Gura Gura no Mi (Quake) (2024)

Contents

  • 1 Overview
  • 2 Attack information
  • 3 Moves (Max Fruit stats)
  • 4 Pros and cons
    • 4.1 Pros
    • 4.2 Cons
  • 5 Fruit Navigation

Overview[]

The Gura-Gura No Mi, which translates to the Tremor-Tremor Fruit is a Paramecia type fruit that grants the user the ability to make tremors. The Quake fruit is an Epic Paramecia-type Devil Fruit. It has the ability to allow users to create vibrations or "quakes", making them a Tremor Human. In One Piece, the user of this fruit is Blackbeard, the captain of Blackbeard Pirates and previously Whitebeard before his death. In the game, it can be obtained by finding it, buying it from the Black Market for $10,800,000 and 10 Gems, or from Gacha. The physical Quake fruit form looks like a glass ball, and inside it is a light blue ball with darker blue glowy cracks.

Attack information[]

The Quake-Quake Fruit is overall a good fruit for grinding. It has low refreshes and useful abilities like stun, and also deals decent damage. Combined with swords the quake fruit serves to be a great fruit although due to the lack of a teleportation move it is not recommended for sword mains when enemies are caught in its attacks they become stunned making it harder to escape. Because the refreshes are low, the user can continue to spam attacks at the enemy which can help to destroy an enemy's Kenbunshoku Haki.
It costs 1150 gems to awaken all the moves.

Moves (Max Fruit stats)[]

  • Z: Crack Ball (0)

  • X: Smack Floor (200)

  • C: Destroyer (300)

  • V: Double Wave (400)

  • B: Quiver The World (500, Awakened Only)

(Unawakened) Very similar to Whitebeard in the anime, the user pulls their arm back and throws a large white ball that destroys the ground as it moves. The place where the ball was thrown leaves a crack in the air. The range of the ball is short, but long enough to throw at an enemy outside of melee range. The attack can be held/charged to keep the user suspended in the air, but will barely keep them floating after the attack has been thrown. It deals 8,770 damage, a respectable amount of damage from the weakest attack. The refresh is 4 seconds.

Awakened Quake: Devour Smash. You need 50 gems to awaken this skill. It has longer range, deals 9507 damage, and a nicer effect. Awakening this move is highly recommended because it just gives buffs, and is moderately cheap to get.


(Unawakened) The player will put their right hand on the ground, and create three earth breaking tremors that increase in size each tremor. The tremors themselves are white rings that expand outwards, breaking the ground as they move further away and create a sphere around the player. Each tremor is bigger then the last, so the area of effect and damage varies. The largest tremor has a fairly good range. Each tremor also does different damage, the smaller the more. The first tremor does 9,270 damage, the second deals 4,645 damage, and the third does 3,160 damage in total doing 17,000 damage. The refresh is 6 seconds.

(Awakened) Violent Crunch You need 100 gems to awaken this skill. It deals 15406 damage, has a 1 second stun and hits only once. It is incredibly overpowered. Also puts cracks into the opponent's screen. (visual)

(Unawakened) Like crack ball, the user braces their right arm and punches the air. In this case, a crack appears where the punch lands and from the crack a tremor that breaks the ground goes through the air and damages anyone behind. It has relatively good range, and despite being invisible with proper timing one can tell when the attack has landed. The move can be aimed in different directions, and like crack ball will keep the user suspended while the attack is being charged/held. It deals 10,760 and has a refresh of 5 seconds.

(Awakened) Fulminate The awakening of this move cost 200 gems. It deals 4,562 damage, which is very low, but it has a 2~3 second stun. Overall, it's a good move for combos.

(Unawakened) The user will put both arms together and release them both outwards, creating two cracks on the air on each side of the player. The ground will shake and blue rings will come from the place where the move was used. Six seconds after the initial attack is thrown, two massive waves will come crashing in from opposite sides, hitting every player and npc on a island. The only way to avoid getting damaged by the waves is by teleporting above them. Regardless of where the attack is activated the waves will always come and touch the ground/water on a island/the sea, they never appear in the sky. Using this move at a lower level island will wipe everything out, so this is the preferred attack for bounty hunters to abuse at islands. Each wave does 11,020 damage, if both waves hit it deals 22,040damage. The amount of time for the wave to get to the user is 20 seconds. THIS MOVE CAN BE COUNTERED BY ICE FRUIT, SO BE WARNED!. This move has a huge AoE damage and is pretty versatile for PvP and grinding due to the size and damage.

(Awakened) Belligerence Tsunami The awakening of this move costs 300 gems. The waves are significantly smaller than it's unawakened version although there are 4 of them, each coming from right, left, front and back respectively. This move deals 21277 damage, and only requires one wave to hit to deal the full damage. It also has 4 waves so the only way to escape the wave is up. The amount of time it takes for the wave to get to the player is 6 seconds, which makes for a really easy kill if you hit Destroyer/Smack Floor awakening.

You need 500 Gems to awaken this skill. When you press the B key, your camera will shift to your character, and it will do an animation similar to what Whitebeard did to pull the Marineford, for 3 seconds. When you finish the animation, everything near you will get launched up into the air. The Area of Effect of this move is utterly massive, and deals 10332 damage. It also ignores observation haki. Also, im pretty sure it puts blue cracks on your screen. That might only happen when the awakening boss does it.

Pros and cons[]

Pros[]

  • Really good AoE
  • Huge damage when fully awakened
  • Good for bounty hunting and grinding (only on islands at sea level)
  • High combo potential when fully awakened
  • Long stuns

Cons[]

  • Can't hit islands that are above sea level (example: Sky Island)
  • Easy to dodge the double wave if not stunned
  • No travel moves
  • Bad for Sea Kings (Unawakened)
  • Very expensive to awaken
  • Ice can counter Quake's Double Wave Move (Unawakened)
  • Extremely hard to use in Aerial PvP since opponents can dodge the waves before it hits them, Z skill has a very short range and the other moves are ground based. (UNAWAKENED)


Overall, it's really worth awakening if you are fine with not traveling and no sea kings. Really good if you know how to stay in the air with Dark Leg + Swords with mobility moves. Otherwise, don't get it.

If you want to grind Sea Kings or Hydras using the unawakened version of this fruit, make sure you have fast reflexes to dodge the Sea King's Attacks. (Kenbunshoku Haki is good if you want to grind Sea King and damage it more than it does to you)

Gura Gura no Mi (Quake) (1)

Quake: Awakened 'Crack Ball' Skill


Tip:

When using Quake's 'Smack Ground' Skill, you can use Don Krieg's Weapon (Golden Spear) to combo with the attack.

Fruit Navigation[]

Community content is available under CC-BY-SA unless otherwise noted.

More Fandoms
Gura Gura no Mi (Quake) (2024)
Top Articles
Latest Posts
Article information

Author: Tuan Roob DDS

Last Updated:

Views: 6012

Rating: 4.1 / 5 (62 voted)

Reviews: 93% of readers found this page helpful

Author information

Name: Tuan Roob DDS

Birthday: 1999-11-20

Address: Suite 592 642 Pfannerstill Island, South Keila, LA 74970-3076

Phone: +9617721773649

Job: Marketing Producer

Hobby: Skydiving, Flag Football, Knitting, Running, Lego building, Hunting, Juggling

Introduction: My name is Tuan Roob DDS, I am a friendly, good, energetic, faithful, fantastic, gentle, enchanting person who loves writing and wants to share my knowledge and understanding with you.