The End (2024)

{{Extension DPL}}<ul><li>[[Arrow|Arrow]]<br/>{{ItemEntity|title=Arrow|image=Arrow.png|image2=Spectral Arrow.png|renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/>'''All others''': Yes|stackable='''Normal / Spectral:''' Yes (64)<br/>'''Tipped:''' Yes (64, only if same effect)|size=Height: 0.5 Blocks<br>Width: 0.5 Blocks|networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br>'''Spectral:'''<br>'''[[JE]]''': 91}}An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s.== Obtaining ===== Picking up arrows ===Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode.An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if:* It is shot by a player in [[Creative]] mode.* It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s.** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref>* It is shot with an [[Infinity]]-enchanted [[bow]].* It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]].=== Mob loot ===[[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III.Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.{{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.=== Trading ===Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades.{{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness. --><!-- None are extended duration, but villagers can trade level 2 arrows. -->* Arrow of [[Fire Resistance]]* Arrow of [[Harming]]* Arrow of [[Healing]]* Arrow of [[Invisibility]]* Arrow of [[Leaping]]* Arrow of [[Night Vision]]* Arrow of [[Poison]]* Arrow of [[Regeneration]]* Arrow of [[Slowness]]* Arrow of [[Strength]]* Arrow of [[Swiftness]]* Arrow of the [[Potion of the Turtle Master|Turtle Master]]* Arrow of [[Water Breathing]]* Arrow of [[Weakness]]* Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling -->* Arrow of [[Decay]]{{only|bedrock}}These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode.=== Bartering ===Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows.=== Villager gifts ==={{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect.=== Crafting ==={{Crafting|head=1|B1= Flint|B2= Stick|B3= Feather|Output = Arrow,4|type = Combat|showdescription=1}}{{Crafting|A2= Glowstone Dust|B1= Glowstone Dust|B2= Arrow|B3= Glowstone Dust|C2= Glowstone Dust|Output = Spectral Arrow,2|type = Combat|description = {{only|java}}}}{{Crafting|foot=1|description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>.|A1= Arrow|A2= Arrow|A3= Arrow|B1= Arrow|B2= Matching Lingering Potion|B3= Arrow|C1= Arrow|C2= Arrow|C3= Arrow|Output = Matching Tipped Arrow,8|type = Combat}}=== Chest loot ==={{LootChestItem|arrow}}{{LootChestItem|spectral-arrow}}=== Retrieving ===Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.=== Cauldrons ==={{main|Cauldron#Potions}}{{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.== Usage =={{see also|Bow}}When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity.Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage.Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.[[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]]Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]].If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving.If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn.Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]].Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents).Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref><gallery>Steve got shot.png|Steve got shot.Alex got shot.png|Alex got shot.</gallery>=== Redstone circuits ===An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.=== Explosions ===Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}}== Variants ===== Tipped arrows ==={{See also|#Crafting}}Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed. The types of arrows are:<div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em">* {{ItemLink|link=none|Arrow of Regeneration}}* {{ItemLink|link=none|Arrow of Swiftness}}* {{ItemLink|link=none|Arrow of Fire Resistance}}* {{ItemLink|link=none|Arrow of Healing}}* {{ItemLink|link=none|Arrow of Night Vision}}* {{ItemLink|link=none|Arrow of Strength}}* {{ItemLink|link=none|Arrow of Leaping}}* {{ItemLink|link=none|Arrow of Invisibility}}* {{ItemLink|link=none|Arrow of Poison}}* {{ItemLink|link=none|Arrow of Weakness}}* {{ItemLink|link=none|Arrow of Slowness}}* {{ItemLink|link=none|Arrow of Harming}}* {{ItemLink|link=none|Arrow of Water Breathing}}* {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}* {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}* {{ItemLink|link=none|Arrow of the Turtle Master}}* {{ItemLink|link=none|Arrow of Slow Falling}}</div>Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players. ==== No-effect tipped arrows ====It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands.All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire. {| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name|-| {{Slot|Arrow of Splashing|link=none}}! Arrow of Splashing|-| {{Slot|Tipped Arrow|link=none}}! Tipped Arrow|}==== Uncraftable tipped arrows ===={{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:* {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty" * {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect.The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.{| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name|-| {{Slot|Uncraftable Tipped Arrow|link=none}}! Uncraftable Tipped Arrow|}=== Spectral arrows ==={{exclusive|java}}A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows.{| class="wikitable" style="text-align: center;" ! Icon! Name|-| {{Slot|Spectral Arrow|link=none}}! Spectral Arrow|}== Sounds =={{edition|java}}:<br>Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|subtitle=Arrow hits|source=Friendly Creatures|description=When an arrow impacts something|id=entity.arrow.hit|translationkey=subtitles.entity.arrow.hit|volume=1.0|pitch={{frac|12|11}} - {{frac|4|3}}|distance=16}}{{Sound table|sound=Succesfull Hit.ogg|subtitle=Player hit|source=Players|description=When an arrow shot by a player hits another player|id=entity.arrow.hit_player|translationkey=subtitles.entity.arrow.hit_player|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=3|sound=Bow shoot.ogg|subtitle=Arrow fired|source=Players|description=When an arrow is fired by a player|id=entity.arrow.shoot|translationkey=subtitles.entity.arrow.shoot|volume=1.0|pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref>|distance=16}}{{Sound table|subtitle=Skeleton shoots|source=Hostile Creatures|description=When a skeleton shoots an arrow|id=entity.skeleton.shoot|translationkey=subtitles.entity.skeleton.shoot|volume=1.0|pitch={{frac|5|6}} - 1.25|distance=16}}{{Sound table|subtitle=Dispensed item|source=Blocks|description=When a dispenser shoots an arrow|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|subtitle=Crossbow fires|source=Players|description=When a crossbow shoots an arrow|id=item.crossbow.shoot|translationkey=subtitles.item.crossbow.shoot|volume=0.8 / 0.9|pitch=0.9 / 1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|source=player|description=When an arrow impacts something|id=random.bowhit|volume=1.0|pitch=1.09-1.3}}{{Sound table|sound=Bow shoot.ogg|source=player|description=When something shoots an arrow|id=random.bow|volume=1.0|pitch=0.83-1.25}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|source=player|description=When a crossbow shoots an arrow|id=crossbow.shoot|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Arrow|spritetype=item|nameid=arrow|itemtags=arrows|form=item}}{{ID table|displayname=Spectral Arrow|spritetype=item|nameid=spectral_arrow|itemtags=arrows|form=item}}{{ID table|displayname=Tipped Arrow|spritetype=item|nameid=tipped_arrow|itemtags=arrows|form=item|translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling|foot=1}}{{ID table|edition=java|showentitytags=y|generatetranslationkeys=y|displayname=Arrow|spritetype=entity|nameid=arrow|entitytags=arrows, impact_projectiles}}{{ID table|displayname=Spectral Arrow|spritetype=entity|nameid=spectral_arrow|entitytags=arrows, impact_projectiles|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|notshowbeitemforms=y|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Arrow|spritetype=item|nameid=arrow|id=301|itemtags=minecraft:arrow|form=item|translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling|foot=1}}{{ID table|edition=bedrock|shownumericids=y|generatetranslationkeys=y|displayname=Arrow|spritetype=entity|nameid=arrow|id=80|foot=1}}=== Metadata ==={{IN|bedrock}}, arrows use the following item data values:{{/DV}}=== Entity data ======= Normal and tipped arrows ====Arrows have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].==== Spectral arrows ====Spectral arrows also have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED1}}{{el|bedrock}}: See [[Bedrock Edition level format/Entity format]].== Achievements =={{load achievements|Sniper Duel;Archer;Bullseye}}== Advancements =={{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}}== Video ==<div style="text-align:center">{{yt|STQkD1Oa65s}}</div>== History =={{History|java classic}}{{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}}{{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed.|Arrows now deal more [[damage]], and can damage the player.|The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".|[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]]. |When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}}{{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}}{{History|java indev}}{{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s.|The "Arrows" display above the hotbar has been removed.}}{{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}}{{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}}{{History|||snap=20100129|Arrows can no longer be crafted.}}{{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}}{{History||20100219|Arrows are now dropped by [[skeleton]]s.}}{{History|java infdev}}{{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]].|The player now spawns with 999 arrows.}}{{History||20100320|The player now spawns with 64 arrows.}}{{History||20100327|The player no longer spawns with any arrows in new worlds.}}{{History||20100413|Arrows no longer spawn [[mob]]s.}}{{History|java alpha}}{{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}}{{History|java beta}}{{History||1.2|Arrows can now be fired by [[dispenser]]s.}}{{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}}{{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first.|Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}}{{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}}{{History|java}}{{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s.|Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}}{{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}}{{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}}{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}}{{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}}{{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}}{{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}}{{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}}{{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}}{{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}}{{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows.|Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}}{{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls.|A flaming arrow underwater now gets extinguished.}}{{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}}{{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black.|[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}}{{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}}{{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}}{{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}}{{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}}{{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.|[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.|Add tipped arrows for all enhanced and extended potions|[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}}{{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}}{{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.|Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}}{{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}{{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}{{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}}{{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}}{{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}}{{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}{{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}{{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s.|Arrows can now break [[chorus flower]]s.|[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}}{{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}}{{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}}{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}{{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.‌}}{{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}}{{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in[[bastion remnant]]chests.}}{{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}}{{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}}{{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}}{{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}}{{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}{{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.|The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}}{{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows.|Added skeletons, which drop arrows when they die.|Arrows are now craftable.}}{{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}}{{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows.|Arrows on fire can now ignite [[TNT]].|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.|Arrows are no longer available from the [[nether reactor]].}}{{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}}{{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.|Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.|Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}}{{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]].|Arrows of Decay currently have a white pixelated texture.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}}{{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}{{History|bedrock}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}{{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}}{{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.|Arrows can now be found in [[pillager outpost]] chests.|Arrows can now break [[chorus flower]]s.}}{{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s.|Flaming arrows can now light [[campfire]]s.}}{{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]].|Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}{{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}}{{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}}{{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}}{{History|||snap=beta 1.16.0.57|Arrows now generate in[[bastion remnants]]chests.|Master-level fletcher villager now always offer 1 of 15 tipped arrows.|Piglins no longer drop arrows upon death.}}{{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}}{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.|A flaming arrow underwater now gets extinguished.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.|[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows.|Spectral arrows are currently unobtainable and do not any effects.}}{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}{{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}{{History|foot}}Historical sounds:{| class="wikitable"! Sound! From! to! Pitch|-| {{sound||Arrow Old.ogg}}|?|?|?|}== Issues =={{issue list}}== Trivia ==* By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.* Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.* Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref>* Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.* {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref>== Gallery =====Renders===<gallery>Arrow (item).png|ArrowSpectral Arrow (item) JE2.png|Spectral Arrow</gallery>;Tipped Arrows<gallery>Arrow of Splashing JE2.png|SplashingArrow of Night Vision.png|Night VisionArrow of Invisibility.png|InvisibilityArrow of Leaping.png|LeapingArrow of Fire Resistance.png|Fire ResistanceArrow of Swiftness.png|SwiftnessArrow of Slowness.png|SlownessArrow of the Turtle Master.png|Turtle MasterArrow of Water Breathing.png|Water BreathingArrow of Healing.png|HealingArrow of Harming.png|HarmingArrow of Poison.png|PoisonArrow of Regeneration.png|RegenerationArrow of Strength.png|StrengthArrow of Weakness.png|WeaknessArrow of Slow Falling.png|Slow FallingArrow of Luck.png|LuckArrow of Decay.png|DecayUncraftable Tipped Arrow JE2.png|Uncraftable</gallery>===Other Media===<gallery>Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.AllArrowTypes.png|All the arrow types present in [[Minecraft]].Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}.Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6.Arrow Burning.gif|An arrow caught on [[fire]].Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree.arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen.Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him.Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.</gallery>== References =={{reflist}}{{Items}}{{Entities}}[[Category:Combat]][[Category:Renewable resources]][[de:Pfeil]][[es:Flecha]][[fr:Flèche]][[hu:Nyíl]][[it:Freccia]][[ja:矢]][[ko:화살]][[nl:Pijl]][[pl:Strzała]][[pt:Flecha]][[ru:Стрела]][[th:ลูกธนู]][[zh:箭]]</li><li>[[Bone Meal|Bone Meal]]<br/>{{Item| image = Bone Meal.png| renewable = Yes| stackable = Yes (64)}}'''Bone meal''' is a material that can be used as a fertilizer for most plants and fungi, as well as a crafting ingredient for [[dye]]s.== Obtaining ===== Crafting ==={{Crafting|Bone|Output=Bone Meal,3|type=Material|showname=0|head=1}}{{Crafting|Bone Block|Output= Bone Meal,9|type=Material|foot=1}}=== Mob loot ======= Fish ====All fish mob variants ([[cod]], [[salmon]], [[tropical fish]], and [[pufferfish]]) have a 5% chance to drop 1 bone meal upon death.{{only|java}} In [[Bedrock Edition]], they drop [[bones]] instead.=== Composters ===When a [[composter]] is completely filled, a single bone meal drops the next time the composter is {{ctrl|used}}.=== Trading ===[[Wandering trader]]s sell 3 bone meal for an [[emerald]].{{only|bedrock}}== Usage ===== Crafting ingredient ==={{crafting usage}}{{IN|bedrock}}, bone meal can be also used in [[banner pattern]]s:{{banner crafting usage}}=== Loom ingredient === {{Banner loom usage|Bone Meal}}=== Dye ==={{Dye usage}}=== Fertilizer ===Bone meal can also be used on the following [[plants]] to have a chance to increase their growth stage:{| class="wikitable"|+!Plant!Action|-|{{BlockLink|Wheat}}<br>{{BlockLink|Carrots}}<br>{{BlockLink|Potatoes}}|The plant matures 2–5 growth stages.|-|{{BlockLink|Beetroots}}|The plant has a 75% chance of growing to the next growth stage.|-|{{BlockLink|Bamboo}}|Grows the [[bamboo]] by 1-2 stems.|-|{{BlockLink|Melon Stem|link=Melon seeds|text=Melon Seeds}}<br>{{BlockLink|Pumpkin Stem|link=Pumpkin seeds|text=Pumpkin Seeds}}|The planted stem matures 2–5 growth stages. Bone meal affects only the stem's growth; it does not cause [[melon]]s or [[pumpkin]]s to sprout from a mature stem.|-|{{BlockLink|Saplings}}<br>{{BlockLink|Azalea}}<br>{{BlockLink|Flowering Azalea}}<br>{{BlockLink|Mangrove Propagule}} (not hanging)|The [[sapling]] has a 45% chance of growing to the next growth stage, if possible. Saplings have two growth stages (with no visible difference between them) before growing into trees as the third stage. A tree cannot grow unless the sapling is planted in proper ground and sufficient space is available. Using bone meal on such an obstructed sapling with no chance of growing wastes the bone meal.|-|{{BlockLink|Sunflower}}s<br>{{BlockLink|Lilac}}s<br>{{BlockLink|Rose Bush}}es<br>{{BlockLink|Peony|Peonies}}|The corresponding item form drops, without destroying the original plant.|-|{{BlockLink|Grass}}<br>{{BlockLink|Fern}}s<br>{{BlockLink|Seagrass}}|A one-block-high tall [[grass]], [[fern]], or [[seagrass]] (that is on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]] (only exception is seagrass, will need to on a full surface)) grows into a two-block-high tall grass, fern or seagrass.|-|{{BlockLink|Mushrooms}}|Has a 40% chance of growing into a {{EnvLink|huge mushroom}} if on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]].|-|{{BlockLink|Cocoa}}|The cocoa plant matures 1 growth stage.|-|{{BlockLink|Sweet Berry Bush}}|Grows every stage.|-|{{BlockLink|Sea Pickle}}|If the [[sea pickle]] is on a [[coral block]] and in [[water]] at least 2 blocks deep, the sea pickle colony grows, and additional sea pickles generate nearby.|-|{{BlockLink|Sugar Cane}}{{only|bedrock|short=1}}|The sugar cane grows to maximum height (three blocks tall).|-|{{BlockLink|Kelp}}|The kelp plant grows by 1 block per bone meal used, up to its maximum height.|-|{{BlockLink|Flower|id=poppy}} (excluding wither roses){{only|bedrock|short=1}}|One-block-high flowers make more flowers of the same type grow in the surrounding area.|-|{{BlockLink|Fungus|id=fungi}}|Grows into [[huge fungi]], but only if on the respective [[nylium]].|-|{{BlockLink|Weeping Vines}}|Grows the [[weeping vine]]s a few blocks downward.|-|{{BlockLink|Twisting Vines}}|Grows the [[twisting vine]]s a few blocks upward.|-|{{BlockLink|Cave Vines}}|Produces [[glow berries]] if the vine did not have any [[glow berries]] on it already.|-|{{BlockLink|Glow Lichen}}|The [[glow lichen]] spreads to a random adjacent block.|-|{{BlockLink|Moss Block}}|The [[moss block]] causes nearby [[stone]], [[cave vine]]s, and [[dirt]] to become moss blocks.|-|{{BlockLink|Big Dripleaf}}<br>{{BlockLink|Small Dripleaf}}|A [[big dripleaf]] grows one block higher, and a [[small dripleaf]] becomes a big dripleaf.|-|{{BlockLink|Rooted Dirt}}|Causes [[hanging roots]] to grow underneath the [[rooted dirt]] if there is space.|-|{{BlockLink|Mangrove Leaves}}|Creates a hanging [[mangrove propagule]] under the [[mangrove leaves]].|-|{{BlockLink|Mangrove Propagule}} (hanging)|The [[mangrove propagule]] matures 1 growth age.|-|{{BlockLink|Pink Petals}}|Produces another pink petal in the block. If there are already four pink petals in the block, it will drop a pink petal as an item.|-|{{BlockLink|Torchflower Crop}}<br>{{BlockLink|Pitcher Crop}}|Grows every stage.|}Bone meal does not affect:* [[Cactus]]* [[Vines]]* [[Nether wart]]* [[Sugar cane]]{{only|JE}}* [[Chorus plant]]s, or other plants not listed above.==== Wasting bone meal ====Bone meal can be used on the following objects in the following situations, consuming it without any real effect:* On [[grass]], [[fern]]s, and [[seagrass]] that do not have enough space to grow.<ref>{{bug|MC-125642}}</ref>* On [[seagrass]] that doesn't have [[water]] above.* On a [[dark oak sapling]] that is not in a group of four.<ref>{{bug|MC-168446}}</ref>* On a [[mushroom]] that is not on a block that allows it to grow into a huge mushroom.<ref>{{bug|MC-173213}}</ref>* On a [[sea pickle]] that is already in a group of four and has no valid locations to expand to.<ref>{{bug|MC-127995}}</ref>* On a [[bamboo]] (not [[bamboo shoot]]) that is blocked in the way.* On a [[sea pickle]] that is not on a [[coral block]].* On a [[fungus]] that is not on its respective [[nylium]].* Any plants that can't grow due to being block by the [[build limit]].=== Creating new plants ===If bone meal is {{ctrl|used}} on a [[grass block]]; [[tall grass]], [[grass]], [[flower]]s, and [[pink petals]] form on the targeted block and on random adjacent grass blocks in an 15×5×15{{only|java|short=1}}/7×5×7{{only|bedrock|short=1}} area centered on the targeted block. The flowers/pink petals that appear depend on the biome, meaning that in order to obtain specific flowers, the player must travel to biomes where the flowers are found naturally. See {{slink|Flower|Flower biomes}} for more information.Using bone meal on a 2-block flower (rose bushes, sunflowers, lilacs or peonies) will cause one of the same type of flower to drop, without breaking the original. This is the only way to reproduce these flowers, since they cannot generate from using bone meal on grass blocks.Using bone meal on a non-transparent block that is underwater generates [[seagrass]] on that block and surrounding blocks. Sometimes, if in a [[warm ocean]] biome, [[coral]] and [[coral fan]]s may have a chance to generate as well, and in Bedrock Edition, coral (not coral fan) can be generated in any biome. In order for this to work, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water.Using bone meal on a [[sea pickle]] on a [[coral block]] creates sea pickles. This generates sea pickles up to 3 [[block]]s (of coral) away, so a 7+ × 7+ block (49+ blocks) of coral may be necessary, to return the most sea pickles per given bone meal attempt (more attempts grows them more numerously, exactly - including the range of it growing, like grass with heights on grass blocks - as coral and coral fans, though those others being non-solid blocks).Using bone meal on [[netherrack]] adjacent to [[nylium]] converts the netherrack into nylium of the same type. If both crimson and warped nylium are adjacent to the netherrack that was applied with bone meal, there is a 50% chance that either type of nylium is created.Using bone meal on [[nylium]] causes the corresponding [[roots]] and both types of [[fungi]] to appear on the nylium block and other nylium nearby, with the type of fungi matching the type of nylium being more common. In addition, using bone meal on the side of warped nylium creates [[nether sprouts]] and [[twisting vines]].=== Farmer villagers ===[[Villager]]s with the farmer profession can collect bone meal from a full [[composter]], with which they can make their crops grow faster.== Sounds =={{edition|java}}:{{Sound table|sound=Bonemeal1.ogg|sound2=Bonemeal2.ogg|sound3=Bonemeal3.ogg|sound4=Bonemeal4.ogg|sound5=Bonemeal5.ogg|subtitle=Bone Meal crinkles|description=When bone meal is successfully used|source=block|id=item.bone_meal.use|translationkey=subtitles.item.bone_meal.use|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|be}}:{{Sound table|type=bedrock|sound=Bonemeal1.ogg|sound2=Bonemeal2.ogg|sound3=Bonemeal3.ogg|sound4=Bonemeal4.ogg|sound5=Bonemeal5.ogg|description=When bone meal is successfully used|source=block|id=item.bone_meal.use|volume=1.0|pitch=0.9-1.1|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bone Meal|spritetype=item|nameid=bone_meal|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bone Meal|spritetype=item|nameid=bone_meal|aliasid=dye / 15|id=411|form=item|translationkey=item.dye.white.name|foot=1}}== History =={{History|java beta}}{{History||1.2|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.|Bone meal can now only be applied to [[sapling]]s and [[wheat]].}}{{History||1.6.6|Bone meal can now be applied on [[grass block]]s.}}{{History||1.8|snap=Pre-release|Bone meal can now be used on [[mushroom]]s to make [[huge mushroom]]s, and the block the mushroom is on changes to [[dirt]].}}{{History|||snap=Pre-release 2;)|Bone meal can now be applied on [[pumpkin seeds|pumpkin]] and [[melon seed]]s.}}{{History|java}}{{History||1.3.1|snap=12w19a|Bone meal can now be applied on [[cocoa bean]]s.}}{{History|||snap=1.3|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.}}{{History||1.4.2|snap=12w34a|Bone meal can now be used to dye [[leather armor]] and [[tamed wolf]]'s collar.}}{{History||1.4.6|snap=12w49a|Bone meal can now be [[crafted]] with [[gunpowder]] to create a [[firework star]].}}{{History||1.5|snap=13w04a|Bone meal has been significantly nerfed.<br>[[Wheat]], [[melon seeds|melon]] and [[pumpkin seed]]s, [[potato]]es and [[carrot]]s: one bone meal is now consumed for all seven stages of growth (melon and pumpkin seeds do not spawn right away).<br>[[Sapling]]s: one bone meal is now consumed for each of the two growth stages, then it grows into a tree.<br>[[Cocoa]]s: one bone meal is now consumed for each of the three stages of growth.|Green [[particle]]s are now displayed when bone meal is used.|Bone meal can now be used from [[dispenser]]s.}}{{History|||snap=13w05a|The balancing of bone meal has been adjusted. Growing a plant to its last state now takes on average 2-5 uses of bone meal (results vary from plant to plant).<ref>https://web.archive.org/web/20220921040940/https://imgur.com/a/gOngk</ref>}}{{History||1.6.1|snap=13w19a|Bone meal can now be used to craft white [[stained clay]].}}{{History||1.7.2|snap=13w36a|The [[flower]]s generated when using bone meal on grass blocks is now biome dependent.}}{{History|||snap=13w41a|Bone meal can now be used to craft white [[stained glass]].}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed with [[bone meal]].}}{{History||1.10|snap=16w20a|Bone meal can now be used to craft [[bone block]]s.}}{{History||1.11|snap=16w39b|Bone meal can now be used to dye [[shulker box]]es.}}{{History||1.12|snap=17w06a|Bone meal can now be used to craft white [[concrete powder]].}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History|||snap=18w07a|Bone meal can now be used underwater to create [[seagrass]].}}{{History|||snap=18w14b|Bone meal can now be used for spreading [[sea pickle]]s.}}{{History||1.13.1|snap=18w31a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral]].|[[Cod]], [[salmon]], [[tropical fish]], and [[pufferfish]] now have a chance of dropping bone meal upon death.}}{{History|||snap=18w32a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral fan]]s.}}{{History||1.14|snap=18w43a|Bone meal can now used to craft [[white dye]].|Bone meal can no longer be used as a [[dye]].|All of the dye-related functions and crafting recipes of bone meal (except bone blocks) have been transferred to white dye.|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.|Bone meal can now be used on [[bamboo]] and [[bamboo shoot]].}}{{History|||snap=19w03a|Bone meal can now be obtained from [[composter]]s.}}{{History||1.16|snap=20w06a|Bone meal can now be used to grow [[fungi]] into [[huge fungi]].|Bone meal can now be used to spread [[nylium]] onto netherrack.}}{{History|||snap=20w09a|Using bone meal to grow fungi now works only on the respective [[nylium]].}}{{History|||snap=20w11a|Bone meal can now grow [[kelp]], [[weeping vines]], and [[twisting vines]].}}{{History|||snap=20w12a|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}}{{History|||snap=20w13a|Farmers can now use bone meal to grow crops.}}{{History||1.17|snap=21w03a|Bone meal can now be used to spread [[glow lichen]]s.}}{{History|||snap=21w05a|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], and [[cave vines]].}}{{History|||snap=21w11a|Bone meal can now be used on [[rooted dirt]].}}{{History|||snap=21w15a|Bone meal now makes a sound when used.}}{{History|||snap=21w16a|Moss patches obtained from fertilizing moss blocks contain less vegetation and are now smaller and more irregular in shape.|Bone meal can now be used on [[azalea]] and [[flowering azalea]].}}{{History||1.19|snap=22w11a|Bone meal can now be used on [[mangrove propagule]]s and [[mangrove leaves]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bone meal can now be used on [[pink petals]] and [[torchflower crop]]s.|Using bone meal on [[cherry grove]]s now have a chance to generate [[pink petal]]s.}}{{History||1.20|snap=23w12a|Bone meal can now be used on [[pitcher crop]]s.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. It is currently unobtainable and serves no purpose.}}{{History||v0.3.3|Bone meal can now be crafted from bones.|Bone meal can now be applied to grass blocks and saplings.}}{{History||v0.4.0|Added the first [[crop]]s, which bone meal can be applied to.}}{{History||v0.8.0|snap=build 1|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.|Bone meal no longer instantly grows [[crop]]s to full size.|Bone meal can now be used to craft white [[wool]].}}{{History|||snap=build 5|[[Pumpkin]] and [[melon]] stems now grow by only one stage when bone meal is used.|Some [[flower]]s now spawn certain other flowers when bone meal is used on them.|Bone meal can now grow [[fern]]s and [[tall grass]] in [[survival]] and [[creative]].|Bone meal can now grow [[sugar cane]]s to maximum height.}}{{History||v0.9.0|snap=build 11|Bone meal can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Bone meal can now be used from [[dispenser]]s.|Bone meal can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Bone meal can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Bone meal can now be used to craft white [[concrete powder]], white [[bed]]s and white [[shulker box]]es.}}{{History||1.1.3|snap=alpha 1.1.3.0|Bone meal can now be used to craft [[bone block]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Bone meal can now be used to craft white [[stained glass]].|Bone meal can now be used to craft [[firework star]]s.|Bone meal can now be used to create [[banner]] patterns.}}{{History||1.4.0|snap=beta 1.2.14.2|Bone meal can now be used underwater for growing [[seagrass]] and [[coral]].}}{{History|||snap=beta 1.2.20.1|Bone meal can now be used for spreading [[sea pickle]]s.|Bone meal can now be used to craft white [[balloon]]s and white [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Bone meal can now be used to grow [[bamboo]].}}{{History|||snap=beta 1.8.0.10|Bone meal can now be used to craft [[white dye]].}}{{History||1.10.0|snap=beta 1.10.0.3|Bone meal are now sold by [[wandering trader]]s.|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Bone meal can now be obtained from [[composter]]s.}}{{History||1.16.0|snap=beta 1.16.0.51|Bone meal can now grow [[fungus|fungi]] into [[huge fungi]].|Bone meal can now be used to turn [[netherrack]] into [[nylium]].|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of bone meal has been changed from <code>dye/15</code> to <code>bone_meal</code>.}}{{History||1.16.210|snap=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}}{{History||1.16.220|snap=beta 1.16.220.52|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], [[cave vines]] and [[rooted dirt]].}}{{History||1.17.0|snap=beta 1.16.230.50|Bone meal can now be used to spread [[glow lichen]]s.}}{{History|||snap=beta 1.16.230.54|Bone meal can be used to grow [[azalea]]s into azalea trees.}}{{History|||snap=beta 1.17.0.50|Bone meal now makes a sound when used.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.}}{{History||xbox=TU19|xbone=CU7|ps=1.12|Bone meal no longer instantly grows [[crop]]s to full size.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Bone Meal JE2 BE2.png|32px]] Added bone meal.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Bone meal can be used on the sides or bottom of a [[grass block]], as well as on a grass block with [[plant]]s already on top of it.* Regardless of if it succeeds in fertilizing, bone meal makes green sparkles. However, like smoke from a [[torch]], the sparkles appear only if the [[player]] has [[particles]] set All or Decreased.* In real life, [[Wikipedia:bone meal|bone meal]] is used as a fertilizer to provide nitrogen and phosphorus to plants.==Gallery==<gallery>File:Bone Meal On Grass.png|Bone meal used on [[grass block]]s.</gallery>== See also ==* [[Farming]]== References =={{reflist}}{{Items}}[[Category:Dyes]][[Category:Plants]][[Category:Renewable resources]][[cs:Kostní moučka]][[de:Knochenmehl]][[es:Polvo de hueso]][[fr:Poudre d'os]][[hu:Csontliszt]][[ja:骨粉]][[ko:뼛가루]][[nl:Beendermeel]][[pl:Mączka kostna]][[pt:Farinha de osso]][[ru:Костная мука]][[th:ผงกระดูก]][[zh:骨粉]]</li></ul>
The End (2024)

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