DnD Bonds : Character Ties & Motivation in 5e! (2024)

You’ve rolled your character’s stats up, assigned all the skill points, and picked the starting gear. But now you’re left with a big question: how do you actually play your character? That’s where D&D bonds come in!

In this article, we’re taking an in-depth look at D&D bonds – one of the aspects of building a character with personality. Read on for bonds lists, homebrew ideas, and find out how bonds can tie your character into the party, game, and story with your friends!

DnD Bonds : Character Ties & Motivation in 5e! (1)

What Are DnD Character Bonds?

Character bonds in D&D tie your character to your game’s story via their background and character history. For example, bonds might be relationships with other characters, history with particular locations in the world, or defining events in your character’s life.

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The Players Handbook describes bonds like so:

Bonds represent a character’s connections to people, places, and events in the world. They tie you to things from your background. They might inspire you to heights of heroism, or lead you to act against your own best interests if they are threatened. They can work very much like ideals, driving a character’s motivations and goals.

Page 125, Dungeons & Dragons Players Handbook 5th edition.

What you pick for your character’s bond may answer questions like:

  • To what place or environment does your character feel a special connection?
  • What is your character’s most treasured possession?
  • For whom would your character face down monsters, warlords, or even gods?

When you are creating a character for your DnD game, in addition to stats, spells, and so on, you will choose four aspects that help create your character’s personality – personality traits, ideals, flaws, and bonds.

How Do Bonds Work in DnD?

DnD bonds work like personality traits or motivations, so they’re all about character flavor and roleplay. No dice rolls or mathematical calculations necessary!

If ability scores, saves, and skill bonuses are your character’s frame or skeleton, then traits like bonds are the flesh and blood.

How Many Bonds Should a Character Have in D&D?

During character creation, choose one bond to begin with. Multiple bonds are allowed in DnD, but we suggest starting simple. You always can gain new bonds in your adventures!

What Are Good DnD Bonds?

A good DnD bond is one that helps tie your character into the story. What that means for your game is entirely unique!

Because in D&D you’re creating a story together with friends, the best way to pick a bond is to talk with your DM and other players about it. This way, even if the player characters all meet as strangers, you’re all working together from the get-go to make a cohesive party and plot.

How to Choose a Bond for Your Character

Here are a few questions you might ask about your character and bond when brainstorming ideas.

  • Is the bond related to your PC’s past, profession, social life?
  • Is it a place, thing, or person/people?
  • Is it thematically appropriate? (ex: the nuns who raised a Cleric) Or, unexpected? (ex: a half-orc’s childhood teddy bear)

Want to go beyond the Player’s Handbook options? Keep reading further down for info on homebrewing your own bonds and some imaginative examples.

DnD 5e Bonds by Background

Chapter 4 of the Dungeons & Dragons Players Handbook has a big list of backgrounds for you to pick from like Criminal, Outlander, and Noble. Each background includes a table with six bonds to pick from.

With this table, you can randomize it by rolling a d6 and recording the matching bond. Or, simply choose the most appropriate option.

Here are all the bond tables for each background.

Acolyte Bonds

Acolyte may be a fitting background for a character raised in a temple/monastery, or by a religious order. Consider it for classes like Clerics, Warlocks, Paladins, Monks, or Druids.

1I would die to recover an ancient relic of my faith that was lost long ago.
2I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
3I owe my life to the priest who took me in when my parents died.
4Everything I do is for the common people.
5I will do anything to protect the temple where I served.
6I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.

Charlatan Bonds

Take a look at the Charlatan for a character that has a quick tongue, quicker wit, and the heart of a con man. Charismatic classes like Bards, Rogues, and Sorcerers fit perfectly.

1I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
2I owe everything to my mentor – a horrible person who’s probably rotting in jail somewhere.
3Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her.
4I come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me.
5A powerful person killed someone I love. Some day soon, I’ll have my revenge.
6I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.

Criminal Bonds

A Criminal is someone with current or past ties to illegal activity or organized crime. It’s a natural fit for Rogues, Fighters, or Bards but could add some spice to any class. Perhaps your Wizard is so good at illusions because of her history as a bank robber!

1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it
6Someone I loved died because of I mistake I made. That will never happen again.

Entertainer Bonds

The Entertainer is a character that lives, eats, and breathes art. Whatever the discipline, from dancing to beat poetry, an Entertainer wants to share it with the world! Bards are the obvious match, but it could also fit well for Sorcerers, Warlocks, Wizards, or even Rogues.

1My instrument is my most treasured possession, and it reminds me of someone I love.
2Someone stole my precious instrument, and someday I’ll get it back.
3I want to be famous, whatever it takes
4I idolize a hero of the old tales and measure my deeds against that person’s.
5I will do anything to prove myself superior to my hated rival.
6I would do anything for the other members of my old troupe.

Folk Hero Bonds

If great power & destiny were bestowed upon your character of humble origins, he may be a Folk Hero. The farmer called to the life of a Paladin after her village is ransacked by evil cultists. A mighty Warlock who was raised from squalor by his Patron. This background makes a great origin for any class!

1I have a family, but l have no idea where they are. One day, I hope to see them again.
2I worked the land, I love the land, and I will protect the land.
3A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4My tools are symbols of my past life, and I carry them so that I will never forget my roots.
5I protect those who cannot protect themselves.
6I wish my childhood sweetheart had come with me to pursue my destiny

Guild Artisan Bonds

The Guild Aritisan is a character who has or does work as a skilled craftsperson within a guild. It can be a great choice for Wizards and Bards.

1The workshop where I learned my trade is the most important place in the world to me.
2I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.
3I owe my guild a great debt for forging me into the person I am today.
4I pursue wealth to secure someone’s love.
5One day I will return to my guild and prove that I am the greatest artisan of them all.
6I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.

Hermit Bonds

A character that has lived a formative part of their life in voluntary seclusion may fit the Hermit. This background is complementary for Druids, Clerics, Monks, and Rangers or more with a bit of creativity. Maybe your Barbarian became a Hermit to learn to control his rage without endangering others.

1Nothing is more important than the other members of my hermitage, order, or association.
2I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
3I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
4I entered seclusion because I loved someone I could not have.
5Should my discovery come to light, it could bring ruin to the world.
6My isolation gave me great insight into a great evil that only I can destroy.

Noble Bonds

A Noble is a person from an influential, wealthy, or land owning family. Any class can come from a Noble background. Is your PC still rich and powerful? Have they forsaken it, had their birthright stolen, or gambled it all away? You decide!

1I will face any challenge to win the approval of my family.
2My house’s alliance with another noble family must be sustained at all costs.
3Nothing is more important than the other members of my family.
4I am in love with the heir of a family that my family despises.
5My loyalty to my sovereign is unwavering.
6The common folk must see me as a hero of the people.

Outlander Bonds

The Outlander has spent a good portion of her life in the wilderness, or away from large populations. This could speak to a tribal or nomadic family, being raised in a commune, or even a career as a highway robber! Outlander works well for Druids, Rangers, Barbarians, and more.

1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.

Sage Bonds

A character who prizes knowledge, lore, and exploration of the mysteries of the multiverse may have a Sage background. Clerics, Druids, Wizards, Monks, Warlocks, and even Paladins can find a lot of good character building opportunity here.

1It is my duty to protect my students.
2I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
3I work to preserve a library, university, scriptorium, or monastery.
4My life’s work is a series of tomes related to a specific field of lore.
5I’ve been searching my whole life for the answer to a certain question.
6I sold my soul for knowledge. I hope to do great deeds and win it back.

Sailor Bonds

Whether naval officer, pirate, or fisherman the Sailor background means your character has spent a significant part of their life at sea. You can find a way to work this into most classes, but Fighters and Rogues make excellent candidates.

1I’m loyal to my captain first, everything else second.
2The ship is most important – crewmates and captains come and go.
3I’ll always remember my first ship.
4In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
5I was cheated out of my fair share of the profits, and I want to get my due.
6Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.

Soldier Bonds

The Soldier is a player character that has lived a martial life. Physical classes like Fighter, Paladin, Monk, and Ranger are a good fit for origins as a Soldier. But the class options are endless, so don’t discount the warsinger Bard, intelligence agent Rogue, or mercenary Sorcerer!

1I would still lay down my life for the people I served with.
2Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
3My honor is my life.
4I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
5Those who fight beside me are those worth dying for.
6I fight for those who cannot fight for themselves.

Urchin Bonds

The Urchin is a character who comes from hardship & poverty. Perhaps he grew up on the cruel streets of a bustling city, or hopped from barn to barn in the countryside.

Though a natural choice for classes that specialize in survival (Rogues, Rangers, Druids), the Urchin who finds great powers within has all kinds of rich character development options!

1My town or city is my home, and I’ll fight to defend it.
2I sponsor an orphanage to keep others from enduring what I was forced to endure.
3I owe my survival to another urchin who taught me to live on the streets.
4I owe a debt I can never repay to the person who took pity on me.
5I escaped my life of poverty by robbing an important person, and I’m wanted for it.
6No one else should have to endure the hardships I’ve been through.

Homebrew DnD Bonds

Alternatively, you can always make up your own D&D bonds instead of choosing from the Players Handbook!

And don’t forget to talk to your Dungeon Master about homebrewed traits before implementing them in your game. They may get great ideas for the story, or have constructive criticism to help you tweak your bond.

Below are some homebrew DnD bonds to get your creative juices flowing!

Social Bonds

  • My parents are supportive and loving, but I don’t want them to worry about me. To protect them, I am often vague about my adventuring life.
  • I was raised in a huge, family circus and always surrounded by sisters, cousins, uncles, and friends. They taught me the value of hard work, self-reliance, and teamwork… but privacy was hard to come by.
  • The most important person in the world to me died when I was too young and inexperienced to stop it. I won’t let that happen again.
  • Finding my teacher saved my life. Before meeting them I was on a dark path that likely would have led to my untimely demise.
  • Finding my student changed my life. My order/beliefs had become hollow, but I gained deeper understanding and passion for living when I had someone to guide in their own journey.
  • I’m in love with my best friend, and have been for years. But I don’t know how to tell him/her yet.

Place Bonds

  • I took refuge in a marsh or swamp for a time. I know its foliage, fauna, and murky waters better than any city’s streets.
  • I’ve spent much of my life on the water, and the sea is my home. I don’t enjoy being on solid ground for long periods.
  • I’m a city kid, born and bred. There’s nowhere like my streets. It’s a cruel and hard place… but I’m the only one who’s allowed to insult it!
  • My old temple is where my heart is. The stone walls and belfries are my retreat, the place of calm & repose that I return to when the chaos of the outside world becomes too much.

Event Bonds

  • I once met a deity in disguise on the material plane. It changed my life completely, for good or ill.
  • I gave up soldiering after a contentious war or exceptionally bloody battle. No one should ever have to see what I’ve seen, or do what I’ve done.
  • I grew up with a loving family, plenty to eat, and good social opportunities… but painfully bored. Meeting a group of monster hunters inspired me to take up the adventuring life!
  • I’ve already lived once. Now I have a second chance to do things differently.
  • The love of my life went missing under mysterious circ*mstances, but my friends & family don’t (won’t?) believe my suspicions.

Thing Bonds

  • I painstakingly hand-bound my own spellbook and fill it will all my magical research.
  • This sacred weapon once wielded by my deity has been passed down through my temple. And now that it has come to me, it is my duty to use it wisely.
  • I am tracking a fell beast across the land to destroy it. And I’m so intent on my goal that the line between hunter and hunted sometimes blurs.
  • I have a good luck talisman. With my lucky charm in my pocket, everything is sunshine and rainbows!
  • I was raised on a farm and have an affinity for/skill with a particular type of animal. Ex: horses, goats, geese.
  • I always wear a piece of jewelry. It was given to me by a relative who has since passed away. I treasure it, but do not understand the runes/symbols inscribed upon it.

Party Bonds

You can also agree on some bonds with your other PCs before your first session. Pre-existing party bonds can take some of the weight off improving all your interactions, and cooperatively weaving your character stories together can be loads of fun!

Here are a few examples:

  • ____ is my relative/family. (can be adopted too!)
  • ____ did/does business with my family or guild.
  • ____ is a close friend.
  • ____ survived a deadly monster encounter with me. (like a dragon burning a town)
  • ____ apprenticed/trained/went to school with me.
  • ____’s family and mine are part of a centuries long feud.
  • ____ were/are romantically involved. (puppy love, old married couple, exes who are great friends!)
  • ____ and I used to belong to opposing rival crime syndicates.
  • ____ saved my life in the wilderness.
  • ____ escaped captivity with me.
  • ____ was with me when an important item was stolen from me.
  • ____ owes my patron/deity a debt.
  • ____ and I are practically joined at the hip.
  • ____ is like a little sister/brother to me.
  • ____ is like an older sibling, always watching out for me.
  • ____ and I share a secret that no one else knows.
  • ____ knew my parents well.

Funny Bonds

  • Food. I’m an insatiable epicurean – I’ve tried every food imaginable. And if I come across one I haven’t, let no beholder stand in my way of a new culinary experience!
  • I was raised by wolves. As a result, I like dogs more than people and often ignore humanoids if a canid is available – I’d rather conduct business with the inn’s St. Bernard instead of the barkeep.
  • I have a collection that is my pride and joy… maybe verging into obsession. I’m an expert on the subject. Ex: pins, exotic cheeses, snails, monster scat.

Conclusion: DnD Bonds

How do you figure out what motivates your character? What they would fight to protect? What inspires them to great deeds of good or evil? DnD bonds, that’s how!

And now that you have a better understanding of how to build and include your character in the game using D&D traits like bonds, you’ll be weaving your own daring tales of adventure, friendship, and cheese in no time.

Now that your bond is figured out, see our , , and , to continue rounding out your character!

And, how about strengthening your IRL bond with your DM by getting them a little DM gift?

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DnD Bonds : Character Ties & Motivation in 5e! (2024)

FAQs

What are the characteristics of bonds in D&D? ›

Bonds represent a character's connections to people, places, and events in the world. They tie you to things from your background. They might inspire you to heights of heroism, or lead you to act against your own best interests if they are threatened.

What is the inspiration rule in 5e? ›

Inspiration is a rule in D&D 5e that allows the DM (dungeon master) to reward players for roleplaying and actions that elevate gameplay and make a session more fun for everyone. Players with a point of inspiration can roll with an advantage on an ability check, saving throw, or attack roll of choice.

How to figure out inspiration in D&D? ›

Your DM can choose to give you inspiration for a variety of reasons. Typically, DMs award it when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way. Your DM will tell you how you can earn inspiration in the game.

What are the three main characteristics of bonds? ›

Some of the characteristics of bonds include their maturity, their coupon (interest) rate, their tax status, and their callability.

What are the three types of bond character? ›

There are three primary types of bonding: ionic, covalent, and metallic. Definition: An ionic bond is formed when valence electrons are transferred from one atom to the other to complete the outer electron shell. Example: A typical ionically bonded material is NaCl (Salt):

What is the rule 0 in 5e? ›

Rule Zero of Dungeons & Dragons and other tabletop roleplaying games is that the Dungeon Master, also called Game Master, is the definitive interpreter of the rules and may even change the rules at will. The GM has the final say, no further argument allowed.

How to calculate character initiative 5e? ›

The formula for calculating initiative is a d20 + your character's Dexterity modifier. If you have a bonus from feats or magic items, add that too. Initiative measures a character's ability to act fast at the start of a battle, and it's used to establish the order of turns in a fight.

What is the breathing rule in D&D? ›

The rules state: “A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds). When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).

How do you motivate players in D&D? ›

  1. Make it obvious: Smoke and mirrors can be fun, but being clear what the mission is and what the reward will be, can help motivate players.
  2. Hopes & Fears: When working on backstory, make sure you include their hopes and fears, or at least keep an eye out for those.
Jan 27, 2022

How does motivational speech work in D&D? ›

You can spend 10 minutes delivering a speech or otherwise inspiring up to 6 friendly creatures within 30 feet of you that can see and hear you. This doesn't require concentration. Each creature that is inspired gains temporary hit points equal to your character level + your Charisma modifier.

How do you create inspiration? ›

How to find inspiration in 8 steps
  1. Changing things up. ...
  2. Journaling your ideas. ...
  3. Immersing yourself in nature. ...
  4. Remembering who you are. ...
  5. Working on your self-esteem. ...
  6. Asking yourself, 'What would I do if fear wasn't a factor? ...
  7. Surrounding yourself with inspiring people. ...
  8. Eliminating the pressure to be inspired.

What is the rule for 0 hp in 5e? ›

When a character reaches 0 HP or below, they fall unconscious and begin making Death saving Throws. If you fail three of those (or if your character's HP falls into the negatives equal to half their maximum HP), your character dies.

What is the highest hit point in D&D? ›

Your hit point maximum is 8.

Do you get more HP when you level up in DnD? ›

Each time you gain a level, you gain 1 additional Hit Die. Roll that Hit Die, add your Constitution modifier to the roll, and add the total to your hit point maximum.

What are the characteristics of bond formation? ›

When a chemical bond is formed, the structure and characteristics of atoms don't change; there is only electron sharing. This means that when the chemical bond for water (H2O) is formed, for example, its elements (oxygen and hydrogen) remain the same.

What are the characteristics of different bonds? ›

Covalent bonds are the strongest and occur when two atoms share their electrons. Ionic bonds involve the transfer of positive or negative ions between atoms, and hydrogen bonding occurs when molecules share the electrons between them without involving ions.

What are the characteristics of bond order? ›

A high bond order indicates more attraction between electrons. A higher bond order also means that the atoms are held together more tightly. With a lower bond order, there is less attraction between electrons and this causes the atoms to be held together more loosely.

What are the characteristics of bond energy? ›

When the Bond order is higher, bond length is shorter, and the shorter the bond length means a greater the Bond Energy because of increased electric attraction. In general, the shorter the bond length, the greater the bond energy. The average bond energies in Table T3 are the averages of bond dissociation energies.

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