Scary Larry (2024)

On Day 1, Scary Larry is featured at the end of the Television broadcast, standing on top of his van and being cheered by his Minions. The news reporter warns the players to run or hide from him and to not confront or attack him, stating that if they try to fight him they will be defeated.

Scary Larry makes his first appearance in person on Day 3. After a player finds a broken window near the Basem*nt door, a rumbling sound is heard inside. The Narrator tells the players to hide in the closets. Several seconds later, Scary Larry walks out of the basem*nt, heading upstairs. If he spots anyone who is not in a hiding spot and does not have the invisibility effect, he runs toward the targeted player (only visible to him/her) and then attacks them for 60 Energy per swing until he/she is dead. The player will also not be able to walk when spotted by Scary Larry. After Scary Larry goes upstairs, all players are prompted to go inside the Basem*nt.

Finally, at the beginning of Day 5, after the players go outside of the House, they see the Villains' van outside the Grocery Store, and Scary Larry is seen coming out of the store, holding a Bloxy Cola. If the players get too close, he attacks them in a similar way, forcing them to run to the objective determined by the ending.

Good/Evil Ending

Scary Larry (1)

After the parkour section, the Narrator glitches, eventually ending with a distorted "run". Scary Larry takes over, appearing behind the players, posing, and then super jumping to a pillar on the other side of the arena. He then greets the players, then starts the boss battle.

After Scary Larry has his key turned 3 times while he is stunned/dizzy, he is killed and drops his Golden Crowbar. A player with max energy will be able to pick up the weapon, activating the Evil Ending. If nobody picks up the crowbar the game activates the Good Ending. Doing either ending for the first time will award the Evil or Good Ending Badge (note that you have a limited amount of time to pick up the crowbar).

At the end, when the boss battle is finished, you will see that it is either daytime or nighttime. If you get the good ending, you get teleported back to the neighborhood, when it is daytime. You see the police handcuffing the villains, now wearing the Tragedy mask. If you obtain the Evil Ending, it appears to be nighttime, and no one is there but the survivors and the Traitor.

Boss Battle

In his Boss Battle, Scary Larry can perform 3 types of attacks. He alternates between one of the first two for his first attack, then performs the third, and repeats.

Minions

"Minions, rise! It's time to purge."

"I don't feel like fighting you, fight them instead."

"Let's see how you handle my minions."

-Scary Larry, Sewer

Scary Larry summons three Minions beside the pillar he is standing on. These minions have less health than Typical Villains do, but they do not drop Money when killed and spawn in larger groups. If you do not defeat the minions in a timely manner, they will still be there to interfere with the spins or thorns. If you defeat Scary Larry while minions are still alive, they will disappear and the game will continue normally.

Thorns

"What's a rose without some thorns?"

"I hope this doesn't hurt you too badly..."

-Scary Larry, Sewer

Scary Larry summons a large number of spikes through the ground to try and harm the player. The spikes are forewarned with a red circle around where an area that is going to be spiked is. Touching a spike does 20 damage (80 damage as The Guest). This happens 4 times with 2 seconds between, then after a few more seconds, the same thing repeats 4 times (this happens 8 times in total). As The Guest, there will be more spikes and the red circles disappear earlier than in normal mode, making it more difficult to see where the spikes will appear. Keep in mind, some red spots that appear are safe, but still try your best to remember and avoid the spikes.

Charge

“Time to handle you myself.“

“You’re making me extremely Angry.”

-Scary Larry, Sewer

Scary Larry jumps down from the pillar, walks to the other side of the arena, and begins to spin around with his crowbar. Scary Larry charges in a linear direction targeting a random player. If the player is not The Guest, a line of red arrows appears during this time, pointing in the direction of where Scary Larry is charging. Notably, Scary Larry predicts his target's movement and charges accordingly, which combined with the attack’s radius renders the attack difficult to dodge. If a player is hit, they will take 10 damage. or 30 damage as The Guest. If caught in the final blow of the charge, they will take 20 damage, or 60 damage as The Guest. After 10 repeats of this attack, Scary Larry is stunned.

Stunned

When Scary Larry is dazed from spinning, he stands still momentarily with a white spiral on his head, similar to the Impostor. During this time, the player(s) have the chance to 'wind' the key on his back. Doing so removes one life (heart) from Scary Larry. A player cannot wind the key lots of times in one go. After doing this (or after he recovers if the players leave him alone), Scary Larry walks to one side of the arena, poses again, and super jumps back onto the pillar, repeating the cycle. You do not need a weapon to turn the key, although hitting him with a melee weapon does wind the key.

Tips
  • To dodge the charge attack, change direction as soon as Scary Larry starts charging.
  • The High Sugar Bloxy Cola is recommended if you have a slow reaction. He gives some time to react to where the arrows will go, so be prepared.
  • During the Charge attack, since Scary Larry detects the place where the player is going, it is recommended only to move when you are along his path of attack or you will be hit.
  • Shift lock or first person is also recommended (If you're using a laptop).
  • Save your food (from the beginning of the story).
  • He does 20 damage (60 as a guest), so if you have low health or are the guest, stay as far as possible from his attacks.
  • Teddy bears don't work on Scary Larry.
  • Have a bag of chips due to the fact they restore 150 energy.
    • An additional tip to this is, if you have 80 dollars and the bag of chips costs 40 dollars, it is suggested to buy 2 of them, 2 bags of chips heal 300 energy.
  • During the charge move, try to not face one direction since he can predict where you go.
  • Look out for sewer water that you can fall in.
  • At the start of the boss fight, you can jump on Larry's head and get on the fence like structure to avoid taking damage for most of the boss fight. This is known as the Snowy Jump because it was invented by mrsnowy14.

Final Ending

Scary Larry (2)

In the Final Ending, after the minigame where players demolish objects in Scary Larry's house at a certain time finishes, a cutscene will start showing Scary Larry casually skipping towards his house right before the bomb explodes. At the sight of his destroyed house, he will be shocked and mourn over the mess of his house. Meanwhile, the bomb is 3 seconds away from exploding and when it happens, Scary Larry is blown up into the sky and onto the player's screen, breaking the fourth wall. The story concludes with the message: "Thank you for playing. Break In 2 is coming soon. Sinceriously, Cracky4."

In the Evil News broadcast at the beginning of the game, Scary Larry's body is revealed to have disappeared after his defeat. As revealed when the Power runs out, this is due to him being experimented on.

Scary Larry's hat, mask, and Golden Crowbar can be seen in large tubes in the Vault. When the players encounter Scary Mary, she states that he was "WEAK" and that they "FIXED" him.

Boss Fight (Normal Ending)

After turning her key three times, Mary mocks the players for thinking that was it, before playing her violin to open the giant curtain and reveal Scary Larry's massive, mechanical, head and hands.

After Mary's health is once again depleted, a badly damaged Scary Larry begins to malfunction and explode, with Mary making her escape and leaving the unconscious players to die. Larry's body from the first games appears on the arena in the aftermath, and clicking on him reveals him to be alive but unconscious.

It is impossible to harm Scary Larry directly. Instead, the phase is indicated by Scary Mary's health, which is automatically depleted at the end of Larry's attack cycle. These attacks are always done in a certain order, although some only occur during certain phases.

Patterned Thorns (Phases 2 and 3 only)

Larry spreads both of his hands in an open position, as red circles appear on the arena in formation. Spikes then appear out of these locations. This attack occurs multiple times in succession, and with about two seconds between spikes.

Resistance (Phase 3 only)

A red circle appears under a player, before releasing a tiny spike. Several seconds separate each of these attacks. Scary Mary comments that Larry is trying to resist, before playing her violin to force him to continue attacking.

Then, red circles appear in four groups from left to right to spell out "HELP", before all of the spikes raise at once. The same process repeats with the word "ME". Both words repeat once more before Larry pauses to activate his laser eye.

Lined Thorns

Scary Larry alternates between snapping his left and right hands, causing a row of red circles to appear from his hand and intersecting a player's location. This attack is performed multiple times in quick succession, becoming even quicker in following phases.

In Phase 2, before performing this attack, Larry pauses before pulling a chain to his right, causing lava to spew from a pipe on the left of the arena and cover about a third of the arena. The lava lasts until the end of the attack.

In Phase 3, Larry starts firing lasers out of his mechanized right eye. This is telegraphed by a red arrow appearing on the ground. A laser will then slowly sweep from the arrow in that direction for a short distance. The area hit by the laser is scorched until his next laser attack, although it is unknown if this means it's unsafe to touch.

Minions (Phases 1 and 3 only)

Scary Larry grabs a group of nearby Villains playing music and throws them onto the arena. The Villains will get up near instantly and begin attacking, with the screen temporarily returning to normal to make it easier to dodge. During this, the NPCs that the players recruited will come out of a loose floorboard and assist them in fighting the Villains.

Hand Sweep

Scary Larry alternates between holding his left and right hands over the arena before bringing them down and sweeping them in the direction of the palm. It gets faster with each phase, and in Phase 3, the laser attacks from the phase's version of Lines Spikes also carries over to this attack.

At the end of this attack, Larry will raise and lower his right hand near the edge of the arena before slamming it into the pillar Scary Mary is standing on, causing her to lose a heart and starting the next phase.

Secret Ending

When Scary Mary reveals the robotized Scary Larry, he immediately switches to his Resistance attack, rapidly sparking, before a cutscene plays showing his items in the test tubes radiating sparkles. The game then cuts back to the fight, with Larry on the ground, twitching and radiating the same sparkles. As an outraged Mary begins to attack the players, shadows on closed curtain show Larry reverting to his form from the first game.

At the end of the battle, as Mary has the players on the ground and is about to kill them, Scary Larry, now back to normal, blocks her attack. The two begin to fight, and when the game cuts back to the base, Larry is seen guarding the cage in the Fight Arena, with a stunned Mary inside. Larry then mentions that the next Purge is in eight days, and he, the players, and the NPC Team need to get to the safehouse before then. He mentions that while Mary won't be causing trouble, the twins are still out there.

Origin Ending

When Detective Bradley is revealing Scary Larry's memories from when he was in school, Larry can be seen wandering in the halls and occasionally entering rooms while the players collect items and put them in classrooms. If the player touches Larry or is not hidden in a locker when he is in the room with them during the memory, he will deal 30 damage.

After the players collect and put the items in their classrooms, a cutscene of a memory of Larry giving Mary a note will play and then the next memory starts.

Scary Larry (3)

Larry's jumpscare in the Origin Ending.

Scary Larry (2024)
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