Ancient Debris (2024)

{{Extension DPL}}<ul><li>[[Axe|Axe]]<br/>{{For}}{{Item| image = <gallery>Wooden Axe.png | WoodenStone Axe.png | StoneIron Axe.png | IronGolden Axe.png | GoldenDiamond Axe.png | DiamondNetherite Axe.png | Netherite</gallery>| rarity = Common| renewable = * '''Netherite''': No * '''Others''': Yes| durability = '''Bedrock Edition'''* Golden: 33* Wooden: 60 * Stone: 132* Iron: 251* Diamond: 1562* Netherite: 2032'''Java Edition'''* Golden: 32* Wooden: 59* Stone: 131* Iron: 250* Diamond: 1561* Netherite: 2031| stackable = No}}An '''axe''' is a [[tool]] used to hasten the [[breaking]] of [[wood]]-based or other tough organic [[block]]s, strip or scrape certain blocks, or as a melee [[weapon]] that can disable [[Shield|shields]] it hits.==Obtaining=====Crafting==={{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Axe]] |A1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |A2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2=Stick |B3=Stick |Output= Wooden Axe; Iron Axe; Golden Axe; Diamond Axe |type= Tool}}{{Crafting |name=[[Stone Axe]] |A1=Any stone-tier block |B1=Any stone-tier block |A2=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Axe |type=Tool |description=Can use cobblestone and its other variants interchangeably.}}{{Crafting |foot=1 |ignoreusage=1 |name=[[Axe]] |ingredients=Damaged Matching [[Axe]] |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Output=Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe |description= The durability of the two axes is added together, plus an extra 5% durability. |type= Tool}}=== Upgrading ==={{Smithing|head=1|Netherite Upgrade|Diamond Axe|Netherite Ingot|Netherite Axe|tail=1}}===Repairing=======Grinding===={{Grinding|showdescription=1|ingredients= 2× Damaged [[Wooden Axe]] or 2× Damaged [[Stone Axe]] or 2× Damaged [[Iron Axe]] or 2× Damaged [[Golden Axe]] or 2× Damaged [[Diamond Axe]] or 2× Damaged [[Netherite Axe]]|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe|Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe|description=The durability of the two axes is added together, plus an extra 5% of max durability.}}====[[Anvil mechanics#Unit repair|Unit repair]]====An axe can be repaired in an [[anvil]] by adding units of the [[tiers|tier]]'s repair material, with each repair material restoring 25% of the axe's maximum durability, rounded down.===Mob loot======= Equipment ===={{Main|Drops#Equipped items}}A [[vindicator]] spawns with an iron axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. It is usually heavily damaged and is sometimes enchanted.A [[piglin brute]] spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, {{in|java}}, [[Zombified Piglin|zombified piglins]] can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a [[Piglin Brute|piglin brute.]]====Raids===={{IN|be}}, [[Vindicator]] and [[pillager]]s that spawn in raids have a 4.1% chance (5.12% on hard) to drop a badly-damaged iron axe, which is sometimes enchanted with a random enchantment. A vindicator can drop 2 iron axes, one from natural equipment and one from raid drops.===Trading===Novice-level [[Trading#Toolsmith|Toolsmith]] [[villager]]s have a 25% chance to sell a stone axe for one [[emerald]], journeyman-level Toolsmith villagers have a 25% chance to sell an enchanted iron axe for eight emeralds, and expert-level Toolsmith villagers have a 50% chance to sell an enchanted diamond axe for 13 emeralds.{{only|bedrock}}Novice-level [[Trading#Toolsmith 2|Toolsmith]] villagers have a 40% chance to sell a stone axe for one emerald, journeyman-level Toolsmith villagers have a 40% chance to sell an enchanted iron axe for 7-22 emeralds, and expert-level Toolsmith villagers have a 66.67% chance to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}Novice-level [[Trading#Weaponsmith|Weaponsmith]] [[villager]]s sell an iron axe for 3 emeralds as one of their trades, and master-level Weaponsmith villagers sell an enchanted diamond axe for 12 emeralds.{{only|bedrock}}Novice-level [[Trading#Weaponsmith 2|Weaponsmith]] villagers have a 66.67% chance to sell an iron axe for 3 emeralds. Master-level Weaponsmith villagers always offer to sell an enchanted diamond axe for 18-35 emeralds.{{only|java}}The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.=== Villager gifts ===[[Trading#Toolsmith 2|Toolsmith]] [[villagers]] occasionally throw stone axes at players with the [[Hero of the Village]] status effect.{{only|java}}[[Trading#Weaponsmith 2|Weaponsmith]] [[villagers]] occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.{{only|java}}===Structure loot==={{IN|JE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing an [[Efficiency]] I iron axe.{{LootChestItem|wooden-axe,stone-axe,random-enchanted-golden-axe,damaged-random-enchanted-netherite-axe,iron-axe}}==Usage=====Chopping===An axe is used to break [[logs]], blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability.====Durability====Each tier of axe has a different durability:{| class="wikitable sortable"! Material! [[Durability]]|-| {{itemLink|Wooden Axe|Wood|link=Axe}}| 59|-| {{itemLink|Stone Axe|Stone|link=Axe}}| 131|-| {{itemLink|Iron Axe|Iron|link=Axe}}| 250|-| {{itemLink|Diamond Axe|Diamond|link=Axe}}| 1561|-| {{itemLink|Golden Axe|Golden|link=Axe}}| 32|-| {{itemLink|Netherite Axe|Netherite|link=Axe}}| 2031|}====Speed====The following table summarizes the speed at which axes of different qualities perform.{{breaking row|Wooden Trapdoors|link=Trapdoor|sort=1|simple=1}}{{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}}{{breaking row|Barrel}}{{breaking row|Cartography Table}}{{breaking row|Chest}}{{breaking row|Trapped Chest}}{{breaking row|Crafting Table}}{{breaking row|Fletching Table}}{{breaking row|Lectern}}{{breaking row|Loom}}{{breaking row|Smithing Table}}{{breaking row|Bamboo Mosaic}}{{breaking row|Block of Bamboo}}{{breaking row|Campfire}}{{breaking row|Fences}}{{breaking row|Fence Gates}}{{breaking row|Jukebox}}{{breaking row|Logs}}{{breaking row|Planks}}{{breaking row|Wooden Slabs|link=Slabs|sprite=all-wooden-slabs}}{{breaking row|Wooden Stairs|link=Stairs|sprite=all-wooden-stairs}}{{breaking row|Bookshelf}}{{breaking row|Chiseled Bookshelf}}{{breaking row|Banners}}{{breaking row|Jack o'Lantern}}{{breaking row|Melon}}{{breaking row|Pumpkin}}{{breaking row|Sign|sprite=oak-sign}}{{breaking row|Hanging Sign|sprite=hanging-oak-sign}}{{breaking row|Note Block}}{{breaking row|Mangrove Roots}}{{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}}{{breaking row|Beehive}}{{breaking row|Ladder}}{{breaking row|Bee Nest|drop=0}}{{breaking row|Composter}}{{breaking row|Bamboo}}{{breaking row|sprite=red-bed|Bed}}{{breaking row|Cocoa}}{{breaking row|Daylight Detector}}{{breaking row|Mushroom Block|sprite=mushroom-blocks}}{{breaking row|Vines|drop=0|foot=1}}=== Stripping ==={{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]]\, or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe.===Weapon===An axe loses 2 points of durability when used as a weapon. ==== Bedrock Edition ===={{IN|bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality but it lowers the durability of armor and shields faster than any other tool in-game.{| class="wikitable" style="text-align:center" data-description="Bedrock damage"! Material!! Damage|-| {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}}|-| {{ItemSprite|Golden Axe}} Golden|-| {{ItemSprite|Stone Axe}} Stone ||{{hp|5}}|-| {{ItemSprite|Iron Axe}} Iron ||{{hp|6}}|-| {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}}|-| {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}}|}====Java Edition====Attacking a [[shield]] user with an axe should have a chance to disable the use of the shield for 5 seconds, but currently this always disables a shield.<ref>{{bug|MC-197537}}</ref> The base chance is 25%, plus 5 percentage points per level of [[Efficiency]] on the axe, plus 75 percentage points if attacking while sprinting. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type:{| class="wikitable" style="text-align:center" data-description="Attack damage"! Material! {{ItemSprite|Wooden Axe|text=Wooden}}! {{ItemSprite|Golden Axe|text=Gold}}! {{ItemSprite|Stone Axe|text=Stone}}! {{ItemSprite|Iron Axe|text=Iron}}! {{ItemSprite|Diamond Axe|text=Diamond}}! {{ItemSprite|Netherite Axe|text=Netherite}}|-! Attack Damage| {{hp|7}}| {{hp|7}}| {{hp|9}}| {{hp|9}}| {{hp|9}}| {{hp|10}}|-! Attack Speed| 0.8| 1.0| 0.8| 0.9| 1.0| 1.0|-! Recovery time| {{convert|1.25|sec|tick|sep=}}| {{convert|1|sec|tick|sep=}}| {{convert|1.25|sec|tick|sep=}}| {{convert|1.11|sec|tick|sep=}}| {{convert|1|sec|tick|sep=}}| {{convert|1|sec|tick|sep=}}|-! <abbr title="Damage/Second">DPS</abbr>| 5.6| 7.0| 7.2| 8.1| 9.0| 10.0|-! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref>| {{hp|210}}| {{hp|112}}| {{hp|594}}| {{hp|1125}}| {{hp|7029}}| {{hp|10160}}|}{{notelist}}=== Enchantments ===An axe can receive the following enchantments:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Fortune]]<ref group=note name=exc>Silk Touch and Fortune are mutually exclusive.</ref>|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Silk Touch]]<ref group=note name=exc/>|I|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Efficiency]]|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref>|V|{{Inventory slot|Anvil}}|-|[[Smite]]<ref group="note" name=exc2/>|V|{{Inventory slot|Anvil}}|-|[[Bane of Arthropods]]<ref group="note" name=exc2/>|V|{{Inventory slot|Anvil}}|-|[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref>|II|{{Inventory slot|Anvil}}|-|[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />|III|{{Inventory slot|Anvil}}|-|[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />|II|{{Inventory slot|Anvil}}|-|[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" />|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|}{{notelist}}=== Fuel===Wooden axes can be used as a fuel in [[furnace]]s, smelting 1 item per axe.===Smelting ingredient==={{Smelting|showname=1|Iron Axe;Golden Axe|Iron Nugget;Gold Nugget|0,1}}===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to golden axes and run toward any golden axes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Sounds =={{el|je}}:{{Sound table|sound=Axe strip1.ogg|sound2=Axe strip2.ogg|sound3=Axe strip3.ogg|sound4=Axe strip4.ogg|subtitle=Axe strips|source=block|description=When an axe strips a log or wood block|id=item.axe.strip|translationkey=subtitles.item.axe.strip|volume=0.9|pitch=1.0/0.85|distance=16}}{{Sound table|sound=wax_off1.ogg|sound2=wax_off2.ogg|sound3=wax_off3.ogg|subtitle=Wax off|source=block|description=When an axe unwaxes a [[block of copper]]|id=item.axe.wax_off|translationkey=subtitles.item.axe.wax_off|volume=1.0|pitch=0.9/1.1/1.0|distance=16}}{{Sound table|sound=scrape1.ogg|sound2=scrape2.ogg|sound3=scrape3.ogg|subtitle=Axe scrapes|source=block|description=When an axe deoxidizes a block of copper|id=item.axe.scrape|translationkey=subtitles.item.axe.scrape|volume=1.0|pitch=1.0/0.9/1.1|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When an axe's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Wood hit1.ogg|sound2=Wood hit2.ogg|sound3=Wood hit3.ogg|sound4=Wood hit4.ogg|sound5=Wood hit5.ogg|sound6=Wood hit6.ogg|source=block|description=When an axe strips a log or wood block <ref group=sound name=stripsoundbug>{{Bug|MCPE-106552}}</ref>|id=use.wood|volume=1.0|pitch=0.8}}{{Sound table|sound=Stem step1.ogg|sound2=Stem step2.ogg|sound3=Stem step3.ogg|sound4=Stem step4.ogg|sound5=Stem step5.ogg|sound6=Stem step6.ogg|source=block|description=When an axe strips a stem or hyphae block <ref group=sound name=stripsoundbug/>|id=use.stem|volume=1.0|pitch=0.8}}{{Sound table|sound=Bamboo wood step1.ogg|sound2=Bamboo wood step2.ogg|sound3=Bamboo wood step3.ogg|sound4=Bamboo wood step4.ogg|sound5=Bamboo wood step5.ogg|sound6=Bamboo wood step6.ogg|source=player|description=When an axe strips a [[block of bamboo]] <ref group=sound name=stripsoundbug/>|id=step.bamboo_wood|volume=1.0|pitch=0.8}}{{Sound table|sound=Cherry wood step1.ogg|sound2=Cherry wood step2.ogg|sound3=Cherry wood step3.ogg|sound4=Cherry wood step4.ogg|sound5=Cherry wood step5.ogg|sound6=Cherry wood step6.ogg|source=player|description=When an axe strips a cherry log or cherry wood block <ref group=sound name=stripsoundbug/>|id=step.cherry_wood|volume=1.0|pitch=0.8}}{{Sound table|sound=wax_off1.ogg|sound2=wax_off2.ogg|sound3=wax_off3.ogg|source=neutral|description=When an axe unwaxes or deoxidizes a block of copper {{More info|Is use.copper used as well?}}|id=copper.wax.off|volume=1.0|pitch=0.8-1.2}}{{Sound table|sound=Random break.ogg|source=player|description=When an axe's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wooden Axe|spritetype=item|nameid=wooden_axe|form=item}}{{ID table|displayname=Stone Axe|spritetype=item|nameid=stone_axe|form=item}}{{ID table|displayname=Iron Axe|spritetype=item|nameid=iron_axe|form=item}}{{ID table|displayname=Diamond Axe|spritetype=item|nameid=diamond_axe|form=item}}{{ID table|displayname=Golden Axe|spritetype=item|nameid=golden_axe|form=item}}{{ID table|displayname=Netherite Axe|spritetype=item|nameid=netherite_axe|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wooden Axe|spritetype=item|nameid=wooden_axe|id=311|form=item}}{{ID table|displayname=Stone Axe|spritetype=item|nameid=stone_axe|id=315|form=item}}{{ID table|displayname=Iron Axe|spritetype=item|nameid=iron_axe|id=298|form=item}}{{ID table|displayname=Diamond Axe|spritetype=item|nameid=diamond_axe|id=319|form=item}}{{ID table|displayname=Golden Axe|spritetype=item|nameid=golden_axe|id=325|form=item}}{{ID table|displayname=Netherite Axe|spritetype=item|nameid=netherite_axe|id=607|form=item|foot=1}}==Achievements=={{load achievements|MOAR Tools ;Oooh, shiny!}}==Advancements =={{load advancements|Oh Shiny;Wax off}}==History=={{History|java indev}}{{History||0.31|snap=20100110|[[File:Iron Axe JE1.png|32px]] Added iron axes.|An axe is used to gather [[log|wood]] 400% faster than by hand.|When starting in a new world, the [[player]] is given one of each [[tools|tool]].}}{{History|||snap=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}}{{History|||snap=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead.|A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}{{History|||snap=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tools]] now have tiers. Wooden, stone, and diamond axes have been added.|[[File:Iron Axe JE4 BE1.png|32px]] The texture of iron axes has been changed.|An axe held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}{{History|||snap=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}}{{History|||snap=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}}{{History|||snap=20100201-1|[[Tools]] now take [[damage]] when being used. Better tools now last longer.}}{{History||20100206|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}}{{History|java beta}}{{History||1.2|Gold [[tools]], including axes, now remove [[block]]s faster than diamond tools.}}{{History|java}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}}{{History||1.3.1|snap=12w16a|Wooden and stone axes are now found in the new [[bonus chest]]s.}}{{History|||snap=12w18a|Wooden axes can now be used as [[fuel]] in a [[furnace]].}}{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}}{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden axes.}}{{History||1.8|snap=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds, and 1 iron axe for 6–8 emeralds. Unenchanted diamond axes are no longer sold.}}{{History||1.9|snap=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}{{History|||snap=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}{{History|||snap=15w34c|Axes do {{hp|4}} more [[damage]] than previously.|Axes now have an attack speed of 0.85.|Axes can now temporarily disable [[shield]] use.}}{{History|||snap=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}.|The speed of axes has been increased to 0.9.}}{{History|||snap=15w37a|Stone and diamond axes now both do {{hp|9}} damage, instead of the previous {{hp|8}} and {{hp|10}} respectively.|Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}}{{History|||snap=15w43a|Stone axes may now be found in [[igloo]] basem*nt chests.}}{{History|||snap=15w44a|The average yield of stone and wooden axes from [[bonus chest]]s has been decreased.}}{{History||1.11.1|snap=16w50a|Golden and iron axes now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279 and 286.}}{{History||1.13|snap=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}}{{History|||snap=18w09a|Stone axes now can generate in the [[chest]]s of [[underwater ruins]].}}{{History|||snap=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}}{{History||1.14|snap=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}{{History|||snap=19w11a|Toolsmith villagers now sell stone axes, as well as enchanted iron and diamond axes.}}{{History|||snap=19w13a|Toolsmith villagers now give stone axes to players under the [[Hero of the Village]] effect.|Weaponsmith villagers now give stone, golden and iron axes to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden axes.}}{{History|||snap=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}{{History|||snap=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed.|Netherite axes can no longer be crafted.|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}}{{History|||snap=20w15a|Stone axes can now be crafted using [[blackstone]].}}{{History|||snap=20w16a|Golden axes now generate randomly enchanted in [[ruined portal]] chests.}} {{History||1.16.2|snap=20w30a|Enchanted golden axes can now be found in [[bastion remnant]] chests.}}{{History||1.17|snap=21w08a|Stone axes can now be crafted using [[cobbled deepslate]].}}{{History|||snap=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden axes.}}{{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Added [[block of bamboo]], which when used with an axe gives a block of stripped bamboo.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}}{{History||1.20|snap=23w12a|Iron axes can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]].}}{{History|upcoming java}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2.|All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}}{{History|||snap=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]].|Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).|Axes now take 1 damage when attacking instead of 2.|The [[Sweeping Edge]] enchantment can now be applied to axes.}}{{History|||snap=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}{{History||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.|Survival players no longer start with an infinite durability stone axe in the inventory.}}{{History||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}}{{History||v0.4.0|Removed stone axes from the creative inventory.}}{{History||v0.11.0|snap=build 11|All axes are now available in the [[creative]] [[inventory]].}}{{History|||snap=build 12|All axes have been removed from creative.}}{{History|||snap=build 13|All axes have been re-added to creative mode.}}{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basem*nt [[chest]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trading|trades]] and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden axes are now [[smelting|smeltable]].|Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s.|Added [[vindicator]]s, who rarely [[drops|drop]] iron axes.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}}{{History|||snap=beta 1.2.20.1|Stone axes can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] an iron axe.|[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trading|trades]].|Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}{{History|||snap=beta 1.16.0.57|Netherite axes can no longer be crafted.|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.|Stone axes can now be crafted using blackstone.|Golden axes now generate randomly enchanted in [[ruined portal]] chests.|Netherite axes now generate randomly enchanted in [[bastion remnant]] chests.}}{{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}}{{History||1.16.100|snap=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}}{{History|||snap=beta 1.16.100.55|Zombified piglins that are converted from piglin brutes now keep their golden axes.}}{{History||1.16.220|snap=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}}{{History||1.18.30|snap=beta 1.18.30.26|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta:)|March 17, 2022}}</ref>}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden axes are now [[smelting|smeltable]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}}{{History|foot}}==Issues=={{issue list}}==Trivia==*Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref>*Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}}== Gallery ==<gallery>Stone Axe SDGP.png|Stone axe in the [[Super Duper Graphics Pack]].</gallery>=== Enchanted axes ===<gallery>Enchanted Wooden Axe.gifEnchanted Stone Axe.gifEnchanted Iron Axe.gifEnchanted Golden Axe.gifEnchanted Diamond Axe.gifEnchanted Netherite Axe.gif</gallery>==See also==*{{ItemLink|Pickaxe}}==References=={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020{{items}}[[Category:Combat]][[cs:Sekera]][[de:Axt]][[es:Hacha]][[fr:Hache]][[hu:Balta]][[ja:斧]][[ko:도끼]][[nl:Bijl]][[pl:Siekiera]][[pt:Machado]][[ru:Топор]][[th:ขวาน]][[uk:Сокира]][[zh:斧]]</li><li>[[Campfire|Campfire]]<br/>{{Block| image = <gallery>Campfire.gif|CampfireSoul Campfire.gif|Soul CampfireUnlit Campfire.png|Unlit</gallery>| image2 = <gallery>Campfire (item) JE2.png|CampfireSoul Campfire (item) JE2.png|Soul Campfire</gallery>| invimage = Campfire| invimage2 = Soul Campfire| transparent = No| light = '''Campfire''': <br>Yes (15) when lit<br>'''Soul Campfire''': <br>Yes (10) when lit| tool = axe| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = Yes}}A '''campfire''' is a block that can be used to cook [[food]], pacify [[bee]]s, act as a spread-proof [[light source]], smoke signal or damaging trap block.A '''soul campfire''' is a dimmer variant of the campfire with turquoise flames. Soul campfires deal more damage than normal campfires.== Obtaining ===== Breaking ===Campfires can be mined with any tool, or without a tool, but [[axe]]s are the fastest. A regular campfire drops 2{{only|java|short=1}} or 4{{only|bedrock|short=1}} [[charcoal]], a soul campfire drops [[soul soil]], and either one also drops any items placed on it. If mined with a tool enchanted with [[Silk Touch]], the campfire instead drops itself as an item.{{IN|BE}}, either kind of campfire can also be broken by pushing it with a [[piston]] or [[sticky piston]]. Pistons cannot move or break campfires {{in|je}}.{{breaking row|Campfire, Soul Campfire|axe|horizontal=1}}=== Natural generation ===Campfires can generate in {{BiomeLink|taiga}} and {{BiomeLink|snowy taiga}}{{only|be}} [[village]]s.Campfires also generate in camps inside [[ancient city|ancient cities]], beneath a pile of blue, light blue and cyan [[wool]] blocks.=== Crafting ==={{Crafting|head=1|B1= Stick|A2= Stick|B2= Coal; Charcoal|C2= Stick|A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae|B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae|C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae|Output= Campfire|type= Decoration block}}{{Crafting|foot=1|B1= Stick|A2= Stick|B2= Soul Sand; Soul Soil|C2= Stick|A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae|B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae|C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae|Output= Soul Campfire|type= Decoration block}}=== Trading ==={{IN|bedrock}}, apprentice-level fisherman [[villager]]s have a 50% chance of selling a campfire for 5 [[emerald]]s.{{IN|java}}, apprentice-level fisherman villagers have a {{frac|2|3}} chance of selling a campfire for 2 [[emerald]]s.== Usage ==Lit campfires emit a light level of 15 and lit soul campfires emit a light level of 10. Unlike [[fire]], campfires do not spread under any circ*mstances.Campfires are lit by default when placed. Campfires can be manually lit by {{control|using}} or [[Dispenser|dispensing]] [[flint and steel]] on them, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when {{cmd|gamerule|mobGriefing}} is true. {{IN|bedrock}}, campfires can also be lit by {{control|using}} an item enchanted with [[fire aspect]], or stepping on it while burning. Campfires can be extinguished by [[waterlogging]] it (placing [[water]] in the same block space), throwing a [[splash water bottle]] on it, or {{control|using}} a [[shovel]] on it. {{IN|bedrock}}, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with [[torches]], rain does not extinguish campfires.<ref>{{bug|MC-141920||Rain doesn't put out campfire|Works as Intended}}</ref>Using [[flint and steel]] on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead.Any items cooking on a campfire always drop when the campfire block is broken.=== Particles and smoke signals ===[[File:Campfire with smoke.gif|thumb|Campfire emitting smoke.]]Campfires produce smoke particles that float up around 10 blocks before disappearing. If a [[hay bale]] is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead.Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks more than one block directly above it.Although a trap door is thinner than a slab, a trap door can block the smoke completely, preventing the smoke from floating up.Campfires emit extra smoke particles during rain, similar to [[lava]].Campfires also emit occasional ember particles, similar to lava. Soul campfires, however, do not emit embers.<ref>{{bug|MC-185482||Soul campfires do not emit ember particles|Works as Intended}}</ref>=== Damage ===Campfires damage [[mob]]s standing on top of them even if underwater (with exceptions such as [[shulker]]s, [[zombified piglin]]s or [[guardian]]s), but only if lit. Campfires deal {{hp|1}} and soul campfires deal {{hp|2}} of damage every tick (although [[damage immunity]] reduces this to once every half-second) Campfires do not cause lasting burning or destroy items. Damage taken is considered [[Damage#Fire|fire damage]] and is reduced by [[armor]] (which loses [[Item durability#Armor durability|durability]]), the [[Resistance]] potion effects, and the [[Protection]] and [[Fire Protection]] enchantments. The player can avoid being damaged at all, either by using a [[potion of fire resistance]] or wearing [[Frost Walker]] boots.Regardless of [[Solid block#Height|height]], all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block.=== Cooking ===[[File:Campfire (Cooking).gif|thumb]]The player can place {{tooltip|raw food|raw beef, raw chicken, raw rabbit, raw porkchop, raw mutton, raw cod, raw salmon, potato, kelp}} on a lit campfire by {{control|using}} the food item on it. Up to four food items can be placed on a single campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 [[tick]]s) to cook, compared to 10 seconds for [[furnace]]s or 5 seconds for [[smoker]]s. Assuming that one uses all four slots to cook at once, the Campfire is, therefore, more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, it resets as if it had not been cooked at all. Food items can be placed on an unlit campfire. Other items can be placed on campfires using external editors, mods or add-ons.=== Hoppers ===Campfires do not have an [[Inventory#External inventories|external inventory]]. Raw food cannot be loaded into the campfire with a [[hopper]].A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper.=== Bees ===Placing a campfire under a [[beehive]] or [[bee nest]] allows players to harvest [[honey bottle]]s or [[honeycomb]] without provoking the [[bee]]s.There must be unobstructed air between the campfire and the beehive or bee nest. [[Carpet]]s are an exception.{{only|JE}}=== Piglins ===Lit soul campfires repel [[piglin]]s that are not currently attacking. This occurs when the [[piglin]] is within an 8 block radius of the soul campfire.=== Light source ===Standard lit campfires emit a light level of 15, while soul campfires emit a light level of 10. Like most other sources of light, campfires melt nearby [[snow]] and [[ice]]. Due to their lower light level, soul campfires do not melt snow or ice.=== Note blocks ===Campfires can be placed under [[note block]]s to produce "bass" sounds.=== Converting soul sand to soul soil ===Soul campfires can be used to convert [[soul sand]] into [[soul soil]]. If a soul campfire is crafted using soul sand, placed, and then broken without [[Silk Touch]], that soul campfire drops soul soil.<ref>{{bug|MC-178579||Soul campfires can be used to convert soul sand into soul soil|Works as Intended}}</ref>=== Piston interactivity ==={{IN|BE}}, pushing a campfire or soul campfire with a [[piston]] or [[sticky piston]] breaks it. Unlike other methods, breaking with a piston drops only one [[charcoal]] instead of two. Campfires cannot be pulled by sticky pistons.{{IN|JE}}, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons.== Sounds ===== Generic ==={{Sound table/Block/Wood}}=== Unique ==={{edition|java}}:{{Sound table|sound=Campfire crackle1.ogg|sound2=Campfire crackle2.ogg|sound3=Campfire crackle3.ogg|sound4=Campfire crackle4.ogg|sound5=Campfire crackle5.ogg|sound6=Campfire crackle6.ogg|subtitle=Campfire crackles|source=block|description=Randomly while lit|id=block.campfire.crackle|translationkey=subtitles.block.campfire.crackle|volume=0.5-1.5|pitch=0.6-1.3|distance=16}}{{Sound table|sound=Flint and steel click.ogg|subtitle=Flint and steel click|source=block|description=When a campfire is lit with a flint and steel|id=item.flintandsteel.use|translationkey=subtitles.item.flintandsteel.use|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Ghast fireball4.ogg|subtitle=Fireball whooshes|source=block|description=When a campfire is lit with a fire charge|id=item.firecharge.use|translationkey=subtitles.item.firecharge.use|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|rowspan=2|sound=Fizz.ogg|subtitle=Fire extinguishes|source=block|description=When a campfire is extinguished with water|id=entity.generic.extinguish_fire|translationkey=subtitles.entity.generic.extinguish_fire|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Fire extinguished|source=block|description=When a campfire is extinguished|id=block.fire.extinguish|translationkey=subtitles.block.fire.extinguish|volume=0.5|pitch=2.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Campfire crackle1.ogg|sound2=Campfire crackle2.ogg|sound3=Campfire crackle3.ogg|sound4=Campfire crackle4.ogg|sound5=Campfire crackle5.ogg|sound6=Campfire crackle6.ogg|source=block|description=Randomly while lit|id=block.campfire.crackle|volume=1.0 {{Until|BE 1.19.80}}<br>0.5-1.5 {{Upcoming|BE 1.19.80}}|pitch=1.0 {{Until|BE 1.19.80}}<br>0.6-1.3 {{Upcoming|BE 1.19.80}}}}{{Sound table|sound=Flint and steel click.ogg|source=block|description=When a campfire is lit|id=fire.ignite|volume=1.0|pitch=0.8-1.2}}{{Sound table|sound=Ghast fireball4.ogg|source=hostile|description=When a campfire is lit with a fire charge|id=mob.ghast.fireball|volume=1.0|pitch=1.0}}{{Sound table|sound=Fizz.ogg|source=block|description=When a campfire is extinguished|id=random.fizz|volume=0.5|pitch=1.8-2.4|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Campfire|spritetype=block|nameid=campfire|blocktags=campfires}}{{ID table|displayname=Soul Campfire|spritetype=block|nameid=soul_campfire|blocktags=campfires, piglin_repellents|itemtags=piglin_repellents|foot=1}}{{ID table|displayname=Block entity|spritename=campfire|spritetype=block|nameid=campfire|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Campfire|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Normal block|spritename=campfire|spritetype=block|nameid=campfire|id=464|form=block|itemform=item.campfire}}{{ID table|displayname=Normal item|spritename=campfire|spritetype=item|nameid=campfire|id=589|form=item|translationkey=tile.campfire.name}}{{ID table|displayname=Soul block|spritename=soul-campfire|spritetype=block|nameid=soul_campfire|id=545|form=block|itemform=item.soul_campfire}}{{ID table|displayname=Soul item|spritename=soul-campfire|spritetype=item|nameid=soul_campfire|id=622|form=item|translationkey=tile.soul_campfire.name|foot=1}}{{ID table|notnamespaced=y|displayname=Block entity|spritename=campfire|spritetype=block|nameid=Campfire|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}=== Block data ===A campfire has a [[block entity]] associated with it that holds additional data about the [[block]].{{el|java}}:{{see also|Block entity format}}{{/BE}}{{el|bedrock}}:: See [[Bedrock Edition level format/Block entity format]].== Achievements =={{load achievements|Bee our guest}}== Advancements =={{Load advancements|Bee Our Guest}}== History =={{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Campfires are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}}{{History||September 29, 2018|link={{ytl|HoMDyRqMNMA}}|Campfires are showcased at [[MINECON Earth 2018]].}}{{History||September 29, 2018|link={{tweet|minecraft|1046097775199498325}}|[[Taiga]] wins the [[biome]] vote, meaning campfires are to be added to the game in [[Java Edition 1.14|1.14]].}}{{History|java}}{{History||1.14|snap=19w02a|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.}}{{History|||snap=19w03a|[[File:Campfire (item) JE1 BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.|Lit campfires now produce spark [[particles]].|The [[light]] level of campfires has been changed from 9 to 15.|Campfires are now directionally placed.|Lit campfires produce smoke plume [[particles]] more often.}}{{History|||snap=19w04a|Campfires now spawn in [[taiga]] [[village]]s on the ground and inside chimneys.|Crouching on a campfire no longer prevents the player from taking damage from it.<ref>{{Bug|MC-141913||Sneaking on a campfire prevents damage|Fixed}}</ref>}}{{History|||snap=19w08a|Campfires can now be extinguished by [[splash water bottle]]s.}}{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|sell]] campfires.}}{{History||1.14.1|snap=Pre-Release 2|Campfires can now be lit by flaming [[arrow]]s.}}{{History||1.14.2|snap=Pre-Release 1|Flaming arrows can no longer light [[waterlogging|waterlogged]] campfires.}}{{History||1.15|snap=19w34a|Campfires under [[bee nest]]s and [[bee hive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}}{{History|||snap=19w37a|Campfires can now be extinguished using a [[shovel]].}}{{History|||snap=19w42a|Campfires can now be lit by small [[fireball]]s.}}{{History||1.16|snap=20w11a|Campfires can now be lit by any burning [[projectile]].}}{{History|||snap=20w13a|Campfires can now be [[crafting|crafted]] using [[stems]] and [[hyphae]].}}{{History|||snap=20w15a|[[File:Soul Campfire (item) JE1 BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}}{{History|||snap=20w22a|Campfires now [[drops|drop]] the [[food]] being cooked when they are put out with a [[shovel]] or [[water bottle]].}}{{History|||snap=Pre-release 3|[[File:Unlit Campfire with foods on it.png|32px]] Food can now be placed on unlit campfires. However, due to a bug,<ref>{{Bug|MC-188448||Food pops off of campfire when extinguished|Fixed}}</ref> food pops off of campfires when extinguished.}}{{History||1.17|snap=20w46a|Food no longer pops off of campfires when extinguished.}}{{History||1.18|snap=21w41a|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}}{{History||1.19|snap=22w13a|Campfires now generate in camps inside [[ancient city|ancient cities]].}}{{History||1.19.4|snap=23w07a|The soul campfire recipes are no longer unlocked by [[stick]]s.<ref>{{bug|MC-238920}}</ref>}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4-pre1|Cherry logs, wood, and their stripped variations can now used to craft campfire and soul campfire.<ref>{{bug|MC-260149}}</ref>}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.|Campfires are available only through [[Experimental Gameplay]].}}{{History||1.11.0|snap=beta 1.11.0.1|Campfires have been fully implemented.|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.}}{{History|||snap=beta 1.11.0.4|Campfires can now be [[trading|bought]] from fishermen [[villager]]s.}}{{History||1.13.0|snap=?|Campfires now emit embers similar to [[lava]].}}{{History||1.14.0|snap=beta 1.14.0.1|Campfires under [[bee nest]]s and [[beehive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}}{{History||1.16.0|snap=beta 1.16.0.57|[[File:Soul_Campfire_(item)_JE1_BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}}{{History||1.16.20|snap=beta 1.16.20.50|Soul campfires now emit [[light]] level of 10.}}{{History||1.16.100|snap=beta 1.16.100.54|Soul campfires now deal double the damage that normal campfires deal.|Soul campfires now drop [[Soul Soil]] instead of [[Charcoal]] when mined.}}{{History||1.17.30|snap=beta 1.17.30.23|Campfires are now stackable in the inventory.}}{{History||1.18.10|snap=beta 1.18.10.20|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}}{{History||1.19.60|snap=beta 1.19.60.23|Campfires no longer set players and mobs on fire.}}{{History||1.19.80|snap=beta 1.19.80.22|Campfires now damage mobs standing on top of them.}}{{History||1.20.30|snap=beta 1.20.30.20|Campfires now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}{{History|console}}{{History||ps=1.91|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] Added campfires.}}{{History|foot}}== Issues =={{Issue list}}== Gallery ==<gallery>Cozy Cabin Smoke.jpg|Campfire smoke coming out of a cozy cabin.Cozy Cabin Campfire.jpg|Campfire near a cozy cabin.1.14 Dev Campfire.jpg|Dev screenshot.Campfire in taiga village.png|A few naturally generating campfires in a [[taiga]] biome [[village]].Campfire with hay bale vs without.png|A comparison between a campfire with a [[hay bale]] below it (left) and one without (right).Campfire Particles.png|The number of particles depends on the height of the top block.Campfire cooking.png|Cooking porkchops with a campfire.Campfire (cooking) JE1 BE1.gif|Cooking with a campfire in [[Java Edition 19w02a]].</gallery>== References =={{reflist}}{{Blocks|Utility}}{{Items}}[[Category:Utility blocks]][[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Block entities]][[Category:Storage]][[Category:Light sources]][[de:Lagerfeuer]][[fr:Feu de camp]][[ja:焚き火]][[ko:모닥불]][[pl:Ognisko]][[pt:Fogueira]][[ru:Костёр]][[th:แคมป์ไฟ]][[zh:营火]]</li></ul>
Ancient Debris (2024)

FAQs

Where can I find ancient debris? ›

It is found in the Nether most commonly at Y=15, although mining at lower levels is safer due to lower risk of mining into a lava ocean. While strip mining is still a potential and straightforward way of mining for ancient debris, using explosives is a lucrative possibility due to its high blast resistance.

What do I do with ancient debris? ›

Ancient Debris can be smelted in a Furnace or Blast Furnace to create Netherite Scrap (awarding 2 XP). 4 Netherite Scraps can be combined with 4 Gold Ingots on a crafting table to create 1 Netherite Ingot. Ancient Debris is one of the few blocks that are immune to explosions but can still be pushed by pistons.

What is the best y-level for ancient debris? ›

The most common location for Ancient Debris is on Y-level 14 in the Nether. It spawns at the edge of loaded chunks in the nether. Here, the players can use a few methods to find the most ancient debris as much as possible, even though it's the rarest block and rarely spawns in more than one vein.

How rare is 5 ancient debris? ›

5, on average they generate 1.56 ores per chunk. Given this number, and that there are 32768 blocks in a chunk (16×128×16), there is approximately a 0.004% chance that any randomly selected block will be an ancient debris block.

Is there ancient debris in every chunk? ›

There is an average of 1.65 ancient debris blocks per chunk [needs testing], with a normal maximum of 5. However, it is technically possible for up to 11 ancient debris to be found in a single chunk; adjacent chunks can generate blobs on the border with up to 2 blocks spawning in an adjacent chunk.

Is Netherite better than diamond? ›

If players combine this new wonder material with their armour, it will have a higher toughness and durability than diamond! Yes, tougher than diamond! It also has knockback resistance, meaning players will barely move if they are hit with arrows. Any weapons made with Netherite will also do more damage than diamonds.

How many netherite for full set? ›

You need the following items to make a complete set of Netherite Armor: 4 Netherite Ingots. 4 Upgrade Smithing Templates. A Diamond Armor Set (Boots, chest plate, helmet, and leggings)

What pickaxe breaks ancient debris? ›

As soon as you stumble across Ancient Debris, you'll need a Diamond Pickaxe to mine it. If you use any other pickaxe, you will destroy the block. Once you have the Ancient Debris, you'll need to smelt it in a Furnace or Blast Furnace so it can turn into Netherite Scraps.

How do you strip mine for ancient debris? ›

How to Strip Mine For Ancient Debris. Players stacked up with plenty of enchanted pickaxes will probably find it easier go to the spawn level for Ancient Debris and simply strip mine it in the late game. Players should head down to the Y-level -14 in the Nether then begin mining away with their multiple pickaxes.

What is Netherite in real life? ›

In the game, Netherite is considered an upgrade to Diamond, the strongest material previously available. Players can use Netherite to craft armor, weapons, and tools that are more durable and have better enchantment capabilities compared to Diamond items. In real life, Netherite does not exist.

Can you break Ancient Debris with iron? ›

Ancient Debris is a special block because it is so difficult to destroy. It can't be destroyed with explosions, it can't be mined with anything but a Diamond or Netherite pickaxe, and it does not get destroyed in Lava.

Does fortune work on netherite? ›

This mod replaces the default drop of Ancient Debris (Netherite ore) with the new Raw Debris. It acts exactly like Raw Iron or Raw Gold: by default, you will only get one. But if you have the Fortune enchantement on your Diamond Pickaxe, you will randomly get 1 to 4 Raw Debris!

Does fortune work on diamonds? ›

For coal ore, diamond ore, emerald ore, lapis lazuli ore, redstone ore, iron ore, copper ore, gold ore, nether gold ore, nether quartz ore, and amethyst clusters, Fortune I gives a 33% (13) chance to multiply drops by 2 (averaging 33% (13) increase), Fortune II gives a chance to multiply drops by 2 or 3 (25% (14) ...

Can you get a 4 vein of ancient debris? ›

Obtaining. Ancient debris generates in the Nether in the form of veins of one to four blocks (veins in adjacent chunks can occasionally increase this amount). The average amount of ore blocks per chunk is 1.65, and the typical maximum is 5 blocks, although it is technically possible to find a whopping 11 blocks.

What does netherite ore look like? ›

Netherite Ore is a red block. Each side has a pattern with one triangle in each corner and an X in the middle. What level is Netherite Ore found? You can find Netherite Ore at any level in the Nether.

What y level is Netherite? ›

Obtaining Netheretie is a bit of a process but well worth it. To get Netherite you'll need to mine Ancient Debris first, which can only be found in the Nether. When you enter the Nether you'll need to mine until you reach Y level 8-15.

Why am I not finding ancient debris? ›

Many players veer off in new directions either due to the terrain or a lack of success. Secondly, ancient debris is concentrated at Y level 8 to 22. If players aren't within those coordinates, they're unlikely to find anything.

How to find an ancient city in Minecraft? ›

Go exploring to find a Deep Dark Biome.

Ancient Cities are only found in Deep Dark Biomes in Minecraft, which spawn deep underground. They most often spawn under mountains (such as jagged peaks, stony peaks, and snowy slopes) but can also spawn under groves (cherry groves included), meadows, and savannah plateaus.

What is the lowest Y level in Minecraft? ›

In Minecraft, altitude is often expressed as the bottom face of a block layer, where the lowest block that can be placed is at layer -64 and has a Y-coordinate of −64.

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