Drowned (2024)

For the mob in Minecraft Dungeons, see MCD:Drowned.

This article is about the zombie variant. For drowning, see Damage§Drowning.

Drowned are common underwater zombie variants that spawn in oceans, rivers and dripstone caves, or when zombies drown. They usually attack through melee attacks, but may also come armed with tridents that they throw. They are the only source of tridents, and the only renewable source of copper.

Contents

  • 1 Spawning
    • 1.1 Natural generation
    • 1.2 Ocean ruins
    • 1.3 Conversion
  • 2 Drops
    • 2.1 Naturally-spawned equipment
  • 3 Farming
  • 4 Behavior
    • 4.1 Swimming
  • 5 Sounds
  • 6 Data values
    • 6.1 ID
    • 6.2 Entity data
  • 7 Achievements
  • 8 Advancements
  • 9 History
  • 10 Issues
  • 11 Trivia
  • 12 Gallery
    • 12.1 Screenshots
    • 12.2 In other media
    • 12.3 Textures
  • 13 References
  • 14 External links

Spawning[]

Natural generation[]

Drowned spawn naturally at light level of 0 in all ocean biomes, aquifiers in the dripstone caves biome, and river biomes. They spawn at higher rates in rivers and dripstone caves than in ocean biomes.

In Java Edition, drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks). In ocean biomes, drowned spawn at Y < 58, or at least 6 blocks below sea level; this restriction does not apply to rivers.

In Bedrock Edition, drowned spawn in groups of 2–4 inside flowing water or source water of any depth, but they spawn at higher rates in water that is 2 blocks or taller.[more information needed] They spawn only on the surface that is on the highest spawnable block at any given X, Z coordinate. They count toward the monster population control cap and also have their own density caps of 5 in oceans and 2 in rivers.

Drowned have a chance to spawn with either a trident or a fishing rod, and occasionally with a nautilus shell. in Java Edition, they also have a small chance of spawning while riding a chicken, creating a drowned chicken jockey. They are the only zombie variant within the game that cannot spawn naturally with any armor. The only way drowned can spawn with armor is if they used to be a zombie with armor. Their eyes give off a glow effect, but not any light levels.

Ocean ruins[]

Drowned spawn during the generation of certain ocean ruin structures. These drowned do not naturally despawn unless the world is set to Peaceful difficulty.

Conversion[]

Drowned (1)

If a zombie's head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting to a drowned. It starts shaking, similar to the effect seen while a zombie villager is being cured. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes drowned. The drowned appears with full health even if the previous zombie did not.

In Bedrock Edition only, an item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability.

Only normal zombies can transform, while zombie villagers and zombified piglin can not. For husks, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. The zombie that converted from a husk also always has full health even if converted from a damaged husk.

Drops[]

Drowned drop 0–2 Rotten flesh after dying. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.

Adult drowned drop 5 and an additional 1–3 per naturally-spawned equipment if killed by a player or tamed wolf. Baby drowned drop 12 and an additional 1–3 per naturally-spawned equipment if killed by a player or tamed wolf.

They can also drop:

Any picked-up equipment has a 100% chance of dropping, and drops without changing the damage that has accumulated on it.

If a drowned is able to pick up equipment and is wielding a trident, it can trade it's trident for a nautilus shell if it is not currently attacking anything.[Bedrock Edition only]

Naturally-spawned equipment[]

Java Edition

For naturally-spawned drowned:

  • Main hand (mutually exclusive):
    • 6.25% spawn with a trident. May be enchanted.
    • 3.75% spawn with a fishing rod. May be enchanted.
  • Offhand:

Only 6.25% (or 1 in 16) drowned spawn with tridents. Of these, they have an 8.5% chance to drop their trident when killed by a player. The chance is increased by 1% for each level of looting up to a max of 11.5% with Looting III. This means the overall chance of obtaining a trident from any given drowned is 0.53125% (about 1 in 188) or 0.71875% with looting III.

Nautilus shells always drop.

Converted drowned are never equipped with any items.

Bedrock Edition

For naturally-spawned drowned:

Only 15% (or 3 in 20) drowned spawn with tridents. Of these, they have a 25% chance to drop their trident when killed by a player. This chance is increased by 4% for each level of looting up to a max of 37% with looting III. This means the overall chance of obtaining a trident from any given drowned is 3.75% (or 3 in 80) or 5.55% with looting III.

For converted drowned:

  • 1% spawn with a fishing rod in the main hand.
  • 8% spawn with a nautilus shell in the offhand (same as naturally spawned drowned).

Converted drowned are never equipped with tridents.

On Halloween, zombies may spawn wearing a carved pumpkin or jack o'lantern‌[Java Edition only]. They do not drop this, even when killed with Looting.

Farming[]

Farms that convert zombies into drowned produce all of naturally-spawned equipment dropped by zombies, as well as fishing rods, copper ingots, and (in Bedrock Edition) nautilus shells. A drowned farm must be designed to harvest naturally-spawned drowned to produce tridents in all game editions and nautilus shells in Java Edition.

Behavior[]

Drowned (2)

Drowned have a melee attack, and if they spawn with a trident, they use it as a ranged weapon. A trident is thrown every 1.5 seconds at up to 20 blocks away. Thrown tridents cannot be picked up by the player for the same reason skeleton-shot arrows cannot be picked up by the player. In Bedrock Edition, drowned with tridents use a melee attack if the target is 3 blocks away or less.

They are always hostile toward axolotls, and like other zombie variants, they chase and attack villagers, wandering traders, snow golems,‌[BE only] baby turtles and iron golems at night or in dark areas.

Drowned detect turtle eggs within 10 blocks in Bedrock Edition and 24 blocks in Java Edition. They stomp on turtle eggs until the eggs break. Drowned can even jump over a 1-block gap to reach a turtle egg successfully, even if the egg is raised 1 block higher than the gap.

If on land, drowned seek out nearby water. They sometimes step onto land but quickly return to the water.

During the day, drowned swim only to attack players that are in any water; otherwise, they stay on the floor of the water body they are in, ignoring players on land, in a boat or that have attacked them or other drowned. Drowned equipped with tridents continue throwing them at the player even after the player leaves the water, or gets a long distance away.[1] They also attack players if they attack them or another drowned, unless the drowned is killed in one hit.[2][JE only] Additionally, they may not always immediately become aggressive toward a player when they first enter water. At night or during thunderstorms, drowned swim to the surface and chase players as well as baby turtles, even outside the water, like regular zombies.

If a drowned kills a villager, either with a melee attack or with a trident, the villager has a chance of turning into a zombie villager (with a 0% chance on Easy, 50% on Normal, and 100% on Hard).

Drowned break down wooden doors in Hard mode.‌[BE only]

They are immune to guardians or elder guardians attacks. They also have a small chance to be immune to knockback when damaged.[3]

Some drowned spawn with the ability to pick up loot that is on the ground. That includes armor and weapons or tools just like regular zombies. Unlike zombies however, they can also pick up tridents, which they always prefer over anything else. They also can pick it up and throw it the wrong way.

Drowned can be damaged by a fully-powered conduit within 8 blocks.

If one drowned gets attacked by another drowned's trident, the attacked drowned ignores it.

Swimming[]

Drowned (3)
Drowned (4)

Drowned use a swimming animation similar to the player. They use this animation whenever they try to pathfind to a player that is either below or above them; if the player is on the same ground level, the drowned simply walk toward them. Drowned also use this animation if they are tracking a player while they are not standing on a solid block. Their hitbox does not change when using this animation. Also, if they hold a nautilus shell or anything else in their offhand, their arms are in the same posture as a player's. When attacking, they use the player's attacking animation. Still, they use the same swimming animation when tracking a player underwater.

Sounds[]

Java Edition:
Drowned use the Hostile Creatures sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Drowned gurglesHostile CreaturesRandomly while on landentity.drowned.ambientsubtitles.entity.drowned.ambient0.90.8-1.2
(Baby: 1.3-1.7)
16
Drowned gurglesHostile CreaturesRandomly while in waterentity.drowned.ambient_watersubtitles.entity.drowned.ambient_water0.90.8-1.2
(Baby: 1.3-1.7)
16
Drowned diesHostile CreaturesWhen a drowned dies while on landentity.drowned.deathsubtitles.entity.drowned.death0.90.8-1.2
(Baby: 1.3-1.7)
16
Drowned diesHostile CreaturesWhen a drowned dies while in waterentity.drowned.death_watersubtitles.entity.drowned.death0.90.8-1.2
(Baby: 1.3-1.7)
16
Drowned hurtsHostile CreaturesWhen a drowned is damaged while on landentity.drowned.hurtsubtitles.entity.drowned.hurt0.90.8-1.2
(Baby: 1.3-1.7)
16
Drowned hurtsHostile CreaturesWhen a drowned is damaged while in waterentity.drowned.hurt_watersubtitles.entity.drowned.hurt0.90.8-1.2
(Baby: 1.3-1.7)
16
Drowned throws TridentHostile CreaturesWhen a drowned throws a tridententity.drowned.shootsubtitles.entity.drowned.shoot1.056-1.2516
Turtle Egg stompedHostile CreaturesWhen a drowned is jumping on turtle eggsentity.zombie.destroy_eggsubtitles.entity.zombie.destroy_egg0.50.9-1.116
Drowned steps[sound 1][until JE 1.20.2]
Footsteps[upcoming: JE 1.20.2]
Hostile CreaturesWhile a drowned is walking on landentity.drowned.stepsubtitles.entity.drowned.step[sound 1][until JE 1.20.2]
subtitles.block.generic.footsteps[upcoming: JE 1.20.2]
0.15 [sound 2]1.0 [sound 2]16
Drowned swimsHostile CreaturesWhile a drowned is swimmingentity.drowned.swimsubtitles.entity.drowned.swimAround 0.003 [sound 3]0.6-1.416
Zombie converts to DrownedHostile CreaturesWhen a zombie converts to a drownedentity.zombie.converted_to_drownedsubtitles.entity.zombie.converted_to_drowned2.00.8-1.216
  1. a b MC-177110—resolved as "Fixed".
  2. a b This variable is block-dependent, and varies depending upon the block
  3. Depends on the drowned's velocity, around 0.003 when moving around underwater with no target. The precise equation is the smaller of 1.0 or 0.35×(the momentum of the drowned, with the horizontal axes multiplied by 0.2)

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomly while on landmob.drowned.say1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesRandomly while in watermob.drowned.say_water1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhile a drowned is breaking a wooden doormob.zombie.wood1.01.0
Hostile CreaturesWhen a drowned breaks a wooden doormob.zombie.woodbreak1.01.0
Hostile CreaturesWhen a drowned dies while on landmob.drowned.death1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a drowned dies while in watermob.drowned.death_water1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a drowned is damaged while on landmob.drowned.hurt1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhen a drowned is damaged while in watermob.drowned.hurt_water1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesUnused sound event[sound 1]mob.drowned.shoot1.00.8-1.2
PlayersWhen a drowned is jumping on turtle eggsfall.egg0.50.9-1.0
Hostile CreaturesWhile a drowned is walking on landmob.drowned.step1.00.8-1.2 (Baby: 1.3-1.7)
Hostile CreaturesWhile a drowned is swimmingmob.drowned.swim1.00.8-1.2
Hostile CreaturesUnused sound event[sound 1]entity.zombie.converted_to_drowned1.01.0
NoneNoneUndefined sound event[sound 1]mob.zombie.converted_to_drowned1.0-2.00.3-1.0
  1. a b c MCPE-53297

Data values[]

ID[]

Java Edition:

NameIdentifierEntity tagsTranslation key
Drowneddrownedaxolotl_tempted_hostilesentity.minecraft.drowned

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Drowneddrowned110entity.drowned.name

Entity data[]

Drowned have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all zombies

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)
PS4Other
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Drowned (6)Not Today, Thank You
Deflect a projectile with a ShieldSuit UpBlock any projectile with a shield.story/deflect_arrow
Drowned (7)Adventure
Adventure, exploration and combatKill any entity, or be killed by any entity.adventure/root
Drowned (8)Monster Hunter
Kill any hostile monsterAdventureKill one of these 34 mobs:Only the riders of the chicken jockeys and skeleton horsem*n are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Drowned (9)A Throwaway Joke
Throw a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Monster HunterHit a mob with a thrown trident.adventure/throw_trident
Drowned (10)It Spreads
Kill a mob near a Sculk CatalystMonster HunterKill one of these 70 mobs near a sculk catalyst:Mobs that drop no experience are ignored for this advancement.adventure/kill_mob_near_sculk_catalyst
Drowned (11)Take Aim
Shoot something with an ArrowMonster HunterUsing a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.adventure/shoot_arrow
Drowned (12)Monsters Hunted
Kill one of every hostile monsterMonster HunterKill each of these 34 mobs:Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsem*n are counted in this advancement.adventure/kill_all_mobs

History[]

Drowned (13)

This page would benefit from the addition of more images.

Please remove this notice once you've added suitable images to the article.
The specific instructions are: Render of drowned in Bedrock Edition.

Java Edition
1.13
{{Extension DPL}}<ul><li>[[Raw Mutton|Raw Mutton]]<br/>{{Distinguish|Cooked Mutton}}{{Item| title = Raw Mutton| image = Raw Mutton.png| heals = {{hunger|2}}| renewable = Yes| stackable = Yes (64)}}'''Raw mutton''' is a [[food]] item dropped by [[sheep]] when killed.== Obtaining ===== Mob loot ===An adult [[sheep]] drops 1–2 raw mutton when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–5 with Looting III. If killed while on fire, a sheep drops [[cooked mutton]] instead.=== Chest loot ==={{LootChestItem|raw-mutton}}== Usage ===== Food ===To eat raw mutton, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|2}} [[hunger]] and 1.2 [[Hunger#Mechanics|saturation]].=== Smelting ingredient ==={{Smelting |showname=1 |Raw Mutton |Cooked Mutton|0.35}}=== Wolves ===Raw mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.=== Trading ===Journeyman-level butcher [[villager]]s have a 50% chance to buy 7 raw mutton for an [[emerald]] as part of their trades.{{only|bedrock}}Journeyman-level butcher villagers always offer to buy 7 raw mutton for an emerald.{{only|java}}==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Raw Mutton|spritetype=item|nameid=mutton|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Mutton|spritetype=item|nameid=mutton|aliasid=muttonraw|id=550|form=item|translationkey=item.muttonRaw.name|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|PXlW-sZygTs}}</div>== History =={{History||September 23, 2011|link={{tweet|jeb|117313469900009472}}|Mutton is mentioned by [[Jeb]].}}{{History||September 11, 2012|link={{tweet|jeb|245503714167750656}}|Jeb again mentions the possibility of mutton as well as calamari being added into the game.}}{{History|java}}{{History||June 30, 2014|link=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweets images of raw mutton and some other new items.}}{{History||1.8|snap=14w27a|[[File:Raw Mutton JE1.png|32px]] Added raw mutton.}}{{History||1.8|snap=14w33b|[[File:Raw Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 423.}}{{History||1.14|snap=18w43a|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}{{History|||snap=18w49a|Raw mutton can now be found in [[chest]]s in [[village]] butcher shops.}}{{History|||snap=19w11a|Butcher villagers now [[trading|buy]] raw mutton.}}{{History|pocket alpha}}{{History||v0.15.0|snap=build 1|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Raw mutton can now be found in [[village]] butcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Raw mutton can now be [[trading|sold]] to butcher [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed; journeyman butcher villagers now buy 7 raw mutton for an emerald instead of 8.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of raw mutton has been changed from <code>muttonraw</code> to <code>mutton</code>.}}{{History||1.16.210|snap=beta 1.16.210.51|Raw mutton is [[drops|dropped]] by [[goats]].}}{{History||1.17.0|snap=beta 1.17.0.52|Goats no longer drop raw mutton.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}{{History|PS4}}{{History||1.90|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].Pocket Edition Mutton.jpg|First image of the item in ''Bedrock Edition'' by [[Jason Major]].</gallery>== References =={{reflist}}{{items}}[[de:Rohes Hammelfleisch]][[es:Cordero crudo]][[fr:Mouton cru]][[ja:生の羊肉]][[ko:익히지 않은 양고기]][[nl:Rauw schapenvlees]][[pl:Surowa baranina]][[pt:Carneiro cru]][[ru:Сырая баранина]][[zh:生羊肉]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Music Disc|Music Disc]]<br/>{{hatnote|"5" redirects here. For the versions, see [[1.5]] and [[Combat Test 5]].}}{{hatnote|"11" redirects here. For the versions, see [[1.1]] and [[1.11]].}}{{hatnote|"13" redirects here. For the versions, see [[1.3]] and [[1.13]].}}{{redirect|Far|the phenomenon in Bedrock Edition or Java Edition Beta|Far Lands}}{{distinguish|Disk}}{{Item| image = Music Disc 13.png| extratext = View [[#Gallery|all renders]]| renewable = * '''Pigstep, otherside, 5, Relic''': No* '''All others''': Yes| stackable = No| rarity = Rare}}'''Music discs''' are a set of sixteen items that can be played in [[jukebox]]es.==Obtaining=====Crafting===Disc 5 is the only disc that can be crafted, unlike all other discs. This disc can be crafted with [[Disc Fragment|its fragments]].{{Crafting|A1=Disc Fragment 5 |B1=Disc Fragment 5 |C1=Disc Fragment 5|A2=Disc Fragment 5 |B2=Disc Fragment 5 |C2=Disc Fragment 5|A3=Disc Fragment 5 |B3=Disc Fragment 5 |C3=Disc Fragment 5|Output=Music Disc 5|type=Aesthetic}}=== Chest loot==={{LootChestItem|disc-13,disc-cat,disc-mellohi,disc-wait,disc-otherside,disc-pigstep}}===Archaeology==={{LootChestItem|disc-relic}}===Mob loot===When killed by any [[skeleton]] or [[stray]] (or [[wither skeleton]] if given a [[bow]] using commands), a [[creeper]] drops a random music disc in addition to its normal drops, with the exceptions of Pigstep, otherside, 5, and Relic.Because [[TNT]] ignited by a flaming [[arrow]] attributes all resulting kills to the entity that fired the arrow, a skeleton igniting a TNT block due to holding a [[bow]] enchanted with [[Flame]], or shooting through [[lava]] or fire, also causes any creepers killed in the explosion to drop a disc.<ref>{{bug|MC-210303|||WAI}}</ref><ref>{{bug|MCPE-150884|||WAI}}</ref>==Discs=={{missing information|the Relic music disc}}{{C418 agreement}}{| class="wikitable sortable" style="width:100%" data-description="Disc listing"!Item!<span class="nowrap">In-game</span> name! class="unsortable" |Composer! class="unsortable" |Description! class="unsortable" |Soundtrack title!Soundtrack! class="unsortable" scope="col" style="width:200px" |Track preview!Length|-|style="text-align:center"{{sort|1|{{InvSprite|Music Disc 13}}}}|13|C418|A somewhat unsettling, cave-themed ambient piece consisting mostly of echoed synthesized ambient sounds that closely resemble those that play in the game's caves, resonating metallic clinks, and quiet wind blowing. The entire track is wholly engulfed in reverb. At different points in the piece, muffled bow firings, a heavily reverbed hiss followed by a subsequent heavily reverbed explosion and echoed splashes can be heard in the background. The track goes silent for 13 seconds at the 1:30 mark.|"Thirteen"|''[[Minecraft - Volume Alpha]]'' No. 16|[[File:13.ogg|noicon]]|2:58|-|style="text-align:center"{{sort|2|{{InvSprite|Music Disc Cat}}}}|cat|C418|A light, looping melody plays on a soft synth and is joined by a synth percussion beat. A toothlike synth plays a bass line and some harmonies throughout and is later accompanied by additional chiptune-like synths that provide more layers of harmony.At 1:46, what sounds like an interpolation of part of the melody from the track "Minecraft" plays.The four-note pattern at 2:04 can also be heard at the beginning of "far" and "dog".|"Cat"|''[[Minecraft - Volume Alpha]]'' No. 19|[[File:Cat.ogg|noicon]]|3:05|-|style="text-align:center"{{sort|3|{{InvSprite|Music Disc Blocks}}}}|blocks| C418|An upbeat chiptune-style piece with a shuffling waltz rhythm.|"Blocks"|''[[Minecraft - Volume Beta]]'' No. 28|[[File:Blocks.ogg|noicon]]|5:45|-|style="text-align:center"{{sort|4|{{InvSprite|Music Disc Chirp}}}}|chirp|C418|A retro tune with a sample from the 1970 MATTEL Bossa Nova Style Program Disc<ref name=":0">{{Ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> playing in the background, along with a vaporwave-like version of Mall.|"Chirp"|''[[Minecraft - Volume Beta]]'' No. 20|[[File:Chirp.ogg|noicon]]|3:05|-|style="text-align:center"{{sort|5|{{InvSprite|Music Disc Far}}}}|far|C418|A calm, relaxing nature-like melody played on a watery echoing synth, accompanied by other synths playing chords.| "Far"|''[[Minecraft - Volume Beta]]'' No. 29|[[File:Far.ogg|noicon]]|2:54|-|style="text-align:center"{{sort|6|{{InvSprite|Music Disc Mall}}}}|mall|C418 |Serene music played on a kalimba along with other instruments.|"Mall"|''[[Minecraft - Volume Beta]]'' No. 27|[[File:Mall.ogg|noicon]]|3:17|-|style="text-align:center"{{sort|7|{{InvSprite|Music Disc Mellohi}}}}|mellohi |C418|A slow, slightly melancholic waltz with a sample from a mellotron playing in the background. |"Mellohi" |''[[Minecraft - Volume Beta]]'' No. 22|[[File:Mellohi.ogg|noicon]]|1:36|-|style="text-align:center"{{sort|8|{{InvSprite|Music Disc Stal}}}}|stal|C418|A moderate jazz-like piece played on a piano, saxophone, and double bass, with recorder interludes.| "Stal" |''[[Minecraft - Volume Beta]]'' No. 23|[[File:Stal.ogg|noicon]]|2:30|-|style="text-align:center"{{sort|9|{{InvSprite|Music Disc Strad}}}}|strad|C418|A tropical-sounding piece with the main melody being played on a {{w|steelpan}}, accompanied by a layered mix of strings, woodwinds, and soft synths, and supported by a glitchy electronic tribal percussion beat, ending on some melancholy {{w|melodica}} chords. Bits and pieces of the melody from "Minecraft" can be heard throughout, sometimes played on bells in the background. | "Strad"|''[[Minecraft - Volume Beta]]'' No. 24|[[File:Strad.ogg|noicon]]|3:08|-|style="text-align:center"{{sort|10|{{InvSprite|Music Disc Ward}}}}|ward|C418 |Starts off with an excerpt from Chopin's Funeral March<ref>{{w|File:Frederic_Chopin_Piano_Sonata_No.2_in_B_flat_minor_Op35_-_III_Marche_Funebre.ogg|Frédéric Chopin - Piano Sonata No.2 - III ''Marche Funèbre''}}</ref> played on a synth organ, but it is interrupted by vinyl static and switches to an electronic, upbeat tune with a dark undertone.|"Ward"|''[[Minecraft - Volume Beta]]'' No. 26 |[[File:Ward.ogg|noicon]]|4:11|-|style="text-align:center"{{sort|11|{{InvSprite|Music Disc 11}}}}|11|C418| A recording that begins with vinyl static, followed by the sounds of someone walking on or breaking [[stone]] blocks, heavy breathing, and rustling. Haunting background noises are heard throughout the recording, resembling the ambient sound effects that play in the game's caves (and by extension, the sounds of the disc "13"). After the background noises quiet down for a moment, metallic clicking or scraping noises can be heard, followed by coughing, sounds of page-turning, then more clicking or scraping. The background noises resume more loudly, and the sounds of faster footsteps or breaking [[stone]] blocks can be heard, which accelerate until they are replaced with [[dirt]] sounds as the background noises approach. A loud, distorted noise is heard roughly a second before the recording abruptly stops. At this point, one hears only quiet beeping, vinyl static, and a hissing noise, and the track ends.|— |—|[[File:11.ogg|noicon]]|1:11|-|style="text-align:center"{{sort|12|{{InvSprite|Music Disc Wait}}}}|wait|C418| An upbeat remix of "Minecraft". It starts out with some quiet synth Latin percussion and some soft synths playing a melody, and then expands into a chiptune-esque song. This disc was originally named "where are we now".<ref name=":1">{{tweet|notch|119412635828629504|I had trouble getting Where Are We Now to play because of the spaces in the name. Working on it.:)|Sep 29, 2011}}</ref><ref name=":2">{{bug|MC-894}}</ref>|"Wait"|''[[Minecraft - Volume Beta]]'' No. 21|[[File:where are we now.ogg|noicon]]|3:58 (Fades at 3:51)|-|style="text-align:center"{{sort|14|{{InvSprite|Music Disc Otherside}}}}|otherside|Lena Raine|Starts off as an uplifting and happy retro-style ostinato in a major key. Upon reaching the second half, the song changes to a minor key and progresses into a darker melody, eventually cutting off abruptly. A clock can be heard ticking quickly at the end.|"otherside" |''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 7 |[[File:Otherside.ogg|noicon]]|3:15|-|style="text-align:center"{{sort|15|{{InvSprite|Music Disc 5}}}}|5|Samuel Åberg|A recording that begins with static and a warped noise. After a moment of silence, there is the sound of a [[Flint and Steel|flint and steel]] lighting, [[fire]], a [[bat]], and then walking. The walking becomes heavier and metallic. The sound stops with sounds of breathing followed by a roar which warps into soft, relaxing music. The music soon transitions back, to the sound of footsteps, [[lava]] bubbling, and [[Block of Amethyst|amethyst]]. A warped noise and a [[sculk shrieker]] can be heard activating. Then a coughing sound, something metallic and stone and sand sounds followed by another warped noise can be heard. Then, after a moment of silence, a heartbeat begins and a rising static can be heard in the background. Sounds of [[deepslate]] can then be heard, along with strange noises building up and abruptly stopping. A crescendo of overlapping warped sounds is followed then dies down. The footsteps begin again, much quieter now. A [[sculk sensor]] clicks, and a [[warden]] roars. The wardens roar warps and slows down, and then the disc ends.|"Five"|''[[Minecraft: The Wild Update (Original Game Soundtrack)]]'' No.4|[[File:Five.ogg|noicon]]|2:58|-|style="text-align:center"{{sort|13|{{InvSprite|Music Disc Pigstep}}}}|Pigstep|Lena Raine|An intense, somewhat hip-hop-style beat beginning with a repeating tuba-like tune and dubstep-style drop, along with more mellow parts reminiscent of a radio.|"Pigstep - Mono Mix"|''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' No. 4|[[File:Pigstep.ogg|noicon]]|2:28|-|style="text-align:center"{{sort|16|{{InvSprite|Music Disc Relic}}}}|Relic|Aaron Cherof|The recording begins with vinyl static and record grain before abruptly bursting out into an upbeat 8-bit tune of low audio quality. The main melody of "A Time of Legends" and "The Well of Fate" from the [[Minecraft Legends:Original Game Soundtrack|original soundtrack]] of [[Minecraft Legends]] is heard later, played on the same 8-bit synthesizer. Later in the song a bass is added to the noise. Slight record grain and warbled pitches can be heard throughout the song.|"Relic"|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 5|[[File:Relic.ogg|noicon]]|3:38|}==Usage==The music discs resemble older 78-{{tooltip|rpm|Revolutions per minute}} {{w|phonograph records}} from the early 20th century, which were often played in jukeboxes from that era. They are used in ''Minecraft'' in a similar fashion: A music disc can be played on a [[jukebox]] by holding the disc and right-clicking on the jukebox.The in-game music disc tracks are all {{w|Monaural|monaural}} recordings. Tracks released for listening outside of the game are in {{w|Stereophonic_sound|stereo}}.If the [[player]] places a [[Redstone Comparator|comparator]] besides a jukebox, the intensity of the redstone signal depends on the disc currently played, with the following values:{| class="wikitable"!Disc!Intensity|-|(no disc)||{{BlockSprite|redstone-dust-dot-off}} 0|-|{{ItemSprite|music-disc-13}} ''13''||{{BlockSprite|redstone-dust-dot-on}} 1|-|{{ItemSprite|music-disc-cat}} ''cat''||{{BlockSprite|redstone-dust-dot-on}} 2|-|{{ItemSprite|music-disc-blocks}} ''blocks''||{{BlockSprite|redstone-dust-dot-on}} 3|-|{{ItemSprite|music-disc-chirp}} ''chirp''||{{BlockSprite|redstone-dust-dot-on}} 4|-|{{ItemSprite|music-disc-far}} ''far''||{{BlockSprite|redstone-dust-dot-on}} 5|-|{{ItemSprite|music-disc-mall}} ''mall''||{{BlockSprite|redstone-dust-dot-on}} 6|-|{{ItemSprite|music-disc-mellohi}} ''mellohi''||{{BlockSprite|redstone-dust-dot-on}} 7|-|{{ItemSprite|music-disc-stal}} ''stal''||{{BlockSprite|redstone-dust-dot-on}} 8|-|{{ItemSprite|music-disc-strad}} ''strad''||{{BlockSprite|redstone-dust-dot-on}} 9|-|{{ItemSprite|music-disc-ward}} ''ward''||{{BlockSprite|redstone-dust-dot-on}} 10|-|{{ItemSprite|music-disc-11}} ''11''||{{BlockSprite|redstone-dust-dot-on}} 11|-|{{ItemSprite|music-disc-wait}} ''wait''||{{BlockSprite|redstone-dust-dot-on}} 12|-|{{ItemSprite|music-disc-pigstep}} ''Pigstep''||{{BlockSprite|redstone-dust-dot-on}} 13|-|{{ItemSprite|music-disc-otherside}} ''otherside''<br>{{ItemSprite|music-disc-relic}} ''Relic''||{{BlockSprite|redstone-dust-dot-on}} 14|-|{{ItemSprite|music-disc-5}} ''5''||{{BlockSprite|redstone-dust-dot-on}} 15|}==Data values=====ID==={{JE}}:{{ID table|edition=java|showitemtags=y|showforms=y|firstcolumnname=Track|generatetranslationkeys=y|displayname=C418 - 13|spritename=music-disc-13|spritetype=item|nameid=music_disc_13|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - cat|spritename=music-disc-cat|spritetype=item|nameid=music_disc_cat|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - blocks|spritename=music-disc-blocks|spritetype=item|nameid=music_disc_blocks|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - chirp|spritename=music-disc-chirp|spritetype=item|nameid=music_disc_chirp|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - far|spritename=music-disc-far|spritetype=item|nameid=music_disc_far|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - mall|spritename=music-disc-mall|spritetype=item|nameid=music_disc_mall|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - mellohi|spritename=music-disc-mellohi|spritetype=item|nameid=music_disc_mellohi|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - stal|spritename=music-disc-stal|spritetype=item|nameid=music_disc_stal|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - strad|spritename=music-disc-strad|spritetype=item|nameid=music_disc_strad|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - ward|spritename=music-disc-ward|spritetype=item|nameid=music_disc_ward|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - 11|spritename=music-disc-11|spritetype=item|nameid=music_disc_11|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=C418 - wait|spritename=music-disc-wait|spritetype=item|nameid=music_disc_wait|itemtags=creeper_drop_music_discs, music_discs|form=item}}{{ID table|displayname=Lena Raine - otherside|spritename=music-disc-otherside|spritetype=item|nameid=music_disc_otherside|itemtags=music_discs|form=item}}{{ID table|displayname=Samuel Åberg - 5|spritename=music-disc-5|spritetype=item|nameid=music_disc_5|itemtags=music_discs|form=item}}{{ID table|displayname=Lena Raine - Pigstep|spritename=music-disc-pigstep|spritetype=item|nameid=music_disc_pigstep|itemtags=music_discs|form=item}}{{ID table|displayname=Aaron Cherof - Relic|spritename=music-disc-relic|spritetype=item|nameid=music_disc_relic|itemtags=music_discs|form=item|foot=1}}{{BE}}:{{ID table|edition=bedrock|firstcolumnname=Track|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=C418 - 13|spritename=music-disc-13|spritetype=item|nameid=music_disc_13|aliasid=record_13|id=541|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - cat|spritename=music-disc-cat|spritetype=item|nameid=music_disc_cat|aliasid=record_cat|id=542|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - blocks|spritename=music-disc-blocks|spritetype=item|nameid=music_disc_blocks|aliasid=record_blocks|id=543|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - chirp|spritename=music-disc-chirp|spritetype=item|nameid=music_disc_chirp|aliasid=record_chirp|id=544|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - far|spritename=music-disc-far|spritetype=item|nameid=music_disc_far|aliasid=record_far|id=545|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - mall|spritename=music-disc-mall|spritetype=item|nameid=music_disc_mall|aliasid=record_mall|id=546|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - mellohi|spritename=music-disc-mellohi|spritetype=item|nameid=music_disc_mellohi|aliasid=record_mellohi|id=547|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - stal|spritename=music-disc-stal|spritetype=item|nameid=music_disc_stal|aliasid=record_stal|id=548|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - strad|spritename=music-disc-strad|spritetype=item|nameid=music_disc_strad|aliasid=record_strad|id=549|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - ward|spritename=music-disc-ward|spritetype=item|nameid=music_disc_ward|aliasid=record_ward|id=550|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - 11|spritename=music-disc-11|spritetype=item|nameid=music_disc_11|aliasid=record_11|id=551|form=item|translationkey=item.record.name}}{{ID table|displayname=C418 - wait|spritename=music-disc-wait|spritetype=item|nameid=music_disc_wait|aliasid=record_wait|id=552|form=item|translationkey=item.record.name}}{{ID table|displayname=Lena Raine - otherside|spritename=music-disc-otherside|spritetype=item|nameid=music_disc_otherside|aliasid=record_otherside|id=634|form=item|translationkey=item.record.name}}{{ID table|displayname=Samuel Åberg - 5|spritename=music-disc-5|spritetype=item|nameid=music_disc_5|aliasid=record_5|id=644|form=item|translationkey=item.record.name}}{{ID table|displayname=Lena Raine - Pigstep|spritename=music-disc-pigstep|spritetype=item|nameid=music_disc_pigstep|aliasid=record_pigstep|id=628|form=item|translationkey=item.record.name}}{{ID table|displayname=Aaron Cherof - Relic|spritename=music-disc-relic|spritetype=item|nameid=music_disc_relic|aliasid=record_relic|id=702|form=item|translationkey=item.record.name|foot=1}}===Raw music files==={{in|je}}, the music disc files can be found in {{code|[[.minecraft]]/assets/objects}}.{{fn|The files in the <samp>objects</samp> folder are hashed. To locate the music disc files, see [[Tutorials/Sound directory]].}}{{in|be}}, it can be found in:*Mobile versions: {{code|[[com.mojang]]/resource_packs/music/vanilla_music/sounds/music/game/records/}}*Windows: {{code|%PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_''<version>''_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\records}}All music disc files are in {{w|Vorbis|Ogg Vorbis}}.{{fnlist}}==Achievements=={{load achievements|sound of music}}==Advancements =={{load advancements|sound of music}}==History=={{History|java alpha}}{{History||April 2010|link={{ytl|3Sthf0u94Cs}}|[[Daniel Rosenfeld|C418]] uploaded a video to {{w|YouTube}}, containing previews of many music tracks that were later added as records. (This video is no longer available.)}}{{History||v1.0.14|[[File:Music Disc 13.png|32px]] "13" and [[File:Music Disc Cat.png|32px]] "cat" are the first records to be added to ''Minecraft''.|Records are officially named "music discs". |"13" was an ambient track before this update.{{info needed|so did it play randomly like other music?}}|Music discs have been added to [[dungeon]] chests.|Music discs can also be [[drops|dropped]] by [[creeper]]s shot by [[skeleton]]s.}}{{History|java beta}}{{History||1.2_02|Before this update, gold "13" music discs were noticeably more common than green "cat" ones. Now, green "cat" discs are more often [[drops|dropped]].}}{{History||August 1, 2011|link=https://twitter.com/C418/status/98174571756265473|C418 announces new music discs.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] 9 new music discs have been implemented, adding up to a total of 11 discs, although they are not [[drops|dropped]] by any [[creeper]]s. These are stored along with the first discs, 13.mus and cat.mus, (which have been decoded as 13.ogg and cat.ogg respectively). Before this update, there were 10 unused music files, now only one remains unused, which is the song "where are we now". "Where are we now" was not added with the rest of the new 9 music discs because of problems with the spaces in the name.<ref name=":1"></ref><ref name=":2"></ref>}}{{History||1.1|snap=11w50a|All of the music discs, except for "11", can now be dropped by creepers killed by [[skeleton]]s.|All music discs now have the same probability of being [[drops|dropped]].}}{{History||1.4.4|snap=1.4.3|[[File:Music Disc Wait.png|32px]] The disc "where are we now" has been renamed to "wait" and made available in game.<ref name=":1"></ref><ref name=":2"></ref>|The music disc "11" is now available in survival. It is dropped by [[creeper]]s in the same way as other discs.}}{{History||1.5|snap=13w04a|Active [[jukebox]]es now give off a redstone signal when a [[Redstone Comparator|redstone comparator]] is placed behind it; its strength depends on the ID of the inserted disc.}}{{History||1.6.1|snap=13w24a|Custom music discs can now be made using [[Resource Pack|resource pack]]s.|Before this version, "cat" and "13" were the only discs in .ogg format, all the other discs were in .mus format, which was decrypted by ''Minecraft'' on-the-fly.}}{{History||1.9|snap=15w44a|The average yield of music discs from [[dungeon]] chests has been decreased.}}{{History||1.11|snap=16w39a|Music discs "cat" and "13" are now found in the new [[Woodland Mansion|woodland mansion]] chests.}}{{History||1.13|snap=17w47a|The IDs have been changed from {{code|record_$song}} to {{code|music_disc_$song}}.|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 2256 through 2267.}}{{History||1.14|snap=18w43a|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.|Music discs are now also [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}}{{History||1.16|snap=20w16a|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep". |The "Pigstep" music disc cannot be dropped by creepers, and can be obtained only from [[Bastion Remnant|bastion remnant]]s. }}{{History||1.16.2|snap=20w30a|The chance of finding the "Pigstep" music disc in bastion remnant chests has been increased from 3.3% to 5.6%.}}{{History||1.18|snap=21w42a|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". |The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}}{{History||1.19|snap=22w13a|Music Disc "13", "cat" and "otherside" may now be found in [[ancient city]] [[chest]]s.}}{{History|||snap=22w16a|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}}{{History||1.19.1|snap=22w24a|Music discs are now essential to duplicate [[allay]]s.}}{{History||1.20|snap=23w17a|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] [[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Wait.png|32px]] Added music discs.|All of the music discs, except for "11", can be [[drops|dropped]] by [[creeper]]s killed by [[skeleton]]s.}}{{History||?|The music disc "11" can now be dropped by creepers.}}{{History||1.4.0|snap=beta 1.2.14.2|As a version exclusive, the music discs "mellohi" and "wait" can now be found inside [[Buried Treasure|buried treasure]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.|Music discs now are [[drops|dropped]] by [[creeper]]s killed by [[stray]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|[[File:Music Disc Pigstep.png|32px]] Added a new music disc called "Pigstep".}}{{History||1.16.100|snap=beta 1.16.100.56|The IDs of music discs has been changed from {{code|record_<track>}} to {{code|music_disc_<track>}}.}}{{History||1.18.0|snap=beta 1.18.0.22|[[File:Music Disc Otherside.png|32px]] Added a new music disc called "otherside". |The "otherside" music disc cannot be dropped by creepers, and can be rarely obtained only from [[stronghold]] corridor chests or even more rarely from [[dungeon]] chests.}}{{History||1.19.0|snap=beta 1.19.0.28|[[File:Music Disc 5 JE1.png|32px]] Added a new music disc called "5".}}{{History||1.19.10|snap=beta 1.19.10.22|Music discs are now essential to duplicate [[allay]]s.}}{{History||1.20.0|snap=beta 1.20.0.22|[[File:Music Disc Relic JE1.png|32px]] Added a new music disc called "Relic".}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Music Disc 13.png|32px]] [[File:Music Disc Cat.png|32px]] Added "13" and "cat" as music discs.}}{{History||xbox=TU5|[[File:Music Disc Blocks.png|32px]] [[File:Music Disc Chirp.png|32px]] [[File:Music Disc Far.png|32px]] [[File:Music Disc Mall.png|32px]] [[File:Music Disc Mellohi.png|32px]] [[File:Music Disc Stal.png|32px]] [[File:Music Disc Strad.png|32px]] [[File:Music Disc Ward.png|32px]] [[File:Music Disc 11 JE1 BE1.png|32px]] [[File:Music Disc Cat.png|32px]] Added the remaining 10 music discs.}}{{History||xbox=TU12|[[File:Music Disc Wait.png|32px]] The "where are we now" music disc now uses the blue texture used in the [[Java Edition|PC]] version, opposed to the green "cat" texture it used to use.}}{{History||xbox=TU22|xbone=CU10|ps=1.15|The "where are we now" music disc has been added to survival.}}{{History||?|The "where are we now" music disc has been renamed to "wait".}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Music Disc 11.png|32px]] The texture of music disc "11" has been changed.}}{{History|foot}}==Gallery==<gallery>Music Disc 13.png|Music Disc<br>C418 - 13Music Disc Cat.png|Music Disc<br>C418 - catMusic Disc Blocks.png|Music Disc<br>C418 - blocksMusic Disc Chirp.png|Music Disc<br>C418 - chirpMusic Disc Far.png|Music Disc<br>C418 - farMusic Disc Mall.png|Music Disc<br>C418 - mallMusic Disc Mellohi.png|Music Disc<br>C418 - mellohiMusic Disc Stal.png|Music Disc<br>C418 - stalMusic Disc Strad.png|Music Disc<br>C418 - stradMusic Disc Ward.png|Music Disc<br>C418 - wardMusic Disc 11.png|Music Disc<br>C418 - 11Music Disc Wait.png|Music Disc<br>C418 - waitMusic Disc Otherside.png|Music Disc<br>Lena Raine - othersideMusic Disc 5.png|Music Disc<br>Samuel Åberg - 5Music Disc Pigstep.png|Music Disc<br>Lena Raine - PigstepMusic Disc Relic.png|Music Disc<br>Aaron Cherof - Relic</gallery>==Issues=={{issue list}}==Trivia==*Before [[Java Edition 1.13/Flattening|''The Flattening'']], data values used by music discs ranged from 2256 to 2267, while all other blocks/items used the first free data value available.*The title "13" is a reference to the 13 cave ambience sounds that existed when the disc was added. Similar sounds can be heard throughout the track. **Because "13" was created in 2010, it actually uses older sound effects from earlier versions of the game for bow firing{{sound||Bow_Shooting_Old.ogg}}, arrow impacts{{sound||Arrow_Old.ogg}}, explosions{{sound||Explosion_Old.ogg}}, and water splashing{{sound||Water_Splash_Old.ogg}}, which have since been replaced. ***The background noise also bears resemblance to a deeper version of the unused and removed [[Java_Edition_removed_features#Audio_loops|cave chimes]]{{sound||Cave_chimes.ogg}}. Before the explosion, there was also the sound of a creeper fuse{{sound||Creeper_fuse.ogg}} which is still used.**C418 initially wanted the music disc to be found deep underground in a cave in-game, being played by some device.<ref>https://c418.org/albums/minecraft-volume-alpha/</ref>*Exclusively on {{el|lce}}, an extra track called "dog" is appended to the "cat" music disc. Once "cat" is done playing and fades out, "dog" begins playing for another two minutes or so, making this version of "cat" the longest music disc in the game.* "chirp" uses the same accompaniment samples as "The Orb of Dreamers" from the ''[[w:c:littlebigplanet:LittleBigPlanet (series)|LittleBigPlanet]]'' series.<ref>{{ytl|3Jnubcn2G-Y|Daniel Pemberton - The Orb Of Dreamers}}</ref> The samples come from the {{w|Optigan}} disc "Bossa Nova Style".<ref>{{ytl|G89vIy8Guj4|Optigan Program Disc: Bossa Nova Style|t=22}}</ref> C418 stated that it was coincidental.<ref>{{tweet|1=c418|2=314472205109043200|3=Remember when people thought I plagiarized LittleBigPlanet music? Yeah, the Optigan is a lovely instrument that I will never utilize again.|4=March 20, 2013}}</ref>*The texture used for the music disc "chirp" was previously used for the [[camera]] tripod texture prior to [[Pocket Edition v0.9.0 alpha]].*The title "stal" is a Swedish word meaning ''stole'' in English and a Polish word meaning ''steel''.*The music disc "11" is the only visibly damaged music disc.**If the .ogg file for "11" is turned into a {{w|spectrogram}} in an audio editor, the static at the end displays what seems to be [[Player|Steve]]'s face and the numbers 12418. The numbers are a visual signature, where "C" is hexadecimal for "12", and combined with "418" creates "[[Daniel Rosenfeld|C418]]", the name of the producer of all of the music disc tracks except for "Pigstep", "otherside", "5" and "Relic".**Within the disc are sounds, in order of appearance, of stone{{sound||Stone_dig4.ogg}}{{sound||Stone_dig1.ogg}}{{sound||Stone_dig3.ogg}}{{sound||Stone_dig2.ogg}} and dirt or gravel{{sound||Gravel_dig1.ogg}}{{sound||Gravel_dig4.ogg}}{{sound||Gravel_dig3.ogg}}{{sound||Gravel_dig2.ogg}}. At the time disc "11" was made, footstep sounds, placing sounds, and breaking sounds were the same for the respecive block. It is unknown exactly what the character was doing when these sounds were played.** There is a track that is exclusive to the album ''[[Minecraft - Volume Beta]]'' called "Eleven", which has the same length of 1:11 and begins with the same vinyl static sound before being abruptly interrupted by a record scratching sound and switching to a new, calm piano piece.**C418 once imagined that the "monster" chasing the person in "11" is himself "being a weird monster that occasionally records songs from strangers and then dies in '11'".<ref>{{tweet|c418|119413441793495040|Yes! I now imagine C418 being a weird monster that occasionally records songs from strangers. And then dies in 11|September 29, 2011}}</ref> **"11" causes jukeboxes to output a redstone signal strength of 11.**Before [[Java Edition 1.13]], the [[data value]] of "11" was 11.**[[Brandon Pearce]] stated that the [[warden]] mob is based on the "monster" heard at the end of "11".<ref>{{ytl|pH_6-ZVOUAk|Ask Mojang #11: All About Caves & Cliffs|Minecraft|OCtober 30, 2020}}</ref>*The music disc "wait", originally titled "where are we now", was finally added to [[Java Edition 1.4.3]] after existing solely in the game's files for an unspecified amount of time.** "wait" used the original title "where are we now" in older versions of the Legacy Console Edition.*"Pigstep" is the only disc to have its name capitalized in-game, and it can only be found in [[Bastion Remnant|bastion remnant]]s. It is also the music disc with the fastest beat.* "Pigstep" is a {{w|portmanteau}} of "piglin" and "dubstep".<ref>{{tweet|kuraine|1277309336532840448|I don't have any cool insight on the title, it's just dubstep for piglins.|June 26, 2020}} </ref>*“5” is the only music disc that is crafted, as it requires 9 disc fragments in a 3×3 formation to craft.**In disc “5”, there are some sounds taken from [[Minecraft Dungeons]] of the [[MCD:Endersent|Endersent]] {{sound||D6 sfx mob endersentIdleVocal-001.ogg}}, the [[Minecraft Dungeons:Vengeful Heart of Ender|Vengeful Heart of Ender]]{{Sound||D6 sfx mob finalFormMagicChimes-004.ogg}}, and relating to an [[MCD:Enderman|enderman]] {{sound||Sfx_mob_eventEnderman2D-001.ogg}}.*** Other sounds can be heard. In order of appearance, these are: flint and steel clicking {{sound||Flint_and_steel_click.ogg}}, a bat{{sound||Bat_idle4.ogg}}{{sound||Bat_takeoff.ogg}}{{sound||Bat_loop.ogg}}, lava bubbling{{sound||Lava.ogg}}, [[amethyst cluster]] breaking{{sound||Amethyst_Cluster_break1.ogg}}, a [[sculk shrieker]]{{sound||Sculk shrieker shriek1.ogg}}, stone{{sound||Stone_hit6.ogg}}{{sound||Stone_hit5.ogg}}{{sound||Stone_hit4.ogg}}, sand{{sound||Sand_hit1.ogg}}{{sound||Sand_hit5.ogg}}, a sculk shrieker{{sound||Sculk shrieker shriek1.ogg}} overlaying a warden{{sound||Warden_ambient1.ogg}}, [[sculk sensor]] clicking{{sound||Sculk Sensor sculk clicking2.ogg}}, and a [[warden]] roaring{{sound||Warden_roar5.ogg}}.==See also== *[[Music]] *[[Daniel Rosenfeld|C418]]**''[[Minecraft - Volume Alpha]]''**''[[Minecraft - Volume Beta]]''*[[Lena Raine]] **''[[Minecraft: Nether Update (Original Game Soundtrack)]]'' **''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' **''[[Minecraft: The Wild Update (Original Game Soundtrack)]]''*[[Samuel Åberg]]*[[Aaron Cherof]]==References=={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--music-disc Taking Inventory: Music Disc] – Minecraft.net on January 14, 2021{{Items}}{{Soundtrack}}[[de:Schallplatte]][[es:Disco de música]][[fr:Disque de musique]][[ja:レコード]][[ko:음반]][[nl:Muziekplaat]][[pl:Płyta muzyczna]][[pt:Disco musical]][[ru:Пластинка]][[tr:Müzik Diski]][[zh:音乐唱片]]</li></ul>
18w11aDrowned (14) Drowned (15) Added drowned mobs.
Drowned (16) Zombies now convert into a drowned instead of dying from drowning.
18w15aDrowned now occasionally spawn with a nautilus shell.
18w16aDrowned now spawn in underwater ruins.
18w22aDrowned (17) Drowned now have a swimming animation.
1.14
{{Extension DPL}}<ul><li>[[Mushroom Stew|Mushroom Stew]]<br/>{{Item| title = Mushroom Stew| image = Mushroom Stew.png| renewable = Yes| heals = {{hunger|6}}| stackable = No}}'''Mushroom stew''' is a [[food]] item.== Obtaining ===== Harvesting ===Mushroom stew can be obtained by “milking” a [[mooshroom]] with an empty [[bowl]]. This is accomplished by {{Control|using}} a bowl on a mooshroom. The bowl gets replaced by the mushroom stew item. There is no cooldown for doing so.If a stack of more than one bowl is used on a mooshroom, only one bowl is consumed, and the mushroom stew goes into an empty inventory slot, or is dropped if the player's inventory is full.=== Crafting ==={{Crafting|Red Mushroom|Brown Mushroom|Bowl|Output= Mushroom Stew|type= Foodstuff}}== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat mushroom stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]].The bowl is returned to the player empty after the mushroom stew has been eaten, and can be reused to craft more, similarly to [[Rabbit Stew|rabbit stew]] and [[Beetroot Soup|beetroot soup]].== Sounds ===== Generic ==={{Sound table/Entity/Food}}=== Unique ==={{Edition|Java}}:{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Mooshroom gets milked |source=neutral|description=When a mooshroom is milked with a bowl|id=entity.mooshroom.milk|translationkey=subtitles.entity.mooshroom.milk|volume=1.0|pitch=''varies'' <ref group=sound name=milkpitch>Can be 1.0, 0.9, or 1.1 for each sound</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Mooshroom gets milked |source=Friendly Creatures|description=When a mooshroom is milked with a bowl|id=mob.mooshroom.suspicious_milk|volume=1.0/0.9/1.1|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Mushroom Stew|spritetype=item|nameid=mushroom_stew|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Mushroom Stew|spritetype=item|nameid=mushroom_stew|id=260|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||0.31|snap=20100130|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.|Restores {{hp|8}} [[health]].}}{{History||20100206|Mushroom stew now restores {{hp|10}} health.}}{{History|java beta}}{{History||1.6|snap=Test Build 3|[[Mushroom]] spreading mechanic added, making mushroom stew [[renewable]].}}{{History||1.8|snap=Pre-release|Now restores {{hunger|8}} [[hunger]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|More fungi sources have now been introduced with the addition of the [[Mushroom Fields|mushroom biome]]. |A [[mooshroom]] can now be "milked" with a [[bowl]] to obtain mushroom stew.}}{{History|||snap=Beta 1.9 Prerelease 3|Mushroom stew can now be crafted in the [[2×2 crafting grid]] in the [[inventory]]. Previously, the crafting recipe was shaped, now it's shapeless.}}{{History||1.2.5|snap=release|The [[player]] milking a [[mooshroom]] with a stack of [[bowl]]s no longer results in receiving back a single bowl of mushroom stew.}}{{History||1.4.2|snap=?|Mushroom stew now restores {{Hunger|6}} instead of {{Hunger|8}}.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 282.}}{{History||1.14|snap=18w43a|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}{{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for mushroom stew in Creative mode.<ref>{{Cite bug|MC|90969|Cannot get mushroom stew from mooshrooms / milk from cows in creative mode|date=October 19, 2015}}</ref>}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}{{History||v0.5.0|Mushroom stew now restores {{hp|8}} instead of {{hp|4}}.}}{{History||v0.9.0|snap=build 1|A mooshroom can now be "milked" with a [[bowl]] to obtain mushroom stew.}}{{History||v0.12.1|snap=build 1|Mushroom stew now restores [[hunger]] instead of [[health]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}{{History|new3ds}}{{History||0.1.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}{{History|foot}}== Issues =={{Issue list}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--mushroom-stew Taking Inventory: Mushroom Stew] – Minecraft.net on September 1, 2022{{items}}[[de:Pilzsuppe]][[es:Estofado de champiñones]][[fr:Soupe de champignons]][[hu:Gombaragu]][[ja:キノコシチュー]][[ko:버섯 스튜]][[nl:Paddenstoelenstoofpot]][[pl:Zupa grzybowa]][[pt:Ensopado de cogumelos]][[ru:Тушёные грибы]][[zh:蘑菇煲]][[Category:Food]][[Category:Renewable resources]]<references /></li><li>[[Cocoa Beans|Cocoa Beans]]<br/>{{Block|image=<gallery>Cocoa Age 0.png|Age 0 JECocoa Age 1.png|Age 1 JECocoa Age 2.png|Age 2 JE</gallery>|image2=<gallery>Cocoa Age 0 BE.png|Age 0 BECocoa Age 1 BE.png|Age 1 BECocoa Age 2 BE.png|Age 2 BE</gallery>|transparent=Yes|light=No|tool=axe|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No}} '''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[dye|brown dye]] and [[cookie|cookies]].'''Cocoa pods''' are [[Bone Meal|bonemealable]] [[plant]]s placed on [[Log|jungle log]] sides that grow cocoa beans, and can be found naturally in [[Jungle|jungles]].==Obtaining==In ''Java Edition'', cocoa beans are only obtained through the natural generation of cocoa pods, while in ''Bedrock Edition'', they can also be gotten in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and during a [[trading]] with a wandering trader.Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]]s and [[sparse jungle]] temperate [[biome]]s.Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.{{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}}The block itself can be obtained by inventory editing or [[add-on]]s {{in|bedrock}}.From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|bedrock}}.{{LootChestItem|cocoa-beans}}Cocoa beans can be obtained from [[fishing]] in a jungle {{in|bedrock}}.[[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|bedrock}}.==Usage=====Farming==={{main|Tutorials/Cocoa bean farming}}Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood.[[File:Cocoaplant farm.png|thumb|left|A somewhat efficient cocoa pod farm, minimizing space and wood use.]]Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means.===Composting===Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes.===Crafting ingredient==={{crafting usage}}{{Dye usage}}{{IN|bedrock}}, cocoa beans can be also used in banner patterns:{{banner crafting usage}}{{Banner loom usage|Cocoa Beans}}==Sounds=={{Sound table/Block/Wood}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showforms=y|showaliasids=y|shownumericids=y|generatetranslationkeys=y|displayname=Cocoa|spritetype=block|nameid=cocoa|id=127|form=block}}{{ID table|displayname=Cocoa Beans|spritetype=item|nameid=cocoa_beans|aliasid=dye / 3|id=412|form=item|translationkey=item.dye.brown.name|foot=1}}===Block states==={{see also|Block states}}{{/BS}}==History==''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java beta}}{{History||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.|Cocoa beans are currently obtainable only through an inventory editor.}}{{History||1.2_02|Prior to this, Cocoa Beans were misspelled as 'Coco Beans'.}}{{History||1.4|Cocoa beans have been formally brought into the game as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game.|Cocoa beans can now be used to craft [[cookie]]s.}}{{History|java}}{{History||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}}{{History||1.3.1|snap=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable resource|renewable]] for the first time.}}{{History|||snap=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They also not shaded.|[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans.|[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}}{{History|||snap=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||1.4.2|snap=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Cocoa beans can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.5|snap=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}}{{History|||snap=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}}{{History|||snap=13w04a|[[Bone meal]] now grows cocoa by only one stage.}}{{History|||snap=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}}{{History||1.6.1|snap=13w18a|Cocoa beans have been removed from [[dungeon]] [[chest]]s.}}{{History|||snap=13w19a|Brown [[Terracotta|stained clay]] can now be [[crafting|crafted]] using cocoa beans.}}{{History||1.7.2|snap=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}}{{History||1.8|snap=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}}{{History|||snap=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}}{{History|||snap=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}}{{History|||snap=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}}{{History|||snap=14w30a|Cocoa beans can now be used to dye [[banner]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}}{{History||1.14|snap=18w43a|Cocoa beans can now be used to craft [[brown dye]].|Cocoa beans can no longer be used as a [[dye]].|All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye.|"Cocoa Beans" item has been renamed to "Cocoa".|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed.|[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles.|Cocoa now has a placement [[sound]].}}{{History|||snap=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}}{{History||1.18|snap=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History||1.19|snap=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}}{{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.|Cocoa beans can be [[crafted]] from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}}{{History|||snap=build 3|Cocoa beans are now available in [[creative]].}}{{History||v0.9.0|snap=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] {{info needed|How did 12-16 appear?}} Added cocoa.|Cocoa provides an additional way of obtaining cocoa beans.|Cocoa beans are now used to craft [[cookie]]s.}}{{History||v0.11.0|snap=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}}{{History||?|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}}{{History||v0.15.0|snap=Realms build 4|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}}{{History||v0.16.0|snap=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac.|Cocoa beans can no longer be crafted from rose red, dandelion yellow and ink sacs.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s.|Cocoa beans can now be used to craft [[concrete powder]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]].|Cocoa beans can now be found in [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}}{{History||1.10.0|snap=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s.|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed.|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}}{{History||1.18.10|snap=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}}{{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}}{{History||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again.|[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans.|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}}{{History|foot}}=== Cocoa "item" ==={{:Technical blocks/Cocoa}}== Issues =={{issue list|Cocoa Beans|Cocoa Pod}}== Trivia ==*Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on.*If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space.*{{IN|be}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref>== Gallery ==<gallery>CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants.CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod.Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods.CPlantsJWood.png|A cocoa pod farm.Cocoa2.jpg|A cocoa farm.Cocoa beans phases.png|Three growing phases of the cocoa pod.AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls).File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way</gallery>==Literature=====References==={{reflist}}===External Links===*[https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019{{Items}}{{Blocks|vegetation}}[[Category:Dyes]][[Category:Food]][[Category:Plants]][[Category:Renewable resources]][[Category:Non-solid blocks]][[Category:Natural blocks]][[cs:Kakaové boby]][[de:Kakaobohnen]][[es:Semillas de cacao]][[fr:Fèves de cacao]][[hu:Kakaóbab]][[ja:カカオ豆]][[ko:코코아 콩]][[nl:Cacaobonen]][[pl:Ziarna kakaowe]][[pt:sem*ntes de cacau]][[ru:Какао-бобы]][[uk:Какао-боби]][[zh:可可豆]]</li></ul>
18w43aDrowned no longer spawn in swamps.
19w05aDrowned are now hostile toward the new wandering traders.
19w06aThe drowned's trident throwing animation has been changed from Drowned (18) to Drowned (19).
19w07aThe drowned's trident throwing animation has been changed from Drowned (20) to Drowned (21).[4]
19w14aDrowned no longer have a unique swimming animation.[5]
1.15
{{Extension DPL}}<ul><li>[[:Category:Fungi|Category:Fungi]]<br/>All pages covering blocks that are fungi.[[Category:Blocks]][[Category:Items]][[ja:カテゴリ:菌類]]</li><li>[[Axe|Axe]]<br/>{{For}}{{Item| image = <gallery>Wooden Axe.png | WoodenStone Axe.png | StoneIron Axe.png | IronGolden Axe.png | GoldenDiamond Axe.png | DiamondNetherite Axe.png | Netherite</gallery>| rarity = Common| renewable = * '''Netherite''': No * '''Others''': Yes| durability = '''Bedrock Edition'''* Golden: 33* Wooden: 60 * Stone: 132* Iron: 251* Diamond: 1562* Netherite: 2032'''Java Edition'''* Golden: 32* Wooden: 59* Stone: 131* Iron: 250* Diamond: 1561* Netherite: 2031| stackable = No}}An '''axe''' is a [[tool]] used to hasten the [[breaking]] of [[wood]]-based or other tough organic [[block]]s, strip or scrape certain blocks, or as a melee [[weapon]] that can disable [[Shield|shields]] it hits.==Obtaining=====Crafting==={{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Axe]] |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |A2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2=Stick |B3=Stick |Output= Wooden Axe; Iron Axe; Golden Axe; Diamond Axe |type= Tool}}{{Crafting |name=[[Stone Axe]] |A1=Any stone-tier block |B1=Any stone-tier block |A2=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Axe |type=Tool |description=Can use cobblestone and its other variants interchangeably.}}{{Crafting |foot=1 |ignoreusage=1 |name=[[Axe]] |ingredients=Damaged Matching [[Axe]] |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Output=Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe |description= The durability of the two axes is added together, plus an extra 5% durability. |type= Tool}}=== Upgrading ==={{Smithing|head=1|Netherite Upgrade|Diamond Axe|Netherite Ingot|Netherite Axe|tail=1}}===Repairing=======Grinding===={{Grinding|showdescription=1|ingredients= 2× Damaged [[Wooden Axe]] or 2× Damaged [[Stone Axe]] or 2× Damaged [[Iron Axe]] or 2× Damaged [[Golden Axe]] or 2× Damaged [[Diamond Axe]] or 2× Damaged [[Netherite Axe]]|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe|Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe|description=The durability of the two axes is added together, plus an extra 5% of max durability.}}====[[Anvil mechanics#Unit repair|Unit repair]]====An axe can be repaired in an [[anvil]] by adding units of the [[tiers|tier]]'s repair material, with each repair material restoring 25% of the axe's maximum durability, rounded down.===Mob loot======= Equipment ===={{Main|Drops#Equipped items}}A [[vindicator]] spawns with an iron axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It is usually heavily damaged and is sometimes enchanted.A [[piglin brute]] spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombified Piglin|zombified piglins]] can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a [[Piglin Brute|piglin brute.]]====Raids===={{IN|be}}, [[Vindicator]] and [[pillager]]s that spawn in raids have a 4.1% chance (5.12% on hard) to drop a badly-damaged iron axe, which is sometimes enchanted with a random enchantment. A vindicator can drop 2 iron axes, one from natural equipment and one from raid drops.===Trading===Novice-level [[Trading#Toolsmith|Toolsmith]] [[villager]]s have a 25% chance to sell a stone axe for one [[emerald]], journeyman-level Toolsmith villagers have a 25% chance to sell an enchanted iron axe for eight emeralds, and expert-level Toolsmith villagers have a 50% chance to sell an enchanted diamond axe for 13 emeralds.{{only|bedrock}}Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}Novice-level [[Trading#Weaponsmith|Weaponsmith]] [[villager]]s sell an iron axe for 3 emeralds as one of their trades, and master-level Weaponsmith villagers sell an enchanted diamond axe for 12 emeralds.{{only|bedrock}}Novice-level [[Trading#Weaponsmith 2|Weaponsmith]] villagers have a 66.67% chance to sell an iron axe for 3 emeralds. Master-level Weaponsmith villagers always offer to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.=== Villager gifts ===[[Trading#Toolsmith 2|Toolsmith]] [[villagers]] occasionally throw stone axes at players with the [[Hero of the Village]] status effect.{{only|java}}[[Trading#Weaponsmith 2|Weaponsmith]] [[villagers]] occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.{{only|java}}===Structure loot==={{IN|JE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing an [[Efficiency]] I iron axe.{{LootChestItem|wooden-axe,stone-axe,random-enchanted-golden-axe,damaged-random-enchanted-netherite-axe,iron-axe}}==Usage=====Chopping===An axe is used to break [[logs]], blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability.====Durability====Each tier of axe has a different durability:{| class="wikitable sortable"! Material! [[Durability]]|-| {{itemLink|Wooden Axe|Wood|link=Axe}}| 59|-| {{itemLink|Stone Axe|Stone|link=Axe}}| 131|-| {{itemLink|Iron Axe|Iron|link=Axe}}| 250|-| {{itemLink|Diamond Axe|Diamond|link=Axe}}| 1561|-| {{itemLink|Golden Axe|Golden|link=Axe}}| 32|-| {{itemLink|Netherite Axe|Netherite|link=Axe}}| 2031|}====Speed====The following table summarizes the speed at which axes of different qualities perform.{{breaking row|Wooden Trapdoors|link=Trapdoor|sort=1|simple=1}}{{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}}{{breaking row|Barrel}}{{breaking row|Cartography Table}}{{breaking row|Chest}}{{breaking row|Trapped Chest}}{{breaking row|Crafting Table}}{{breaking row|Fletching Table}}{{breaking row|Lectern}}{{breaking row|Loom}}{{breaking row|Smithing Table}}{{breaking row|Bamboo Mosaic}}{{breaking row|Block of Bamboo}}{{breaking row|Campfire}}{{breaking row|Fences}}{{breaking row|Fence Gates}}{{breaking row|Jukebox}}{{breaking row|Logs}}{{breaking row|Planks}}{{breaking row|Wooden Slabs|link=Slabs|sprite=all-wooden-slabs}}{{breaking row|Wooden Stairs|link=Stairs|sprite=all-wooden-stairs}}{{breaking row|Bookshelf}}{{breaking row|Chiseled Bookshelf}}{{breaking row|Banners}}{{breaking row|Jack o'Lantern}}{{breaking row|Melon}}{{breaking row|Pumpkin}}{{breaking row|Sign|sprite=oak-sign}}{{breaking row|Hanging Sign|sprite=hanging-oak-sign}}{{breaking row|Note Block}}{{breaking row|Mangrove Roots}}{{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}}{{breaking row|Beehive}}{{breaking row|Ladder}}{{breaking row|Bee Nest|drop=0}}{{breaking row|Composter}}{{breaking row|Bamboo}}{{breaking row|sprite=red-bed|Bed}}{{breaking row|Cocoa}}{{breaking row|Daylight Detector}}{{breaking row|Mushroom Block|sprite=mushroom-blocks}}{{breaking row|Vines|drop=0|foot=1}}=== Stripping ==={{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]]\, or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe.===Weapon===An axe loses 2 points of durability when used as a weapon. ==== Bedrock Edition ===={{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality but it lowers the durability of armor and shields faster than any other tool in-game.{| class="wikitable" style="text-align:center" data-description="Bedrock damage"! Material!! Damage|-| {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}}|-| {{ItemSprite|Golden Axe}} Golden|-| {{ItemSprite|Stone Axe}} Stone ||{{hp|5}}|-| {{ItemSprite|Iron Axe}} Iron ||{{hp|6}}|-| {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}}|-| {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}}|}====Java Edition====Attacking a [[shield]] user with an axe should have a chance to disable the use of the shield for 5 seconds, but currently this always disables a shield.<ref>{{bug|MC-197537}}</ref> The base chance is 25%, plus 5 percentage points per level of [[Efficiency]] on the axe, plus 75 percentage points if attacking while sprinting. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type:{| class="wikitable" style="text-align:center" data-description="Attack damage"! Material! {{ItemSprite|Wooden Axe|text=Wooden}}! {{ItemSprite|Golden Axe|text=Gold}}! {{ItemSprite|Stone Axe|text=Stone}}! {{ItemSprite|Iron Axe|text=Iron}}! {{ItemSprite|Diamond Axe|text=Diamond}}! {{ItemSprite|Netherite Axe|text=Netherite}}|-! Attack Damage| {{hp|7}}| {{hp|7}}| {{hp|9}}| {{hp|9}}| {{hp|9}}| {{hp|10}}|-! Attack Speed| 0.8| 1.0| 0.8| 0.9| 1.0| 1.0|-! Recovery time| {{convert|1.25|sec|tick|sep=}}| {{convert|1|sec|tick|sep=}}| {{convert|1.25|sec|tick|sep=}}| {{convert|1.11|sec|tick|sep=}}| {{convert|1|sec|tick|sep=}}| {{convert|1|sec|tick|sep=}}|-! <abbr title="Damage/Second">DPS</abbr>| 5.6| 7.0| 7.2| 8.1| 9.0| 10.0|-! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref>| {{hp|210}}| {{hp|112}}| {{hp|594}}| {{hp|1125}}| {{hp|7029}}| {{hp|10160}}|}{{notelist}}=== Enchantments ===An axe can receive the following enchantments:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Fortune]]<ref group=note name=exc>Silk Touch and Fortune are mutually exclusive.</ref>|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Silk Touch]]<ref group=note name=exc/>|I|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Efficiency]]|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref>|V|{{Inventory slot|Anvil}}|-|[[Smite]]<ref group="note" name=exc2/>|V|{{Inventory slot|Anvil}}|-|[[Bane of Arthropods]]<ref group="note" name=exc2/>|V|{{Inventory slot|Anvil}}|-|[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref>|II|{{Inventory slot|Anvil}}|-|[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />|III|{{Inventory slot|Anvil}}|-|[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />|II|{{Inventory slot|Anvil}}|-|[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" />|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|}{{notelist}}=== Fuel===Wooden axes can be used as a fuel in [[furnace]]s, smelting 1 item per axe.===Smelting ingredient==={{Smelting|showname=1|Iron Axe;Golden Axe|Iron Nugget;Gold Nugget|0,1}}===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to golden axes and run toward any golden axes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Sounds =={{el|je}}:{{Sound table|sound=Axe strip1.ogg|sound2=Axe strip2.ogg|sound3=Axe strip3.ogg|sound4=Axe strip4.ogg|subtitle=Axe strips|source=block|description=When an axe strips a log or wood block|id=item.axe.strip|translationkey=subtitles.item.axe.strip|volume=0.9|pitch=1.0/0.85|distance=16}}{{Sound table|sound=wax_off1.ogg|sound2=wax_off2.ogg|sound3=wax_off3.ogg|subtitle=Wax off|source=block|description=When an axe unwaxes a [[block of copper]]|id=item.axe.wax_off|translationkey=subtitles.item.axe.wax_off|volume=1.0|pitch=0.9/1.1/1.0|distance=16}}{{Sound table|sound=scrape1.ogg|sound2=scrape2.ogg|sound3=scrape3.ogg|subtitle=Axe scrapes|source=block|description=When an axe deoxidizes a block of copper|id=item.axe.scrape|translationkey=subtitles.item.axe.scrape|volume=1.0|pitch=1.0/0.9/1.1|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When an axe's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Wood hit1.ogg|sound2=Wood hit2.ogg|sound3=Wood hit3.ogg|sound4=Wood hit4.ogg|sound5=Wood hit5.ogg|sound6=Wood hit6.ogg|source=block|description=When an axe strips a log or wood block <ref group=sound name=stripsoundbug>{{Bug|MCPE-106552}}</ref>|id=use.wood|volume=1.0|pitch=0.8}}{{Sound table|sound=Stem step1.ogg|sound2=Stem step2.ogg|sound3=Stem step3.ogg|sound4=Stem step4.ogg|sound5=Stem step5.ogg|sound6=Stem step6.ogg|source=block|description=When an axe strips a stem or hyphae block <ref group=sound name=stripsoundbug/>|id=use.stem|volume=1.0|pitch=0.8}}{{Sound table|sound=Bamboo wood step1.ogg|sound2=Bamboo wood step2.ogg|sound3=Bamboo wood step3.ogg|sound4=Bamboo wood step4.ogg|sound5=Bamboo wood step5.ogg|sound6=Bamboo wood step6.ogg|source=player|description=When an axe strips a [[block of bamboo]] <ref group=sound name=stripsoundbug/>|id=step.bamboo_wood|volume=1.0|pitch=0.8}}{{Sound table|sound=Cherry wood step1.ogg|sound2=Cherry wood step2.ogg|sound3=Cherry wood step3.ogg|sound4=Cherry wood step4.ogg|sound5=Cherry wood step5.ogg|sound6=Cherry wood step6.ogg|source=player|description=When an axe strips a cherry log or cherry wood block <ref group=sound name=stripsoundbug/>|id=step.cherry_wood|volume=1.0|pitch=0.8}}{{Sound table|sound=wax_off1.ogg|sound2=wax_off2.ogg|sound3=wax_off3.ogg|source=neutral|description=When an axe unwaxes or deoxidizes a block of copper {{More info|Is use.copper used as well?}}|id=copper.wax.off|volume=1.0|pitch=0.8-1.2}}{{Sound table|sound=Random break.ogg|source=player|description=When an axe's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wooden Axe|spritetype=item|nameid=wooden_axe|form=item}}{{ID table|displayname=Stone Axe|spritetype=item|nameid=stone_axe|form=item}}{{ID table|displayname=Iron Axe|spritetype=item|nameid=iron_axe|form=item}}{{ID table|displayname=Diamond Axe|spritetype=item|nameid=diamond_axe|form=item}}{{ID table|displayname=Golden Axe|spritetype=item|nameid=golden_axe|form=item}}{{ID table|displayname=Netherite Axe|spritetype=item|nameid=netherite_axe|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wooden Axe|spritetype=item|nameid=wooden_axe|id=311|form=item}}{{ID table|displayname=Stone Axe|spritetype=item|nameid=stone_axe|id=315|form=item}}{{ID table|displayname=Iron Axe|spritetype=item|nameid=iron_axe|id=298|form=item}}{{ID table|displayname=Diamond Axe|spritetype=item|nameid=diamond_axe|id=319|form=item}}{{ID table|displayname=Golden Axe|spritetype=item|nameid=golden_axe|id=325|form=item}}{{ID table|displayname=Netherite Axe|spritetype=item|nameid=netherite_axe|id=607|form=item|foot=1}}==Achievements=={{load achievements|MOAR Tools ;Oooh, shiny!}}==Advancements =={{load advancements|Oh Shiny;Wax off}}==History=={{History|java indev}}{{History||0.31|snap=20100110|[[File:Iron Axe JE1.png|32px]] Added iron axes.|An axe is used to gather [[log|wood]] 400% faster than by hand.|When starting in a new world, the [[player]] is given one of each [[tools|tool]].}}{{History|||snap=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}}{{History|||snap=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead.|A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}{{History|||snap=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tools]] now have tiers. Wooden, stone, and diamond axes have been added.|[[File:Iron Axe JE4 BE1.png|32px]] The texture of iron axes has been changed.|An axe held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}{{History|||snap=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}}{{History|||snap=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}}{{History|||snap=20100201-1|[[Tools]] now take [[damage]] when being used. Better tools now last longer.}}{{History||20100206|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}}{{History|java beta}}{{History||1.2|Gold [[tools]], including axes, now remove [[block]]s faster than diamond tools.}}{{History|java}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}}{{History||1.3.1|snap=12w16a|Wooden and stone axes are now found in the new [[bonus chest]]s.}}{{History|||snap=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}}{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}}{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}}{{History||1.8|snap=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds, and 1 iron axe for 6–8 emeralds. Unenchanted diamond axes are no longer sold.}}{{History||1.9|snap=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}{{History|||snap=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}{{History|||snap=15w34c|Axes do {{hp|4}} more [[damage]] than previously.|Axes now have an attack speed of 0.85.|Axes can now temporarily disable [[shield]] use.}}{{History|||snap=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}.|The speed of axes has been increased to 0.9.}}{{History|||snap=15w37a|Stone and diamond axes now both do {{hp|9}} damage, instead of the previous {{hp|8}} and {{hp|10}} respectively.|Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}}{{History|||snap=15w43a|Stone axes may now be found in [[igloo]] basem*nt chests.}}{{History|||snap=15w44a|The average yield of stone and wooden axes from [[bonus chest]]s has been decreased.}}{{History||1.11.1|snap=16w50a|Golden and iron axes now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279 and 286.}}{{History||1.13|snap=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}}{{History|||snap=18w09a|Stone axes now can generate in the [[chest]]s of [[underwater ruins]].}}{{History|||snap=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}}{{History||1.14|snap=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}{{History|||snap=19w11a|Toolsmith villagers now sell stone axes, as well as enchanted iron and diamond axes.}}{{History|||snap=19w13a|Toolsmith villagers now give stone axes to players under the [[Hero of the Village]] effect.|Weaponsmith villagers now give stone, golden and iron axes to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}}{{History|||snap=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}{{History|||snap=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed.|Netherite axes can no longer be crafted.|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}}{{History|||snap=20w15a|Stone axes can now be crafted using [[blackstone]].}}{{History|||snap=20w16a|Golden axes now generate randomly enchanted in [[ruined portal]] chests.}} {{History||1.16.2|snap=20w30a|Enchanted golden axes can now be found in [[bastion remnant]] chests.}}{{History||1.17|snap=21w08a|Stone axes can now be crafted using [[cobbled deepslate]].}}{{History|||snap=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}}{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Added [[block of bamboo]], which when used with an axe gives a block of stripped bamboo.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}}{{History||1.20|snap=23w12a|Iron axes can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]].}}{{History|upcoming java}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2.|All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}}{{History|||snap=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]].|Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).|Axes now take 1 damage when attacking instead of 2.|The [[Sweeping Edge]] enchantment can now be applied to axes.}}{{History|||snap=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}{{History||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.|Survival players no longer start with an infinite durability stone axe in the inventory.}}{{History||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}}{{History||v0.4.0|Removed stone axes from the creative inventory.}}{{History||v0.11.0|snap=build 11|All axes are now available in the [[creative]] [[inventory]].}}{{History|||snap=build 12|All axes have been removed from creative.}}{{History|||snap=build 13|All axes have been re-added to creative mode.}}{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basem*nt [[chest]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trading|trades]] and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden axes are now [[smelting|smeltable]].|Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s.|Added [[vindicator]]s, who rarely [[drops|drop]] iron axes.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}}{{History|||snap=beta 1.2.20.1|Stone axes can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] an iron axe.|[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trading|trades]].|Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}{{History|||snap=beta 1.16.0.57|Netherite axes can no longer be crafted.|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.|Stone axes can now be crafted using blackstone.|Golden axes now generate randomly enchanted in [[ruined portal]] chests.|Netherite axes now generate randomly enchanted in [[bastion remnant]] chests.}}{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}}{{History||1.16.100|snap=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}}{{History|||snap=beta 1.16.100.55|Zombified piglins that are converted from piglin brutes now keep their golden axes.}}{{History||1.16.220|snap=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}}{{History||1.18.30|snap=beta 1.18.30.26|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta:)|March 17, 2022}}</ref>}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden axes are now [[smelting|smeltable]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}}{{History|foot}}==Issues=={{issue list}}==Trivia==*Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref>*Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}}== Gallery ==<gallery>Stone Axe SDGP.png|Stone axe in the [[Super Duper Graphics Pack]].</gallery>=== Enchanted axes ===<gallery>Enchanted Wooden Axe.gifEnchanted Stone Axe.gifEnchanted Iron Axe.gifEnchanted Golden Axe.gifEnchanted Diamond Axe.gifEnchanted Netherite Axe.gif</gallery>==See also==*{{ItemLink|Pickaxe}}==References=={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020{{items}}[[Category:Combat]][[cs:Sekera]][[de:Axt]][[es:Hacha]][[fr:Hache]][[hu:Balta]][[ja:斧]][[ko:도끼]][[nl:Bijl]][[pl:Siekiera]][[pt:Machado]][[ru:Топор]][[th:ขวาน]][[uk:Сокира]][[zh:斧]]</li></ul>
19w46aBaby drowned can be spawned using their spawn egg on the adult.
1.17
{{Extension DPL}}<ul><li>[[Cooked Chicken|Cooked Chicken]]<br/>{{about|a food item|other uses of the word "chicken"|Chicken (disambiguation)}}{{Item| title = Cooked Chicken| image = Cooked Chicken.png| renewable = Yes| heals = {{hunger|6}}| stackable = Yes (64)}}'''Cooked chicken''' is a [[food]] item that can be eaten by the [[player]].== Obtaining ===== Mob loot ===When a chicken dies while on fire, it drops one cooked chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1–4 cooked chicken with Looting III.=== Cooking ===[[Raw chicken]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked chicken removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{Smelting|Raw Chicken|Cooked Chicken|0,35}}=== Trading ==={{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance to sell 8 cooked chicken for an [[emerald]]. Butcher villagers may give cooked chicken to players with the [[Hero of the Village]] effect.{{only|java}}{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 8 cooked chicken for an emerald as part of their trades.== Usage ===== Food ===To eat cooked chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]].=== Wolves ===Cooked chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cooked Chicken|spritetype=item|nameid=cooked_chicken|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Chicken|spritetype=item|nameid=cooked_chicken|id=276|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>== History =={{History|java beta}}{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|[[File:Cooked Chicken (pre-release).png|32px]] A teaser image for cooked chicken is revealed by [[Jeb]].}}{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Cooked Chicken (pre-release 2).png|32px]] Jens changes the texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}{{History||1.8|snap=Pre-release|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}{{History|java}}{{History||1.2.1|snap=12w03a|Cooked chicken can now be used to breed wolves.}}{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 7–8 cooked chicken for 1 [[emerald]].}}{{History||1.4.2|snap=12w37a|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]]. Farmer [[villager]]s no longer sell cooked chicken.}}{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 366.}}{{History||1.14|snap=18w43a|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}{{History|||snap=19w13a|Butcher villagers now give cooked chicken to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}{{History||v0.5.0|Cooked chicken now restores {{hp|6}} instead of {{hp|3}}.}}{{History||v0.8.0|snap=build 1|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||v0.12.1|snap=build 1|Cooked chicken now restores [[hunger]] instead of [[health]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]].}}{{History||?|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked chicken as part of their second-tier [[trading|trade]].}}{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 8 cooked chicken instead of 4.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}{{History||xbox=TU12|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History|PS4}}{{History||1.90|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Cooked Chicken JE2 BE2.png|32px]] Added cooked chicken.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Beta 1.8 Dev Chicken.png|First image of cooked chicken.Beta 1.8 Dev Chicken 2.png|Second image of cooked chicken.</gallery>== References =={{reflist}}{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Pečené kuře]][[de:Gebratenes Hühnchen]][[es:Pollo asado]][[fr:Poulet rôti]][[hu:Sültcsirke]][[it:Pollo cotto]][[ja:焼き鳥]][[ko:익힌 닭고기]][[nl:Gebraden kip]][[pl:Pieczony kurczak]][[pt:Frango assado]][[ru:Жареная курятина]][[zh:熟鸡肉]]</li><li>[[Sugar Cane|Sugar Cane]]<br/>{{Block|image=Sugar Cane.png|image2=Sugar Cane (item) JE3.png|extratext = View all [[#Gallery|renders]]|transparent=Yes|light=No|tool=any|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No}}'''Sugar cane''' is a block found as 1–4-block-tall. It plants near water in the [[Overworld]]. As an item, it is an important crafting ingredient.==Obtaining==Sugar cane can be mined instantly with anything.When the spot a sugar cane block is placed in becomes unsuitable, such as when the supporting block is removed, the sugar cane block uproots and drops as an item. {{IN|be}}, sugar cane uproots immediately after all adjacent water is removed. {{IN|je}}, sugar cane uproots on the next block update or [[Tick#Random tick|random tick]].A sugar cane block drops itself as an item if a piston tries to push it (trying to pull it does nothing) or moves a block into its space.===Natural generation===[[File:Sugar Canez.png|thumb|250px|Naturally-occurring sugar cane near a river.]]Sugar cane can generate naturally near [[water]] and [[ice]], as two ({{frac|11|18}} chance), three ({{frac|5|18}} chance), or four ({{frac|2|18}} chance) blocks tall. Rare taller sugar canes can be found if the world generator places two smaller canes on top of each other. It generates in approximately 0.8 sugar cane per chunk seeing as how they only generate near bodies of water.Sugar canes attempt to generate 10 times in any Overworld biome, which requires water. An extra 10 attempts are made in [[swamp]] biomes, and 50 in [[desert]] biomes, which makes sugar cane twice as frequent in swamps and six times as frequent in desert biomes, making the banks of [[river]]s that cut through deserts lined with sugar canes.Sugar cane cannot generate in caves {{in|je}}.<ref>{{bug|MC-214959||Sugar cane generated in cave|Fixed}}</ref>===Trading===[[Wandering trader]]s can sell sugar cane for an [[emerald]].==Usage==Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing [[player]]s to move at normal speed and breathe if it is two blocks in height.{{only|java}}<ref>{{bug|MC-929||Sugar cane can be placed underwater|WAI}}</ref>Sugar cane takes on a different shade of green depending on the biome in which it is placed.===Crafting ingredient==={{crafting usage}}===Farming==={{main|Tutorials/Sugar cane farming}}[[File:Underground Sugar Farm.png|200px|thumb|An underground sugar cane farm.]]Sugar cane can generate naturally up to any number of blocks tall, but ''grow'' only to a height of three blocks, adding a block of height when the top sugar cane block has received 16 random [[Tick#Block tick|block tick]]s (i.e. on average every 18 minutes on ''Java Edition''<!-- Average 68.27 seconds/tick * 16 ticks/growth = 18.2 minutes --> or 54 minutes on Bedrock Edition, but the actual rate can vary widely). Sugar cane must be planted on a [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[mycelium]], [[sand]], [[red sand]], [[suspicious sand]], [[moss block]], or [[mud]] that is directly adjacent to [[water]], [[waterlogged]] block, or [[frosted ice]] (not merely above or diagonal to water), or on top of another sugar cane block. The adjacent water block can be covered with another block, whether [[opacity|opaque or transparent]], and sugar cane can still be placed and grow next to it. Sugar cane grows regardless of light level, even in complete darkness.[[File:4blockcane.png|thumb|A natural 4-block-high sugar cane plant.]]{{IN|bedrock}}, [[bone meal]] can be used to instantly grow sugar cane to three blocks. Only one bone meal is consumed. {{IN|java}}, bone meal cannot be used on sugar cane.<ref>{{bug|MC-73963||Can't use bonemeal on cacti or sugar cane|WAI}}</ref>On average, it takes [[Tutorials/Sugar_cane_farming#Mechanics|18 minutes]] for a single block of sugar cane to grow 3 blocks tall.=== Composting ===Placing sugar cane into a [[composter]] has a 50% chance of raising the compost level by 1.== List of colors =={{Missing information|Bedrock Edition colors (see [[Water#Color]]{{verify|it's there?}})}}=== ''Java Edition'' ===These values are generated by the biome dyeing algorithm. See [[Color#Biome colors|Biome colors]] for more information.<div class="mw-collapsible mw-collapsed" style="float: left">{| class="wikitable sortable" style="text-align:center" data-description="Java edition biome colors"!Biome!! Category!! Rainfall!! Sugarcane Color!! Temperature Affects!! Render|-| {{BiomeLink|Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]|-| {{BiomeLink|Beach}} || Beach || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]|-| {{BiomeLink|Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Dark Forest}} || Forest || Rain || #507a32 || || [[File:Dark Forest Sugar Cane.png|32px]]|-| {{BiomeLink|Deep Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Deep Frozen Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Deep Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Deep Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Desert}} || Desert || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|End Barrens}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|End Highlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|End Midlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Eroded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]|-| {{BiomeLink|Flower Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]|-| {{BiomeLink|Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]|-| {{BiomeLink|Frozen Ocean}} || Ocean || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Frozen River}} || River || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Old Growth Spruce Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]|-| {{BiomeLink|Old Growth Pine Taiga}} || Taiga || Rain || #86b87f || || [[File:Old Growth Pine Taiga Sugar Cane.png|32px]]|-| {{BiomeLink|Ice Spikes}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Jungle}} || Jungle || Rain || #59c93c || || [[File:Jungle Sugar Cane.png|32px]]|-| {{BiomeLink|Sparse Jungle}} || Jungle || Rain || #64c73f || || [[File:Sparse Jungle Sugar Cane.png|32px]]|-| {{BiomeLink|Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Windswept Hills}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]|-| {{BiomeLink|Mushroom Fields}} || Mushroom || Rain || #55c93f || || [[File:Mushroom Fields Sugar Cane.png|32px]]|-| {{BiomeLink|Nether}} || Nether || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]|-| {{BiomeLink|River}} || River || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|Savanna Plateau}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|Windswept Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|Small End Islands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Snowy Beach}} || Beach || Snow || #83b593 || || [[File:Snowy Beach Sugar Cane.png|32px]]|-| {{BiomeLink|Snowy Taiga}} || Taiga || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Snowy Plains}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Stony Shore}} || None || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]|-| {{BiomeLink|Sunflower Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Swamp}} || Swamp || Rain || #6A7039 || If temperature below -0.1, used #4C763C. || [[File:Swamp Sugar Cane.png|32px]] / [[File:Swamp Sugar Cane (Cold).png|32px]]|-| {{BiomeLink|Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]|-| {{BiomeLink|Old Growth Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]|-| {{BiomeLink|The End}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|The Void}} || None || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Warm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Wooded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]|-| {{BiomeLink|Windswept Forest}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]|}</div>{{clear}}=== Bedrock Edition ==={{empty section}}== Sounds =={{Sound table/Block/Grass}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Sugar Cane|spritetype=block|nameid=sugar_cane|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Sugar Cane|shownumericids=y|showforms=y|showaliasids=y|generatetranslationkeys=y|displayname=Block|spritename=sugar-cane|spritetype=block|nameid=reeds|id=83|form=block|itemform=item.reeds}}{{ID table|displayname=Item|spritename=sugar-cane|spritetype=item|nameid=sugar_cane|id=385|form=item|aliasid=reeds|translationkey=item.reeds.name|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Video =={{Video note|This video was made before sugar cane had a different shade of green depending on the biome.|minor}}<div style="text-align:center">{{yt|zlOnwn3PH5o}}</div>== History =={{more images|Appearance when affected by {{bug|MC-48831}}}}{{History|java alpha}}{{History||v1.0.11|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added reeds in the [[Seecret Updates|Seecret Friday Update 6]].|Reeds are informally referred to as "bamboo" or "papyrus" by many [[player]]s. |Since reeds can be washed away with [[water]] currents or instantly destroyed by removing the water adjacent to them, automated reed farms can be made. |Reeds can be used to craft [[paper]].}}{{History|java beta}}{{History||1.2|[[Notch]] has [[wikipedia:Retroactive continuity|retconned]] reeds into sugar cane so that it can now be [[crafting|crafted]] into [[sugar]], included in the recipe for the [[cake]]s.}}{{History||1.6|snap=Test Build 3|[[Arrow]]s no longer stick to sugar cane, and instead, they pass through. However, [[snowball]]s still come into contact with any sugar cane blocks, as if they are solid.}}{{History||1.8|snap=Pre-release|Sugar cane can now grow and be placed onto [[sand]] as long as they are adjacent to [[water]]. This update allows sugar canes to appear next to [[water]] ponds in [[desert]] biomes.|Sugar cane is now available in the [[creative]] [[inventory]] in both block and item forms.}}{{History|java}}{{History||1.0.0|snap=?|The sugar cane block has been removed from the creative inventory.}}{{History||1.7.2|snap=13w36a|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar cane is now [[tint]]ed depending on the [[biome]] it's in.|The item texture remained unchanged, however, and still used the color palette from Alpha to 1.6.4.<ref name="Bug">{{bug|MC-216227}}</ref>}}{{History||1.9|snap=15w43a|Sugar cane no longer breaks if its adjacent [[water]] is turned to [[frosted ice]].}}{{History||1.13|snap=17w47a|The ID of sugar cane has now been changed from <code>reeds</code> to <code>sugar_cane</code>.|"Sugar Canes" have now been renamed to "Sugar Cane".|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 83, and the [[item]]'s 338.}}{{History||1.14|snap=18w43a|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane item has been changed.}}{{History|||snap=19w03a|Placing sugar cane into a [[composter]] has a 20% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Sugar cane now has a 50% chance of increasing the compost level in a composter by 1.|Added [[wandering trader]]s, which sell sugar cane.}}{{History||1.16|snap=20w13a|Sugar cane has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}{{History||1.17|snap=21w11a|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.<ref name="Bug"/>}}{{History|||snap=Pre-release 1|Sugar cane now generates in mushroom fields.<ref>{{bug|MC-226683}}</ref>}}{{History||1.19|snap=22w15a|Sugar cane can now be planted on mud.}}{{History||1.20|snap=23w14a|Sugar cane can now be planted on [[suspicious sand]].}}{{History|pocket alpha}}{{History||Pre-release|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}{{History||v0.2.0|Despite being visible in the inventory, sugar cane does not drop anything when mined, making it unobtainable in Survival mode.}}{{History||v0.2.1|Survival players now start with an infinite stack of sugar cane in the inventory.}}{{History||v0.3.0|Sugar cane now drops its item form when mined.|Survival players no longer start with an infinite stack of sugar cane in the inventory.}}{{History||v0.5.0|Sugar cane can now be grown on [[sand]].|Sugar cane can now be obtained after activating the [[nether reactor]].}}{{History||v0.8.0|snap=build 5|[[Bone meal]] can now grow sugar cane to maximum height.}}{{History||v0.9.0|snap=build 1|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they are in.|Using bone meal on sugar cane is no longer able to break blocks above it.}}{{History||v0.12.1|snap=build 1|Sugar cane is no longer available from the [[nether reactor]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] Due to a bug, sugar canes no longer change color depending on the [[biome]].}}{{History|bedrock}}{{History||1.2.13|snap=beta 1.2.13.5|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]], once again.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.}}{{History||1.11.0|snap=beta 1.11.0.1|Sugar canes can now be used to fill up [[composter]]s.}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes.|Sugar canes are solid, making it useful for growable walls. Unlike on Java Edition, they were never renamed to Sugar Cane.}}{{History||xbox=TU2|Sugar canes are no longer solid, and arrows pass through them.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they're in.}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Sugar cane can now be grown with [[bonemeal]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.}}{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.|Sugar canes can now be used to fill up [[composter]]s.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}{{History|foot}}=== Sugar cane "item" ==={{:Technical blocks/Sugar Cane}}== Issues =={{Issue list}}== Trivia ==*When a sugar cane is broken at the second level, the time resets (for example, if a two-block high sugar cane is broken, but is just about to grow to the third stage, it would reset that time).*By placing more sugar canes on top of a sugar cane plant, it is possible to create tall sugar canes (up to y=319, the maximum height for building), although they do not naturally grow this high.*Before sugar cane received an official name, they were sometimes referred to as [[bamboo]], a block added 9 years later. Other names were "reeds" and "papyrus".== Gallery ===== Renders ===<gallery>Plains Sugar Cane.png|PlainsTaiga Sugar Cane.png|TaigaSnowy Plains Sugar Cane.png|Snowy plainsJungle Sugar Cane.png|JungleDesert Sugar Cane.png|DesertSwamp Sugar Cane (Cold).png|Swamp (cold)Swamp Sugar Cane.png|SwampBadlands Sugar Cane.png|Badlands</gallery>=== In-game ===<gallery>Huge Sugar Farm.png|A large sugar cane farm using 2×2 [[water]] holes.Sugar Cane Waterfall.png|Water flowing over sugar cane.UnderwaterSugarCane.png|Naturally generated sugar cane found underwater.Sugar and Cactus.png|A [[cactus]] and sugar cane stalk generated next to each other.SugarCaneRavine.png|Sugar cane found in the [[ravine]].Reeds in Winter mode.png|Reeds generated in the [[winter mode]].Sugar Cane Naturally Growing.png|Sugar cane growing between [[biome]]s.Mesa Sugar Cane.jpg|Sugar cane growing on [[red sand]] in a [[badlands]] biome.Sugarcanenowaterglitch.png|Sugar cane generated without a water source.SwampCane.png|Sugar cane generated in a [[swamp]] biome.Sugar cane savanna.png|Sugar cane growing in a [[savanna]] biome.ForestSugarcane.png|Sugar cane growing in a [[forest]] biome.Lava cane.png|Sugar cane growing with lava flowing around it.Before breaking.png|Sugar canes few seconds before breaking because the water is frozen.Undergroundreed.png|A sugar cane plant that generated in an underground [[water lake]].Cave Sugar.png|Another example.</gallery>=== Heights ===<gallery>Tall Sugar Cane.png|Four-block tall sugar cane.4RiverCane.png|Four-block tall sugar cane.4-block tall sugar cane.png|Four-block tall sugar cane in a [[plains]] biome.</gallery>== References =={{Reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Natural blocks]][[Category:Non-solid blocks]][[cs:Cukrová třtina]][[de:Zuckerrohr]][[es:Caña de azúcar]][[fr:Canne à sucre]][[hu:Cukornád]][[it:Canna da zucchero]][[ja:サトウキビ]][[ko:사탕수수]][[nl:Suikerriet]][[pl:Trzcina cukrowa]][[pt:Cana-de-açúcar]][[ru:Сахарный тростник]][[th:อ้อย]][[uk:Цукрова тростина]][[zh:甘蔗]]</li></ul>
21w05aDrowned now drop copper ingots instead of gold ingots.
1.17.1
{{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item| title = Poisonous Potato| image = Poisonous Potato.png| heals = {{hunger|2}}|effects={{EffectLink|Poison}} (0:05) (60% chance)| stackable = Yes (64)| renewable = Yes}}A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]].== Obtaining ==The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes.=== Chest loot ==={{LootChestItem|poisonous-potato}}== Usage ==Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref>=== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]].Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.)==Sounds=={{Sound table/Entity/Food}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Poisonous Potato|spritetype=item|nameid=poisonous_potato|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Poisonous Potato|spritetype=item|nameid=poisonous_potato|id=282|form=item|foot=1}}== History =={{History|java}}{{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}}{{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}}{{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Plants]][[cs:Jedovatá brambora]][[de:Giftige Kartoffel]][[es:Patata envenenada]][[fr:Pomme de terre empoisonnée]][[hu:Mérgező burgonya]][[it:Patata velenosa]][[ja:青くなったジャガイモ]][[ko:독이 있는 감자]][[nl:Giftige aardappel]][[pl:Trujący ziemniak]][[pt:Batata venenosa]][[ru:Ядовитый картофель]][[th:มันฝรั่งพิษ]][[uk:Отруйна картопля]][[zh:毒马铃薯]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Eye of Ender|Eye of Ender]]<br/>{{redirect|Ender Eye|the boss|Ender Dragon|item that teleports the player to where it lands|Ender Pearl}}{{ItemEntity|image=Eye of Ender.png|stackable=Yes (64)|renewable=Yes|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks|networkid='''[[JE]]''': 72}}An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them.== Obtaining ===== Crafting ==={{Crafting |Blaze Powder |Ender Pearl |Output=Eye of Ender |type=Miscellaneous}}== Usage ===== Locating strongholds ===[[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]]To locate [[stronghold]]s (and the [[end portal]]s they house):* Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]]. ** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located.** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).* While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.* When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.* After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%).* The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify|type=current}}, or in worlds with no strongholds.Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>See also {{bug|MC-135996}}</ref>=== Activating end portals ===[[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]]Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.{| class="wikitable sortable mw-collapsible"|+End Portal Pre-Filled Eyes!Eyes!0!1!2!3!4!5-12|-|Exactly|28%|38%|23%|9%|2%|<1%|-|Or More|100%|72%|34%|11%|3%|<1%|}=== Crafting ingredient ==={{crafting usage}}== Sounds =={{Edition|Java}}:<br>Eyes of ender use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Ender Eye death1.ogg|sound2=Ender Eye death2.ogg|subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>|source=neutral|description=When an eye of ender drops or breaks|id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/>|translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/>|volume=1.3|pitch=1.0|distance=16}}{{Sound table|sound=Ender Eye launch1.ogg|sound2=Ender Eye launch2.ogg|subtitle=Eye of Ender shoots|source=neutral|description=When an eye of ender is thrown|id=entity.ender_eye.launch|translationkey=subtitles.entity.ender_eye.launch|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|sound=End portal eye place1.ogg|sound2=End portal eye place2.ogg|sound3=End portal eye place3.ogg|subtitle=Eye of Ender attaches|source=block|description=When an eye of ender is placed in an end portal frame|id=block.end_portal_frame.fill|translationkey=subtitles.block.end_portal_frame.fill|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Item Frame break1.ogg|sound2=Item Frame break2.ogg|sound3=Item Frame break3.ogg|source=block|description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref>|id=block.itemframe.break}}{{Sound table|sound=Bow shoot.ogg|source=player|description=When an eye of ender is thrown|id=random.bow|volume=0.5|pitch=0.33-0.5}}{{Sound table|sound=End portal eye place1.ogg|sound2=End portal eye place2.ogg|sound3=End portal eye place3.ogg|source=block|description=When an eye of ender is placed in an end portal frame|id=block.end_portal_frame.fill|volume=0.3|pitch=0.9/1.0/1.1|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Eye of Ender|spritetype=item|nameid=ender_eye|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Eye of Ender|spritetype=entity|nameid=eye_of_ender|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Eye of Ender|spritetype=item|nameid=ender_eye|id=433|form=item|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Eye of Ender|spritetype=entity|nameid=eye_of_ender_signal|id=70|foot=1}}===Entity data===The purple particles left by eyes of ender have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}::See [[Bedrock Edition level format/Entity format]].==Advancements=={{load advancements|Eye Spy}}==Video =={{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}}<div style="text-align:center">{{yt|E0AhoxYLomc}}</div>==History=={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.|Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}}{{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks.|In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}}{{History|||snap=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}}{{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}}{{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s.|Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}}{{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}}{{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}}{{History||1.7.2|snap=13w41a|Eyes of Ender now lead to the entrance of a stronghold instead of the portal room.}}{{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}}{{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}}{{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}}{{History|||snap=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173}} resolved as "Fixed"</ref>}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}}{{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}}{{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}}{{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}{{History||1.19|snap=22w11a|Eyes of Ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8-9, ~, 8-9).<ref>{{bug|MC-253394}}</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}{{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}{{History|foot}}=== Historical images ===<gallery>File:Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view.</gallery>==Issues=={{issue list}}==Trivia ==*When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand.*Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all.*{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command.==Gallery=====Screenshots===<gallery>Stronghold Portal Room.png|An end portal frame containing a few eyes of ender.EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front.</gallery>===In other media===<gallery>File:Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX.File:Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender.</gallery>==External links==*[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool]*[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring]*[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings]*[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool]*[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)]*[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)]*[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer]*[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file]== References=={{reflist}}{{Items}}{{entities}}[[cs:Endové oko]][[de:Enderauge]][[es:Ojo de ender]][[fr:Œil de l'Ender]][[hu:Végzet szeme]][[ja:エンダーアイ]][[ko:엔더의 눈]][[nl:Enderoog]][[pl:Oko Endera]][[pt:Olho de ender]][[ru:Око Края]][[th:ดวงตาแห่งเอนเดอร์]][[uk:Око Краю]][[zh:末影之眼]]</li></ul>
Pre-release 1Increased the drop probability of copper ingots from 5% to 11%, and increased the drop probability of each level of Looting spell from 1% to 2%.
Drowned no longer pick up glow ink sacs.
1.18
{{Extension DPL}}<ul><li>[[Steak|Steak]]<br/>{{Item| title = Steak| image = Steak.png| renewable = Yes| heals = {{hunger|8}}| stackable = Yes (64)}}'''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]]. subscribe to steak https://www.youtube.com/results?search_query=steak == Obtaining ===== Mob loot ======= Cows ====When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level.=== Cooking ===Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{Smelting|Raw Beef|Steak|0,35}}=== Villager gifts ==={{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect.== Usage ===== Food ===To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger [[saturation]]. === Wolves ===Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Steak|spritetype=item|nameid=cooked_beef|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Beef|spritetype=item|nameid=cooked_beef|id=274|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak.|Steak has been introduced as the cooked result of [[raw beef]].|Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]]. |The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}}{{History|java}}{{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}}{{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}}{{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}}{{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}}{{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}{{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}}{{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}}{{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}{{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}}{{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}}{{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot.Eating Steak.png|A still frame of the player eating a steak.Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]].</gallery>== Notes =={{fnlist}}{{Items}}[[cs:Propečený steak]][[de:Steak]][[es:Filete asado]][[fr:Steak]][[hu:Steak]][[it:Bistecca]][[ja:ステーキ]][[ko:스테이크]][[nl:Biefstuk]][[pl:Befsztyk]][[pt:Filé]][[ru:Жареная говядина]][[tr:Biftek]][[uk:Стейк]][[zh:牛排]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Block Inspector|Block Inspector]]<br/>{{MinecraftEdu feature}}{{stub}}{{Item| image = BlockInspector.png| stackable = No {{verify}}}}'''Block Inspector''' is an item used to display the name of the block the player is looking at on screen.== Data values =={{ID table|generatetranslationkeys=java|displayname=Block Inspector|spritetype=item|nameid=block_inspector|foot=1}}==History=={{History|MinecraftEDU}}{{History||0.9848|[[File:BlockInspector.png|32px]] Added block inspectors.}}{{History|foot}}{{Items}}</li></ul>
21w37aDrowned are now able to spawn in warm oceans.[6]
21w39aDrowned are now able to spawn in aquifers inside dripstone caves.
1.19.4
{{Extension DPL}}<ul><li>[[Camera|Camera]]<br/>{{about|the entity|the command|commands/camera}}{{exclusive|edu}} {{unobtainable|edition=be}}{{ItemEntity|imagesize=80px|renewable=No|stackable=Yes (64)|health={{hp|4}}|image=Camera.png}}{{Block| title = Camera Block| image = Camera (block).png| invimage = none| transparent = No| light = 0| tool = any| stackable = Yes (64)| flammable = No| lavasusceptible = No| renewable = No}}The '''camera''' is an [[entity]] that is capable of capturing and storing images. {{IN|edu}}, it works together with the [[portfolio]] item to create collections of [[photo]]s.<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>== Obtaining ==The camera can be obtained in the [[Creative inventory]] in ''Minecraft Education''. It can be obtained either by NBT editors, inventory editors, or glitches in Bedrock Edition.To get the block form of the camera in Bedrock Edition using an NBT editor, you need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>item.camera</code>, then you need to add a compound tag called <code>Block</code> and inside of that put the int tag <code>version: 18040335</code> and the text tag <code>name: minecraft:camera</code> into the block compound tag. For the usable "[[spawn egg]]" form of the camera, you only need to set the item name of the block in the inventory slot (<code>name:</code> ) to <code>camera</code>; you do not need to add the block compound for this form of the camera. == Usage ==Using a camera from the [[inventory]] captures a first-person screenshot. It can also be placed, creating a camera [[entity]] that can track the user, and take pictures from the camera's perspective. Photos that are taken using the camera appear in the [[portfolio]].Close-up snapshots of an [[item]] on the ground can be taken by holding the Shift key while right-clicking.Photos that are taken with the camera block are stored in <code>%localappdata%\Packages\MinecraftUWP_8wekyb3d8bbwe\LocalState\screenshots</code>.== Sounds ===== Generic ==={{Sound table/Block/Normal/BE}}=== Unique ==={{Sound table|sound=Camera1.ogg|sound2=Camera2.ogg|sound3=Camera3.ogg|type=bedrock|description=When a picture is taken with a camera|source=Players|id=camera.take_picture|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|firstcolumnname=Camera|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=camera|spritetype=block|nameid=camera|id=242|form=block|itemform=item.camera}}{{ID table|displayname=Item|spritename=camera|spritetype=item|translationtype=item|nameid=camera|id=593|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Camera|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=camera|spritetype=entity|nameid=tripod_camera|id=62|foot=1}}=== Entity data ===See [[Bedrock Edition level format/Entity format]].== Video =={{yt|1XLRGFibFNQ}}== History =={{History|pocket alpha}}{{History||v0.1.0|[[File:Camera BE1.png|50px]] [[File:Camera (item texture) BE1.png|32px]] The textures and model of the camera can be found in the game apk file.<ref name="found">[{{Reddit|jkkmr/found_image_file_for_camera_in_minecraft_portable}} Reddit - Found image file for camera in Minecraft Portable Edition Demo APK file.]</ref><ref>https://web.archive.org/web/20160604161800/https://twitter.com/Kappische/status/103548954368679936</ref>}}{{History||v0.2.0|[[File:Camera BE2.png|50px]] [[File:Music Disc Blocks JE1 BE1.png|32px]] Added cameras|Changed item and tripod textures.|To use a camera, equip it in the [[player]]'s hand, then look in the direction the player wants the picture to be taken. Long-press the screen, and a camera [[drops]] to the ground where the player are standing. Step back, then press on the camera until it starts emitting smoke [[particles]]. The smoke means a picture has been taken, and the camera may disappear immediately afterward.|Cameras have infinite uses.|Entity id 62 and item id 456.<ref>https://www.minecraftforum.net/topic/1233138-i-found-the-camera-id/</ref>}}{{History||v0.5.0|The camera is now invisible and makes the standard player [[damage]] [[sound]].}}{{History||v0.7.0|Added the "F1" feature (Hide GUI), which has now made the camera obsolete.}}{{History||v0.8.0|snap=build 2|[[File:Egg JE1 BE1.png|32px]] Item form now uses [[egg]] texture.}}{{History||v0.9.0|snap=build 1|The camera [[entity]] has been removed. [[Tommaso]] also stated: ''"It doesn't mean that it's dead forever, in fact I have a lot of ideas for it! I think it will be back when have [[shader]]s, sharing and [[redstone]]."''<ref>{{Reddit|sub=MCPE|281sep/camera|ci6znr8}}</ref>}}{{History||v0.14.0|snap=build 1|[[File:Camera BE3.png|32px]] [[File:Camera (item) BE2.png|32px]] Re-added the camera. It is accessible only with [[inventory]] editors.|In this version, if the player spawns a camera, leaves the [[world]] and joins back, it summons [[lightning]].}}{{History||v0.14.2|The camera [[item]] ID has been changed to 498, but it cannot be used at the moment. The [[entity]] can now be spawned with a [[spawn egg]] with a [[damage]] value of 62.|According to the language files of the game, the empty label that shows up whenever hovering a finger to a camera would now say "Take Picture". However, the button doesn't do anything.}}{{History||v0.15.0|snap=build 1|The previous empty label on the camera mentioned above now displays the words "Take Picture".|The [[health]] of the camera [[entity]] is now {{hp|2}} instead {{hp|4}}.|The camera no longer summons [[lightning]].}}{{History||v0.16.0|snap=build 1|The camera now has a [[block]] form in [[inventory]], but still spawns the entity. However, the block can be placed only with [[commands]] and editing.|"Take picture" button on the camera works now, but no image files are created.|The oldest ID for camera (456) now refers to [[portfolio]].}}{{History|||snap=build 2|[[File:Camera Block.png|32px]] The camera now has an [[item]] form and the [[block]] has been removed. However, it is still obtainable in servers.|[[Portfolio]], which works together with the camera to create collections of pictures, has been removed.}}{{History|||snap=build 4|Camera item form has been removed, and the camera can no longer be obtained or placed using any [[commands|command]].}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.8|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] The camera has been reimplemented.|The camera [[entity]] can now be spawned with a [[spawn egg]] with [[damage]] value 258.}}{{History||1.12.0|snap=beta 1.12.0.2|The camera can now be obtained with the {{cmd|give}} [[commands|command]].}}{{History||1.13.0|snap=beta 1.13.0.1|The camera can no longer be obtained with the {{cmd|give}} command.|Functionality has been added to the camera. Screenshots that are taken by the camera can now be saved into the {{cd|screenshots}} folder.|Cameras are now a part of the {{el|ee}} toggle as a hidden feature.|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead, instantly emit smoke [[particles]].}}{{History||1.16.100|snap=beta 1.16.100.50|The camera can now be obtained with the {{cmd|give}} [[commands|command]] once again.}}{{History|||snap=beta 1.16.100.55|The camera can no longer be obtained with the {{cmd|give}} command.}}{{History|education}}{{History||1.0|[[File:Camera BE3.png|32px]] [[File:Camera Block.png|32px]] Added cameras.}}{{History||1.4.0|Cameras no longer have a [[death]] animation when killed by the [[player]] and instead instantly emit smoke [[particles]].}}{{History|foot}}=== Future ===At the Minecraft [[Pocket Edition]] panel at [[MineCon 2012]], as well as one of [[Johan Bernhardsson|Jbernhardsson]]'s livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others.<ref>{{ytl|YMhyX_lKWV4}}</ref> In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for {{el|be}} in the future.<ref>{{ytl|Ruf6tvqsD84}}</ref>It later got implemented into {{el|ee}}, using the camera to make screenshots and share them in a special book.== Issues =={{Issue list}}== Trivia ==* A camera prevents a [[Book and Quill]] from working. Attempting to craft it or obtain it by commands gives a regular book instead, due to non-implementation of photo attaching to written books.* The camera can take a screenshot, which appears a bit smaller with a thick paper outline having cuts on its edges, making it look like an old photograph.* This feature is hidden from the Creative inventory and from the /give command item menu.== Gallery ==<gallery>PEcameras030.jpg|A row of cameras, as seen in [[Pocket Edition v0.3.0 alpha|v0.3.0]].PEcameraphoto.jpg|Example image taken by the camera [[entity]].CameraUse-1.png|The first method of using cameras.CameraUse-2.png|The second method of using cameras.Dinnerbone Camera.png|A camera spawned using a [[spawn egg]] named "[[Dinnerbone]]" in the v0.15.0 beta.Cam2.png|A camera falling from a [[tree]]. This shows that cameras are entities.Education Edition Exclusive Features.png|The camera and camera block placed in a world along with other Education Edition features.Screenshot by camera.jpg|An example of the screenshot taken by a camera in [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]].File:Say Cheese.jpeg|[[Steve]], [[Alex]], [[Jesse]], and an [[Agent]] getting their picture taken.</gallery>== See also ==* [[Portfolio]]* [[Screenshot]]== References =={{Reflist}}{{Items}}{{Entities}}{{Education Edition}}[[Category:Education Edition entities]][[Category:Education Edition items]][[Category:Tools]][[cs:Kamera]][[de:Kamera]][[el:Camera]][[es:Cámara]][[fr:Appareil photo]][[hu:Kamera]][[ja:カメラ]][[ko:카메라]][[nl:Camera]][[pl:Kamera]][[pt:Câmera]][[ru:Камера]][[uk:Камера]][[zh:相机]]</li><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item| title = Powder Snow Bucket| image = Powder Snow Bucket.png| renewable = Yes| stackable = No}}A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside.== Obtaining ==A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]].== Usage ==Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons.[[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling.== Sounds =={{el|je}}:{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|subtitle=Bucket empties|source=block|description=When a powder snow bucket is placed|id=item.bucket.empty_powder_snow|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref>|distance=16}}{{Sound table|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|subtitle=Bucket fills|source=player|description=When a bucket is filled with powder snow|id=item.bucket.fill_powder_snow|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref>|distance=16}}{{Sound table|sound=Powder Snow break1.ogg|sound2=Powder Snow break2.ogg|sound3=Powder Snow break3.ogg|sound4=Powder Snow break4.ogg|sound5=Powder Snow break5.ogg|sound6=Powder Snow break6.ogg|sound7=Powder Snow break7.ogg|subtitle=Block broken|source=block|description=When a bucket is filled with powder snow|id=block.powder_snow.break|translationkey=subtitles.block.generic.break|volume=1.0|pitch=0.8|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|source=player|description=When a bucket is filled with powder snow|id=bucket.fill_powder_snow|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|source=block|description=When a powder snow bucket is placed|id=bucket.empty_powder_snow|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Powder Snow Bucket|spritetype=item|nameid=powder_snow_bucket|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|showaliasids=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Powder Snow Bucket|spritetype=item|nameid=powder_snow_bucket|aliasid=bucket / 11|form=item|id=368|foot=1}}== History =={{History|java}}{{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}}{{History|bedrock}}{{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.|The powder snow bucket replaced the powder snow block in the creative inventory.}}{{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}}{{h|foot}}== Issues =={{Issue list}}==Gallery==<gallery>Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket.Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket.Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket.</gallery>{{Items}}[[Category:Renewable resources]][[Category:Tools]][[de:Pulverschneeeimer]][[es:Cubo con nieve polvo]][[fr:Seau de neige poudreuse]][[it:Secchio di neve polverosa]][[ja:粉雪入りバケツ]][[pl:Wiadro sypkiego śniegu]][[pt:Balde de neve fofa]][[ru:Ведро с рыхлым снегом]][[zh:细雪桶]]</li></ul>
23w05aDrowned now have a unique swimming animation again.[5]
Bedrock Edition
1.4.0
{{Extension DPL}}<ul><li>[[:Category:Fungi|Category:Fungi]]<br/>All pages covering blocks that are fungi.[[Category:Blocks]][[Category:Items]][[ja:カテゴリ:菌類]]</li><li>[[Book and Quill|Book and Quill]]<br/>{{For|the item produced after a Book and Quill is signed|Written Book}}{{Item| image = Book and Quill.png| renewable = Yes | stackable = No}}A '''book and quill''' is an [[item]] used to write [[written book]]s.== Obtaining ===== Crafting ==={{Crafting|Book|Ink Sac|Feather|Output= Book and Quill|type= Miscellaneous}}=== Natural generation ==={{LootChestItem|book-and-quill}}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Writing ===By pressing {{control|use item}} or long pressing screen anywhere{{only|bedrock}} while holding a book and quill in their hand, the [[player]] can open a text editor GUI.Using this GUI, the player can write a single book up to 100{{only|java}} or 50{{only|bedrock}} pages long, with up to 798 characters per page. The player can write up to 79,800{{only|java}} or 12,800{{only|bedrock}} characters inside the entire book. No page may be longer than 14 lines and each line can have a width of 114 pixels (see pixel width of each character [[Language#Font|here]]). The player has the ability to copy and paste into books. However, the paste does not work if the text being pasted is longer than a single page. Most Unicode characters are available in books, and they may be pasted in without issue.In singleplayer, the world pauses while a book is being edited.{{only|java}}=== Lecterns ===One can place a book and quill or a [[written book]] on an empty [[lectern]].The lectern then emits a redstone signal depending on the displayed page in the book. On the last page, the lectern emits a signal strength of 15. This is why lecterns are listed in the "redstone" tab in the [[creative inventory]].=== Formatting codes ==={{main|Formatting codes}}{{exclusive|bedrock|section=1}}Text in a book can be styled using codes starting with the {{key|§}} character (section sign).* {{key|§}} + {{key|k}} creates randomly changing characters.* {{key|§}} + {{key|l}} creates bold text.* {{key|§}} + {{key|m}} creates strikethrough text.* {{key|§}} + {{key|n}} creates underlined text.* {{key|§}} + {{key|o}} creates italic text.* {{key|§}} + {{key|0}} – {{key|f}} (hexadecimal) creates colored text. * {{key|§}} + {{key|r}} resets any of the previous styles so text after it appears normally.If the [[player]] uses multiple codes, and continue typing past the end of a line, the next line exhibits only the last formatting code used.=== Signing ===Books can be signed by pressing the "Sign" button while in the interface. {{IN|java}}, when signed, a book bears the name of the player who wrote it and a title chosen upon signing. {{IN|bedrock}}, the book doesn't display the name of the player as the author; instead, the author can be any text the player wants. After it has been signed, it cannot be edited again – it has turned into a [[written book]].Special characters can be used in the title, if typed from a keyboard that supports them. Alt codes do not work, and the {{key|§}} character cannot be typed even using a keyboard that implements it, meaning titles cannot be colored or formatted in-game. However, on Linux using the compose key to produce special characters does work.The title of the book can be up to 16 characters long, and the player cannot paste into a title. A "workaround" for the 16-character limitation is to manually rename the book at an [[Anvil#Renaming|anvil]], which always costs 1 [[Experience|experience level]]. This can be done with either a written book or a book and quill – both versions will always display the changed name. If a custom name is removed from a written book, it will revert back to the title it was given during the signing process.=== Chiseled bookshelf ==={{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book and quill in the main hand will put the book inside the chiseled bookshelf.=== Trading ==={{IN|bedrock}}, expert-level librarian [[villager]]s buy 2 books and quills for one [[emerald]]. Book and quill is offered in two item slots due to being non-stackable.{{IN|java}}, expert-level librarian villagers have a 50% chance to buy 2 books and quills for one emerald. The amount of books and quills needed is supposed to be 2, but due to the item being non-stackable, only one is needed for the trade.<ref>{{bug|MC-248042||Librarian's book and quill trade is always discounted to 1 since books are unstackable}}</ref>== Sounds =={{edition|java}}:{{Sound table|rowspan=2|sound=Page turn1.ogg|sound2=Page turn2.ogg|sound3=Page turn3.ogg|subtitle=Page rustles|source=master|description=When the page of a book is turned|id=item.book.page_turn|translationkey=subtitles.item.book.page_turn|volume=2.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Page rustles|source=block|description=When the page of a book is turned on a lectern|id=item.book.page_turn|translationkey=subtitles.item.book.page_turn|volume=2.0|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Book thump1.ogg|sound2=Book thump2.ogg|subtitle=Book thumps|source=block|description=When a book is placed on a lectern|id=item.book.put|translationkey=subtitles.item.book.put|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Chiseled bookshelf insert1.ogg|sound2=Chiseled bookshelf insert2.ogg|sound3=Chiseled bookshelf insert3.ogg|sound4=Chiseled bookshelf insert4.ogg|subtitle=Book placed|source=block|description=When a book and quill is placed in a chiseled bookshelf|id=block.chiseled_bookshelf.insert|translationkey=subtitles.chiseled_bookshelf.insert|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Chiseled bookshelf pickup1.ogg|sound2=Chiseled bookshelf pickup2.ogg|sound3=Chiseled bookshelf pickup3.ogg|subtitle=Book taken|source=block|description=When a book and quill is removed from a chiseled bookshelf|id=block.chiseled_bookshelf.pickup|translationkey=subtitles.chiseled_bookshelf.take|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Page turn1.ogg|sound2=Page turn2.ogg|sound3=Page turn3.ogg|source=sound|description=When the page of a book is turned|id=item.book.page_turn|volume=2.0|pitch=1.0}}{{Sound table|sound=Book thump1.ogg|sound2=Book thump2.ogg|source=block|description=When a book is placed on a lectern|id=item.book.put|volume=4.8|pitch=1.0}}{{Sound table|type=bedrock|sound=Chiseled bookshelf insert1.ogg|sound2=Chiseled bookshelf insert2.ogg|sound3=Chiseled bookshelf insert3.ogg|sound4=Chiseled bookshelf insert4.ogg|source=block|description=When a book and quill is placed in a chiseled bookshelf|id=insert.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}{{Sound table|sound=Chiseled bookshelf pickup1.ogg|sound2=Chiseled bookshelf pickup2.ogg|sound3=Chiseled bookshelf pickup3.ogg|source=block|description=When a book and quill is removed from a chiseled bookshelf|id=pickup.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Book and Quill|spritetype=item|nameid=writable_book|itemtags=bookshelf_books, lectern_books|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Book and Quill|spritetype=item|nameid=writable_book|id=510|itemtags=minecraft:bookshelf_books, minecraft:lectern_books|form=item|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}<div class="treeview" style="margin-top: 0;">* {{nbt|compound|tag}}: The '''tag''' tag.{{:Player.dat_format/Writable Books}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].== Video ==<div style="text-align:center">{{yt|DD_Z82wmGZA}}</div>== History =={{History|java}}{{History||1.3.1|snap=12w17a|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}{{History||1.7.2|snap=13w36a|Books and quills can now be crafted with a [[written book]] to clone the written book.}}{{History||1.8|snap=14w05a|Copying written books now mark them as "Copy of Original" or "Copy of Copy".|The copying status of a book is now denoted in a separate line in the tooltip, beneath the author's name.|Copies of copies cannot be copied.}}{{History|||snap=14w25a|Books and quills now use JSON text components instead of plain text with the new <code>pages</code> tag|Book and quills are now capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 386.}}{{History||1.14|snap=18w43a|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.|Added support for editing anywhere in the book and quill.<ref name="MC-1578">{{bug|MC-1578}}</ref>|Books and quills now have copy/paste support.<ref name="MC-1578"></ref>|The page limit of books and quills has now been increased from 50 to 100 pages.}}{{History|||snap=19w11a|Librarian [[villager]]s now [[trading|buy]] books and quills instead of written books.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books and quills can now interact with [[chiseled bookshelves]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}{{History||1.4.0|snap=beta 1.2.14.2|Books and quills can now be found inside [[buried treasure]] [[chest]]s.}}{{History||1.6.0|snap=beta 1.6.0.1|Pages within books and quills can now be turned using the controller bumper buttons.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Books and quills can now be [[trading|sold]] to librarian [[villager]]s.}}{{History|console}}{{History||xbox=TU25|xbone=CU14|ps=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Book and Quill JE1 BE1.png|32px]] Added books and quills.}}{{History|PS4}}{{History||1.90|[[File:Book and Quill JE2 BE2.png|32px]] The texture of books and quills has now been changed.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The in-game restrictions on books are not hard limits. Third party editors or commands can make books have more than 100 pages{{only|java}} (2,147,483,639 pages), more than 256 characters per page (32,767 characters per page), can change author names, and can have colored titles, among other things. These books still function properly in vanilla ''Minecraft'', meaning the [[player]] may encounter such books on adventure maps or multiplayer servers.<ref>http://www.minecraftforum.net/topic/1189266-hacking-books</ref>* If the player renames a book and quill in an anvil before signing it, it retains the name from the anvil instead of taking the name from signing.{{only|java}}== Gallery ==<gallery>Jeb book.png|The first image of a book seen.<ref>https://web.archive.org/web/20120427014334/https://www.mojang.com/2012/04/minecraft-snapshot-12w17a/</ref>Book and Quill Writing.png|The GUI of writing a book.Book and Quill Signing.png|The GUI of signing a book.Written Book tooltip.png|A signed book.BookandQuillOperators12w17a.png|Display of styles used in a book. "e" and "f" are difficult to see.Book and Quill in Pocket Edition.jpg|A book and quill {{in|be}}.Java book and quill example with text.png|An example of text in a book and quill in [[Java Edition]].Better Together Book.jpg|A book and quill in ''Bedrock Edition''.</gallery>== References =={{Reflist}}== External links ==* [http://www.minecraftforum.net/topic/1498339-132ssp-bookshop-your-books-anywhere/ Bookshop - Book Sharing And Editing Tool]* [http://fsymbols.com/generators/wide/ Full-Width Text Generator]* [http://fsymbols.com/generators/smallcaps/ Small Caps Text Generator]* [http://www.minecraftforum.net/topic/1202590-revise-edit-signed-books-w-more-options-all-os-12w17a/ Revise - External Book Editor]== See also ==* [[Book]]* [[Bookshelf]]* [[Written Book]]{{Items}}[[Category:Renewable resources]][[cs:Rozepsaná kniha s brkem]][[de:Buch und Feder]][[el:Βιβλίο και Πένα]][[es:Libro y pluma]][[fr:Livre vierge]][[hu:Könyv és toll]][[it:Libro e penna]][[ja:本と羽根ペン]][[ko:책과 깃펜]][[nl:Boek en veer]][[pl:Książka z piórem]][[pt:Livro e pena]][[ru:Книга с пером]][[th:หนังสือกับปากกาขนนก]][[uk:Книга з пером]][[zh:书与笔]]</li></ul>
beta 1.2.13.8Drowned (22) Added drowned mobs as part of "Experimental Gameplay."
Drowned use lower-pitched zombie sounds as a placeholder.
beta 1.2.14.2Drowned (23) Added baby drowned.
The drowned's face now glow in the dark.
Drowned now have their own sounds.
beta 1.2.20.1Drowned no longer drop sponge.
Baby drowned now burn in sunlight.
1.5.0
{{Extension DPL}}<ul><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item| title = Golden Carrot| image = Golden Carrot.png| heals = {{hunger|6}}| renewable = Yes| stackable = Yes (64)}}A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]].==Obtaining===== Chest loot ==={{LootChestItem|golden-carrot}}=== Crafting ==={{Crafting|A1= Gold Nugget|B1= Gold Nugget|C1= Gold Nugget|A2= Gold Nugget|B2= Carrot|C2= Gold Nugget|A3= Gold Nugget|B3= Gold Nugget|C3= Gold Nugget|Output= Golden Carrot|type= Foodstuff}}=== Trading ===Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}.== Usage ===== Food ===To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]]. === Animal food ===Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s.=== Brewing ingredient ==={{Brewing |showname=1 |Golden Carrot |Potion of Night Vision}}== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Golden Carrot|spritetype=item|nameid=golden_carrot|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Golden Carrot|spritetype=item|nameid=golden_carrot|id=283|form=item|foot=1}}== Achievements =={{load achievements|Artificial Selection;Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny;Husbandry;A Balanced Diet}}== Video =={{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}}<div style="text-align:center">{{yt|HJUaKroydLQ}}</div>== History =={{History|java}}{{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots.|The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}}{{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}}{{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}}{{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}}{{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}}{{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}}{{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}}{{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}}{{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}}{{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}}{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}}{{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s.|A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}}{{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}{{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}}{{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}}{{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests.|Golden carrots trade offering chance changed to 50%.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Carrot]]* [[Golden Apple]]== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022{{items}}[[cs:Zlatá mrkev]][[de:Goldene Karotte]][[es:Zanahoria dorada]][[fr:Carotte dorée]][[hu:Aranyrépa]][[ja:金のニンジン]][[ko:황금 당근]][[nl:Gouden wortel]][[pl:Złota marchewka]][[pt:Cenoura dourada]][[ru:Золотая морковь]][[uk:Золота морква]][[zh:金胡萝卜]][[Category:Renewable resources]][[Category:Food]][[Category:Brewing recipe]]</li><li>[[Sparkler|Sparkler]]<br/>{{About|the Education Edition exclusive item|the new melee weapon available from the ''Minecraft Dungeons'' anniversary event|MCD:Sparkler}}{{Item| image = <gallery>Orange Sparkler.png | OrangeBlue Sparkler.png | BlueRed Sparkler.png | RedPurple Sparkler.png | PurpleGreen Sparkler.png | Green</gallery>| image2 = <gallery>Active Orange Sparkler.png | Active OrangeActive Blue Sparkler.png | Active BlueActive Red Sparkler.png | Active RedActive Purple Sparkler.png | Active PurpleActive Green Sparkler.png | Active Green</gallery>| renewable = No| stackable = No}}{{education feature}}{{exclusive|bedrock|education}}A '''sparkler''' is a [[Chemistry Update|chemistry]]-related [[item]] that emits particles when lit.Sparklers are available in orange, blue, red, purple, and green colors.== Obtaining ===== Crafting ==={{Crafting|showdescription=1|B1=Chloride |B2=Magnesium |B3=Stick|Output=Sparkler|description= Calcium Chloride: Orange<br>Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}|type=Miscellaneous}}== Usage =={{ctrl|Using}} a sparkler ignites it, causing its texture to change. When lit, the sparkler emits colored [[particles]]; the [[durability]] meter depletes while the sparkler is burning. Sparklers are one of the few [[item]]s that can be held in the [[off-hand]] {{in|be}}. Unlit sparklers have normal lighting like most items, while lit sparklers appear to glow when held in the player's hand, similarly to [[glow stick]]s.When the [[player]] uses another item while a sparkler is lit, or holds the sparkler in the off-hand, the sparkler's durability stops depleting.If the player has a lit sparkler in their [[inventory]] and goes into the [[water]], the sparkler is destroyed immediately. However, it does not get destroyed if dropped in water. It also cannot float.Despite having durability, sparklers cannot be enchanted with [[Unbreaking]] or [[Mending]].== Sounds =={{Sound table|type=bedrock|sound=Fuse.ogg|source=sound|description=While a sparkler is active|id=sparkler.active|volume=0.25|pitch=0.8/1.2}}{{Sound table|sound=Fizz.ogg|source=block|description=While a sparkler is being lit|id=random.fizz|volume=1.0|pitch=2.4/2.6|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Sparkler|spritename=sparklers|spritetype=item|nameid=sparkler|id=600|form=item|translationkey=item.sparkler.orange.name,item.sparkler.blue.name,item.sparkler.red.name,item.sparkler.purple.name,item.sparkler.green.name|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}{{History|education}}{{History||1.0.27|[[File:Orange Sparkler BE1.png|32px]] [[File:Blue Sparkler BE1.png|32px]] [[File:Red Sparkler BE1.png|32px]] [[File:Purple Sparkler BE1.png|32px]] [[File:Green Sparkler BE1.png|32px]] <br>[[File:Active Orange Sparkler BE1.png|32px]] [[File:Active Blue Sparkler BE1.png|32px]] [[File:Active Red Sparkler BE1.png|32px]] [[File:Active Purple Sparkler BE1.png|32px]] [[File:Active Green Sparkler BE1.png|32px]] Added sparklers.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The formula for sparkler roughly works in real life. Magnesium itself burns white in air, while the metal salts add [[wikipedia:flame test|color to the flame]].{{items}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[de:Wunderkerze]][[ja:手持ち花火]][[ko:스파클러]][[pl:Zimne ognie]][[pt:Vela-Faísca]][[zh:烟花棒]]</li></ul>
beta 1.5.0.0Drowned are now present in normal gameplay, not just when experimental gameplay is enabled.
Drowned now sometimes hold nautilus shells.
Drowned (24) Zombies now turn into drowned when underwater.
1.10.0
{{Extension DPL}}<ul><li>[[Glow Ink Sac|Glow Ink Sac]]<br/>{{For|the regular sac dropped by squids|Ink Sac}}{{Item|Image=Glow Ink Sac.png| renewable = Yes| stackable = Yes (64)|}}A '''glow ink sac''' is an item dropped by a [[glow squid]] upon death. Unlike regular ink sacs, it can be added to [[sign]]s to make glowing text, and can be used to craft glow item frames.== Obtaining ===== Mob loot ===[[Glow squid]]s drop 1–3 glow ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–6 with Looting III.=== Compound creation ===An glow ink sac can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}{| class="wikitable"!Name!Elements!Example recipe|- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->!Glow Ink Sac|1 Iron<br>1 Sulfur<br>4 Oxygen|{{Crafting Table|shapeless= 1|A2=Iron |B2=Sulfur |C2=Oxygen,4|Output=Glow Ink Sac}}|}== Usage ===== Crafting ingredient ==={{Crafting usage}}=== Signs ===[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|150px|An oak sign with a glow ink sac used on it.]]Glow ink sacs can be used on [[sign]]s or [[hanging sign]]s to make their text brighter in low light levels. This also adds an outline around the text on the sign, the color of which is based on the color of the sign's text. The text does not emit any light, it is only more visible in darkness, similarly to the eyes of spiders and endermen. Normal [[ink sacs]] can be applied to revert glowing text back to default.== Sounds =={{edition|java}}:{{Sound table|sound=Ink sac1.ogg|sound2=Ink sac2.ogg|sound3=Ink sac3.ogg|subtitle=Glow Ink Sac splotches|source=block|description=When a glow ink sac is used on a [[sign]]|id=item.glow_ink_sac.use|translationkey=subtitles.item.glow_ink_sac.use|volume=1.0|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Ink sac1.ogg|sound2=Ink sac2.ogg|sound3=Ink sac3.ogg|source=sound|description=When a glow ink sac is used on a sign|id=sign.ink_sac.use|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Glow Ink Sac|spritetype=item|nameid=glow_ink_sac|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Glow Ink Sac|spritetype=item|nameid=glow_ink_sac|form=item|id=503|foot=1}}== Advancements =={{load advancements|Glow and Behold}}== History =={{History|java}}{{History||1.17|snap=21w03a|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}{{History||1.17.1|snap=Pre-release 1|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Glow ink sacs can now be used to make the text glow on a [[hanging sign]].}}{{History|bedrock}}{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}{{History|||snap=beta 1.16.210.60|Glow ink sacs have been removed temporarily.}}{{History|||snap=beta 1.16.220.50|[[File:Glow Ink Sac JE1 BE1.png|32px]] Re-added glow ink sacs.}}{{History||1.17.0|snap=beta 1.17.0.52|Glow ink sacs are now available without enabling [[experimental gameplay]].}}{{History||1.17.30|snap=beta 1.17.30.20|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}{{History|foot}}== Issues =={{Issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--glow-ink-sac Taking Inventory: Glow Ink Sac] – Minecraft.net on October 14, 2021{{Items}}[[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[de:Leuchttintenbeutel]][[es:Saco de tinta luminosa]][[it:Sacca d'inchiostro luminescente]][[ja:輝くイカスミ]][[pl:Torbiel ze świecącym atramentem]][[pt:Bolsa de tinta brilhante]][[ru:Светящийся чернильный мешок]][[uk:Сяйний чорнильний мішок]][[zh:荧光墨囊]]</li><li>[[Lava|Lava]]<br/>{{About|the fluid|the [[bucket]]|Lava Bucket}}{{Fluid| image = Lava.gif| image2 = Lava BE.gif| invimage = Lava Bucket| invimage2 = Lava| renewable = Yes| transparent = Yes| light = Yes (15)| tool = Bucket| infinite = No| flowrate = 30 [[tick]]s/block (Overworld, End)<br> 10 [[tick]]s/block (Nether)| flowdistance = 4 blocks (Overworld, End)<br>8 blocks (Nether)}}'''Lava''' is a light-emitting [[fluid]] that causes fire [[damage]], mostly found in the [[altitude|lower reaches]] of the [[Overworld]] and [[the Nether]].== Obtaining ==Lava blocks do not exist as items (at least {{in|java}}), but can be retrieved with a [[Lava Bucket|bucket]]. {{IN|bedrock}}, they may be obtained as an item via glitches (in old versions), add-ons or inventory editing.Lava may be obtained [[renewable resource|renewably]] from [[cauldron]]s, as [[pointed dripstone]] with a lava source above it can slowly fill a cauldron with lava.=== Natural generation ===During world generation, lava replaces [[air]] blocks generated in [[cave]]s and [[canyon]]s between Y=-55 and Y=-63. [[Aquifer]]s are sometimes filled with lava below Y=0. Lava does not replace air blocks inside [[mineshaft]]s, [[monster room]]s, [[amethyst geode]]s, or [[stronghold]]s.Lava can also occur as lava flows from a single [[spring]] block, pouring down walls into pools. The spring block can be on the side of a cave, ravine, mineshaft, or stone cliff above ground.Lava also generates as small [[lava lake]]s, which can be found above Y=0 within any [[biome]].Two blocks of lava can also be found in plains, snowy plains, and desert [[village]] weaponsmith buildings, or one source in savanna village weaponsmith buildings.Fifteen blocks of lava can be found in the [[end portal]] room of a [[stronghold]]: 3 along each side wall, and 9 below the portal frame.Lava also generates in [[woodland mansion]]s: two blocks of lava generate in the "blacksmith room", and 25 blocks of lava generate in a secret "lava room".In [[the Nether]], lava is more common than [[water]] in the [[Overworld]]. [[Terrain features#Lava sea|Seas of lava]] occur, with sea level at y-level 32, about a quarter of the total height of the Nether (as the usable space in the Nether is 128 blocks tall). They can extend down to about y-level 19-22. Lava also randomly appears [[Spring#Hidden lava|in single blocks]] inside [[netherrack]] formations. Lava is also generated as a single source in well rooms in [[nether fortress]]es. There are also large pockets of lava generated under y-19 and can reach all the way down to bedrock level. These pockets are generally over 12 blocks in height and often connect to a large lava lake on y-32; the size of these pockets in 1.18 can range from the size of a singular pre-1.18 ravine to multiple ravines combined.Lava generates as [[delta]] shapes, which can be found commonly in the [[basalt deltas]] biome. Lava also generates in [[ruined portal]]s and [[bastion remnant]]s.=== Post-generation ===Unlike [[Water#Source blocks|water source blocks]], new lava source blocks cannot be created in a space by two or more adjacent source blocks. However {{in|Java}}, if the [[game rule]] {{cd|lavaSourceConversion}} is set to {{cd|true}}, new lava source blocks can form in a similar way to water source blocks.== Usage ===== Fuel ===When used in a [[furnace]], a bucket of lava lasts 1000 seconds (100 items).=== Burning ===[[File:Inside Lava.png|thumb|What it looks like inside lava.]][[File:Under lava fire resistance.png|thumb|What it looks like inside lava using Fire Resistance {{in|java}}.]]Most [[entity|entities]] take {{hp|4}} damage every half-second while in contact with lava, and are set on [[fire]]. An entity/player in lava will also have its {{code|remainingFireTicks}} set to 300, setting it on fire for 15 seconds. This timer is reset to 300 every tick that the victim spends in lava, so it will only start counting down once the victim leaves the lava. Once the victim does exit the lava source, it will burn for just under 15 seconds, taking fire damage 14 times. This is due to the fact that for the first tick outside of lava, its {{code|remainingFireTicks}} decrease to 299, and entities take fire damage when {{code|remainingFireTicks}} is a multiple of 20 and greater than 0. If the victim touches water or [[rain]] falls on it, the fire is extinguished, but the lava continues to damage them directly.In addition, a dense [[fog]] effect will be applied for players under lava to obscure vision. This can be slightly mitigated via the [[Fire Resistance]] effect.An entity/player moving in lava has their horizontal movement speed reduced by 50% and their vertical movement speed reduced by 20%.{{IN|bedrock}}, a player with the Fire Resistance effect or a total [[Fire Protection]] of 7 or higher does not catch fire. [[Vex]]es, [[zoglin]]s, Nether [[mob]]s (excluding [[piglin]]s and [[hoglin]]s), [[Wither|withers]], [[Warden|wardens]], and players or mobs affected by the [[Fire Resistance]] effect are not damaged when touching lava. The embers or fireballs that fly out of lava are purely decorative and do not cause fires or damage to entities. When rain falls on lava, the black ember particles appear more frequently.A player in lava lasts a few seconds before dying:==== ''Java Edition'' ====* 2.5 seconds with no armor* 3.5 seconds with full leather armor, no enchantments* 4 seconds with full gold armor, no enchantments* 4.5 seconds with full chain armor, no enchantments* 5.5 seconds with full iron armor, no enchantments* 10.5 seconds with full diamond armor, no enchantments* 11 seconds with full netherite armor, no enchantments==== Bedrock Edition====* 2.5 seconds with no armor* 3.5 seconds with full leather armor, no enchantments* 4.5 seconds with full gold armor, no enchantments* 5 seconds with full chain armor, no enchantments* 6.5 seconds with full iron armor, no enchantments* 12.5 seconds with full diamond armor, no enchantments* 12.5 seconds with full netherite armor, no enchantmentsIf the player is wearing armor enchanted with [[Fire Protection]], they can last even longer. With the maximum bonus, the damage is small enough that the natural healing from a full hunger bar can outpace it {{only|JE|short=1}}, so a player could survive indefinitely as long as they have food and their armor holds up (non-netherite armor is damaged by lava). This maximum bonus can be obtained by wearing 2 pieces of armor with [[Fire Protection|Fire Protection IV]] and 1 with [[Protection|Protection IV]], or 1 piece of armor with [[Fire Protection|Fire Protection IV]] and 3 with [[Protection|Protection IV]].==== Fire spread ====Lava can cause fires by turning air blocks to fire blocks.In order for air above lava to turn to fire, a block adjacent to the air has to be [[Fire#Burning blocks|flammable]], or one of the wood-constructed [[Fire#Non-flammable blocks|non-flammable]] blocks. Since catching fire depends on air blocks, even torches or lava itself can prevent a flammable block from catching fire. Additionally, not all flammable or wood-constructed blocks can be ignited by lava.The lava of any depth can start fires this way, whether or not it appears to have a current.Additional conditions must be met, depending on the edition of Minecraft.===== Java Edition ====={{FakeImage|align=right|{{BlockGrid|scale=2|L=lava|w=Oak Planks|p=Orange Stained Glass|s=Light Gray Stained Glass|wwwwwwwww|wwsssssww|wspppppsw|wwspppsww|wwwsLswww|wwwwwwwww}}|Example for JE. The orange area represents areas<br>where air could catch flame if the<br>gray and orange areas contain<br>flammable blocks. The wood<br>is all at a safe distance.}}Air block must be in a 3×1×3 area right above the lava or in a 5×1×5 2 blocks above the lava.Note that an air block in the 5x1x5 area will not catch on fire if the 3x1x3 area is completely filled, even if the latter is filled with flammable blocks.===== Bedrock Edition =====The block to be set on fire must be in a 3×3×3 cube centered on a lava block, above which there must be either air or an ignitable block.=== Flow ==={{See also|Fluid}}Lava flows from "source blocks". Most streams or "lava-falls" come from a single source block, but lava lakes (including the "flood lava" in the bottom 10 layers) are composed entirely of source blocks. A source block can be captured only with a [[lava bucket|bucket]].In the [[Overworld]] and [[the End]], lava travels 3 blocks in any horizontal direction from a source block. Lava flows far more slowly than water (1 block every 30 game ticks, or 1.5 seconds), and sourceless lava flows linger for a short time more. In [[the Nether]], lava travels 7 blocks horizontally and spreads 1 block every 10 game ticks, or 2 blocks per second, which is half the speed as water in the Overworld. In all dimensions, lava spreading uses the same mechanic as water: for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. (This can result in lava flows turning toward dropoffs that they cannot reach in the Overworld and the End.)Flowing lava destroys the following in its path: [[sapling]]s, [[cobweb]], [[tall grass]], [[dead bush]], [[wheat]], [[flower]]s, [[mushroom]]s, [[snow]] on ground (but snow blocks are immune), [[lily pad]]s, [[vines]], [[lever]]s, [[button]]s, all three types of [[torch]]es, [[redstone]], [[redstone repeater|repeaters]], [[end rod]]s, and [[rail]]s. [[Sugar cane]]s hold back lava, but disappear if the sugar cane's water source is destroyed by the lava. Lava also slows down entities, including those that are normally immune to lava damage.Using redstone wire, a one-block lava flow can be redirected by supplying power to the source block, which causes it to reset the flow toward the now-nearest terrain depression. It cannot, however, be reversed. This re-calculation is made because of the redstone wire when toggled changes the block from redstone (on) to redstone (off). Whenever a block updates on any side of the lava, the lava re-calculates where to flow, but does not cut off its current direction of flow. In Bedrock Edition using the /setblock command can be used to create stationary lava without the use of barriers. Flowing lava can push entities.==== Flow arrangement tables ========= Overworld and the End ====={| class="wikitable"|+|||!4||||-||!4!3!4|||-|!4!3!2!3!4||-!4!3!2!1!2!3!4|-|!4!3!2!3!4||-||!4!3!4|||-|||!4||||}{| class="wikitable"|+! colspan="2" |Range!Height in blocks|-!1|block|1|-!2|blocks|0.75-1|-!3|blocks|0.5-0.75|-!4|blocks|0.25-0.5|}===== The Nether ====={| class="wikitable"|+||||||!7|||||||-|||||!7!6!7||||||-||||!7!6!5!6!7|||||-|||!7!6!5!4!5!6!7||||-||!7!6!5!4!3!4!5!6!7|||-|!7!6!5!4!3!2!3!4!5!6!7||-!7!6!5!4!3!2!1!2!3!4!5!6!7|-|!7!6!5!4!3!2!3!4!5!6!7||-||!7!6!5!4!3!4!5!6!7|||-|||!7!6!5!4!5!6!7||||-||||!7!6!5!6!7|||||-|||||!7!6!7||||||-||||||!7|||||||}{| class="wikitable"! colspan="2" |Range!Height in blocks|-!1|block|1|-!2|blocks|0.75-1|-!3|blocks|0.625-0.75|-!4|blocks|0.5-0.625|-!5|blocks|0.375-0.5|-!6|blocks|0.25-0.375|-!7|blocks|0.125-0.25|}=== Lava and water ==={{Main|Fluid#Mixing}}Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. Lava can also generate basalt when above soul soil and touching blue ice.=== Light source ===Lava blocks emit a [[light]] level of 15.=== Other ===[[File:LavaDropletsExample.png|thumb|If there is lava flowing above a [[block]], the lava seeps through.]]Lava above a non-transparent block (does ''not'' include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower.Flowing lava can set off tripwires because it breaks placed string. Lava triggers a tripwire only once.Any [[item (entity)|item]] dropped into lava is immediately destroyed, except for [[netherite]]-related items. [[Lodestone|Lodestones]], however, can be destroyed by lava despite containing netherite.<ref>{{bug|MC-176618|||WAI}}</ref>Lava can be placed in an empty [[cauldron]].If lava is above a non-transparent block supporting [[pointed dripstone]], dripping particles are created on the end. These can fill cauldrons with lava.== Farming =={{main|Tutorials/Lava farming}}Lava farms can be created by placing a lava source block on top of a solid block and a [[pointed dripstone]] and a [[cauldron]] underneath.== Sounds =={{edition|java}}:{{Sound table|sound=Lava.ogg|subtitle=Lava pops|source=block|description=Randomly|id=block.lava.ambient|translationkey=subtitles.block.lava.ambient|volume=0.2-0.4|pitch=0.9-1.05|distance=16}}{{Sound table|sound=Fizz.ogg|subtitle=Lava hisses|source=block|description=When lava mixes with water, making a block|id=block.lava.extinguish|translationkey=subtitles.block.lava.extinguish|volume=0.5|pitch=1.8-3.4|distance=16}}{{Sound table|sound=Lava pop.ogg|subtitle=Lava pops|source=block|description=When a lava bubble particle spawns|id=block.lava.pop|translationkey=subtitles.block.lava.ambient|volume=0.2-0.4|pitch=0.9-1.05|distance=16}}{{Sound table|sound=Empty lava bucket1.ogg|sound2=Empty lava bucket2.ogg|sound3=Empty lava bucket3.ogg|subtitle=Bucket empties|source=block|description=When lava is placed with a bucket|id=item.bucket.empty_lava|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Fill lava bucket1.ogg|sound2=Fill lava bucket2.ogg|sound3=Fill lava bucket3.ogg|subtitle=Bucket fills|source=player|description=When lava is collected with a bucket|id=item.bucket.fill_lava|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Fizz.ogg|subtitle=Fire extinguishes|description=When something [[freezing]] is dunked into lava|source=block|id=entity.generic.extinguish_fire|translationkey=subtitles.entity.generic.extinguish_fire|volume=0.7|pitch=1.2-2.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Lava.ogg|source=block|description=Randomly|id=liquid.lava|volume=0.4-0.6|pitch=0.9-1.05}}{{Sound table|sound=Fizz.ogg|source=block|description=When lava mixes with water, making a block|id=random.fizz|volume=0.5|pitch=1.8-2.4}}{{Sound table|sound=Lava pop.ogg|source=block|description=When a lava bubble particle spawns|id=liquid.lavapop|volume=0.4-0.6|pitch=0.9-1.05}}{{Sound table|sound=Empty lava bucket1.ogg|sound2=Empty lava bucket2.ogg|sound3=Empty lava bucket3.ogg|source=block|description=When lava is placed with a bucket|id=bucket.empty_lava|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill lava bucket1.ogg|sound2=Fill lava bucket2.ogg|sound3=Fill lava bucket3.ogg|source=block|description=When lava is collected with a bucket|id=bucket.fill_lava|volume=1.0|pitch=1.0}}{{Sound table|sound=Fizz.ogg|source=block|description=When something freezing is dunked into lava|id=random.fizz|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Lava|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=lava|spritetype=block|nameid=lava|blocktags=strider_warm_blocks|form=block|foot=1}}{{ID table|firstcolumnname=Lava|showfluidtags=y|displayname=Fluid|spritename=lava|spritetype=block|nameid=lava|fluidtags=lava}}{{ID table|displayname=Flowing Fluid|spritetype=block|spritename=lava|nameid=flowing_lava|fluidtags=lava|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Lava|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Flowing|spritename=lava|spritetype=block|nameid=flowing_lava|id=10|form=block}}{{ID table|displayname=Stationary|spritename=lava|spritetype=block|nameid=lava|id=11|form=block|foot=1}}Lava spends most of its time as stationary, rather than 'flowing' – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, lava changes to 'flowing', update its level, then change back to stationary. Lava springs are generated as flowing, and lava lakes are generated as stationary.=== Block states ==={{see also|Block states}}{{/BS}}=== Fluid states ==={{see also|Block states}}{{/FS}}== Achievements =={{load achievements|Stayin' Frosty;Super Fuel;Feels Like Home}}== Advancements =={{Load advancements|Hot Stuff;Feels Like Home}}== History =={{main|/History}}{{History|java classic}}{{History||0.0.12a|snap=May 19, 2009|slink=Java Edition Classic 0.0.12a/Development#Lava test (May 19, 2009)|Lava is shown.}}{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Lava JE1.png|32px]] Added lava.|The texture is transparent.|Lava spreads by duplicating itself to open horizontal and downward squares.|Lava is slower than [[water]] and can be easily outrun.|Model has z-fighting with blocks below lava.}}{{History||0.0.13a|[[File:Lava JE2.png|32px]] The texture has changed to be opaque.}}{{History||0.0.13a_03|Lava lakes no longer generate.}}{{History||0.0.15a|link=Java Edition Classic 0.0.15a (Multiplayer Test 1)|[[File:Lava JE3.png|32px]] The model is no longer shaded.}}{{History||0.0.19a|[[File:Lava JE4.png|32px]] Added a [[Procedural animated texture generation|procedural animated texture]] to lava. Old texture is still retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below lava. It's created lava or water models overlapping and z-fighting with each other.|Added lava layer to the bottom of the map.<!--as it traps the [[player]] and prevents the player from leaving unless [[water]] is let in and collides with it or if the player places a [[sand]] or [[gravel]] block, letting it [[drops|drop]] into the lava. If water is let into the area where the lava is, the lava becomes [[stone]], allowing the stone block to be removed to expose bedrock underneath.-->}}{{History||0.0.20a_02|[[File:Lava JE5.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}{{History||0.0.22a|[[File:Lava JE6.png|32px]] Lava's generated texture has changed - it now appears brighter overall.}}{{History||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Lava has been shown to deal [[damage]].}}{{History||0.24_SURVIVAL_TEST|Lava now deals damage.}}{{History||0.26 SURVIVAL TEST|[[File:Lava JE7.png|32px]] UV mapping on side faces now has 11% v offset up.}}{{History||0.28|[[File:Lava JE6.png|32px]] Fixed UV mapping.}}{{History|java indev}}{{History||0.31|snap=20091223-2|Lava is now luminous.}}{{History|||snap=20100110|Lava now sets [[fire]] to flammable materials.}}{{History|||snap=20100122|Added [[lava spawner]]s that spawn lava on sides and bottom.|It appears in the player's inventory in a stack of 5.|Lava now flows, but more slowly than water.<ref>[[wordofnotch:347976621]]</ref>|Dropped [[item]]s now burn in lava.|Shot [[arrow]]s catch [[fire]] and not burn in lava.}}{{History|||snap=20100124|Lava spawner can no longer be found in the player's inventory. Instead, a full stack (99) can be found inside the [[Indev house]] chests.}}{{History|||snap=20100125-1|Lava now has [[particles|particle]] effects.}}{{History|||snap=20100130|Re-added the infinite lava sea to the bottom of the map.}}{{History||20100219|[[File:Lava JE8.png|32px]] The model is shaded again.}}{{History|java infdev}}{{History||20100227-1|Lava no longer flows due to changes in chunk handling for infinite worlds.}}{{History||20100607|[[File:Lava JE9.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}{{History||20100608|[[File:Lava JE8.png|32px]] Fixed UV mapping, once again.}}{{History||20100615|[[File:Lava JE10.png|32px]] The model has been changed.|Added flowing lava.|Lava now creates flowing lava for a total distance of 7 blocks "away" from the source block.|Flowing lava flows in a single line toward the nearest terrain depression within four blocks.}}{{History||20100616-1|[[File:Lava JE11.png|32px]] Added flowing lava texture for sides and vertex offset.|Lava and flowing lava now have visual connection to blocks.|A large lava flow is now visible in the dark from a long distance.}}{{History||20100617-2|[[File:Lava JE12.png|32px]] Removed vertex offset.|Lava now flows 3 blocks horizontally instead of 7.|Lava and flowing lava touching water, flowing water, water spawner, or lava spawner now replaces with [[obsidian]].|Removed the infinite lava sea at the bottom of the map.}}{{History|java alpha}}{{History||v1.0.2_02|Flowing of lava has been tweaked.}}{{History||v1.0.4|Added [[ice]] and [[snow]], which lava can melt.}}{{History||v1.0.15|Lava now sets nearby [[block]]s on [[fire]].}}{{History||v1.2.0|snap=preview|Added [[the Nether]], which contains lava.}}{{History||v1.2.2|Lava now flows further in the Nether.}}{{History||v1.2.6|Added [[lava lake]]s, which can generate at any [[altitude]].}}{{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Lava JE13.png|32px]] Changed [[lighting]].|When lava is touched by [[rain]], it emits smoke [[particles]].|Lava now generates in the blacksmiths of the newly added [[village]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Added lava dripping.|Lava blocks now form [[stone]] when falling directly onto [[water]] source blocks.}}{{History|||snap=Beta 1.9 Prerelease 3|Lava now generates in the newly added [[end portal]] rooms of [[stronghold]]s.}}{{History|||snap=Beta 1.9 Prerelease 5|Only in this version, it is possible to create an infinite lava source using a plus-sign shaped arrangement of [[block]]s with four lava source blocks flowing into a central empty block.}}{{History|||snap=RC1|[[File:Lava JE14.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}{{History||1.2.1|snap=12w05a|Lava (as well as the embers that pop out of it) now makes [[sound]]s. These sounds were in the game files for a long time, but they had not played in-game.}}{{History||1.3.1|snap=12w21a|Lava can now be collected and dispensed by [[dispenser]]s containing buckets.}}{{History||1.4.2|snap=12w38a|Flowing lava now has a constant [[sound]].}}{{History||1.5|snap=13w02a|[[File:Lava JE15.png|32px]] The model of lava now uses animated texture files.|There is now "hidden lava" in [[the Nether]].|Lava now flows much more quickly in the Nether.}}{{History||1.6.1|snap=13w18a|Lava no longer lingers after the source is removed.}}{{History||1.7.2|snap=13w37a|Flowing lava, which previously could be destroyed by a few [[block]]s of [[TNT]], can no longer be destroyed by [[explosion]]s.}}{{History||1.10|snap=16w21a|[[File:Lava JE16.png|32px]] [[File:Lava (bottom view) 16w21a.png|32px]] Lava is now [[color]]ed red ({{color|#ff0000}}) except for the bottom face.<ref>{{bug|MC-102511}}</ref>}}{{History|||snap=16w21b|[[File:Lava JE15.png|32px]] Lava is no longer colored.|Added 2 [[splash]]es referencing colored lava: "Rule #1: it's never my fault", "Replaced molten cheese with blood?".}}{{History||1.11|snap=16w39a|Lava can now generate in [[woodland mansion]]s.}}{{History||1.13|snap=18w15a|[[File:Lava JE17.png|32px]] [[File:Swamp Lava 18w15a.png|32px]] [[File:Swamp Hills Lava 18w15a.png|32px]] [[File:Warm Ocean Lava 18w15a.png|32px]] [[File:Lukewarm Ocean Lava 18w15a.png|32px]] [[File:Cold Ocean Lava 18w15a.png|32px]] [[File:Frozen Ocean Lava 18w15a.png|32px]] Lava is now biome colored except for the bottom face. This is linked to new biome coloring for water.<ref>{{bug|MC-128233}}</ref>}}{{History|||snap=18w16a|[[File:Lava JE15.png|32px]] Lava is no longer biome colored.}}{{History||1.16|snap=20w09a|Lava now pushes [[Entity|entities]].}}{{History|||snap=20w13a|Added [[strider]]s, which can be [[saddle]]d and ridden across lava.|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}{{History|||snap=20w16a|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.}}{{History|||snap=Pre-release 3|Visibility under lava is now slightly better when under the effect of [[Fire Resistance]].}}{{History||1.17|snap=20w45a|[[Cauldron]]s can now be filled with lava.}}{{History|||snap=20w48a|Added a [[renewable]] way of obtaining lava through cauldrons and [[pointed dripstone]].}}{{History|||snap=21w06a|Lava no longer replaces air below Y{{=}}11.}}{{History|||snap=21w08a|Lava now replaces air below Y{{=}}-53.|Lava [[spring]]s are able to generate below Y{{=}}0.}}{{History|||snap=21w11a|[[Spectator]] mode players can now see through lava.<ref>{{bug|MC-71530|||Fixed}}</ref>}}{{History|||snap=21w13a|Lava is now fully renewable, as pointed dripstone can be obtained in Survival without custom generation.}}{{History|||snap=21w15a|The changes to lava generation in 21w06a and 21w08a have been reverted.}}{{History||1.18|snap=Experimental Snapshot 1|The changes to lava generation in the 1.17 snapshots have been reintroduced.|[[Aquifer]]s below Y{{=}}0 sometimes generate with lava instead of water.}}{{History||1.19.3|snap=22w44a|Added [[game rule]] {{cd|lavaSourceConversion}}, which allows the formation of new lava source blocks when set to {{cd|true}}.}}{{History|pocket alpha}}{{History||v0.1.0|[[File:Lava BE1.png|32px]] Added lava.}}{{History||v0.3.3|Lava no longer creates [[fire]], due to a game breaking spreading bug.}}{{History||v0.7.0|Lava now lights flammable [[block]]s around it on fire.|[[File:Lava BE2.png|32px]] [[File:Lava BE2.gif|32px]] Lava now has a flowing animation.}}{{History||v0.8.0|snap=build 5|Lava flowing directly into [[water]] now actually spreads out over it.}}{{History||v0.9.0|snap=build 1|Underground ponds of lava can now be found, making lava much more easy to obtain.|Lava dripping [[particles]] have been added.|Lava now generates in [[village]] blacksmiths and [[stronghold]] end portal rooms.}}{{History||v0.12.1|snap=build 1|[[Player]]s are now able to [[swimming|swim]] in lava.|Lava now generates in [[the Nether]].}}{{History|||snap=build 6|[[File:Lava BE3.png|32px]] [[File:Lava BE3.gif|32px]] Lava is now brighter shaded.}}{{History|||snap=build 8|Lava now cancels all fall [[damage]].}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Lava now generates in [[woodland mansion]]s.}}{{History|bedrock}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Lava BE4.png|32px]] The texture for lava has been changed to match ''Java Edition''.}}{{History||1.16.0|snap=beta 1.16.0.51|Lava can now push entities.}}{{History|||snap=beta 1.16.0.57|Lava now generates as a [[delta]] that can be found in [[basalt deltas]].|Lava now generates as part of [[bastion remnants]] and [[ruined portal]]s.|When lava flows over [[soul soil]] next to [[blue ice]], it now turns into [[basalt]].}}{{History|||snap=beta 1.16.0.59|Lava can no longer push entities.}}{{History||1.17.30|snap=beta 1.17.20.22|Lava can now push entities, once again.<ref>{{bug|MCPE-75124}}</ref>}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Lava JE12.png|32px]] Added lava.}}{{History||xbox=TU12|[[File:Lava JE15.png|32px]] The texture for lava has been changed.|Lava (as well as the embers that pop out of it) now makes [[sound]]s.}}{{History||xbox=TU25|xbone=CU14|ps=1.17|Lava can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}{{History|new 3ds}}{{History||0.1.0|[[File:Lava BE3.png|32px]] Added lava.}}{{History|foot}}=== Data history ==={{History|java}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 10 and 11.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* A player with [[Fire Resistance]] can swim in lava without taking damage, although the swimming speed does not become faster.* A player cannot sprint-swim in lava.* An arrow catches fire when shot into flowing lava, but not still lava.* [[Water]] flows into lava-occupied blocks as though it were empty space, and vice versa.* Although lava is a fluid, it is not possible to drown in lava. This applies to all mobs. However, it is still possible to suffocate in lava. This applies to almost every mob.{{only|bedrock}}<ref>{{bug|MCPE-17073}}</ref>* A player sleeping in a bed cannot be damaged by lava.* If the lava is changed to be transparent via a [[resource pack]], it does not become transparent.* {{IN|bedrock}}, lava does not deactivate [[elytra]] like [[water]] does.* Despite flowing identically to water while in [[the Nether]], it was not possible to create an infinite spring of lava before [[Java Edition 1.19.3|1.19.3]].** Before Lava source conversion was implemented, the ''Minecraft: Combat Handbook'' (2014) stated the possibility to create infinite sources of lava by simply creating a cross shape with 4 nether bricks and placing lava in the middle. As expected, this turned out to be false, as confirmed by [[Nathan Adams|Dinnerbone]].<ref>[[bugtracker:MC-71088|MC-71088]]</ref>* Geologically, lava in the Overworld is consistent with [[wikipedia:Felsic lava|felsic lava]], and lava in the Nether is consistent with [[wikipedia:mafic lava|mafic lava]]. Felsic lava is slow, sticky, and does not run as far as mafic lava, which is relatively thin and runny.* When lava source conversion was implemented, any text where lava was supposed to be said "lave" instead.** A splash text now says "Made with 'lave'".== Gallery ==<gallery>Lavameltpattern1.png|Lava's melting pattern for snow and ice.Water and lava springs.png|A natural lava spring near a waterfall.Cave Lava.png|The lava "ocean" layer of [[cave]]s.Lavastreamwithores.png|A naturally-occurring stream of lava next to diamond and iron ore.Spawn Point Lava Warning.png|The warning in [[Legacy Console Edition]] when trying to place lava near the spawn point.Lave found close under the dessert.png|A running lava source (origin not seen) uncovered six blocks below the surface of desert terrain.Lava with Night vision potion.png|The inside view of lava with the night vision effect.Ladders Blocking Lava.png|Ladders can stop lava from flowing.Lava flowing off cliff.png|A lava [[spring]].Minecraft Surface LavaFall.png|Lava spreading into dirt.Exposed Cavern Lava.png|Lava in a ravine.Lava in Ravine.png|Lava found in a snowy [[ravine]].BedrockLava.png|Lava generates on bedrock. BedrockPostLavaRemoval.png| Lava being extinguished near bedrock. LavaRiver.png| Lava pool and water pool meeting each other naturally. Lavafall.png| Two lava springs meeting water in a savannah plateau.Lava spring.png| Lava spreading in the Overworld. Minecraft lavalake.png| A lava spring spreading into a lava lake. Lava cane.png|Sugar cane growing with lava flowing around it.TallLavafall.png|Tall lavafall flowing into ravine.RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.Underground Lava Lake.png|Another example of underground lava lake.Lwava.png|Lava pouring from a cliff.Extreme Hills Falls.png|Lava and water pouring from a cliff.Lavalake.png|Lava and ores in a cave underground.Cavern2.png|Lava texture in Classic [[0.0.21a_01]].Lavaspring.png|Lava setting fire to [[grass]].File:Mobbo Destroyed Village.jpeg|A [[village]] ravaged by lava.File:Lava Moodlight.jpg|An officially licensed lava block moodlight.</gallery>== References =={{Reflist}}== External links ==*[https://www.minecraft.net/en-us/article/block-week-lava Block of the Week: Lava] – Minecraft.net on September 29, 2017*[[wikipedia:Lava|Real-life lava on Wikipedia]]*[[wikipedia:Magma|Real-life magma on Wikipedia]]{{Blocks|natural}}{{Items}}[[Category:Fluids]][[Category:Natural blocks]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[Category:Light sources]][[cs:Láva]][[de:Lava]][[es:Lava]][[fr:Lave]][[hu:Láva]][[it:Lava]][[ja:溶岩]][[ko:용암]][[nl:Lava]][[pl:Lawa]][[pt:Lava]][[ru:Лава]][[th:ลาวา]][[tr:Lav]][[uk:Лава]][[zh:熔岩]]</li></ul>
beta 1.10.0.3Drowned are now hostile toward the new wandering traders.
The number of drowned mobs that spawn has been reduced.
Drowned no longer spawn in swamps.
1.16.0
{{Extension DPL}}<ul><li>[[Key|Key]]<br/>{{About|the joke item|the golem|Key Golem|in-game control keys|Controls}}{{Exclusive|Java}}{{Joke feature}}{{Item| image = <gallery>Red Key.gif | RedYellow Key.gif | YellowBlue Key.gif | Blue</gallery>| renewable = * Blue: No* Red, Yellow: Yes| stackable = Yes}}'''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]].There are three different keys: '''red''', '''yellow''', and '''blue'''.== Obtaining ===== Mobs ===The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]].=== Cheat codes ===These keys were also obtainable by using the cheat code "IDKFA" when typing in chat.=== Natural generation ==={{LootChestItem|red-key,yellow-key,blue-key}}== Data values ===== ID ==={{ID table|showforms=y|generatetranslationkeys=java|displayname=Red Key|spritetype=item|nameid=red_key|form=item}}{{ID table|displayname=Yellow Key|spritetype=item|nameid=yellow_key|form=item}}{{ID table|displayname=Blue Key|spritetype=item|nameid=blue_key|form=item|foot=1}}== History =={{History|java}}{{History||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}}{{History|foot}}== Trivia ==*[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009.{{Items}}{{Jokes}}[[Category:Joke items]][[pt:Chave]]</li><li>[[Magenta Dye|Magenta Dye]]<br/>{{Item| image = Magenta Dye.png| renewable = Yes| stackable = Yes (64)}}'''Magenta dye''' is a [[Dye#Quasi-Primary|quasi-primary color dye]].== Obtaining ===== Crafting ==={{Crafting |head=1 |showdescription=1 |showname=0 |Allium |Output=Magenta Dye |type=Material}}{{Crafting |Lilac |Output=Magenta Dye,2 |type=Material}}{{Crafting |Purple Dye |Pink Dye |Output=Magenta Dye,2 |type=Material}}{{Crafting |Blue Dye |Red Dye |Pink Dye |Output=Magenta Dye,3 |type=Material}}{{Crafting |Lapis Lazuli |Red Dye |Pink Dye |Output=Magenta Dye,3 |type=Material |description={{only|bedrock|education}}}}{{Crafting |Blue Dye |Red Dye |Red Dye |White Dye |Output=Magenta Dye,4 |type=Material}}{{Crafting |Lapis Lazuli;Lapis Lazuli;Blue Dye |Red Dye;Red Dye;Red Dye |Red Dye;Red Dye;Red Dye |Bone Meal;White Dye;Bone Meal |Output=Magenta Dye,4 |type=Material |description={{only|bedrock|education}} |foot=1}}=== Trading ===[[Wandering trader]]s sell 3 magenta dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Magenta Dye}}=== Trading ===Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 magenta dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Magenta Dye|spritetype=item|nameid=magenta_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Magenta Dye|spritetype=item|nameid=magenta_dye|aliasid=dye / 13|id=408|form=item|translationkey=item.dye.magenta.name|foot=1}}== Video =={{yt|IkaIFDQJNUU}}== History =={{History|java beta}}{{History||1.2|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Magenta dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.11|snap=16w39a|Added [[shulker box]]es, which can be dyed.}}{{History||1.12|snap=17w15a|Added ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Magenta dye is now crafted using [[blue dye]] and [[white dye]], instead of [[lapis lazuli]] and [[bone meal]].|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}{{History|||snap=18w44a|Magenta dye can now change the text color on [[sign]]s to magenta.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells magenta dye.}}{{History|||snap=19w11a|Magenta dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Magenta dye can now be used to craft [[magenta candle]]s.}}{{History|||snap=21w19a|Magenta dye can no longer be used to craft magenta candles.}}{{History|||snap=Pre-release 1|Magenta dye can now once again be used to craft magenta candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Magenta dye can now change the text color on [[hanging sign]]s to magenta.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Magenta dye is now craftable with one [[lapis lazuli]], two [[rose red]]s, and one [[bone meal]].|Magenta dye can now be used to craft magenta wool.}}{{History||v0.6.0|Magenta dye can now be used to dye [[sheep]].}}{{History||v0.8.0|snap=build 1|Magenta dye can now additionally be crafted with one [[purple dye]] and one [[pink dye]], or with one [[lapis lazuli]], one [[rose red]], and one pink dye.}}{{History||v0.9.0|snap=build 11|Magenta dye can now be used to craft colored [[terracotta]].}}{{History||v0.11.0|snap=build 1|Magenta dye can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Magenta dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Magenta dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Magenta dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Magenta dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Magenta dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Magenta dye can now be used to dye tamed [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Magenta dye is now [[trading|sold]] by [[wandering trader]]s.|Magenta dye can now be used to dye white [[carpet]]s and regular [[glass pane]]s.|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Magenta dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of magenta dye has been changed from <code>dye/13</code> to <code>magenta_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}{{History|PS4}}{{History||1.90|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Dyes]][[cs:Purpurové barvivo]][[de:Magenta Farbstoff]][[es:Tinte magenta]][[fr:Teinture magenta]][[hu:Bíborvörös festék]][[ja:赤紫色の染料]][[ko:자홍색 염료]][[nl:Magenta kleurstof]][[pl:Karmazynowy barwnik]][[pt:Corante magenta]][[ru:Сиреневый краситель]][[zh:品红色染料]][[Category:Renewable resources]]</li></ul>
beta 1.15.0.51A converted Drowned can no longer generate with a trident.
Drowned without trident no longer drop a trident.
beta 1.16.0.51Drowned now have ability to pick up items.
1.16.210
{{Extension DPL}}<ul><li>[[Blaze Powder|Blaze Powder]]<br/>{{Item‎| image = Blaze Powder.png| renewable = Yes| stackable = Yes (64)}}'''Blaze powder''' is an item made from a [[blaze rod]], which is dropped by a [[blaze]] when killed. Its main uses are to fuel [[brewing stand]]s, to brew [[strength]] [[potions]], and to make [[eyes of ender]] to take the player to [[the End]].== Obtaining ===== Crafting ==={{Crafting|Blaze Rod|Output= Blaze Powder,2|type= Brewing}}== Usage ===== Crafting Ingredient ==={{crafting usage}}=== Brewing stand fuel ===In addition to being a [[brewing]] ingredient, blaze powder is needed to fuel a [[brewing stand]]. Each piece of blaze powder can brew up to 20 batches of [[Potion|potions]].=== Brewing ingredient ==={{brewing |showname=1 |head=1 |Blaze Powder |Mundane Potion |base=Water Bottle}}{{brewing |foot=1 |Blaze Powder |Potion of Strength}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Blaze Powder|spritetype=item|nameid=blaze_powder|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Blaze Powder|spritetype=item|nameid=blaze_powder|id=429|form=item|foot=1}}== Video =={{Video note|This video does not mention that blaze powder must be used to fuel [[brewing stand]]s.|minor}}<div style="text-align:center">{{yt|FSP2qBpe9vI}}</div>==History=={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Blaze Powder JE1.png|32px]] Added blaze powder.|Blaze powder can be used to craft [[eyes of ender]] and [[magma cream]].}}{{History|||snap=Beta 1.9 Prerelease 3|Blaze powder can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Strength]].}}{{History||1.2.1|snap=12w04a|Blaze powder can now be used to craft [[fire charge]]s.}}{{History||1.3.1|snap=1.3|[[File:Blaze Powder JE2 BE1.png|32px]] The texture of blaze powder has been changed.}}{{History||1.9|snap=15w42a|Blaze powder is now required to operate a [[brewing stand]].}}{{History|||snap=15w43a|Blaze powder now [[fuel]]s 20 operations rather than 30.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 377.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.|Blaze powder can be used to craft [[magma cream]].|Blaze powder is used as an ingredient to brew [[potion]]s.}}{{History||v0.15.0|snap=build 1|Blaze powder is now used to craft [[fire charge]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Blaze powder is now used to craft [[eyes of ender]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Blaze powder is now required to operate a [[brewing stand]].}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze powder is now required to operate a [[brewing stand]].}}{{History|New 3DS}}{{History||0.1.0|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[The Nether]]* [[Potions]]== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--blaze-powder Taking Inventory: Blaze Powder] – Minecraft.net on November 25, 2021{{Items}}[[Category:Renewable resources]][[cs:Ohnivý prach]][[de:Lohenstaub]][[es:Polvo de blaze]][[fr:Poudre de Blaze]][[hu:Őrlángpor]][[ja:ブレイズパウダー]][[ko:블레이즈 가루]][[nl:Blazepoeder]][[pl:Płomienny proszek]][[pt:Pó de blaze]][[ru:Огненный порошок]][[th:ผงปีศาจไฟ]][[zh:烈焰粉]]</li><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}{{stub}}{{Joke feature}}{{exclusive|java}}{{item| image = Missing Model.png| rarity=Common| stackable=No|title=minecraft:dupe_hack|renewable=Yes}}'''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].==Obtaining==Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.==Usage==The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.===Crafting ingredient==={{Crafting |Any Item |Dupe Hack |Output=Any Item, 2 |showdescription=1 |description=The dupe hack item remains in the crafting grid after duplicating an item. |foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=minecraft:dupe_hack|spritetype=item|nameid=dupe_hack|form=item|foot=1|spritename=missingno}}==History=={{History|java}}{{History||23w13a_or_b|[[File:Missing Model.png|32px]] Added minecraft:dupe_hack.}}{{History|foot}}{{items}}{{Jokes}}<references />[[ja:Dupe Hack]][[pt:Dupe Hack]][[Category:Joke items]]</li></ul>
beta 1.16.210.57Drowned now drop copper ingots instead of gold ingots.
1.17.30
{{Extension DPL}}<ul><li>[[Dried Kelp|Dried Kelp]]<br/>{{about|the item|the block|Dried Kelp Block}}{{Item| title = Dried Kelp| image = Dried Kelp.png| renewable = Yes| heals = {{hunger|1}}| stackable = Yes (64)}}'''Dried kelp''' is a [[food]] item that can be quickly eaten by the [[player]]. It can also be crafted into [[Dried Kelp Block|dried kelp blocks]].== Obtaining ===== Cooking ===[[Kelp]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of dried kelp removed from a furnace output slot gives 0.1 [[experience]] (6.4 experience per stack).{{Smelting|Kelp|Dried Kelp|0,1}}=== Crafting ==={{Crafting |Dried Kelp Block |Output= Dried Kelp,9 |type= Foodstuff}}== Usage ===== Food ===[[File:Eating dried kelp.png|thumb|A player eating dried kelp.]]To eat dried kelp, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|1}} [[hunger]] and 0.6{{only|je|short=1}} / 0.2{{only|be|short=1}} hunger [[Hunger#Mechanics|saturation]].A player can consume dried kelp about twice as fast as any other food item in the game.=== Crafting ingredient ==={{Crafting usage}}=== Composting ===Dried kelp placed into a [[composter]] has a 30% chance of raising the compost level by 1.==Sounds=={{Sound table/Entity/Food}}== Achievements =={{load achievements|Castaway}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Dried Kelp|spritetype=item|nameid=dried_kelp|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Dried Kelp|spritetype=item|nameid=dried_kelp|id=270|form=item|foot=1}}== History =={{History|java}}{{History||1.13|snap=18w07a|[[File:Dried Kelp JE1.png|32px]] Added dried kelp.}}{{History|||snap=18w08b|Dried kelp can now be used to craft [[dried kelp block]]s.}}{{History||1.14|snap=19w03a|Placing dried kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Dried kelp now has a 30% chance of increasing the compost level in a composter.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}}{{H||1.11.0|snap=beta 1.11.0.1|Dried kelp can now be used to fill up [[composter]]s.}}{{History||1.17.10|snap=beta 1.17.10.20|[[FIle:Dried Kelp JE1.png|32px]] The texture of dried kelp has been changed to match ''Java Edition''.}}{{History|console}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Food]][[Category:Renewable resources]][[de:Getrockneter Seetang]][[es:Algas secas]][[fr:Algue séchée]][[ja:乾燥した昆布]][[ko:말린 켈프]][[lzh:乾海帶]][[nl:Gedroogde kelp]][[pl:Suszone wodorosty]][[pt:Algas secas]][[ru:Сушёная ламинария]][[th:สาหร่ายทะเลแห้ง]][[zh:干海带]]</li><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items.[[Category:Blocks]][[Category:Items]][[ja:カテゴリ:ストレージ]][[zh:Category:储物]]</li></ul>
beta 1.17.30.20Drowned no longer pick up glow ink sacs.
Legacy Console Edition
TU69 1.76 Patch 38Drowned (25) Drowned (26) Added drowned mobs.
Drowned (27) Zombies now turn into drowned when underwater for too long.
1.91 Drowned are now hostile toward the new wandering traders.

Issues[]

Issues relating to "Drowned" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Drowned are not considered as aquatic mobs, instead, they are considered as undead, unaffected by Impaling enchantment.[7][Java Edition only]
  • A drowned chicken jockey floats to the surface because the chicken it is riding floats, causing the drowned riding it to burn in sunlight during the day, resulting in a chicken in the middle of the ocean or river where the drowned jockey spawned in.‌[Java Edition only]
  • In Bedrock Edition, drowned have a 3D outer layer. This causes their heads and arms to look larger than in Java Edition and causes rendering conflicts with armor, particularly helmets.
  • Like spiders and endermen, drowned have eyes that appear to glow, although they do not produce light.

Gallery[]

Screenshots[]

  • Drowned (28)

    An unreleased drowned texture.

  • Drowned (29)

    Three drowned mobs that spawned naturally in an ocean biome.

  • Drowned (30)

    A group of drowned attacking the player.

  • Drowned (31)

    Drowned within a coral reef.

  • Drowned (32)

    A drowned attacking a pufferfish after being attacked by it.

  • Drowned (33)

    Drowned can sometimes spawn in ocean ruins in positions that they can't get out of.

  • Drowned (34)

    A drowned wearing armor. This occurs only on drowned zombies, not naturally spawned drowned.‌[Java Edition only]

  • Drowned (35)

    Same posture as a player's, when holding a nautilus shell or anything else in their offhand.‌[Bedrock Edition only]

  • Drowned (36)

    Drowned wearing a pumpkin on Halloween.

  • Drowned (37)

    A drowned chicken jockey with a trident.

  • Drowned (38)

    A drowned with a fishing rod.

  • Drowned (39)

    A drowned holding both a trident and a nautilus shell.

  • Drowned (40)

    A drowned chicken jockey.

  • Drowned (41)

    A Left Handed Drowned holding Trident in wrong direction.

  • Drowned (42)

    Drowned with Loyalty Trident gets swarmed by his own tridents.

  • Drowned (43)

    A trident drowned in a savanna village.

  • Drowned (44)

    A creeper and drowned mixed together.

In other media[]

Textures[]

  • Drowned (50)

  • Drowned (51)

References[]

  1. MC-187536—Drowned with tridents try to throw tridents at players from an infinite distance
  2. MC-2432—resolved as "Works As Intended".
  3. MC-68605
  4. MC-127296
  5. a b MC-147711
  6. MC-159025—"Drowned do not spawn in warm ocean biomes"—resolved as "Fixed".
  7. MC-128249—resolved as "Works As Intended".
  8. https://www.instagram.com/p/Bku8MXaDXtV/?taken-by=minecraft

External links[]

Drowned (2024)
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