}{{Sound table|sound=Wax on1.ogg|sound2=Wax on2.ogg|sound3=Wax on3.ogg|subtitle=Wax on|source=block|description=When a honeycomb waxes something|id=item.honeycomb.wax_on|translationkey=subtitles.item.honeycomb.wax_on|volume=1.0|pitch=1.0/0.9/1.1|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Beehive shear.ogg|source=block|description=When honeycombs are collected from a beehive|id=block.beehive.shear|volume=0.8|pitch=0.8-1.0}}{{Sound table|sound=Wax on1.ogg|sound2=Wax on2.ogg|sound3=Wax on3.ogg|source=neutral|description=When a honeycomb waxes something|id=copper.wax.on|volume=1.0|pitch=0.8-1.2|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Honeycomb|spritetype=item|nameid=honeycomb|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Honeycomb|spritetype=item|nameid=honeycomb|id=591|form=item|foot=1}}== Advancements =={{load advancements|Wax on;Wax off}}== History =={{History|java}}{{History||1.15|snap=19w34a|[[File:Honeycomb JE1.png|32px]] Added honeycombs.|Honeycombs can be used to craft [[beehive]]s.}}{{History|||snap=19w41a|Honeycombs can now be used to craft [[honeycomb block]]s.}}{{History|||snap=Pre-release 3|[[File:Honeycomb texture change 1.15pre2 to 1.15pre3.gif|32px]] The texture file of honeycombs has been slightly changed. The color channel of transparent pixels are now filled to black. The in-game texture has not been changed.}}{{History||1.17|snap=20w45a|Honeycomb can now be used to craft [[candle]]s and [[waxed copper]].}}{{History|||snap=21w11a|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}{{History|||snap=21w14a|Honeycomb can now be used to wax oxidized copper blocks.}}{{History|||snap=21w19a|Honeycomb can no longer used to craft candles.}}{{History|||snap=Pre-release 1|Honeycomb can once again used to craft candles.}}{{History||1.20|snap=23w12a|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}{{History|bedrock}}{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honeycomb BE1.png|32px]] Added honeycombs.}}{{History|||snap=beta 1.14.0.4|[[File:Honeycomb BE2.png|32px]] The texture of honeycombs has been changed to match {{el|je}}'s.}}{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|Honeycomb can now be used to craft [[waxed copper]].|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}}{{History||1.17.0|snap=beta 1.16.230.52|Honeycomb can now be used to wax oxidized copper blocks.}}{{History||1.17.10|snap=beta 1.17.10.22|Honeycomb can now be used to craft [[candle]]s.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.22|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}}{{History|foot}}== Issues =={{issue list}}{{items}}[[cs:Plástev medu]][[de:Honigwabe]][[es:Panal]][[fr:Rayon de miel]][[ja:ハニカム]][[ko:벌집 조각]][[pl:Plaster miodu]][[pt:Favo de mel]][[ru:Пчелиные соты]][[zh:蜜脾]][[Category:Renewable resources]]</li><li>[[Glow Ink Sac|Glow Ink Sac]]<br/>{{For|the regular sac dropped by squids|Ink Sac}}{{Item|Image=Glow Ink Sac.png| renewable = Yes| stackable = Yes (64)|}}A '''glow ink sac''' is an item dropped by a [[glow squid]] upon death. Unlike regular ink sacs, it can be added to [[sign]]s to make glowing text, and can be used to craft glow item frames.== Obtaining ===== Mob loot ===[[Glow squid]]s drop 1–3 glow ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–6 with Looting III.=== Compound creation ===An glow ink sac can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}{| class="wikitable"!Name!Elements!Example recipe|- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->!Glow Ink Sac|1 Iron<br>1 Sulfur<br>4 Oxygen|{{Crafting Table|shapeless= 1|A2=Iron |B2=Sulfur |C2=Oxygen,4|Output=Glow Ink Sac}}|}== Usage ===== Crafting ingredient ==={{Crafting usage}}=== Signs ===[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|150px|An oak sign with a glow ink sac used on it.]]Glow ink sacs can be used on [[sign]]s or [[hanging sign]]s to make their text brighter in low light levels. This also adds an outline around the text on the sign, the color of which is based on the color of the sign's text. The text does not emit any light, it is only more visible in darkness, similarly to the eyes of spiders and endermen. Normal [[ink sacs]] can be applied to revert glowing text back to default.== Sounds =={{edition|java}}:{{Sound table|sound=Ink sac1.ogg|sound2=Ink sac2.ogg|sound3=Ink sac3.ogg|subtitle=Glow Ink Sac splotches|source=block|description=When a glow ink sac is used on a [[sign]]|id=item.glow_ink_sac.use|translationkey=subtitles.item.glow_ink_sac.use|volume=1.0|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Ink sac1.ogg|sound2=Ink sac2.ogg|sound3=Ink sac3.ogg|source=sound|description=When a glow ink sac is used on a sign|id=sign.ink_sac.use|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Glow Ink Sac|spritetype=item|nameid=glow_ink_sac|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Glow Ink Sac|spritetype=item|nameid=glow_ink_sac|form=item|id=503|foot=1}}== Advancements =={{load advancements|Glow and Behold}}== History =={{History|java}}{{History||1.17|snap=21w03a|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}{{History||1.17.1|snap=Pre-release 1|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Glow ink sacs can now be used to make the text glow on a [[hanging sign]].}}{{History|bedrock}}{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}{{History|||snap=beta 1.16.210.60|Glow ink sacs have been removed temporarily.}}{{History|||snap=beta 1.16.220.50|[[File:Glow Ink Sac JE1 BE1.png|32px]] Re-added glow ink sacs.}}{{History||1.17.0|snap=beta 1.17.0.52|Glow ink sacs are now available without enabling [[experimental gameplay]].}}{{History||1.17.30|snap=beta 1.17.30.20|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}{{History|foot}}== Issues =={{Issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--glow-ink-sac Taking Inventory: Glow Ink Sac] – Minecraft.net on October 14, 2021{{Items}}[[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[de:Leuchttintenbeutel]][[es:Saco de tinta luminosa]][[it:Sacca d'inchiostro luminescente]][[ja:輝くイカスミ]][[pl:Torbiel ze świecącym atramentem]][[pt:Bolsa de tinta brilhante]][[ru:Светящийся чернильный мешок]][[uk:Сяйний чорнильний мішок]][[zh:荧光墨囊]]</li></ul>
21w03aAdded a sound for dyeing sheep.1.18
{{Extension DPL}}<ul><li>[[Raw Copper|Raw Copper]]<br/>{{Item| image = Raw Copper.png| renewable = No| stackable = Yes (64)}}'''Raw copper''' is a raw metal resource obtained from mining [[copper ore]].== Obtaining ===== Mining ===Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.=== Crafting ==={{Crafting|showname=1|Block of Raw Copper|Output=Raw Copper,9|type=Material|foot=1}}== Usage ==The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s.=== Crafting ==={{crafting usage}}=== Smelting ingredient ==={{Smelting|showname=2|Raw Copper|Copper Ingot|0.7}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Raw Copper|spritetype=item|nameid=raw_copper|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Copper|spritetype=item|nameid=raw_copper|form=item|id=507|foot=1}}== History =={{History|java}}{{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}}{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}}{{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed.|Raw copper can now be used to craft [[block of raw copper]].}}{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}}{{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}{{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}}{{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}}{{History|bedrock}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}}{{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}}{{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}{{History|foot}}== Issues =={{Issue list}}==Gallery==<gallery>JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.Jappa Raw Ores 2.png|Jappa shows raw ore textures.Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.</gallery>{{Items}}[[Category:Non-renewable resources]][[de:Rohkupfer]][[es:Cobre en bruto]][[fr:Cuivre brut]][[it:Rame grezzo]][[ja:銅の原石]][[pl:Surowa miedź]][[pt:Cobre bruto]][[ru:Необработанная медь]][[tr:Ham Bakır]][[uk:Необроблена мідь]][[zh:粗铜]]</li><li>[[Potato|Potato]]<br/>{{about|the raw potato|the cooked potato|Baked Potato|the potato that can inflict poison|Poisonous Potato}}{{Item| group = Age 0-1| 1-1 = Potatoes Age 0-1.png| 1-2 = Potatoes Age 0-1 BE.png| group2 = Age 2-3| 2-1 = Potatoes Age 4-6.png| 2-2 = Potatoes Age 2-3 BE.png| group3 = Age 4-6| 3-1 = Potatoes Age 4-6.png| 3-2 = Potatoes Age 4-6 BE.png| group4 = Age 7| 4-1 = Potatoes Age 7.png| 4-2 = Potatoes Age 7 BE.png| image = Potato JE3 BE2.png| renewable = Yes| heals = {{hunger|1}}| stackable = Yes (64)}}A '''potato''' is a [[food]] [[item]] obtained from potato crops that can be used to plant them, consumed raw or [[cook]]ed to make [[baked potato]]es.'''Potato crops''' are planted in [[farmland]] and used to grow potatoes and, rarely, [[Poisonous Potato|poisonous potatoes]].== Obtaining ===== Natural generation ===[[Village]] farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village:{| class="wikitable"! Village style!! Chance|-| {{EnvSprite|snowy-village}} Snowy || 70%|-| {{EnvSprite|plains-village}} Plains || 15%|-| {{EnvSprite|taiga-village}} Taiga || 10%|}Fully grown potato crops drop 2 to 5 potatoes ({{frac|3|5|7}} per crop harvested on average) and have a 2% chance of dropping an additional [[poisonous potato]]. Potato yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} potatoes. [[Bone meal]] can be used to mature the potato to its last stage of growth.The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.=== Mob loot ===[[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], [[carrot]], or potato when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives potatoes the following chances of dropping:* {{frac|1|120}} (about 0.83%)* {{frac|7|600}} (about 1.17%) with Looting I* {{frac|9|600}} (1.50%) with Looting II* {{frac|11|600}} (about 1.83%) with Looting IIIIf a zombie, husk, or zombie villager is killed with fire, it drops a baked potato instead.=== Chest loot ==={{LootChestItem|potato}}== Usage ===== Farming ==={{main|Tutorials/Crop farming}}When farmed, potatoes require 8 [[Block tick|stages]] to grow. However, there are four ''visible'' stages due to having only four distinct textures: every two stages have the same texture, except that growth stage 7 keeps the same appearance as stages 5–6, so that only stage 8 has the final, mature appearance. Planted potatoes require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant potatoes if the light level is too low.Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.=== Food ===To eat a potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating a potato restores {{hunger|1}} hunger and 0.6 [[Hunger#Mechanics|saturation]].=== Breeding ===[[Pig]]s follow and can be [[bred]] by a player holding a potato.[[Villager]]s can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing.=== Smelting ingredient ==={{Smelting|showname=1|Potato|Baked Potato|0.35}}=== Trading ===Novice-level farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 26 potatoes for an [[emerald]] as part of their trade.=== Composting ===Placing a potato into a [[composter]] has a 65% chance of raising the compost level by 1. This is less efficient than composting with [[Baked Potato|baked potatoes]], which has a higher success chance of 85%.== Sounds ===== Block ==={{Sound table/Block/Crop}}=== Item ==={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Potatoes|spritetype=block|nameid=potatoes|blocktags=bee_growables, crops|form=block}}{{ID table|displayname=Potato|spritetype=item|nameid=potato|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Potatoes|spritetype=block|nameid=potatoes|id=142|form=block}}{{ID table|displayname=Potato|spritetype=item|nameid=potato|id=280|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.4.2|snap=12w34a|[[File:Potato JE1 BE1.png|32px]] Added potatoes.|[[File:Potatoes Age 0-1 JE1.png|32px]] [[File:Potatoes Age 2-3 JE1.png|32px]] [[File:Potatoes Age 4-6 JE1.png|32px]] [[File:Potatoes Age 7 JE1.png|32px]] Added potato crops.}}{{History|||snap=12w36a|Potatoes can now be found in [[village]]s.}}{{History||1.5|snap=13w09b|The [[Fortune]] enchantment now works when harvesting potatoes.<ref>{{bug|MC-1680}}</ref>}}{{History||1.8|snap=14w02a|Potatoes can now be [[trading|sold]] to farmer [[villager]]s, at 15–19 potatoes for 1 [[emerald]].}}{{History|||snap=14w04a|Farmer villagers now harvest fully grown potatoes.|Villagers can now be made willing using 12 potatoes.}}{{History|||snap=14w06a|[[File:Potatoes Age 0-1 JE2.png|32px]] [[File:Potatoes Age 2-3 JE2.png|32px]] [[File:Potatoes Age 4-6 JE2.png|32px]] [[File:Potatoes Age 7 JE2.png|32px]] Potato crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}}{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Potato crops of all stages [[Missing model|no longer have a model]].}}{{History|||snap=14w10b|[[File:Potatoes Age 0-1 JE4.png|32px]] [[File:Potatoes Age 2-3 JE4.png|32px]] [[File:Potatoes Age 4-6 JE4.png|32px]] [[File:Potatoes Age 7 JE4.png|32px]] Potato crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}}{{History|||snap=14w25a|[[File:Potatoes Age 0-1 JE5.png|32px]] [[File:Potatoes Age 2-3 JE5.png|32px]] [[File:Potatoes Age 4-6 JE5.png|32px]] [[File:Potatoes Age 7 JE5.png|32px]] Potato crops are now darker and subject to directional shading.}}{{History|||snap=14w27a|[[File:Potatoes Age 0-1 JE6.png|32px]] [[File:Potatoes Age 2-3 JE6.png|32px]] [[File:Potatoes Age 4-6 JE6.png|32px]] [[File:Potatoes Age 7 JE6.png|32px]] Potato crops are no longer subject to directional shading.}}{{History||1.9|snap=15w31a|Potatoes can now be used to lead and breed [[pig]]s.}}{{History|||snap=15w38a|The [[drop]] chances of potatoes has now been slightly improved from average {{frac|2|3|5}} per potato crop harvested to {{frac|2|5|7}}.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 142, and the item's 392.}}{{History|||snap=18w11a|Potatoes now have a chance of generating in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Potato JE2.png|32px]] The texture of potatoes has been changed.|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]] The textures of potato crops have been changed.}}{{History|||snap=18w47a|Potatoes now generate in [[pillager outpost]] chests.}}{{History|||snap=18w48a|Potatoes can now be found in chests in [[plains]] village houses.}}{{History|||snap=18w49a|Potatoes can now be found in chests in [[snowy tundra|snowy]] village houses.}}{{History|||snap=18w50a|Potatoes can now be found in chests in [[taiga]] village houses.|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed, once again.}}{{History|||snap=19w03a|Added placement and new breaking [[sound]]s to potatoes.|Placing a potato into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Potatoes now have a 65% chance of increasing the compost level in a composter by 1.}}{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate potato crops.}}{{History||1.17|snap=21w13a|[[File:Potatoes Age 0-1 JE8.png|32px]] [[File:Potatoes Age 2-3 JE8.png|32px]] [[File:Potatoes Age 4-6 JE8.png|32px]] [[File:Potatoes Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the potato crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}{{History|pocket alpha}}{{History||v0.8.0|snap=build 1|[[File:Potato JE1 BE1.png|32px]] Added potatoes.|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.|Potatoes are a rare [[drops|drop]] from killing [[zombie]]s.}}{{History|||snap=build 3|Potatoes now have a chance to drop when tilling [[grass block]]s.}}{{History|||snap=build 4|Potatoes are no longer dropped from tilling grass blocks.}}{{History||v0.9.0|snap=build 1|Potato crops now naturally spawn in [[village]]s.|Potatoes can now be used to lead and breed [[pig]]s.}}{{History||v0.12.1|snap=build 1|Potatoes now restore [[hunger]] instead of [[health]].|Farmer (profession) [[villager]]s now plant and harvest potatoes.}}{{History||v0.16.2|Potatoes can now be found in the [[chest]] inside large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|Potatoes can now be found in [[pillager outpost]]s and [[plains]] [[village]] houses.|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed.|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Potatoes can now be used to fill up [[composter]]s.|Potatoes can now be found in [[taiga]], [[snowy taiga]] and [[snowy tundra]] village house [[chest]]s.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 26 potatoes for an [[emerald]].}}{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate potato crops.}}{{History||?|[[File:Potatoes Age 0-1 BE.png|32px]] [[File:Potatoes Age 2-3 BE.png|32px]] [[File:Potatoes Age 4-6 BE.png|32px]] [[File:Potatoes Age 7 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Potato JE1 BE1.png|32px]] Added potatoes.|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed.|[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Potato JE1 BE1.png|32px]] Added potatoes.|[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}}{{History|foot}}=== Potatoes "item" ==={{:Technical blocks/Potatoes}}== Issues =={{issue list}}== Gallery ==<gallery>AllSeeds.png|All the seeds that exist in the game (except [[Pitcher Plant|seeds fr]][[Torchflower Seeds|om 1.20,]] [[nether wart]] and [[cocoa beans]]).VillageGrowingCarrotsAndPotatoes.png|[[Carrot]]s and potatoes found growing naturally in a [[village]].File:Hot Potato.jpeg|Official render of a potato to celebrate National Potato Day.<ref> https://twitter.com/Minecraft/status/1692969488617029859?s=20| Hot potato! @ a friend to toss it.</ref></gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--potato Taking Inventory: Potato] – Minecraft.net on December 16, 2021{{items}}{{blocks|vegetation}}[[Category:Plants]][[Category:Food]][[Category:Renewable resources]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[cs:Brambora]][[de:Kartoffel]][[es:Patata]][[fr:Pomme de terre]][[hu:Burgonya]][[it:Patata]][[ja:ジャガイモ]][[ko:감자]][[nl:Aardappel]][[pl:Ziemniak]][[pt:Batata]]<br />[[ru:Картофель]][[th:มันฝรั่ง]][[uk:Картопля]][[zh:马铃薯]]</li></ul>
experimental snapshot 2Sheep now spawn in mountain meadows.21w39aSheep now eat half as often, due to the chance to start eating being evaluated every other game tick rather than every game tick.[4]1.20
(Experimental)
23w07aSheep now spawn in cherry groves.Pocket Edition Alphav0.2.0
{{Extension DPL}}<ul><li>[[Super Fertilizer|Super Fertilizer]]<br/>{{education feature}}{{Item| image = Super Fertilizer.png| renewable = No| stackable = Yes (64)}}'''Super fertilizer''' is a powerful form of [[bone meal]] that is created using [[ammonia]] and [[phosphorus]].== Obtaining ===== Lab table ==={| class="wikitable"! Result! Materials Needed|-!rowspan=2|{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]|{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element}}{{slot}}|-|<center>[[Compound|Ammonia]], [[Element|Phosphorus]]</center>|}== Usage ==Super fertilizer can be used in the same way as bone meal. It produces more [[flowers]] in a larger area when used on [[grass block]]s compared to bone meal. When super fertilizer is used on a [[sapling]], a [[tree]] is instantly grown after one use, instead of multiple uses as with bone meal. Super fertilizer matures crops with a single use.Note that super fertilizer does not instantly grow a hanging [[mangrove propagule]]. This could be a bug.== Sounds =={{Sound table|type=bedrock|sound=Gravel hit1.ogg|sound2=Gravel hit2.ogg|sound3=Gravel hit3.ogg|sound4=Gravel hit4.ogg|source=player|description=When super fertilizer is created by a [[lab table]]|id=step.gravel|volume=1.0|pitch=0.2/0.4}}{{Sound table|sound=Bonemeal1.ogg|sound2=Bonemeal2.ogg|sound3=Bonemeal3.ogg|sound4=Bonemeal4.ogg|sound5=Bonemeal5.ogg|description=When super fertilizer is successfully used|source=Blocks|id=item.bone_meal.use|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Super Fertilizer|spritetype=item|nameid=rapid_fertilizer|id=597|form=item|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}{{History|education}}{{History||1.0.27|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}{{History|foot}}{{items}}{{Education Edition}}[[Category:Plants]][[Category:Non-renewable resources]][[Category:Education Edition items]][[de:Superdünger]][[ja:スーパー肥料]][[ko:슈퍼 비료]][[lzh:神肥]][[pl:Supernawóz]][[pt:Super fertilizante]][[uk:Супердобриво]][[zh:超级肥料]]</li><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}}{{Item| image = [[File:Brick JE2 BE2.png|32px]]| stackable = Yes (64)| renewable = Yes }}A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s.== Obtaining ===== Smelting ===A brick can be obtained by smelting a [[clay ball]].{{Smelting|Clay Ball|Brick|0,3}}=== Mining ===When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of.=== Loot ==={{LootChestItem|brick}}=== Trading ===Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]].== Usage ==Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s.=== Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Brick|spritetype=item|nameid=brick|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Brick|spritetype=item|nameid=brick|id=383|form=item|foot=1}}== History =={{History|java alpha}}{{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}}{{History|java}}{{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}}{{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}{{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}}{{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}}{{History||v0.3.2|Bricks can now be obtained by smelting clay balls.|Bricks are now used to craft [[brick block]]s.}}{{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}}{{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s.|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Renewable resources]][[cs:Cihla]][[de:Ziegel]][[es:Ladrillo]][[fr:Brique]][[hu:Tégla]][[it:Mattone]][[ja:レンガ]][[ko:벽돌 (아이템)]][[nl:Baksteen]][[pl:Cegła]][[pt:Tijolo]][[ru:Кирпич]][[th:อิฐ]][[uk:Цеглина]][[zh:红砖]]</li></ul>
Sheep (134) Added sheep.Sheep (135) Sheep can be sheared.Sheep (136) Baby sheep have also been added, though there is currently no way to get them to spawn.v0.6.0
{{Extension DPL}}<ul><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}}{{unobtainable|edition=be}}{{Block|image=<gallery>Chalkboard Slate.png|SlateChalkboard Poster.png|PosterChalkboard Board.png|Board</gallery>|invimage=Slate|invimage2=Poster|invimage3=Board|transparent=Yes|renewable=No|light=No|tool=None|stackable=Yes (16)|flammable=No}}A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board).== Obtaining ==In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command.In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors.== Usage ==A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen.=== Placement ===Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard.1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards.=== Text ===When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor.While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line.After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered.=== Interaction ===Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them.Unlike signs, boards block a [[piston]] from moving.Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board.[[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn.== Sounds =={{Sound table/Block/Stone/BE}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=chalkboard|spritetype=block|nameid=chalkboard|id=230|form=block|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}}{{ID table|displayname=Item|spritename=board|spritetype=item|nameid=board|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name|id=454|form=item|foot=1}}=== Metadata ==={{see also|Data values}}Chalkboards uses the following data values:*Slate: 1*Board: 2*Poster: 3<!--{{/DV}}-->=== Block states ==={{see also|Block states}}{{info needed}}<!--{{/BS}}-->== History =={{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition.|Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}}{{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}}{{History|bedrock}}{{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}}{{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}} {{History|education}}{{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}}{{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}}{{History||1.0.2|The UI of chalkboards now has a locked option.|[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}}{{History|foot}}== Gallery ==<gallery>Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features.Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]].</gallery>== References =={{Reflist}}{{Blocks|Utility}}{{Items}}{{Education Edition}}[[Category:Utility blocks]][[Category:Block entities]][[Category:Education Edition blocks]][[Category:Education Edition items]][[pt:Lousa]][[de:Tafel]][[fr:Ardoise]][[ja:黒板]][[pl:Tablica kredowa]][[ru:Доска]][[uk:Дошка]][[zh:黑板]]</li><li>[[Bottle of Entity|Bottle of Entity]]<br/>{{joke feature}}{{exclusive|java}}{{WIP}}{{see also|Potion|Splash Potion}}{{Item|image=Bottle of Entity.png|image2=Splash Bottle of Entity.png|image3=Bottle of Void.png|stackable= No}}'''Bottles of entity''' are items that transform players into the respective mobs when drunk.'''Splash bottle of entity''' are a variation of bottles of mob that can be thrown.'''Bottle of void''' is a special bottle to transform back to the original player. Right clicking with it on a transformed player will remove the transformation and convert the bottle into a bottle of entity of that transformation.A transformation into an entity will sometimes lead to special effects. For example, transforming into a chicken will allow the player to glide slowly to the ground. The chicken will however take fall damage upon landing, killing it and transforming the player back to themselves.Transforming into an enderman will cause the player to be teleported randomly when a projectile it aimed at it or when they're being looked at by other players. Transforming into any mob capable of flight (for example, a bat) will allow the player to fly in survival mode as if they were in creative mode.== Sounds ==<!--No sounds when thrown from a player or dispenser-->Splash bottles of entities use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|subtitle=Bottle fills|source=neutral|description=When an entity is collected using a bottle of void|id=item.bottle.fill|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Drink.ogg|subtitle=Sipping|source=player|description=While a player is drinking a bottle of entity|id=entity.generic.drink|translationkey=subtitles.entity.generic.drink|volume=0.5|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|subtitle=Bottle smashes|source=neutral|description=When a splash bottle of entity impacts something <ref group=sound>This sound is played six times simultaneously</ref>|id=entity.splash_potion.break|translationkey=subtitles.entity.potion.splash|volume=1.0|pitch=0.9-1.0|distance=16|foot=1}}== Data values ===== ID ==={{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bottle of Entity|spritetype=item|nameid=bottle_of_entity|form=item|translationkey=item.minecraft.bottle_of_entity,item.minecraft.bottle_of_entity.specific}}{{ID table|showforms=y|generatetranslationkeys=y|displayname=Splash Bottle of Entity|spritetype=item|nameid=splash_bottle_of_entity|form=item|translationkey=item.minecraft.splash_bottle_of_entity,item.minecraft.splash_bottle_of_entity.specific}}{{ID table|showforms=y|generatetranslationkeys=y|displayname=Bottle of Void|spritetype=item|nameid=bottle_of_void|form=item|translationkey=item.minecraft.bottle_of_void|foot=1}}== History =={{History|java}}{{History||23w13a_or_b|[[File:Bottle of Entity.png|32px]] [[File:Splash Bottle of Entity.png|32px]] [[File:Bottle of Void.png|32px]] Added bottle of entity, splash bottle of entity, and bottle of void.}}{{History|foot}}{{items}}{{Jokes}}[[ja:Bottle of Entity]][[pt:Frasco de entidade]][[Category:Joke items]]</li></ul>
Added the overlay part of the sheep with wool on its head and body.Sheep (137) Sheep (138) Sheep (139) Sheep (140) Sheep (141) Sheep (142) Sheep (143) Sheep (144) Sheep (145) Sheep (146) Sheep (147) Sheep (148) Sheep (149) Sheep (150) Sheep (151) Sheep (152)
Sheep (153) Sheep (154) Sheep (155) Sheep (156) Sheep (157) Sheep (158) Sheep (159) Sheep (160) Sheep (161) Sheep (162) Sheep (163) Sheep (164) Sheep (165) Sheep (166) Sheep (167) Sheep (168) Sheep now display their colors and can be dyed.Baby sheep now spawn naturally.v0.6.1
{{Extension DPL}}<ul><li>[[Suspicious Stew|Suspicious Stew]]<br/>{{For|the block|Suspicious Sand}}{{Item| title = Suspicious Stew| heals = {{hunger|6}}| renewable = Yes | stackable = No|effects=See {{slink||Food}}}}'''Suspicious stew''' is a [[food]] item that can give the [[player]] a [[effect|status effect]] that depends on the [[flower]] used to craft it.== Obtaining =={{IN|Bedrock}}, suspicious stew is the only food item in the game that can be obtained from the [[Creative]] inventory only by searching. However, it can be crafted and can also be found in [[shipwreck]] chests. Suspicious stew can be given with [[commands]] like {{cmd|give}}, but {{in|java}}, unless NBT data like that listed in the data values section is included, consuming it has no effect and still restores the same hunger points as a normal suspicious stew. In [[Bedrock Edition]], giving the player a suspicious stew through commands causes the stew to choose an allowable status effect at random.=== Harvesting ===Suspicious stew can be obtained by "milking" a brown [[mooshroom]] with a [[bowl]] after using a small flower on it. When a small flower is used on a brown mooshroom, the brown mooshrom produces a suspicious stew related to that small flower the next time it is milked with a bowl. Red mooshrooms do not produce suspicious stew. The brown mooshroom returns to producing [[mushroom stew]] until fed another small flower.=== Crafting ==={{Crafting|Red Mushroom|Brown Mushroom|Bowl|Any Flower|Output=Suspicious Stew|shapeless=true|type=Foodstuff}}Suspicious stew is not listed in the recipe book. However, it can be quickly assembled by clicking the [[Mushroom Stew|mushroom stew]] recipe and adding one small flower to it.=== Chest loot ==={{LootChestItem|suspicious-stew}}=== Mob loot ===After being given a flower, a brown [[mooshroom]] can be "milked" for suspicious stew by {{control|using}} a [[bowl]] on it. The flower type determines the stew's effect using the same rule as a crafted stew. Milking a red mooshroom after feeding it a flower does not yield a suspicious stew specific to that flower.=== Trading ==={{IN|java}}, expert-level farmer [[villager]]s can offer either 1 or 2 suspicious stew trades, each stew for one [[emerald]].{{IN|bedrock}}, expert-level farmer villager offers to sell suspicious stew for one emerald as well.The [[trading]] interface does not indicate the type of suspicious stew being sold, but each trade entry consistently yields the same type of stew, so the player can remember or make a note of the types offered by a given villager, such as "this villager's first stew gives [[blindness]], and their second entry gives saturation".== Usage ===== Food ==={{see also|Tutorials/Hunger management}}To eat suspicious stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} hunger and 7.2 hunger [[Hunger#Mechanics|saturation]] and gives a few seconds of a [[effect|status effect]] that varies depending on which flower was used to craft it. The effect is not displayed in the tooltip, texture, etc., meaning that the player cannot know in advance what the effect is without knowing which flower was used.{{/Effects}}The [[bowl]] is emptied and returned to the player after the suspicious stew has been eaten, and can be re-used to craft more stews. Unlike most foods, suspicious stew can be eaten even if the player's hunger bar is full.The Saturation effect effectively makes those two stews a superfood: In those 6 or 7 ticks it can restore up to 6(7) hunger and 12(14) saturation points ''on top of'' their food value, for a total of at least {{hunger|12}} hunger, and effectively maximizing saturation. This is the largest amount of hunger and saturation the player can get from a single food item. Regeneration can restore up to {{Health|3}} health, and Poison or Wither can inflict up to {{Health|4}} damage.Consuming suspicious stew is the only way to obtain the Saturation and Blindness effects in vanilla ''Minecraft'' without the use of commands.== Sounds ===== Generic ==={{Sound table/Entity/Food}}=== Unique ==={{edition|java}}:{{Sound table|sound=Mooshroom eat1.ogg|sound2=Mooshroom eat2.ogg|sound3=Mooshroom eat3.ogg|sound4=Mooshroom eat4.ogg|subtitle=Mooshroom eats |source=neutral|description=Plays when a brown mooshroom is fed a flower.|id=entity.mooshroom.eat|translationkey=subtitles.entity.mooshroom.eat|volume=2.0|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>|distance=16}}{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Mooshroom gets milked suspiciously|source=neutral|description=Plays when a brown mooshroom is milked with a bowl after being fed a flower.|id=entity.mooshroom.suspicious_milk|translationkey=subtitles.entity.mooshroom.suspicious_milk|volume=1.0|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Mooshroom eat1.ogg|sound2=Mooshroom eat2.ogg|sound3=Mooshroom eat3.ogg|sound4=Mooshroom eat4.ogg|subtitle=Mooshroom eats |source=Friendly Creatures|description=When a brown mooshroom is fed a flower|id=mob.mooshroom.eat|volume=1.0/0.95/1.05|pitch=0.8-1.2}}{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Mooshroom gets milked |source=Friendly Creatures|description=When a mooshroom is milked with a bowl|id=mob.mooshroom.suspicious_milk|volume=1.0/0.9/1.1|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Suspicious Stew|spritetype=item|nameid=suspicious_stew|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Suspicious Stew|spritetype=item|nameid=suspicious_stew|id=590|form=item|foot=1}}=== Item data ==={{IN|je}}, suspicious stew uses the following NBT data:<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat format/Suspicious Stew}}</div>=== Metadata ==={{IN|be}}, suspicious stew uses the following data values:{{dvt|spritetype=item|sprite=suspicious-stew|{{EffectLink|Night Vision}} from {{BlockLink|Poppy}}}}{{dvt|sprite=suspicious-stew|{{EffectLink|Jump Boost}}}}{{dvt|sprite=suspicious-stew|{{EffectLink|Weakness}}}}{{dvt|sprite=suspicious-stew|{{EffectLink|Blindness}}}}{{dvt|sprite=suspicious-stew|{{EffectLink|Poison}}}}{{dvt|sprite=suspicious-stew|{{EffectLink|Saturation}} from {{BlockLink|Dandelion}}}}{{dvt|sprite=suspicious-stew|{{EffectLink|Saturation}} from {{BlockLink|Blue Orchid}}}}{{dvt|spritetype=item|sprite=suspicious-stew|{{EffectLink|Fire Resistance}}}}{{dvt|sprite=suspicious-stew|{{EffectLink|Regeneration}}}}{{dvt|sprite=suspicious-stew|{{EffectLink|Wither}}}}{{dvt|sprite=suspicious-stew|{{EffectLink|Night Vision}} from {{BlockLink|Torchflower}}|foot=1}}== Achievements =={{load achievements|Time for Stew}}== Advancements =={{load advancements|A Furious co*cktail;How Did We Get Here;Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.14|snap=18w43a|[[File:Suspicious Stew JE1 BE1.png|32px]] Added suspicious stew.|Suspicious stew is not obtainable in the [[Creative inventory]].}}{{History|||snap=19w08a|Suspicious stew can be obtained by milking brown [[mooshroom]]s.}}{{History|||snap=19w11a|[[Trading]] has been changed, expert-level farmer villagers now sell suspicious stew for an [[emerald]].}}{{History||1.14.4|snap=Pre-Release 1|Suspicious stew made from [[poppies]] now gives [[Night Vision]] to the [[player]] instead of [[Speed]].}}{{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for suspicious stew in Creative mode.<ref>{{bug|MC-90969}}</ref>}}{{History||1.17|snap=21w13a|Suspicious stew can now be eaten even if the player is at full [[hunger]].}}{{History||1.19|snap=22w13a|Suspicious stew may now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.3|snap=22w45a|Suspicious stew is now available in the [[Creative]] [[inventory]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Suspicious stew now drops when brushing [[suspicious sand]] in [[desert well]]s.}}{{History|||snap=1.19.4-pre1|[[Torchflower]]s can now be used to make suspicious stew.}}{{History||1.20|snap=23w12a|The probability for the suspicious stew to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}}{{History|bedrock}}{{History||1.13.0|snap=beta 1.13.0.9|[[File:Suspicious Stew JE1 BE1.png|32px]] Added suspicious stew.|Suspicious stew is not obtainable in the Creative inventory.}}{{History|||snap=beta 1.13.0.15|Master-level farmer [[villager]]s can now [[trading|sell]] suspicious stew.}}{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, expert-level farmer villagers now sell suspicious stew for an [[emerald]].}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Suspicious stew now drops when brushing [[suspicious sand]] in [[desert well]]s.}}{{History||1.20.10|Added one type of suspicious stew to the Items tab in the Creative inventory.}}{{History||1.20.30|snap=beta 1.20.20.20|Suspicious stew can no longer be found in the Creative inventory.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* Suspicious stew was introduced because developers wanted a way of communicating that [[wikipedia:Lily_of_the_valley|lilies of the valley]] are poisonous.<ref>{{ytl|YUM7XiEX1DI|Items: Ten Things You Probably Didn't Know About Minecraft @ 3:32|Minecraft|November 29, 2019|t=212s}}</ref>== References =={{Reflist}}<references group="loot"/>{{Items}}[[Category:Food]][[de:Seltsame Suppe]][[es:Estofado sospechoso]][[fr:Soupe suspecte]][[ja:怪しげなシチュー]][[ko:수상한 스튜]][[nl:Geheimzinnige stoofpot]][[pl:Podejrzana potrawka]][[pt:Ensopado suspeito]][[ru:Подозрительный суп]][[th:สตูว์พิศวง]][[zh:迷之炖菜]][[Category:Renewable resources]]</li><li>[[Item Frame|Item Frame]]<br/>{{redirect|Frame}}{{ItemEntity| group = Item Frame| 1-1 = Item Frame.png| 1-2 = Item Frame (item).png| group2 = Glow Item Frame| 2-1 = Glow Item Frame.png| 2-2 = Glow Item Frame (item).png| extratext = [[#Renders|View all renders]]| renewable = Yes| stackable = Yes (64)| drops = {{ItemLink|Item Frame}} (1)<br> or{{ItemLink|Glow Item Frame}} (1)<br>{{EnvSprite|items}} The item it contains.}}An '''item frame''' is an [[entity]]{{only|java|short=y}} or [[block entity]]{{only|bedrock|short=y}} that displays the item or block that is inside it.A '''glow item frame''' keeps itself and the item inside it illuminated, even in the dark.== Obtaining ===== Breaking ==={{IN|je}}, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.Because item frames are [[entities]] {{in|java}}, they can be broken in [[Adventure]] mode. They will also be targeted by commands using the @e selector.{{only|java}}=== Natural generation ===An item frame containing a pair of [[elytra]] generates in each [[end ship]].[[File:BoatElytra.png|thumb|An item frame naturally generating in an end ship.]]=== Crafting ==={{Crafting|head=1|A1= Stick |B1= Stick |C1= Stick|A2= Stick |B2= Leather |C2= Stick|A3= Stick |B3= Stick |C3= Stick|Output= Item Frame|type= Decoration block}}{{Crafting|foot=1|Glow Ink Sac|Item Frame|Output= Glow Item Frame|type= Decoration block}}=== Trading ===Expert-level [[Trading#Cartographer|cartographer]] [[villager]]s have a chance to sell an item frame for 7 [[emerald]]s.== Usage ===== Item display ===[[File:Item Frame (map filled partial).png|thumb|150px|Item frame with partially filled map]]Item frames can be placed on the sides of [[cactus]] blocks, [[pressure plate]]s, [[fence]]s, [[tree]]s, [[slab]]s, [[cobblestone wall]]s, [[chest]]s, [[door]]s, and all [[solid block]]s. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be [[sneaking]]. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.{{only|java}}Players can place items in the frame by {{control|using}} the item. If a [[map]] is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an [[anvil]], it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.{{control|Pick block}} may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, {{control|pick block}} picks the displayed item instead of the item frame.Item frames can be placed on the lid of a [[shulker box]] that is positioned horizontally, but pop off when the lid is opened.{{only|java}}=== Rotation ===The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a [[Mechanics/Redstone/Circuit#Power level|redstone signal]] depending on the rotation phase that can be interpreted by a [[redstone comparator]] (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.{{only|java}}=== Glow item frames ===[[File:Item Frames Comparison.png|thumb|260px|Comparison between ordinary item frame and glow item frame in the dark.]]When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any [[light level]].== Sounds ==Item frames and glow item frames share the same sounds.=== Generic ==={{Edition|Bedrock}}:<!--Item frames are blocks in BE, so they get the generic section.-->{{Sound table/Block/Item frame/BE}}=== Unique ==={{Edition|Java}}:{{Sound table|rowspan=2|sound=Item Frame add item1.ogg|sound2=Item Frame add item2.ogg|soumd3=Item Frame add item3.ogg|sound4=Item Frame add item4.ogg|subtitle=Item Frame fills|source=neutral|description=When an item is placed in an item frame|id=entity.item_frame.add_item|translationkey=subtitles.entity.item_frame.add_item|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Glow Item Frame fills|source=neutral|description=When an item is placed in a glow item frame|id=entity.glow_item_frame.add_item|translationkey=subtitles.entity.glow_item_frame.add_item|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Item Frame break1.ogg|sound2=Item Frame break2.ogg|sound3=Item Frame break3.ogg|subtitle=Item Frame breaks<ref group=sound name=breaks>{{bug|MC-194948}}</ref>|source=neutral|description=When an item frame is broken or pops off|id=entity.item_frame.break|translationkey=subtitles.entity.item_frame.break|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Glow Item Frame breaks<ref group=sound name=breaks/>|source=neutral|description=When a glow item frame is broken or pops off|id=entity.glow_item_frame.break|translationkey=subtitles.entity.glow_item_frame.break|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Item Frame place1.ogg|sound2=Item Frame place2.ogg|sound3=Item Frame place3.ogg|sound4=Item Frame place4.ogg|subtitle=Item Frame placed|source=neutral|description=When an item frame is placed|id=entity.item_frame.place|translationkey=subtitles.entity.item_frame.place|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Glow Item Frame placed|source=neutral|description=When a glow item frame is placed|id=entity.glow_item_frame.place|translationkey=subtitles.entity.glow_item_frame.place|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Item Frame remove item1.ogg|sound2=Item Frame remove item2.ogg|sound3=Item Frame remove item3.ogg|sound4=Item Frame remove item4.ogg|subtitle=Item Frame empties|source=neutral|description=When an item is removed from an item frame|id=entity.item_frame.remove_item|translationkey=subtitles.entity.item_frame.remove_item|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Glow Item Frame empties|source=neutral|description=When an item is removed from a glow item frame|id=entity.glow_item_frame.remove_item|translationkey=subtitles.entity.glow_item_frame.remove_item|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Item Frame rotate item1.ogg|sound2=Item Frame rotate item2.ogg|sound3=Item Frame rotate item3.ogg|sound4=Item Frame rotate item4.ogg|subtitle=Item Frame clicks|source=neutral|description=When an item is rotated in an item frame|id=entity.item_frame.rotate_item|translationkey=subtitles.entity.item_frame.rotate_item|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Glow Item Frame clicks|source=neutral|description=When an item is rotated in an item frame|id=entity.glow_item_frame.rotate_item|translationkey=subtitles.entity.glow_item_frame.rotate_item|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Item Frame add item1.ogg|sound2=Item Frame add item2.ogg|soumd3=Item Frame add item3.ogg|sound4=Item Frame add item4.ogg|source=block|description=When an item is placed in an item frame|id=block.itemframe.add_item|volume=1.0|pitch=1.0}}{{Sound table|sound=Item Frame remove item1.ogg|sound2=Item Frame remove item2.ogg|sound3=Item Frame remove item3.ogg|sound4=Item Frame remove item4.ogg|source=block|description=When an item is removed from an item frame|id=block.itemframe.remove_item|volume=1.0|pitch=1.0}}{{Sound table|sound=Item Frame rotate item1.ogg|sound2=Item Frame rotate item2.ogg|sound3=Item Frame rotate item3.ogg|sound4=Item Frame rotate item4.ogg|source=block|description=When an item is rotated in an item frame|id=block.itemframe.rotate_item|volume=1.0|pitch=1.0|foot=1}}== Achievements =={{load achievements|Map room}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Item Frame|spritetype=item|nameid=item_frame|form=item}}{{ID table|displayname=Glow Item Frame|spritetype=item|nameid=glow_item_frame|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Item Frame|spritetype=entity|nameid=item_frame}}{{ID table|displayname=Glow Item Frame|spritetype=entity|nameid=glow_item_frame|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item Frame|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Item|spritename=item-frame|spritetype=item|nameid=frame|id=513|form=item}}{{ID table|displayname=Block|spritename=item-frame|spritetype=block|nameid=frame|id=199|form=block|translationkey=-|itemform=item.frame}}{{ID table|displayname=Item|spritename=glow-item-frame|spritetype=item|nameid=glow_frame|id=623|form=item}}{{ID table|displayname=Block|spritename=glow-item-frame|spritetype=block|nameid=glow_frame|form=block|id=594|itemform=item.glow_frame|translationkey=-|foot=1}}{{ID table|notnamespaced=y|displayname=Block entity|spritename=item-frame|spritetype=block|nameid=ItemFrame}}{{ID table|displayname=Block entity|spritename=glow-item-frame|spritetype=block|nameid=GlowItemFrame|foot=1}}=== Block states==={{see also|Block states}}{{/BS}}<br />===Item data==={{el|java}}:{{main|Player.dat format}}<div class="treeview">*{{nbt|compound|tag}}'''<span data-ve-ignore="true" class="nowrap">tag</span>''': The item's '''tag''' tag.{{:Player.dat_format/Entity Spawners}}Unlike spawn eggs, cannot change the type of entity created using the <code>id</code> tag. Data that item frames do not normally use (see below) has no effect. </div>===Entity data==={{main|Entity format}}{{IN|java}}, item frames have entity data that define various properties of the entity.{{/ED}}===Block data==={{IN|bedrock}}, an item frame has a block entity associated with it that holds additional data about the block.See [[Bedrock Edition level format/Block entity format]].== Video==<div style="text-align:center">{{yt|rJLj95DBb-w}}</div>==History=={{History|java}}{{History||August 15, 2012|link={{tweet|Dinnerbone|235724805196877824}}|[[File:Item Frame (pre-release).png|32px]] [[Dinnerbone]] showed the first image of item frames.}}{{History||August 15, 2012|link={{tweet|Dinnerbone|235742974271700993}}|[[File:Item Frame (item) (pre-release).png|32px]] Dinnerbone showed item frame in item form.}}{{History||August 15, 2012|link={{tweet|jeb_|235746335368814592}}|[[File:Item Frame (pre-release 2).png|32px]] [[Jeb]] showed the item frames with new model.}}{{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[File:Item Frame (item) JE1 BE1.png|32px]] Dinnerbone showed the item frame in item form with new texture.}}{{History||1.4.2|snap=12w34a|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. |There is currently a bug where attempting to place an item frame in [[multiplayer]] causes an internal server error, as well as other bugs.}}{{History|||snap=12w34b|The multiplayer item frame bug has been fixed.}}{{History|||snap=12w38a|Item frames no longer despawn when the [[player]] moves 20 [[block]]s away.}}{{History||1.7.2|snap=13w36a|Items renamed using an [[anvil]] now display their name when looked at up close.}}{{History|||snap=13w38a|[[Map]]s placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.}}{{History|||snap=13w43a|[[File:Item Frame (map) JE1 BE1.png|32px]] Incomplete maps placed in item frames now display the item frame texture underneath.}}{{History||1.8|snap=14w04a|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[comparator]] outputs a [[redstone]] signal depending on the rotation phase.}}{{History|||snap=14w10a|Multiple item frames can no longer be placed on the same block face.}}{{History||1.9|snap=15w41a|An item frame now generates in the treasure room of [[end ship]]s, above the [[shulker]] that guards the treasure. It holds [[elytra]].}}{{History|||snap=15w49a|Item frames are no longer destroyed by [[lightning]] bolts.}}{{History|||snap=15w50a|Added [[sound]]s to item frames: <code>entity.itemframe.add_item</code>, <code>entity.itemframe.break</code>, <code>entity.itemframe.place</code>, <code>entity.itemframe.remove_item</code>, and <code>entity.itemframe.rotate_item</code>.}}{{History||1.11|snap=16w32a|The [[entity]] ID of item frames has been changed from <code>ItemFrame</code> to <code>item_frame</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 389.}}{{History|||snap=17w50a|Item frames can now be put on floors and ceilings.}}{{History||1.14|snap=18w43a|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}{{History|||snap=19w11a|Item frames are now [[trading|sold]] by cartographer [[villager]]s.}}{{History||1.15|snap=19w38a|[[File:Item Frame 19w38a.png|32px]] [[File:Item Frame Map 19w38a.png|32px]] Item frames now appear dark, same as suffocating [[mob]]s.<ref>{{bug|mc-161283|||Fixed}}</ref>}}{{History|||snap=19w39a|Item frames are now colored correctly.}}{{History||1.16|snap=20w10a|The NBT <code>Invisible</code> and <code>Fixed</code> have been added to item frames.}}{{History||1.17|snap=21w03a|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.}}{{History|||snap=21w10a|Added new [[subtitles]] for glow item frames.}}{{History||1.18|snap=21w41a|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}{{History||1.19|snap=22w15a|Item frames now adjusts its hitbox to account for the larger size of a framed [[map]].}}{{History|||snap=Pre-release 3|Reverted the change in 22w15a.}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.|Item frames are considered as a [[block entity]] instead of an [[entity]].<ref>{{tweet|_tomcc|690127591525728257|Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block.|21 Jan 2016}}</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|An item frame containing [[elytra]] now generates in [[end city]] ships.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Item frames can now be [[trading|bought]] from cartographer [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.9|Item frames can now be placed on the top and bottom of [[block]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, item frames are now offered by expert-level cartographer villager.}}{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.|Has the default item frame block texture.}}{{History|||snap=beta 1.16.210.60|Temporarily removed glow item frames due to a crash.}}{{History|||snap=beta 1.16.220.50|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Re-added glow item frames.}}{{History|||snap=beta 1.16.220.52|[[File:Glow Item Frame BE2.png|32px]] [[File:Glow Item Frame (map) BE2.png|32px]] Glow Item Frame block texture uses update block texture due to a bug.}}{{History||1.17.0|snap=beta 1.16.230.52|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] The glow item frame block textures have been reverted back to the previous one.}}{{History|||snap=beta 1.17.0.50|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] The textures of glow item frames have been changed to match Java Edition.|Now produces [[redstone]] signals.}}{{History|||snap=beta 1.17.0.52|Maps now glow in glow item frames.|Glow Item Frames are no longer available only through [[Experimental Gameplay]].}}{{History||1.18.10|snap=beta 1.18.10.20|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}{{History|console}}{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Item Frame LCE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}{{History||xbox=TU11|The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.}}{{History||xbox=TU12|[[File:Item Frame JE1 BE1.png|32px]] The entity texture of item frames has been changed.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[redstone comparator|comparator]] now outputs a [[redstone]] signal depending on the rotation phase.}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for item frames.}}{{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|If the [[item]] in the item frame has a name (from an [[anvil]]) it now shows as if there is a name tag on the item frame.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}{{History|foot}}== Issues=={{issue list}}== Trivia==*The item frame is based upon a suggestion on [[wikipedia:Reddit|Reddit]], like the [[ender chest]] and [[flower pot]].<ref>{{Tweet|dinnerbone|235747041286975488}}</ref>*The item frame is the only entity to reference a block [[model]].{{only|java|short=1}} Because of this, the texture of the frame border is the same as the birch planks texture.*Item frame is the '''only''' placeable item that can interfere with other non-full block entities.*Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself.== Gallery ===== Renders ===<gallery>Item Frame.png | Item FrameItem Frame (map).png | Map Item FrameGlow Item Frame.png | Glow Item FrameGlow Item Frame (map).png | Map Glow Item FrameItem Frame with Item.png | With itemItem Frame with rotated Item.png | With rotated itemItem Frame with Block.png | With blockItem Frame with rotated Block.png | With rotated block</gallery>=== Screenshots ===<gallery>Slab Frame.png|An item frame on the side of a slab.ItemFrameBoxed.png|Four item frames in a one-block space.{{only|java}} Item Frames Woodbase.png|The frame itself uses the texture of birch planks.Item Frame rotation.gif|The rotation of an item in an item frame.Front-back-itemframe.png|The front and back of an item frame are the same.Big skills right there.png|A glow item frame inside a glow item frame.Frame fireplace.png|An image of a fireplace retweeted by Dinnerbone.11 Framed.png|[[11]] in an item frame.</gallery>=== Development images ===<gallery>Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.Item frame2.png|Dinnerbone's first screenshot showing armor and weapons.Item frame3.png|Dinnerbone's second screenshot showing a map, a compass, and two diamond swords.Item frame4.png|Dinnerbone's third screenshot showing a golden sword in all directions, the item frame item itself, and a working clock.Item frame1.png|Jeb's screenshot of the item frame.FlowerPot.png|Snapshot showing plant pots and item frames.Item frame5.png|Snapshot image of an ender pearl in an item frame.SOATPC.png|An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag.Pocket Edition Item Frames.jpg|First image of item frames in ''Bedrock Edition''.</gallery>== See also ==*{{ItemLink|Painting}}== References =={{Reflist}}{{Blocks|Utility}}{{items}}{{entities}}[[Category:Block entities]][[Category:Utility blocks]][[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Storage]][[cs:Rámeček]][[de:Rahmen]][[es:Marco]][[fr:Cadre]][[hu:Eszköz keret]][[it:Cornice]][[ja:額縁]][[ko:아이템 액자]][[nl:Voorwerplijst]][[pl:Ramka na przedmiot]][[pt:Moldura]][[ru:Рамка]][[th:กรอบโชว์สิ่งของ]][[zh:物品展示框]]</li></ul>
Sheep (169) Sheep (170) Sheep (171) Sheep (172) Sheep (173) Sheep (174) Sheep (175) Sheep (176) Sheep (177) Sheep (178) Sheep (179) Sheep (180) Sheep (181) Sheep (182) Sheep (183) Sheep (184)
Sheep (185) Sheep (186) Sheep (187) Sheep (188) Sheep (189) Sheep (190) Sheep (191) Sheep (192) Sheep (193) Sheep (194) Sheep (195) Sheep (196) Sheep (197) Sheep (198) Sheep (199) Sheep (200) The model of the sheep fur has been changed.[5]v0.7.0
{{Extension DPL}}<ul><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block| image = <gallery>Pumpkin Stem Age 0.png | Age 0Pumpkin Stem Age 1.png | Age 1Pumpkin Stem Age 2.png | Age 2Pumpkin Stem Age 3.png | Age 3Pumpkin Stem Age 4.png | Age 4Pumpkin Stem Age 5.png | Age 5Pumpkin Stem Age 6.png | Age 6Pumpkin Stem Age 7.png | Age 7</gallery>|image2 = <gallery>Attached Pumpkin Stem (N).png | NorthAttached Pumpkin Stem (E).png | EastAttached Pumpkin Stem (S).png | SouthAttached Pumpkin Stem (W).png | West</gallery>| transparent = Yes| light = No| tool = none| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}'''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.'''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.== Obtaining ===== Breaking ===When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.{| class="wikitable"! rowspan="3" |[[Resource location]]! rowspan="3" | Source! colspan="4" | Default|-| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}|-| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3|-| rowspan="8" |<code>blocks/pumpkin_stem</code>|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code>| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%|-|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code>| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%|-|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code>| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%|-|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code>| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%|-|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code>| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%|-|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code>| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%|-|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code>| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%|-|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code>| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%|-| rowspan="1" |<code>blocks/attached_pumpkin_stem</code>|{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%|}=== Natural generation ===Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.=== Chest loot ==={{LootChestItem|pumpkin-seeds}}=== Crafting ==={{Crafting|Pumpkin|Output= Pumpkin Seeds,4|type= Material}}=== Trading ===[[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].=== Post-generation ===Shearing an uncarved pumpkin yields 4 pumpkin seeds.== Usage ===== Farming ==={{see also|Tutorials/Pumpkin and melon farming}}Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.=== Breeding ===Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.=== Taming ===Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.=== Composting ===Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.== Pumpkin stem ==A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.== Sounds =={{Sound table/Block/Hard crop}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Pumpkin Stem|spritetype=block|nameid=pumpkin_stem|blocktags=bee_growables, crops|form=block}}{{ID table|displayname=Attached Pumpkin Stem|spritetype=block|nameid=attached_pumpkin_stem|form=block}}{{ID table|displayname=Pumpkin Seeds|spritetype=item|nameid=pumpkin_seeds|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Pumpkin Stem|spritetype=block|nameid=pumpkin_stem|id=104|form=block}}{{ID table|displayname=Pumpkin Seeds|spritetype=item|nameid=pumpkin_seeds|id=292|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Advancements =={{load advancements|A Seedy Place}}== History =={{info needed section|check if stems floated above farmland upon initial implementation}}{{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.|Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s.|[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.|[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}{{History|||snap=Pre-release 2;)|Pumpkin stems can now be grown faster using [[bone meal]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}}{{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].|[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.|[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.|[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}{{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}}{{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.|[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}{{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>|[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.|From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}{{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}{{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.|[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}{{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}{{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}{{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}{{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.|Invalid pumpkin stems with data values 12-15 now crash the game.}}{{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.|[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.|Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}{{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}{{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}{{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}{{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}{{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}}{{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s.|The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}{{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}}{{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.|Pumpkin stems now generate inside [[woodland mansion]]s.}}{{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs.|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}{{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}}{{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.|[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}{{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.|Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}{{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.|Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}}{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}{{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}{{History|pocket alpha}}{{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.|Pumpkin seeds are obtainable from the [[Nether reactor]].}}{{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}{{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}{{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.|Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.|A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}{{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].|Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}{{History|foot}}<gallery>Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values.</gallery>=== Pumpkin stem "item" ==={{:Technical blocks/Pumpkin Stem}}== Issues =={{issue list}}== Gallery ==<gallery>Stem All Ages.png|All stages of growth.AllSeeds.png|All the [[seeds]] that exist in the game.</gallery>== References =={{reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Food]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[cs:Dýňová semínka]][[de:Kürbiskerne]][[es:Semillas de calabaza]][[fr:Graines de citrouille]][[hu:Tökmagok]][[ja:カボチャの種]][[ko:호박씨]][[nl:Pompoenpitten]][[pl:Nasiona dyni]][[pt:sem*ntes de abóbora]][[ru:Семена тыквы]][[th:เมล็ดฝักทอง]][[zh:南瓜种子]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item| title = Spyglass| image = Spyglass.png| durability = | rarity = Common| renewable = Yes| stackable = No}} A '''spyglass''' is a [[tool]] used to zoom in on distant objects.== Obtaining ===== Crafting ==={{Crafting |B1=Amethyst Shard |B2=Copper Ingot |B3=Copper Ingot |Output=Spyglass |type=Tool}}== Usage ==[[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]]To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]].A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin. Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.[[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]== Sounds =={{edition|java}}:{{Sound table|sound=Spyglass use.ogg|subtitle=Spyglass expands|source=player|description=When a player uses a spyglass|id=item.spyglass.use|translationkey=subtitles.item.spyglass.use|volume=0.5|pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref>|distance=16}}{{Sound table|sound=Spyglass stop.ogg|subtitle=Spyglass retracts|source=player|description=When a player stops using a spyglass|id=item.spyglass.stop_using|translationkey=subtitles.item.spyglass.stop_using|volume=0.5|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Spyglass use.ogg|source=player|description=When a player uses a spyglass|id=item.spyglass.use|volume=0.5|pitch=1.15-1.55}}{{Sound table|sound=Spyglass stop.ogg|source=player|description=When a player stops using a spyglass|id=item.spyglass.stop_using|volume=0.5|pitch=0.8-1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Spyglass|spritetype=item|nameid=spyglass|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Spyglass|spritetype=item|nameid=spyglass|form=item|foot=1|id=626}}== Advancements =={{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}== History =={{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}}{{History|java}}{{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.|[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}{{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}}{{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.|[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.|A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}}{{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}}{{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}}{{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}{{History|bedrock}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}{{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==*If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.== Gallery ==<gallery>Villager Spyglass.png|Spying on [[villager]]s through a spyglass.After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay.Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref>JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope.JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square.File:Ari Spyglass.jpg|How the spyglass looks in the third person.Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added.Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added.File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass.</gallery>== References =={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022{{Items}}[[Category:Renewable resources]][[de:Fernrohr]][[es:Catalejo]][[fr:Longue-vue]][[it:Cannocchiale]][[ja:望遠鏡]][[pl:Luneta]][[pt:Luneta]][[ru:Подзорная труба]][[zh:望远镜]]</li></ul>
Sheep spawn eggs are now in creative mode.v0.8.0
{{Extension DPL}}<ul><li>[[Stick|Stick]]<br/>{{for|other uses|Stick (disambiguation)}}{{Item| image = Stick.png| renewable = Yes| stackable = Yes (64)}}A '''stick''' is an item used for [[crafting]] many [[tools]] and [[item]]s.== Obtaining ===== Crafting ==={{Crafting|B2= Any Planks|B3= Any Planks|Output= Stick,4|type= Material|head=1}}{{Crafting|B2= Bamboo|B3= Bamboo|Output= Stick|type= Material|foot=1}}=== Fishing ===Sticks can be obtained as a "junk" item while [[fishing]].=== Block loot ===[[Dead bush]]es drop between 0–2 sticks when destroyed.All [[Leaves|leaf]] types have a 2% chance to drop between 1-2 sticks when broken. Using a tool with [[Fortune]] increase these chances to 2.2%, 2.5%, and 3.3% for Fortune I, II, and III respectively.=== Entity loot ===[[Witch]]es have a chance of dropping 0–6 sticks upon death. This is increased by 3 per level of [[Looting]], for a chance of 0-15 sticks.[[Boat]]s and [[Boat with Chest|boats with chest]]s drop 2 sticks when falling from exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks.<ref>{{bug|MC-119369}}</ref>.=== Chest loot ==={{LootChestItem|stick}}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Fuel ===When used as a [[furnace]] fuel, a stick smelts 0.5 [[item]]s.=== Trading ===Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a {{frac|2|3}} chance to buy 32 sticks for an [[emerald]] in ''Java Edition'', and they always offer the trade in Bedrock Edition.== Video ==<div style="text-align:center">{{yt|SYoHAJBuoss}}</div>== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Stick|spritetype=item|nameid=stick|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Stick|spritetype=item|nameid=stick|id=320|form=item|foot=1}}== History =={{History|java indev}}{{History||0.31|snap=20100129|[[File:Stick JE1 BE1.png|32px]] Added sticks.|Sticks are used to craft [[sign]]s, [[torch]]es, [[sword]]s, [[pickaxe]]s, [[axe]]s and [[shovel]]s.}}{{History|||snap=20100130|Sticks are now used to craft [[bow]]s and [[arrow]]s.}}{{History||20100206|Sticks are now used to craft [[hoe]]s.}}{{History||20100219|Sticks can be used as fuel for the newly added [[furnace]].}}{{History||20100223|Sticks are now used to craft [[painting]]s.}}{{History|java infdev}}{{History||20100607|Sticks are now used to craft [[ladder]]s.}}{{History||20100618|Sticks are now used to craft [[rail]]s.}}{{History|java alpha}}{{History||v1.0.1|Sticks are now used to craft [[redstone torch]]es and [[lever]]s.}}{{History||v1.0.6|2 sticks now drops from breaking [[boat]]s.}}{{History||v1.0.17|Sticks are now used to craft [[fence]]s.}}{{History||v1.1.1|Sticks are now used to craft [[fishing rod]]s.}}{{History|java beta}}{{History||1.5|Sticks are now used to craft [[powered rail]]s.}}{{History||1.8|snap=Pre-release|Sticks are now used to craft [[fence gate]]s.}}{{History|java}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft sticks.}}{{History||1.3.1|snap=12w16a|Sticks are found in the new [[bonus chest]]s.}}{{History|||snap=12w22a|Sticks are now used to craft [[tripwire hook]]s.}}{{History|||snap=12w27a|Sticks no longer drops from breaking [[boat]]s.|Instead, it needs to fall certain heights to drop 2 sticks.}}{{History||1.4.2|snap=12w34a|Sticks are now used to craft [[item frame]]s.}}{{History|||snap=12w38b|[[Witch]]es now have a chance to drop sticks.}}{{History||1.5|snap=13w02a|Sticks are now used to craft [[activator rail]]s.}}{{History||1.7.2|snap=13w36a|Sticks can be obtained as one of the "junk" [[item]]s by [[fishing]].}}{{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft sticks.}}{{History||1.8|snap=14w30a|Sticks are now used to craft [[banner]]s.}}{{History|||snap=14w32a|Sticks are now used to craft [[armor stand]]s.}}{{History||1.9|snap=15w31a|Sticks are now dropped by [[dead bush]]es.}}{{History|||snap=15w44a|Sticks are now found in [[bonus chest]]s for more than double the average yield.}}{{History||1.13|snap=17w47a|Sticks can now be found in 70.5% of bonus chests in stacks of 1–12.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 280.}}{{History||1.14|snap=18w43a|Sticks can now be crafted from [[bamboo]].|Sticks can now be used to craft [[crossbow]]s.|Sticks are now [[drops|dropped]] by [[leaves]].}}{{History|||snap=18w48a|Sticks can now be used to craft [[grindstone]]s.|Sticks can now be found in [[chest]]s in [[village]] cartographer houses.}}{{History|||snap=18w50a|Sticks can now be found in village fletcher houses and toolsmith houses.}}{{History|||snap=19w02a|Sticks can now be used to craft [[campfire]]s.}}{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] sticks.}}{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft sticks.|Sticks can now be used to craft [[soul torch]]es.}}{{History||1.17|snap=21w05a|Sticks are now dropped by [[azalea leaves]] and [[flowering azalea leaves]].}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft sticks.}}{{History|||snap=22w13a|Sticks are now dropped by [[mangrove leaves]].}}{{History||1.19.4|snap=23w07a|The [[crossbow]] and [[soul campfire]] recipes are no longer unlocked by sticks.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Sticks are now dropped by [[cherry leaves]].|Sticks can now be used to craft [[brush]]es.|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}{{History||1.20|snap=23w12a|The probability for the stick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Stick JE1 BE1.png|32px]] Added sticks. They are currently unobtainable and serve no purpose.}}{{History||v0.3.0|Sticks are now [[craft]]able.|Sticks can be used to [[craft]] wooden and stone [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s, [[ladder]]s, [[torch]]es, [[fence]]s and [[fence gate]]s.}}{{History||v0.3.2|Sticks are now used to craft iron, gold and diamond [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}{{History||v0.3.3|Sticks are now used to craft [[bow]]s.}}{{History||v0.4.0|Sticks are now used to craft [[hoe]]s.}}{{History||v0.5.0|Sticks are now used to craft [[painting]]s.}}{{History||v0.6.0|Sticks are now used to craft [[sign]]s.}}{{History||v0.8.0|snap=build 2|Sticks are now used to craft [[rail]]s and [[powered rail]]s.}}{{History||v0.11.0|snap=build 1|Sticks are now used to craft [[fishing rod]]s.|Sticks can now be found as a junk [[item]] from [[fishing]].}}{{History||v0.12.1|snap=build 1|Sticks are now [[drops|dropped]] when [[dead bush]]es are [[breaking|destroyed]].}}{{History||v0.13.0|snap=build 1|Sticks are now used to craft [[redstone torch]]es, [[lever]]s and [[tripwire hook]]s.}}{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] sticks.|Sticks can now be used to craft [[item frame]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Sticks can now be used to craft [[armor stand]]s and [[banner]]s.|Sticks can now generate inside [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Sticks can now be used to craft [[sparkler]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Sticks can now be crafted from [[bamboo]].}}{{History|||snap=beta 1.8.0.10|Sticks can now be used to craft [[crossbow]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Sticks can now be used to craft [[barrel]]s, [[grindstone]]s, and [[campfire]]s.|[[Leaves]] now have a chance of [[drops|dropping]] 0-2 sticks when [[breaking|destroyed]].}}{{History||1.11.0|snap=beta 1.11.0.1|Sticks can now be found in [[village]] toolsmith and fletcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Sticks can now be [[trading|sold]] to fletcher [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.51|Sticks can now be used to craft [[soul torch]]es.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Sticks can now be used to craft [[brush]]es.|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}{{History||1.20.10|snap=beta 1.20.10.20|Sticks are no longer used to craft barrels.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}{{History|PS4}}{{History||1.90|Sticks can now be [[drops|dropped]] by [[leaves]].}}{{History|new3DS}}{{History||0.1.0|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The stick is used in 49 recipes in ''Java Edition'', and 50 recipes in ''Bedrock Edition'', more than any other item in the game. [[Iron ingot]] takes second place with 35 recipes, and [[planks]] take third place with 34 recipes.* To craft each recipe once, a player would need 111 sticks, including 1 for the [[redstone torch]] in an [[activator rail]], while using the extra tripwire hook for the [[crossbow]]. This would require 56 [[planks]], or 14 [[logs]], for the sticks, and an extra 29 planks for the [[tool|wooden tools]], [[tripwire hook]], [[signs]], [[fences]], [[fence gate]], [[grindstone]], and slabs for the [[barrel]]. This means that the player needs a total of 85 planks, or 22 logs, plus 6 more for the [[campfire]] and [[soul campfire]].== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--stick Taking Inventory: Stick] – Minecraft.net on April 2, 2020{{Items}}[[cs:Tyčka]][[de:Stock]][[es:Palo]][[fr:Bâton]][[hu:Bot]][[it:Bastone]][[ja:棒]][[ko:막대기]][[nl:Stok]][[pl:Patyk]][[pt:Graveto]][[ru:Палка]][[th:แท่งไม้]][[tr:Çubuk]][[uk:Палиця]][[zh:木棍]][[Category:Renewable resources]]</li><li>[[Fire Charge|Fire Charge]]<br/>{{ItemEntity|image=Fire Charge.png|invimage=Fire Charge|durability=|renewable=Yes|stackable=Yes (64)|networkid='''[[JE]]''': 64}}'''Fire charges''' are items that can be {{control|used}} as a single-use version of a [[flint and steel]] or shot as a [[small fireball]] from a [[dispenser]].== Obtaining ===== Chest loot ==={{LootChestItem|fire-charge}}=== Crafting ==={{Crafting|Blaze Powder|Coal; Charcoal|Gunpowder|Output= Fire Charge, 3|type= Miscellaneous}}=== Bartering ===[[Piglin]]s may [[barter]] 1 fire charge when given a [[gold ingot]].== Usage ==[[File:Natural Fire Charge.png|200px|thumb|Dispensing Fire Charge]]Fire charges can be used as ammunition for [[dispenser]]s, or as a substitute for [[flint and steel]].When used, it instantly places a [[fire]], similar to flint and steel. The fire charge is consumed in the process. It can prime [[TNT]], light [[Nether portal|nether portals]], [[Campfire|campfires]], [[Candle|candles]], [[Cake|cakes with candles]] and [[creeper]]s{{only|JE}} like flint and steel.When a fire charge is fired from a dispenser, it shoots a [[small fireball]].=== Crafting ingredient ==={{crafting usage}}== Sounds =={{edition|java}}:{{Sound table|rowspan=4|sound=Ghast fireball4.ogg|subtitle=Ghast shoots|source=hostile|description=When a fireball is shot by a ghast|id=entity.ghast.shoot|translationkey=subtitles.entity.ghast.shoot|volume=10.0|pitch=0.8-1.2|distance=16 {{verify}}}}{{Sound table|subtitle=Blaze shoots <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>|source=hostile|description=When a fire charge is fired from a dispenser or a blaze|id=entity.blaze.shoot|idnote=<ref group=sound name=LousyEvents/>|translationkey=subtitles.entity.blaze.shoot|translationkeynote=<ref group=sound name=LousyEvents/>|volume=2.0|pitch=0.8–1.2|distance=32}}{{Sound table|subtitle=Fireball whooshes|source=block|description=When a fire charge is used by hand|id=item.firecharge.use|idnote=<ref group=sound name=nounderscore>{{bug|MC-177457}}</ref>|translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|subtitle=Fireball whooshes|source=hostile|description=When a fire charge is used to light a creeper|id=item.firecharge.use|idnote=<ref group=sound name=nounderscore/>|translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>|volume=1.0|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Ghast fireball4.ogg|source=hostile|description=When something shoots or uses a fire charge|id=mob.ghast.fireball|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Fire Charge|spritetype=item|nameid=fire_charge|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Fire Charge|spritetype=item|nameid=fire_charge|aliasid=fireball|id=509|form=item|translationkey=item.fireball.name|foot=1}}=== Entity data ==={{main|Small Fireball#Entity data}}== Achievements =={{Load achievements|Into the Nether}}== Advancements =={{load advancements|We Need to Go Deeper}}== Video ==<div style="text-align:center">{{yt|IiCTxsHg6SQ}}</div>== History =={{for|information pertaining to smallmfireballs (which fire charges produce when shot from a dispenser)|Small Fireball#History}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Fire Charge JE1 BE1.png|32px]] Added the fire charge texture. It is currently only used by [[fireball]]s and [[small fireball]]s, both of which are entities, and is not used by any items.}}{{History||1.2.1|snap=12w04a|Added fire charges, which use the above texture. They can be crafted only with [[coal]].}}{{History|||snap=12w05a|Fire charges can now be crafted with charcoal.}}{{History||1.4.2|snap=12w38b|The [[sound]] when using the fire charge has now been changed; it now uses the same sound as [[flint and steel]].}}{{History||1.4.6|snap=12w49a|Fire charges can now be used to craft [[Firework Rocket|fireworks]].}}{{History||1.8|snap=14w31a|The sound when using fire charges to set fire has now been changed; it now uses the same sound as when fired from [[dispenser]]s.}}{{History||1.9|snap=15w33c|Fire charges now appear purple and explode with [[dragon's breath]] when fired from dispensers. Whether a true dragon fireball entity is created or if this effect is purely visual is unknown.}}{{History|||snap=15w44b|Fire charges once again appear as [[small fireball]]s when fired from dispensers.}}{{History||1.11|snap=16w40a|The <code>life</code> tag is no longer used for anything, but still saved/read.{{info needed|Is this even relevant to the fire charge, or is it a remnant from the blaze page or something?}}}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 385.}}{{History||1.14|snap=18w43a|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}{{History||1.15|snap=19w42a|Dispensed fire charges{{info needed|as in the fireball, or a dispenser facing straight into a campfire?}} can now light campfires.}}{{History||1.16|snap=20w07a|Fire charges have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1.}}{{History|||snap=20w09a|Fire charges now have a {{frac|20|226}} (~8.85%) chance of being given by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w10a|Fire charges now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w11a|Fire charges now have a {{frac|40|417}} (~9.59%) chance of being given by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w13a|Fire charges now have a {{frac|40|424}} (~9.43%) chance of being given by piglins when bartering, in a stack size of 1–5.}}{{History|||snap=20w16a|Fire charges now generate in[[ruined portal]]chests.}}{{History|||snap=20w20a|Fire charges now have a {{frac|40|423}} (~9.46%) chance of being given by piglins when bartering, in a stack size of 1–5.}}{{History||1.16.2|snap=20w28a|Fire charges now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 1.}}{{History||1.19.3|snap=Pre-release 2|Fire charges can now be {{control|use|text=used}} to forcibly detonate [[creeper]]s.<ref>{{bug|MC-185618|||Fixed}}</ref>}}{{History||1.19.4|snap=23w06a|Added the [[fire charge]] to the "Ingredients" tab in the creative inventory.}}{{History|pocket alpha}}{{History||v0.15.0|snap=build 1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Fire charges can now be used to craft [[firework star]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}{{History||1.16.0|snap=beta 1.16.0.57|Fire charges can now be obtained from bartering with piglin.|Fire charges can now be found in[[ruined portal]]chests.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of fire charges has been changed from <code>fireball</code> to <code>fire_charge</code>.}}{{History|console}}{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Fire charges now make [[sound]]s when igniting [[block]]s.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>GodPortal.png|A fire charge found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].</gallery>== See also ==* [[Flint and Steel]]* [[Dragon Fireball]]* [[Ghast]]== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory-fire-charge Taking Inventory: Fire Charge] – Minecraft.net on January 11, 2019{{Items}}[[Category:Recipe using Charcoal]][[cs:Ohnivá koule]][[de:Feuerkugel]][[es:Carga ígnea]][[fr:Boule de feu]][[hu:Tűzgolyó]][[ja:ファイヤーチャージ]][[ko:화염구]][[nl:Vuurbal]][[pl:Ognista kula]][[pt:Bola de fogo]][[ru:Огненный шар]][[th:ลูกไฟ]][[zh:火焰弹]]</li></ul>
build 1Sheep (201) Sheep (202) Sheep (203) Sheep (204) Sheep (205) Sheep (206) Sheep (207) Sheep (208) Sheep (209) Sheep (210) Sheep (211) Sheep (212) Sheep (213) Sheep (214) Sheep (215) Sheep (216)

Sheep (217) Sheep (218) Sheep (219) Sheep (220) Sheep (221) Sheep (222) Sheep (223) Sheep (224) Sheep (225) Sheep (226) Sheep (227) Sheep (228) Sheep (229) Sheep (230) Sheep (231) Sheep (232) If a sheep is dyed a color other than white, the wool color on its face also changes to match the rest of its body.

Sheep (233) Sheep (234) Sheep (235) Sheep (236) Sheep (237) Sheep (238) Sheep (239) Sheep (240) Sheep (241) Sheep (242) Sheep (243) Sheep (244) Sheep (245) Sheep (246) Sheep (247) Sheep (248) When a sheep is sheared, the spots on its body now also change color (currently an exclusive feature).Sheep can now breed.The sheep AI has been improved.v0.9.0
{{Extension DPL}}<ul><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}}{{Block| group = Inactive (connected)| 1-1= Inactive Redstone Wire (NESW).png| 1-2 = Inactive Redstone Wire (NESW) BE.png| group2 = Inactive (unconnected)| 2-1 = Inactive Redstone Wire (unconnected).png| 2-2 = Inactive Redstone Wire (unconnected).png| group3 = Active (connected) | 3-1 = Active Redstone Wire (NESW).png| 3-2 = Active Redstone Wire (NESW) BE.png| group4 = Active (unconnected)| 4-1 = Active Redstone Wire (unconnected).png| 4-2 = Active Redstone Wire (unconnected).png| image = Redstone Dust JE2 BE2.png| extratext = [[#Gallery|View all renders]]| transparent = Yes| light = No| tool = all| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}'''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]].== Obtaining ===== Mining ==={{see also|Redstone Ore#Natural generation}}[[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust.=== Natural generation ===15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry.=== Breaking ===Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item.Redstone dust is removed and drops as an item if:* its attachment block is moved, removed, or destroyed* [[water]] or [[lava]] flows into its space* a [[piston]] tries to push it or moves a block into its space=== Mob loot ===[[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust.=== Chest loot ==={{LootChestItem|redstone}}=== Crafting ===Redstone dust can be crafted from [[blocks of redstone]].{{Crafting|Block of Redstone|Output=Redstone Dust,9|type=Redstone}}=== Smelting ==={{Smelting|showname=1|Redstone Ore; Deepslate Redstone Ore|Redstone Dust|0.7}}=== Trading ==={{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]].{{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald.=== Villager gifts ==={{see also|Tutorials/Raid farming}}{{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift.== Usage ==Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components.=== Brewing ingredient ==={{Brewing |head=1 |Redstone Dust |Mundane Potion |base=Water Bottle}}{{Brewing |foot=1 |name=Increased Duration |Redstone Dust |showbase=1 |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling}}=== Crafting ingredient ==={{crafting usage|Redstone Dust}}=== {{anchor|Redstone dust}} Redstone component ===When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]].=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust|Any Armor Trim Smithing Template|Netherite Chestplate|Redstone|Redstone Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|redstone dust}}=== Placement ===[[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]][[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]]Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref>Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire.If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed.When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions.{{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there.When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]].{{-}}=== Behavior ==={{Schematic|caption={{IN|be}}, the signal can go down from glass blocks. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-!}}{{Schematic|caption =However, the signal can never go down from slabs. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL}}Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.).Redstone wire can be "powered" by a number of methods:* from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block* from the output of a redstone repeater or redstone comparator* from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions:** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward.** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust.The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level.{{Schematic | caption =Redstone wire can transmit power up to 15 blocks. |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9 |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0}}Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater.Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered.When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color.While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it.== Sounds =={{Sound table/Block/Normal}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Redstone Dust|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=redstone-dust|spritetype=block|nameid=redstone_wire|form=block}}{{ID table|displayname=Item|spritename=redstone-dust|spritetype=item|nameid=redstone|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Redstone Dust|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=redstone-dust|spritetype=block|nameid=redstone_wire|id=55|form=block}}{{ID table|displayname=Item|spritename=redstone-dust|spritetype=item|nameid=redstone|id=373|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}{{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}}== Achievements =={{load achievements|Dispense With This}}== Video =={{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}}<div style="text-align:center"><span style="display:inline-block">{{yt|zldqknGFWb4}}</span><span style="display:inline-block">{{yt|_IApwvCLJW8}}</span></div>== History =={{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}}{{History|java alpha}}{{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]].|[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. |Redstone dust as a placed block has two power appearances; either completely on, or completely off.|Redstone dust is used to craft [[redstone torch]]es.|At this time, redstone has not been given an official name.}}{{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}}|Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}}|Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}}{{History||v1.1.0|Redstone is now used to craft [[compass]]es.}}{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}}{{History|java beta}}{{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}}{{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}}{{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit.|Its particles now appear gray due to not being tinted.|Redstone is now used to craft [[redstone repeater]]s.}}{{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black.|Redstone dust can now be placed on [[snow]].|Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}}{{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}}{{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.|Redstone can now be used to craft [[piston]]s.}}{{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]].|Redstone can now be found in the new [[stronghold]] altar [[chest]]s.|Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}}{{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}}{{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}}{{History||?|Redstone wire block particles are now correctly colored.}}{{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}}{{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}}{{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}}{{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}}{{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}}{{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}}{{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}}{{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}}{{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}}{{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}}{{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}}{{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}}{{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}}{{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form.|Redstone can no longer be added to extended [[potion]]s or tier-II potions.}}{{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half.|The average yield of redstone in [[mineshaft]] chests has been increased.}}{{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}}{{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s.|Redstone can now used to craft [[observer]]s.}}{{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire".|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}}{{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}}{{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}}{{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}}{{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}}{{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}}{{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}}{{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}}{{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape.|Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref>|Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref>|Unconnected redstone dust now has all direction block states set to "side".|The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it.|[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}}{{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]].|[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}}{{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}}{{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}{{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}}{{History|pocket alpha}}{{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. |Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]].|Redstone can be used to craft [[compass]]es and [[clock]]s.}}{{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}}{{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}}{{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }}{{History||v0.13.0|snap=build 1|Redstone can now be placed.|Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}}{{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}}{{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}}{{History|bedrock}}{{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}}{{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}}{{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}}{{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}}{{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}}{{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}}{{History||ps=1.95|Redstone can now be placed on [[glass]].}}{{History|new 3ds}}{{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}}{{History|foot}}=== Redstone wire "item" ==={{:Technical blocks/Redstone Wire}}== Gallery ===== Renders ===; Java Edition<gallery>Inactive Redstone Wire (NESW).png | Inactive Redstone Wire (unconnected).png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE).png | Inactive Redstone Wire (ES).png | Inactive Redstone Wire (SW).png | Inactive Redstone Wire (NW).png | Inactive Redstone Wire (NEW).png | Inactive Redstone Wire (NES).png | Inactive Redstone Wire (ESW).png | Inactive Redstone Wire (NSW).png</gallery><gallery>Active Redstone Wire (NESW).png | Active Redstone Wire (unconnected).png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE).png | Active Redstone Wire (ES).png | Active Redstone Wire (SW).png | Active Redstone Wire (NW).png | Active Redstone Wire (NEW).png | Active Redstone Wire (NES).png | Active Redstone Wire (ESW).png | Active Redstone Wire (NSW).png</gallery>; Bedrock Edition<gallery>Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE) BE.png | Inactive Redstone Wire (ES) BE.png | Inactive Redstone Wire (SW) BE.png | Inactive Redstone Wire (NW) BE.png | Inactive Redstone Wire (NEW) BE.png | Inactive Redstone Wire (NES) BE.png | Inactive Redstone Wire (ESW) BE.png | Inactive Redstone Wire (NSW) BE.png</gallery><gallery>Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE) BE.png | Active Redstone Wire (ES) BE.png | Active Redstone Wire (SW) BE.png | Active Redstone Wire (NW) BE.png | Active Redstone Wire (NEW) BE.png | Active Redstone Wire (NES) BE.png | Active Redstone Wire (ESW) BE.png | Active Redstone Wire (NSW) BE.png</gallery>=== Screenshots ===<gallery>Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs.File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust.File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust.</gallery>=== In other media ===<gallery>Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX].File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust.</gallery>== Issues =={{issue list|redstone|redstone dust|redstone wire}}== Trivia ==* Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref>* The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800.* According to {{el|ee}}, redstone dust contains radioactive [[element]]s.== References =={{Reflist}}{{Redstone}}{{Blocks|Utility}}{{Items}}[[Category:Redstone mechanics]][[Category:Mechanisms]][[Category:Mechanics]][[Category:Generated structure blocks]][[Category:Non-solid blocks]][[Category:Brewing recipe]][[cs:Rudit]][[de:Redstone]][[el:Σκόνη Κοκκινόπετρας]][[es:Polvo de redstone]][[fr:Poudre de redstone]][[hu:Redstone]][[it:Polvere di redstone]][[ja:レッドストーンダスト]][[ko:레드스톤 가루]][[nl:Redstonestof]][[pl:Redstone]][[pt:Pó de redstone]][[ru:Красная пыль]][[th:ผงเรดสโตน]][[tr:Kızıltaş]][[uk:Редстоун]][[zh:红石粉]]</li><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}}{{planned|BE}}{{Item| image = Bundle.png| image2 = Bundle Filled.png| rarity = Common| renewable = No| stackable = No}}A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items.== Obtaining ===== Crafting ==={{Crafting |showdescription=1 |A1=String |B1=Rabbit Hide |C1=String |A2=Rabbit Hide |C2=Rabbit Hide |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide |Output=Bundle |type=Tool |description={{OnlyExperimental|bundle}}}}== Usage ==<!--The tooltip does not reflect the current bundle "tooltip"-->{{FakeImage|style=max-width:250px;|1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}}|2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots.}}Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref> To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A. Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world.Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>.[[Shulker box]]es cannot be placed inside of bundles.[[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]]== Sounds =={{Sound table|sound=Bundle drop contents1.ogg|sound2=Bundle drop contents2.ogg|sound3=Bundle drop contents3.ogg|subtitle=Bundle empties|source=player|description=When a bundle's items are thrown onto the ground|id=item.bundle.drop_contents|translationkey=subtitles.item.bundle.drop_contents|volume=0.8|pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref>|distance=16}}{{Sound table|sound=Bundle insert1.ogg|sound2=Bundle insert2.ogg|sound3=Bundle insert3.ogg|subtitle=Item packed|source=player|description=When items are placed into a bundle|id=item.bundle.insert|translationkey=subtitles.item.bundle.insert|volume=0.8|pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref>|distance=16}}{{Sound table|sound=Bundle remove one1.ogg|sound2=Bundle remove one2.ogg|sound3=Bundle remove one3.ogg|subtitle=Item unpacked|source=player|description=When items are removed from a bundle|id=item.bundle.remove_one|translationkey=subtitles.item.bundle.remove_one|volume=0.8|pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref>|distance=16|foot=1}}== Data values ===== ID ==={{JE}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bundle|spritetype=item|nameid=bundle|form=item|foot=1}}=== Item data ===<div class="treeview" style="margin-top: 0;">* {{nbt|compound|tag}}: The '''tag''' tag.{{:Player.dat_format/Bundle}}</div>== History =={{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}}{{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}}{{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}}{{History|java}}{{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}}{{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed.|Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}}{{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled.|{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]].|{{ctrl|Using}} a bundle now throws out its entire content into the world.}}{{History|||snap=20w49a|Bundle fullness is now always shown.|Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}}{{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]].|Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code>|The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them.|When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}}{{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}}{{History|||snap=21w19a|Bundles are now accessible only through commands.}}{{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}}{{History|||snap=21w37a|Bundles are once again accessible only through commands.}}{{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}}{{h|bedrock}} {{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} {{History|foot}}== Issues =={{Issue list}}== Gallery ==<gallery>JE 1.17 Development Bundle.png|The original bundle UIBundle in Inventory.jpg|A bundle inventory in the inventory</gallery>== References =={{Reflist}}{{Items}}[[Category:Storage]][[Category:Tools]][[Category:Renewable resources]][[de:Bündel]][[es:Saco]][[fr:Sac]][[ja:バンドル]][[pl:Sakwa]][[pt:Trouxa]][[ru:Мешок]][[zh:收纳袋]]</li></ul></nowiki>
build 3Sheep now graze on tallgrass.v0.11.0
{{Extension DPL}}<ul><li>[[Super Fertilizer|Super Fertilizer]]<br/>{{education feature}}{{Item| image = Super Fertilizer.png| renewable = No| stackable = Yes (64)}}'''Super fertilizer''' is a powerful form of [[bone meal]] that is created using [[ammonia]] and [[phosphorus]].== Obtaining ===== Lab table ==={| class="wikitable"! Result! Materials Needed|-!rowspan=2|{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]|{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element}}{{slot}}|-|<center>[[Compound|Ammonia]], [[Element|Phosphorus]]</center>|}== Usage ==Super fertilizer can be used in the same way as bone meal. It produces more [[flowers]] in a larger area when used on [[grass block]]s compared to bone meal. When super fertilizer is used on a [[sapling]], a [[tree]] is instantly grown after one use, instead of multiple uses as with bone meal. Super fertilizer matures crops with a single use.Note that super fertilizer does not instantly grow a hanging [[mangrove propagule]]. This could be a bug.== Sounds =={{Sound table|type=bedrock|sound=Gravel hit1.ogg|sound2=Gravel hit2.ogg|sound3=Gravel hit3.ogg|sound4=Gravel hit4.ogg|source=player|description=When super fertilizer is created by a [[lab table]]|id=step.gravel|volume=1.0|pitch=0.2/0.4}}{{Sound table|sound=Bonemeal1.ogg|sound2=Bonemeal2.ogg|sound3=Bonemeal3.ogg|sound4=Bonemeal4.ogg|sound5=Bonemeal5.ogg|description=When super fertilizer is successfully used|source=Blocks|id=item.bone_meal.use|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Super Fertilizer|spritetype=item|nameid=rapid_fertilizer|id=597|form=item|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}{{History|education}}{{History||1.0.27|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}{{History|foot}}{{items}}{{Education Edition}}[[Category:Plants]][[Category:Non-renewable resources]][[Category:Education Edition items]][[de:Superdünger]][[ja:スーパー肥料]][[ko:슈퍼 비료]][[lzh:神肥]][[pl:Supernawóz]][[pt:Super fertilizante]][[uk:Супердобриво]][[zh:超级肥料]]</li><li>[[Raw Copper|Raw Copper]]<br/>{{Item| image = Raw Copper.png| renewable = No| stackable = Yes (64)}}'''Raw copper''' is a raw metal resource obtained from mining [[copper ore]].== Obtaining ===== Mining ===Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.=== Crafting ==={{Crafting|showname=1|Block of Raw Copper|Output=Raw Copper,9|type=Material|foot=1}}== Usage ==The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s.=== Crafting ==={{crafting usage}}=== Smelting ingredient ==={{Smelting|showname=2|Raw Copper|Copper Ingot|0.7}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Raw Copper|spritetype=item|nameid=raw_copper|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Copper|spritetype=item|nameid=raw_copper|form=item|id=507|foot=1}}== History =={{History|java}}{{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}}{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}}{{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed.|Raw copper can now be used to craft [[block of raw copper]].}}{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}}{{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}{{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}}{{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}}{{History|bedrock}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}}{{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}}{{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}{{History|foot}}== Issues =={{Issue list}}==Gallery==<gallery>JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.Jappa Raw Ores 2.png|Jappa shows raw ore textures.Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.</gallery>{{Items}}[[Category:Non-renewable resources]][[de:Rohkupfer]][[es:Cobre en bruto]][[fr:Cuivre brut]][[it:Rame grezzo]][[ja:銅の原石]][[pl:Surowa miedź]][[pt:Cobre bruto]][[ru:Необработанная медь]][[tr:Ham Bakır]][[uk:Необроблена мідь]][[zh:粗铜]]</li></ul>
build 1Sheep coloration is now applied through shaders, rather than different textures.v0.12.0
{{Extension DPL}}<ul><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item| title = Honey Bottle| image = Honey Bottle.png| renewable = Yes| heals = {{hunger|6}}|effects=Clears {{EffectLink|Poison}}| stackable = Yes (16)}}A '''honey bottle''' is a [[drinks|consumable drink]] item obtainable by using a [[glass bottle]] on a full [[beehive]]. Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]].== Obtaining =={{See also|Tutorials/Honey farming}}=== Harvesting ===A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another block on fire beneath the nest or hive.A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out.=== Crafting ==={{Crafting|Glass Bottle|Glass Bottle|Honey Block|Glass Bottle |Glass Bottle|Output=Honey Bottle, 4|type= Foodstuff}}== Usage ==To drink a honey bottle, press and hold {{control|use}} while it is selected in the hotbar. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle.Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other food - 2 seconds - and has a unique sound.=== Crafting ingredient ==={{Crafting usage}}== Sounds =={{edition|java}}:{{Sound table|sound=Drink honey1.ogg|sound2=Drink honey2.ogg|sound3=Drink honey3.ogg|sound4=Drink honey3.ogg|subtitle=Gulping|source=player|description=While a player is drinking a honey bottle|id=item.honey_bottle.drink|translationkey=subtitles.item.honey_bottle.drink|volume=0.5|pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref>|distance=16}}{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|subtitle=Bottle fills|source=block|description=When a bottle is filled with honey|id=item.bottle.fill|translationkey = subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Drink honey1.ogg|sound2=Drink honey2.ogg|sound3=Drink honey3.ogg|sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below-->|source=player|description=While a player is drinking a honey bottle|id=random.drink_honey|volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref>|pitch=0.9-1.0}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>|id=bucket.fill_water|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Honey Bottle|spritetype=item|nameid=honey_bottle|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Honey Bottle|spritetype=item|nameid=honey_bottle|id=592|form=item|foot=1}}== Achievements =={{Load achievements|Bee Our Guest}}== Advancements =={{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}}== History =={{History|java}}{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}{{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed.|Honey bottles are now included in the "A Balanced Diet" [[advancement]].}}{{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}}{{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}}{{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]].|Honey bottles are now stackable (up to 16).}}{{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}}{{History|bedrock}}{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}}{{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s.|Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]].|Honey bottles are now stackable to 16.}}{{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16.* Honey bottles are the only drinkable items that can restore hunger.* Honey bottles are 4 pixels more full than [[water bottles]].{{Items}}[[cs:Lahvička medu]][[de:Honigflasche]][[es:Frasco con miel]][[fr:Fiole de miel]][[ja:ハチミツ入りの瓶]][[ko:꿀이 든 병]][[lzh:蜜瓶]][[pl:Butelka miodu]][[pt:Frasco de mel]][[ru:Бутылочка мёда]][[th:ขวดน้ำผึ้ง]][[uk:Пляшечка меду]][[zh:蜂蜜瓶]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Block Inspector|Block Inspector]]<br/>{{MinecraftEdu feature}}{{stub}}{{Item| image = BlockInspector.png| stackable = No {{verify}}}}'''Block Inspector''' is an item used to display the name of the block the player is looking at on screen.== Data values =={{ID table|generatetranslationkeys=java|displayname=Block Inspector|spritetype=item|nameid=block_inspector|foot=1}}==History=={{History|MinecraftEDU}}{{History||0.9848|[[File:BlockInspector.png|32px]] Added block inspectors.}}{{History|foot}}{{Items}}</li></ul>
Sheep are no longer bred using a Feed button as of the release of the Windows 10 Edition.[verify]v0.14.0
{{Extension DPL}}<ul><li>[[Name Tag|Name Tag]]<br/>{{about|the item that gives names to mobs|the nameplate above a player's head|Player#Username}}{{Item| image = Name Tag.png| renewable = Yes| stackable = Yes (64)}}A '''name tag''' is an [[item]] used to name [[mob]]s in the world and prevent them from despawning naturally.== Obtaining ===== Chest loot ==={{LootChestItem|name-tag}}=== Fishing ===Name tags can be caught from [[fishing]] as part of the treasure category with a {{frac|1|6}} chance after the 5% chance of being a treasure catch. The chance of catching treasure increases with the [[Luck of the Sea]] enchantment.=== Trading ===Master-level librarian [[villagers]] offer to sell a name tag for 20 [[emerald]]s as one of their available trades.== Usage ==To use a name tag, it must first be renamed with an [[anvil]], costing 1 [[experience]] level. If it is not renamed, it has no effect when used on a mob. After the name tag is renamed, the player can {{control|use}} it on a mob to give it the name given to the name tag from the anvil. Mobs and name tags can be renamed any number of times. Name tags with the same name are stackable. Once a mob is named, it keeps its name, and the name tag is consumed.When a mob is named, it is excluded from the mob cap count.Effects on various mobs:* A named [[silverfish]] that goes into a block appears to lose its name because it is replaced by a newly generated unnamed silverfish when the block is broken.* A baby (animal or villager) keeps its name when becoming an adult.** A named [[villager]] keeps its name when transformed into a [[Zombie Villager|zombie villager]].** A named zombie villager keeps its name when cured.* [[Wandering Trader|Wandering trader]]s still despawn even if they are named, or in a [[minecart]] or [[boat]].* A named [[wither]]'s boss bar displays its name instead of "Wither".* Naming an [[ender dragon]] with commands also displays the name in the boss bar.=== Limitations ===Any mob can be named except for the [[ender dragon]] and [[player]]s.A name tag can rename an [[armor stand]], though it does not show the nameplate above its head until <code>CustomNameVisible:1b</code> is set as an extra step.{{control|Using|use}} a name tag on a villager renames the villager instead of opening the trading interface. A saddled pig is renamed instead of being ridden. Using a name tag on any other mob that can be interacted with performs the {{control|use}} action instead of being named. These mobs can be renamed if the player uses the name tag while crouching or standing in a [[nether portal]] because the portal suppresses the {{control|use}} action.Once a name tag is used on a mob, it is impossible to remove the name of that mob without the use of commands or external modifications.=== Behavior ===Renamed mobs have their name displayed over their head in the same fashion as a mob named through a renamed [[spawn egg]]. Their names can be seen only if they are aimed at from four or fewer blocks away.Mobs that are named using the name tag never despawn in the world, similar to tamed mobs.<ref>{{tweet|dinnerbone|327485109940916226}}</ref> The exceptions are [[wandering trader]]s or if the mob is hostile and the difficulty is switched to "[[Peaceful]]", causing any hostile mobs or any named hostile mobs to despawn immediately. If a renamed mob kills a player, the custom name is used in the death message in place of the mob type name. For instance, if a vindicator named "Johnny" kills a player, the death message is "Player was slain by Johnny". A renamed [[wither]] also has a renamed health bar, and the boss bar doesn't regenerate{{verify}}.=== Easter eggs ===* Any mob that receives the name "[[Easter eggs#Upside-down mobs|Dinnerbone]]" or "[[Easter eggs#Upside-down mobs|Grumm]]" is rendered upside down. This even includes the player in early versions of Bedrock Edition if the username is set to either of these and you are not signed into Xbox Live.* Naming a [[sheep]] "[[Easter eggs#Jeb sheep|jeb_]]" causes its wool to fade between the dye colors, producing a rainbow effect. The [[wool]] that drops when the sheep is [[shear]]ed or killed is the original color of the sheep before the sheep was named.* Naming a [[rabbit]] "[[Rabbit#Toast|Toast]]" causes it to have a special memorial skin of user xyzen420's girlfriend's [http://www.reddit.com/r/minecraftsuggestions/comments/27hjog/to_themogminer_my_bunny_is_missing_please_help_me/ missing rabbit].* Naming a [[vindicator]] "Johnny" causes it to be aggressive and attack all [[mob]]s including the wither (except [[ghast]]s and other [[illager]]s). The hostility even extends to [[Ravager|ravagers]] in [[Java Edition|''Java Edition'']], as the "Johnny" vindicator can also attack the ravager while it's riding it.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Name Tag|spritetype=item|nameid=name_tag|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Name Tag|spritetype=item|nameid=name_tag|id=548|form=item|foot=1}}== History =={{History|java}}{{History||1.6.1|snap=13w16b|[[File:Name Tag JE1 BE1.png|32px]] Added name tags. They can now be found in [[dungeon]] [[chest]]s.}}{{History|||snap=13w25a|A [[mob]] named "Dinnerbone" or "Grumm" now renders upside down.}}{{History||1.7.2|snap=13w36a|Name tags can now rarely be acquired by [[fishing]], making them [[renewable resource|renewable]].}}{{History||1.7.4|snap=13w48b|A sheep named "jeb_" now fades between the [[dye]] colors.}}{{History||1.8|snap=14w02a|Name tags can now be [[trading|bought]] from librarian [[villager]]s, at 20–22 [[emerald]]s for 1 name tag.}}{{History|||snap=14w27a|[[Rabbit]]s have been added and naming one "Toast" gives it a special memorial skin.}}{{History||1.9|snap=15w44a|Added name tags to [[mineshaft]] [[chest]]s.|The average yield of name tags in [[dungeon]] chests has been decreased.}}{{History||1.11|snap=16w39a|Name tags can now be found in the new [[woodland mansion]] chests.|Added [[vindicator]]s, which attack almost all mobs if named "Johnny".}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 421.}}{{History||1.14|snap=18w43a|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Name tags now generate in [[ancient city]] chests.}}{{History|pocket alpha}}{{History||v0.15.0|snap=build 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags, and a new "Name" Interact button.|A [[mob]] named "Dinnerbone" or "Grumm" renders upside down.|A [[sheep]] named "jeb_" fades between the [[dye]] colors.|Naming a [[rabbit]] "Toast" gives it a special memorial skin.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Name tags can now be [[trading|bought]] from librarian [[villager]]s for 20-22 [[emerald]]s as their last tier trade.}}{{History||1.1.0|snap=alpha 1.1.0.0|Naming a [[vindicator]] "Johnny" now makes it hostile to any [[mob]], except other [[illager]]s.|Name tags can now be found in [[woodland mansion]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Name tags can now be found in buried treasure [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Name tags [[trading|sold]] by librarian [[villager]]s now cost 20 [[emerald]]s.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}}{{History|PS4}}{{History||1.90|[[File:Name Tag JE2 BE2.png|32px]] The texture of name tags has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Name Tag JE1 BE1.png|32px]] Added name tags.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Name tags were added at the request of [https://www.youtube.com/user/paulsoaresjr/ Paulsoaresjr].<ref>{{tweet|paulsoaresjr|326865482839883777}}</ref><ref>{{tweet|Dinnerbone|326812168630722561}}</ref>* A stack of up to 64 name tags can be renamed at once. The cost is 1 [[experience]] level per stack, regardless of how many name tags were stacked.* To name a [[mob]] “Name Tag” the player must give the name tag a random name, then rename it back to “Name Tag”.* A [[villager]] with a name tag turned into a [[zombie villager]] by a [[zombie]] with a name tag does not despawn, but a villager with a name tag turned into a zombie by a zombie without a name tag does despawn.* It is impossible to have a rainbow [[sheep]] upside-down, because it is impossible for it to be named “Jeb_” and “Dinnerbone” at the same time.== Gallery ==<gallery>NameTag2.png|To use a name tag, the [[player]] must first rename it using an [[anvil]].NameTag1.png|A [[wolf]] that has been renamed using a name tag.RenamedCreeper.png|A [[creeper]] renamed using the name tag.RenamedWither.png|A [[Wither Boss|wither]] renamed using a name tag. The custom name takes place of "Wither" over the [[health bar]] as well.YoYo.png|How to use "Grumm" and "Dinnerbone" name tag [[easter egg]] and [[lead]] to make another animal Yo-yo.Grumm Horse.png|A [[horse]] using the "Grumm" or "Dinnerbone" easter egg to be rendered upside-down.MineshaftNameTag.png|Name Tag found in a mineshaft chest.Pocket Edition Name Tag.jpg|First image of a name tag in bedrock edition.</gallery>== See also ==* [[Spawn Egg]]== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--name-tag Taking Inventory: Name Tag] – Minecraft.net on March 15, 2019{{items}}[[de:Namensschild]][[es:Etiqueta]][[fr:Étiquette]][[it:Targhetta]][[ja:名札]][[ko:이름표]][[nl:Naamkaartje]][[pl:Znacznik]][[pt:Etiqueta]][[ru:Бирка]][[zh:命名牌]][[Category:Renewable resources]]</li><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}}{{Item| image = Wheat.png| renewable = Yes| stackable = Yes (64)}}'''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals.== Obtaining ===== Natural generation ==={{LootChestItem|wheat}}=== Farming ==={{main|Tutorials/Crop farming}}When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat.=== Crafting ==={{Crafting|Hay Bale|Output= Wheat,9|type= Material}}=== Drops ===A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat.== Usage ===== Food ===[[File:New Cattle.png|thumb|Using wheat to lead a cow.]]When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest.Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode."Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds.Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds.=== Crafting ingredient ==={{crafting usage}}=== Trading ===Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]].=== Composting ===Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]].== Achievements =={{load achievements|Bake Bread;The Lie;Repopulation}}== Advancements =={{load advancements|A Seedy Place}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wheat|spritetype=item|nameid=wheat|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wheat|spritetype=item|nameid=wheat|id=334|form=item|foot=1}}== Video =={{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}}<div style="text-align:center">{{yt|JbAURiYQZlA}}</div>== History =={{History|java indev}}{{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added.|Wheat can be used to craft [[bread]].}}{{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}{{History|java infdev}}{{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}}{{History|java beta}}{{History||1.2|Wheat can now be used to craft [[cake]].}}{{History||1.4|Wheat can now be used to craft [[cookie]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}}{{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}}{{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}}{{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat.|Foals can now have their growth increased by being fed wheat.}}{{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}}{{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}}{{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}{{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basem*nt chests.}}{{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}}{{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}}{{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}}{{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}}{{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}}{{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}}{{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}}{{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}}{{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}}{{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}}{{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}}{{History||v0.7.0|Wheat can now be used to craft [[cake]].}}{{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]].|Wheat can now be used to craft [[hay bale]]s.}}{{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s.|Wheat can now be used to craft [[cookie]]s.}}{{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}}{{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basem*nt chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}}{{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests.|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests.|Wheat can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]].File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref></gallery>== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022{{Items}}[[Category:Plants]][[Category:Food]][[cs:Pšenice]][[de:Weizen]][[es:Trigo]][[fr:Blé]][[hu:Búza]][[it:Grano]][[ja:小麦]][[ko:밀]][[nl:Tarwe]][[pl:Pszenica]][[pt:Trigo]][[ru:Пшеница]][[th:ข้าวสาลี]][[uk:Пшениця]][[zh:小麦]][[Category:Renewable resources]]</li></ul>
build 1Baby zombie jockeys now check for nearby sheep to mount prior to attacking the player, villager or golem.Sheep no longer spawn in the snowy plains biome and its variants.v0.15.0
{{Extension DPL}}<ul><li>[[Key|Key]]<br/>{{About|the joke item|the golem|Key Golem|in-game control keys|Controls}}{{Exclusive|Java}}{{Joke feature}}{{Item| image = <gallery>Red Key.gif | RedYellow Key.gif | YellowBlue Key.gif | Blue</gallery>| renewable = * Blue: No* Red, Yellow: Yes| stackable = Yes}}'''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]].There are three different keys: '''red''', '''yellow''', and '''blue'''.== Obtaining ===== Mobs ===The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]].=== Cheat codes ===These keys were also obtainable by using the cheat code "IDKFA" when typing in chat.=== Natural generation ==={{LootChestItem|red-key,yellow-key,blue-key}}== Data values ===== ID ==={{ID table|showforms=y|generatetranslationkeys=java|displayname=Red Key|spritetype=item|nameid=red_key|form=item}}{{ID table|displayname=Yellow Key|spritetype=item|nameid=yellow_key|form=item}}{{ID table|displayname=Blue Key|spritetype=item|nameid=blue_key|form=item|foot=1}}== History =={{History|java}}{{History||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}}{{History|foot}}== Trivia ==*[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009.{{Items}}{{Jokes}}[[Category:Joke items]][[pt:Chave]]</li><li>[[Coal|Coal]]<br/>{{About|the fuel item that can be mined|the ore|Coal Ore|the block|Block of Coal|the smelted wood|Charcoal}}{{Item| image = Coal.png|type=| renewable = Yes| stackable = Yes (64)}}'''Coal''' is a mineral [[item]] mainly obtained from [[Coal Ore|coal ore]]. It is primarily used for crafting [[torches]] and [[Campfire|campfires]], as well as [[fuel]].== Obtaining ===== Chest loot ==={{see also|Coal Ore#Natural generation}}{{LootChestItem|coal}}=== Mining ===[[Coal ore]] are mined using a [[pickaxe]] and drops 1 piece of coal. If the pickaxe is enchanted with [[Fortune]], it may drop an extra piece per level of Fortune, up to a maximum of 4 with Fortune III.=== Mob loot ===[[Wither skeleton]]s have a {{Frac|1|3}} chance of dropping a single coal upon death. The maximum amount of coal is increased by 1 per level of [[Looting]]. The chance of a wither skeleton ''not'' dropping any coal can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any coal. All other amounts have an equal chance of occurring.=== Crafting ==={{Crafting |showname=1 |Block of Coal |Output=Coal,9 |type=Material}}=== Smelting ==={{Smelting |head=1 |Coal Ore |Coal |0,1|foot=1}}== Usage ===== Crafting ingredient ==={{crafting usage|Coal}}=== Fuel ===When used in a [[furnace]] as a fuel, a piece of coal lasts 80 seconds (smelting up to 8 items), like [[charcoal]]. Coal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting {{in|je}}, but outstripped by [[wooden slabs]] {{in|be}}. Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecart]]s. They provide approximately four minutes of transit each.=== Trading ===Novice-level fisherman [[villager]]s have a 50% chance to buy 10 coal for one [[emerald]].{{IN|java}}, novice-level armorer and toolsmith villagers have a 40% chance of offering to buy 15 coal for one emerald. Novice-level weaponsmith villagers and apprentice-level butcher villagers have {{frac|2|3}} chance of offering to buy 15 coal for one emerald.{{IN|bedrock}}, novice-level armorer, toolsmith, and weaponsmith villagers and apprentice-level butcher villagers buy 15 coal for one emerald.[[trading|Trade]]s that involve coal cannot be substituted by [[charcoal]].== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Coal|spritetype=item|nameid=coal|itemtags=coals|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Coal|spritetype=item|nameid=coal|aliasid=coal / 0|id=302|itemtags=minecraft:coals|form=item|foot=1}}== History =={{History|java classic}}{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding coal, commenting that it might be combined with [[iron ore]] to make steel.}}{{History|java indev}} {{History||0.31|snap=20100128|[[File:Coal JE1.png|32px]] Added coal. |Mining [[coal ore]] blocks [[drops]] 2-5 pieces of coal.}}{{History||0.31|snap=20100129|Coal can be used to craft [[torch]]es.}}{{History||?|Mining [[coal ore]] now drops 1 piece of coal (down from 2-5).}}{{History||20100219|[[File:Coal JE2 BE1.png|32px]] The texture of coal has been changed. It is now more centered.}}{{History|java beta}}{{History||1.8|snap=Pre-release|Coal can now be found in the new [[mineshaft]] [[chest]]s and [[stronghold]] storeroom chests.}}{{History|java}}{{History||1.0.0|snap=?|Coal can be now obtained by [[smelting]] [[coal ore]].}}{{History||1.2.1|snap=12w04a|Coal can now be used to craft [[fire charge]]s.}}{{History||1.3.1|snap=12w21a|Blacksmith and butcher [[villager]]s now [[trading|buy]] 16–23 of either coal or charcoal for 1 [[emerald]].}}{{History|||snap=1.3|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}}{{History||1.4.2|snap=12w36a|Coal is now dropped by [[wither skeleton]]s, making it [[renewable resource|renewable]].}}{{History||1.6.1|snap=13w18a|Coal can now be used to craft [[block of coal|coal block]]s.}}{{History||1.8|snap=14w02a|Fisherman, armorer, tool smith, weapon smith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}}{{History||1.9|snap=15w43a|Coal may now be found in [[igloo]] basem*nt [[chest]]s.}}{{History|||snap=15w44a|The average yield of coal from [[mineshaft]] chests has been decreased, and added to [[dungeon]] chests.}}{{History||1.11|snap=16w39a|Coal can now be found in the new [[woodland mansion]] [[chest]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>coal</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}}{{History|||snap=18w09a|Coal can now be found in the loot [[chest]]s of [[underwater ruins]].}}{{History|||snap=18w11a|Coal now generates in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}{{History|||snap=18w48a|Coal can now be found in [[chest]]s in [[village]] fishing cottages.}}{{History|||snap=18w49a|Coal can now be found in [[chest]]s in [[village]] butcher shops and [[snowy tundra|snowy]] village houses.}}{{History|||snap=18w50a|Coal can now be found in [[chest]]s in [[village]] toolsmith houses.}}{{History|||snap=19w02a|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}}{{History||1.16|snap=20w06a|Coal can now be used to craft [[torch|soul torches]].}}{{History||1.19|snap=22w13a|Coal may now be found in [[ancient city]] [[chest]]s.}}{{History||1.20|snap=23w12a|Coal can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Coal no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; coal now is in the common loot.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Coal JE2 BE1.png|32px]] Added coal.|Coal can be used to craft [[torch]]es.}}{{History||v0.8.0|snap=build 1|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.|Coal can now be crafted to make a [[block of coal]].}}{{History||v0.12.1|snap=build 1|Coal is now [[drops|dropped]] by [[wither skeleton]]s.}}{{History||v0.14.0|snap=build 1|Coal can now be found inside [[minecart with chest|chest minecarts]] in [[mineshaft]]s.}}{{History||v0.15.0|snap=build 1|Coal is now used to craft [[fire charge]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Coal can now be found in the [[stronghold]] storeroom [[chest]]s.|Coal may now be found in [[igloo]] basem*nt chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman, armorer, toolsmith, weaponsmith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Coal is now found in [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Coal can now be found inside [[shipwreck]] [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Coal can now be found inside [[underwater ruins]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Coal can now be found in [[snowy tundra]] [[village]] house [[chest]]s and in village butcher and toolsmith chests.}}{{History|||snap=beta 1.11.0.4|Armorer, weaponsmith, toolsmith, and butcher [[villager]]s now [[trading|buy]] 15 coal for an [[emerald]].|Fishermen villagers now have a 50% chance to buy 10 coal for an emerald as part of their first tier [[trading|trade]].}}{{History||1.16.0|snap=beta 1.16.0.51|Coal can now used to craft [[soul torch]]es.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Coal JE2 BE1.png|32px]] Added coal.}}{{History||?|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Coal JE3 BE2.png|32px]] Added coal.}}{{History|foot}}== Issues =={{issue list|Coal}}{{Items}}[[Category:Renewable resources]][[cs:Uhlí]][[de:Kohle]][[es:Carbón]][[fr:Charbon]][[hu:Szén]][[it:Carbone]][[ja:石炭]][[ko:석탄]][[nl:Steenkool]][[pl:Węgiel]][[pt:Carvão]][[ru:Уголь]][[th:ถ่าน]][[tr:Kömür]][[uk:Вугілля]][[zh:煤炭]]</li></ul>
build 1Sheep now drop raw mutton and if killed with fire, they drop cooked mutton.Sheep (249) Sheep (250) Sheep named as 'jeb_' cycle now through all possible sheep colors in a fading rainbow effect. They still drop the color wool they were dyed last.Baby husks can now mount sheep.Pocket Edition1.0.0
{{Extension DPL}}<ul><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item| image = Disc Fragment.png| renewable = No| stackable = Yes (64)}}A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5".== Obtaining ===== Chest loot ==={{LootChestItem|disc-fragment-5}}== Usage ===== Crafting ingredient ==={{crafting usage|Disc Fragment 5}}== Data values ===== ID ==={{ID table|edition=java<!--|showitemtags=y-->|showforms=y|firstcolumnname=Track|generatetranslationkeys=y|displayname=Samuel Åberg - 5|spritename=disc-fragment-5|spritetype=item|nameid=disc_fragment_5<!--|itemtags=-->|form=item|foot=y}}== History =={{History|java}}{{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}}{{History|bedrock}}{{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}}{{History|foot}}== Issues =={{Issue list}}==Gallery==<gallery>9 to 5.jpg|9 fragments of the 5 music disc.</gallery>==See also==* {{EnvLink|Music}}* {{ItemLink|Music Disc}}{{Items}}[[de:Plattenbruchstück]][[es:Fragmento de disco]][[fr:Fragment de disque]][[ja:レコードの破片]][[pl:Fragment płyty]][[pt:Fragmento de disco]][[ru:Фрагмент пластинки 5]][[uk:Фрагмент платівки]][[zh:唱片残片]][[Category:Non-renewable resources]]</li><li>[[Potion|Potion]]<br/>{{about|the drinkable potions|the throwable potions|Splash Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}}{{Redirect|Potion of Water Breathing|the potion in Minecraft Dungeons|MCD:Potion of Water Breathing}}{{About|the mechanics of potions|instructions on how to brew potions, and their recipes|Brewing}}{{update|The texture for ''[[Bedrock Edition]]'' is different, please add it.Some potions texture/color was changed as of 1.19.4 pre-release 3, please add them.}}{{Item| image = Water Bottle.png| extratext = View [[#Potions|all potions]]| renewable = '''Uncraftable, Luck{{only|je|short=y}}, Decay{{only|be|short=y}}''': No<br>'''All others''': Yes| stackable = BE: No<br/>JE: No{{until|Java Combat Tests}}<br>Yes (16){{upcoming|Java Combat Tests}}}}'''Potions''' are bottled substances designed to inflict [[effects]]. They are created by [[brewing]] and when drunk give the player an [[effect]] for a limited time. All potions are brewed from a '''water bottle''', which is considered a type of potion but has no effects.== Obtaining ===== Mob loot ======= Witches ====[[Witch]]es can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion.==== Wandering traders ====[[Wandering trader]]s have a chance to drop a Potion of Invisibility if they die while drinking the potion.=== Fishing ===[[Water bottle]]s can be [[fishing|fished]] up as junk items.=== Brewing ==={{main|Brewing}}Almost all potions are obtained by [[brewing]].The Potion of Luck{{only|java|short=1}} and the Potion of Decay{{only|bedrock|short=1}} cannot be brewed. A command to give a Luck Potion is {{cmd|give @s minecraft:potion{Potion:luck} }}, while a Potion of Decay can be obtained via {{cmd|give @s potion 1 36}}. Both are also available in the [[creative inventory]].=== Chest loot ===Two Health II potions can be found in the brewing stand on ships in [[end cities]], and one splash potion of Weakness can be found in a brewing stand in [[igloo]] basem*nts.{{In|Bedrock}}, the cauldron in a [[swamp hut]] contains a random potion.{{LootChestItem|potion-of-regeneration,potion-of-water-breathing,potion-of-healing}}=== Bartering ===[[Piglin]]s may [[barter]] a potion or a splash potion of Fire Resistance when given a [[gold ingot]].== Usage ==Potions are used by pressing and holding {{control|use}} with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding [[status effect]] to the player.Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a [[player]] has [[Regeneration]] II, drinking a regular potion of Regeneration does not have any effect.Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.{{only|java|short=1}}=== Modifiers ==={{main|Brewing}}Potions can be modified in five ways. # Brewing [[glowstone dust]] into certain potions will ''enhance'' their level of effect. # Adding [[redstone]] will ''extend'' the duration of the effect.# Brewing [[gunpowder]] into a potion makes it into a ''splash'' potion (area effect).# Adding [[dragon's breath]] to a splash potion creates a [[lingering potion]] (area effect that lingers on the ground).# Brewing a [[fermented spider eye]] into specific potions modifies their effect, usually inverting it, which is referred to as "corruption". The modifications of Enhancement and Extension are mutually exclusive. Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time. Extending a potion generally makes it last {{frac|8|3}} as long as its base potion, so a duration of 3 minutes becomes 8 minutes. ==== Corruption ====The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness.Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. {{IN|bedrock}}, the corruption of Healing II or Poison II potions results in a potion of Harming I.=== Base potions ===Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions.{| class="wikitable col-1-center col3-left" data-description="Base potions"! Icon! Name! Use|-| {{Slot|Water Bottle|link=none}}! Water Bottle| the base for the Awkward Potion and Potions of Weakness|-| rowspan="3"| {{Slot|Water Bottle|link=none}}! Awkward Potion| The base for all other effect potions|-! Mundane Potion| Only usable as an alternative base for Potion of Weakness{{only|bedrock}}|-! Thick Potion| No use|}=== Effect potions ======= Potions with positive effects ===={| class="wikitable col-1-center" data-description="Positive potions"! Icon! Name! Duration! Effect! Description|-| rowspan="3" | {{Slot|Potion of Regeneration|link=none}}! {{text anchor|Potion of Regeneration}}| 0:45| rowspan="3" | {{EffectLink|Regeneration}}| Restores {{hp|18}} health over time, {{hp|1}} every 50 [[tick]]s (2.5 seconds).|-! Potion of Regeneration +| 1:30{{only|java|short=1}}<br>2:00{{only|bedrock|short=1}}| Restores {{hp|36}}{{only|java|short=1}} or {{hp|48}}{{only|bedrock|short=1}} health over time, {{hp|1}} every 50 ticks (2.5 seconds).|-! Potion of Regeneration II| 0:22.5| Restores {{hp|18}} health over time, {{hp|1}} every 25 ticks (1.25 seconds).|-| rowspan="3" | {{Slot|Potion of Swiftness|link=none}}! {{text anchor|Potion of Swiftness}}| 3:00| rowspan="3" | {{EffectLink|Speed}}| rowspan="2" | Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting).|-! Potion of Swiftness +| 8:00|-! Potion of Swiftness II| 1:30| Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting).|-| rowspan="2" | {{Slot|Potion of Fire Resistance|link=none}}! {{text anchor|Potion of Fire Resistance}}| 3:00| rowspan="2" | {{EffectLink|Fire Resistance}}| rowspan="2" | Gives immunity to all heat-related damage.|-! Potion of Fire Resistance +| 8:00|-| rowspan="2" | {{Slot|Potion of Healing|link=none}}! {{text anchor|Potion of Healing}}| Instant| rowspan="2" | {{EffectLink|Instant Health}}| Restores {{hp|4}} health.|-! Potion of Healing II| Instant| Restores {{hp|8}} health. (doubles with every additional level)|-| rowspan="2" | {{Slot|Potion of Night Vision|link=none}}! {{text anchor|Potion of Night Vision}}| 3:00| rowspan="2" | {{EffectLink|Night Vision}}| rowspan="2" | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).|-! Potion of Night Vision +| 8:00|-| rowspan="3" | {{Slot|Potion of Strength|link=none}}! {{text anchor|Potion of Strength}}| 3:00| rowspan="3" | {{EffectLink|Strength}}| rowspan="2" | Increases melee damage by {{hp|3}}.{{only|java}}<br>Increases melee damage by 30% of the base damage and {{Hp|1}}.{{only|bedrock}}|-! Potion of Strength +| 8:00|-! Potion of Strength II| 1:30| Increases melee damage by {{hp|6}} (+ {{hp|3}} per tier).{{only|java}}<br>Increases melee damage by 69% of the base damage and {{Hp|1.3}}. For each level: (<math>BaseDamage\times1.3^{level}+{1.3^{level}-1\over0.3}</math>){{only|bedrock}}|-| rowspan="3" | {{Slot|Potion of Leaping|link=none}}! {{text anchor|Potion of Leaping}}| 3:00| rowspan="3" | {{EffectLink|Jump Boost}}| rowspan="2" | Allows the player to jump {{frac|1|2}} blocks higher and reduces fall damage.|-!Potion of Leaping +| 8:00|-! Potion of Leaping II| 1:30| Further increases jump height to {{frac|2|1|2}} blocks and further reduces fall damage.|-| rowspan="2" | {{Slot|Potion of Water Breathing|link=none}}! style="white-space:nowrap" | {{text anchor|Potion of Water Breathing}}| 3:00| rowspan="2" | {{EffectLink|Water Breathing}}| rowspan="2" | Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater.|-! Potion of Water Breathing +| 8:00|-| rowspan="2" | {{Slot|Potion of Invisibility|link=none}}! {{text anchor|Potion of Invisibility}}| 3:00| rowspan="2" | {{EffectLink|Invisibility}}| rowspan="2" |Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a [[pig]]'s saddle, a [[llama]]'s carpet pattern, a [[shulker]]'s yellow head, and the glowing eyes of [[spider]]s, [[Phantom|phantoms]], and [[enderman|endermen]].|-! Potion of Invisibility +| 8:00|-| rowspan="2" | {{Slot|Potion of Slow Falling|link=none}}! {{text anchor|Potion of Slow Falling}}| 1:30| rowspan="2" | {{EffectLink|Slow Falling}}| rowspan="2" | The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it.|-! Potion of Slow Falling +| 4:00|-| {{Slot|Potion of Luck|link=none}}! {{text anchor|Potion of Luck}}<br>{{only|java|short=1}}{{only|Console|short=1}}| 5:00| {{EffectLink|Luck}}| Increases the luck [[Attribute#Attributes for players|attribute]] by 1 point.|}==== Potions with negative effects ===={| class="wikitable col-1-center" data-description="Negative potions"! Icon! Name! Duration! Effect! Description|-| rowspan="3" | {{Slot|Potion of Poison|link=none}}! {{text anchor|Potion of Poison}}| 0:45| rowspan="3" | {{EffectLink|Poison}}| Causes up to {{hp|36|poisoned=1}} damage over time at a rate of 1 every 50 ticks, but does not reduce health below {{hp|1}}.|-! Potion of Poison +| 1:30| Causes up to {{hp|72|poisoned=1}}{{only|java|short=1}} or {{hp|96|poisoned=1}}{{only|bedrock|short=1}} damage over time, but does not reduce health below {{hp|1}}.|-! Potion of Poison II| 0:21.6{{only|java|short=1}}<br>0:22.5{{only|bedrock|short=1}}| Causes up to {{hp|38|poisoned=1}} damage over time, but does not reduce health below {{hp|1}}.|-| rowspan="2" | {{Slot|Potion of Weakness|link=none}}! {{text anchor|Potion of Weakness}}| 1:30| rowspan="2" | {{EffectLink|Weakness}}| rowspan="2" | Reduces melee damage by {{hp|4}}.{{only|java}}<br>Reduces melee damage by 20% of the base damage and {{hp|0.5}}.{{only|bedrock}}|-! Potion of Weakness +| 4:00|-| rowspan="3" | {{Slot|Potion of Slowness|link=none}}! {{text anchor|Potion of Slowness}}| 1:30| rowspan="3" | {{EffectLink|Slowness}}| rowspan="2" | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting.|-! Potion of Slowness +| 4:00|-! Potion of Slowness IV<!--The IV is correct, it is not Slowness II-->| 0:20| Slows players and mobs by 60%, to about 2.25 blocks per second sprinting.|-| rowspan="2" |{{Slot|Potion of Harming|link=none}}! {{text anchor|Potion of Harming}}| Instant| rowspan="2" | {{EffectLink|Instant Damage}}| Damages {{hp|6}}.|-! Potion of Harming II| Instant| Damages {{hp|12}}. (doubles with every additional level)|-| {{Slot|Potion of Decay|link=none}}! Potion of Decay<br>{{only|bedrock|short=1}}{{Anchor|Potion of Decay}}| 0:40| {{EffectLink|Wither|link=Wither (status effect)}}| Damages {{hp|1|withered=1}} every second, making a total of {{hp|40|withered=1}} damage |}==== Potions with mixed effects ===={| class="wikitable col-1-center col-2-center" data-description="Base potions"! Icon! Name! Duration! Effect! Description|-| rowspan="3" | {{Slot|Potion of the Turtle Master|link=none}}! {{text anchor|Potion of the Turtle Master}}| style="text-align:center" | 0:20| rowspan="3" | {{EffectLink|Slowness}}<br>{{EffectLink|Resistance}}| rowspan="2" | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%.|-! Potion of the Turtle Master +<br>| 0:40|-! Potion of the Turtle Master II<br>| 0:20| Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%.|}=== Uncraftable potion ==={{IN|java}}, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay.It is also available in splash potion and lingering potion forms, as well as for tipped arrows.It can be obtained using the following command: {{cmd|give @s minecraft:potion{Potion:"minecraft:empty"} }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.{| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name! Effect|-| {{Slot|Uncraftable Potion|link=none}}! Uncraftable Potion| No effect|}=== Joke potions=======[[Java Edition 15w14a]]===={| class="wikitable col-1-center col-2-center" data-description="Base potions"!Icon!Name!Duration!Effect! Description |-|{{Slot|Potion of Slowness Revision 1|link=none}}!{{text anchor|Potion of Caring}}| style="text-align:center" |Instant|{{EffectLink|id=Slowness Revision 1|Caring}}| rowspan="3" |Changes the mob AI to move toward the nearest mob as if it were to attack it.|-| rowspan="2" |{{Slot|Potion of Poison Revision 1|link=none}}!{{text anchor|Potion of Caring}}| style="text-align:center" |Instant| rowspan="2" | {{EffectLink|id=Poison Revision 1|Caring}} |-! {{text anchor|Potion of Caring II}}| style="text-align:center" |Instant|-| rowspan="2" |{{Slot|Potion of Weakness Revision 1|link=none}}!{{text anchor|Potion of Sharing}}| style="text-align:center" |1:30| rowspan="2" |{{EffectLink|id=Weakness Revision 1|Sharing}}| rowspan="2" |Drops items in a random amount of time, ranging from food to rare items like [[saddle]]s or [[diamond]]s.|-!{{text anchor|Potion of Sharing +}}| style="text-align:center" |4:00|}==== [[Java Edition 23w13a_or_b]]===={{Empty section}}===Undead mobs===The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration. {{IN|bedrock}}, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion.===Mud conversion===Using a water bottle, splash water bottle, or lingering water bottle on [[dirt]], [[coarse dirt]], or [[rooted dirt]] will convert it into [[mud]], returning a glass bottle with it. This process can be automated with a [[dispenser]]. ===Filling cauldrons with Potions==={{IN|Bedrock|Legacy Console}} potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32.==Custom effects=={{IN|java}}, potions can also be obtained with any status effect using {{cmd|give}} and the tag <code>custom_potion_effects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs.==Sounds=={{edition|java}}:{{Sound table|sound=Drink.ogg|subtitle=Sipping|source=player|description=While a player is drinking a potion|id=entity.generic.drink|translationkey=subtitles.entity.generic.drink|volume=0.5|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Witch drink1.ogg|sound2=Witch drink2.ogg|sound3=Witch drink3.ogg|sound4=Witch drink4.ogg|subtitle=Witch drinks|source=hostile|description=When a witch drinks a potion|id=entity.witch.drink|translationkey=subtitles.entity.witch.drink|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Wandering trader drink potion.ogg|sound2=Drink.ogg|subtitle=Wandering Trader drinks potion|source=neutral|description=While a [[wandering trader]] is drinking a potion to become invisible during nighttime|id=entity.wandering_trader.drink_potion|translationkey=subtitles.entity.wandering_trader.drink_potion|volume=''varies'' <ref group=sound>0.35 for the first sound, 0.325 for the second sound</ref>|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Bottle empty1.ogg|sound2=Bottle empty2.ogg|subtitle=Bottle empties|source=block|description=When a water bottle is emptied|id=item.bottle.empty|translationkey=subtitles.item.bottle.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|subtitle=Bottle fills|source=block|description=When a water bottle is filled|id=item.bottle.fill|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Drink.ogg|source=player|description=When a player drinks a potion|id=random.drink|volume=0.35|pitch=0.9-1.1}}{{Sound table|sound=Witch drink1.ogg|sound2=Witch drink2.ogg|sound3=Witch drink3.ogg|sound4=Witch drink4.ogg|source=hostile|description=When a witch drinks a potion|id=mob.witch.drink|volume=1.0|pitch=1.0}}{{Sound table|sound=Wandering trader drink potion.ogg|sound2=Drink.ogg|source=neutral|description=When a wandering trader drinks a potion to become invisible during nighttime|id=mob.wanderingtrader.drink_potion|volume=''varies'' <ref group=sound>0.7 for the first sound, 0.65 for the second sound</ref>|pitch=0.8-1.2}}{{Sound table|rowspan=4|sound=Water Splash Old.ogg|source=block|description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>|id=cauldron.fillpotion|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.takepotion|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.fillwater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.takewater|volume=0.1|pitch=1.0}}{{Sound table|sound=Bottle empty1.ogg|sound2=Bottle empty2.ogg|source=sound<!--bottle-->|description=When a water bottle or potion is emptied<wbr>{{Upcoming|BE 1.20.40}}|id=bottle.empty|volume=1.0|pitch=1.0}}{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|source=sound<!--bottle-->|description=When a water bottle or potion is filled<wbr>{{Upcoming|BE 1.20.40}}|id=bottle.fill|volume=1.0|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Potion|spritetype=item|nameid=potion|form=item|translationkey=item.minecraft.potion,item.minecraft.potion.effect.empty,item.minecraft.potion.effect.water,item.minecraft.potion.effect.mundane,item.minecraft.potion.effect.thick,item.minecraft.potion.effect.awkward,item.minecraft.potion.effect.night_vision,item.minecraft.potion.effect.invisibility,item.minecraft.potion.effect.leaping,item.minecraft.potion.effect.fire_resistance,item.minecraft.potion.effect.swiftness,item.minecraft.potion.effect.slowness,item.minecraft.potion.effect.water_breathing,item.minecraft.potion.effect.healing,item.minecraft.potion.effect.harming,item.minecraft.potion.effect.poison,item.minecraft.potion.effect.regeneration,item.minecraft.potion.effect.strength,item.minecraft.potion.effect.weakness,item.minecraft.potion.effect.levitation,item.minecraft.potion.effect.luck,item.minecraft.potion.effect.turtle_master,item.minecraft.potion.effect.slow_falling|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Potion|spritetype=item|nameid=potion|id=426|form=item|translationkey=potion.emptyPotion.name,potion.mundane.name,potion.mundane.extended.name,potion.thick.name,potion.awkward.name,potion.nightVision.name,potion.invisibility.name,potion.jump.name,potion.fireResistance.name,potion.moveSpeed.name,potion.moveSlowdown.name,potion.heal.name,potion.harm.name,potion.poison.name,potion.regeneration.name,potion.damageBoost.name,potion.weakness.name,potion.wither.name,potion.turtleMaster.name,potion.slowFalling.name|foot=1}}=== Metadata==={{IN|bedrock}}, potions use the following item data values to indicate the kind of potion:{{/DV}}===Item data=======Java Edition====<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Potion}}</div>Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with <code>minecraft:</code>) are:{| class="wikitable sortable" style="text-align: center;" data-description="Potion NBT data"!Potion! Regular!Level II!Extended + |-| Uncraftable Potion|anything except the below|–|–|-|Water Bottle|{{code|water}} |–|–|-|Mundane Potion|{{code|mundane}}|–|–|-| Thick Potion|{{code|thick}}|–|–|-|Awkward Potion|{{code|awkward}}|–|–|-| Night Vision|{{code|night_vision}}|–|{{code|long_night_vision}}|-|Invisibility|{{code|invisibility}}|–|{{code|long_invisibility}}|-|Leaping|{{code|leaping}}|{{code|strong_leaping}}|{{code|long_leaping}}|-|Fire Resistance|{{code|fire_resistance}}|–|{{code|long_fire_resistance}}|-|Swiftness|{{code|swiftness}}|{{code|strong_swiftness}}|{{code|long_swiftness}}|-|Slowness|{{code|slowness}}|{{code|strong_slowness}}|{{code|long_slowness}}|-|Water Breathing|{{code|water_breathing}}|–|{{code|long_water_breathing}}|-| Instant Health|{{code|healing}}|{{code|strong_healing}}|–|-| Harming|{{code|harming}}|{{code|strong_harming}}|–|-|Poison|{{code|poison}}|{{code|strong_poison}}|{{code|long_poison}}|-|Regeneration|{{code|regeneration}}|{{code|strong_regeneration}}| {{code|long_regeneration}}|-|Strength|{{code|strength}} | {{code|strong_strength}}|{{code|long_strength}}|-|Weakness|{{code|weakness}}|–|{{code|long_weakness}}|-|Luck|{{code|luck}}|–|–|-|The Turtle Master|{{code|turtle_master}}|{{code|strong_turtle_master}}|{{code|long_turtle_master}}|-| Slow Falling|{{code|slow_falling}}|–|{{code|long_slow_falling}}|}====Bedrock Edition====:See [[Bedrock Edition level format/Item format]].==Achievements=={{load achievements|Local Brewery|Taste of your own Medicine}}==Advancements=={{Load advancements|Local Brewery;A Furious co*cktail;How Did We Get Here?;Husbandry}}==History=={{Info needed section|Potion of Weakness;Uncraftable Potion texture in JE 1.11}}{{History|java beta}}{{History||July 7, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/779956568/the-rationale-for-redstone|[[Brewing|Alchemy]] was first hinted by [[Notch]] when he explained why [[redstone ore]] disintegrates into "[[redstone|dust]]". He states that dust would be used later in potions.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Jeb]] tweeted a screenshot showing potion durations and [[glass bottle]]s.<ref>{{tweet|jeb|118681103350501376|This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: http://i.imgur.com/oK2tE.png |September 28, 2011}}</ref>|Potions are [[brewing|brewed]] using [[cauldron]]s<ref>{{tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 30, 2011}}</ref> by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update.|In total, there are 161 possible potion combinations and 2,653 different types of potions.<ref>{{tweet|jeb|120520408792432641|In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added.|October 3, 2011}}</ref>|[[Jeb]] later tweeted that both [[Notch]] and he had come up with a different way to [[brewing|brew]] potions, which was revealed to be [[brewing stand]]s.<ref>{{tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref>}}{{History|||snap=Beta 1.9 Prerelease 3|[[Brewing stand]]s have been implemented, which has replaced the (previously unimplemented) [[cauldron]]s' [[brewing]] functionality, so potions are now obtainable without mods. Potions Brewed in the previous version will now be glitched. Water Bottles have been added.}}{{History||1.3.1|snap=12w21b|[[File:Water Bottle JE1 BE1.png|32px]] Water bottles have been added to the [[Creative inventory]].}}{{History||1.3.1|snap=12w22a|[[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Potions have been added to the [[Creative]] [[inventory]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}}{{History||1.4.2|snap=12w32a|[[File:Potion of Night Vision JE1 BE1.png|32px]] Added potion of [[Night Vision]]. However, it is [[brewing|unbrewable]] at the time.}}{{History|||snap=12w38a|Added Healing and Harming potions to the Creative inventory.}}{{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}}{{History|||snap=12w34a|[[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Invisibility]].|Potions of Night Vision are now [[brewing|brewable]].}}{{History|||snap=12w38a|[[Witch]]es now cast potions at [[player]]s and can rarely [[drops|drop]] potions upon [[death]].}}{{History|||snap=12w39a|Potions are now customizable using NBT editors or MCEdit.}}{{History||1.6.1|snap=?|Potions of [[Weakness]] now reduce [[damage]] by half hearts, instead of 1 heart as it was before.}}{{History|||snap=13w23a|Potions of [[Healing]] and [[Regeneration]] have been nerfed (by 33.3% and 50%).}} {{History||1.7.2|snap=13w36a|[[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Water Breathing]].|[[Water bottle]]s can now be obtained as one of the "junk" [[item]]s from [[fishing]].}}{{History||1.8|snap=14w27a|[[File:Potion of Leaping JE1 BE1.png|32px]] Added potions of [[Leaping]].}}{{History||1.8.1|snap=pre1|Potion of Leaping can now be extended.}}{{History||1.9|snap=15w31a|Numeric IDs are no longer used for potions. Instead, an NBT "Potion" [[tag]] is used, e.g. {{cmd|give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} }}. See [[/Before 1.9|here]] for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory.|Splash potions now have a separate data value and ID name.|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] [[File:Water Bottle JE1 BE1.png|32px]] Added Mundane, Thick and Awkward potions to the [[creative]] [[inventory]].|Mixed potions' colors now blend.}}{{History|||snap=15w33a|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].|The duration of potions of [[Poison]] has been extended, the duration of potions of [[Regeneration]] has been extended, and the duration of potions of [[Poison]] II has been reduced.|Potion of [[Strength]] has been changed from 130% increase to 3-point increase.|Potion of [[Weakness]] has been changed to 4-point decrease, was 0.5-point decrease.}}{{History|||snap=15w44b|[[File:Uncraftable Potion JE1.png|32px]] Added the uncraftable potion.|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].}}{{History||1.11|snap=16w33a|A [[water bottle]] is now able to add 1 water level to a [[cauldron]].}}{{History|||snap=16w38a|The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect [[tag]]s.|Due to the [[water bottle]] without tags being changed to the uncraftable potion, the [[brewing]] icon has also been changed to the uncraftable potion in [[creative]] [[inventory]].|The uncraftable potion has been removed from the [[creative]] [[inventory]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 373.}}{{History|||snap=18w07a|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute.|Extended potions give both effects for 3 minutes.|Level 2 potions give level VI of both effects for 1 minute.}}{{History|||snap=18w14a|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}{{History|||snap=18w16a|Regular and extended potions of the Turtle Master now give only Resistance III.|Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible.}}{{History||1.14|snap=18w43a|[[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Uncraftable Potion JE2.png|32px]]<br>[[File:Potion of Night Vision.gif|32px]] [[File:Potion of Invisibility.gif|32px]] [[File:Potion of Leaping.gif|32px]] [[File:Potion of Fire Resistance.gif|32px]] [[File:Potion of Swiftness.gif|32px]] [[File:Potion of Slowness.gif|32px]] [[File:Potion of the Turtle Master.gif|32px]] [[File:Potion of Water Breathing.gif|32px]] [[File:Potion of Healing.gif|32px]] [[File:Potion of Harming.gif|32px]] [[File:Potion of Poison.gif|32px]] [[File:Potion of Regeneration.gif|32px]] [[File:Potion of Strength.gif|32px]] [[File:Potion of Weakness.gif|32px]] [[File:Potion of Luck.gif|32px]] [[File:Potion of Slow Falling.gif|32px]] The textures of potions have been changed.}}{{History|||snap=19w06a|[[Wandering trader]]s now drink [[Invisibility]] potions at [[night]] and [[milk bucket]]s at dawn.}}{{History||1.16|snap=20w09a|[[Fire resistance]] potions can now be obtained through [[bartering]].}}{{History||1.16.2|snap=20w28a|Water bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}{{History||1.18|snap=21w39a|Potions of Water Breathing can now generate in [[buried treasure]] chests.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Potions of Healing now generate in [[ancient city]] chests.}}{{History|||snap=22w11a|Water bottles can now be used on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}}{{History|||snap=22w13a|Potions of Healing no longer generate in [[ancient city]] [[chest]]s.|Potions of Regeneration may now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.4|snap=Pre-release 1|Potions no longer have an enchantment glint.}}{{History|||snap=Pre-release 3|[[File:Potion of Night Vision JE3.png|32px]] [[File:Potion of Invisibility JE3.png|32px]] [[File:Potion of Leaping JE3.png|32px]] [[File:Potion of Fire Resistance JE3.png|32px]] [[File:Potion of Swiftness JE3.png|32px]] [[File:Potion of Slowness JE3.png|32px]] [[File:Potion of the Turtle Master JE3.png|32px]] [[File:Potion of Water Breathing JE3.png|32px]] [[File:Potion of Harming JE3.png|32px]] [[File:Potion of Poison JE3.png|32px]] [[File:Potion of Strength JE3.png|32px]] Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.|The potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the potion of [[Invisibility]].}}{{History||1.20.2|snap=23w32a|Game no longer uses numerical values for potion IDs.|Renamed the following tags:* <code>CustomPotionEffects</code> -> <code>custom_potion_effects</code>* <code>Id</code> (integer) -> <code>id</code> (string, resource location)* <code>Ambient</code> -> <code>ambient</code>* <code>Amplifier</code> -> <code>amplifier</code>* <code>Duration</code> -> <code>duration</code>* <code>ShowParticles</code> -> <code>show_particles</code>* <code>ShowIcon</code> -> <code>show_icon</code>}}{{History|java upcoming}}{{History||Combat Tests|snap=Combat Test 7c|Potions with the same tags can now stack to 16.}}{{History|||snap=Combat Test 8b|Potions (and liquid food) can now be drank faster (20 ticks, was 32 ticks).}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bottle or sell a potion of Invisibility.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.|Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory.}}{{History||v0.13.0|snap=build 1|Potions of [[Leaping]] are now obtainable in [[survival]].}}{{History||v0.14.0|snap=build 1|Potions can now be used to fill 1/3 layer of [[cauldron]], filling cauldron with different [[liquids|liquid]] empties the cauldron.|Using a [[glass bottle]] to a [[cauldron]] filled by a potion now fills the glass bottle with that potion.|[[Swamp hut]]s now generate [[cauldron]]s filled with a random potion, making potions now obtainable in [[survival]] without [[brewing]].|Potions of [[Healing]], [[Fire Resistance]], [[Water Breathing]] and [[Swiftness]] can now be obtained by killing [[witch]]es while they're drinking potions.}}{{History||v0.16.0|snap=build 4|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|2 Potions of [[Healing]] II can now be found in a [[brewing stand]] inside [[end ship]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Potions of [[Water Breathing]] and potions of [[Regeneration]] can now be found inside [[buried treasure]] chests.}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Potion of the Turtle Master JE1 BE1.png|32px]] Added potions of the Turtle Master.}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Slow Falling]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}{{History||1.11.0|snap=beta 1.11.0.3|Potions of [[Invisibility]] can now be obtained by killing [[wandering trader]]s while they're drinking potions.}}{{History||1.16.0|snap=beta 1.15.0.51|Added potions of [[Slowness]] IV, which can be brewed from potions of Slowness using glowstone dust.}}{{History|||snap=beta 1.16.0.57|[[Fire resistance]] potions can now be obtained through [[bartering]].}}{{History||1.16.100|snap=beta 1.16.100.54|Water Bottles can now be obtained through [[bartering]].|Potions and splash potions of Fire Resistance now have a {{frac|8|459}} (~1.74%) chance of being offered by [[piglin]]s when bartering.}}{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.|Removed enchantment glint from splash potions.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.}}{{History||xbox=TU8|Added the awkward potion to the [[Creative]] menu.}}{{History||xbox=TU14|ps=1.04|[[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] Added potions of [[Night Vision]] and potions of [[Invisibility]].|Awkward potion is no longer obtainable from the [[Creative inventory]].|Extended-enhanced potions are now listed individually for four potion effects.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Water Breathing JE1 BE1.png|32px]] Added potions of [[Jump Boost|Leaping]] and potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}}{{History||xbox=TU34|xbone=CU22|ps=1.25|wiiu=Patch 4|Removed two of the four types of water breathing potions and splash potions.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Potion of Luck JE1.png|32px]] Added potions of [[Luck]].|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].|Removed all types of extended-enhanced potions for all five potion effects.|Potions effects are now arranged more like ''Java Edition''.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Potion of Decay BE1.png|32px]] [[File:Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Potion of Slow Falling JE1 BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Awkward potion is once again obtainable from the Creative inventory.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bottle JE2 BE2.png|32px]] [[File:Potion of Night Vision JE2 BE2.png|32px]] [[File:Potion of Invisibility JE2 BE2.png|32px]] [[File:Potion of Leaping JE2 BE2.png|32px]] [[File:Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Potion of Swiftness JE2 BE2.png|32px]] [[File:Potion of Slowness JE2 BE2.png|32px]] [[File:Potion of Water Breathing JE2 BE2.png|32px]] [[File:Potion of Healing JE2 BE2.png|32px]] [[File:Potion of Harming JE2 BE2.png|32px]] [[File:Potion of Poison JE2 BE2.png|32px]] [[File:Potion of Regeneration JE2 BE2.png|32px]] [[File:Potion of Strength JE2 BE2.png|32px]] [[File:Potion of Weakness JE2 BE2.png|32px]] [[File:Potion of Luck JE2.png|32px]] [[File:Potion of Decay BE2.png|32px]] [[File:Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Potion of Slow Falling JE2 BE2.png|32px]] The textures of potions have been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Water Bottle JE1 BE1.png|32px]] [[File:Potion of Night Vision JE1 BE1.png|32px]] [[File:Potion of Invisibility JE1 BE1.png|32px]] [[File:Potion of Leaping JE1 BE1.png|32px]] [[File:Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Potion of Swiftness JE1 BE1.png|32px]] [[File:Potion of Slowness JE1 BE1.png|32px]] [[File:Potion of Healing JE1 BE1.png|32px]] [[File:Potion of Harming JE1 BE1.png|32px]] [[File:Potion of Poison JE1 BE1.png|32px]] [[File:Potion of Regeneration JE1 BE1.png|32px]] [[File:Potion of Strength JE1 BE1.png|32px]] [[File:Potion of Weakness JE1 BE1.png|32px]] Added potions.|Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory.}}{{History||1.3.12|[[File:Potion of Decay BE1.png|32px]] Added potions of [[Wither (status effect)|Decay]].}}{{History||1.7.10|Added [[lingering potion]]s, which are [[brewing|brewed]] with [[splash potion]]s and [[dragon breath]] after splash potions are brewed with potions and [[gunpowder]].}}{{History|foot}}<gallery>Health_Potion.png|Thick Potion with status effects of Mining Fatigue (duration 4:00) and Instant Health II (duration 4:00).Invisible_sheep.png|An invisible sheep. Its wool can still be seen.New Potion Colors.png|The new potion colors.</gallery>==Issues=={{issue list}}==Trivia==*A potion can reach a maximum tier of 127, but using the {{cmd|effect}} [[commands|command]], effect levels can reach 255.*When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.{{verify|type=current|Still in recent versions?}} *A potion of [[Poison]] II lasts for 22.5 seconds, but it is displayed as 22 seconds because the [[item]] hover display shows rounded-down integer values.*The "Local Brewery" [[advancement]] uses the Uncraftable Potion texture for its icon.==Unused potions ==''[[Bedrock Edition]]'' has [[History of textures/Unused textures#Unused potions|unused potion textures]] for several [[effect]]s, along with their [[Splash Potion#Unused splash potions|splash variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.<gallery>Potion of Absorption BE2.png|Potion of AbsorptionPotion of Blindness BE2.png|Potion of BlindnessPotion of Haste BE2.png|Potion of HastePotion of Health Boost BE2.png|Potion of Health BoostPotion of Hunger BE2.png|Potion of HungerPotion of Mining Fatigue BE2.png|Potion of Mining FatiguePotion of Nausea BE2.png|Potion of NauseaPotion of Resistance BE2.png|Potion of ResistancePotion of Saturation BE2.png|Potion of SaturationPotion of Levitation BE2.png|Potion of Levitation</gallery>==Gallery=====Potions===;Java Edition<gallery>Water Bottle.png|Water BottlePotion of Night Vision.png|Potion of Night VisionPotion of Invisibility.png|Potion of InvisibilityPotion of Leaping.png|Potion of LeapingPotion of Fire Resistance.png|Potion of Fire ResistancePotion of Swiftness.png|Potion of SwiftnessPotion of Slowness.png|Potion of SlownessPotion of the Turtle Master.png|Potion of the Turtle MasterPotion of Water Breathing.png|Potion of Water BreathingPotion of Healing.png|Potion of HealingPotion of Harming.png|Potion of HarmingPotion of Poison.png|Potion of PoisonPotion of Regeneration.png|Potion of RegenerationPotion of Strength.png|Potion of StrengthPotion of Weakness.png|Potion of WeaknessPotion of Slow Falling.png|Potion of Slow FallingPotion of Luck.png|Potion of LuckPotion of Decay.png|Potion of DecayUncraftable Potion.png|Uncraftable Potion</gallery>===Screenshots===<gallery>OK2tE.png|Potion effects showing up in [[inventory]].PotionBubbles.png|The bubbles emitted when a player drinks a potion.Nightvision.png|The effect of night vision (left image is with night vision, right image is without).NetherPotionEffect.png|The view when a player uses night vision in the Nether.PotionTable.png|A brewing stand with a potion displayed next to it.MinecraftPotionsClean.png|A guide to brewing before [[Java Edition 1.6.1|1.6]].</gallery>=== In other media===<gallery>File:Elixir (MCSM).png|The [[Minecraft Story Mode:Elixir|Elixir]], a unique potion featured in [[Minecraft Story Mode]].File:Witch Potion (Dungeons).png|A potion thrown by a [[MCD:Witch|witch]], as depicted in [[Minecraft Dungeons]].File:Strength Potion.png|A [[MCD:Strength Potion|strength potion]], as it appears in Minecraft Dungeons.File:Swiftness Potion.png|A [[MCD:Swiftness Potion|Swiftness Potion]], as depicted in Minecraft Dungeons.File:Potion of Water Breathing (MCD).png|A [[MCD:Potion of Water Breathing|Potion of Water Breathing]], as it appears in Minecraft Dungeons.File:Bottle Lamp.jpg|An officially licensed bottle LED desk lamp.File:Potion Bottle Bottle.jpg|A water bottle depicting many potions.</gallery>==See also==*{{ItemLink|Glass Bottle}}*{{ItemLink|Medicine}}*{{ItemLink|Splash Potion}}*{{ItemLink|Lingering Potion}}==Notes==<references group="note" />==References=={{reflist}}==External links==*[https://www.minecraft.net/en-us/article/taking-inventory--potion Taking Inventory: Potion] – Minecraft.net on May 11, 2022*[http://potioncraft.net Minecraft Potions - A Visual Guide] (version 1.9){{items}}{{effects}}[[Category:Food]][[de:Trank]][[es:Poción]][[fr:Potion]][[hu:Bájital]][[it:Pozione]][[ja:ポーション]][[ko:물약]][[nl:Dranken]][[pl:Mikstury]][[pt:Poção]][[ru:Зелья]][[uk:Зілля]][[zh:药水]]</li></ul>
alpha 0.17.0.1Sheep are now dyed using a Dye button.1.1.0
{{Extension DPL}}<ul><li>[[Purple Dye|Purple Dye]]<br/>{{Item| image = Purple_Dye_JE2_BE2.png| renewable = Yes| stackable = Yes (64)}}'''Purple dye''' is a [[Dyeing#Secondary colors|secondary dye color]] created by combining [[red dye]] and [[blue dye]] in a crafting grid.== Obtaining ===== Crafting ==={{Crafting |head=1 |showname=0 |Blue Dye |Red Dye |Output=Purple Dye,2 |type=Material}}{{Crafting |foot=1 |Lapis Lazuli |Red Dye |Output=Purple Dye,2 |description={{only|bedrock|education}} |type=Material}}=== Trading ===[[Wandering trader]]s sometimes sell 3 purple dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Purple Dye}}=== Trading ===Apprentice-level Shepherd villagers have a 20% chance to buy 12 purple dye for an emerald as part of their trades.{{only|bedrock}}Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 purple dye for an emerald.{{only|java}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Purple Dye|spritetype=item|nameid=purple_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Purple Dye|spritetype=item|nameid=purple_dye|aliasid=dye / 5|id=400|form=item|translationkey=item.dye.purple.name|foot=1}}== Video ==<div style="text-align:center">{{yt|Cx52CGo5QnI}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Purple dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]] now, purple dye is also now renewable.}}{{History|||snap=14w30a|Added [[banner]]s which can be dyed.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Purple dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History|||snap=18w44a|Purple dye can now change the text color on [[sign]]s to purple.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells purple dye.}}{{History|||snap=19w11a|Purple dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Purple dye can now be used to craft [[purple candle]]s.}}{{History|||snap=21w19a|Purple dye can no longer be used to craft purple candles.}}{{History|||snap=Pre-release 1|Purple dye can once again be used to craft purple candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Purple dye can now change the text color on [[hanging sign]]s to purple.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Purple dye is now [[craft]]able with rose red and lapis lazuli.|Purple dye can now be used to craft purple [[wool]].}}{{History||v0.6.0|Purple dye can now be used to dye [[sheep]].}}{{History||v0.8.0|snap=build 1|Purple dye can now be used to craft [[magenta dye]].}}{{History||v0.9.0|snap=build 11|Purple dye can now be used to craft colored [[terracotta]].}}{{History||v0.11.0|snap=build 1|Purple dye can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Purple dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Purple dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Purple dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Purple dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Purple dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Purple dye can now be used to dye tamed [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Purple dye is now [[trading|sold]] by [[wandering trader]]s.|Purple dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Purple dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of purple dye has been changed from <code>dye/5</code> to <code>purple_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|PS4}}{{History||1.90|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[cs:Fialové barvivo]][[de:Violetter Farbstoff]][[es:Tinte morado]][[fr:Teinture violette]][[hu:Lila festék]][[ja:紫色の染料]][[ko:보라색 염료]][[nl:Paarse kleurstof]][[pl:Fioletowy barwnik]][[pt:Corante roxo]][[ru:Фиолетовый краситель]][[zh:紫色染料]]</li><li>[[Pickaxe|Pickaxe]]<br/>{{Dungeons hatnote|type=weapon}}{{Redirect|Diamond Pickaxe|the ''Minecraft Dungeons'' weapon|MCD:Diamond Pickaxe}}{{Redirect|Pick|the block|Sea Pickle|the control|Controls#Pick Block|the joke block|Pickaxe Block}}{{Item| image = <gallery>Wooden Pickaxe.png | WoodenStone Pickaxe.png | StoneIron Pickaxe.png | IronGolden Pickaxe.png | GoldenDiamond Pickaxe.png | DiamondNetherite Pickaxe.png | Netherite</gallery>|rarity = Common|renewable =* '''Netherite''': No* '''Others''': Yes|durability =Java Edition:* Wood: 59* Stone: 131* Iron: 250* Golden: 32* Diamond: 1,561* Netherite: 2,031Bedrock Edition:* Wood: 60* Stone: 132* Iron: 251* Golden: 33* Diamond: 1,562* Netherite: 2,032| stackable = No}}A '''pickaxe''' is a [[tools|tool]] required to mine [[ore]]s, [[rock|rocks]], rock-based blocks and metal-based [[block]]s quickly and obtain them as items. A pickaxe mines faster and can obtain more block types as items depending on the material it is made from.== Obtaining ===== Crafting ===Pickaxes are crafted using 2 [[stick]]s and 3 identical units of tool material.{{crafting |showdescription=1 |showname=0 |head=1 |name=[[Pickaxe]] |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |C1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2=Stick |B3=Stick |Output=Wooden Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe |type=Tool}}{{Crafting |name=[[Stone Pickaxe]] |A1=Any stone-tier block |B1=Any stone-tier block |C1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Pickaxe |description=Can use cobblestone and its other variants interchangeably. |type=Tool}}{{crafting |foot=1 |ignoreusage=1 |name=[[Pickaxe]] |ingredients=Matching Damaged [[Pickaxe]]s |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe |Output=Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe |description=The durability of the two pickaxes is added together, plus an extra 5% of the tool type's total durability. |type=Tool}}=== Upgrading ==={{Smithing|head=1|Netherite Upgrade|Diamond Pickaxe|Netherite Ingot|Netherite Pickaxe|tail=1}}=== Repairing ======= Grinding ===={{grinding|showdescription=1|ingredients=Matching Damaged [[Pickaxe]]s|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe|Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe|Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe|description=The durability of the two pickaxes is added together, plus an extra 5% durability.}}==== Unit repair ===={{main|Anvil mechanics#Unit repair}}Pickaxes can be repaired in an [[anvil]] by adding units of the [[tiers|tier's]] repair material, with each repair material restoring 25% of the pickaxe's maximum durability, rounded down.=== Natural generation ==={{LootChestItem|wooden-pickaxe,stone-pickaxe,iron-pickaxe,level-enchanted-iron-pickaxe,random-enchanted-golden-pickaxe,level-enchanted-diamond-pickaxe,random-enchanted-diamond-pickaxe,damaged-random-enchanted-diamond-pickaxe}}=== Trading ==={{IN|bedrock}}, novice-level toolsmith [[Villager|villagers]] have a 25% chance to sell stone pickaxes for one [[emerald]], Journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron pickaxes for 3 emeralds, and master-level toolsmith villagers always sell enchanted diamond pickaxes for 13 emeralds.{{IN|java}}, novice-level toolsmith villagers have a 40% chance to sell a stone pickaxe for one emerald, journeyman-level toolsmith villagers have a 40% chance to sell an enchanted iron pickaxe for 7–22 emeralds, and a master-level toolsmith always sells an enchanted diamond pickaxe for 18–35 emeralds.The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.=== Villager gifts ==={{IN|JE}}, toolsmith [[villager]]s throw stone pickaxes at players under the [[Hero of the Village]] effect.=== Mob loot ==={{IN|BE}}, [[pillager]]s and [[vindicator]]s have a chance of dropping a damaged iron pickaxe when killed during a [[raid]]. The pickaxe has a 50% chance of being enchanted with random enchantment(s).== Usage ===== Mining ===A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type:* Wooden: 60* Stone: 132* Iron: 251* Golden: 33* Diamond: 1562* Netherite: 2032Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, [[gold ore]] must be mined with an [[iron]], [[diamond]], or [[netherite]] pickaxe, or else the player harvests no ore. Different pickaxes also mine many materials at different speeds:==== Speed ====The following table shows the time it takes to break each type of block.* A <span style="background-color:#FFC7CE;color:#9C0006;">red</span> background indicates that the block cannot be harvested with that type of pickaxe.* A <span style="background-color:#FFFFDD;color:#8A7600;">yellow</span> background indicates that the block cannot be harvested with that type of pickaxe, but still drops something.* A <span style="background-color:#C6EFCE;color:#006100;">green</span> background indicates that the block can be harvested with that type of pickaxe.<!-- Table is sorted by hardness (mining time with diamond shows well), then by name -->{|class="wikitable collapsible collapsed" data-description="Mining time by block" style="background-color: transparent;"! Times to break blocks by pickaxe|-|{{breaking row|sort=1|simple=1|Obsidian|Diamond}}{{breaking row|Crying Obsidian|Diamond}}{{breaking row|Respawn Anchor|Diamond}}{{breaking row|Block of Netherite|Diamond}}{{breaking row|Ancient Debris|Diamond}}{{breaking row|Ender Chest|Wood}}{{breaking row|Anvil|Wood}}{{breaking row|Bell|Wood}}{{breaking row|Block of Coal|Wood}}{{breaking row|Block of Diamond|Iron}}{{breaking row|Block of Emerald|Iron}}{{breaking row|Block of Iron|Stone}}{{breaking row|Block of Raw Copper|Stone}}{{breaking row|Block of Raw Gold|Iron}}{{breaking row|Block of Raw Iron|Stone}}{{breaking row|Block of Redstone|Wood}}{{breaking row|Chain|Wood}}{{breaking row|Enchantment Table|Wood}}{{breaking row|Iron Bars|Wood}}{{breaking row|Iron Door|Wood|item=1|link=Door}}{{breaking row|Iron Trapdoor|Wood|link=Trapdoor}}{{breaking row|Monster Spawner|Wood}}{{breaking row|Deepslate Coal Ore|Wood}}{{breaking row|Deepslate Copper Ore|Wood}}{{breaking row|Deepslate Diamond Ore|Wood}}{{breaking row|Deepslate Emerald Ore|Wood}}{{breaking row|Deepslate Gold Ore|Wood}}{{breaking row|Deepslate Iron Ore|Wood}}{{breaking row|Deepslate Lapis Lazuli Ore|Wood}}{{breaking row|Deepslate Redstone Ore|Wood}}{{breaking row|Blast furnace|Wood}}{{breaking row|Cobbled Deepslate|Wood}}{{breaking row|Chiseled Deepslate|Wood}}{{breaking row|Deepslate Bricks|Wood}}{{breaking row|Deepslate Tiles|Wood}}{{breaking row|Polished Deepslate|Wood}}{{breaking row|Dispenser|Wood}}{{breaking row|Dropper|Wood}}{{breaking row|Furnace|Wood}}{{breaking row|Lantern|wood}}{{breaking row|Lodestone|Wood}}{{breaking row|Smoker|Wood}}{{breaking row|Stonecutter|Wood}}{{breaking row|Conduit}}{{breaking row|Block of Gold|Iron}}{{breaking row|Block of Lapis Lazuli|Stone}}{{breaking row|Coal Ore|Wood}}{{breaking row|Copper Ore|Wood}}{{breaking row|Copper Blocks|Wood}}{{breaking row|Cut Copper|Wood}}{{breaking row|Cut Copper Slab|Wood}}{{breaking row|Cut Copper Stairs|Wood}}{{breaking row|Deepslate|Wood}}{{breaking row|Dragon Egg |note=<ref group="note">The dragon egg can be mined directly only when there aren't any air blocks available for it to teleport to. However, the dragon egg can be collected by other means.</ref>}}{{breaking row|Diamond Ore|Iron}}{{breaking row|Emerald Ore|Iron}}{{breaking row|End Stone|Wood}}{{breaking row|Gold Ore|Iron}}{{breaking row|Hopper|Wood}}{{breaking row|Iron Ore|Stone}}{{breaking row|Lightning Rod|Wood}}{{breaking row|Lapis Lazuli Ore|Stone}}{{breaking row|Nether Quartz Ore|Wood}}{{breaking row|Nether Gold Ore|Wood}}{{breaking row|Observer|Wood}}{{breaking row|Redstone Ore|Iron}}{{breaking row|Blue Ice|drop=0}}{{breaking row|Compound Creator|Wood|drop=1|note=<ref group="note" name="Chemtable">Chemistry tables are slow to break by hand, similar to blocks that require a pickaxe to mine. However, they still drop as items.</ref>}}{{breaking row|Heat Block|Wood}}{{breaking row|Grindstone|Wood}}{{breaking row|Bone Block|Wood}}{{breaking row|Brick Stairs|Wood|link=Stairs}}{{breaking row|Bricks|Wood}}{{breaking row|Cauldron|Wood}}{{breaking row|Cobblestone|Wood}}{{breaking row|link=Stairs|Cobblestone Stairs|Wood}}{{breaking row|Cobblestone Wall|Wood}}{{breaking row|Mossy Cobblestone|Wood}}{{breaking row|Nether Bricks|Wood}}{{breaking row|Nether Brick Fence|Wood}}{{breaking row|link=Stairs|Nether Brick Stairs|Wood}}{{breaking row|Red Nether Bricks|Wood}}{{breaking row|Polished Blackstone|Wood}}{{breaking row|link=Slab|Stone Slabs|sprite=all-slabs|Wood}}{{breaking row|Smooth Stone|Wood}}{{breaking row|Shulker Box}}{{breaking row|Concrete|Wood}}{{breaking row|Andesite|Wood}}{{breaking row|Dark Prismarine|Wood}}{{breaking row|Diorite|Wood}}{{breaking row|Dripstone Block|Wood}}{{breaking row|Granite|Wood}}{{breaking row|Mud Bricks|Wood}}{{breaking row|Pointed Dripstone}}{{breaking row|Prismarine|Wood}}{{breaking row|Prismarine Bricks|Wood}}{{breaking row|Purpur block|Wood}}{{breaking row|Purpur pillar|Wood}}{{breaking row|Stone|Wood}}{{breaking row|Stone Bricks|Wood}}{{breaking row|Tuff|Wood}}{{breaking row|link=Stairs|Stone Brick Stairs|Wood}}{{breaking row|Amethyst Bud|drop=0}}{{breaking row|Amethyst Cluster|drop=0}}{{breaking row|Blackstone|Wood}}{{breaking row|Block of Amethyst|Wood}}{{breaking row|Budding Amethyst|drop=0}}{{breaking row|Chiseled Polished Blackstone|Wood}}{{breaking row|Polished Blackstone Bricks|Wood}}{{breaking row|Gilded Blackstone|Wood}}{{breaking row|Glazed Terracotta|Wood}}{{breaking row|Terracotta|Wood}}{{breaking row|Basalt|Wood}}{{breaking row|Smooth Basalt|Wood}}{{breaking row|Polished Basalt|Wood}}{{breaking row|Packed Mud}}{{breaking row|Block of Quartz|Wood}}{{breaking row|Quartz Stairs|Wood|link=Stairs}}{{breaking row|Red Sandstone|Wood}}{{breaking row|Red Sandstone Stairs|Wood|link=stairs}}{{breaking row|Sandstone|Wood}}{{breaking row|Sandstone Stairs|Wood|link=stairs}}{{breaking row|Calcite|Wood}}{{breaking row|Rail}}{{breaking row|Brewing Stand|Wood}}{{breaking row|Stone Button|any}}{{breaking row|Ice|drop=0}}{{breaking row|Magma Block|Wood}}{{breaking row|Packed Ice|drop=0}}{{breaking row|Frosted Ice|drop=0}}{{breaking row|Stone Pressure Plate|Wood}}{{breaking row|Netherrack|Wood}}{{breaking row|sprite=crimson-nylium|Nylium|Wood|foot=1}}|}=== Weapon ===Hitting a mob with a pickaxe is a stronger attack than using fists. Pickaxes lose 2 durability when used as a weapon.==== Java Edition ====Pickaxes have an attack speed modifier of −2.8, meaning they take about 0.83 seconds to [[Damage#Attack cooldown|recover]]. All pickaxes have an attack speed of 1.2 hits per second. They deal different damage based on the type:{|class="wikitable" style="text-align:center" data-description="Attack damage"! Pickaxe type! Attack damage! Damage per<br> second (DPS)|-|{{ItemLink|Wooden Pickaxe}} ||rowspan=2 |{{hp|2}} ||rowspan=2 |2.4|-|{{ItemLink|Golden Pickaxe}}|-|{{ItemLink|Stone Pickaxe}} ||{{hp|3}} ||3.6|-|{{ItemLink|Iron Pickaxe}} ||{{hp|4}} ||4.8|-|{{ItemLink|Diamond Pickaxe}} ||{{hp|5}} ||6|-|{{ItemLink|Netherite Pickaxe}} ||{{hp|6}} ||7.2|}==== Bedrock Edition ===={{IN|bedrock}}, pickaxes always attack instantly and do the following damage:{|class="wikitable" style="text-align:center" data-description="Attack damage"! Pickaxe type! Attack damage|-|{{ItemLink|Wooden Pickaxe}}<br />{{ItemLink|Golden Pickaxe}} ||{{hp|3}}|-|{{ItemLink|Stone Pickaxe}} ||{{hp|4}}|-|{{ItemLink|Iron Pickaxe}} ||{{hp|5}}|-|{{ItemLink|Diamond Pickaxe}} ||{{hp|6}}|-|{{ItemLink|Netherite Pickaxe}} ||{{hp|7}}|}=== Enchantments ===A pickaxe can receive the following [[enchantment]]s:{|class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Efficiency]]|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Fortune]]<ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Silk Touch]]<ref group=note name=note1/>|I|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|}{{Notelist}}=== Fuel ===Wooden pickaxes can be used as a fuel in [[furnace]]s, smelting 1 item per wooden pickaxe.=== Smelting ingredient ==={{Smelting|showname=1|Iron Pickaxe;Golden Pickaxe|Iron Nugget;Gold Nugget|0,1}}===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to golden pickaxes and run toward any golden pickaxes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Sounds =={{edition|java}}:{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a pickaxe's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Random break.ogg|source=player|description=When a shovel's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wooden Pickaxe|spritetype=item|nameid=wooden_pickaxe|form=item}}{{ID table|displayname=Stone Pickaxe|spritetype=item|nameid=stone_pickaxe|form=item}}{{ID table|displayname=Iron Pickaxe|spritetype=item|nameid=iron_pickaxe|form=item}}{{ID table|displayname=Diamond Pickaxe|spritetype=item|nameid=diamond_pickaxe|form=item}}{{ID table|displayname=Golden Pickaxe|spritetype=item|nameid=golden_pickaxe|form=item}}{{ID table|displayname=Netherite Pickaxe|spritetype=item|nameid=netherite_pickaxe|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wooden Pickaxe|spritetype=item|nameid=wooden_pickaxe|id=310|form=item}}{{ID table|displayname=Stone Pickaxe|spritetype=item|nameid=stone_pickaxe|id=314|form=item}}{{ID table|displayname=Iron Pickaxe|spritetype=item|nameid=iron_pickaxe|id=297|form=item}}{{ID table|displayname=Diamond Pickaxe|spritetype=item|nameid=diamond_pickaxe|id=318|form=item}}{{ID table|displayname=Golden Pickaxe|spritetype=item|nameid=golden_pickaxe|id=324|form=item}}{{ID table|displayname=Netherite Pickaxe|spritetype=item|nameid=netherite_pickaxe|id=606|form=item|foot=1}}== Achievements =={{Load achievements|Time to mine!;Getting an Upgrade;MOAR Tools ;Oooh, shiny!}}== Advancements =={{load advancements|Getting an Upgrade;Isn't It Iron Pick;Stone Age;Oh Shiny}}== Video =={{yt|G_HTViy2JTo}}== History =={{History|java indev}}{{History||0.31|snap=20100110|[[File:Iron Pickaxe JE1.png|32px]] Added iron pickaxes.|A pickaxe is used to gather [[stone]] materials 400% faster than by hand.|When starting in a new world, the [[player]] is given one of each [[tool]].}}{{History|||snap=20100124|A complete tool set is no longer given to the player on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}{{History|||snap=20100128|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Tools now have tiers. Wooden, stone, and diamond pickaxes have been added.|[[File:Iron Pickaxe JE2 BE1.png|32px]] The texture of iron pickaxes has been changed.|A pickaxe held by the [[player]] is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}{{History|||snap=20100129|Wood, stone, iron, and diamond pickaxes can now be [[craft]]ed.}}{{History|||snap=20100130|[[File:Golden Pickaxe JE1.png|32px]] Pickaxes can now be made out of [[gold]].}}{{History|||snap=20100201-1|Tools, including pickaxes, now take [[damage]] when being used. |Better tools, including pickaxes, now last longer.}}{{History|||snap=20100201-2|Better pickaxes are now required to mine harder materials.}}{{History||20100206|[[File:Golden Pickaxe JE2 BE1.png|32px]] The texture of golden pickaxes has been changed.}}{{History|java beta}}{{History||1.2|Before, the pickaxe had much less [[item durability|durability]] (usually half as much).|Gold pickaxes now [[breaking|mine]] certain materials much faster.}}{{History||1.8|snap=Pre-release|Iron pickaxes are now found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Iron pickaxes can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=RC1|Pickaxes and other [[tool]]s now make a [[sound]] when they break.}}{{History||1.1|snap=12w01a|Iron pickaxes are now found in the new [[village]] blacksmith chests.}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden pickaxes.}}{{History||1.3.1|snap=12w16a|Wooden and stone pickaxes are now found in the new [[bonus chest]]s.}}{{History|||snap=12w18a|Wooden pickaxes can now be used as fuel in a [[furnace]].}}{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond pickaxe for 10–11 [[emerald]]s, and 1 iron pickaxe for 7–8 emeralds.}}{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), pickaxes now add their damage onto the barehanded damage, which results in all pickaxes doing {{hp|1}} more damage than before.}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden pickaxes.}}{{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] 1 [[enchanting|enchanted]] diamond pickaxe for 12–15 emeralds, and 1 enchanted iron pickaxe for 9–11 emeralds. |Unenchanted pickaxes are no longer sold by [[villager]]s.}}{{History||1.9|snap=15w31a|Enchanted iron and diamond pickaxes can now be found in the [[end ship]] [[chest]]s in [[end city|end cities]].}}{{History|||snap=15w34a|Pickaxes now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a pickaxe is 0.8 seconds.}}{{History|||snap=15w34c|Pickaxes now do less [[damage]], but recover quicker.}}{{History|||snap=15w35a|Pickaxes now recover more slowly.}}{{History|||snap=15w44a|The average yield of wood and stone pickaxes in [[bonus chest]]s has been decreased.|The average yield of iron pickaxes in [[mineshaft]] [[chest]]s has been increased.}}{{History||1.11.1|snap=16w50a|Golden and iron pickaxes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 270, 274, 257, 278 and 285.}}{{History||1.14|snap=18w43a|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}{{History|||snap=18w50a|Iron pickaxes can now be found in chests in [[village]] toolsmith houses.}}{{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone pickaxes.}}{{History|||snap=19w13a|Toolsmith villagers now give stone pickaxes to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Pickaxe JE1.png|32px]] Added netherite pickaxes.|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden pickaxes.}}{{History|||snap=20w09a|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] [[File:Netherite Pickaxe JE2 BE1.png|32px]] The textures of wooden, golden, diamond, and netherite pickaxes have been changed.}}{{History|||snap=20w10a|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes.|Netherite pickaxes can no longer be crafted.|Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.}}{{History|||snap=20w15a|Stone pickaxes can now be crafted using [[blackstone]].}}{{History|||snap=20w16a|Golden pickaxes now generate randomly enchanted in[[ruined portal]]chests.}}{{History||1.16.2|snap=20w30a|Randomly enchanted diamond pickaxes can now be found in [[bastion remnant]] chests.}}{{History||1.17|snap=21w08a|Stone pickaxe can now be crafted using [[cobbled deepslate]].}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden pickaxes.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond pickaxes to netherite pickaxes now requires the netherite upgrade [[smithing template]].}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to sell an enchanted iron pickaxe.}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all pickaxes has been increased to 2.5.|The [[damage]] for all pickaxes has been increased by {{hp|1}}.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Stone Pickaxe JE1 BE1.png|32px]] Added stone pickaxes.}}{{History||v0.3.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.|Survival players no longer start out with an infinite durability stone pickaxe in the inventory.}}{{History||v0.3.2|[[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added iron, gold, and diamond pickaxes.}}{{History||v0.4.0|Removed stone pickaxes from the creative inventory.}}{{History||v0.11.0|snap=build 11|All pickaxes are now available in the [[creative]] inventory.}}{{History|||snap=build 12|All pickaxes have been removed from creative.}}{{History|||snap=build 13|Pickaxes have been re-added to creative mode.}}{{History||v0.14.0|snap=build 1|Iron pickaxes can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron pickaxes and enchanted diamond pickaxes can now be found in [[end city|end cities]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Toolsmith [[villager]]s now [[trading|sell]] enchanted diamond pickaxes for 12-15 emeralds as their last tier trades and enchanted iron pickaxes for 9-11 [[emerald]]s as their second tier trades.}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden pickaxes are now [[smelting|smeltable]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone pickaxes can now be found inside [[bonus chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Iron pickaxes can now be found in [[plains]] [[village]] weaponsmith houses.|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron pickaxes can now be found in [[village]] toolsmiths [[chest]]s and in [[savanna]], [[taiga]], [[snowy taiga]] and [[desert]] village weaponsmith chests.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] an [[enchanting|enchanted]] iron pickaxe for 3 [[emerald]]s as part of their third tier trades, and an enchanted diamond pickaxe now costs 13 emeralds.|Stone pickaxes can now be bought from toolsmith villagers.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Pickaxe JE2 BE1.png|32px]] Added netherite pickaxes.|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond pickaxes have been changed.}}{{History|||snap=beta 1.16.0.57|Netherite pickaxes can no longer be crafted.|Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.|Stone pickaxes can now be crafted using [[blackstone]].|Golden pickaxes now generate randomly enchanted in[[ruined portal]]chests.|Netherite pickaxe now generate randomly enchanted in [[bastion remnant]] chest.}}{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes to match ''Java Edition''.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes (all five types).}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden pickaxes are now [[smelting|smeltable]].}}{{History|Ps4}}{{History||1.90|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*The golden pickaxe is the only pickaxe that is unable to harvest the material it is made from.*The pickaxe is the only block-breaking tool without a {{control|use}} (right-click) function.=== Publicity ===*Plastic diamond pickaxes are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-pickaxe?_pos=3&_psq=pickaxe&_ss=e&_v=1.0</ref>*In the game [[wikipedia:Naughty Bear: Panic in Paradise|''Naughty Bear: Panic in Paradise'']], the player can buy a diamond pickaxe which, according to the game, is made by "Kick it up a Notch Pickaxes", referring to [[Notch]].*In mobile game ''[https://play.google.com/store/apps/details?id=br.com.tapps.vloggergoviral Vlogger Go Viral]'' clicker game, after buying the figurine shelf, there is a model of a diamond pickaxe stuck to a [[grass block]].*In the game [[wikipedia:The Elder Scrolls V: Skyrim|''The Elder Scrolls V: Skyrim'']], the player can find a pickaxe called the "Notched Pickaxe", evidently an [[easter egg]].*In the game [[wikipedia:Offensive Combat|''Offensive Combat'']], a stone pickaxe can be used as a melee weapon with the name of "The Notch Carver".*In the game [[wikipedia:The Binding of Isaac (video game)|''The Binding of Isaac'']], an obtainable item named "Notched Axe", also with a drawn 8-bit look, can be used to destroy rocks. The Notched Axe also makes a return in the game's remake, [[wikipedia:The Binding of Isaac: Rebirth|''The Binding of Isaac: Rebirth'']].*In the game [[wikipedia:Borderlands 2|''Borderlands 2'']], the player can find a secret area hidden away by blocks resembling Minecraft [[dirt]], also once inside the player can fight Creeper and the Mother Creeper to get rare Minecraft-related skins.*In the game [[wikipedia:Octodad: Dadliest Catch|''Octodad: Dadliest Catch'']], the supermarket level has a "Mintcraft" display, an obvious parody of Minecraft, even including toy pickaxes and a creeper head.*In the game [[wikipedia:Transformice|''Transformice'']], a diamond pickaxe can be found in the shop.== Gallery ==<gallery>File:Pickaxe in Mineshaft Chest.png|A naturally generated pickaxe.Live in Your World JINX.jpg|Official T-shirt artwork "Live in Your World" featuring an iron pickaxe made by [https://www.jinx.com JINX].Pickaxe JINX.jpg|Official T-shirt artwork of a pickaxe made by JINX.Stone Pickaxe SDGP.png|Stone pickaxe in the [[Super Duper Graphics Pack]].Iron Pickaxe SDGP.png|Iron pickaxe in the [[Super Duper Graphics Pack]].</gallery>=== Enchanted pickaxes ===<gallery>Enchanted Wooden Pickaxe.gifEnchanted Stone Pickaxe.gifEnchanted Iron Pickaxe.gifEnchanted Golden Pickaxe.gifEnchanted Diamond Pickaxe.gifEnchanted Netherite Pickaxe.gif</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory-pickaxe Taking Inventory: Pickaxe] – Minecraft.net on May 10, 2018{{items}}[[Category:Combat]][[cs:Krumpáč]][[de:Spitzhacke]][[es:Pico]][[fr:Pioche]][[hu:Csákány]][[it:Piccone]][[ja:ツルハシ]][[ko:곡괭이]][[nl:Houweel]][[pl:Kilof]][[pt:Picareta]][[ru:Кирка]][[th:อีเต้อ]][[uk:Кайло]][[zh:镐]]</li></ul>
alpha 1.1.0.0Sheep (251) Sheep (252) Sheep (253) Sheep (254) Sheep (255) Sheep (256) Sheep (257) Sheep (258) Sheep (259) Sheep (260) Sheep (261) Sheep (262) Sheep (263) Sheep (264) Sheep (265) Sheep (266) The textures of sheep have been changed. Sheep now look different when dyed to comply with the wool color changes.Sheep (267) Sheep (268) Sheep (269) Sheep (270) Sheep (271) Sheep (272) Sheep (273) Sheep (274) Sheep (275) Sheep (276) Sheep (277) Sheep (278) Sheep (279) Sheep (280) Sheep (281) Sheep (282) The textures of baby sheep have been changed.Bedrock Edition1.10.0
{{Extension DPL}}<ul><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}}{{Item| image = Golden Apple.png| rarity = Rare| heals = {{hunger|4}}|effects=: {{EffectLink|Absorption}} (2:00): {{EffectLink|Regeneration}} II (0:05)|renewable = Yes|stackable = Yes (64)}}A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]].== Obtaining ===== Crafting ==={{Crafting|A1= Gold Ingot|B1= Gold Ingot|C1= Gold Ingot|A2= Gold Ingot|B2= Apple|C2= Gold Ingot|A3= Gold Ingot|B3= Gold Ingot|C3= Gold Ingot|Output= Golden Apple|type= Foodstuff}}=== Chest loot ===On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath.{{LootChestItem|golden-apple}}== Usage =={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]].Unlike most foods, golden apples can be eaten when the hunger bar is full.The golden apple provides: *[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health)*[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage)=== Curing zombie villagers ==={{main|Zombie Villager#Curing}}A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]].=== Horses ===Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes.===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]).== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Golden Apple|spritetype=item|nameid=golden_apple|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Golden Apple|spritetype=item|nameid=golden_apple|id=258|form=item|foot=1}}== Achievements =={{load achievements|Zombie Doctor;Oooh, shiny!}}== Advancements =={{load advancements|Zombie Doctor;Oh Shiny;A Furious co*cktail;How Did We Get Here;Husbandry;A Balanced Diet}}== History =={{History|java infdev}}{{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}}{{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples. |Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game. |Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]].|However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}}{{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}}{{History|java beta}}{{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds.|[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}}{{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one.|As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}}{{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]]. |The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}}{{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}{{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}}{{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s.|The [[Regeneration]] effect of golden apples has been slowed down.}}{{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}}{{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}}{{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}}{{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}}{{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}}{{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}}{{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}}{{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]].|The average yield of golden apples from [[dungeon]] chests has been increased.|Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}}{{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}{{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}{{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}{{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}}{{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}}{{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}}{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}}{{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}{{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}{{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}{{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}}{{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed.== Gallery ==<gallery>File:GoldenAppleComparison.png|A comparison of the two golden apple variations.File:Golden apple in dungen 2013.png|A golden apple found in a dungeon.File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft.</gallery>{{Items}}[[Category:Renewable resources]][[Category:Food]][[cs:Zlaté jablko]][[de:Goldener Apfel]][[es:Manzana dorada]][[fr:Pomme dorée]][[hu:Aranyalma]][[it:Mela d'oro]][[ja:金のリンゴ]][[ko:황금 사과]][[nl:Gouden appel]][[pl:Złote jabłko]][[pt:Maçã dourada]][[ru:Золотое яблоко]][[th:แอปเปิ้ลทอง]][[tr:Altın Elma]][[uk:Золоте яблуко]][[zh:金苹果]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item| title = Spyglass| image = Spyglass.png| durability = | rarity = Common| renewable = Yes| stackable = No}} A '''spyglass''' is a [[tool]] used to zoom in on distant objects.== Obtaining ===== Crafting ==={{Crafting |B1=Amethyst Shard |B2=Copper Ingot |B3=Copper Ingot |Output=Spyglass |type=Tool}}== Usage ==[[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]]To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]].A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin. Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.[[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]== Sounds =={{edition|java}}:{{Sound table|sound=Spyglass use.ogg|subtitle=Spyglass expands|source=player|description=When a player uses a spyglass|id=item.spyglass.use|translationkey=subtitles.item.spyglass.use|volume=0.5|pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref>|distance=16}}{{Sound table|sound=Spyglass stop.ogg|subtitle=Spyglass retracts|source=player|description=When a player stops using a spyglass|id=item.spyglass.stop_using|translationkey=subtitles.item.spyglass.stop_using|volume=0.5|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Spyglass use.ogg|source=player|description=When a player uses a spyglass|id=item.spyglass.use|volume=0.5|pitch=1.15-1.55}}{{Sound table|sound=Spyglass stop.ogg|source=player|description=When a player stops using a spyglass|id=item.spyglass.stop_using|volume=0.5|pitch=0.8-1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Spyglass|spritetype=item|nameid=spyglass|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Spyglass|spritetype=item|nameid=spyglass|form=item|foot=1|id=626}}== Advancements =={{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}== History =={{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}}{{History|java}}{{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.|[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}{{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}}{{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.|[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.|A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}}{{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}}{{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}}{{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}{{History|bedrock}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}{{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==*If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.== Gallery ==<gallery>Villager Spyglass.png|Spying on [[villager]]s through a spyglass.After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay.Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref>JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope.JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square.File:Ari Spyglass.jpg|How the spyglass looks in the third person.Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added.Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added.File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass.</gallery>== References =={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022{{Items}}[[Category:Renewable resources]][[de:Fernrohr]][[es:Catalejo]][[fr:Longue-vue]][[it:Cannocchiale]][[ja:望遠鏡]][[pl:Luneta]][[pt:Luneta]][[ru:Подзорная труба]][[zh:望远镜]]</li></ul>
beta 1.10.0.3Sheep (283) Sheep (284) Sheep (285) Sheep (286) Sheep (287) Sheep (288) Sheep (289) Sheep (290) Sheep (291) Sheep (292) Sheep (293) Sheep (294) Sheep (295) Sheep (296) Sheep (297) Sheep (298) The textures of sheep have been changed.Sheep (299) Sheep (300) The textures of sheep named 'jeb_' have been changed.Sheep (301) Sheep (302) Sheep (303) Sheep (304) Sheep (305) Sheep (306) Sheep (307) Sheep (308) Sheep (309) Sheep (310) Sheep (311) Sheep (312) Sheep (313) Sheep (314) Sheep (315) Sheep (316) The textures of baby sheep have been changed.Sheep now spawn in desert village shepherd houses.1.11.0
{{Extension DPL}}<ul><li>[[Black Dye|Black Dye]]<br/>{{Item| image = Black Dye.png| renewable = Yes| stackable = Yes (64)}}'''Black dye''' is a [[Dye#Primary|primary color dye]] similar to an [[ink sac]].== Obtaining ===== Trading ===[[Wandering trader]]s have a chance to [[trading|trade]] 3 black dyes for 1 [[emerald]].{{only|java}}=== Crafting ==={{Crafting |head=1 |showname=0 |Ink Sac |Output=Black Dye |type=Material}}{{Crafting |Wither Rose |Output=Black Dye |type=Material |foot=1}}== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Black Dye}}=== Trading ===Apprentice-level Shepherd villagers have a 20%{{only|bedrock}} or {{frac|2|7}}{{only|java}} chance to buy 12 black dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Black Dye|spritetype=item|nameid=black_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Black Dye|spritetype=item|nameid=black_dye|aliasid=dye / 16|id=395|form=item|translationkey=item.dye.black_new.name|foot=1}}== History =={{History|java}}{{History||1.14|snap=18w43a|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}{{History|||snap=18w44a|Black dyes now can changed the text color on the [[sign]]s to black.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sell black dyes.}}{{History|||snap=19w11a|Black dyes can now be [[trading|bought]] by shepherd villagers.}}{{History||1.15|snap=Pre-release 1|Black dye can now be used to craft [[prismarine|dark prismarine]], just like [[Bedrock Edition]].}}{{History||1.17|snap=20w45a|Black dyes can now used to craft newly added [[black candle]]s.}}{{History|||snap=21w19a|Black dyes can no longer used to craft black candles.}}{{History|||snap=Pre-release 1|Black dyes can once again used to craft black candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Black dyes now can change the text color on [[hanging sign]]s to black.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}{{History||1.11.0|snap=beta 1.11.0.4|Black dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{history||1.13.0|snap=beta 1.13.0.9|Black dye can now be [[crafting|crafted]] from [[flower|wither roses]].}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of black dye has been changed from <code>dye/16</code> to <code>black_dye</code>.}}{{History|ps4}}{{History||1.83|[[File:Black Dye JE1 BE1.png|32px]] Added black dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Dyes]][[Category:Renewable resources]][[de:Schwarzer Farbstoff]][[es:Tinte negro]][[fr:Teinture noire]][[ja:黒色の染料]][[ko:검은색 염료]][[pl:Czarny barwnik]][[pt:Corante preto]][[th:สีย้อมสีดำ]][[zh:黑色染料]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}{{Item| image = Recovery Compass.gif| renewable = No| stackable = Yes (64)}}A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.== Obtaining ===== Crafting ==={{Crafting|A1= Echo Shard |B1= Echo Shard |C1= Echo Shard|A2= Echo Shard |B2= Compass |C2= Echo Shard|A3= Echo Shard |B3= Echo Shard |C3= Echo Shard|Output= Recovery Compass|type= Tool}}== Usage ==When held by a player, the recovery compass will point towards the spot where they previously died.The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.=== Enchantments ===A recovery compass can receive the following [[enchantment]]s:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Curse of Vanishing]]{{only|bedrock|short=1}}|I|{{Inventory slot|Anvil}}|-|}== Data values =={{Missing information|section|data values for Bedrock Edition|type=data}}=== ID ===[[Java Edition|''Java Edition'']]:{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}==History=={{History|java}}{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}{{History|bedrock}}{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref></gallery>==References=={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023{{Items}}[[Category:Tools]][[Category:Non-renewable resources]][[de:Bergungskompass]][[es:Brújula de recuperación]][[fr:Boussole de récupération]][[ja:リカバリーコンパス]][[pl:Kompas powrotny]][[pt:Bússola de retomada]][[ru:Компас восстановления]][[th:เข็มทิศกู้คืน]][[uk:Компас відновлення]][[zh:追溯指针]]</li></ul>
beta 1.11.0.1Sheep can now spawn in plains, savanna, taiga, snowy taiga and snowy tundra village shepherd houses, butcher houses, and animal pens.1.18.30
{{Extension DPL}}<ul><li>[[Steak|Steak]]<br/>{{Item| title = Steak| image = Steak.png| renewable = Yes| heals = {{hunger|8}}| stackable = Yes (64)}}'''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]].== Obtaining ===== Mob loot ======= Cows ====When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level.=== Cooking ===Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{Smelting|Raw Beef|Steak|0,35}}=== Villager gifts ==={{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect.== Usage ===== Food ===To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger [[saturation]]. === Wolves ===Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Steak|spritetype=item|nameid=cooked_beef|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Beef|spritetype=item|nameid=cooked_beef|id=274|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak.|Steak has been introduced as the cooked result of [[raw beef]].|Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]]. |The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}}{{History|java}}{{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}}{{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}}{{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}}{{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}}{{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}{{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}}{{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}}{{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}{{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}}{{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}}{{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot.Eating Steak.png|A still frame of the player eating a steak.Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]].</gallery>== Notes =={{fnlist}}{{Items}}[[cs:Propečený steak]][[de:Steak]][[es:Filete asado]][[fr:Steak]][[hu:Steak]][[it:Bistecca]][[ja:ステーキ]][[ko:스테이크]][[nl:Biefstuk]][[pl:Befsztyk]][[pt:Filé]][[ru:Жареная говядина]][[tr:Biftek]][[uk:Стейк]][[zh:牛排]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Bread|Bread]]<br/>{{dungeons hatnote|type=item}}{{Item| title = Bread| image = Bread.png| renewable = Yes| heals = {{hunger|5}}| stackable = Yes (64)}}'''Bread''' is a [[food]] [[item]] that can be eaten by the [[player]].== Obtaining ===== Crafting ==={{Crafting |A2=Wheat |B2=Wheat |C2=Wheat |Output=Bread |type=Foodstuff}}=== Chest loot ==={{LootChestItem|bread}}=== Trading ===Novice-level farmer [[Villager|villagers]] sell 6 bread for one [[emerald]] as part of their [[Trading|trades]]. {{IN|java}} they only have a 40% chance of offering this trade.=== Villager gifts ===Farmer villagers may use wheat they have harvested to craft bread, which they can trade with other villagers.Farmer villagers may throw bread at players under the [[Hero of the Village]] effect.{{only|java}}== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1= Hunger management}}Bread can be eaten with the use control while it is selected in the [[hotbar]]. Eating bread restores {{hunger|5}} [[hunger]] and 6.0 [[Hunger#Mechanics|hunger saturation]].=== Breeding ===Villagers can pick up bread items to become willing, allowing them to breed. Villagers require 3 bread to become willing.=== Composting ===Placing bread into a [[composter]] has an 85% chance of raising the compost level by 1. It is more efficient to compost [[wheat]] than bread made from wheat.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bread|spritetype=item|nameid=bread|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bread|spritetype=item|nameid=bread|id=261|form=item|foot=1}}== Achievements =={{load achievements|Bake Bread}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||20100206|[[File:Bread JE1 BE1.png|32px]] Bread has been added, which now restores {{hp|5}}.}}{{History||20100223|Bread now requires 3 [[wheat]] (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}{{History|java infdev}}{{History||?|Bread is no longer stackable.}}{{History||20100625-2|Bread can now be found in the new [[dungeon]] [[chest]]s.}}{{History|java beta}}{{History||1.8|snap=Pre-release|Bread is now stackable to 64.|Bread now restores {{hunger|5}} instead of {{hp|5}}.|[[Dungeon]] [[chests]] now contain more bread, now that it stacks.|Bread can now be found in the new [[stronghold]] storerooms and [[mineshaft]] [[chest]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bread can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History||1.1|snap=12w01a|Bread can now be found in the new [[village]] blacksmith chests.}}{{History||1.3.1|snap=12w16a|Bread can now be found in the new [[bonus chest]]s.}}{{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 3–4 loaves of bread for 1 [[emerald]].}}{{History||1.4.2|snap=12w37a|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}{{History||1.6.1|snap=13w16a|Bread can now be used to feed [[horse]]s.}}{{History||1.8|snap=14w02a|Farmer [[villager]]s now [[trading|sell]] 2–4 loaves of bread for 1 [[emerald]].}}{{History|||snap=14w26c|[[Horse]]s no longer can eat bread.}}{{History||1.9|snap=15w44a|The average yield of bread from [[mineshaft]] and [[dungeon]] [[chest]]s has now been decreased.}}{{History||1.11|snap=16w39a|Bread can now found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 297.}}{{History||1.14|snap=18w43a|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}{{History|||snap=18w48a|Bread can now generate inside chests in cartographer houses, tanneries and plains [[village]] houses.}}{{History|||snap=18w49a|Bread can now generate inside chests in mason houses, and savanna and snowy [[village]] houses.}}{{History|||snap=18w50a|Bread can now generate inside chests in village temples, toolsmith, and desert and taiga [[village]] houses.}}{{History|||snap=19w03a|Placing bread into the new [[composter]] now has an 80% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Bread now has an 85% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w13a|Farmer villagers now give bread to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Bread JE1 BE1.png|32px]] Added bread.}}{{History||v0.5.0|Bread now restores {{hp|5}} instead of {{hp|2}}.}}{{History||v0.8.0|snap=build 1|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}{{History||v0.12.1|snap=build 1|Bread now restores [[hunger]] instead of [[health]].}}{{History||v0.14.0|snap=build 1|Bread can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s now require bread to become willing, in order to [[breeding|breed]].|Farmer [[villager]]s now [[trading|sell]] 2-4 loaves of bread for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Bread can now be found in [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Bread can now be found inside [[bonus chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.|Bread can now be found inside [[plains]] [[village]] houses [[chest]]s, plains tannery house chests, village cartographer house chests and plains weaponsmith chests.}}{{History||1.11.0|snap=beta 1.11.0.1|Bread can now be found in village chests other than plains.|Bread can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 6 bread for one [[emerald]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bread JE1 BE1.png|32px]] Added bread.}}{{History||xbox=TU5|Bread is now stackable to 64. |Bread now restores [[hunger]] instead of [[health]].}}{{History||xbox=TU12|[[File:Bread JE2 BE2.png|32px]] The dark outline has now been removed from the bread texture.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bread JE3 BE3.png|32px]] The texture of bread has now been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Bread JE2 BE2.png|32px]] Added bread.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--bread Taking Inventory: Bread] – Minecraft.net on February 25, 2021{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Chléb]][[de:Brot]][[es:Pan]][[fr:Pain]][[hu:Kenyér]][[it:Pane]][[ja:パン]][[ko:빵]][[nl:Brood]][[pl:Chleb]][[pt:Pão]][[ru:Хлеб]][[th:ขนมปัง]][[uk:Хліб]][[zh:面包]]</li></ul>
beta 1.18.20.27Sheep no longer spawn in snowy taigas.ReleaseReverted the sheep spawning change made in beta 1.18.20.27.Legacy Console EditionTU1CU1 1.0 Patch 11.0.1Sheep (317) Sheep (318) Sheep (319) Sheep (320) Sheep (321) Sheep (322) Sheep (323) Sheep (324) Sheep (325) Sheep (326) Sheep (327) Sheep (328) Sheep (329) Sheep (330) Sheep (331) Sheep (332) Added sheep.Sheep (333) Sheep can be sheared.TU5Sheep now run away when attacked.TU7Sheep (334) Sheep (335) Sheep (336) Sheep (337) Sheep (338) Sheep (339) Sheep (340) Sheep (341) Sheep (342) Sheep (343) Sheep (344) Sheep (345) Sheep (346) Sheep (347) Sheep (348) Sheep (349) Added baby sheep.Sheep can now be bred using wheat.TU9Sheep now eat grass blocks and tall grass in order to re-grow their wool. As a counterbalance, shearing sheep yields 1-3 wool blocks instead of 2-4.Spawn eggs are now available for sheep in Creative mode.TU14 1.04 Baby sheep can now be spawned by using Sheep (350) on an adult form of that mob using a spawn egg.TU31CU19 1.22 Patch 3Sheep now drop raw mutton and—if killed with fire—they drop cooked mutton.Baby sheep growth can now be accelerated using wheat.New Nintendo 3DS Edition0.1.0
{{Extension DPL}}<ul><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item| image = <gallery>Ocean Explorer Map.png | OceanWoodland Explorer Map.png | WoodlandBuried Treasure Map.png | Buried Treasure</gallery>|image2 = <gallery>Ocean Explorer Map BE.png | Ocean (BE)Woodland Explorer Map BE.png | Woodland (BE)Buried Treasure Map BE.png | Buried in Treasure (BE)</gallery>| renewable = * '''Buried Treasure''': No* '''Woodland and Ocean''': Yes| stackable = Yes (64)}}An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s.== Obtaining ===== Trading ===Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass.{{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking.In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out-->=== Chest loot ===Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks.{{LootChestItem|buried-treasure-map}}== Usage ==[[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]]{{See also|Map#Mapping|Map#Map content}}=== Locating structures ===There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map.The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot.=== Cloning ==={{Crafting|showdescription=1|shapeless=1|name=[[Explorer Map]]<br>(cloned)|;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;;;Empty Map;Empty Map;Empty Map;Empty Map|;;;;;Empty Map;Empty Map;Empty Map|Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map|Empty Map|;;;;;;Empty Map;Empty Map |;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map|;;;;;;;Empty Map|Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9|type= Miscellaneous|description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable.}}The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot).== Sounds =={{edition|java}}:{{Sound table|sound=Drawmap1.ogg|sound2=Drawmap2.ogg|sound3=Drawmap3.ogg|subtitle=Map drawn|source=block|description=When an explorer map is edited using a cartography table|id=ui.cartography_table.take_result|translationkey=subtitles.ui.cartography_table.take_result|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}: ''None''== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Map|spritetype=item|nameid=filled_map|form=item|translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Map|spritetype=item|nameid=filled_map|aliasid=map|id=358|form=item|translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name|foot=1}}=== Metadata ==={{see also|Bedrock Edition data values}}{{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another:{{:Map/DV}}=== Item data ===An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.<div class="treeview">It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map".* {{nbt|compound}} Item data** {{nbt|compound|tag}}: *** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]].**** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>.**** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code.*** {{nbt|list|Decorations}}:**** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target.***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+".***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180.***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map.***** {{nbt|double|x}}: The world x-coordinate of the target structure icon.***** {{nbt|double|z}}: The world z-coordinate of the target structure icon.</div>; Notes{{notelist}}== Achievements =={{load achievements|Treasure Hunter}}== History =={{History|java}}{{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}}{{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}}{{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}{{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref>|Explorer maps are not yet obtainable in [[survival]] mode.}}{{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}{{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s.|Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]].|Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}}{{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}}{{History|console}}{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}{{History|PS4}}{{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History|new3ds}}{{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]).* For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]].* Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map.* Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''.* It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm.* On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure.== Gallery ==<gallery>File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them.File:Partial Explorer Map.png|A partially-explored explorer map.File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map.File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map.File:Purchase.png|Purchasing explorer maps from a cartographer.</gallery>== See also ==* [[Map]]* [[Woodland Mansion]]* [[Ocean Monument]]* [[Shipwreck]]* [[Buried treasure]]== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019{{Items}}[[de:Schatzkarte]][[es:Mapa (localización de estructura)]][[fr:Carte d'exploration]][[ja:探検家の地図]][[ko:탐험 지도]][[pl:Mapa eksploracyjna]][[pt:Mapa de exploração]][[ru:Карта сокровищ]][[zh:探险家地图]]</li><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item| title = Raw Porkchop| image = Raw Porkchop.png| renewable = Yes| heals = {{hunger|3}}| stackable = Yes (64)}}A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]].== Obtaining ===== Mob loot ======= Pigs ====Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.==== Hoglins ====Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.=== Chest loot ==={{LootChestItem|raw-porkchop}}== Usage ===== Food ===To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]].=== Smelting ingredient ==={{Smelting|showname=1|Raw Porkchop|Cooked Porkchop|0.35}}=== Trading ==={{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]].{{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald.=== Wolves ===Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.=== Piglins ===[[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Raw Porkchop|spritetype=item|nameid=porkchop|itemtags=piglin_food|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Porkchop|spritetype=item|nameid=porkchop|id=262|form=item|foot=1}}== Achievements =={{load achievements|Pork Chop}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops. |Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]].|Raw porkchops are [[drops|dropped]] by [[pig]]s.}}{{History|java beta}}{{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}}{{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref> |Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}}{{History|java}}{{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}}{{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}}{{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}}{{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}}{{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}{{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}}{{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s.|Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}}{{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}}{{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}{{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}}{{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}}{{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}}{{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}{{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}{{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}}{{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX].I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX.</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020{{Items}}[[Category:Food]][[cs:Syrová kotleta]][[de:Rohes Schweinefleisch]][[es:Chuleta de cerdo cruda]][[fr:Côtelette de porc crue]][[hu:Nyers disznóhús]][[ja:生の豚肉]][[nl:Rauw varkensvlees]][[pl:Surowy schab]][[pt:Costeleta de porco crua]][[ru:Сырая свинина]][[uk:Сира свинина]][[zh:生猪排]][[Category:Renewable resources]]</li></ul>
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