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Returning 35 results for 'bonds'.

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Bonds

Rules

Bonds represent a character's connections to people, places, and events in the world. They tie you to things from your background. They might inspire you to heights of heroism, or lead you to act

against your own best interests if they are threatened. They can work very much like ideals, driving a character's motivations and goals. Bonds might answer any of these questions: Whom do you care most about? To what place do you feel a special connection? What is your most treasured possession?

Legendary Bonds

Compendium - Sources->Mythic Odysseys of Theros

Legendary Bonds The connections and goals that serve as characters’ bonds are powerful motivators, all the more so when they have supernatural origin or possess mythological weight. As with your

character’s ideal, think on a legendary scale as you define your character’s bonds. What if a person mentioned in your bond is actually a god? Consider this twist on a bond from the urchin background in

Ignoble Bonds

Compendium - Sources->Van Richten’s Guide to Ravenloft

Ignoble Bonds Between adventures, a noble contact might share their problems with a character or seek favors from a character. Roll or choose an option from the Ignoble Request table to determine

Valenar Steed

Monsters

Bonding. The steed can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the steed bonds

Valenar Hound

Monsters

Bonding. The hound can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the hound bonds

Bonding. The hawk can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the hawk bonds

Felidar

Monsters

Bonding. The felidar can magically bond with one creature it can see, right after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the felidar bonds

Woe Strider

Monsters

damage. In addition, each magic item the creature is carrying that isn't an artifact has its magical properties suppressed for 1 minute.Woe striders form from the souls of those who've broken the bonds of

Leonin Iconoclast

Monsters

in ages past, today their prides largely avoid contact with other peoples and spurn the gods that ignored their plight. Since then, the leonin have flourished, finding strength in their bonds with

Boggle Legacy This doesn't reflect the latest rules and lore. Learn More

Monsters

bonus action.Slippery Oil: While coated in slippery oil, the boggle gains advantage on Dexterity (Acrobatics) checks made to escape bonds, squeeze through narrow spaces, and end grapples.Sticky Oil

Longtooth Legacy This doesn't reflect the latest rules and lore. Learn More

Races

Longtooth shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more pronounced as they shift, but they might instead draw on tigers, hyenas, or other predators.

Strig Tracker

monsters

, they are familiar with hidden pathways throughout the Wood. Often found alongside woodland beasts, many have formed bonds with these creatures, and find their aid useful in locating lost travelers

Armorer

classes

formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities.

Earworm

Magic Items

To attune to this symbiont, you must hold it against the skin behind your ear for the entire attunement period, whereupon it burrows into your head and bonds to your skull. While the earwormis

Duergar Stone Guard

Monsters

;re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable

uses this bonus action again:Slippery Oil. The boggle has advantage on Dexterity (Acrobatics) checks made to escape bonds and end grapples, and it can move through openings large enough for a Tiny

Boneclaw

Monsters

master—a person within a few miles who has a hate-filled heart. The soul bonds to that person and becomes enslaved to its new master’s wishes. The boneclaw forms near its master, sometimes

Duergar Kavalrachni

Monsters

, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very

Cosmic Horror

Monsters

horrors are colossal, malevolent entities that occasionally slip the bonds of the Far Realm and find themselves adrift on the Astral Plane. Drawn to the light of distant stars, these creatures invade

Rosie Beestinger

Monsters

complex than merely seeking after adventure. She has long sought for ultimate meaning in the stars, and to seek justification for her belief that her bonds to her expansive family are reflected in the

Duergar Despot

Monsters

crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very

Rak Tulkhesh

Monsters

their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free

soldiers and civilians alike, whose actions then weakened the overlord's bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied

Duergar Soulblade

Monsters

. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very community-minded—in

Duergar Xarrorn

Monsters

emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship

High Fae Mage

monsters

also form strong bonds with the elemental powers of Eldraine, allowing the mages to call on forces like the eastern wind or the fiery hearth.“The high fae are capable of magic that would make

Way of the Astral Self

Classes

bonds, and an astral self doesn’t necessarily look anything like the monk. For example, the astral self of a lanky human might be reminiscent of a minotaur—the strength of which the monk

Pale Man

monsters

better.Bonds. The Amethyst Academy lacks vision. I will show them the true power of delerium.Flaw. It is not enough that I merely outsmart my foes, they must be shown their weakness and failure

Strig

races

machinations of society and politics. Despite these individualistic tendencies, they are capable of forming familial and community bonds that transcend a permanent or single physical home.SubraceThere are two main subraces of strigs: swift and stout. Choose one of these subraces.

Raptor

races

relationships with other birdfolk. Despite their reserved nature, raptors value personal bonds more highly than societal or even familial ties.SubraceThere are two main subraces of raptors: maran and mistral. Choose one of these subraces.

Moorbounder

Equipment

option is often a moorbounder. However, moorbounders that haven’t undergone proper training or established bonds of trust with their masters tend to attack and even eat their riders.Moorbounders

Gallus

races

deep respect for nature and a love of gardening unmatched by other birdfolk. They value their social bonds above all else, and are always ready to help their neighbors and promote the common good

Sul Khatesh

Monsters

silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.As long as the

Duergar Mind Master

Monsters

exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts

Duergar Warlord

Monsters

bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very community

Golgari Agent

Backgrounds

affairs of other guilds is a great way to get squashed like a bug. (Neutral)Bondsd6Bond1I cherish the finger of a family member who waspetrifiedby a

, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make

bonds - Search - D&D Beyond (2024)

FAQs

What are bonds in D&D character sheet? ›

Bonds represent a character's connections to people, places, and events in the world. They tie you to things from your background. They might inspire you to heights of heroism, or lead you to act against your own best interests if they are threatened.

How many ideals to pick D&D? ›

The Player's Handbook instructs players to choose one ideal (though I normally like to choose at least two).

How do I create a personality for my D&D character? ›

Think about how your character would talk. Would they be eloquent or brash? Would they be sarcastic or witty? Consider giving your character a signature catchphrase or quirk that could help you stay in character during the game.

What happened to D&D beyond? ›

Acquisition by Hasbro. On April 13, 2022, Hasbro announced its acquisition of D&D Beyond for $146.3 million, with plans to officially support previous purchases made on the service and have it be absorbed into Hasbro's Wizards of the Coast.

How do you read a bond sheet? ›

How to read a bond table
  1. Columns 1: Issuer - This is the company, province (or state), or country that is issuing the bond.
  2. Column 2: Coupon - Fixed interest rate that the issuer pays to the lender.
  3. Column 3: Maturity date - This is the date on which the borrower will pay the investors their principal back.

How do you categorize bonds? ›

Classifications of Bonds
  1. Classification by Type of Issuer. The three bond market sectors are government and government-related sector, corporate sector, and structured finance sector. ...
  2. Classification by Creditworthiness of Issuer. Credit rating agencies determine the issuer's creditworthiness. ...
  3. Classification by Maturity.

What is the rule of 6 DnD? ›

So, if you can't make a cut work with all six things in mind, you drop the sixth one. If you still can't make it work with the remaining 5 things, you drop the 5th one. And so on.

Is 7 players too many for D&D? ›

Additionally, the Adventurers League, an organised play program for D&D, adheres to the notion of 3-7 players per table, allowing for a slight flexibility to accommodate varying group sizes and preferences. Published adventures further underscore the importance of maintaining a party size within the 3-5 player range.

What is a flaw in D&D? ›

What are DnD Character Flaws? A flaw is the part of a character that is immoral, weak, underdeveloped, or in some way errant. They are shortcomings in their personality that are expressed in a person's actions, feelings, and thoughts. They have prevented them from being a hero in the past.

How do you make a powerful D&D character? ›

Many of D&D's most powerful builds make use of the synergy between several Feats as well as different class features. A character engaging in multiclassing without a very specific build in mind will often end up weaker than a single-classed character, however.

How many personality traits should a character have in D&D? ›

How many personality traits should a character have? The Fifth Edition of the DND Player's Handbook recommends that players have two personality traits at the start of the game. Characters can either gain or lose certain personality traits due to significant events occurring throughout the DND game.

Why is D&D being boycotted? ›

The boycott is being called because of Wizards of the Coast's recent decision to change the Open Game License in One D&D. Rumors, statements, and insider leaks showed Dungeons and Dragons was trying to revoke the OGL, imposing new restrictions and control over third-party creators.

Is there anything better than D&D beyond? ›

The closest competitor to dndbeyond.com are enworld.org, roll20.net and dandwiki.com. To understand more about dndbeyond.com and its competitors, sign up for a free account to explore Semrush's Traffic Analytics and Market Explorer tools.

Who owns D&D now? ›

Wizards of the Coast bought D&D's original developers in 1997. The publisher itself was bought by Hasbro two years later. The company is also known for its trading card games: it produces Magic: the Gathering and was the original Western publisher of the Pokémon trading card game.

What are bond positions? ›

In general, for bonds, loans, and other debt instruments, "position" on reports usually, not always, shows the original face value. For example, the bond issuer promised to pay 10 million, and 25% has already been amortized, then the position still shows 10 million, rather than 7.5 million.

What is the meaning of bond character? ›

Bond character is used to describe the severity of the electronegativity differences between the two atoms involved in a bond. Bonds that have ionic character correspond to a larger difference in electronegativities, and covalent bond character corresponds to a smaller difference.

What is Dragon bonds? ›

A dragon bond is a long-term debt security issued by firms operating in Asian nations (excluding Japan), but denominated in foreign, stable currencies, such as the U.S. dollar (USD) or the Japanese yen (JPY).

What does beast bond do in D&D? ›

You establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast's Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other.

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