Fire Aspect (2024)

{{Extension DPL}}<ul><li>[[Blaze Powder|Blaze Powder]]<br/>{{Item‎| image = Blaze Powder.png| renewable = Yes| stackable = Yes (64)}}'''Blaze powder''' is an item made from a [[blaze rod]], which is dropped by a [[blaze]] when killed. Its main uses are to fuel [[brewing stand]]s, to brew [[strength]] [[potions]], and to make [[eyes of ender]] to take the player to [[the End]].== Obtaining ===== Crafting ==={{Crafting|Blaze Rod|Output= Blaze Powder,2|type= Brewing}}== Usage ===== Crafting Ingredient ==={{crafting usage}}=== Brewing stand fuel ===In addition to being a [[brewing]] ingredient, blaze powder is needed to fuel a [[brewing stand]]. Each piece of blaze powder can brew up to 20 batches of [[Potion|potions]].=== Brewing ingredient ==={{brewing |showname=1 |head=1 |Blaze Powder |Mundane Potion |base=Water Bottle}}{{brewing |foot=1 |Blaze Powder |Potion of Strength}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Blaze Powder|spritetype=item|nameid=blaze_powder|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Blaze Powder|spritetype=item|nameid=blaze_powder|id=429|form=item|foot=1}}== Video =={{Video note|This video does not mention that blaze powder must be used to fuel [[brewing stand]]s.|minor}}<div style="text-align:center">{{yt|FSP2qBpe9vI}}</div>==History=={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Blaze Powder JE1.png|32px]] Added blaze powder.|Blaze powder can be used to craft [[eyes of ender]] and [[magma cream]].}}{{History|||snap=Beta 1.9 Prerelease 3|Blaze powder can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Strength]].}}{{History||1.2.1|snap=12w04a|Blaze powder can now be used to craft [[fire charge]]s.}}{{History||1.3.1|snap=1.3|[[File:Blaze Powder JE2 BE1.png|32px]] The texture of blaze powder has been changed.}}{{History||1.9|snap=15w42a|Blaze powder is now required to operate a [[brewing stand]].}}{{History|||snap=15w43a|Blaze powder now [[fuel]]s 20 operations rather than 30.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 377.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.|Blaze powder can be used to craft [[magma cream]].|Blaze powder is used as an ingredient to brew [[potion]]s.}}{{History||v0.15.0|snap=build 1|Blaze powder is now used to craft [[fire charge]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Blaze powder is now used to craft [[eyes of ender]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Blaze powder is now required to operate a [[brewing stand]].}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze powder is now required to operate a [[brewing stand]].}}{{History|New 3DS}}{{History||0.1.0|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[The Nether]]* [[Potions]]== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--blaze-powder Taking Inventory: Blaze Powder] – Minecraft.net on November 25, 2021{{Items}}[[Category:Renewable resources]][[cs:Ohnivý prach]][[de:Lohenstaub]][[es:Polvo de blaze]][[fr:Poudre de Blaze]][[hu:Őrlángpor]][[ja:ブレイズパウダー]][[ko:블레이즈 가루]][[nl:Blazepoeder]][[pl:Płomienny proszek]][[pt:Pó de blaze]][[ru:Огненный порошок]][[th:ผงปีศาจไฟ]][[zh:烈焰粉]]</li><li>[[Trident|Trident]]<br/>{{For|the Hidden Depths DLC weapon in ''Minecraft Dungeons''|MCD:Trident}} {{ItemEntity|durability= 250|renewable= Yes|stackable= No|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks|title=Trident|image= <gallery>Trident (item).png | ItemTrident.png | Entity</gallery>}}A '''trident''' is a [[weapon]] used in both melee and ranged combat and is a rare drop from [[drowned]].==Obtaining==Tridents are not craftable. A trident can be obtained only when dropped by a [[drowned]], Converted drowned are never equipped with tridents. ===Mob loot======= '''''Java Edition''''' ====6.25% (or 1 in 16) of [[Drowned]] in Java Edition spawn with a trident of random durability as their natural weapon. They have an 8.5% chance to drop their trident when killed by a player. The chance is increased by 1% for each level of [[Looting]] up to a max of 11.5% with Looting III. This means the overall chance of obtaining a trident from any given drowned is 0.53125% (about 1 in 188) or 0.71875% (about 1 in 140) with looting III.{{IN|Java}}, a trident held by a drowned has a chance to be enchanted, but the trident's enchantments have no effects for drowned.<ref>{{bug|MC-127321}}</ref>==== '''''Bedrock Edition''''' ====Only 15% (or 3 in 20) of [[Drowned]] in Bedrock Edition spawn with tridents. Of these, they have a 25% chance to drop their trident when killed by a player. This chance is increased by 4% for each level of looting up to a max of 37% with looting III. This means the overall chance of obtaining a trident from any given drowned is 3.75% (or 3 in 80) or 5.55% with looting III.===Thrown tridents===Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by [[drowned]] cannot be picked up, similar to arrows shot by [[skeleton]]s, [[stray]]s, and [[pillager]]s. Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode including its own owner can't pick up the trident thrown in Creative.===Trading===Drowned who are holding tridents will sometimes drop their trident at full durability if given a nautilus shell when they aren't attacking anything.{{only|BE}}==Usage=====Drowned==={{main|Drowned}}15% of drowned {{in|bedrock}}, and 6.25% {{in|java}}, spawn with a trident as its natural weapon. It throws the trident at its opponent every 1.5 seconds, dealing {{hp|9}} [[damage]] in normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the [[player]].A [[villager]] can be turned into a [[zombie villager]] if it is killed by a trident thrown by a drowned: the chance of conversion is 0% on Easy [[difficulty]], 50% on Normal, and 100% on Hard and [[Hardcore]].{{IN|bedrock}}, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals {{hp|9}} damage.===Melee attack===Pressing {{control|attack}} while holding a trident deals damage to both [[mob]]s and players. Tridents deal {{hp|9}} melee damage. A successful hit consumes durability of the trident.===Ranged attack===[[File:Steve aiming with Trident.png|150px]] [[File:Alex aiming with Trident.png|150px]]Pressing and holding {{control|use}} while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any [[entity]] it hits. It flies on a ballistic trajectory similar to that of an [[arrow]], but at 80% strength. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by [[shield]]s and can be retrieved once it lands in the ground. Thrown tridents can trigger wooden [[button]]s, wooden [[pressure plate]]s, and [[target]] blocks. A trident can be thrown at a [[chorus flower]] or [[pointed dripstone]] to break it, which causes the block to be dropped as its respective item.{{IN|bedrock}} and [[Java Edition Combat Test 4]], tridents can be shot by [[dispenser]]s regardless of enchantment.Tridents [[Enchanting#Summary_of_enchantments_by_item|enchanted]] with [[Loyalty]] return to the thrower after hitting an entity{{only|java}}/hitting and bouncing off an entity then hitting a block{{only|bedrock}}<ref>{{bug|MCPE-51726}}</ref> or just a block. A Loyalty-enchanted trident fired from a [[dispenser]] just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. {{IN|java}}, throwing a trident enchanted with Loyalty into the [[void]] destroys it,<ref>{{bug|MC-125755|||WAI}}</ref> while {{in|bedrock}} it automatically returns to the player. Tridents (if enchanted with Loyalty), can take [[fire]] damage but still return to the player if thrown in [[lava]]. This is especially helpful in [[the Nether]] should the [[player]] be using a trident instead of a [[bow]]. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.Thrown tridents take 1 durability damage, regardless of whether it hit an entity or not. Tridents with 1 durability remaining cannot be thrown.Tridents enchanted with [[Riptide]] launch the player a certain distance when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in [[water]], or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). {{IN|java}} tridents enchanted with Riptide take one durability damage upon throwing, and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three.Tridents enchanted with [[Channeling]] summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a [[Lightning Rod|lightning rod]] placed in the rain.Unlike other projectiles, the trident does not slow down when thrown through water or lava.{{IN|java}}, the [[Impaling]] enchantment affects ''all water mobs''. {{IN|bedrock}}, it deals extra damage to [[player]]s and mobs in water or rain.Unlike arrows, thrown tridents do not despawn.{{only|bedrock}} Tridents despawn after 60 seconds if they are not picked up.{{only|java}}<ref>{{bug|MC-125817}}</ref>;Magical damageUsing [[Riptide]], nearby players or mobs are dealt [[Harming|splash damage]] within an 8.25×8.25×4.25 cubical area. It stacks with the [[Impaling]] enchantment and [[Strength]] effect. Critical hits do not increase splash damage, but affect the target. {{IN|bedrock}}, thrown tridents can damage the [[ender dragon]] while resting on the bedrock fountain. {{IN|java}}, they act just like arrows — deflected, but burn as if they had [[Flame]].=== Damage===Thrown tridents and splashes deal {{hp|8}} damage. The damage remains the same regardless of the trident's speed. It has a faster charging speed than a [[bow]] or [[crossbow]] (barring the [[Quick Charge]] enchantment.)====Java Edition===={{IN|java}}, tridents have an attack speed of 1.1 and take ~0.91 seconds to [[Damage#Attack cooldown|recover]].{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"!Attack!{{ItemSprite|Trident|text=Melee}}!{{ItemSprite|Trident|text=Melee (critical)}}!{{ItemSprite|Trident|text=Range}}|-!Attack damage|{{hp|9}}|{{hp|13.5}}|{{hp|8}}|-!Damage/Second (DPS)<ref group="note">This does not take travel time into account</ref>|9.9|14.3|?|-!Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum'' (e.g., 250 × 9 = 2250). It ignores enchantments and critical hits, and assumes the trident is at maximum charge</ref>|{{hp|2250}}|{{hp|3375}}|{{hp|2000}}|-!Durability| colspan="3" |250|}{{notelist}}====Bedrock Edition===={{IN|bedrock}}, tridents have no attack cooldown and do the following damage:{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"!Attack!{{ItemSprite|Trident|text=Melee}}!{{ItemSprite|Trident|text=Range}}|-!Attack damage|{{hp|9}}|{{hp|8}}|-! ''Lifetime damage inflicted''<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits.</ref>|{{hp|2259}}|{{hp|2008}}|-!Durability| colspan="2" |251|}{{notelist}}===Elytra===A trident with the [[Riptide]] enchantment can be used to propel a player with a pair of [[elytra]], but only in [[rain]]y weather, during snowy weather in certain biomes<ref>{{bug|MC-128169}}</ref> or while the [[player]] is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}</ref> much faster than the 33.5 blocks-per-second speed achievable using [[firework rocket]]s.===Impaling damage ==={{IN|java}}, the [[Impaling]] enchantment deals extra damage to all water mobs. {{IN|bedrock}} and in [[Java Edition Combat Test 3]], it deals extra damage to all players and mobs in water or rain.{| class="wikitable" style="text-align:center" data-description="Trident Damage by Impaling Level" ||+ Trident Damage by Impaling level|-!Level!Increase!Melee!Ranged|-|I| adds {{hp|2.5}}|{{hp|11.5}}|{{hp|10.5}}|-|II|adds {{hp|5}}|{{hp|14}}|{{hp|13}}|-|III| adds {{hp|7.5}}|{{hp|16.5}}|{{hp|15.5}}|-|IV|adds {{hp|10}}|{{hp|19}}|{{hp|18}}|-|V|adds {{hp|12.5}}|{{hp|21.5}}|{{hp|20.5}}|}{{-}}===Enchantments===Tridents have a base enchantability of 1 and can receive the following [[enchantment]]s:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Loyalty]]<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive from Riptide, but not from each other.</ref>|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Channeling]]<ref group="note" name="note1" />|I|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Riptide]]<ref group="note" name="note1" />|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Impaling]]|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|}; Notes<references group="note" />===Repairing ===Tridents have the same [[durability]] as an [[sword|iron sword]]. Whenever a trident deals damage, its durability decreases by 1.Tridents can be repaired by:*combining two damaged tridents in a [[grindstone]], or on a [[crafting table]] or the 2×2 inventory grid, which removes any enchantments except for [[Curse of Vanishing]] and [[Curse of Binding]]*combining a damaged trident with another trident on an [[anvil]], which preserves enchantments.*applying the [[Mending]] enchantment.==Sounds=={{Edition|Java}}:<br>Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Trident pierce1.ogg|sound2=Trident pierce2.ogg|sound3=Trident pierce3.ogg|subtitle=Trident stabs|source=neutral|description=When a trident hits a mob|id=item.trident.hit|translationkey=subtitles.item.trident.hit|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Trident ground impact1.ogg|sound2=Trident ground impact2.ogg|sound3=Trident ground impact3.ogg|sound4=Trident ground impact4.ogg|subtitle=Trident vibrates|source=neutral|description=When a trident hits the ground|id=item.trident.hit_ground|translationkey=subtitles.item.trident.hit_ground|volume=0.9|pitch={{frac|12|11}}-{{frac|4|3}}|distance=16}}{{Sound table|sound=Trident throw1.ogg|sound2=Trident throw2.ogg|subtitle=Trident clangs|source=player|description=When a player throws a trident|id=item.trident.throw|translationkey=subtitles.item.trident.throw|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Trident thunder1.ogg|sound2=Trident thunder2.ogg|subtitle=Trident thunder cracks|source=neutral|description=When a Channeling trident hits a mob|id=item.trident.thunder|translationkey=subtitles.item.trident.thunder|volume=5.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Trident thunder cracks|source=weather|description=When a trident with Channeling strikes a lightning rod|id=item.trident.thunder|translationkey=subtitles.item.trident.thunder|volume=5.0|pitch=1.0|distance=16}}{{Sound table|sound=Riptide I.ogg|subtitle=Trident zooms|source=player|description=When a Riptide I trident is used|id=item.trident.riptide_1|translationkey=subtitles.item.trident.riptide|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Riptide II.ogg|subtitle=Trident zooms|source=player|description=When a Riptide II trident is used|id=item.trident.riptide_2|translationkey=subtitles.item.trident.riptide|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Riptide III.ogg|subtitle=Trident zooms|source=player|description=When a Riptide III or higher trident is used|id=item.trident.riptide_3|translationkey=subtitles.item.trident.riptide|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Trident return1.ogg|sound2=Trident return2.ogg|sound3=Trident return3.ogg|subtitle=Trident returns|source=neutral|description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref>|id=item.trident.return|translationkey=subtitles.item.trident.return|volume=8.0|pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>|distance=16}}{{Sound table|sound=Trident throw1.ogg|sound2=Trident throw2.ogg|subtitle=Drowned throws Trident|source=hostile|description=When a drowned shoots a trident|id=entity.drowned.shoot|translationkey=subtitles.entity.drowned.shoot|volume=1.0|pitch={{frac|5|6}}-1.25|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a trident's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Trident pierce1.ogg|sound2=Trident pierce2.ogg|sound3=Trident pierce3.ogg|source=player|description=When a trident hits a mob|id=item.trident.hit|volume=1.0|pitch=1.0}}{{Sound table|sound=Trident ground impact1.ogg|sound2=Trident ground impact2.ogg|sound3=Trident ground impact3.ogg|sound4=Trident ground impact4.ogg|source=player|description=When a trident hits the ground|id=item.trident.hit_ground|volume=0.9|pitch=1.0}}{{Sound table|sound=Trident throw1.ogg|sound2=Trident throw2.ogg|source=player|description=When a player throws a trident|id=item.trident.throw|volume=1.0|pitch=1.0}}{{Sound table|sound=Trident thunder1.ogg|sound2=Trident thunder2.ogg|source=player|description=When a trident with Channeling strikes a mob<ref group="sound">{{Bug|MCPE-43402}}</ref><wbr><ref group=sound>{{bug|MCPE-173931||Tridents don't make channeling sounds when striking a lightning rod}}</ref><wbr>{{Upcoming|BE 1.20.30}}|id=item.trident.thunder|volume=1.0<wbr>{{Until|BE 1.20.30}}<br>1000.0<wbr>{{Upcoming|BE 1.20.30}}|pitch=1.0}}{{Sound table|sound=Riptide I.ogg|source=player|description=When a Riptide I trident is used|id=item.trident.riptide_1|volume=1.0|pitch=1.0}}{{Sound table|sound=Riptide II.ogg|source=player|description=When a Riptide II trident is used|id=item.trident.riptide_2|volume=1.0|pitch=1.0}}{{Sound table|sound=Riptide III.ogg|source=player|description=When a Riptide III trident is used|id=item.trident.riptide_3|volume=1.0|pitch=1.0}}{{Sound table|sound=Trident return1.ogg|sound2=Trident return2.ogg|sound3=Trident return3.ogg|source=player|description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref>|id=item.trident.return|volume=8.0|pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>}}{{Sound table|sound=Trident throw1.ogg|sound2=Trident throw2.ogg|source=hostile|description=When a drowned shoots a trident<ref group="sound">{{Bug|MCPE-53297}}</ref><wbr>{{Upcoming|BE 1.20.30}}|id=mob.drowned.shoot|volume=1.0|pitch=0.8-1.2|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Trident|spritetype=item|nameid=trident|form=item|foot=1}} {{ID table|edition=java|showentitytags=y|generatetranslationkeys=y|displayname=Trident|spritetype=entity|nameid=trident|entitytags=impact_projectiles|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Trident|spritetype=item|nameid=trident|id=546|form=item|foot=1}} {{ID table|edition=bedrock|shownumericids=y|generatetranslationkeys=y|displayname=Trident|spritetype=entity|nameid=thrown_trident|id=73|foot=1}}===Entity data ===Tridents have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}::See [[Bedrock Edition level format/Entity format]].==Achievements=={{load achievements|Do a Barrel Roll!;Bullseye}}==Advancements=={{load advancements|A Throwaway Joke;Very Very Frightening;Not Today;Sniper Duel;Bullseye}}==History=={{History|java}}{{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|A trident was shown killing a [[zombie]] in a clip presented at [[MineCon Earth]].}}{{History||1.13|snap=18w07a|[[File:Trident.png|60px]] {{InvSprite|Trident Revision 1}} Added tridents, which are currently unobtainable in [[Survival]].}}{{History|||snap=18w10a|[[File:Trident (item).png|32px]] Tridents now have a new texture in the [[inventory]].}}{{History|||snap=18w11a|Added [[drowned]] mobs, which can spawn with a trident, allowing tridents to now become obtainable in [[Survival]].}}{{History|||snap=18w14a|If the [[player]] is not in [[water]] and it is not [[rain]]ing, the player can no longer throw tridents [[enchantment|enchanted]] with [[Riptide]], but they can still deal melee [[damage]].}}{{History|||snap=18w20a|Like with swords, tridents no longer can break blocks when held in [[Creative]] mode.<ref>{{bug|MC-126300}}</ref>}}{{History||1.14|snap=18w43a|Thrown tridents can now break [[chorus flower]]s.}}{{History||1.15|snap=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are [[enchanting|enchanted]] now have a glint.|Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time and shields currently).}}{{History|||snap=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}}{{History||1.17|snap=20w48a|Thrown tridents can now break [[pointed dripstone]].}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Trident-exclusive enchantments are no longer obtainable from villager [[trading]].}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of tridents has been increased to 2.|The base [[damage]] of tridents has been decreased from {{hp|9}} to {{hp|7}}.|The attack reach of tridents has been increased to 4 [[block]]s.}}{{History|||snap=Combat Test 2|The damage of tridents has been increased to {{hp|8}}.}}{{History|||snap=Combat Test 4|Tridents can now be shot from [[dispenser]]s.|Tridents with [[Loyalty]] that fall into the [[void]] now return to their owner upon breaking in the void.|Tridents with [[Impaling]] now deal [[enchanting|enchantment]] damage to all [[mob]]s that are in [[water]] or [[rain]].}}{{History|||snap=Combat Test 5|The damage of tridents has been decreased to {{hp|7}} again.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.13.8|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.|Tridents are currently a part of [[Experimental Gameplay]].}}{{History|||snap=beta 1.2.14.2|Tridents have been fully implemented.}}{{History|||snap=beta 1.2.20.1|A new animation has been added for tridents with [[Riptide]] when they are thrown.}}{{History||1.5.0|snap=beta 1.5.0.0|Tridents can now be [[enchantment|enchanted]] with [[Mending]] and [[Unbreaking]].}}{{History|||snap=beta 1.5.0.7|Tridents no longer break [[block]]s in [[Creative]] mode.}}{{History||1.10.0|snap=beta 1.10.0.3|Thrown tridents can now break [[chorus flower]]s.}}{{History||1.16.0|snap=beta 1.15.0.51|Drowned can no longer have a trident when converted.|Drowned that are not holding a trident are no longer able to drop one.}}{{History||1.16.220|snap=beta 1.16.220.50|Tridents are now able to break pointed dripstone.}}{{History|||snap=beta 1.16.220.51|Drowned now hold their tridents correctly when targeting a player.}}{{History|console}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}{{History|education}}{{History||1.4.0|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}{{History|foot}}==Issues=={{issue list}}==Trivia==* If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.*{{IN|java}} in Creative mode, sword enchantments can be applied to tridents. This includes Sharpness, Fire Aspect, and Looting. Sharpness, Smite, and Bane of Arthropods increases their damage against their specific mobs, as well.{{more info needed|Does the damage also increase when the trident is thrown?}}*Thrown tridents pass through [[Nether Portal (block)|nether portal block]]s without being transported to [[the Nether]] or the [[Overworld]].*Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing.==Gallery==<gallery>TridentMineconEarth.jpg|Tridents are shown in a clip of Minecon Earth 2017.Returning trident.jpg|A trident [[enchantment|enchanted]] with [[Loyalty]] returning to the [[player]].Riptide Trident.png|A player "flying" high in the [[air]] after throwing a trident enchanted with [[Riptide]] III vertically upward.Trident in ground.png|A trident stuck in [[sand]].Two-hand drowned.png|A drowned holding a trident and a [[nautilus shell]].Enchanted Trident (item).gif|An enchanted trident.Alex with Trident.png|An official T-Shirt design of [[Alex]] with a trident.Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a [[drowned]] with a trident.ArgoMajor Trident.jpg|First image of a trident in ''Bedrock Edition''.</gallery>==References=={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--trident Taking Inventory: Trident] – Minecraft.net on January 30, 2020{{Items}}{{Entities}}[[Category:Combat]][[de:Dreizack]][[es:Tridente]][[fr:Trident]][[ja:トライデント]][[ko:삼지창]][[pl:Trójząb]][[pt:Tridente]][[ru:Трезубец]][[th:ตรีศูล]][[zh:三叉戟]]</li></ul>
Fire Aspect (2024)

FAQs

How useful is the fire aspect? ›

Fire aspect will light a mob (friendly or not) on fire when you hit it, that's all it really does. Benefits: If the mob is one that drops meat (pigs, cows, chickens, etc.), and it dies while on fire, it will drop cooked meat. This can be very useful because you don't need to cook the meat afterwards.

Is fire aspect 1 or 2 better? ›

The target burns for eighty ticks (four seconds) when attacked by Fire Aspect I and one hundred and sixty ticks (eight seconds) when hit by an item with Fire Aspect II. It is a great enchantment to use in mob farms that require gamers to kill the mob for food items because then the mob will drop cooked food.

What is the fire aspect incompatible with? ›

Both Fire Aspect and Flame are nullified on all Nether exclusive mobs other than Piglins, Piglin Brutes, and Hoglins due to fire and lava immunity.

What is the best fire aspect? ›

The maximum level for the Fire Aspect enchantment is Level 2. This means that you can enchant a sword with up to Fire Aspect II. The higher the level, the more powerful the enchantment.

Does fire aspect affect the wither? ›

The wither is immune to fire, lava, drowning damage, and freezing.

How many bookshelves for level 30? ›

Enhancing the enchantment table with bookshelves. You can make the enchantment table more powerful using bookshelves. Surrounding the table with bookshelves will give you access to higher enchantment levels, up to maximum level of 30. To reach level 30, you'll need 15 bookshelves total.

Does fire aspect heal blazes? ›

To diversify the gameplay and teach the player tactics, enchantments sometimes have to do us a disservice. For example, when we chase someone and hit him with Knockback, he manages to get away.

Does fire Aspect cancel Looting? ›

If you kill a mob with a sword that has Looting and Fire Aspect enchantments and the Fire Aspect enchantment activates first, the Looting enchantment doesn't take effect and only cooked items are dropped.

Can I enchant my axe with fire aspect? ›

Fire Aspect doesn't apply to axes in survival mode but do in creative mode.

Why do people not like fire aspect? ›

In a newer update (not sure which one) mobs on fire have the ability to set you on fire when they hit you. So unless you are 100% accurate with swords, you will always get set on fire. This just makes fire aspect pointless. Skeletons on fire also shoot flaming arrows for some reason.

Does sweeping edge replace fire aspect? ›

Enemies damaged through Sweeping Edge that are not directly hit by the sword are not affected by Fire Aspect. For example, if multiple enemies are damaged by sweeping edge, only the first enemy struck will be affected by Fire Aspect.

Does fire aspect work on Netherite armor? ›

A full set of netherite armor will give you temporary fire resistance so that you will not take immediate fire damage, this means blaze, ghasts, fire aspect swords, bows exc.. , cannot set you on fire and each time you come in contact with fire or lava it won't hurt you when it comes in contacts with you for a couple ...

How rare is fire aspect enchantment? ›

You can have up to 16.2% chance to get Fire Aspect II for a level 30 enchantment, while you have up to 12.3% chance to get Fire Aspect I for a level 21 enchantment. So it's easier to get Fire Aspect I on two different swords and then merge them. If you have many spare diamonds (swords).

Is sweeping edge worth it? ›

With Sweeping Edge Enchantment at your disposal, you'll be able to save time and resources by taking out multiple enemies with a single strike. It also allows you to avoid taking damage from too many enemies at once since you can target a group of enemies with a single strike.

What does fire aspect 5 do in Minecraft? ›

Fire Aspect is an enchantment that causes the hero's weapon to set mobs on fire for three seconds. The damage dealt increases with each tier. It can be found on both melee weapons and ranged weapons.

What is the most important aspect of fire protection measures? ›

The most effective way to protect against fires is to prevent them from starting in the first place. Fire prevention involves taking measures to reduce the risk of fires, such as avoiding hazardous materials and activities, properly storing flammable materials, and providing education and training on fire safety.

How much damage does fire aspect 3 do? ›

Usage
LvlSecondsDamage (additive)
I3s3%
II4s6%
III4s9%

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