Dunamancy Spells - DND 5th Edition (2024)

The esoteric powers developed and harnessed through the use of dunamis are still very much a rare and carefully guarded feature of the Kryn Dynasty in Wildemount. However, such arcana is hard to keep hidden, especially in times of war. Spies and defectors have long smuggled out the secrets of this obscure magical practice, and even now it slowly disseminates beyond Xhorhas.

Dunamancy spells are readily available to the Chonurgy and Graviturgy subclasses and should not be simply added to the full spell lists of other spellcasting classes. However, the Dungeon Master can consider allowing other spellcasting classes opportunities to learn a handful of dunamancy-themed spells as rewards. Perhaps the characters uncover a cache of magical contraband, among which is a couple of spell scrolls, or a traveling acolyte takes some downtime with a friendly cleric character and opens their mind to some of the stranger secrets of the universe, unlocking a spell or two. There are many unique ways to bring these spells into your game without requiring any specific dunamis-wielding subclasses to be present in the adventuring party.

LevelSpell NameSchoolCasting TimeRangeDurationComponents
8thDark StarEvocation DG1 Action150 FeetConcentration, up to 1 minuteV, S, M
2ndFortune's FavorDivination D1 Minute60 feet1 hourV, S, M
1stGift of AlacrityDivination DC1 MinuteTouch8 hoursV, S
6thGravity FissureEvocation DG1 ActionSelf (100-foot line)InstantaneousV, S, M
4thGravity SinkholeEvocation DG1 Action120 feetInstantaneousV, S, M
2ndImmovable ObjectTransmutation DG1 ActionTouch1 hourV, S, M
1stMagnify GravityTransmutation DG1 Action60 feet1 roundV, S
3rdPulse WaveEvocation D1 ActionSelf (30-foot cone)InstantaneousV, S
9thRavenous VoidEvocation DG1 Action1,000 feetConcentration, up to 1 minuteV, S, M
8thReality BreakConjuration DC1 Action60 feetConcentration, up to 1 minuteV, S, M
CantripSapping StingNecromancy D1 Action30 feetInstantaneousV, S
5thTemporal ShuntTransmutation DC1 Reaction120 feet1 roundV, S
7thTether EssenceNecromancy D1 Action60 feetConcentration, up to 1 hourV, S, M
9thTime RavageNecromancy DC1 Action90 feetInstantaneousV, S, M
2ndWristpocketConjuration D1 Action RSelfConcentration, up to 1 hourS

D - Dunamancy Spell
DG - Graviturgy Dunamancy Spell
DC - Chronurgy Dunamancy Spell

Dunamancy Spells - DND 5th Edition (2024)
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