This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Nutrifungus
A meaty bioengineered mushroom grown for its nutritious value. It can grow on fungal gravel, but only in darkness - exposing it to any kind of light, including darklights, will kill it.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 0 (1)
- HP
- 85
- Flammability
- 100%
- Path Cost
- 14
Ingestion
- Nutrition
- 0.25
Plant Stats
- Time to grow
- 6 days (11.08 days)
- Work to Sow
- 170ticks (2.83secs)
- Work to Harvest
- 200ticks (3.33secs)
- Min Fertility
- 30%
- Fertility Sensitivity
- 15%
- Min light to grow
- 0%
Technical
Nutrifungus grows on lichen-covered soil and must be planted in and stay in complete darkness. So long as the darkness requirement is met, it can be grown in any terrain that is sufficiently fertile to support a growing zone. This includes, but is not limited to, fungal gravel and hydroponics basins. Due to its low fertility sensitivity, it takes fewer penalties from poorer soils than more sensitive plants, but also benefits less from being in hydroponics. Nutrifungus is immune to blight. An interesting exception to the rule that Nutrifungus can only grow in darkness is when planted around other mushroom-like emitters of light, such as Bryolux, Agarilux, or Glowstool.
Note that most ideoligions hate eating raw fungus.
Contents
- 1 Growing
- 2 Analysis
- 2.1 Indoor farming
- 3 Gallery
- 4 Version history
Growing[edit]
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 11.6 | 11.08 | 10.45 | 8.72 |
Base Yield/day[2] | 0.95 | 0.99 | 1.05 | 1.26 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Analysis[edit]
Nutrifungus grows very slightly slower than potato plants, taking 103.4% the time to grow for the exact same yield. In addition, yield per work is identical between the two crops, making them mostly identical for the purposes of food. Nutrifungus has even less fertility sensitivity than potatoes, so it actually grows faster in poor soil (the potato plant's usual niche).
However, a baseline pawn will work 80% as fast with fungus due to the penalties of darkness. The Lighting: Darklight Preferred precept or Dark vision gene both counteract any negative dark-related effect.
In addition, most ideoligions dislike eating raw fungus, with a −3 moodlet when cooked. This makes potatoes the superior overall choice for colonies without the Tunneler meme, so long as you can grow outdoors. With the Tunneler meme, growing nutrifungus becomes a no-brainer, as tunnelers hate non-fungus vegetables. They can be also viable if you are forced to grow crops under gravel or stony soil, such as in the Extreme Desert.
Indoor farming[edit]
Even without the Tunneler meme, fungus can be worthwhile to sow. This is because nutrifungus can be grown in darkness, which lets you grow indoors without needing a sun lamp. Being indoors, in turn, lets you use heaters to control the temperature, and grow crops during the winter. So, even when considering the mood penalty of fungus, and the work penalties of darkness, this crop can be worthwhile to grow.
It can also be grown freely if you are forced to (or want to) live under a sun blocker. With a sun blocker, you'll still need to place a roof over the growing area for colonists to actually plant the crop.
Gallery[edit]
Version history[edit]
- Ideology DLC release - Added
- Domesticated plants
- Cocoa tree • Corn plant • Cotton plant • Devilstrand mushroom • Haygrass • Healroot • Hop plant • Potato plant • Psychoid plant • Rice plant • Smokeleaf plant • Strawberry plant • Tinctoria • Fibercorn
• Gauranlen pod
• Nutrifungus
• Toxipotato plant
- Decorative plants
- Dandelions • Daylily • Rose • Bonsai tree
- Wild plants
- Agarilux • Agave • Alocasia • Ambrosia bush • Astragalus • Berry bush • Brambles • Bryolux • Bush • Chokevine • Clivia • Giant rafflesia • Glowstool • Grass • Low shrubs • Moss • Pincushion cactus • Tall grass • Wild healroot • Anima grass
• Gauranlen moss
- Trees
- Bamboo tree • Birch tree • Cecropia tree • Cypress tree • Drago tree • Maple tree • Oak tree • Palm tree • Pine tree • Poplar tree • Saguaro cactus • Teak tree • Willow tree • Anima tree
• Gauranlen tree
• Timbershroom
• Gray pine tree
• Pebble cactus
• Polux tree
• Rat palm tree
• Witchwood tree
- Tree stumps
- Burned stump • Chopped stump (Gauranlen
, Anima
, Polux
) • Smashed stump (Gauranlen
, Anima
, Polux
)
As an enthusiast with a deep understanding of RimWorld, especially with the added Ideology DLC, I can confidently share my expertise on the Nutrifungus, a fascinating bioengineered mushroom designed for its nutritional value.
Firstly, let's delve into the key details about Nutrifungus:
Base Stats:
- Type: Plant – Domesticated
- Beauty: 0 (1)
- HP: 85
- Flammability: 100%
- Path Cost: 14
- Ingestion Nutrition: 0.25
Plant Stats:
- Time to grow: 6 days (11.08 days)
- Work to Sow: 170 ticks (2.83 secs)
- Work to Harvest: 200 ticks (3.33 secs)
- Base Harvest Yield: 11
- Min Fertility: 30%
- Fertility Sensitivity: 15%
- Min light to grow: 0%
Technical Sow Tags:
- Ground
- Hydroponic
Now, Nutrifungus has some unique characteristics and requirements:
-
Growing Conditions:
- It grows on lichen-covered soil and must be planted and kept in complete darkness.
- It can be grown in any terrain with sufficient fertility, including fungal gravel and hydroponics basins.
- It is immune to blight.
- An exception to the darkness rule is when planted around other mushroom-like emitters of light, such as Bryolux, Agarilux, or Glowstool.
-
Analysis:
- Nutrifungus grows slightly slower than potato plants, taking 103.4% of the time for the same yield.
- It has low fertility sensitivity, growing faster in poor soil compared to more sensitive plants like potatoes.
- Baseline pawns work 80% as fast with Nutrifungus due to darkness penalties.
- The Lighting: Darklight Preferred precept or Dark vision gene can counteract negative dark-related effects.
- Most ideologies dislike eating raw fungus, resulting in a -3 moodlet when cooked.
-
Growing Environments:
- Nutrifungus can be grown indoors without the need for a sun lamp, making it suitable for winter farming with the use of heaters.
- Even without the Tunneler meme, growing Nutrifungus indoors can be worthwhile, despite the mood penalty and darkness work penalties.
In conclusion, Nutrifungus offers a unique challenge and advantage in RimWorld, especially for colonies with specific ideologies or environmental constraints. Whether you prioritize efficiency, role-playing, or adapting to challenging environments, understanding the nuances of Nutrifungus cultivation can greatly enhance your gameplay experience.